# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Сайб , 2014-2015 # Anton Guts , 2015-2016 # dffggff , 2013 # dffggff , 2013 # flashmozzg , 2014-2016 # Formerly Andying, 2021 # gandalfthewhite19890404 , 2020 # Irina Fedulova , 2020 # Kein , 2011 # P@S@f , 2015-2016 # Sukharev Andrey , 2015-2022 # Илья Гредасов , 2021 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2023-06-27 22:41+0200\n" "PO-Revision-Date: 2013-01-23 13:48+0000\n" "Last-Translator: Sukharev Andrey , 2015-2022\n" "Language-Team: Russian (http://app.transifex.com/delroth/dolphin-emu/" "language/ru/)\n" "Language: ru\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=4; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<12 || n%100>14) ? 1 : n%10==0 || (n%10>=5 && n%10<=9) || (n" "%100>=11 && n%100<=14)? 2 : 3);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1456 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Dolphin может обнаружить не все проблемы, т.к. в образах дисков GameCube " "содержится мало проверочных данных." #: Source/Core/DiscIO/VolumeVerifier.cpp:1462 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot ensure " "that it hasn't been tampered with, even if signatures appear valid." msgstr "" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:102 msgid " (Disc %1)" msgstr " (Диск %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:264 msgid "! Not" msgstr "! Не" #: Source/Core/Core/Boot/Boot.cpp:259 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "" "\"{0}\" является некорректным файлом GCM/ISO, или не является образом GC/Wii." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:276 msgid "$ User Variable" msgstr "$ Польз. переменная" #. i18n: The symbol for percent. #. i18n: The percent symbol. #. i18n: Percentage symbol. #. i18n: The percent symbol. #. i18n: The symbol/abbreviation for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267 msgid "% Modulo" msgstr "% По модулю" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "хочет присоединиться к вашей группе." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:73 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:310 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:336 msgid "%1 %2" msgstr "%1 %2" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:319 msgid "%1 %2 %3" msgstr "%1 %2 %3" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (Копировать)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (Диск %2, ревизия %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (Ревизия %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:509 msgid "%1 (Stock)" msgstr "%1 (из коробки)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:233 msgid "%1 (recommended)" msgstr "%1 (рекомендуется)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:215 msgid "%1 (slow)" msgstr "%1 (медленно)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:317 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 байт FIFO\n" "%2 байт памяти\n" "%3 кадров" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:74 msgid "%1 Graphics Configuration" msgstr "Настройка графики %1" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:308 msgid "%1 MB (MEM1)" msgstr "%1 MB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:322 msgid "%1 MB (MEM2)" msgstr "%1 MB (MEM2)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:137 msgid "%1 doesn't support this feature on your system." msgstr "%1 не поддерживает данный функционал на вашей системе." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:253 msgid "%1 doesn't support this feature." msgstr "%1 не поддерживает данный функционал." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:297 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 кадр(ов)\n" "%2 объект(ов)\n" "Текущий кадр: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:910 msgid "%1 has joined" msgstr "%1 присоединился" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:915 msgid "%1 has left" msgstr "%1 вышел" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108 msgid "%1 is not a valid ROM" msgstr "%1 — не корректный образ игры" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1037 msgid "%1 is now golfing" msgstr "%1 теперь играет в гольф" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:112 msgid "%1 memory ranges" msgstr "%1 байт памяти" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:254 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:323 msgid "%1 ms" msgstr "%1 мс" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "Найдено сессий: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "Найдено сессий: %1" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:408 msgid "%1%" msgstr "%1%" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:292 msgid "%1% (%2 MHz)" msgstr "%1% (%2 MHz)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:170 msgid "%1% (Normal Speed)" msgstr "%1% (обычная скорость)" #. i18n: One of the options shown below "Run until (ignoring breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:633 msgid "%1's value is changed" msgstr "" #. i18n: One of the options shown below "Run until (ignoring breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:627 msgid "%1's value is hit" msgstr "" #. i18n: One of the options shown below "Run until (ignoring breakpoints)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:630 msgid "%1's value is used" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:171 msgid "%1, %2, %3, %4" msgstr "%1, %2, %3, %4" #: Source/Core/DolphinQt/GCMemcardManager.cpp:605 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 МиБ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:286 #, c-format msgid "%1x MSAA" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "%1x Native (%2x%3)" msgstr "Родное %1x (%2x%3)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298 #, c-format msgid "%1x SSAA" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:315 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:333 #, c-format msgctxt "" msgid "%n address(es) could not be accessed in emulated memory." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:306 #, c-format msgctxt "" msgid "%n address(es) remain." msgstr "Осталось адресов: %n." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:305 #, c-format msgctxt "" msgid "%n address(es) were removed." msgstr "Удалено адресов: %n." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272 msgid "& And" msgstr "& И" #: Source/Core/DolphinQt/GBAWidget.cpp:432 msgid "&1x" msgstr "&1x" #: Source/Core/DolphinQt/GBAWidget.cpp:434 msgid "&2x" msgstr "&2x" #: Source/Core/DolphinQt/GBAWidget.cpp:436 msgid "&3x" msgstr "&3x" #: Source/Core/DolphinQt/GBAWidget.cpp:438 msgid "&4x" msgstr "&4x" #: Source/Core/DolphinQt/MenuBar.cpp:614 msgid "&About" msgstr "&Об эмуляторе" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360 msgid "&Add Memory Breakpoint" msgstr "&Добавить точку останова в памяти" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:58 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:83 msgid "&Add New Code..." msgstr "&Добавить код..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:593 msgid "&Add function" msgstr "&Добавить функцию" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "&Добавить..." #: Source/Core/DolphinQt/MenuBar.cpp:540 msgid "&Audio Settings" msgstr "Настройки &звука" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "&Auto Update:" msgstr "&Автообновление:" #: Source/Core/DolphinQt/MenuBar.cpp:556 msgid "&Automatic Start" msgstr "&Автоматический запуск" #: Source/Core/DolphinQt/GBAWidget.cpp:441 msgid "&Borderless Window" msgstr "&Окно без рамок" #: Source/Core/DolphinQt/MenuBar.cpp:472 msgid "&Breakpoints" msgstr "&Точки останова" #: Source/Core/DolphinQt/MenuBar.cpp:597 msgid "&Bug Tracker" msgstr "&Баг-трекер" #: Source/Core/DolphinQt/WiiUpdate.cpp:104 msgid "&Cancel" msgstr "&Отмена" #: Source/Core/DolphinQt/MenuBar.cpp:224 msgid "&Cheats Manager" msgstr "&Менеджер читов" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "&Check for Updates..." msgstr "&Проверить обновления..." #: Source/Core/DolphinQt/MenuBar.cpp:980 msgid "&Clear Symbols" msgstr "&Очистить символы" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:162 msgid "&Clone..." msgstr "&Клонировать..." #: Source/Core/DolphinQt/MenuBar.cpp:437 msgid "&Code" msgstr "&Код" #: Source/Core/DolphinQt/GBAWidget.cpp:386 msgid "&Connected" msgstr "&Подключен" #: Source/Core/DolphinQt/MenuBar.cpp:542 msgid "&Controller Settings" msgstr "Настройки &управления" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:569 msgid "&Copy address" msgstr "&Скопировать адрес" #: Source/Core/DolphinQt/GCMemcardManager.cpp:136 msgid "&Create..." msgstr "&Создать..." #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:457 #: Source/Core/DolphinQt/GCMemcardManager.cpp:112 msgid "&Delete" msgstr "&Удалить" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:359 msgid "&Delete Watch" msgstr "&Удалить из наблюдения" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:338 msgid "&Delete Watches" msgstr "" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:59 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:179 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84 msgid "&Edit Code..." msgstr "&Изменить код..." #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:162 msgid "&Edit..." msgstr "&Изменить..." #: Source/Core/DolphinQt/MenuBar.cpp:204 msgid "&Eject Disc" msgstr "&Извлечь диск" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "&Emulation" msgstr "&Эмуляция" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257 msgid "&Export" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:413 msgid "&Export Save Game..." msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:421 msgid "&Export State..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:116 msgid "&Export as .gci..." msgstr "&Экспорт в .gci..." #: Source/Core/DolphinQt/MenuBar.cpp:194 msgid "&File" msgstr "&Файл" #: Source/Core/DolphinQt/MenuBar.cpp:569 msgid "&Font..." msgstr "&Шрифт..." #: Source/Core/DolphinQt/MenuBar.cpp:321 msgid "&Frame Advance" msgstr "Перемотка &кадров" #: Source/Core/DolphinQt/MenuBar.cpp:544 msgid "&Free Look Settings" msgstr "Настройки &свободного обзора" #: Source/Core/DolphinQt/MenuBar.cpp:982 msgid "&Generate Symbols From" msgstr "&Создать символы из" #: Source/Core/DolphinQt/MenuBar.cpp:593 msgid "&GitHub Repository" msgstr "Репозиторий на &GitHub" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:455 msgid "&Go to start of function" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "&Graphics Settings" msgstr "Настройки &графики" #: Source/Core/DolphinQt/MenuBar.cpp:584 msgid "&Help" msgstr "&Помощь" #: Source/Core/DolphinQt/MenuBar.cpp:543 msgid "&Hotkey Settings" msgstr "Горячие &клавиши" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:252 msgid "&Import" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:410 msgid "&Import Save Game..." msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:418 msgid "&Import State..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:126 msgid "&Import..." msgstr "&Импортировать..." #: Source/Core/DolphinQt/MenuBar.cpp:230 msgid "&Infinity Base" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595 msgid "&Insert blr" msgstr "&Вставить blr" #: Source/Core/DolphinQt/GBAWidget.cpp:451 msgid "&Interframe Blending" msgstr "&Межкадровый блендинг" #: Source/Core/DolphinQt/MenuBar.cpp:497 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114 msgid "&Language:" msgstr "&Язык:" #: Source/Core/DolphinQt/MenuBar.cpp:338 msgid "&Load State" msgstr "Быстрая &загрузка" #: Source/Core/DolphinQt/MenuBar.cpp:988 msgid "&Load Symbol Map" msgstr "&Загрузить карту символов" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:253 msgid "&Load file to current address" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:341 msgid "&Lock Watches" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:429 msgid "&Lock Widgets In Place" msgstr "&Зафиксировать виджеты" #: Source/Core/DolphinQt/MenuBar.cpp:481 msgid "&Memory" msgstr "&Память" #: Source/Core/DolphinQt/MenuBar.cpp:743 msgid "&Movie" msgstr "&Запись" #: Source/Core/DolphinQt/GBAWidget.cpp:424 msgid "&Mute" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:489 msgid "&Network" msgstr "&Сеть" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&Нет" #: Source/Core/DolphinQt/GCMemcardManager.cpp:135 #: Source/Core/DolphinQt/MenuBar.cpp:196 Source/Core/DolphinQt/MenuBar.cpp:198 msgid "&Open..." msgstr "&Открыть..." #: Source/Core/DolphinQt/MenuBar.cpp:530 msgid "&Options" msgstr "&Опции" #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "&Patch HLE Functions" msgstr "&Патчить HLE-функции" #: Source/Core/DolphinQt/MenuBar.cpp:317 msgid "&Pause" msgstr "&Пауза" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "&Play" msgstr "&Запустить" #: Source/Core/DolphinQt/GameList/GameList.cpp:399 msgid "&Properties" msgstr "&Свойства" #: Source/Core/DolphinQt/MenuBar.cpp:758 msgid "&Read-Only Mode" msgstr "Режим \"Только для &чтения\"" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:66 msgid "&Refresh List" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:445 msgid "&Registers" msgstr "&Регистры" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "&Удалить" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:60 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:85 msgid "&Remove Code" msgstr "&Удалить код" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:584 msgid "&Rename symbol" msgstr "&Переименовать символ" #: Source/Core/DolphinQt/GBAWidget.cpp:404 #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "&Reset" msgstr "&Сбросить" #: Source/Core/DolphinQt/MenuBar.cpp:221 msgid "&Resource Pack Manager" msgstr "&Менеджер наборов ресурсов" #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "&Save Symbol Map" msgstr "&Сохранить карту символов" #: Source/Core/DolphinQt/GBAWidget.cpp:400 msgid "&Scan e-Reader Card(s)..." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "&Skylanders Portal" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:175 msgid "&Speed Limit:" msgstr "&Ограничение скорости:" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "&Stop" msgstr "&Остановить" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:118 msgid "&Theme:" msgstr "&Тема:" #: Source/Core/DolphinQt/MenuBar.cpp:454 msgid "&Threads" msgstr "&Потоки" #: Source/Core/DolphinQt/MenuBar.cpp:219 msgid "&Tools" msgstr "&Инструменты" #: Source/Core/DolphinQt/GBAWidget.cpp:396 msgid "&Unload ROM" msgstr "&Выгрузить образ игры" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:344 msgid "&Unlock Watches" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "&View" msgstr "&Вид" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:464 msgid "&Watch" msgstr "&Наблюдение" #: Source/Core/DolphinQt/MenuBar.cpp:586 msgid "&Website" msgstr "&Сайт" #: Source/Core/DolphinQt/GameList/GameList.cpp:402 msgid "&Wiki" msgstr "&Вики" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Да" #: Source/Core/DolphinQt/MenuBar.cpp:1248 msgid "'%1' not found, no symbol names generated" msgstr "'%1' не найден, имена символов не созданы" #: Source/Core/DolphinQt/MenuBar.cpp:1469 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' не найден, ищем на замену распространенные функции" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:136 msgid "(None)" msgstr "(Отсутствует)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142 msgid "(host)" msgstr "(хост)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:227 msgid "(off)" msgstr "(отключено)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:141 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265 msgid "* Multiply" msgstr "* Умножить" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "+ Add" msgstr "+ Добавить" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279 msgid ", Comma" msgstr ", Запятая" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269 msgid "- Subtract" msgstr "- Вычесть" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:373 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:215 msgid "--Unknown--" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:298 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:101 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266 msgid "/ Divide" msgstr "/ Разделить" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:503 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:504 msgid "0" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:79 msgid "1 GiB" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Мбит (2043 блока)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:76 msgid "128 MiB" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209 msgid "16 Bytes" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:83 msgid "16 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Мбит (251 блок)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "16-bit" msgstr "16-бит" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:152 msgid "16-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:140 msgid "16-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "16x Anisotropic" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:193 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:80 msgid "2 GiB" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:77 msgid "256 MiB" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:194 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "2x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66 msgid "2x Native (1280x1056) for 720p" msgstr "Родное 2x (1280x1056) для 720p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:84 msgid "32 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Мбит (507 блоков)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "32-bit" msgstr "32-бита" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:161 msgid "32-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:155 msgid "32-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:143 msgid "32-bit Unsigned Integer" msgstr "" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:350 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:352 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25 msgid "3D Depth" msgstr "Глубина 3D" #: Source/Core/Core/HotkeyManager.cpp:195 msgid "3x" msgstr "3x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66 msgid "3x Native (1920x1584) for 1080p" msgstr "Родное 3x (1920x1584) для 1080p" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207 msgid "4 Bytes" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:81 msgid "4 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Мбит (59 блоков)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:166 msgid "4:3" msgstr "4:3" #: Source/Core/Core/HotkeyManager.cpp:196 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92 msgid "4x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:67 msgid "4x Native (2560x2112) for 1440p" msgstr "Родное 4x (2560x2112) для 1440p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:78 msgid "512 MiB" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:67 msgid "5x Native (3200x2640)" msgstr "Родное 5x (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Мбит (1019 блоков)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:75 msgid "64 MiB" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:164 msgid "64-bit Float" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:158 msgid "64-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:146 msgid "64-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "6x Native (3840x3168) for 4K" msgstr "Родное 6x (3840x3168) для 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "7x Native (4480x3696)" msgstr "Родное 7x (4480x3696)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208 msgid "8 Bytes" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:82 msgid "8 GiB (SDHC)" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Мбит (123 блока)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131 msgid "8-bit" msgstr "8-бит" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:149 msgid "8-bit Signed Integer" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:137 msgid "8-bit Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:93 msgid "8x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69 msgid "8x Native (5120x4224) for 5K" msgstr "Родное 8x (5120x4224) для 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271 msgid "< Less-than" msgstr "< Меньше чем" #: Source/Core/Core/HW/EXI/EXI_Device.h:132 msgid "" msgstr "<Ничего>" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:70 msgid "" msgstr "<Системный язык>" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406 msgid "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:293 msgid "" "AutoStepping timed out. Current instruction is " "irrelevant." msgstr "" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Доступна новая версия Dolphin!

Для загрузки доступен Dolphin %1. У " "вас запущена версия %2.
Хотите начать обновление?

Список " "изменений:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "> Greater-than" msgstr "> Больше чем" #: Source/Core/DolphinQt/MainWindow.cpp:1502 #: Source/Core/DolphinQt/MainWindow.cpp:1569 msgid "A NetPlay Session is already in progress!" msgstr "Сессия сетевой игры уже создана!" #: Source/Core/Core/WiiUtils.cpp:172 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "Другая версия данного продукта уже установлена в NAND.\n" "\n" "Установленная версия: {0}\n" "Версия WAD: {1}\n" "\n" "После установки этого WAD вернуть прежнюю версию не получится. Продолжить?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:464 msgid "A disc is already about to be inserted." msgstr "Диск уже должен быть вставлен." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:457 msgid "" "A group of features to make the colors more accurate, matching the color " "space Wii and GC games were meant for." msgstr "" #: Source/Core/DolphinQt/Main.cpp:226 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "Чтобы загрузить быстрое сохранение, нужно указать игру." #: Source/Core/DolphinQt/MainWindow.cpp:930 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Завершение работы уже запущено. Если остановить эмуляцию, несохранённые " "данные могут быть утеряны. Остановить принудительно?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:159 msgid "" "A supported Bluetooth device could not be found.\n" "You must manually connect your Wii Remote." msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:232 msgid "A sync can only be triggered when a Wii game is running." msgstr "Синхронизация возможна только при запущенной игре для Wii." #. i18n: A mysterious debugging/diagnostics peripheral for the GameCube. #: Source/Core/Core/HW/EXI/EXI_Device.h:99 msgid "AD16" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "ВНИМАНИЕ:\n" "\n" "У всех игроков должна быть одна и та же версия Dolphin.\n" "При использовании SD-карт они должны быть одинаковыми у всех игроков.\n" "При использовании DSP LLE у игроков должны быть одинаковые ПЗУ DSP.\n" "Если игра зависает при загрузке, она может не поддерживать двухядерную " "сетевую игру. Отключите двухъядерный режим.\n" "При прямом подключении у хоста должен быть открыт или проброшен выбранный " "UDP порт!\n" "\n" "Игра по сети с Wii Remote экспериментальная и может не работать.\n" "Используйте на свой страх и риск.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:90 msgid "AR Code" msgstr "AR-код" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63 msgid "AR Codes" msgstr "AR-коды" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:432 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Прервать" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Информация о Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:49 msgid "Accelerometer" msgstr "Акселерометр" #. i18n: Percentage value of accelerometer data (complementary filter coefficient). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44 msgid "Accelerometer Influence" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74 msgid "Accuracy:" msgstr "Точность:" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:16 #: Source/Core/DolphinQt/MenuBar.cpp:243 msgid "Achievements" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172 msgid "Action" msgstr "Действие" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Ошибка расшифровки Action Replay Code:\n" "Проверка на четность не удалась\n" "\n" "Ошибочный код:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:536 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) в коде " "добавления ({2})" #: Source/Core/Core/ActionReplay.cpp:628 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) в Fill и " "Slide ({2})" #: Source/Core/Core/ActionReplay.cpp:409 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) в " "заполнении ОЗУ ({2})" #: Source/Core/Core/ActionReplay.cpp:470 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) при записи " "в указатель ({2})" #: Source/Core/Core/ActionReplay.cpp:687 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "Ошибка Action Replay: неверное значение ({0:08x}) в копии памяти ({1})" #: Source/Core/Core/ActionReplay.cpp:551 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Ошибка Action Replay: мастер-коды и запись в CCXXXXXX не реализована ({0})\n" "Мастер-коды не нужны. Не используйте мастер-коды." #: Source/Core/Core/ActionReplay.cpp:225 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Ошибка Action Replay: неверная строка в AR-коде: {0}" #: Source/Core/Core/ActionReplay.cpp:799 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: неверный размер условного кода {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:766 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: неверный тип нормального кода {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:724 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: нормальный код 0: неверный подтип {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:823 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: нормальный код {0}: неверный подтип {1:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Activate NetPlay Chat" msgstr "Активировать чат сетевой игры" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:166 msgid "Active" msgstr "Активна" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:74 msgid "Active Infinity Figures:" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161 msgid "Active thread queue" msgstr "Активная очередь потоков" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176 msgid "Active threads" msgstr "Активные потоки" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:257 msgid "Adapter" msgstr "Адаптер" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Адаптер обнаружен" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 msgid "Adapter:" msgstr "Адаптер:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49 msgid "Add" msgstr "Добавить" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add &breakpoint" msgstr "Добавить &точку останова" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31 msgid "Add New DSU Server" msgstr "Добавить новый сервер DSU" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45 msgid "Add New USB Device" msgstr "Добавление нового USB-устройства" #: Source/Core/DolphinQt/GameList/GameList.cpp:483 #: Source/Core/DolphinQt/GameList/GameList.cpp:486 msgid "Add Shortcut to Desktop" msgstr "Добавить ярлык на рабочий стол" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Breakpoint" msgstr "Добавить точку останова" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Add a Memory Breakpoint" msgstr "Добавить точку останова в памяти" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136 msgid "Add memory &breakpoint" msgstr "Добавить &точку останова в памяти" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123 msgid "Add memory breakpoint" msgstr "Добавить точку останова в памяти" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:131 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125 msgid "Add to &watch" msgstr "Добавить в &наблюдение" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:468 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:901 msgid "Add to watch" msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 #: Source/Core/DolphinQt/Settings/PathPane.cpp:141 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:328 msgid "Add..." msgstr "Добавить..." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:166 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 #: Source/Core/DolphinQt/MenuBar.cpp:983 msgid "Address" msgstr "Адрес" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162 msgid "Address Space" msgstr "Адресное пространство" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:120 msgid "Address space by CPU state" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 msgid "Address:" msgstr "Адрес:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:451 msgid "" "Adjust the texture filtering. Anisotropic filtering enhances the visual " "quality of textures that are at oblique viewing angles. Force Nearest and " "Force Linear override the texture scaling filter selected by the game." "

Any option except 'Default' will alter the look of the game's " "textures and might cause issues in a small number of games." "

If unsure, select 'Default'." msgstr "" #. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107 msgid "Adjusts target radius of simulated stick gate." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:242 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Настраивает точность, с которой ГП получает обновления текстур из ОЗУ." "

\"Безопасное\" уменьшает вероятность того, что ГП пропустит " "обновление текстур в ОЗУ. Меньшая точность может испортить отрисовку текста " "в некоторых играх.

Если не уверены – выберите самое " "правое значение." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:144 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Регулирует объем оперативной памяти в эмулируемой консоли.\n" "\n" "ПРЕДУПРЕЖДЕНИЕ: включение этой функции сделает нерабочими многие игры. " "Только небольшое количество игр выиграет от изменения." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Регулирует тактовую частоту эмулируемого процессора.\n" "\n" "Более высокие значения позволят играм с переменной частотой кадров выдавать " "больше кадров ценой производительности. Более низкие значения позволят таким " "играм задействовать внутренний механизм пропуска кадров, что, вероятно, " "улучшит производительность.\n" "\n" "ПРЕДУПРЕЖДЕНИЕ: нестандартные значения (кроме 100%) могут вызвать сбои и " "глюки в играх. Используйте на свой страх и риск. Пожалуйста, не сообщайте об " "ошибках, возникших при использовании нестандартной частоты." #: Source/Core/Core/HW/EXI/EXI_Device.h:105 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:156 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Расширенные" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:209 msgid "Advanced Settings" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Africa" msgstr "Африка" #. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342 msgid "Air" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116 msgid "Aligned to data type length" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:320 msgid "All" msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:168 msgid "All Double" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 #: Source/Core/DolphinQt/GCMemcardManager.cpp:439 #: Source/Core/DolphinQt/GCMemcardManager.cpp:590 #: Source/Core/DolphinQt/MainWindow.cpp:768 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:328 #: Source/Core/DolphinQt/Settings/PathPane.cpp:51 msgid "All Files" msgstr "Все файлы" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:654 msgid "All Files (*)" msgstr "Все файлы (*)" #. i18n: A floating point number #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:165 msgid "All Float" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:767 #: Source/Core/DolphinQt/Settings/PathPane.cpp:50 msgid "All GC/Wii files" msgstr "Все файлы GC/Wii" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:158 msgid "All Hexadecimal" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1369 #: Source/Core/DolphinQt/MainWindow.cpp:1378 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Файлы быстрых сохранений (*.sav, *.s##);; Все файлы (*)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160 msgid "All Signed Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162 msgid "All Unsigned Integer" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695 msgid "All files (*)" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1205 msgid "All players' codes synchronized." msgstr "Коды всех игроков синхронизированы." #: Source/Core/Core/NetPlayServer.cpp:1147 msgid "All players' saves synchronized." msgstr "Сохранения всех игроков синхронизированы." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145 msgid "Allow Mismatched Region Settings" msgstr "Разрешить несовпадение настроек региона" #: Source/Core/DolphinQt/Main.cpp:257 msgid "Allow Usage Statistics Reporting" msgstr "Разрешить отправку статистики об использовании" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:221 msgid "Allow Writes to SD Card" msgstr "Разрешить запись на SD-карту" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Разрешает управление внутриигровой камерой.

