// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.h" #include #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "VideoCommon/OnScreenDisplay.h" namespace ControllerEmu { ModifySettingsButton::ModifySettingsButton(std::string button_name) : Buttons(std::move(button_name)) { } void ModifySettingsButton::AddInput(std::string button_name, bool toggle) { controls.emplace_back(std::make_unique(Translate, std::move(button_name))); threshold_exceeded.emplace_back(false); associated_settings.emplace_back(false); associated_settings_toggle.emplace_back(toggle); } void ModifySettingsButton::GetState() { for (size_t i = 0; i < controls.size(); ++i) { const bool state = controls[i]->control_ref->GetState(); if (!associated_settings_toggle[i]) { // not toggled associated_settings[i] = state; } else { // toggle (loading savestates does not en-/disable toggle) // after we passed the threshold, we en-/disable. but after that, we don't change it // anymore if (!threshold_exceeded[i] && state) { associated_settings[i] = !associated_settings[i]; if (associated_settings[i]) OSD::AddMessage(controls[i]->ui_name + ": on"); else OSD::AddMessage(controls[i]->ui_name + ": off"); threshold_exceeded[i] = true; } if (!state) threshold_exceeded[i] = false; } } } const std::vector& ModifySettingsButton::isSettingToggled() const { return associated_settings_toggle; } const std::vector& ModifySettingsButton::getSettingsModifier() const { return associated_settings; } } // namespace ControllerEmu