Если не " "уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:36 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:36 msgid "Alternate Input Sources" msgstr "Другие источники ввода" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185 msgid "Always" msgstr "Всегда" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:86 msgid "Always Connected" msgstr "Всегда подключен" #: Source/Core/DolphinQt/GBAWidget.cpp:446 msgid "Always on &Top" msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:115 msgid "An inserted disc was expected but not found." msgstr "Ожидалась вставка диска, но он не был обнаружен." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167 msgid "Anaglyph" msgstr "Анаглиф" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166 msgid "Analyze" msgstr "Анализ" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 msgid "Angle" msgstr "Угол" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41 msgid "Angular velocity to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:532 msgid "Anti-Aliasing" msgstr "Сглаживание" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:129 msgid "Anti-Aliasing:" msgstr "Сглаживание:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 msgid "Any Region" msgstr "Любой регион" #: Source/Core/DolphinQt/MenuBar.cpp:1618 msgid "Append signature to" msgstr "Добавить сигнатуру к" #: Source/Core/DolphinQt/MenuBar.cpp:1001 msgid "Append to &Existing Signature File..." msgstr "Добавить к &имеющемуся файлу с сигнатурами..." #: Source/Core/DolphinQt/MenuBar.cpp:1005 msgid "Appl&y Signature File..." msgstr "Примени&ть файл с сигнатурами..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:460 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Применяет эффект пост-обработки после создания кадра.

Если не уверены – выберите (отключено)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "Дата загрузчика:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Применить" #: Source/Core/DolphinQt/MenuBar.cpp:1641 msgid "Apply signature file" msgstr "Применить файл с сигнатурами" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Arbitrary Mipmap Detection" msgstr "Обнаружение произвольных MIP-текстур" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:266 msgid "Are you sure that you want to delete '%1'?" msgstr "Вы действительно хотите удалить '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:817 msgid "Are you sure you want to delete this file?" msgstr "Вы действительно хотите удалить этот файл?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:240 msgid "Are you sure you want to delete this pack?" msgstr "Вы уверены, что хотите удалить этот набор?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:497 msgid "Are you sure you want to quit NetPlay?" msgstr "Вы уверены, что хотите выйти из сетевой игры?" #: Source/Core/DolphinQt/ConvertDialog.cpp:284 msgid "Are you sure?" msgstr "Вы уверены?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259 msgid "Aspect Ratio" msgstr "Соотношение сторон" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:164 msgid "Aspect Ratio:" msgstr "Соотношение сторон:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293 msgid "Assign Controller Ports" msgstr "Назначить порты контроллеров" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Назначить контроллеры" #: Source/Core/DolphinQt/GCMemcardManager.cpp:535 msgid "" "At least two of the selected save files have the same internal filename." msgstr "" "Как минимум 2 файла сохранений из выбранных вами имеют одинаковое внутреннее " "имя файла." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 msgid "Attach MotionPlus" msgstr "Подключить MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Звук" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Audio Backend:" msgstr "Звуковой бэкенд:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Audio Stretching Settings" msgstr "Настройки растяжения звука" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Австралия" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "Автор" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "Авторы" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:74 msgid "Auto" msgstr "Автоматически" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 msgid "Auto (Multiple of 640x528)" msgstr "Автоматически (Кратное 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180 msgid "Auto Update Settings" msgstr "Настройки автообновления" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:478 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "Автоматическое внутреннее разрешение не допускается в строгом режиме " "синхронизации, т.к. зависит от размера окна.\n" "\n" "Пожалуйста, выберите конкретное внутреннее разрешение." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Auto-Adjust Window Size" msgstr "Автонастройка размера окна" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Auto-Hide" msgstr "Автоскрытие" #: Source/Core/DolphinQt/MenuBar.cpp:1258 msgid "Auto-detect RSO modules?" msgstr "Обнаруживать RSO автоматически?" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:241 msgid "Automatically Sync with Folder" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:203 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Автоматически подстраивает размер окна под внутреннее разрешение." "

Если не уверены – оставьте выключенным." #. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM #. (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:171 msgid "Auxiliary" msgstr "Вспомогательное" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:545 msgid "B" msgstr "Б" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602 msgid "BAT incorrect. Dolphin will now exit" msgstr "Некорректная BAT. Dolphin завершит работу" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:73 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "MAC-адрес BBA {0} недействителен для XLink Kai. Необходимо использовать " "действительный MAC-адрес Nintendo GameCube. Сгенерируйте новый MAC-адрес, " "начиная с 00:09:bf или 00:17:ab." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "BIOS:" msgstr "BIOS:" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537 msgid "BP register " msgstr "Регистр в ТО " #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "Back Chain" msgstr "Цепочка возврата" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:254 msgid "Backend" msgstr "Бэкенд" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158 msgid "Backend Multithreading" msgstr "Многопоточный бэкенд" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:78 msgid "Backend Settings" msgstr "Настройки бэкенда" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71 msgid "Backend:" msgstr "Бэкенд:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:34 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:64 msgid "Background Input" msgstr "Ввод в фоне" #: Source/Core/Core/FreeLookManager.cpp:93 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Backward" msgstr "Назад" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:823 msgid "Bad Value Given" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:684 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:809 msgid "Bad address provided." msgstr "Указан некорректный адрес." #: Source/Core/DiscIO/VolumeVerifier.cpp:355 msgid "Bad dump" msgstr "Плохой дамп" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:690 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:815 msgid "Bad offset provided." msgstr "Указано неверное смещение." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:653 msgid "Bad value provided." msgstr "Указано некорректное значение." #: Source/Core/DolphinQt/GameList/GameList.cpp:982 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:217 #: Source/Core/DolphinQt/GCMemcardManager.cpp:151 #: Source/Core/DolphinQt/MenuBar.cpp:641 msgid "Banner" msgstr "Логотип" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "Данные логотипа" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "Логотип:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "Тремоло" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Base priority" msgstr "Базовый приоритет" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:52 msgid "Basic" msgstr "Основные" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:134 msgid "Basic Settings" msgstr "Основные настройки" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39 msgid "Bass" msgstr "Басы" #: Source/Core/DolphinQt/Main.cpp:233 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "Пакетный режим не может использоваться без указания запускаемой игры." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Battery" msgstr "Батарея" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193 msgid "Beta (once a month)" msgstr "Бета (раз в месяц)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows и т.д." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426 msgid "Binary SSL" msgstr "Бинарный SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427 msgid "Binary SSL (read)" msgstr "Бинарный SSL (чтение)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428 msgid "Binary SSL (write)" msgstr "Бинарный SSL (запись)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143 msgid "Bitrate (kbps):" msgstr "Битрейт (кбит/с):" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290 msgid "" "Blank figure creation failed at:\n" "%1, try again with a different character" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:992 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:231 #: Source/Core/DolphinQt/MenuBar.cpp:651 msgid "Block Size" msgstr "Размер блока" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:63 msgid "Block Size:" msgstr "Размер блока:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 msgid "Blocking" msgstr "Блокирующий" #: Source/Core/DolphinQt/GCMemcardManager.cpp:157 msgid "Blocks" msgstr "Блоков" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Blue" msgstr "Синяя" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Blue Left" msgstr "Синяя слева" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46 msgid "Blue Right" msgstr "Синяя справа" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Включён режим проброса Bluetooth, но Dolphin собран без поддержки libusb. " "Невозможно использовать режим проброса." #: Source/Core/DolphinQt/MenuBar.cpp:549 msgid "Boot to Pause" msgstr "Пауза после запуска" #: Source/Core/DolphinQt/MainWindow.cpp:1725 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "Файл бэкапа NAND BootMii (*.bin);;Все файлы (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1751 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "Файл с ключами BootMii (*.bin);;Все файлы (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171 msgid "Borderless Fullscreen" msgstr "Полноэкранный режим без рамок" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:358 msgid "Bottom" msgstr "снизу" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "Ветка: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:158 msgid "Branches" msgstr "Ветви" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143 msgid "Break" msgstr "Останов" #: Source/Core/Core/HotkeyManager.cpp:340 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Breakpoint" msgstr "Точка останова" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:564 msgid "Breakpoint encountered! Step out aborted." msgstr "Попадание в точку останова! Шаг с выходом отменён." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:41 msgid "Breakpoints" msgstr "Точки останова" #: Source/Core/Core/HW/EXI/EXI_Device.h:108 msgid "Broadband Adapter (HLE)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:101 msgid "Broadband Adapter (TAP)" msgstr "Широкополосный адаптер (TAP)" #: Source/Core/Core/HW/EXI/EXI_Device.h:106 msgid "Broadband Adapter (XLink Kai)" msgstr "Широкополосный адаптер (XLink Kai)" #: Source/Core/Core/HW/EXI/EXI_Device.h:107 msgid "Broadband Adapter (tapserver)" msgstr "Широкополосный адаптер (tapserver)" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:57 msgid "Broadband Adapter DNS setting" msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:108 msgid "Broadband Adapter Error" msgstr "Ошибка широкополосного адаптера" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48 msgid "Broadband Adapter MAC Address" msgstr "MAC-адрес широкополосного адаптера" #: Source/Core/DolphinQt/MenuBar.cpp:236 msgid "Browse &NetPlay Sessions...." msgstr "Просмотр &сессий сетевой игры..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:145 msgid "Buffer Size:" msgstr "Размер буфера:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:925 msgid "Buffer size changed to %1" msgstr "Размер буфера изменён на %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:956 msgid "Buffer:" msgstr "Буфер:" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Обнаружен глючный драйвер ГП.\n" "Пожалуйста, установите проприетарный драйвер ГП или обновите версию Mesa 3D." #: Source/Core/Core/HW/GCPadEmu.cpp:74 msgid "Button" msgstr "Кнопка" #: Source/Core/Core/HW/GBAPadEmu.h:36 Source/Core/Core/HW/GCPadEmu.h:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:118 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34 #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96 msgid "Buttons" msgstr "Кнопки" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:212 msgid "By: " msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31 msgid "C Stick" msgstr "C Stick" #: Source/Core/DolphinQt/MenuBar.cpp:1000 msgid "C&reate Signature File..." msgstr "С&оздать файл с сигнатурами..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554 msgid "CP register " msgstr "CP-регистр " #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:60 msgid "CPU Emulation Engine:" msgstr "Движок эмуляции ЦП:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:49 msgid "CPU Options" msgstr "Настройки ЦП" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:73 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Cached Interpreter (slower)" msgstr "Кэширующий интерпретатор (медленнее)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:321 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Кэширует пользовательские текстуры в системном ОЗУ при запуске." "

Потребление ОЗУ может вырасти экспоненциально, но исправляет " "возможные подвисания.

Если не уверены – оставьте " "выключенным." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:107 msgid "Calculate" msgstr "Вычислить" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:468 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Рассчитывает освещение 3D-объектов для каждого пикселя, а не вершины, что " "улучшает вид освещенных полигонов и делает отдельные треугольники менее " "заметными.

Изредка может быть причиной замедлений и проблем с " "графикой.

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897 msgid "Calibrate" msgstr "Откалибровать" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889 msgid "Calibration" msgstr "Калибровка" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45 msgid "Calibration Period" msgstr "Период калибровки" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Call display list at %1 with size %2" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:143 msgid "Callers" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:139 msgid "Calls" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:131 msgid "Callstack" msgstr "Стэк вызова" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:68 msgid "Camera 1" msgstr "Камера 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Поле зрения камеры (влияет на точность наведения)." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:515 msgid "Can only generate AR code for values in virtual memory." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1828 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "Не удаётся найти Wii Remote по дескриптору {0:02x}" #: Source/Core/DolphinQt/MainWindow.cpp:1495 #: Source/Core/DolphinQt/MainWindow.cpp:1562 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "Невозможно создать сессию сетевой игры, пока игра всё ещё запущена!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:157 #: Source/Core/DolphinQt/MenuBar.cpp:1290 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:59 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:282 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:306 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Отмена" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937 msgid "Cancel Calibration" msgstr "Отменить калибровку" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:248 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Не удалось выполнить SingleStep в FIFO. Воспользуйтесь перемоткой кадров." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Не удалось загрузить данный WAD, потому что его нельзя установить в NAND." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:273 msgid "Cannot compare against last value on first search." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:604 msgid "Cannot find the GC IPL." msgstr "Не удалось найти IPL GC." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:518 msgid "Cannot generate AR code for this address." msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:379 msgid "Cannot refresh without results." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:525 msgid "Cannot set GCI folder to an empty path." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:423 msgid "Cannot set memory card to an empty path." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:602 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Не удалось запустить игру, потому что IPL GC не был найден." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Размер карты" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222 msgid "Center" msgstr "Центр" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Center Mouse" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Center and Calibrate" msgstr "Центрировать и откалибровать" #: Source/Core/DolphinQt/GameList/GameList.cpp:419 msgid "Change &Disc" msgstr "Сменить &диск" #: Source/Core/DolphinQt/MenuBar.cpp:203 msgid "Change &Disc..." msgstr "Сменить &диск..." #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Change Disc" msgstr "Сменить диск" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:148 msgid "Change Discs Automatically" msgstr "Автоматически сменять диски" #: Source/Core/Core/Movie.cpp:1283 msgid "Change the disc to {0}" msgstr "Сменить диск на {0}" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274 msgid "" "Changes the color of the FPS counter depending on emulation speed." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Изменение типа игровой камеры во время свободного обзора.

По шести " "осям: обеспечивает полный контроль камеры по всем осям, что сродни " "перемещению космического корабля в условиях нулевой гравитации. Это самая " "мощная опция просмотра, но наиболее сложная в использовании.

От " "первого лица: управляет свободной камерой так же, как в играх от первого " "лица. Камера может поворачиваться и перемещаться, но перекат невозможен. " "Простая в использовании, но имеет ограничения.

По орбите: вращает " "свободную камеру вокруг оригинальной камеры. Нельзя двигать вбок, только " "вращать, а при помощи масштабирования можно вернуться к исходной точке " "камеры." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Изменения в читах вступят в силу после перезапуска игры." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:150 msgid "Channel Partition (%1)" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:260 msgid "Character entered is invalid!" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:264 msgid "Chat" msgstr "Чат" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25 msgid "Cheat Code Editor" msgstr "Редактор чит-кодов" #: Source/Core/DolphinQt/CheatsManager.cpp:119 msgid "Cheat Search" msgstr "Поиск чит-кодов" #: Source/Core/DolphinQt/CheatsManager.cpp:27 msgid "Cheats Manager" msgstr "Менеджер читов" #: Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Check NAND..." msgstr "Проверить NAND..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:149 msgid "Check for Game List Changes in the Background" msgstr "Автоматически проверять список игр на наличие изменений" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "Проверить обновления" #: Source/Core/DolphinQt/GameList/GameList.cpp:842 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Проверьте, достаточно ли у вас прав для удаления этого файла, и используется " "ли он приложением." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:209 msgid "Checksum" msgstr "Контр. сумма" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "China" msgstr "Китай" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:220 msgid "Choose" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:620 msgid "Choose a file to open" msgstr "Выберите открываемый файл" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:411 msgid "Choose a file to open or create" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1663 msgid "Choose priority input file" msgstr "Выберите основной входной файл" #: Source/Core/DolphinQt/MenuBar.cpp:1668 msgid "Choose secondary input file" msgstr "Выберите вторичный входной файл" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:514 msgid "Choose the GCI base folder" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:216 msgid "Choose the folder to extract to" msgstr "Выберите папку для извлечения файлов" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39 msgid "Clamping of rotation about the yaw axis." msgstr "Ограничение вращения вокруг оси рыскания." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:333 msgid "Classic Buttons" msgstr "Кнопки Classic" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Classic Controller" msgstr "Контроллер Classic" #: Source/Core/DolphinQt/Config/LogWidget.cpp:136 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:246 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:106 msgid "Clear" msgstr "Очистить" #: Source/Core/DolphinQt/MenuBar.cpp:859 msgid "Clear Cache" msgstr "Очистить кэш" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:119 msgid "Clear Slot" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:83 msgid "Clock Override" msgstr "Переопределение частоты" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:179 msgid "Clone and &Edit Code..." msgstr "Скопировать и &изменить код..." #: Source/Core/DolphinQt/SearchBar.cpp:27 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Закрыть" #: Source/Core/DolphinQt/MenuBar.cpp:532 Source/Core/DolphinQt/MenuBar.cpp:535 msgid "Co&nfiguration" msgstr "&Настройка" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:39 msgid "Code" msgstr "Код" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:41 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:181 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:191 msgid "Code Diff Tool" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:414 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:433 msgid "Code Diff Tool Help" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:59 msgid "Code did not get executed" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:60 msgid "Code has been executed" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93 msgid "Code:" msgstr "Код:" #: Source/Core/Core/NetPlayClient.cpp:1860 msgid "Codes received!" msgstr "Коды получены!" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:22 msgid "Color Correction Configuration" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:137 msgid "Color Correction:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:52 msgid "Color Space" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1003 msgid "Combine &Two Signature Files..." msgstr "Объединить &два файла с сигнатурами..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:32 msgid "Common" msgstr "Общее" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Comparand:" msgstr "Сравнение:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1430 msgid "" "Compared to the Wii disc release of the game, problems of low severity were " "found. Despite this, it's possible that this is a good dump compared to the " "Wii U eShop release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1394 msgid "" "Compared to the Wii disc release of the game, this is a bad dump. Despite " "this, it's possible that this is a good dump compared to the Wii U eShop " "release of the game. Dolphin can't verify this." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118 msgid "Compile Shaders Before Starting" msgstr "Компилировать шейдеры перед запуском" #: Source/Core/VideoCommon/ShaderCache.cpp:174 msgid "Compiling Shaders" msgstr "Компиляция шейдеров" #: Source/Core/DolphinQt/GameList/GameList.cpp:993 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:233 #: Source/Core/DolphinQt/MenuBar.cpp:652 msgid "Compression" msgstr "Сжатие" #: Source/Core/DolphinQt/ConvertDialog.cpp:71 msgid "Compression Level:" msgstr "Уровень сжатия:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:67 msgid "Compression:" msgstr "Сжатие:" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite #. for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:166 msgid "Condition" msgstr "Условие" #. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for #. triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178 msgid "Condition:" msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150 msgid "Conditional" msgstr "Условие" #. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set #. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint. #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:368 msgid "Conditional help" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327 msgid "" "Conditions:\n" "Sets an expression that is evaluated when a breakpoint is hit. If the " "expression is false or 0, the breakpoint is ignored until hit again. " "Statements should be separated by a comma. Only the last statement will be " "used to determine what to do.\n" "\n" "Registers that can be referenced:\n" "GPRs : r0..r31\n" "FPRs : f0..f31\n" " LR, CTR, PC\n" "\n" "Functions:\n" "Set a register: r1 = 8\n" "Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n" "Callstack: callstack(0x80123456), callstack(\"anim\")\n" "Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or " "string constants.\n" "Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, " "f32, f64\n" "Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n" "*currently writing will always be triggered\n" "\n" "Operations:\n" "Unary: -u, !u, ~u\n" "Math: * / + -, power: **, remainder: %, shift: <<, >>\n" "Compare: <, <=, >, >=, ==, !=, &&, ||\n" "Bitwise: &, |, ^\n" "\n" "Examples:\n" "r4 == 1\n" "f0 == 1.0 && f2 < 10.0\n" "r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n" "p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n" "Write and break: r4 = 8, 1\n" "Write and continue: f3 = f1 + f2, 0\n" "The condition must always be last\n" "\n" "Strings should only be used in callstack() or streq() and \"quoted\". Do not " "assign strings to a variable.\n" "All variables will be printed in the Memory Interface log, if there's a hit " "or a NaN result. To check for issues, assign a variable to your equation, so " "it can be printed.\n" "\n" "Note: All values are internally converted to Doubles for calculations. It's " "possible for them to go out of range or to become NaN. A warning will be " "given if NaN is returned, and the var that became NaN will be logged." msgstr "" #: Source/Core/DolphinQt/ToolBar.cpp:129 msgid "Config" msgstr "Настройки" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:106 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:109 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:139 msgid "Configure" msgstr "Настройка" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38 msgid "Configure Controller" msgstr "Настроить контроллер" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43 #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35 msgid "Configure Dolphin" msgstr "Настройка Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223 msgid "Configure Input" msgstr "Настройка ввода" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:223 msgid "Configure Output" msgstr "Настройка вывода" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265 #: Source/Core/DolphinQt/ConvertDialog.cpp:283 #: Source/Core/DolphinQt/ConvertDialog.cpp:406 #: Source/Core/DolphinQt/GameList/GameList.cpp:632 #: Source/Core/DolphinQt/GameList/GameList.cpp:816 #: Source/Core/DolphinQt/MainWindow.cpp:929 #: Source/Core/DolphinQt/MainWindow.cpp:1691 #: Source/Core/DolphinQt/WiiUpdate.cpp:140 msgid "Confirm" msgstr "Подтвердить" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:164 msgid "Confirm backend change" msgstr "Подтвердите смену бэкенда" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Confirm on Stop" msgstr "Подтверждать остановку" #: Source/Core/DolphinQt/MenuBar.cpp:1203 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:496 #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Confirmation" msgstr "Подтверждение" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Connect" msgstr "Подключиться" #: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:309 msgid "Connect Balance Board" msgstr "Подключить Balance Board" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:162 msgid "Connect USB Keyboard" msgstr "Подключить USB-клавиатуру" #: Source/Core/DolphinQt/MenuBar.cpp:301 msgid "Connect Wii Remote %1" msgstr "Подключить Wii Remote %1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 1" msgstr "Подключить Wii Remote 1" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 2" msgstr "Подключить Wii Remote 2" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 3" msgstr "Подключить Wii Remote 3" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Connect Wii Remote 4" msgstr "Подключить Wii Remote 4" #: Source/Core/DolphinQt/MenuBar.cpp:294 msgid "Connect Wii Remotes" msgstr "Подключить Wii Remote" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Подключение Wii Remote для эмулируемых контроллеров" #: Source/Core/DolphinQt/WiiUpdate.cpp:141 msgid "Connect to the Internet and perform an online system update?" msgstr "Подключиться к интернету и выполнить обновление системы?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89 msgid "Connected" msgstr "Подключен" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712 msgid "Connecting" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Connection Type:" msgstr "Тип подключения:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1234 msgid "Content {0:08x} is corrupt." msgstr "Содержимое {0:08x} повреждено." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111 msgid "Continuous Scanning" msgstr "Непрерывное сканирование" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Control NetPlay Golf Mode" msgstr "Управление режимом гольфа сетевой игры" #: Source/Core/Core/HW/GCPadEmu.cpp:54 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452 msgid "Controller Profile" msgstr "Профиль контроллера" #: Source/Core/Core/HotkeyManager.cpp:342 msgid "Controller Profile 1" msgstr "Профиль контроллера 1" #: Source/Core/Core/HotkeyManager.cpp:343 msgid "Controller Profile 2" msgstr "Профиль контроллера 2" #: Source/Core/Core/HotkeyManager.cpp:344 msgid "Controller Profile 3" msgstr "Профиль контроллера 3" #: Source/Core/Core/HotkeyManager.cpp:345 msgid "Controller Profile 4" msgstr "Профиль контроллера 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16 msgid "Controller Settings" msgstr "Настройки управления" #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Controllers" msgstr "Управление" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Управление расположением плоскости сведения.\n" "Плоскость сведения – это расстояние, на котором виртуальные обьекты будут " "находиться перед экраном.

Высокие значения создают более сильную " "видимость \"выпячивания\" обьектов из экрана, низкие – более комфортны." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:438 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Управляет разрешением рендеринга.

Высокое разрешение сильно улучшает " "качество картинки, но также и сильно увеличивает нагрузку на ГП и вызывает " "проблемы в некоторых играх. Общее правило: чем меньше разрешение, тем лучше " "производительность.

Если не уверены – выберите " "Родное." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:493 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Управление расстоянием между виртуальным камерами.

Высокие значения " "создают более сильное ощущение глубины, низкие – более комфортны." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Управляет тем, нужно ли включить двухъядерный режим. Может улучшить " "производительность, а ещё вызвать проблемы. По умолчанию Да" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Управляет тем, требуется ли полностью эмулировать блок управления памятью " "(MMU). Требуется для некоторых игр." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Управляет тем, использовать высокоуровневую или низкоуровневую эмуляцию DSP. " "По умолчанию Да" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:565 msgid "Convergence" msgstr "Сведение" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:179 msgid "Convergence:" msgstr "Сведение:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:293 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:317 msgid "Conversion failed." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:43 msgid "Convert" msgstr "Конвертация" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:271 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:298 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:317 msgid "Convert File to Folder Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:417 msgid "Convert File..." msgstr "Конвертировать файл..." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:270 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:274 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:293 msgid "Convert Folder to File Now" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:381 msgid "Convert Selected Files..." msgstr "Конвертировать выбранные файлы..." #: Source/Core/DolphinQt/ConvertDialog.cpp:78 msgid "Convert..." msgstr "Конвертировать..." #: Source/Core/DolphinQt/ConvertDialog.cpp:315 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Преобразование образов дисков Wii в GCZ без удаления ненужных данных не " "сохраняет заметного объёма пространства по сравнению с преобразованием в " "ISO. Вы всё равно хотите продолжить?" #: Source/Core/DolphinQt/ConvertDialog.cpp:432 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:282 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:306 msgid "Converting..." msgstr "Идёт конвертация..." #: Source/Core/DolphinQt/ConvertDialog.cpp:440 msgid "" "Converting...\n" "%1" msgstr "" "Идёт конвертация...\n" "%1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:32 msgid "" "Converts the colors to the color spaces that GC/Wii were meant to work with " "to sRGB/Rec.709.

There's no way of knowing what exact color space " "games were meant for,
given there were multiple standards and most games " "didn't acknowledge them,
so it's not correct to assume a format from the " "game disc region.
Just pick the one that looks more natural to you, or " "match it with the region the game was developed in.

HDR output is " "required to show all the colors from the PAL and NTSC-J color spaces." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:46 msgid "" "Converts the gamma from what the game targeted to what your current SDR " "display targets.
Monitors often target sRGB. TVs often target 2.2." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:290 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:704 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:761 msgid "Copy" msgstr "Копировать" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:571 msgid "Copy &function" msgstr "Скопировать &функцию" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:574 msgid "Copy &hex" msgstr "Скопировать &hex-значение" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:885 msgid "Copy Address" msgstr "Скопировать адрес" #: Source/Core/DolphinQt/GCMemcardManager.cpp:640 msgid "Copy Failed" msgstr "Копирование не удалось" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:887 msgid "Copy Hex" msgstr "Скопировать hex-значение" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:890 msgid "Copy Value" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:573 msgid "Copy code &line" msgstr "Скопировать код &строки" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580 msgid "Copy tar&get address" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Copy to A" msgstr "Скопировать на A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:243 msgid "Copy to B" msgstr "Скопировать на B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21 msgid "Core" msgstr "Ядро" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:59 msgid "Correct Color Space" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:89 msgid "Correct SDR Gamma" msgstr "" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:91 msgid "Cost" msgstr "Стоимость" #: Source/Core/Core/NetPlayClient.cpp:176 #: Source/Core/Core/NetPlayClient.cpp:240 msgid "Could not communicate with host." msgstr "Не удалось соединиться с хостом." #: Source/Core/Core/NetPlayClient.cpp:142 msgid "Could not create client." msgstr "Не удалось войти в режим клиента." #: Source/Core/Core/NetPlayClient.cpp:156 msgid "Could not create peer." msgstr "Не удалось создать точку подключения." #: Source/Core/DolphinQt/WiiUpdate.cpp:48 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Не удалось загрузить файлы обновлений от Nintendo. Проверьте подключение к " "интернету и повторите попытку." #: Source/Core/DolphinQt/WiiUpdate.cpp:43 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Не удалось загрузить информацию об обновлениях от Nintendo. Проверьте " "подключение к интернету и повторите попытку." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Ну удалось найти подходящий USB Bluetooth-адаптер для проброса Bluetooth.\n" "\n" "Эмулируемая консоль будет остановлена." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Ну удалось найти подходящий USB Bluetooth-адаптер для проброса Bluetooth.\n" "При попытке Dolphin использовать данный адаптер была получена ошибка:\n" "{0}\n" "\n" "Эмулируемая консоль будет остановлена." #: Source/Core/DolphinQt/WiiUpdate.cpp:53 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "Не удалось установить обновление в системную память Wii. Для получения " "дополнительной информации обратитесь к логам." #: Source/Core/Core/IOS/ES/ES.cpp:379 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Не удалось запустить IOS {0:016x} из-за отсутствия в NAND.\n" "Вероятнее всего, эмулируемое ПО зависнет." #: Source/Core/Core/IOS/ES/ES.cpp:414 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Не удалось запустить меню Wii, потому что оно отсутствует в NAND.\n" "Вероятнее всего, эмулируемое ПО зависнет." #: Source/Core/Core/IOS/ES/ES.cpp:419 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Не удалось запустить {0:016x}, потому что он отсутствует в NAND.\n" "Вероятнее всего, эмулируемое ПО зависнет." #: Source/Core/Core/Boot/Boot.cpp:281 Source/Core/Core/Boot/Boot.cpp:298 msgid "Could not recognize file {0}" msgstr "Не удалось распознать файл {0}" #: Source/Core/UICommon/AutoUpdate.cpp:303 #: Source/Core/UICommon/AutoUpdate.cpp:309 msgid "Could not start updater process: {0}" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Не удалось записать в файл карты памяти {0}.\n" "\n" "Возможно, вы запустили Dolphin с CD/DVD, или файл сохранения защищён от " "записи?\n" "\n" "Если вы получаете данное сообщение после перемещения эмулятора в другую " "папку, то, возможно, потребуется заново указать расположение вашей карты " "памяти в настройках." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:991 msgid "Couldn't look up central server" msgstr "Не удалось обнаружить центральный сервер" #: Source/Core/DolphinQt/GCMemcardManager.cpp:827 msgid "Couldn't open file." msgstr "Не удалось открыть файл." #: Source/Core/DolphinQt/GCMemcardManager.cpp:830 msgid "Couldn't read file." msgstr "Не удалось прочесть файл." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "Страна:" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:107 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:242 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:516 msgid "Create" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:279 msgid "Create Infinity File" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Создать новую карту памяти" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:447 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:551 msgid "Create Skylander File" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:80 msgid "Create Skylander Folder" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:109 msgid "Create mappings for other devices" msgstr "" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Создать..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:338 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution." "

If unsure, leave this unchecked." msgstr "" "Создаёт дампы кадров и скриншоты во внутреннем разрешении, а не с размером " "окна.

Если изображение широкоформатное, то на выходе оно будет " "отмасштабировано по горизонтали с сохранением вертикального разрешения." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109 msgid "Creator:" msgstr "Создатель:" #: Source/Core/Common/MsgHandler.cpp:62 msgid "Critical" msgstr "Критический" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155 msgid "Crop" msgstr "Обрезка" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:358 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" "Обрезает картинку с её родного соотношения сторон до 4:3 или 16:9." "

Если не уверены – оставьте выключенным." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175 msgid "Crossfade" msgstr "Кроссфейдер" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162 msgid "Cull Vertices on the CPU" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:375 msgid "" "Cull vertices on the CPU to reduce the number of draw calls required. May " "affect performance and draw statistics.

If unsure, " "leave this unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:278 msgid "Current Region" msgstr "Текущий регион" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 msgid "Current Value" msgstr "Тек. значение" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Current context" msgstr "Текущий контекст" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210 msgid "Current game" msgstr "Текущей игры" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149 msgid "Current thread" msgstr "Текущий поток" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51 msgid "Custom Address Space" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151 msgid "Custom RTC Options" msgstr "Свои настройки времени" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:117 msgid "Customize" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.h:37 Source/Core/Core/HW/GCPadEmu.h:57 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:119 #: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "D-Pad" msgstr "Крестовина" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229 msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}" msgstr "" "Некорректная файловая сигнатура DFF-файла: получено {0:08x}, ожидалось " "{1:08x}" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "DFF file size is 0; corrupt/incomplete file?" msgstr "Размер DFF-файла — 0; испорченный/незаконченный файл?" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "DJ Turntable" msgstr "DJ пульт" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39 msgid "DK Bongos" msgstr "Бонго DK" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP Emulation Engine" msgstr "Движок эмуляции DSP" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "DSP HLE (fast)" msgstr "DSP HLE (быстрый)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP HLE (recommended)" msgstr "DSP HLE (рекомендуется)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:54 msgid "DSP LLE Interpreter (very slow)" msgstr "Интерпретатор DSP LLE (очень медленно)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Recompiler (slow)" msgstr "Рекомпилятор DSP LLE (медленно)" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31 msgid "DSU Client" msgstr "Клиент DSU" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "Протокол DSU позволяет использовать данные ввода и движения из совместимых " "источников, таких как контроллеры PlayStation, Nintendo Switch и Steam." "

Инструкцию по установке можно найти на этой странице." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38 msgid "Dance Mat" msgstr "Танцевальный коврик" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:137 msgid "Data" msgstr "Данные" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:144 msgid "Data Partition (%1)" msgstr "" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46 msgid "Data Transfer" msgstr "Перенос данных" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89 msgid "Data Type" msgstr "Тип данных" #: Source/Core/DolphinQt/GCMemcardManager.cpp:848 msgid "Data in area of file that should be unused." msgstr "Данные в области файла, которые не должны использоваться." #: Source/Core/DolphinQt/GCMemcardManager.cpp:865 msgid "Data in unrecognized format or corrupted." msgstr "Данные находятся в нераспознанном формате или повреждены." #: Source/Core/DolphinQt/GCMemcardManager.cpp:377 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Неконсистентность данных в GCMemcardManager, отмена действия." #: Source/Core/Core/NetPlayClient.cpp:1818 msgid "Data received!" msgstr "Данные получены!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:402 msgid "Datel MaxDrive/Pro files" msgstr "Файлы Datel MaxDrive/Pro" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37 msgid "Dead Zone" msgstr "Мёртвая зона" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 msgid "Debug" msgstr "Отладка" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449 msgid "Debugging" msgstr "Отладка" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 msgid "Decimal" msgstr "Десятичный" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:101 msgid "Decoding Quality:" msgstr "Качество декодирования:" #: Source/Core/Core/FreeLookManager.cpp:97 msgid "Decrease" msgstr "Уменьшить" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Decrease Convergence" msgstr "Уменьшить сведение" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Decrease Depth" msgstr "Уменьшить глубину" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Decrease Emulation Speed" msgstr "Уменьшить скорость эмуляции" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Decrease IR" msgstr "Уменьшить внутреннее разрешение" #: Source/Core/Core/HotkeyManager.cpp:183 msgid "Decrease Selected State Slot" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Decrease X" msgstr "Уменьшить по X" #: Source/Core/Core/FreeLookManager.cpp:110 msgid "Decrease Y" msgstr "Уменьшить по Y" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:154 msgid "Default" msgstr "По умолчанию" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "Конфигурация по умолчанию (только для чтения)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:369 msgid "Default Device" msgstr "Устройство по умолчанию" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Default Font" msgstr "Шрифт по умолчанию" #: Source/Core/DolphinQt/Settings/PathPane.cpp:185 msgid "Default ISO:" msgstr "Образ по умолчанию:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152 msgid "Default thread" msgstr "Поток по умолчанию" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182 msgid "Defer EFB Cache Invalidation" msgstr "Отложить инвалидацию кэша EFB" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51 msgid "Defer EFB Copies to RAM" msgstr "Отложенное копирование EFB в ОЗУ" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:379 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Откладывает инвалидацию кэша доступа к EFB до выполнения команды " "синхронизации ГП. Если отключено, кэш будет инвалидироваться при каждом " "вызове отрисовки.

Может ценой стабильности улучшить " "производительность в некоторых играх, которые полагаются на доступ к EFB " "через ЦП.

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:132 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102 msgid "Delete" msgstr "Удалить" #: Source/Core/DolphinQt/GameList/GameList.cpp:481 msgid "Delete File..." msgstr "Удалить файл..." #: Source/Core/DolphinQt/GameList/GameList.cpp:392 msgid "Delete Selected Files..." msgstr "Удалить выбранные файлы..." #: Source/Core/AudioCommon/WaveFile.cpp:38 #: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140 msgid "Delete the existing file '{0}'?" msgstr "Удалить существующий файл '{0}'?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:562 msgid "Depth" msgstr "Глубина" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "Процент глубины:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:177 msgid "Depth:" msgstr "Глубина:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/GameList/GameList.cpp:984 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:219 #: Source/Core/DolphinQt/MenuBar.cpp:643 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "Описание" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "Описание:" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:219 msgid "Description: " msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Detached" msgstr "Отсоединён" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243 msgid "Detect" msgstr "Считать" #: Source/Core/DolphinQt/MenuBar.cpp:1291 msgid "Detecting RSO Modules" msgstr "Обнаружение модулей RSO" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "Детерминированная двухядерность:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193 msgid "Dev (multiple times a day)" msgstr "Разрабатываемая (несколько раз в день)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:99 msgid "Device" msgstr "Устройство" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102 msgid "Device PID (e.g., 0305)" msgstr "PID устройства (напр., 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "Device Settings" msgstr "Настройки устройства" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100 msgid "Device VID (e.g., 057e)" msgstr "VID устройства (напр., 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:129 msgid "Device:" msgstr "Устройство:" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133 msgid "Did not recognize %1 as a valid Riivolution XML file." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107 msgid "Diff" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:191 msgid "Dims the screen after five minutes of inactivity." msgstr "Затемняет экран после пяти минут бездействия." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Direct Connection" msgstr "Прямое подключение" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:57 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Для отрисовки при помощи Direct3D 11 требуются функции, не поддерживаемые " "конфигурацией вашей системы. Скорее всего, это связано с тем, что вы " "используете Windows 7. Вы всё ещё можете использовать этот бэкенд, но можете " "столкнуться с графическими артефактами.\n" "\n" "Вы действительно хотите переключиться на Direct3D 11? Если не уверены – " "выберите \"Нет\"." #: Source/Core/DolphinQt/GBAWidget.cpp:386 msgid "Dis&connected" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:402 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:419 msgid "Disable" msgstr "Отключить" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105 msgid "Disable Bounding Box" msgstr "Отключить эмуляцию bounding box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Disable Copy Filter" msgstr "Отключить фильтр копирования" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104 msgid "Disable EFB VRAM Copies" msgstr "Отключить копии EFB в VRAM" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Disable Emulation Speed Limit" msgstr "Отключить огр. скорости эмуляции" #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "Disable Fastmem" msgstr "Отключить быструю память" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115 msgid "Disable Fog" msgstr "Отключить туман" #: Source/Core/DolphinQt/MenuBar.cpp:843 msgid "Disable JIT Cache" msgstr "Отключить кэш JIT" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196 msgid "Disabled" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Отключает эмуляцию ограничивающего параллелепипеда (bounding box)." "

Может значительно ускорить производительность графики, но некоторые " "игры не будут работать.

Если не уверены – оставьте " "включенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:331 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Отключает копирование EFB в видеопамять, заставляя данные копироваться снова " "в ОЗУ. Подавляет масштабирование.

Если не уверены – " "оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:508 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Отключает смешивание соседних строк при копировании EFB. В некоторых играх " "это известно как \"устранение мерцания\" или \"сглаживание\"." "

Отключение этого фильтра не влияет на производительность, но может " "сделать изображение более чётким. Вызывает немного проблем с графикой." "

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:96 msgid "Disc" msgstr "Диск" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Отменить" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182 msgid "Display Type" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:232 msgid "Display values in Hex" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Отображает копии XFB сразу после создания вместо ожидания развёртки." "

Может вызвать графические дефекты в некоторых играх, которые не " "ожидают отображения всех копий XFB. Однако включение этой настройки " "уменьшает задержку.

Если не уверены – оставьте " "выключенным." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28 msgid "Distance" msgstr "Расстояние" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32 msgid "Distance of travel from neutral position." msgstr "Проходимое расстояние из исходной позиции." #: Source/Core/DolphinQt/Main.cpp:259 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Вы разрешаете отправку данной информации разработчикам Dolphin?" #: Source/Core/DolphinQt/MainWindow.cpp:1692 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Вы хотите добавить \"%1\" в список путей к играм?" #: Source/Core/DolphinQt/MenuBar.cpp:1204 msgid "Do you want to clear the list of symbol names?" msgstr "Вы хотите очистить список имён символов?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:658 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "Вы хотите удалить выбранные файлы сохранений (%n шт.)?" #: Source/Core/DolphinQt/MainWindow.cpp:933 msgid "Do you want to stop the current emulation?" msgstr "Вы хотите остановить текущую эмуляцию?" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:86 msgid "Do you want to try to repair the NAND?" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:83 msgid "Dolby Pro Logic II Decoder" msgstr "Декодер Dolby Pro Logic II" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:219 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:230 msgid "Dolphin FIFO Log (*.dff)" msgstr "Лог Dolphin FIFO (*.dff)" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327 msgid "Dolphin Game Mod Preset" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1499 #: Source/Core/DolphinQt/MenuBar.cpp:1516 #: Source/Core/DolphinQt/MenuBar.cpp:1535 msgid "Dolphin Map File (*.map)" msgstr "Файл карты Dolphin (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:71 msgid "Dolphin Signature CSV File" msgstr "CSV-файл с сигнатурами Dolphin" #: Source/Core/DolphinQt/MenuBar.cpp:71 msgid "Dolphin Signature File" msgstr "Файл с сигнатурами Dolphin" #: Source/Core/DolphinQt/MainWindow.cpp:1772 #: Source/Core/DolphinQt/MainWindow.cpp:1843 msgid "Dolphin TAS Movies (*.dtm)" msgstr "TAS-ролики (*.dtm)" #: Source/Core/DolphinQt/ConvertDialog.cpp:326 msgid "" "Dolphin can't convert NKit files to non-NKit files. Converting an NKit file " "in Dolphin will result in another NKit file.\n" "\n" "If you want to convert an NKit file to a non-NKit file, you can use the same " "program as you originally used when converting the file to the NKit format.\n" "\n" "Do you want to continue anyway?" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:279 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin не может найти ISO или WAD от GameCube/Wii.\n" "Щелкните дважды по этой надписи, чтобы указать путь к играм..." #: Source/Core/DolphinQt/ConvertDialog.cpp:526 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin не удалось выполнить запрошенное действие." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" "Dolphin – бесплатный эмулятор GameCube и Wii с открытым исходным кодом." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:996 msgid "Dolphin is too old for traversal server" msgstr "Слишком старая версия Dolphin для подключения к промежуточному серверу" #: Source/Core/DiscIO/VolumeVerifier.cpp:1383 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin не может корректно проверить обычные файлы TGC, потому что они не " "являются дампами настоящих дисков." #: Source/Core/DiscIO/VolumeVerifier.cpp:1376 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin не может проверить нелицензионные диски." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:216 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" "Dolphin будет использовать его для продуктов, регион которых не удалось " "определить автоматически." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73 msgid "Dolphin's cheat system is currently disabled." msgstr "На данный момент поддержка читов в Dolphin отключена." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Domain" msgstr "Домен" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193 msgid "Don't Update" msgstr "Не обновлять" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:53 msgid "Don't show this again" msgstr "Не показывать снова" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Done compressing disc image." msgstr "Сжатие образа диска завершено." #. i18n: A light on the Shinkansen controller that lights up when the train doors are locked. #. Labeled 戸じめ (in Japanese) on the actual controller. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55 msgid "Doors Locked" msgstr "" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154 msgid "Double" msgstr "Double" #: Source/Core/Core/FreeLookManager.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Down" msgstr "Вниз" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86 msgid "Download Codes" msgstr "Скачать коды" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88 msgid "Download Codes from the WiiRD Database" msgstr "Скачать коды из базы данных WiiRD" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Загружать обложки игр с GameTDB.com для показа в виде сетки" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:370 msgid "Download complete" msgstr "Загрузка завершена" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:371 msgid "Downloaded %1 codes. (added %2)" msgstr "Скачано %1 кодов. (добавлено %2)" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203 msgid "Drawsome Tablet" msgstr "Планшет Drawsome" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "Drum Kit" msgstr "Ударная установка" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "Dual Core" msgstr "Двухъядерный режим" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212 msgid "Dual View" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:95 msgid "Dummy" msgstr "Заглушка" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260 msgid "Dump &ARAM" msgstr "Дампить &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259 msgid "Dump &ExRAM" msgstr "Дампить &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261 msgid "Dump &FakeVMEM" msgstr "Дампить &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258 msgid "Dump &MRAM" msgstr "Дампить &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:812 msgid "Dump Audio" msgstr "Дампить звук" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121 msgid "Dump Base Textures" msgstr "Дампить основные текстуры" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101 msgid "Dump EFB Target" msgstr "Дампить конечный EFB" #: Source/Core/DolphinQt/MenuBar.cpp:806 msgid "Dump Frames" msgstr "Дампить кадры" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380 msgid "Dump GameCube BBA traffic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122 msgid "Dump Mip Maps" msgstr "Дампить Mip-текстуры" #: Source/Core/DolphinQt/Settings/PathPane.cpp:202 msgid "Dump Path:" msgstr "Путь к дампам:" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102 msgid "Dump XFB Target" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:134 msgid "Dump at Internal Resolution" msgstr "Дампить во внутреннем разрешении" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:375 msgid "Dump decrypted SSL reads" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376 msgid "Dump decrypted SSL writes" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:369 msgid "Dump options" msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Dump peer certificates" msgstr "Дампить сертификаты" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:378 msgid "Dump root CA certificates" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Дампить декодированные текстуры на основе других флагов в User/Dump/Textures/" "<game_id>/.

Если не уверены – оставьте " "выключенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:325 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Дампить содержимое копий EFB в User/Dump/Textures/." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:328 msgid "" "Dumps the contents of XFB copies to User/Dump/Textures/." "

If unsure, leave this unchecked." msgstr "" "Дампить содержимое копий XFB в User/Dump/Textures/." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:58 msgid "Duration of Turbo Button Press (frames):" msgstr "Длительность нажатия турбо-кнопки (в кадрах):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:64 msgid "Duration of Turbo Button Release (frames):" msgstr "Длительность отпускания турбо-кнопки (в кадрах):" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:177 msgid "Dutch" msgstr "Голландский" #: Source/Core/DolphinQt/MenuBar.cpp:213 msgid "E&xit" msgstr "&Закрыть" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178 msgid "EFB copy %1" msgstr "" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ОШИБКА: Этой версии Dolphin необходим драйвер TAP-Win32 не ниже версии {0}." "{1} -- Если вы недавно обновили Dolphin, то, скорее всего, необходимо " "перезагрузить компьютер, чтобы Windows обнаружил новый драйвер." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Каждый игрок отправляет свои входные данные в игру с одинаковым размером " "буфера для всех игроков, который настраивается хостом.\n" "Подходит для соревновательных игр, где важны честность и минимальная " "задержка." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122 msgid "Early Memory Updates" msgstr "Ранние обновления памяти" #. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336 msgid "Earth" msgstr "" #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "East Asia" msgstr "Восточная Азия" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60 msgid "Edit Breakpoint" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:426 msgid "Edit..." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "Редактор" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Effect" msgstr "Эффект" #. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses #. used directly by the CPU and may be subject to translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168 msgid "Effective" msgstr "Эффективное" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Effective priority" msgstr "Эффективный приоритет" #: Source/Core/UICommon/UICommon.cpp:546 msgid "EiB" msgstr "ЭиБ" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Eject Disc" msgstr "Извлечь диск" #. i18n: Elements are a trait of Skylanders figures. For official translations of this term, #. check the Skylanders SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:289 msgid "Element" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41 msgid "Embedded Frame Buffer (EFB)" msgstr "Встроенный буфер кадров (EFB)" #: Source/Core/Core/State.cpp:541 msgid "Empty" msgstr "Пусто" #: Source/Core/Core/Core.cpp:246 msgid "Emu Thread already running" msgstr "Процесс эмулятора уже запущен" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Emulate Disc Speed" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:60 msgid "Emulate Infinity Base" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:146 msgid "Emulate Skylander Portal" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Эмулировать Bluetooth-адаптер Wii" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Emulate the disc speed of real hardware. Disabling can cause instability. " "Defaults to True" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:228 msgid "Emulated USB Devices" msgstr "" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "Emulated Wii Remote" msgstr "Эмулируемый Wii Remote" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Несовпадение эмулируемого размера памяти!\n" "Текущий: MEM1 {0:08X} ({1} МиБ), MEM2 {2:08X} ({3} МиБ)\n" "DFF: MEM1 {4:08X} ({5} МиБ), MEM2 {6:08X} ({7} МиБ)" #: Source/Core/Core/HotkeyManager.cpp:335 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 msgid "Emulation Speed" msgstr "Скорость эмуляции" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:182 msgid "Emulation must be started to record." msgstr "" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:129 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:402 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:419 msgid "Enable" msgstr "Включить" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86 msgid "Enable API Validation Layers" msgstr "Включить слои проверки API" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:60 msgid "Enable Achievements" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:142 msgid "Enable Audio Stretching" msgstr "Включить растяжение звука" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:142 msgid "Enable Cheats" msgstr "Включить чит-коды" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:155 msgid "Enable Custom RTC" msgstr "Включить переопределение времени" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87 msgid "Enable Dual Core" msgstr "Включить двухядерный режим" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139 msgid "Enable Dual Core (speedup)" msgstr "Включить двухядерный режим (ускорение)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:88 msgid "Enable Emulated CPU Clock Override" msgstr "Переопределять частоту эмулируемого ЦП" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:118 msgid "Enable Emulated Memory Size Override" msgstr "Включить переопределение эмулируемого размера памяти" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78 msgid "Enable Encore Achievements" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable FPRF" msgstr "Включить FPRF" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105 msgid "Enable Graphics Mods" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62 msgid "Enable Leaderboards" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "Включить MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156 msgid "Enable Progressive Scan" msgstr "Включить прогрессивную развёртку" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45 msgid "Enable RetroAchievements.org Integration" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66 msgid "Enable Rich Presence" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:353 msgid "Enable Rumble" msgstr "Включить вибрацию" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:160 msgid "Enable Screen Saver" msgstr "Включить скринсейвер" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113 msgid "Enable Speaker Data" msgstr "Включить данные динамика" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:72 msgid "Enable Unofficial Achievements" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Enable Usage Statistics Reporting" msgstr "Включить отправку статистики об использовании" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:161 msgid "Enable WiiConnect24 via WiiLink" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:81 msgid "Enable Wireframe" msgstr "Включить каркас моделей" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77 msgid "Enable Write-Back Cache (slow)" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:64 msgid "" "Enable competing in RetroAchievements leaderboards.

Hardcore Mode " "must be enabled to use." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68 msgid "" "Enable detailed rich presence on the RetroAchievements website.

This " "provides a detailed description of what the player is doing in game to the " "website. If this is disabled, the website will only report what game is " "being played.

This has no bearing on Discord rich presence." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "" "Enable emulated disc speed. Disabling this can cause crashes and other " "problems in some games. (ON = Compatible, OFF = Unlocked)" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:47 msgid "" "Enable integration with RetroAchievements for earning achievements and " "competing in leaderboards.

Must log in with a RetroAchievements " "account to use. Dolphin does not save your password locally and uses an API " "token to maintain login." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80 msgid "" "Enable unlocking achievements in Encore Mode.

Encore Mode re-enables " "achievements the player has already unlocked on the site so that the player " "will be notified if they meet the unlock conditions again, useful for custom " "speedrun criteria or simply for fun." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61 msgid "Enable unlocking achievements.
" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:74 msgid "" "Enable unlocking unofficial achievements as well as official achievements." "

Unofficial achievements may be optional or unfinished achievements " "that have not been deemed official by RetroAchievements and may be useful " "for testing or simply for fun." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:97 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Включить эмуляцию Dolby Pro Logic II с использованием 5.1 канального звука. " "Только для некоторых бэкендов." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Включение вычисления флага результата с плавающей точкой (floating point " "result flag), необходимого для небольшого количества игр. (ВКЛ = лучше " "совместимость, ВЫКЛ = выше скорость)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:514 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" "Включает обнаружение произвольных MIP-текстур, которые используются в " "некоторых играх для отображения эффектов, зависящих от расстояния." "

Может вызывать ложные срабатывания, из-за которых при использовании " "повышенного внутреннего разрешения будут мыльные текстуры (например, в играх " "с MIP-текстурами низкого разрешения). Если отключить настройку, то в играх, " "которые часто загружают новые текстуры, может уменьшиться количество " "подвисаний. Настройка несовместима с декодированием текстур на ГП." "

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:79 msgid "" "Enables emulation of the CPU write-back cache.\n" "Enabling will have a significant impact on performance.\n" "This should be left disabled unless absolutely needed." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:365 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "Задействует многопоточную отправку команд в поддерживаемых бэкендах. " "Включение этой настройки может улучшить быстродействие на системах с двумя и " "более процессорными ядрами. В настоящий момент поддерживается лишь в бэкенде " "Vulkan.

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:361 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Включает прогрессивную развёртку, если она поддерживается эмулируемым ПО. Не " "вызывает проблем в большинстве игр.

Если не уверены " "– оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:522 msgid "" "Enables scRGB HDR output (if supported by your graphics backend and " "monitor). Fullscreen might be required.

This gives post process " "shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to " "work, and allows to fully display the PAL and NTSC-J color spaces." "

Note that games still render in SDR internally." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:151 msgid "Enables stretching of the audio to match emulation speed." msgstr "Включает растяжение звука для соответствия скорости эмуляции." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" "Включает декодирование текстур с использованием графического процессора " "вместо центрального.

В системах, где узким местом является ЦП, в " "некоторых случаях это может увеличить производительность." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:99 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Активирует устройство управления памятью (MMU), требуется для некоторых игр. " "(ВКЛ = лучше совместимость, ВЫКЛ = выше скорость)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:193 msgid "" "Enables the WiiLink service for WiiConnect24 channels.\n" "WiiLink is an alternate provider for the discontinued WiiConnect24 Channels " "such as the Forecast and Nintendo Channels\n" "Read the Terms of Service at: https://www.wiilink24.com/tos" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues. On the Vulkan and D3D backends, this also " "enables debug symbols for the compiled shaders.

If " "unsure, leave this unchecked." msgstr "" "Задействует проверку API-вызовов, совершаемых видео-бэкендом, что может " "помочь при отладке графических проблем. На D3D-бэкенде и Vulkan-бэкенде это " "также задействует отладочные символы для компилируемых шейдеров." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Кодирует дампы кадров с использованием кодека FFV1." "

Если не уверены – оставьте выключенным." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Кодировка" #: Source/Core/DolphinQt/GCMemcardManager.cpp:615 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "При открытии файлов сохранений были обнаружены следующие ошибки:\n" "%1\n" "\n" "Отмена импорта." #: Source/Core/Core/NetPlayServer.cpp:126 msgid "Enet Didn't Initialize" msgstr "Enet не был инициализирован" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "English" msgstr "Английский" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:59 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61 msgid "Enhancements" msgstr "Улучшения" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:61 msgid "Enter IP address of device running the XLink Kai Client:" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59 msgid "Enter USB device ID" msgstr "Введите ID USB-устройства" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 msgid "Enter address to watch:" msgstr "" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39 msgid "Enter new Broadband Adapter MAC address:" msgstr "Введите новый MAC-адрес широкополосного адаптера:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Введите пароль" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52 msgid "Enter the DNS server to use:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1263 msgid "Enter the RSO module address:" msgstr "Введите адрес модуля RSO:" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:343 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:349 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:521 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:259 #: Source/Core/DolphinQt/ConvertDialog.cpp:424 #: Source/Core/DolphinQt/ConvertDialog.cpp:471 #: Source/Core/DolphinQt/ConvertDialog.cpp:525 #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:638 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:644 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:653 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:665 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:684 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:690 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:705 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:713 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:744 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 #: Source/Core/DolphinQt/GBAWidget.cpp:576 #: Source/Core/DolphinQt/GCMemcardManager.cpp:346 #: Source/Core/DolphinQt/GCMemcardManager.cpp:376 #: Source/Core/DolphinQt/Main.cpp:209 Source/Core/DolphinQt/Main.cpp:225 #: Source/Core/DolphinQt/Main.cpp:232 Source/Core/DolphinQt/MainWindow.cpp:295 #: Source/Core/DolphinQt/MainWindow.cpp:303 #: Source/Core/DolphinQt/MainWindow.cpp:1108 #: Source/Core/DolphinQt/MainWindow.cpp:1494 #: Source/Core/DolphinQt/MainWindow.cpp:1501 #: Source/Core/DolphinQt/MainWindow.cpp:1561 #: Source/Core/DolphinQt/MainWindow.cpp:1568 #: Source/Core/DolphinQt/MainWindow.cpp:1670 #: Source/Core/DolphinQt/MenuBar.cpp:1167 #: Source/Core/DolphinQt/MenuBar.cpp:1247 #: Source/Core/DolphinQt/MenuBar.cpp:1270 #: Source/Core/DolphinQt/MenuBar.cpp:1284 #: Source/Core/DolphinQt/MenuBar.cpp:1315 #: Source/Core/DolphinQt/MenuBar.cpp:1339 #: Source/Core/DolphinQt/MenuBar.cpp:1560 #: Source/Core/DolphinQt/MenuBar.cpp:1571 #: Source/Core/DolphinQt/MenuBar.cpp:1583 #: Source/Core/DolphinQt/MenuBar.cpp:1605 #: Source/Core/DolphinQt/MenuBar.cpp:1631 #: Source/Core/DolphinQt/MenuBar.cpp:1685 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:477 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:980 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1098 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 #: Source/Core/DolphinQt/RenderWidget.cpp:123 #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:423 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:460 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:481 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:525 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:562 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:585 #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error" msgstr "Ошибка" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Ошибка открытия адаптера: %1" #: Source/Core/Core/NetPlayServer.cpp:1493 msgid "Error collecting save data!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:260 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:526 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:533 msgid "Error converting value" msgstr "" #: Source/Core/DolphinQt/Translation.cpp:323 msgid "Error loading selected language. Falling back to system default." msgstr "" "Ошибка загрузки выбранного языка. Возврат к языку системы по умолчанию." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Ошибка при получении списка сессий: %1" #: Source/Core/DolphinQt/MainWindow.cpp:296 msgid "Error occurred while loading some texture packs" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1847 msgid "Error processing codes." msgstr "Ошибка обработки кодов." #: Source/Core/Core/NetPlayClient.cpp:1819 msgid "Error processing data." msgstr "Ошибка обработки данных." #: Source/Core/Core/NetPlayCommon.cpp:60 msgid "Error reading file: {0}" msgstr "Ошибка чтения файла: {0}" #: Source/Core/Core/NetPlayServer.cpp:1529 msgid "Error synchronizing cheat codes!" msgstr "Ошибка синхронизации чит-кодов!" #: Source/Core/Core/NetPlayServer.cpp:1515 msgid "Error synchronizing save data!" msgstr "Ошибка синхронизации сохранений!" #: Source/Core/Core/NetPlayCommon.cpp:214 msgid "Error writing file: {0}" msgstr "Ошибка записи в файл: {0}" #: Source/Core/Common/ChunkFile.h:310 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Ошибка: после \"{0}\" найдено {1} ({2:#x}) вместо маркера сохранения {3} ({4:" "#x}). Отмена загрузки быстрого сохранения..." #: Source/Core/Core/HW/GBACore.cpp:191 msgid "Error: GBA{0} failed to create core" msgstr "Ошибка: GBA{0} не удалось создать ядро" #: Source/Core/Core/HW/GBACore.cpp:346 msgid "Error: GBA{0} failed to load the BIOS in {1}" msgstr "Ошибка: GBA{0} не удалось загрузить BIOS в {1}" #: Source/Core/Core/HW/GBACore.cpp:211 msgid "Error: GBA{0} failed to load the ROM in {1}" msgstr "Ошибка: GBA{0} не удалось загрузить образ в {1}" #: Source/Core/Core/HW/GBACore.cpp:365 msgid "Error: GBA{0} failed to load the save in {1}" msgstr "Ошибка: GBA{0} не удалось загрузить сохранение в {1}" #: Source/Core/Core/HW/GBACore.cpp:340 msgid "Error: GBA{0} failed to open the BIOS in {1}" msgstr "Ошибка: GBA{0} не удалось открыть BIOS в {1}" #: Source/Core/Core/HW/GBACore.cpp:181 msgid "Error: GBA{0} failed to open the ROM in {1}" msgstr "Ошибка: GBA{0} не удалось открыть образ в {1}" #: Source/Core/Core/HW/GBACore.cpp:359 msgid "Error: GBA{0} failed to open the save in {1}" msgstr "Ошибка: GBA{0} не удалось открыть сохранение в {1}" #: Source/Core/Core/HW/SI/SI_Device.cpp:199 msgid "Error: This build does not support emulated GBA controllers" msgstr "Ошибка: Данная сборка не поддерживает эмулируемые контроллеры GBA" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:335 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Ошибка: попытка получить доступ к шрифтам Shift JIS, когда они не загружены. " "Игры могут показывать шрифты некорректно или падать." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:330 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Ошибка: попытка получить доступ к шрифтам Windows-1252, когда они не " "загружены. Игры могут показывать шрифты некорректно или падать." #: Source/Core/DiscIO/VolumeVerifier.cpp:1332 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "В {0} блоках раздела {1} найдены ошибки." #: Source/Core/DiscIO/VolumeVerifier.cpp:1343 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "В {0} неиспользуемых блоках раздела {1} найдены ошибки." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64 msgid "Euphoria" msgstr "Эйфория" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:280 #: Source/Core/UICommon/NetPlayIndex.cpp:249 msgid "Europe" msgstr "Европа" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:434 msgid "" "Example:\n" "You want to find a function that runs when HP is modified.\n" "1. Start recording and play the game without letting HP be modified, then " "press 'Code did not get executed'.\n" "2. Immediately gain/lose HP and press 'Code has been executed'.\n" "3. Repeat 1 or 2 to narrow down the results.\n" "Includes (Code has been executed) should have short recordings focusing on " "what you want.\n" "\n" "Pressing 'Code has been executed' twice will only keep functions that ran " "for both recordings. Hits will update to reflect the last recording's number " "of Hits. Total Hits will reflect the total number of times a function has " "been executed until the lists are cleared with Reset.\n" "\n" "Right click -> 'Set blr' will place a blr at the top of the symbol.\n" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:146 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:403 msgid "Excluded: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:73 msgid "Excluded: 0" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107 msgid "Exclusive Ubershaders" msgstr "Только убершейдеры" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Exit" msgstr "Выйти" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:938 msgid "Expected + or closing paren." msgstr "Ожидался + или закрывающая скобка." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:774 msgid "Expected arguments: " msgstr "Ожидались аргументы: " #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:905 msgid "Expected closing paren." msgstr "Ожидалась закрывающая скобка." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761 msgid "Expected comma." msgstr "Ожидалась запятая." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693 msgid "Expected end of expression." msgstr "Ожидался конец выражения." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:924 msgid "Expected name of input." msgstr "Ожидалось название ввода." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:915 msgid "Expected opening paren." msgstr "Ожидалась открывающаяся скобка." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:835 msgid "Expected start of expression." msgstr "Ожидалось начало выражения." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:815 msgid "Expected variable name." msgstr "Ожидалось название переменной." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177 msgid "Experimental" msgstr "Экспериментальные" #: Source/Core/DolphinQt/MenuBar.cpp:292 msgid "Export All Wii Saves" msgstr "Экспортировать все сохранения Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:422 #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 #: Source/Core/DolphinQt/GCMemcardManager.cpp:492 #: Source/Core/DolphinQt/GCMemcardManager.cpp:499 msgid "Export Failed" msgstr "Не удалось экспортировать" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Export Recording" msgstr "Экспорт записи" #: Source/Core/DolphinQt/MenuBar.cpp:751 msgid "Export Recording..." msgstr "Экспорт записи..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:437 msgid "Export Save File" msgstr "Экспортировать файл сохранения" #: Source/Core/DolphinQt/GCMemcardManager.cpp:454 msgid "Export Save Files" msgstr "Экспорт файлов сохранений" #: Source/Core/DolphinQt/GameList/GameList.cpp:470 msgid "Export Wii Save" msgstr "Экспортировать сохранение Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:388 msgid "Export Wii Saves" msgstr "Экспортировать сохранения Wii" #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "Export as .&gcs..." msgstr "Экспорт в .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:118 msgid "Export as .&sav..." msgstr "Экспорт в .&sav..." #: Source/Core/DolphinQt/MenuBar.cpp:1131 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "Экспортировано сохранений: %n" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47 msgid "Extension" msgstr "Расширение" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Input" msgstr "Данные движения расширения" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122 msgid "Extension Motion Simulation" msgstr "Симуляция движения расширения" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:520 msgid "External" msgstr "Внешний адрес" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83 msgid "External Frame Buffer (XFB)" msgstr "Внешний буфер кадров (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:269 msgid "Extract Certificates from NAND" msgstr "Извлечь сертификаты из NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:268 msgid "Extract Entire Disc..." msgstr "Извлечь весь диск..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:292 msgid "Extract Entire Partition..." msgstr "Извлечь весь раздел..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:299 msgid "Extract File..." msgstr "Извлечь файл..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:241 msgid "Extract Files..." msgstr "Извлечь файлы..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:251 msgid "Extract System Data..." msgstr "Извлечь системные данные..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:355 msgid "Extracting All Files..." msgstr "Извлечение всех файлов..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356 msgid "Extracting Directory..." msgstr "Извлечение папки..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 msgid "FD" msgstr "ФД" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37 #: Source/Core/DolphinQt/MenuBar.cpp:226 msgid "FIFO Player" msgstr "Проигрыватель FIFO" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132 msgid "Failed loading XML." msgstr "Не удалось загрузить XML." #: Source/Core/DolphinQt/GCMemcardManager.cpp:347 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Не удалось открыть карту памяти:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:454 msgid "Failed to add this session to the NetPlay index: %1" msgstr "Не удалось добавить сессию в индекс сетевой игры: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1632 msgid "Failed to append to signature file '%1'" msgstr "Не удалось добавить данные в файл с сигнатурами '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669 msgid "Failed to claim interface for BT passthrough: {0}" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:574 msgid "Failed to clear Skylander!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:575 msgid "Failed to clear the Skylander from slot(%1)!" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "Не удалось подключиться к Redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:981 msgid "Failed to connect to server: %1" msgstr "Не удалось подключиться к серверу: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:153 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129 msgid "Failed to create D3D swap chain" msgstr "Не удалось создать D3D swap chain" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111 msgid "Failed to create D3D12 context" msgstr "Не удалось создать контекст D3D12" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120 msgid "Failed to create D3D12 global resources" msgstr "Не удалось создать глобальные ресурсы D3D12" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Не удалось создать фабрику DXGI" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:289 msgid "Failed to create Infinity file" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:678 msgid "Failed to create Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:679 msgid "" "Failed to create Skylander file:\n" "%1\n" "(Skylander may already be on the portal)" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1292 msgid "" "Failed to delete NetPlay GBA{0} save file. Verify your write permissions." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1082 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Не удалось удалить карту памяти сетевой игры. Проверьте, что у вас есть " "права на запись." #: Source/Core/DolphinQt/GameList/GameList.cpp:841 msgid "Failed to delete the selected file." msgstr "Не удалось удалить выбранный файл." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "Не удалось отключить драйвер ядра для проброса BT: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:343 msgid "Failed to download codes." msgstr "Не удалось скачать коды." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:738 msgid "Failed to dump %1: Can't open file" msgstr "Не удалось сдампить %1: невозможно открыть файл" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:745 msgid "Failed to dump %1: Failed to write to file" msgstr "Не удалось сдампить %1: ошибка записи в файл" #: Source/Core/DolphinQt/GCMemcardManager.cpp:488 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "Не удалось экспортировать %n из %1 сохранений." #: Source/Core/DolphinQt/GameList/GameList.cpp:576 msgid "Failed to export the following save files:" msgstr "Не удалось экспортировать следующие файлы сохранений:" #: Source/Core/DolphinQt/MenuBar.cpp:1167 msgid "Failed to extract certificates from NAND" msgstr "Не удалось извлечь сертификаты из NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384 msgid "Failed to extract file." msgstr "Не удалось извлечь файл." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261 msgid "Failed to extract system data." msgstr "Не удалось извлечь системные данные." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "Не удалось найти новое имя файла.\n" "{0}\n" " будет перезаписан" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55 msgid "Failed to find one or more D3D symbols" msgstr "Не удалось найти один или более символ D3D" #: Source/Core/DolphinQt/GCMemcardManager.cpp:565 msgid "Failed to import \"%1\"." msgstr "Не удалось импортировать \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:1107 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "Не удалось импортировать файл сохранения. Пожалуйста, запустите игру, а " "потом попробуйте ещё раз." #: Source/Core/DolphinQt/MenuBar.cpp:1101 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Не удалось импортировать файл сохранения. Похоже, что данный файл повреждён " "или не является корректным сохранением Wii." #: Source/Core/DolphinQt/MenuBar.cpp:1114 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "Не удалось импортировать файл сохранения. Ваш NAND может быть повреждён, или " "что-то препятствует доступу к файлам внутри него. Попробуйте восстановить " "ваш NAND (Инструменты -> Управлять NAND -> Проверить NAND...), затем " "импортируйте файл сохранения ещё раз." #: Source/Core/DolphinQt/MainWindow.cpp:1108 msgid "Failed to init core" msgstr "Не удалось инициализировать ядро" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0\n" "{0}" msgstr "" #: Source/Core/VideoCommon/VideoBackendBase.cpp:373 msgid "Failed to initialize renderer classes" msgstr "Не удалось инициализировать классы рендеринга" #: Source/Core/DolphinQt/ResourcePackManager.cpp:204 msgid "Failed to install pack: %1" msgstr "Не удалось установить набор: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:619 #: Source/Core/DolphinQt/MenuBar.cpp:1072 msgid "Failed to install this title to the NAND." msgstr "Не удалось установить этот продукт в NAND." #: Source/Core/DolphinQt/MainWindow.cpp:1594 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "Не удалось инициализировать прослушивание порта %1. У вас запущен ещё один " "сервер сетевой игры?" #: Source/Core/DolphinQt/MenuBar.cpp:1284 #: Source/Core/DolphinQt/MenuBar.cpp:1339 msgid "Failed to load RSO module at %1" msgstr "Не удалось загрузить модуль RSO на %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "Не удалось загрузить d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38 msgid "Failed to load dxgi.dll" msgstr "Не удалось загрузить dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1571 msgid "Failed to load map file '%1'" msgstr "Не удалось загрузить файл с картой '%1'" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:720 msgid "Failed to load the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:721 msgid "Failed to load the Skylander file(%1)!\n" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:560 msgid "Failed to load the executable to memory." msgstr "Не удалось загрузить исполняемый файл в память." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Не удалось загрузить {0}. Если вы пользуетесь Windows 7, попробуйте " "установить пакет обновления KB4019990." #: Source/Core/DolphinQt/GBAWidget.cpp:576 #: Source/Core/DolphinQt/MainWindow.cpp:1670 #: Source/Core/DolphinQt/RenderWidget.cpp:123 msgid "Failed to open '%1'" msgstr "Не удалось открыть '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647 msgid "Failed to open Bluetooth device: {0}" msgstr "Не удалось открыть Bluetooth-устройство: {0}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 msgid "Failed to open config file!" msgstr "Не удалось открыть файл с конфигурацией!" #: Source/Core/Core/NetPlayCommon.cpp:26 msgid "Failed to open file \"{0}\"." msgstr "Не удалось открыть файл \"{0}\"." #: Source/Core/Core/NetPlayCommon.cpp:184 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "" "Не удалось открыть файл \"{0}\". Проверьте, что у вас есть права на запись." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Не удалось открыть файл в стороннем редакторе.\n" "Убедитесь, что у вас есть приложение, на которое назначено открытие INI-" "файлов." #: Source/Core/DolphinQt/GCMemcardManager.cpp:861 msgid "Failed to open file." msgstr "Не удалось открыть файл." #: Source/Core/DolphinQt/MainWindow.cpp:1593 msgid "Failed to open server" msgstr "Не удалось открыть сервер" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:164 msgid "Failed to open the Infinity file!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:165 msgid "" "Failed to open the Infinity file(%1)!\n" "File may already be in use on the base." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:696 msgid "Failed to open the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:697 msgid "" "Failed to open the Skylander file(%1)!\n" "File may already be in use on the portal." msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:472 msgid "Failed to open the input file \"%1\"." msgstr "Не удалось открыть входной файл \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53 #: Source/Core/DiscIO/WIABlob.cpp:2037 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Ошибка при открытии выходного файла \"{0}\".\n" "Проверьте, есть ли у вас разрешения на запись в целевую папку и записываемый " "ли носитель." #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:319 msgid "Failed to parse Redump.org data" msgstr "Не удалось обработать данные с Redump.org" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:286 msgid "Failed to parse given value into target data type." msgstr "" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213 msgid "Failed to read DFF file." msgstr "Не удалось прочесть DFF-файл." #: Source/Core/DolphinQt/GCMemcardManager.cpp:863 msgid "Failed to read from file." msgstr "Не удалось прочитать данные из файла." #: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93 #: Source/Core/DiscIO/WIABlob.cpp:2052 msgid "Failed to read from the input file \"{0}\"." msgstr "Не удалось прочесть входной файл \"{0}\"." #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 #: Source/Core/DolphinQt/GCMemcardManager.cpp:641 msgid "Failed to read selected savefile(s) from memory card." msgstr "Не удалось прочитать выбранные файлы сохранений с карты памяти." #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173 msgid "Failed to read the Infinity file!" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174 msgid "" "Failed to read the Infinity file(%1)!\n" "File was too small." msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:706 msgid "Failed to read the Skylander file!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:707 msgid "" "Failed to read the Skylander file(%1)!\n" "File was too small." msgstr "" #: Source/Core/Core/Movie.cpp:1037 msgid "Failed to read {0}" msgstr "Не удалось прочесть {0}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:668 msgid "Failed to remove file." msgstr "Не удалось удалить файл." #: Source/Core/DolphinQt/ConvertDialog.cpp:453 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Не удалось удалить мусорные данные из файла \"%1\".\n" "\n" "Вы хотите продолжить конвертацию без удаления мусорных данных?" #: Source/Core/DolphinQt/GameList/GameList.cpp:647 msgid "Failed to remove this title from the NAND." msgstr "Не удалось удалить этот продукт из NAND." #: Source/Core/Core/NetPlayClient.cpp:1106 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Не удалось сбросить папку сетевой игры GCI. Проверьте, что у вас есть права " "на запись." #: Source/Core/Core/NetPlayClient.cpp:1137 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Не удалось сбросить папку сетевой игры NAND. Проверьте, что у вас есть права " "на запись." #: Source/Core/Core/NetPlayClient.cpp:1143 msgid "Failed to reset NetPlay redirect folder. Verify your write permissions." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:241 msgid "Failed to save FIFO log." msgstr "Не удалось сохранить лог FIFO." #: Source/Core/DolphinQt/MenuBar.cpp:1561 msgid "Failed to save code map to path '%1'" msgstr "Не удалось сохранить карту кода по пути '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1605 msgid "Failed to save signature file '%1'" msgstr "Не удалось сохранить файл сигнатуры '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1584 msgid "Failed to save symbol map to path '%1'" msgstr "Не удалось сохранить карту символов по пути '%1'" #: Source/Core/DolphinQt/MenuBar.cpp:1686 msgid "Failed to save to signature file '%1'" msgstr "Не удалось сохранить файл с сигнатурами '%1'" #: Source/Core/DolphinQt/ResourcePackManager.cpp:225 msgid "Failed to uninstall pack: %1" msgstr "Не удалось деактивировать набор: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Не удалось записать BT.DINF в SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:1173 msgid "Failed to write Mii data." msgstr "Не удалось записать данные Mii." #: Source/Core/Core/NetPlayClient.cpp:1258 msgid "Failed to write Wii save." msgstr "Не удалось записать сохранение Wii." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 msgid "Failed to write config file!" msgstr "Не удалось записать файл с конфигурацией!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:573 #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 #: Source/Core/DolphinQt/GCMemcardManager.cpp:691 msgid "Failed to write modified memory card to disk." msgstr "Не удалось записать изменённую карту памяти на диск." #: Source/Core/Core/NetPlayClient.cpp:1271 msgid "Failed to write redirected save." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:447 msgid "Failed to write savefile to disk." msgstr "Не удалось записать файл сохранения на диск." #: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99 #: Source/Core/DiscIO/WIABlob.cpp:2056 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "Не удалось записать выходной файл \"{0}\".\n" "Проверьте, достаточно ли у вас свободного места на выбранном диске." #: Source/Core/DolphinQt/GameList/GameList.cpp:617 #: Source/Core/DolphinQt/GameList/GameList.cpp:645 #: Source/Core/DolphinQt/GameList/GameList.cpp:840 #: Source/Core/DolphinQt/MenuBar.cpp:1072 msgid "Failure" msgstr "Ошибка" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:183 msgid "Fair Input Delay" msgstr "Честная задержка ввода" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199 msgid "Fallback Region" msgstr "Резервный регион" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "Fallback Region:" msgstr "Резервный регион:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79 msgid "Fast" msgstr "Быстрое" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103 msgid "Fast Depth Calculation" msgstr "Быстрое вычисление глубины" #: Source/Core/Core/Movie.cpp:1319 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Критическая рассинхронизация. Остановка воспроизведения. (Ошибка в " "PlayWiimote: {0} != {1}, байт {2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 msgid "Field of View" msgstr "Поле зрения" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:233 msgid "Figure Number:" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "Информация о файле" #: Source/Core/DolphinQt/GameList/GameList.cpp:991 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:229 #: Source/Core/DolphinQt/MenuBar.cpp:650 msgid "File Format" msgstr "Формат файла" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "Формат файла:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80 msgid "File Info" msgstr "Информация о файле" #: Source/Core/DolphinQt/GameList/GameList.cpp:986 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:223 #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "File Name" msgstr "Имя файла" #: Source/Core/DolphinQt/GameList/GameList.cpp:987 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:225 #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "File Path" msgstr "Путь к файлу" #: Source/Core/DolphinQt/GameList/GameList.cpp:990 #: Source/Core/DolphinQt/MenuBar.cpp:649 msgid "File Size" msgstr "Размер файла" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "Размер файла:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:349 msgid "File contained no codes." msgstr "Файл не содержит кодов." #: Source/Core/DolphinQt/GCMemcardManager.cpp:149 msgid "Filename" msgstr "Имя файла" #: Source/Core/DiscIO/CompressedBlob.cpp:289 msgid "Files opened, ready to compress." msgstr "Файлы открыты и готовы к сжатию." #: Source/Core/Core/Boot/Boot.cpp:90 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Не найдены следующие файлы, указанные в M3U-файле \"{0}\":\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:833 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "" "Размер файла не совпадает с размером ни одной известной карты памяти " "GameCube." #: Source/Core/DolphinQt/GCMemcardManager.cpp:836 msgid "Filesize in header mismatches actual card size." msgstr "Размер файла в заголовке не совпадает с настоящим размером карты." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:83 msgid "Filesystem" msgstr "Файловая система" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Filters" msgstr "Фильтры" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 msgid "Find &Next" msgstr "Искать &далее" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "Find &Previous" msgstr "Искать &ранее" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922 msgid "Finish Calibration" msgstr "Завершить калибровку" #: Source/Core/DolphinQt/WiiUpdate.cpp:109 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Завершение обновления...\n" "Это может занять некоторое время." #. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333 msgid "Fire" msgstr "" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "First Person" msgstr "От первого лица" #: Source/Core/DolphinQt/GCMemcardManager.cpp:127 msgid "Fix Checksums" msgstr "Исправить контр. суммы" #: Source/Core/DolphinQt/GCMemcardManager.cpp:690 msgid "Fix Checksums Failed" msgstr "Не удалось исправить контрольные суммы" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202 msgid "Fixed Alignment" msgstr "" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:166 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Flags" msgstr "Флаги" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:565 msgid "Follow &branch" msgstr "Перейти к &ветке" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "For best results please slowly move your input to all possible regions." msgstr "" "Для наилучших результатов медленно двигайте устройство ввода во всех " "направлениях." #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42 msgid "" "For setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:65 msgid "" "For setup instructions, refer to this page." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 msgid "Force 16:9" msgstr "Принудительно 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "Force 24-Bit Color" msgstr "Принудительная 24-битная палитра" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 msgid "Force 4:3" msgstr "Принудительно 4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:96 msgid "Force Linear" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103 msgid "Force Linear and 16x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Force Linear and 2x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Force Linear and 4x Anisotropic" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:101 msgid "Force Linear and 8x Anisotropic" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Force Listen Port:" msgstr "Принудительно слушать порт:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95 msgid "Force Nearest" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:444 msgid "Forced off because %1 doesn't support VS expansion." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:441 msgid "Forced on because %1 doesn't support geometry shaders." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:474 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" "Принудительно выводит графику игр в любом соотношении сторон. Используйте с " "соотношением сторон, установленным в значение \"Принудительно 16:9\" для " "принудительного вывода 4:3-игр в 16:9.

Редко выдаёт хороший результат " "и зачастую частично ломает графику и интерфейс игр. Необязателен (и вреден) " "при использовании любых широкоэкранных AR/Gecko патчей." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:503 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Цветовые каналы будут принудительно отрисовываться в 24-бит, что уменьшит " "полосатость и тем самым улучшит качество.

Не влияет на " "производительность и вызывает мало проблем с графикой." "

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/ConvertDialog.cpp:59 msgid "Format:" msgstr "Формат:" #: Source/Core/Core/FreeLookManager.cpp:92 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20 msgid "Forward" msgstr "Вперед" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Forward port (UPnP)" msgstr "Пробросить порт (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:470 msgid "Found %1 results for \"%2\"" msgstr "Найдено %1 результатов для \"%2\"" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:324 #, c-format msgctxt "" msgid "Found %n address(es)." msgstr "Найдено адресов: %n." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157 msgid "Frame %1" msgstr "Кадр %1" #: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:336 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21 msgid "Frame Advance" msgstr "Перемотка кадров" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Decrease Speed" msgstr "Перемотка кадров: умен. скорость" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Increase Speed" msgstr "Перемотка кадров: увел. скорость" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Frame Advance Reset Speed" msgstr "Перемотка кадров: сбросить скорость" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130 msgid "Frame Dumping" msgstr "Дамп кадров" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105 msgid "Frame Range" msgstr "Диапазон кадров" #: Source/Core/VideoCommon/FrameDumper.cpp:323 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "Изображения с дампами кадра(ов) '{0}' уже существуют. Перезаписать?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135 msgid "Frames to Record:" msgstr "Кадров для записи:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Франция" #: Source/Core/DolphinQt/GCMemcardManager.cpp:311 msgid "Free Blocks: %1" msgstr "Свободных блоков: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:312 msgid "Free Files: %1" msgstr "Свободных файлов: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42 msgid "Free Look Control Type" msgstr "Тип управления свободным обзором" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468 msgid "Free Look Controller %1" msgstr "Контроллер свободного обзора %1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17 msgid "Free Look Settings" msgstr "Настройки свободного обзора" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "Свободный обзор позволяет управлять внутриигровой камерой. Различные типы " "камер доступны в выпадающем меню.

Более подробную информацию можно найти на " "этой странице." #: Source/Core/Core/FreeLookManager.cpp:310 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25 msgid "FreeLook" msgstr "Свободный обзор" #: Source/Core/Core/HotkeyManager.cpp:348 msgid "Freelook" msgstr "Свободный обзор" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Toggle" msgstr "Вкл./выкл. свободный обзор" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:174 msgid "French" msgstr "Французский" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151 msgid "Frequency" msgstr "Частота" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131 msgid "Frets" msgstr "Лады" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300 msgid "From" msgstr "от" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109 msgid "From:" msgstr "От:" #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "FullScr" msgstr "Во весь экран" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:166 msgid "Function" msgstr "Функция" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283 msgid "Functions" msgstr "Функции" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:41 msgid "GBA (Integrated)" msgstr "GBA (встр. эмулятор)" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:43 msgid "GBA (TCP)" msgstr "GBA (внеш. эмулятор по TCP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114 msgid "GBA Cartridge Path:" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:358 msgid "GBA Core" msgstr "Ядро GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35 msgid "GBA Port %1" msgstr "Порт GBA %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "GBA Settings" msgstr "Настройки GBA" #: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27 msgid "GBA TAS Input %1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:359 msgid "GBA Volume" msgstr "Громкость GBA" #: Source/Core/Core/HotkeyManager.cpp:360 msgid "GBA Window Size" msgstr "Размер окна GBA" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:833 msgid "GBA%1 ROM changed to \"%2\"" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:838 msgid "GBA%1 ROM disabled" msgstr "" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "GC Port %1" msgstr "Порт GC %1" #: Source/Core/Core/HW/EXI/EXI_Device.h:104 msgid "GCI Folder" msgstr "Папка GCI" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120 msgid "GCI Folder Path:" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: вызван ClearBlock некорректного адреса блока" #: Source/Core/DolphinQt/ConvertDialog.cpp:348 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ образы GC/Wii (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:736 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n" "\n" "{3}\n" "\n" "Further errors will be sent to the Video Backend log and Dolphin will now " "likely crash or hang." msgstr "" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:181 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE равен {0} - должен быть не меньше 1024." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69 msgid "GPU Texture Decoding" msgstr "Декодирование текстур на ГП" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "ГП: ОШИБКА OGL: Требуется GL_ARB_framebuffer_object для рендера в несколько " "текстур.\n" "ГП: Ваша видеокарта поддерживает OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:96 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "ГП: ОШИБКА OGL: Ваша видеокарта поддерживает OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "ГП: ОШИБКА OGL: Требуется GL_ARB_map_buffer_range.\n" "ГП: Ваша видеокарта поддерживает OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "ГП: ОШИБКА OGL: Требуется GL_ARB_sampler_objects.\n" "ГП: Ваша видеокарта поддерживает OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "ГП: ОШИБКА OGL: Требуется GL_ARB_uniform_buffer_object.\n" "ГП: Ваша видеокарта поддерживает OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "ГП: ОШИБКА OGL: Требуется GL_ARB_vertex_array_object.\n" "ГП: Ваша видеокарта поддерживает OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:103 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "ГП: ОШИБКА OGL: Требуется OpenGL версии 3.\n" "ГП: Ваша видеокарта поддерживает OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:456 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "ГП: ОШИБКА OGL: Требуется как минимум GLSL 1.30\n" "ГП: Ваша видеокарта поддерживает OpenGL 3.0?\n" "ГП: Ваш драйвер поддерживает GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:169 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "ГП: ОШИБКА OGL: Недостаточно атрибутов: {0}.\n" "ГП: Ваша видеокарта поддерживает OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:245 msgid "Game" msgstr "Игра" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:401 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459 msgid "Game Boy Advance" msgstr "Game Boy Advance" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:621 msgid "Game Boy Advance Carts (*.gba)" msgstr "Картриджи от Game Boy Advance (*.gba)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:807 msgid "" "Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;" "All Files (*)" msgstr "" "Образы игр Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *." "bin);;Все файлы (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:400 msgid "Game Boy Advance at Port %1" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:68 msgid "Game Color Space" msgstr "" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61 msgid "Game Config" msgstr "Настройки игры" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "Информация об игре" #: Source/Core/DolphinQt/Settings/PathPane.cpp:120 msgid "Game Folders" msgstr "Папки с играми" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:83 msgid "Game Gamma" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:988 #: Source/Core/DolphinQt/MenuBar.cpp:647 msgid "Game ID" msgstr "ID игры" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Game ID:" msgstr "ID игры:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633 msgid "Game Status" msgstr "Статус игры" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:825 msgid "Game changed to \"%1\"" msgstr "Игра изменена на \"%1\"" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641 msgid "" "Game file has a different hash; right-click it, select Properties, switch to " "the Verify tab, and select Verify Integrity to check the hash" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Game has a different disc number" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646 msgid "Game has a different revision" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1745 msgid "Game is already running!" msgstr "Игра уже запущена!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "Игра перезаписана сохранениями других игр. Повреждение данных после {0:#x}, " "{1:#x}" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648 msgid "Game region does not match" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "Настройки конкретной игры" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36 msgid "GameCube Adapter for Wii U" msgstr "Адаптер GameCube для Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Адаптер GameCube для Wii U на порту %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:414 msgid "GameCube Controller" msgstr "Контроллер GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:413 msgid "GameCube Controller at Port %1" msgstr "Контроллер GameCube на порту %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:76 msgid "GameCube Controllers" msgstr "Контроллеры GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406 msgid "GameCube Keyboard" msgstr "Клавиатура GameCube" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "GameCube Keyboard at Port %1" msgstr "Клавиатура GameCube на порту %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:99 msgid "GameCube Memory Card Manager" msgstr "Менеджер карт памяти GameCube" #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 msgid "GameCube Memory Cards" msgstr "Карты памяти GameCube" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:413 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "Карты памяти GameCube (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:418 msgid "GameCube Microphone Slot %1" msgstr "Микрофон GameCube − Слот %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "GameCube TAS Input %1" msgstr "Ввод GameCube TAS %1" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:75 msgid "Gamma" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103 msgid "Gate Size" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:91 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65 msgid "Gecko Codes" msgstr "Gecko-коды" #: Source/Core/Core/HotkeyManager.cpp:333 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:444 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Общие" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429 msgid "General and Options" msgstr "Общее и настройки" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:472 msgid "Generate Action Replay Code" msgstr "Создать код Action Replay" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:232 msgid "Generate a New Statistics Identity" msgstr "Сгенерировать новый ID сбора статистики" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:508 msgid "Generated AR code." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1241 msgid "Generated symbol names from '%1'" msgstr "Созданы имена символов из '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:173 msgid "German" msgstr "Немецкий" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Германия" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161 msgid "GetDeviceList failed: {0}" msgstr "" #: Source/Core/UICommon/UICommon.cpp:545 msgid "GiB" msgstr "ГиБ" #. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:267 msgid "Giants" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:195 msgid "Golf Mode" msgstr "Режим гольфа" #: Source/Core/DiscIO/VolumeVerifier.cpp:345 msgid "Good dump" msgstr "Хороший дамп" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453 #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Graphics" msgstr "Графика" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:67 msgid "Graphics Mods" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:346 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20 msgid "Graphics Toggles" msgstr "Переключатели графики" #: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59 msgid "Graphics mods are currently disabled." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:463 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Значительно повышает качество текстур, генерируемых с использованием " "рендеринга-в-текстуру (render to texture).

Слегка увеличивает " "нагрузку на ГП и вызывает сравнительно мало проблем с графикой. Повышение " "внутреннего разрешения усилит эффект от этой настройки." "

Если не уверены – оставьте включенным." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Green" msgstr "Зелёная" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Green Left" msgstr "Зеленая слева" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Green Right" msgstr "Зеленая справа" #: Source/Core/DolphinQt/MenuBar.cpp:622 msgid "Grid View" msgstr "В виде сетки" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120 msgid "Guitar" msgstr "Гитара" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255 msgid "Gyroscope" msgstr "Гироскоп" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:114 msgid "HDR" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:123 msgid "HDR Paper White Nits" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122 msgid "HDR Post-Processing" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62 msgid "Hacks" msgstr "Хаки" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164 msgid "Head" msgstr "Голова" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:94 #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Помощь" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "Hex" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189 msgid "Hex 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190 msgid "Hex 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:188 msgid "Hex 8" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136 msgid "Hex Byte String" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Hexadecimal" msgstr "Шестнадцатеричный" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 msgid "Hide" msgstr "Спрятать" #: Source/Core/DolphinQt/MenuBar.cpp:717 msgid "Hide All" msgstr "Скрыть все" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide In-Game Sessions" msgstr "Скрыть сессии \"В игре\"" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide Incompatible Sessions" msgstr "Скрыть несовместимые сессии" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231 msgid "Hide Remote GBAs" msgstr "Скрыть сетевые GBA" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:206 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:429 msgid "High" msgstr "Высокая" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:427 msgid "Highest" msgstr "Самое высокое" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69 msgid "Hit Strength" msgstr "Сила удара" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 msgid "Hits" msgstr "" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237 msgid "Horizontal FOV" msgstr "Гориз. угол обзора" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Host" msgstr "Создать" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Host Code:" msgstr "Код хоста:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:189 msgid "Host Input Authority" msgstr "Хост управляет вводом" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 msgid "Host Size" msgstr "Размер хоста" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:191 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "Хост контролирует отправку всех входных данных в игру, полученных от других " "игроков, что дает хосту нулевую задержку, но увеличивает задержку для " "других.\n" "Подходит для казуальных игр с 3 и более игроками, возможно, при нестабильных " "соединениях или соединениях с высокой задержкой." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934 msgid "Host input authority disabled" msgstr "Хост не управляет вводом" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:934 msgid "Host input authority enabled" msgstr "Хост управляет вводом" #: Source/Core/DolphinQt/GameList/GameList.cpp:519 msgid "Host with NetPlay" msgstr "Создать сетевую игру" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Hostname" msgstr "Имя хоста" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460 msgid "Hotkey Settings" msgstr "Горячие клавиши" #: Source/Core/Core/HotkeyManager.cpp:210 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "Горячие клавиши" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Hotkeys Require Window Focus" msgstr "Для горячих клавиш требуется окно в фокусе" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108 msgid "Hybrid Ubershaders" msgstr "Гибридные убершейдеры" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38 msgid "Hz" msgstr "Гц" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:50 msgid "I am aware of the risks and want to continue" msgstr "Я предупрежден о рисках и хочу продолжить" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:215 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:526 msgid "ID entered is invalid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:501 msgid "ID:" msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "Версия IOS:" #: Source/Core/Core/IOS/Network/SSL.cpp:181 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Файл, необходимый для работы SSL ({0}), некорректен. Пожалуйста, " "обратитесь к инструкции по настройки сети Wii: https://dolphin-emu.org/docs/" "guides/wii-network-guide/" #: Source/Core/Core/IOS/Network/SSL.cpp:166 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Не удалось прочитать файл, необходимый для работы SSL ({0}). " "Пожалуйста, обратитесь к инструкции по настройки сети Wii: https://dolphin-" "emu.org/docs/guides/wii-network-guide/" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "IP Address:" msgstr "IP-адрес:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:68 msgid "IPL Settings" msgstr "Настройки IPL" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:48 msgid "IR" msgstr "ИК" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:362 msgid "IR Sensitivity:" msgstr "Чувствительность ИК:" #: Source/Core/DolphinQt/ConvertDialog.cpp:87 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Простой и надежный формат, который поддерживается многими программами. " "Занимает больше места, чем любой другой формат.\n" "\n" "GCZ: Базовый сжатый формат, совместимый с большинством версий Dolphin и " "некоторыми другими программами. Не может эффективно сжимать данные-пустышки " "(если их не удалить) или зашифрованные данные Wii.\n" "\n" "WIA: Продвинутый сжатый формат, совместимый с Dolphin 5.0-12188 и более " "поздними версиями, а также с некоторыми другими программами. Может " "эффективно сжимать зашифрованные данные Wii кроме данных-пустышек (если их " "не удалить).\n" "\n" "RVZ: Продвинутый сжатый формат, совместимый с Dolphin 5.0-12188 и более " "поздними версиями. Может эффективно сжимать данные-пустышки и зашифрованные " "данные Wii." #: Source/Core/DolphinQt/GCMemcardManager.cpp:155 msgid "Icon" msgstr "Иконка" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:197 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Похоже на \"Хост управляет вводом\" за исключением того, что хоста (у кого " "нулевая задержка) можно менять во время игры.\n" "Подходит для пошаговых игр с элементами управления, чувствительными ко " "времени, такими как гольф." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:371 msgid "Identity Generation" msgstr "Генерация ID" #: Source/Core/DolphinQt/Main.cpp:261 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Dolphin, с вашего разрешения, может собирать данные о производительности, " "использовании компонент и настройках, а также данные об аппаратном " "обеспечении и операционной системе.\n" "\n" "Сбор личных данных не производится. Собранные данные помогут понять, на " "каких внутренних компонентах Dolphin нам нужно сосредоточить усилия. Также " "это поможет найти редкие случаи, которые вызывают ошибки, падения " "производительности и стабильности.\n" "Данное разрешение можно отозвать в любой момент из настроек Dolphin." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:166 msgid "" "If checked, all Wii saves will be used instead of only the save of the game " "being started. Useful when switching games mid-session. Has no effect if No " "Save Data is selected." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:87 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" "Если включено — эмулируемый контроллер всегда подключён.\n" "Если выключено — подключённость эмулируемого контроллера зависит\n" "от подключённости реального устройства по умолчанию (при наличии такового)." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "" "If enabled, then all memory updates happen at once before the first frame." "

Causes issues with many fifologs, but can be useful for testing." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208 msgid "" "If unchecked, then playback of the fifolog stops after the final frame." "

This is generally only useful when a frame-dumping option is enabled." "

If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Игнорировать" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Ignore Format Changes" msgstr "Игнорировать изменение формата" #: Source/Core/DolphinQt/Main.cpp:75 msgid "Ignore for this session" msgstr "Игнорировать для данной сессии" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Игнорирует любые изменения формата EFB.

Улучшает производительность " "во многих играх без какого-либо негативного влияния. Вызывает проблемы с " "графикой в небольшом количестве других игр.

Если не " "уверены – оставьте включенным." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "Игнорирует любые запросы чтения из/записи в EFB от ЦП.

Улучшает " "производительность в некоторых играх, но отключает все графические эффекты и " "игровые функции, основанные на EFB.

Если не уверены " "– оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89 msgid "Immediately Present XFB" msgstr "Выводить XFB немедленно" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:398 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Реализует полноэкранный режим в виде окна без рамок, занимающего весь экран " "вместо использования исключительного режима. Позволяет быстрее переключаться " "между полноэкранным и оконным режимами, но слегка увеличивает задержку " "ввода, делает движения менее плавными и слегка ухудшает производительность." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/MenuBar.cpp:266 msgid "Import BootMii NAND Backup..." msgstr "Импортировать бэкап BootMii NAND..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:550 #: Source/Core/DolphinQt/GCMemcardManager.cpp:564 #: Source/Core/DolphinQt/GCMemcardManager.cpp:572 #: Source/Core/DolphinQt/GCMemcardManager.cpp:614 msgid "Import Failed" msgstr "Не удалось импортировать" #: Source/Core/DolphinQt/GCMemcardManager.cpp:586 msgid "Import Save File(s)" msgstr "Импорт файлов сохранений" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "Import Wii Save..." msgstr "Импортировать сохранение Wii..." #: Source/Core/DolphinQt/MainWindow.cpp:1734 msgid "Importing NAND backup" msgstr "Импортирование бэкапа NAND" #: Source/Core/DolphinQt/MainWindow.cpp:1744 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Импортирование бэкапа NAND\n" " Прошло времени: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "В игре?" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:147 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:404 msgid "Included: %1" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:74 msgid "Included: 0" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Добавляет содержимое встроенного буфера кадров (EFB) и увеличенные копии EFB " "в сохранения. Исправляет отсутствующие и/или не масштабированные текстуры/" "объекты при загрузке сохранений ценой дополнительного времени на загрузку/" "сохранение.

Если не уверены – оставьте включенным." #: Source/Core/Core/FreeLookManager.cpp:98 msgid "Increase" msgstr "Увеличить" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Increase Convergence" msgstr "Увеличить сведение" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Increase Depth" msgstr "Увеличить глубину" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Increase Emulation Speed" msgstr "Увеличить скорость эмуляции" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Increase IR" msgstr "Увеличить внутреннее разрешение" #: Source/Core/Core/HotkeyManager.cpp:182 msgid "Increase Selected State Slot" msgstr "" #: Source/Core/Core/FreeLookManager.cpp:107 msgid "Increase X" msgstr "Увеличить по X" #: Source/Core/Core/FreeLookManager.cpp:109 msgid "Increase Y" msgstr "Увеличить по Y" #: Source/Core/Core/FreeLookManager.cpp:113 msgid "Incremental Rotation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:41 msgid "Incremental Rotation (rad/sec)" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:188 msgid "Infinity Figure Creator" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:37 msgid "Infinity Manager" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:280 msgid "Infinity Object (*.bin);;" msgstr "" #. i18n: Refers to a setting controling the influence of accelerometer data. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48 msgid "" "Influence of accelerometer data on pitch and roll. Higher values will reduce " "drift at the cost of noise. Consider values between 1% and 3%." msgstr "" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 #: Source/Core/DolphinQt/ConvertDialog.cpp:101 msgid "Info" msgstr "Информация" #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/GameList/GameList.cpp:700 #: Source/Core/DolphinQt/GameList/GameList.cpp:762 #: Source/Core/DolphinQt/MenuBar.cpp:1240 #: Source/Core/DolphinQt/MenuBar.cpp:1479 msgid "Information" msgstr "Информация" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "Inhibit Screensaver During Emulation" msgstr "Запретить скринсейвер во время эмуляции" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275 #: Source/Core/DolphinQt/MenuBar.cpp:1263 #: Source/Core/DolphinQt/MenuBar.cpp:1321 #: Source/Core/DolphinQt/MenuBar.cpp:1590 #: Source/Core/DolphinQt/MenuBar.cpp:1615 msgid "Input" msgstr "Ввод" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "Сила ввода, требуемая для активации." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596 msgid "Insert &nop" msgstr "Вставить &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:219 msgid "Insert SD Card" msgstr "Вставить SD-карту" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 msgid "Inspected" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:319 msgid "Install" msgstr "Установить" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:153 msgid "Install Partition (%1)" msgstr "Установить раздел (%1)" #: Source/Core/DolphinQt/Updater.cpp:85 msgid "Install Update" msgstr "Установить обновление" #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Install WAD..." msgstr "Установить WAD..." #: Source/Core/DolphinQt/GameList/GameList.cpp:442 msgid "Install to the NAND" msgstr "Установить в NAND" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:155 msgid "Instr." msgstr "Инстр." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19 msgid "Instruction" msgstr "Инструкция" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101 msgid "Instruction Breakpoint" msgstr "Точка останова инструкции" #: Source/Core/DolphinQt/MenuBar.cpp:1713 msgid "Instruction:" msgstr "Инструкция:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59 msgid "Instruction: %1" msgstr "Инструкция: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:730 msgid "" "Instructions executed: %1\n" "Value contained in:\n" "Registers: %2\n" "Memory: %3" msgstr "" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141 msgid "Intensity" msgstr "Интенсивность" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Интерфейс" #: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151 #: Source/Core/Core/State.cpp:407 msgid "Internal LZO Error - compression failed" msgstr "Внутренняя ошибка LZO - ошибка сжатия" #: Source/Core/Core/NetPlayCommon.cpp:208 #: Source/Core/Core/NetPlayCommon.cpp:291 msgid "Internal LZO Error - decompression failed" msgstr "Внутренняя ошибка LZO - распаковка не удалась" #: Source/Core/Core/State.cpp:617 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n" "Try loading the state again" msgstr "" "Внутренняя ошибка LZO - ошибка распаковки ({0}) ({1}, {2}) \n" "Попробуйте загрузить сохранение повторно" #: Source/Core/Core/State.cpp:725 msgid "Internal LZO Error - lzo_init() failed" msgstr "Внутренняя ошибка LZO - ошибка в lzo_init()" #: Source/Core/Core/HotkeyManager.cpp:347 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:529 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27 msgid "Internal Resolution" msgstr "Внутреннее разрешение" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125 msgid "Internal Resolution:" msgstr "Внутреннее разрешение:" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:521 msgid "Internal error while generating AR code." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:28 msgid "Interpreter (slowest)" msgstr "Интерпретатор (самый медленный)" #: Source/Core/DolphinQt/MenuBar.cpp:823 msgid "Interpreter Core" msgstr "Ядро интерпретатора" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:689 msgid "Invalid Expression." msgstr "Некорректное выражение." #: Source/Core/UICommon/AutoUpdate.cpp:214 msgid "Invalid JSON received from auto-update service : {0}" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166 msgid "Invalid Mixed Code" msgstr "Неверный смешанный код" #: Source/Core/DolphinQt/MainWindow.cpp:304 msgid "Invalid Pack %1 provided: %2" msgstr "Некорректный набор %1 указан: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26 #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23 msgid "Invalid Player ID" msgstr "Некорректный ID игрока" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "Invalid RSO module address: %1" msgstr "Некорректный адрес модуля RSO: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:350 msgid "Invalid callstack" msgstr "Некорректный стэк вызовов" #: Source/Core/DolphinQt/GCMemcardManager.cpp:839 msgid "Invalid checksums." msgstr "Некорректные контрольные суммы." #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140 msgid "Invalid game." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1979 msgid "Invalid host" msgstr "Неверный хост-сервер" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256 msgid "Invalid input for the field \"%1\"" msgstr "Неверные входные данные для поля \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431 msgid "Invalid input provided" msgstr "Неверные входные данные" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457 msgid "Invalid literal." msgstr "Некорректный литерал." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:360 msgid "Invalid parameters given to search." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 msgid "Invalid password provided." msgstr "Предоставлен неверный пароль." #: Source/Core/Core/Movie.cpp:971 msgid "Invalid recording file" msgstr "Неверный файл записи" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:397 msgid "Invalid search parameters (no object selected)" msgstr "Неверные параметры поиска (не выбран объект)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:424 msgid "Invalid search string (couldn't convert to number)" msgstr "Неверная строка поиска (невозможно конвертировать в число)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:407 msgid "Invalid search string (only even string lengths supported)" msgstr "Неверная строка поиска (поддерживаются только строки чётной длины)" #: Source/Core/DolphinQt/Main.cpp:209 msgid "Invalid title ID." msgstr "Неверный ID продукта." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282 msgid "Invalid watch address: %1" msgstr "" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:176 msgid "Italian" msgstr "Итальянский" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Италия" #: Source/Core/DolphinQt/MenuBar.cpp:821 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:835 msgid "JIT Block Linking Off" msgstr "Отключить линковку блоков JIT" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:24 msgid "JIT Blocks" msgstr "Блоки JIT" #: Source/Core/DolphinQt/MenuBar.cpp:959 msgid "JIT Branch Off" msgstr "Отключить JIT Branch" #: Source/Core/DolphinQt/MenuBar.cpp:927 msgid "JIT FloatingPoint Off" msgstr "Отключить JIT для FloatingPoint" #: Source/Core/DolphinQt/MenuBar.cpp:935 msgid "JIT Integer Off" msgstr "Отключить JIT для Integer" #: Source/Core/DolphinQt/MenuBar.cpp:910 msgid "JIT LoadStore Floating Off" msgstr "Отключить JIT LoadStore Floating" #: Source/Core/DolphinQt/MenuBar.cpp:878 msgid "JIT LoadStore Off" msgstr "Отключить JIT LoadStore" #: Source/Core/DolphinQt/MenuBar.cpp:919 msgid "JIT LoadStore Paired Off" msgstr "Отключить JIT LoadStore Paired" #: Source/Core/DolphinQt/MenuBar.cpp:894 msgid "JIT LoadStore lXz Off" msgstr "Отключить JIT LoadStore lXz" #: Source/Core/DolphinQt/MenuBar.cpp:886 msgid "JIT LoadStore lbzx Off" msgstr "Отключить JIT LoadStore lbzx" #: Source/Core/DolphinQt/MenuBar.cpp:902 msgid "JIT LoadStore lwz Off" msgstr "Отключить JIT LoadStore lwz" #: Source/Core/DolphinQt/MenuBar.cpp:870 msgid "JIT Off (JIT Core)" msgstr "Отключить JIT (ядро JIT)" #: Source/Core/DolphinQt/MenuBar.cpp:943 msgid "JIT Paired Off" msgstr "Отключить JIT Paired" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "JIT-рекомпилятор для ARM64 (рекомендуется)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "JIT-рекомпилятор для x86-64 (рекомендуется)" #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "JIT Register Cache Off" msgstr "Отключить кэш регистров JIT" #: Source/Core/DolphinQt/MenuBar.cpp:951 msgid "JIT SystemRegisters Off" msgstr "Отключить JIT SystemRegisters" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:792 #: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:795 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT не смог найти кодовое пространство после очистки кэша. Такого не должно " "происходить. Пожалуйста, сообщите об этой ошибке в багтрекере. Dolphin " "завершит работу." #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:282 msgid "Japan" msgstr "Япония" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:171 msgid "Japanese" msgstr "Японский" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Японская (Shift-JIS)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:671 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295 msgid "Keep Running" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Keep Window on Top" msgstr "Держать окно поверх остальных" #. i18n: This label is followed by a dropdown where the user can select things like "is equal to" #. or "is less than or equal to", followed by another dropdown where the user can select "any #. value", "last value", or "this value:". These three UI elements are intended to form a sentence #. together. Because the UI elements can't be reordered by a translation, you may have to give #. up on the idea of having them form a sentence depending on the grammar of your target language. #: Source/Core/DolphinQt/CheatSearchWidget.cpp:179 msgid "Keep addresses where value in memory" msgstr "" #: Source/Core/Core/HW/GCKeyboard.cpp:20 msgid "Keyboard" msgstr "Клавиатура" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44 msgid "Keyboard Controller" msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Клавиши" #: Source/Core/UICommon/UICommon.cpp:545 msgid "KiB" msgstr "КиБ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292 msgid "Kick Player" msgstr "Исключить игрока" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:284 msgid "Korea" msgstr "Корея" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:180 msgid "Korean" msgstr "Корейский" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:71 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48 msgid "L" msgstr "L" #: Source/Core/DolphinQt/GBAWidget.cpp:392 msgid "L&oad ROM..." msgstr "" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:75 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240 msgid "L-Analog" msgstr "L-аналог" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "LR Save" msgstr "Сохр. LR" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Label" msgstr "Название" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:534 msgid "Last Value" msgstr "Посл. значение" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:87 msgid "Latency:" msgstr "Задержка:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:438 msgid "Latency: ~10 ms" msgstr "Задержка: ~10 мс" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:440 msgid "Latency: ~20 ms" msgstr "Задержка: ~20 мс" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:444 msgid "Latency: ~40 ms" msgstr "Задержка: ~40 мс" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:442 msgid "Latency: ~80 ms" msgstr "Задержка: ~80 мс" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:81 msgid "Launching these titles may also fix the issues." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25 msgid "Left" msgstr "Влево" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:93 msgid "Left Stick" msgstr "Левый стик" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166 msgid "Left Table" msgstr "Левый диск" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:19 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Левый клик - присвоить значение ИК.\n" "Правый клик - по центру." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:20 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Левый клик - присвоить значение стика.\n" "Правый клик - по центру." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:81 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Левый клик - считать ввод.\n" "Средний клик - очистить.\n" "Правый клик - дополнительные опции." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:85 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Левый/правый клик - настроить вывод.\n" "Средний клик - очистить." #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235 msgid "Levers" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "Лицензия" #. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339 msgid "Life" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53 msgid "Lift" msgstr "" #. i18n: Noun. This is used as a label for a control group that represents lights on controllers. #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239 msgid "Light" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Limit Chunked Upload Speed:" msgstr "Ограничить скорость закачки:" #: Source/Core/DolphinQt/MenuBar.cpp:656 msgid "List Columns" msgstr "Столбцы в списке" #: Source/Core/DolphinQt/MenuBar.cpp:619 msgid "List View" msgstr "В виде списка" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Listening" msgstr "Прослушивание" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:114 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:108 msgid "Load" msgstr "Загр." #: Source/Core/DolphinQt/MenuBar.cpp:993 msgid "Load &Bad Map File..." msgstr "Загрузить файл с &плохими картами..." #: Source/Core/DolphinQt/MenuBar.cpp:992 msgid "Load &Other Map File..." msgstr "Загрузить &другой файл с картой..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98 msgid "Load Custom Textures" msgstr "Загружать свои текстуры" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:118 msgid "Load File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:249 msgid "Load GameCube Main Menu" msgstr "Загрузить главное меню GameCube" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:145 msgid "Load Host's Save Data Only" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:356 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Load Last State" msgstr "Загрузить последнее сохранение" #: Source/Core/DolphinQt/Settings/PathPane.cpp:211 msgid "Load Path:" msgstr "Путь к загрузке:" #: Source/Core/Core/HotkeyManager.cpp:185 msgid "Load ROM" msgstr "Загрузить образ игры" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:120 msgid "Load Slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:181 #: Source/Core/Core/HotkeyManager.cpp:353 msgid "Load State" msgstr "Загрузить быстрое сохранение" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 1" msgstr "Загр. посл. быстрое сохранение 1" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 10" msgstr "Загр. посл. быстрое сохранение 10" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 2" msgstr "Загр. посл. быстрое сохранение 2" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 3" msgstr "Загр. посл. быстрое сохранение 3" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 4" msgstr "Загр. посл. быстрое сохранение 4" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 5" msgstr "Загр. посл. быстрое сохранение 5" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 6" msgstr "Загр. посл. быстрое сохранение 6" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 7" msgstr "Загр. посл. быстрое сохранение 7" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 8" msgstr "Загр. посл. быстрое сохранение 8" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 9" msgstr "Загр. посл. быстрое сохранение 9" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 1" msgstr "Быстрая загрузка 1" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 10" msgstr "Быстрая загрузка 10" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 2" msgstr "Быстрая загрузка 2" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 3" msgstr "Быстрая загрузка 3" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 4" msgstr "Быстрая загрузка 4" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 5" msgstr "Быстрая загрузка 5" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 6" msgstr "Быстрая загрузка 6" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 7" msgstr "Быстрая загрузка 7" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 8" msgstr "Быстрая загрузка 8" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 9" msgstr "Быстрая загрузка 9" #: Source/Core/DolphinQt/MenuBar.cpp:339 msgid "Load State from File" msgstr "Быстрая загрузка из файла" #: Source/Core/DolphinQt/MenuBar.cpp:340 msgid "Load State from Selected Slot" msgstr "Быстрая загрузка из выбранного слота" #: Source/Core/DolphinQt/MenuBar.cpp:341 msgid "Load State from Slot" msgstr "Быстрая загрузка из слота" #: Source/Core/DolphinQt/MenuBar.cpp:1032 msgid "Load Wii System Menu %1" msgstr "Загрузить системное меню Wii %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:150 msgid "Load and Write Host's Save Data" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load from Selected Slot" msgstr "Загрузить из выбранного слота" #: Source/Core/DolphinQt/MenuBar.cpp:395 msgid "Load from Slot %1 - %2" msgstr "Быстрая загрузка из слота %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1498 #: Source/Core/DolphinQt/MenuBar.cpp:1515 msgid "Load map file" msgstr "Загрузить файл с картой" #: Source/Core/DolphinQt/MenuBar.cpp:1031 msgid "Load vWii System Menu %1" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148 msgid "Load..." msgstr "Загрузить..." #: Source/Core/DolphinQt/MenuBar.cpp:1480 msgid "Loaded symbols from '%1'" msgstr "Загружены символы из '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:317 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Загружает свои текстуры из User/Load/Textures/<game_id>/ и User/Load/" "DynamicInputTextures/<game_id>/.

Если не " "уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335 msgid "" "Loads graphics mods from User/Load/GraphicsMods/." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525 msgid "Local" msgstr "Локальный адрес" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:193 msgid "Lock Mouse Cursor" msgstr "Захватывать курсор мыши" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97 msgid "Locked" msgstr "" #: Source/Core/DolphinQt/Config/LogWidget.cpp:34 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236 msgid "Log" msgstr "Лог" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22 msgid "Log Configuration" msgstr "Настройка логирования" #: Source/Core/DolphinQt/MenuBar.cpp:864 msgid "Log JIT Instruction Coverage" msgstr "Логировать покрытие инструкций JIT" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63 msgid "Log Render Time to File" msgstr "Записывать время рендеринга в файл" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Типы записей" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Вывод логов" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:55 msgid "Login" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:57 msgid "Login Failed" msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56 msgid "Logout" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" "Записывает время рендеринга каждого кадра в User/Logs/render_time.txt." "

Используйте при необходимости измерить быстродействие Dolphin." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123 msgid "Loop" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:974 msgid "Lost connection to NetPlay server..." msgstr "Соединение с сервером сетевой игры потеряно..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:200 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:425 msgid "Low" msgstr "Низкая" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:423 msgid "Lowest" msgstr "Самое низкое" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289 msgid "MORIBUND" msgstr "УМИРАЕТ" #: Source/Core/DolphinQt/GCMemcardManager.cpp:400 msgid "MadCatz Gameshark files" msgstr "Файлы Gameshark MadCatz" #. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:324 msgid "Magic" msgstr "" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29 msgid "Main Stick" msgstr "Основной стик" #: Source/Core/DolphinQt/GameList/GameList.cpp:985 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:221 #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Maker" msgstr "Создатель" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "Создатель:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:481 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Убирает туман, делая отдалённые объекты более видимыми и таким образом " "увеличивая общую детализацию.

Отключение тумана вызовет сбои в " "некоторых играх, полагающихся на правильную эмуляцию тумана." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Manage NAND" msgstr "Управлять NAND" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184 msgid "Manual Texture Sampling" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633 msgid "Mapping" msgstr "Порты" #: Source/Core/Core/HW/EXI/EXI_Device.h:97 msgid "Mask ROM" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:845 msgid "Match Found" msgstr "Найдено совпадение" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:956 msgid "Max Buffer:" msgstr "Максимальный буфер:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:924 msgid "Max buffer size changed to %1" msgstr "Максимальный размер буфера изменён на %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Maximum tilt angle." msgstr "Максимальный угол наклона." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:197 msgid "May cause slow down in Wii Menu and some games." msgstr "Может привести к замедлению в меню Wii и некоторых играх." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:203 msgid "Medium" msgstr "Среднее" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45 msgid "Memory" msgstr "Память" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119 msgid "Memory Breakpoint" msgstr "Точка останова в памяти" #: Source/Core/Core/HW/EXI/EXI_Device.h:96 msgid "Memory Card" msgstr "Карта памяти" #: Source/Core/DolphinQt/MenuBar.cpp:258 msgid "Memory Card Manager" msgstr "Менеджер карт памяти" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:108 msgid "Memory Card Path:" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:113 msgid "Memory Override" msgstr "Переопределение памяти" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:220 msgid "Memory breakpoint options" msgstr "Опции точек останова в памяти" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: вызван ClearBlock некорректного участка памяти ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: вызвано чтение некорректного участка памяти ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "MemoryCard: вызвана запись в некорректный участок памяти ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1715 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Слияние нового NAND с существующим перезапишет все текущие каналы и " "сохранения. Этот процесс необратим, поэтому рекомендуется иметь бэкапы обоих " "NAND. Вы уверены, что хотите продолжить?" #: Source/Core/UICommon/UICommon.cpp:545 msgid "MiB" msgstr "МиБ" #: Source/Core/Core/HW/EXI/EXI_Device.h:100 Source/Core/Core/HW/GCPadEmu.h:60 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:420 msgid "Microphone" msgstr "Микрофон" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151 msgid "Misc" msgstr "Разное" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:155 msgid "Misc Settings" msgstr "Разное" #: Source/Core/DolphinQt/GCMemcardManager.cpp:842 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Расхождение между количеством свободных блоков в заголовке и количеством " "неиспользованных блоков." #: Source/Core/DolphinQt/GCMemcardManager.cpp:845 msgid "Mismatch between internal data structures." msgstr "Расхождение во внутренних структурах данных." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1100 msgid "" "Mismatched ROMs\n" "Selected: {0}\n" "- Title: {1}\n" "- Hash: {2:02X}\n" "Expected:\n" "- Title: {3}\n" "- Hash: {4:02X}" msgstr "" "Несовпадающие образы\n" "Выбрано: {0}\n" "- Название: {1}\n" "- Хэш: {2:02X}\n" "Ожидание:\n" "- Название: {3}\n" "- Хэш: {4:02X}" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Modifier" msgstr "Модиф." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Модифицирует текстуры так, чтобы на них отображался формат, в котором они " "были закодированы.

Иногда требуется сброс эмуляции." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/MenuBar.cpp:1290 #: Source/Core/DolphinQt/MenuBar.cpp:1439 msgid "Modules found: %1" msgstr "Найдено модулей: %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:184 msgid "Mono" msgstr "Моно" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "Моноскопические тени" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Monospaced Font" msgstr "Моноширный шрифт" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431 msgid "Motion Input" msgstr "Данные движения" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "Motion Simulation" msgstr "Симуляция движения" #: Source/Core/Core/HW/GCPadEmu.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Motor" msgstr "Мотор" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175 msgid "Mouse Cursor Visibility" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:181 msgid "" "Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:186 msgid "Mouse Cursor will always be visible." msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:184 msgid "Mouse Cursor will never be visible while a game is running." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22 msgid "Move" msgstr "Перемещение" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23 msgid "Movie" msgstr "Ролик" #: Source/Core/Core/Movie.cpp:1006 msgid "" "Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. " "The movie will likely not sync!" msgstr "" #. i18n: Controller input values are multiplied by this percentage value. #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:323 msgid "Multiplier" msgstr "" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "&Нет для всех" #: Source/Core/DolphinQt/MenuBar.cpp:1140 #: Source/Core/DolphinQt/MenuBar.cpp:1149 #: Source/Core/DolphinQt/MenuBar.cpp:1153 #: Source/Core/DolphinQt/NANDRepairDialog.cpp:29 msgid "NAND Check" msgstr "Проверка NAND" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:29 msgid "NKit Warning" msgstr "Предупреждение NKit" #: Source/Core/DolphinQt/MenuBar.cpp:251 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64 msgid "NTSC-J (ARIB TR-B9)" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64 msgid "NTSC-M (SMPTE 170M)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:41 msgid "" "NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the " "two were necessarily followed by games or TVs. 2.35 is a good generic value " "for all regions.
If a game allows you to chose a gamma value, match it " "here." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:253 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "Имя" #: Source/Core/DolphinQt/GameList/GameList.cpp:1104 msgid "Name for a new tag:" msgstr "Название новой метки:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1116 msgid "Name of the tag to remove:" msgstr "Название удаляемой метки:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 msgid "Name of your session shown in the server browser" msgstr "Имя вашей сессии для отображения в списке серверов" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:108 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Name:" msgstr "Имя:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65 msgid "Native (640x528)" msgstr "Родное (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:398 #: Source/Core/DolphinQt/GCMemcardManager.cpp:405 msgid "Native GCI File" msgstr "Стандартный файл GCI" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98 msgid "NetPlay" msgstr "Сетевая игра" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "Просмотр сессий сетевой игры" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "Настройка сетевой игры" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Нидерландский" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152 msgid "" "Netplay will start using the Host's save data, and any save data created or " "modified during the Netplay session will remain in the Host's local saves." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147 msgid "" "Netplay will start using the Host's save data, but any save data created or " "modified during the Netplay session will be discarded at the end of the " "session." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "" "Netplay will start without any save data, and any created save data will be " "discarded at the end of the Netplay session." msgstr "" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:181 msgid "Network" msgstr "Сеть" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:384 msgid "Network dump format:" msgstr "Формат дампа сети:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182 msgid "Never" msgstr "Никогда" #: Source/Core/DolphinQt/Updater.cpp:83 msgid "Never Auto-Update" msgstr "Запретить автообновление" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101 msgid "New" msgstr "Новая" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28 msgid "New Breakpoint" msgstr "Новая точка останова" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123 msgid "New Search" msgstr "Новый поиск" #: Source/Core/DolphinQt/GameList/GameList.cpp:514 msgid "New Tag..." msgstr "Новая метка..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372 msgid "New identity generated." msgstr "Новый ID сгенерирован." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35 msgid "New instruction:" msgstr "Новая инструкция:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1104 msgid "New tag" msgstr "Новая метка" #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Next Game Profile" msgstr "Следующий игровой профиль" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87 msgid "Next Match" msgstr "Следующее совпадение" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Next Profile" msgstr "Следующий профиль" #: Source/Core/Core/NetPlayClient.cpp:293 msgid "Nickname is too long." msgstr "Ник очень длинный." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Nickname:" msgstr "Ник:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "Нет" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Адаптеров не обнаружено" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204 msgid "No Alignment" msgstr "" #: Source/Core/Core/Config/MainSettings.h:17 msgid "No Audio Output" msgstr "Нет вывода звука" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:217 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:187 msgid "No Compression" msgstr "Без сжатия" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:857 msgid "No Match" msgstr "Нет совпадений" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "No Save Data" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:542 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:559 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:574 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:732 msgid "No description available" msgstr "Нет описания" #: Source/Core/DolphinQt/GCMemcardManager.cpp:851 msgid "No errors." msgstr "Ошибок нет." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 msgid "No extension selected." msgstr "Не выбрано расширение." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:329 msgid "No file loaded / recorded." msgstr "Файл не загружен / записан." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:357 msgid "No game is running." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:163 msgid "No game running." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1140 msgid "No issues have been detected." msgstr "Проблем не обнаружено." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650 msgid "No matching game was found" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:96 msgid "No paths found in the M3U file \"{0}\"" msgstr "В файле M3U \"{0}\" не найдены пути" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:400 msgid "No possible functions left. Reset." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:1423 msgid "No problems were found." msgstr "Проблем не обнаружено." #: Source/Core/DiscIO/VolumeVerifier.cpp:1417 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Проблем не обнаружено. Это не гарантирует, что дамп качественный, но " "поскольку в продуктах для Wii содержится много проверочных данных, это " "означает, что с большой вероятностью не будет проблем, которые повлияют на " "эмуляцию." #: Source/Core/InputCommon/InputConfig.cpp:78 msgid "No profiles found for game setting '{0}'" msgstr "Профили для игровой настройки '{0}' не найдены" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143 msgid "No recording loaded." msgstr "Запись не загружена." #: Source/Core/DolphinQt/GameList/GameList.cpp:700 #: Source/Core/DolphinQt/GameList/GameList.cpp:762 msgid "No save data found." msgstr "Данные сохранений не найдены." #: Source/Core/Core/State.cpp:817 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Не найден undo.dtm, выполнено прерывание отмены загрузки быстрого сохранения " "для предотвращения рассинхронизации ролика" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:34 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:284 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:423 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:111 #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:129 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:82 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:749 msgid "None" msgstr "Отсутствует" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "North America" msgstr "Северная Америка" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "Not Set" msgstr "Не установлено" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:470 msgid "Not all players have the game. Do you really want to start?" msgstr "Не у всех игроков есть игра. Вы действительно хотите начать?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:528 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "Недостаточно свободных блоков на выбранной карте памяти. Требуется свободных " "блоков: не менее %n." #: Source/Core/DolphinQt/GCMemcardManager.cpp:521 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "Недостаточно свободных файлов на выбранной карте памяти. Требуется свободных " "файлов: не менее %n." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650 msgid "Not found" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:27 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Прим.: данные движений могут потребовать сконфигурировать альт. источники " "ввода перед использованием." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83 msgid "Notes:" msgstr "Примечания: " #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41 msgid "Nothing to configure" msgstr "Настраивать нечего" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45 msgid "Notice" msgstr "Уведомление" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:87 msgid "Null" msgstr "Пустой" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89 msgid "NumExec" msgstr "Кол-во запусков" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155 msgid "Number of shakes per second." msgstr "Количество встрясок в секунду." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27 msgid "Nunchuk" msgstr "Нунчак" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:184 msgid "Nunchuk Accelerometer" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:277 msgid "Nunchuk Buttons" msgstr "Кнопки нунчака" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:89 msgid "Nunchuk Stick" msgstr "Стик нунчака" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:638 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:57 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176 msgid "Object %1" msgstr "Объект %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90 msgid "Object Range" msgstr "Диапазон обьектов" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Oceania" msgstr "Океания" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167 msgid "Off" msgstr "Выкл" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Offset" msgstr "Смещение" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 msgid "On" msgstr "Вкл" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179 msgid "On Movement" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:370 msgid "" "On backends that support both using the geometry shader and the vertex " "shader for expanding points and lines, selects the vertex shader for the " "job. May affect performance.

%1" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:589 msgid "Online &Documentation" msgstr "Онлайн-&документация" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:47 msgid "Only Show Collection" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1615 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Добавлять только символы с префиксом:\n" "(Пусто - все символы)" #: Source/Core/DolphinQt/MenuBar.cpp:1590 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Экспортировать символы с префиксом:\n" "(Пусто - все символы)" #: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:115 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Открыть" #: Source/Core/DolphinQt/GameList/GameList.cpp:480 msgid "Open &Containing Folder" msgstr "Открыть &папку с образом" #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "Open &User Folder" msgstr "" #: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:65 #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "Открыть папку..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218 msgid "Open FIFO log" msgstr "Открыть лог FIFO" #: Source/Core/DolphinQt/GameList/GameList.cpp:476 msgid "Open GameCube &Save Folder" msgstr "Открыть папку с &сохранениями GameCube" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60 msgid "Open Riivolution XML..." msgstr "Открыть XML Riivolution..." #: Source/Core/DolphinQt/GameList/GameList.cpp:469 msgid "Open Wii &Save Folder" msgstr "Открыть папку с &сохранениями Wii" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381 msgid "Open dump folder" msgstr "Открыть папку с дампами" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 msgid "Open in External Editor" msgstr "Открыть в стороннем редакторе" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: ошибка создания контекста для устройства {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: не найдено устройств вывода звука" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: ошибка открытия устройства {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:74 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:72 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260 msgid "Operators" msgstr "Операторы" #: Source/Core/Core/HW/GCPadEmu.h:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:83 #: Source/Core/DolphinQt/GBAWidget.cpp:429 msgid "Options" msgstr "Опции" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53 msgid "Orange" msgstr "Оранжевая" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Orbital" msgstr "По орбите" #: Source/Core/Core/FreeLookManager.cpp:101 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:347 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:357 msgid "Other" msgstr "Прочие" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:157 msgid "Other Partition (%1)" msgstr "Другой раздел (%1)" #: Source/Core/Core/HotkeyManager.cpp:357 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25 msgid "Other State Hotkeys" msgstr "Другие горячие клавиши" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458 msgid "Other State Management" msgstr "Другое управление сохранениями" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213 msgid "Other game..." msgstr "Другой игры..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:690 msgid "Overwritten" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:747 msgid "P&lay Input Recording..." msgstr "&Проиграть записанный ввод..." #: Source/Core/DolphinQt/MenuBar.cpp:256 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:65 msgid "PAL (EBU)" msgstr "" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:425 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147 msgid "PNG Compression Level" msgstr "Уровень сжатия PNG" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146 msgid "PNG Compression Level:" msgstr "Уровень сжатия PNG:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "Файл изображения PNG (*.png);; Все файлы (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82 msgid "PPC Size" msgstr "Размер PPC" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594 msgid "PPC vs Host" msgstr "PPC и Хост" #: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17 msgid "Pad" msgstr "Геймпад" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80 msgid "Pads" msgstr "Мембраны" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:156 msgid "Parameters" msgstr "Параметры" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:210 msgid "Parse as Hex" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236 msgid "Parsing Error" msgstr "Ошибка разбора" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168 msgid "Passive" msgstr "Пассивный" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:104 msgid "Passthrough a Bluetooth adapter" msgstr "Пробрасывать Bluetooth-адаптер" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:52 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password" msgstr "Пароль" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password for joining your game (leave empty for none)" msgstr "Пароль для присоединения к вашей игре (можно оставить пустым)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "Пароль?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40 msgid "Patch Editor" msgstr "Редактор патчей" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63 msgid "Patch name" msgstr "Название патча" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62 msgid "Patches" msgstr "Патчи" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "Путь:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:27 msgid "Paths" msgstr "Пути" #: Source/Core/DolphinQt/ToolBar.cpp:158 msgid "Pause" msgstr "Пауза" #: Source/Core/DolphinQt/MenuBar.cpp:767 msgid "Pause at End of Movie" msgstr "Пауза в конце ролика" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Pause on Focus Loss" msgstr "Пауза при потере фокуса" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "Pause on Panic" msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73 msgid "" "Pauses the emulation if a Read/Write or Unknown Instruction panic occurs.\n" "Enabling will affect performance.\n" "The performance impact is the same as having Enable MMU on." msgstr "" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40 msgid "Peak angular velocity (measured in turns per second)." msgstr "Пиковая угловая скорость (в поворотах в секунду)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55 msgid "Peak velocity of movements to neutral position." msgstr "Пиковая скорость движения в исходную позицию." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46 msgid "Peak velocity of outward swing movements." msgstr "Пиковая скорость взмаха." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112 msgid "Per-Pixel Lighting" msgstr "Попискельное освещение" #: Source/Core/DolphinQt/MenuBar.cpp:276 msgid "Perform Online System Update" msgstr "Обновить систему через интернет" #: Source/Core/DolphinQt/GameList/GameList.cpp:430 msgid "Perform System Update" msgstr "Выполнить обновление системы" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 msgid "Performance Sample Window (ms)" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Performance Sample Window (ms):" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49 msgid "Performance Statistics" msgstr "" #. i18n: One of the options shown below "Address Space". "Physical" is the address space that #. reflects how devices (e.g. RAM) is physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:174 msgid "Physical" msgstr "Физическое" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:123 msgid "Physical address space" msgstr "" #: Source/Core/UICommon/UICommon.cpp:546 msgid "PiB" msgstr "ПиБ" #: Source/Core/DolphinQt/MenuBar.cpp:1195 msgid "Pick a debug font" msgstr "Выбрать шрифт для отладки" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633 msgid "Ping" msgstr "Пинг" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Down" msgstr "Тангаж вниз" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29 msgid "Pitch Up" msgstr "Тангаж вверх" #: Source/Core/DolphinQt/GameList/GameList.cpp:981 #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Platform" msgstr "Платформа" #: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165 msgid "Play" msgstr "Запуск" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165 msgid "Play / Record" msgstr "Проигрывание / запись" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Play Recording" msgstr "Проиграть записанное" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:78 msgid "Play Set/Power Disc" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120 msgid "Playback Options" msgstr "Параметры просмотра" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633 msgid "Player" msgstr "Игрок" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:80 msgid "Player One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:82 msgid "Player One Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84 msgid "Player One Ability Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86 msgid "Player Two" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88 msgid "Player Two Ability One" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90 msgid "Player Two Ability Two" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:287 msgid "Players" msgstr "Игроки" #. i18n: Please leave SyncOnSkipIdle and True untranslated. #. The user needs to enter these terms as-is in an INI file. #: Source/Core/VideoCommon/CommandProcessor.cpp:717 msgid "" "Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently " "disabled, which makes this problem very likely to happen." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:164 msgid "" "Please start a game before starting a search with standard memory regions." msgstr "" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 msgid "Point" msgstr "Направление" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66 msgid "Port %1" msgstr "Порт %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218 msgid "Port %1 ROM:" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Port:" msgstr "Порт:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:163 msgid "Portal Slots" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:967 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Обнаружена возможная рассинхронизация: %1, вероятно, рассинхронизовался на " "кадре %2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:540 msgid "Post-Processing Effect" msgstr "Эффект пост-обработки" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:141 msgid "Post-Processing Effect:" msgstr "Эффект пост-обработки:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44 msgid "Post-Processing Shader Configuration" msgstr "Конфигурация шейдеров пост-обработки" #. i18n: VS is short for vertex shaders. #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161 msgid "Prefer VS for Point/Line Expansion" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100 msgid "Prefetch Custom Textures" msgstr "Предзагружать свои текстуры" #: Source/Core/Core/Movie.cpp:1217 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Преждевременный конец ролика в PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1333 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Преждевременный конец ролика в PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1307 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Преждевременный конец ролика в PlayWiimote. {0} > {1}" #: Source/Core/DolphinQt/WiiUpdate.cpp:96 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Подготовка к обновлению...\n" "Это может занять некоторое время." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89 msgid "Presets" msgstr "Предустановки" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Press Sync Button" msgstr "Кнопка синхронизации" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52 msgid "Pressure" msgstr "Давление" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:242 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Предотвращает подтормаживания при компиляции шейдеров путём пропуска " "отрисовки ожидаемых объектов. Поможет в тех случаях, когда не работают " "убершейдеры, но появятся графические искажения и неработающие эффекты. Не " "рекомендуется.

Используйте тогда, когда другие " "настройки не дают хороших результатов." #: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96 #: Source/Core/Core/HotkeyManager.cpp:100 #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Previous Game Profile" msgstr "Предыдущий игровой профиль" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88 msgid "Previous Match" msgstr "Предыдущее совпадение" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Previous Profile" msgstr "Предыдущий профиль" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:617 msgid "Primitive %1" msgstr "Примитив %1" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private" msgstr "Частные" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private and Public" msgstr "Частные и открытые" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Problem" msgstr "Проблема" #: Source/Core/DiscIO/VolumeVerifier.cpp:1448 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Обнаружены проблемы с высокой критичностью. Скорее всего, игра вообще не " "будет работать." #: Source/Core/DiscIO/VolumeVerifier.cpp:1437 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Обнаружены проблемы с низкой критичностью. Вероятно, они не помешают запуску " "игры." #: Source/Core/DiscIO/VolumeVerifier.cpp:1443 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Обнаружены проблемы со средней критичностью. Вся игра или её фрагменты могут " "работать некорректно." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:128 msgid "Profile" msgstr "Профиль" #: Source/Core/Core/HotkeyManager.cpp:339 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24 msgid "Program Counter" msgstr "Счётчик команд" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:344 #: Source/Core/DolphinQt/ConvertDialog.cpp:434 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:284 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:308 msgid "Progress" msgstr "Ход выполнения" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Public" msgstr "Открытые" #: Source/Core/DolphinQt/MenuBar.cpp:514 msgid "Purge Game List Cache" msgstr "Очистить кэш списка игр" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:712 msgid "Put IPL ROMs in User/GC/." msgstr "" #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "LTR" #: Source/Core/Core/NetPlayClient.cpp:1600 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Не удаётся включить Quality of Service (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1596 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) успешно включен." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" "Качество декодера DPLII. С увеличением качества возрастает задержка аудио." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/ConvertDialog.cpp:452 #: Source/Core/DolphinQt/GCMemcardManager.cpp:660 #: Source/Core/DolphinQt/MainWindow.cpp:1714 msgid "Question" msgstr "Вопрос" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 msgid "Quit" msgstr "Выход" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.h:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.h:77 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242 msgid "R-Analog" msgstr "R-аналог" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280 msgid "READY" msgstr "ГОТОВ" #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "RSO Modules" msgstr "Модули RSO" #: Source/Core/DolphinQt/MenuBar.cpp:1258 msgid "RSO auto-detection" msgstr "Автообнаружение RSO" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283 msgid "RUNNING" msgstr "РАБОТАЕТ" #: Source/Core/DolphinQt/ConvertDialog.cpp:356 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ образы GC/Wii (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127 msgid "Range" msgstr "Диапазон" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75 msgid "Range End: " msgstr "Конец диапазона: " #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73 msgid "Range Start: " msgstr "Начало диапазона: " #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:598 msgid "Re&place instruction" msgstr "За&менить инструкцию" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134 msgid "Read" msgstr "Чтение" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:227 msgid "Read and write" msgstr "Чтение и запись" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:231 msgid "Read only" msgstr "Только для чтения" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138 msgid "Read or Write" msgstr "Чтение или запись" #: Source/Core/Core/HotkeyManager.cpp:58 msgid "Read-Only Mode" msgstr "Режим \"Только для чтения\"" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112 msgid "Real Balance Board" msgstr "Настоящая Balance Board" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141 msgid "Real Wii Remote" msgstr "Настоящий Wii Remote" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:387 msgid "Received invalid Wii Remote data from Netplay." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29 msgid "Recenter" msgstr "Центровка" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150 msgid "Record" msgstr "Запись" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227 msgid "Record Inputs" msgstr "Записывать ввод" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147 msgid "Recording" msgstr "Запись" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132 msgid "Recording Options" msgstr "Опции записи" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325 msgid "Recording..." msgstr "Запись..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Red" msgstr "Красная" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Red Left" msgstr "Красная слева" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Red Right" msgstr "Красная справа" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:444 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Уменьшает ступенчатость при растеризации 3D-графики, что делает края " "объектов более плавными. Увеличивает нагрузку на ГП и иногда вызывает " "проблемы с графикой.

SSAA значительно более требовательно по " "сравнению с MSAA, но выполняет сглаживание геометрии наивысшего качества, " "применяя сглаживание также к освещению, шейдерным эффектам и текстурам." "

Если не уверены – выберите Отсутствует." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:86 msgid "Redump.org Status:" msgstr "Статус на Redump.org:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:106 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:99 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:116 msgid "Refresh" msgstr "Обновить" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:221 msgid "Refresh Current Values" msgstr "Обновить значения" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Refresh Game List" msgstr "Обновить список игр" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:407 msgid "Refresh failed. Please run the game for a bit and try again." msgstr "" "Обновление не удалось. Пожалуйста, запустите игру на некоторое время и " "попробуйте снова." #: Source/Core/DolphinQt/CheatSearchWidget.cpp:421 msgid "Refreshed current values." msgstr "Текущие значения обновлены." #: Source/Core/DolphinQt/GameList/GameList.cpp:278 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Обновление..." #: Source/Core/DolphinQt/GameList/GameList.cpp:989 #: Source/Core/DolphinQt/MenuBar.cpp:648 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Регион" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Region:" msgstr "Регион:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:26 msgid "Registers" msgstr "Регистры" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62 msgid "Relative Input" msgstr "Относительный ввод" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Relative Input Hold" msgstr "Удерж. относ. ввод" #: Source/Core/DolphinQt/Updater.cpp:84 msgid "Remind Me Later" msgstr "Напомнить позже" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:142 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:329 msgid "Remove" msgstr "Удалить" #: Source/Core/DolphinQt/GCMemcardManager.cpp:668 #: Source/Core/DolphinQt/GCMemcardManager.cpp:675 msgid "Remove Failed" msgstr "Не удалось удалить" #: Source/Core/DolphinQt/ConvertDialog.cpp:75 msgid "Remove Junk Data (Irreversible):" msgstr "Удалить мусорные данные (безвозвратно):" #: Source/Core/DolphinQt/GameList/GameList.cpp:515 msgid "Remove Tag..." msgstr "Удалить метку..." #: Source/Core/DolphinQt/GameList/GameList.cpp:1116 msgid "Remove tag" msgstr "Удалить метку" #: Source/Core/DolphinQt/ConvertDialog.cpp:302 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "Удаление ненужных данных не экономит место при конвертации в ISO (если, " "конечно, вы впоследствии не запакуете данный образ в архив вроде ZIP). Вы " "всё равно хотите продолжить?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:919 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:954 msgid "Rename symbol" msgstr "Переименовать символ" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:163 msgid "Render Window" msgstr "Окно отрисовки" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91 msgid "Render to Main Window" msgstr "Выводить изображение в главное окно" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Отрисовывает только каркас моделей.

Если не уверены " "– оставьте выключенным." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Отчёт: GCIFolder пишет в невыделенный блок {0:#x}" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23 msgid "Request to Join Your Party" msgstr "Запрос на присоединение к вашей группе" #: Source/Core/Core/FreeLookManager.cpp:99 #: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Сбросить" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:215 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:92 msgid "Reset All" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:563 msgid "Reset Ignore Panic Handler" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:223 msgid "Reset Results" msgstr "Сброс результатов" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server" msgstr "Сбросить промежуточный сервер" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server to %1:%2" msgstr "Сбросить промежуточный сервер на %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "Сбросить настройки обхода" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:314 msgid "Reset Values" msgstr "Сбросить значения" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Reset View" msgstr "Сбросить поле" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109 msgid "Reset all saved Wii Remote pairings" msgstr "Сбросить все сопряжения Wii Remote" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Менеджер наборов ресурсов" #: Source/Core/DolphinQt/Settings/PathPane.cpp:222 msgid "Resource Pack Path:" msgstr "Путь к наборам ресурсов:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:321 msgid "Restart Required" msgstr "Требуется перезапуск" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "По умолчанию" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:600 msgid "Restore instruction" msgstr "Восстановить инструкцию" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:739 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Повтор" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51 msgid "Return Speed" msgstr "Скорость возврата" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:633 msgid "Revision" msgstr "Ревизия" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "Ревизия: %1" #: Source/Core/Core/FreeLookManager.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:216 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26 msgid "Right" msgstr "Вправо" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:97 msgid "Right Stick" msgstr "Правый стик" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171 msgid "Right Table" msgstr "Правый диск" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121 msgid "Riivolution XML files" msgstr "" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224 msgid "Rim" msgstr "Обод" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32 msgid "Rocker Down" msgstr "Качелька вниз" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Up" msgstr "Качелька вверх" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Roll Left" msgstr "Крен влево" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Right" msgstr "Крен вправо" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:519 msgid "Room ID" msgstr "ID комнаты" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:467 msgid "Rotation" msgstr "Поворот" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63 msgid "Rotation applied at extremities of swing." msgstr "Вращение, применяемое на краях взмаха." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:283 msgid "" "Rounds 2D vertices to whole pixels and rounds the viewport size to a whole " "number.

Fixes graphical problems in some games at higher internal " "resolutions. This setting has no effect when native internal resolution is " "used.

If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:59 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65 msgid "Rumble" msgstr "Вибрация" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:591 msgid "Run &To Here" msgstr "Запуск &до сюда" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:203 msgid "Run GBA Cores in Dedicated Threads" msgstr "Запускать ядра GBA в выделенных потоках" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:670 msgid "Run until" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:625 msgid "Run until (ignoring breakpoints)" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:177 msgid "Run until hit (ignoring breakpoints)" msgstr "" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Россия" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:221 msgid "SD Card" msgstr "SD-карты" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:266 msgid "SD Card File Size:" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:506 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "Образ SD-карты (*.raw);;Все файлы (*)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:233 msgid "SD Card Path:" msgstr "Путь к SD-карте:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:213 msgid "SD Card Settings" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168 msgid "SD Root:" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:255 msgid "SD Sync Folder:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:100 msgid "SDR Display Custom Gamma" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:94 msgid "SDR Display Gamma sRGB" msgstr "" #: Source/Core/Core/HW/GBAPadEmu.h:43 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42 msgid "SELECT" msgstr "SELECT" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43 msgid "SHA1 Digest" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347 msgid "SSL context" msgstr "Контекст SSL" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GBAPadEmu.h:44 Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:997 msgid "Sa&ve Code" msgstr "Со&хранить код" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "Sa&ve State" msgstr "Быстрое &сохранение" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71 msgid "Safe" msgstr "Безопасное" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:115 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Сохр." #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Сохранить все" #: Source/Core/DolphinQt/GameList/GameList.cpp:575 #: Source/Core/DolphinQt/GameList/GameList.cpp:580 #: Source/Core/DolphinQt/MenuBar.cpp:1130 msgid "Save Export" msgstr "Экспортировать сохранение" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229 msgid "Save FIFO log" msgstr "Сохранить лог FIFO" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Save File to" msgstr "Сохранить файл в" #. i18n: Noun (i.e. the data saved by the game) #: Source/Core/DolphinQt/GBAWidget.cpp:409 msgid "Save Game" msgstr "" #: Source/Core/DolphinQt/GBAWidget.cpp:245 msgid "Save Game Files (*.sav);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1088 #: Source/Core/DolphinQt/MenuBar.cpp:1097 #: Source/Core/DolphinQt/MenuBar.cpp:1100 #: Source/Core/DolphinQt/MenuBar.cpp:1106 #: Source/Core/DolphinQt/MenuBar.cpp:1113 msgid "Save Import" msgstr "Импортировать сохранение" #: Source/Core/Core/HotkeyManager.cpp:177 msgid "Save Oldest State" msgstr "Сохранить самое старое сохранение" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:325 msgid "Save Preset" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1843 msgid "Save Recording File As" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:354 #: Source/Core/DolphinQt/GBAWidget.cpp:417 msgid "Save State" msgstr "Быстрое сохранение" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 1" msgstr "Быстрое сохранение 1" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 10" msgstr "Быстрое сохранение 10" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 2" msgstr "Быстрое сохранение 2" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 3" msgstr "Быстрое сохранение 3" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 4" msgstr "Быстрое сохранение 4" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 5" msgstr "Быстрое сохранение 5" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 6" msgstr "Быстрое сохранение 6" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 7" msgstr "Быстрое сохранение 7" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 8" msgstr "Быстрое сохранение 8" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 9" msgstr "Быстрое сохранение 9" #: Source/Core/DolphinQt/MenuBar.cpp:355 msgid "Save State to File" msgstr "Быстрое сохранение в файл" #: Source/Core/DolphinQt/MenuBar.cpp:357 msgid "Save State to Oldest Slot" msgstr "Быстрое сохранение в старый слот" #: Source/Core/DolphinQt/MenuBar.cpp:356 msgid "Save State to Selected Slot" msgstr "Быстрое сохранение в выбранный слот" #: Source/Core/DolphinQt/MenuBar.cpp:358 msgid "Save State to Slot" msgstr "Быстрое сохранение в слот" #: Source/Core/DolphinQt/MenuBar.cpp:994 msgid "Save Symbol Map &As..." msgstr "Сохранить карту символов &как..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108 msgid "Save Texture Cache to State" msgstr "Хранить кэш текстур в сохранении" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457 msgid "Save and Load State" msgstr "Быстрые сохранение и загрузка" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63 msgid "Save as Preset..." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "Сохранить как..." #: Source/Core/DolphinQt/MenuBar.cpp:1673 msgid "Save combined output file as" msgstr "Сохранить объединённый файл как" #: Source/Core/DolphinQt/MenuBar.cpp:1089 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Сохранение для данного продукта уже существует в NAND. Рекомендуется сделать " "резервную копию текущих файлов сохранения перед тем, как они будут " "перезаписаны.\n" "Перезаписать сейчас?" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:224 msgid "Save in Same Directory as the ROM" msgstr "Сохранение в той же папке, где и образ" #: Source/Core/DolphinQt/MenuBar.cpp:1533 msgid "Save map file" msgstr "Сохранить файл с картой" #: Source/Core/DolphinQt/MenuBar.cpp:1593 msgid "Save signature file" msgstr "Сохранить файл сигнатуры" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save to Selected Slot" msgstr "Сохранить в выбранный слот" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Save to Slot %1 - %2" msgstr "Сохранить в слот %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149 msgid "Save..." msgstr "Сохранить..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:216 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Сохранённые сопряжения Wii Remote могут быть сброшены только при запущенной " "игре для Wii." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:230 msgid "Saves:" msgstr "Сохранения:" #: Source/Core/Core/Movie.cpp:1046 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "Быстрое сохранение ролика {0} повреждено, остановка записи ролика..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:110 msgid "Scaled EFB Copy" msgstr "Увеличенная копия EFB" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:300 msgid "Scan succeeded." msgstr "Сканирование успешно завершено." #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "ScrShot" msgstr "Скриншот" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86 #: Source/Core/DolphinQt/MenuBar.cpp:522 Source/Core/DolphinQt/MenuBar.cpp:524 msgid "Search" msgstr "Поиск" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:110 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Search Address" msgstr "Найти адрес" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84 msgid "Search Current Object" msgstr "Искать текущий объект" #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 msgid "Search Subfolders" msgstr "Искать в подпапках" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:219 msgid "Search and Filter" msgstr "Поиск и фильтрация" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:364 msgid "" "Search currently not possible in virtual address space. Please run the game " "for a bit and try again." msgstr "" "Поиск в виртуальном адресном пространстве пока невозможен. Пожалуйста, " "запустите игру на некоторое время и попробуйте снова." #: Source/Core/DolphinQt/MenuBar.cpp:866 msgid "Search for an Instruction" msgstr "Найти инструкцию" #: Source/Core/DolphinQt/SearchBar.cpp:29 msgid "Search games..." msgstr "Искать игры..." #: Source/Core/DolphinQt/MenuBar.cpp:1713 msgid "Search instruction" msgstr "Поиск инструкции" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:236 msgid "Search:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "Раздел, в котором содержатся все чит-коды Action Replay." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "Раздел, в котором содержатся все чит-коды Gecko." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "Раздел, в котором содержатся все настройки, связанные с графикой." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" "Раздел, в котором содержится большинство настроек, связанных с ЦП и " "оборудованием." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:408 msgid "Security options" msgstr "Настройки безопасности" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242 msgid "Select" msgstr "Выбрать" #: Source/Core/DolphinQt/Settings/PathPane.cpp:71 msgid "Select Dump Path" msgstr "Выберите путь к дампам" #: Source/Core/DolphinQt/GameList/GameList.cpp:555 #: Source/Core/DolphinQt/MenuBar.cpp:1124 msgid "Select Export Directory" msgstr "Выберите папку для экспорта" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:137 msgid "Select Figure File" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:653 msgid "Select GBA BIOS" msgstr "Выбрать BIOS GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:801 msgid "Select GBA ROM" msgstr "Выбрать образ игры GBA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:682 msgid "Select GBA Saves Path" msgstr "Выберите путь к файлам сохранений GBA" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21 msgid "Select Last State" msgstr "Выбрать последнее сохранение" #: Source/Core/DolphinQt/Settings/PathPane.cpp:82 msgid "Select Load Path" msgstr "Выберите путь к загрузке" #: Source/Core/DolphinQt/Settings/PathPane.cpp:93 msgid "Select Resource Pack Path" msgstr "Выберите путь к наборам ресурсов" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120 msgid "Select Riivolution XML file" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:410 msgid "Select Skylander Collection" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:481 msgid "Select Skylander File" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:397 msgid "Select Slot %1 - %2" msgstr "Выбрать слот %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:355 msgid "Select State" msgstr "Выбор сохранения" #: Source/Core/DolphinQt/MenuBar.cpp:371 msgid "Select State Slot" msgstr "Выбрать слот сохранения" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 1" msgstr "Выбрать слот сохранения 1" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 10" msgstr "Выбрать слот сохранения 10" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 2" msgstr "Выбрать слот сохранения 2" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 3" msgstr "Выбрать слот сохранения 3" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 4" msgstr "Выбрать слот сохранения 4" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 5" msgstr "Выбрать слот сохранения 5" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 6" msgstr "Выбрать слот сохранения 6" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 7" msgstr "Выбрать слот сохранения 7" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 8" msgstr "Выбрать слот сохранения 8" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 9" msgstr "Выбрать слот сохранения 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:105 msgid "Select WFS Path" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:60 msgid "Select Wii NAND Root" msgstr "Выберите корень NAND Wii" #: Source/Core/DolphinQt/GameList/GameList.cpp:291 #: Source/Core/DolphinQt/Settings/PathPane.cpp:39 msgid "Select a Directory" msgstr "Выберите папку" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/GBAWidget.cpp:213 #: Source/Core/DolphinQt/GBAWidget.cpp:244 #: Source/Core/DolphinQt/MainWindow.cpp:763 #: Source/Core/DolphinQt/MainWindow.cpp:1368 #: Source/Core/DolphinQt/MainWindow.cpp:1377 msgid "Select a File" msgstr "Выберите файл" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:521 msgid "Select a Folder to sync with the SD Card Image" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "Select a Game" msgstr "Выберите игру" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:504 msgid "Select a SD Card Image" msgstr "Выберите образ SD-карты" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:694 msgid "Select a file" msgstr "" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18 msgid "Select a game" msgstr "Выберите игру" #: Source/Core/DolphinQt/MenuBar.cpp:1059 msgid "Select a title to install to NAND" msgstr "Выберите продукт для установки в NAND" #: Source/Core/DolphinQt/GBAWidget.cpp:191 msgid "Select e-Reader Cards" msgstr "Выбрать e-карточки" #: Source/Core/DolphinQt/MenuBar.cpp:1321 msgid "Select the RSO module address:" msgstr "Выберите адрес модуля RSO:" #: Source/Core/DolphinQt/MainWindow.cpp:1772 msgid "Select the Recording File to Play" msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174 msgid "Select the Virtual SD Card Root" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1750 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Выберите файл с ключами (дамп OTP/SEEPROM)" #: Source/Core/DolphinQt/MainWindow.cpp:1724 #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "Select the save file" msgstr "Выберите файл сохранения" #: Source/Core/DolphinQt/ConvertDialog.cpp:378 msgid "Select where you want to save the converted image" msgstr "Выберите, куда вы хотите сохранить сконвертированный образ" #: Source/Core/DolphinQt/ConvertDialog.cpp:369 msgid "Select where you want to save the converted images" msgstr "Выберите, куда вы хотите сохранить сконвертированные образы" #: Source/Core/DolphinQt/Config/LogWidget.cpp:138 msgid "Selected Font" msgstr "Выбранный шрифт" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:233 msgid "Selected controller profile does not exist" msgstr "Выбранный профиль контроллера не существует" #: Source/Core/Core/NetPlayServer.cpp:1331 #: Source/Core/Core/NetPlayServer.cpp:1705 #: Source/Core/Core/NetPlayServer.cpp:2033 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:486 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:888 msgid "Selected game doesn't exist in game list!" msgstr "Выбранной игры нету в списке игр!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228 msgid "Selected thread callstack" msgstr "Выбранный стэк вызовов потока" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206 msgid "Selected thread context" msgstr "Выбранный контекст потока" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:307 msgid "" "Selects a hardware adapter to use.

%1 doesn't " "support this feature." msgstr "" "Выбирает используемый аппаратный адаптер.

%1 не " "поддерживает эту возможность." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Выбирает используемый аппаратный адаптер.

Если не " "уверены – выберите первый." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:486 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Выбирает режим стереоскопического 3D. Стереоизображение позволяет лучше " "ощутить глубину, если хватает мощности оборудования. Сильно уменьшает " "скорость эмуляции и иногда вызывает проблемы.

Горизонтальная и " "вертикальная стереопары используются в большинстве 3D-телевизоров.
Для " "анаглифа требуются очки с красным и бирюзовым светофильтрами.
HDMI 3D " "используется, когда монитор поддерживает 3D разрешения экрана.
Пассивный " "– ещё один вид 3D, который используется в некоторых телевизорах." "

Если не уверены – выберите Выкл." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" "Выбирает, какое соотношение сторон использовать при рендеринге." "

Автоматически: использует родное соотношение
Принудительно 16:9: " "имитирует аналоговый ТВ с широким экраном.
Принудительно 4:3: имитирует " "обычный аналоговый ТВ с 4:3.
Растянуть по окну: растягивает картинку по " "размеру окна.

Если не уверены – выберите " "Автоматически." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:192 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" "Выбирает, какой графический API будет задействован.

Программный " "рендеринг невероятно медленный и полезен только для отладки, поэтому " "рекомендуется использовать любой другой бэкенд. Различные игры на разных ГП " "ведут себя по-разному на каждом бэкенде, поэтому для наилучшей эмуляции " "рекомендуется попробовать все и выбрать тот, с которым меньше проблем." "

Если не уверены – выберите OpenGL." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:267 msgid "Send" msgstr "Отправить" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:355 msgid "Sensor Bar Position:" msgstr "Месторасположение сенсора:" #: Source/Core/DiscIO/VolumeVerifier.cpp:315 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "В {0} отсутствуют данные о серийном номере и/или версии.\n" "Пожалуйста, добавьте \"{1}\" (без кавычек) к URL файла данных при " "скачивании.\n" "Пример: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 msgid "Server IP Address" msgstr "IP-адрес сервера" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server Port" msgstr "Порт сервера" #: Source/Core/Core/NetPlayClient.cpp:1976 msgid "Server rejected traversal attempt" msgstr "Сервер отверг попытку обхода" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "Set &Value" msgstr "Присвоить &значение" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:456 msgid "Set &blr" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113 msgid "Set PC" msgstr "Изменить СК" #: Source/Core/DolphinQt/GameList/GameList.cpp:414 msgid "Set as &Default ISO" msgstr "Сделать &образом по умолчанию" #: Source/Core/DolphinQt/GCMemcardManager.cpp:358 msgid "Set memory card file for Slot A" msgstr "Назначить файл карты памяти для слота A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:359 msgid "Set memory card file for Slot B" msgstr "Назначить файл карты памяти для слота B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:588 msgid "Set symbol &end address" msgstr "Назначить адрес &конца символа" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:586 msgid "Set symbol &size" msgstr "Назначить &размер символа" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:979 msgid "Set symbol end address" msgstr "Назначить адрес конца символа" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:955 msgid "Set symbol size (%1):" msgstr "Назначить размер символа (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:189 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Устанавливает режим дисплея Wii в 60Hz (480i) вместо 50Hz (576i) для PAL " "игр.\n" "Может не работать для некоторых игр." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:196 msgid "Sets the Wii system language." msgstr "Устанавливает язык системы для Wii." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:92 msgid "" "Sets the latency in milliseconds. Higher values may reduce audio crackling. " "Certain backends only." msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54 msgid "" "Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual " "address space. This will work for the vast majority of games." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:36 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:70 msgid "Settings" msgstr "Настройки" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:431 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: не удалось создать файл setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:62 msgid "Severity" msgstr "Критичность" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:102 msgid "Shader Compilation" msgstr "Компиляция шейдеров" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29 msgid "Shake" msgstr "Встряска" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232 msgid "Shinkansen" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23 msgid "Shinkansen Controller" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58 #, c-format msgid "Show % Speed" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:404 msgid "Show &Log" msgstr "Показать &лог" #: Source/Core/DolphinQt/MenuBar.cpp:417 msgid "Show &Toolbar" msgstr "Отображать панель &инструментов" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show Active Title in Window Title" msgstr "Показывать название запущенной игры в заголовке окна" #: Source/Core/DolphinQt/MenuBar.cpp:716 msgid "Show All" msgstr "Показать все" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Australia" msgstr "Австралия" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152 msgid "Show Current Game on Discord" msgstr "Показывать текущую игру в Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Show Debugging UI" msgstr "Показывать интерфейс отладки" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:118 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:262 msgid "Show Disabled Codes First" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:678 msgid "Show ELF/DOL" msgstr "ELF/DOL-файлы" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:117 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:261 msgid "Show Enabled Codes First" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 msgid "Show FPS" msgstr "Показывать FPS" #: Source/Core/DolphinQt/MenuBar.cpp:785 msgid "Show Frame Counter" msgstr "Показывать счётчик кадров" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54 msgid "Show Frame Times" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show France" msgstr "Франция" #: Source/Core/DolphinQt/MenuBar.cpp:676 msgid "Show GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show Germany" msgstr "Германия" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229 msgid "Show Golf Mode Overlay" msgstr "Показывать оверлей режима гольфа" #: Source/Core/Core/HotkeyManager.cpp:199 msgid "Show Infinity Base" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:791 msgid "Show Input Display" msgstr "Показывать ввод экрана" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "Show Italy" msgstr "Италия" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show JPN" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:707 msgid "Show Korea" msgstr "Корея" #: Source/Core/DolphinQt/MenuBar.cpp:779 msgid "Show Lag Counter" msgstr "Показывать счётчик лагов" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "Язык отображения:" #: Source/Core/DolphinQt/MenuBar.cpp:410 msgid "Show Log &Configuration" msgstr "Показать &настройки логирования" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Show NetPlay Messages" msgstr "Показывать сообщения в сетевой игре" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show NetPlay Ping" msgstr "Показывать пинг в сетевой игре" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Netherlands" msgstr "Голландия" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show On-Screen Display Messages" msgstr "Показывать наэкранные сообщения" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show PAL" msgstr "PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Show PC" msgstr "Показать СК" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57 msgid "Show Performance Graphs" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:681 msgid "Show Platforms" msgstr "Отображать игры платформ" #: Source/Core/DolphinQt/MenuBar.cpp:715 msgid "Show Regions" msgstr "Отображать игры регионов" #: Source/Core/DolphinQt/MenuBar.cpp:773 msgid "Show Rerecord Counter" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Show Russia" msgstr "Россия" #: Source/Core/Core/HotkeyManager.cpp:198 msgid "Show Skylanders Portal" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Show Spain" msgstr "Испания" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59 msgid "Show Speed Colors" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:82 msgid "Show Statistics" msgstr "Показывать статистику" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Show System Clock" msgstr "Показывать системное время" #: Source/Core/DolphinQt/MenuBar.cpp:711 msgid "Show Taiwan" msgstr "Тайвань" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show USA" msgstr "USA" #: Source/Core/DolphinQt/MenuBar.cpp:713 msgid "Show Unknown" msgstr "Неизвестный" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56 msgid "Show VBlank Times" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Show VPS" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:677 msgid "Show WAD" msgstr "WAD-файлы" #: Source/Core/DolphinQt/MenuBar.cpp:675 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinQt/MenuBar.cpp:712 msgid "Show World" msgstr "Мир" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:576 msgid "Show in &memory" msgstr "Показать в &памяти" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:401 msgid "Show in Code" msgstr "" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:418 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:356 msgid "Show in Memory" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897 msgid "Show in code" msgstr "Показать в коде" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:467 msgid "Show in memory" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Show in server browser" msgstr "Показывать в списке серверов" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:578 msgid "Show target in memor&y" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Показывает сообщения из чата, изменения буфера и предупреждения о " "рассинхроне в сетевой игре.

Если не уверены – " "оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266 msgid "" "Shows frametime graph along with statistics as a representation of emulation " "performance.

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270 #, c-format msgid "" "Shows the % speed of emulation compared to full speed." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:254 msgid "" "Shows the average time in ms between each distinct rendered frame alongside " "the standard deviation.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262 msgid "" "Shows the average time in ms between each rendered frame alongside the " "standard deviation.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:250 msgid "" "Shows the number of distinct frames rendered per second as a measure of " "visual smoothness.

If unsure, leave this unchecked." "" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:258 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Отображает количество отрендеренных кадров в секунду как показатель скорости " "эмуляции.

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:220 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Показывает максимальный пинг игрока в сетевой игре." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Показывает различные статистики отрисовки.

Если не " "уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167 msgid "Side-by-Side" msgstr "Горизонтальная стереопара" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264 msgid "Sideways Hold" msgstr "Удерживать на боку" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261 msgid "Sideways Toggle" msgstr "Положить на бок" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307 msgid "Sideways Wii Remote" msgstr "Wii Remote на боку" #: Source/Core/DolphinQt/MenuBar.cpp:984 msgid "Signature Database" msgstr "База данных сигнатур" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195 msgid "Signed 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196 msgid "Signed 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194 msgid "Signed 8" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149 msgid "Signed Integer" msgstr "Знаковое целое" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Simplified Chinese" msgstr "Упрощ. китайский" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Симуляция бонго DK" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Six Axis" msgstr "По шести осям" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:60 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:227 msgid "Size" msgstr "Размер" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:152 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Размер буфера растяжения в миллисекундах. При низких значениях звук может " "потрескивать." #: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Skip" msgstr "Пропустить" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109 msgid "Skip Drawing" msgstr "Пропуск отрисовки" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Skip EFB Access from CPU" msgstr "Пропустить доступ к EFB из ЦП" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:72 msgid "Skip Main Menu" msgstr "Пропускать главное меню" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91 msgid "Skip Presenting Duplicate Frames" msgstr "Не отображать дублирующиеся кадры" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:288 msgid "" "Skips Vertical Blank Interrupts when lag is detected, allowing for smooth " "audio playback when emulation speed is not 100%. " "

WARNING: Can cause freezes and compatibility " "issues.

If unsure, leave this " "unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Пропускает отображение дублирующихся кадров (копий XFB) в играх с 25/30 " "кадрами в секунду. Может улучшить производительность на слабых устройствах, " "ухудшив равномерность отображения кадров.

Для равномерного " "отображения кадров отключите эту настройку и включите вертикальную " "синхронизацию.

Если не уверены – оставьте " "включенным." #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:177 msgid "Skylander %1" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:482 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:551 msgid "Skylander (*.sky);;All Files (*)" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:217 msgid "Skylander Collection Path:" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:448 msgid "Skylander not found in this collection. Create new file?" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:42 msgid "Skylanders Manager" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:81 msgid "Skylanders folder not found for this user. Create new folder?" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140 msgid "Slider Bar" msgstr "Ползунок" #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "Slot A" msgstr "Слот A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163 msgid "Slot A:" msgstr "Слот A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:133 msgid "Slot B" msgstr "Слот B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:177 msgid "Slot B:" msgstr "Слот B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Привязать положение стика к ближайшей восьмиугольной оси." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324 msgid "Socket table" msgstr "Таблица сокетов" #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "Программный рендеринг" #: Source/Core/DiscIO/VolumeVerifier.cpp:1322 msgid "Some of the data could not be read." msgstr "Не удалось считать часть данных." #: Source/Core/DiscIO/VolumeVerifier.cpp:1048 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Часть дополняющих данных, которые должны быть нулями — не нули. Из-за этого " "игра может иногда зависать." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Некоторые введённые значения некорректны.\n" "Пожалуйста, проверьте подсвеченные значения." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:116 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:260 msgid "Sort Alphabetically" msgstr "Сортировать по алфавиту" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:182 msgid "Sound:" msgstr "Звук:" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "South America" msgstr "Южная Америка" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Испания" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:175 msgid "Spanish" msgstr "Испанский" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 msgid "Speaker Pan" msgstr "Баланс звука" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:369 msgid "Speaker Volume:" msgstr "Громкость динамика:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:106 msgid "Specialized (Default)" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Specific" msgstr "Особенность" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:348 msgid "" "Specifies the zlib compression level to use when saving PNG images (both for " "screenshots and framedumping).

Since PNG uses lossless compression, " "this does not affect the image quality; instead, it is a trade-off between " "file size and compression time.

A value of 0 uses no compression at " "all. A value of 1 uses very little compression, while the maximum value of " "9 applies a lot of compression. However, for PNG files, levels between 3 " "and 6 are generally about as good as level 9 but finish in significantly " "less time.

If unsure, leave this at 6." msgstr "" #: Source/Core/Core/FreeLookManager.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42 msgid "Speed" msgstr "Скорость" #. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all #. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:264 msgid "Spyro's Adventure" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack end" msgstr "Конец стэка" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack start" msgstr "Начало стэка" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35 msgid "Standard Controller" msgstr "Стандартный контроллер" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61 msgid "Start" msgstr "Старт" #: Source/Core/DolphinQt/MenuBar.cpp:235 msgid "Start &NetPlay..." msgstr "Начать &сетевую игру..." #: Source/Core/DolphinQt/CheatsManager.cpp:106 msgid "Start New Cheat Search" msgstr "Новый поиск читов" #: Source/Core/DolphinQt/MenuBar.cpp:745 msgid "Start Re&cording Input" msgstr "&Начать запись ввода" #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:61 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:213 msgid "Start Recording" msgstr "Начать запись" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "Start in Fullscreen" msgstr "Запускать во весь экран" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47 msgid "Start with Riivolution Patches" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:409 msgid "Start with Riivolution Patches..." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:870 msgid "Started game" msgstr "Игра начата" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "State" msgstr "Состояние" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37 msgid "Steering Wheel" msgstr "Рулевое колесо" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:102 msgid "Step" msgstr "Шаг" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Step Into" msgstr "Шаг с заходом" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Step Out" msgstr "Шаг с выходом" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105 msgid "Step Over" msgstr "Шаг с обходом" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:568 msgid "Step out successful!" msgstr "Шаг с выходом выполнен успешно!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:566 msgid "Step out timed out!" msgstr "Истекло время ожидания шага с выходом!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:485 msgid "Step over in progress..." msgstr "Выполняется шаг с обходом..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:463 msgid "Step successful!" msgstr "Шаг выполнен успешно!" #: Source/Core/Core/HotkeyManager.cpp:338 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21 msgid "Stepping" msgstr "Шаги" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Stereo" msgstr "Стерео" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:559 msgid "Stereoscopic 3D Mode" msgstr "Стереоскопический 3D-режим" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175 msgid "Stereoscopic 3D Mode:" msgstr "Стереоскопический 3D-режим:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163 msgid "Stereoscopy" msgstr "Стереоизображение" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151 msgid "Stick" msgstr "Стик" #: Source/Core/Core/HotkeyManager.cpp:32 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151 #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Stop" msgstr "Стоп" #: Source/Core/DolphinQt/MenuBar.cpp:748 msgid "Stop Playing/Recording Input" msgstr "Остановить проигр./запись ввода" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:205 msgid "Stop Recording" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:406 msgid "Stopped game" msgstr "Игра остановлена" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Store EFB Copies to Texture Only" msgstr "Хранить копии EFB только в текстуре" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Store XFB Copies to Texture Only" msgstr "Хранить копии XFB только в текстуре" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Хранит копии EFB только на ГП, в обход системной памяти. Вызывает проблемы с " "графикой в некоторых играх.

Включён = Копии EFB в " "текстуре
Выключен = Копии EFB в ОЗУ (и " "текстуре)

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Хранит копии XFB только на ГП, в обход системной памяти. Вызывает проблемы с " "графикой в некоторых играх.

Включён = Копии XFB в " "текстуре
Выключен = Копии XFB в ОЗУ (и " "текстуре)

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:57 msgid "Stretch to Window" msgstr "Растянуть по окну" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174 msgid "Strict Settings Sync" msgstr "Строгая синхронизация настроек" #. i18n: Data type used in computing #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95 msgid "String" msgstr "Строка" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129 msgid "Strum" msgstr "Бренчание" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206 msgid "Stylus" msgstr "Стилус" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:258 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:382 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:283 #: Source/Core/DolphinQt/ConvertDialog.cpp:534 #: Source/Core/DolphinQt/GameList/GameList.cpp:617 #: Source/Core/DolphinQt/GameList/GameList.cpp:645 #: Source/Core/DolphinQt/MenuBar.cpp:1067 #: Source/Core/DolphinQt/MenuBar.cpp:1162 msgid "Success" msgstr "Успешно" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:453 msgid "Successfully added to the NetPlay index" msgstr "Успешно добавлена в индекс сетевой игры" #: Source/Core/DolphinQt/ConvertDialog.cpp:535 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "Успешно сконвертировано образов: %n." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284 msgid "Successfully deleted '%1'." msgstr "'%1' успешно удалён." #: Source/Core/DolphinQt/GCMemcardManager.cpp:496 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Файлы сохранений (%n из %1 шт.) успешно экспортированы." #: Source/Core/DolphinQt/GameList/GameList.cpp:580 msgid "Successfully exported save files" msgstr "Файлы сохранений успешно экспортированы" #: Source/Core/DolphinQt/MenuBar.cpp:1163 msgid "Successfully extracted certificates from NAND" msgstr "Сертификаты успешно извлечены из NAND" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:382 msgid "Successfully extracted file." msgstr "Файл успешно извлечён." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259 msgid "Successfully extracted system data." msgstr "Системные данные успешно извлечены." #: Source/Core/DolphinQt/MenuBar.cpp:1097 msgid "Successfully imported save file." msgstr "Файл сохранения успешно импортирован." #: Source/Core/DolphinQt/GameList/GameList.cpp:618 #: Source/Core/DolphinQt/MenuBar.cpp:1068 msgid "Successfully installed this title to the NAND." msgstr "Данный продукт успешно установлен в NAND." #: Source/Core/DolphinQt/GameList/GameList.cpp:646 msgid "Successfully removed this title from the NAND." msgstr "Данный продукт успешно удалён из NAND." #. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and #. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in #. all countries they were released in. They were not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:277 msgid "SuperChargers" msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "Поддержка" #: Source/Core/DolphinQt/GCMemcardManager.cpp:588 msgid "Supported file formats" msgstr "Поддерживаемые форматы файлов" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:220 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Поддерживаются SD и SDHC. Размер по умолчанию: 128 Мбайт." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "Surround" msgstr "Объёмный" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Suspended" msgstr "Приостановлен" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:173 msgid "Swap Eyes" msgstr "Поменять ракурсы местами" #. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:270 msgid "Swap Force" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:500 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Меняет местами ракурсы для левого и правого глаза. Наиболее полезен при " "использовании горизонтального стереоскопического режима." "

Если не уверены – оставьте выключенным." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35 msgid "Swing" msgstr "Взмах" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Switch to A" msgstr "Переключиться на A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:242 msgid "Switch to B" msgstr "Переключиться на B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:84 msgid "Symbol" msgstr "Символ" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:980 msgid "Symbol (%1) end address:" msgstr "Адрес конца символа (%1):" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192 msgid "" "Symbol map not found.\n" "\n" "If one does not exist, you can generate one from the Menu bar:\n" "Symbols -> Generate Symbols From ->\n" "\tAddress | Signature Database | RSO Modules" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:919 msgid "Symbol name:" msgstr "Имя символа:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:157 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:135 #: Source/Core/DolphinQt/MenuBar.cpp:978 msgid "Symbols" msgstr "Символы" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:105 msgid "Sync" msgstr "Синхронизация" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:172 msgid "Sync AR/Gecko Codes" msgstr "Синхронизировать коды AR/Gecko" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108 msgid "Sync real Wii Remotes and pair them" msgstr "Синхронизировать и спарить Wii Remote" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Synchronize GPU thread" msgstr "Синхронизировать поток ГП" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Синхронизировать потоки ГП и ЦП для исправления случайных зависаний в " "двухядерном режиме. (ВКЛ = Совместимость, ВЫКЛ = Скорость)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:243 msgid "" "Synchronizes the SD Card with the SD Sync Folder when starting and ending " "emulation." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1434 msgid "Synchronizing AR codes..." msgstr "Синхронизация AR-кодов..." #: Source/Core/Core/NetPlayClient.cpp:1367 msgid "Synchronizing Gecko codes..." msgstr "Синхронизация Gecko-кодов..." #: Source/Core/Core/NetPlayClient.cpp:1050 msgid "Synchronizing save data..." msgstr "Синхронизация сохранений..." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "System Language:" msgstr "Язык системы:" #: Source/Core/DolphinQt/MenuBar.cpp:763 msgid "TAS Input" msgstr "Ввод TAS" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:447 msgid "TAS Tools" msgstr "Управление TAS" #: Source/Core/DolphinQt/GameList/GameList.cpp:494 #: Source/Core/DolphinQt/GameList/GameList.cpp:994 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:235 #: Source/Core/DolphinQt/MenuBar.cpp:653 msgid "Tags" msgstr "Метки" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219 msgid "Taiko Drum" msgstr "Барабан Тайко" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167 msgid "Tail" msgstr "Хвост" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Тайвань" #: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:323 msgid "Take Screenshot" msgstr "Сделать скриншот" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:665 msgid "Target address range is invalid." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:691 msgid "" "Target value was overwritten by current instruction.\n" "Instructions executed: %1" msgstr "" #. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330 msgid "Tech" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244 msgid "Test" msgstr "Проверить" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59 msgid "Texture Cache" msgstr "Кэширование текстур" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:298 msgid "Texture Cache Accuracy" msgstr "Точность кэширования текстур" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117 msgid "Texture Dumping" msgstr "Дамп текстур" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:535 msgid "Texture Filtering" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:133 msgid "Texture Filtering:" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:84 msgid "Texture Format Overlay" msgstr "Наложение форматов текстур" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "Минимальная версия загрузчика DFF ({0}) выше, чем версия текущего плеера " "FIFO ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:601 msgid "The H3 hash table for the {0} partition is not correct." msgstr "Хэш-таблица H3 для раздела {0} некорректна." #: Source/Core/Core/Boot/Boot.cpp:424 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "IPL-файла нет в списке известных корректных дампов. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:484 msgid "The Masterpiece partitions are missing." msgstr "Отсутствуют разделы Masterpiece." #: Source/Core/DolphinQt/MenuBar.cpp:1154 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "Не получается исправить NAND. Рекомендуется создать резервную копию текущих " "данных и поставить NAND с нуля." #: Source/Core/DolphinQt/MenuBar.cpp:1149 msgid "The NAND has been repaired." msgstr "NAND успешно исправлен." #: Source/Core/DiscIO/VolumeVerifier.cpp:1003 msgid "" "The TMD is not correctly signed. If you move or copy this title to the SD " "Card, the Wii System Menu will not launch it anymore and will also refuse to " "copy or move it back to the NAND." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278 msgid "" "The amount of time the FPS and VPS counters will sample over.

The " "higher the value, the more stable the FPS/VPS counter will be, but the " "slower it will be to update.

If unsure, leave this " "at 1000ms." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:467 msgid "The channel partition is missing." msgstr "Отсутствует раздел с каналом." #: Source/Core/DiscIO/VolumeVerifier.cpp:462 msgid "The data partition is missing." msgstr "Отсутствует раздел с данными." #: Source/Core/DiscIO/VolumeVerifier.cpp:501 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "Раздел с данными находится не на своей обычной позиции. Вероятно, это " "увеличит время загрузки. Скорее всего, вы не сможете поделиться записями " "ввода и играть по сети с теми, кто использует хороший дамп." #: Source/Core/DiscIO/VolumeVerifier.cpp:614 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "Размер данных для раздела {0} не делится без остатка на размер блока." #: Source/Android/jni/WiiUtils.cpp:114 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "Требуется добавить ключи дешифрования к файлу бэкапа NAND." #: Source/Core/DolphinQt/ConvertDialog.cpp:425 msgid "" "The destination file cannot be the same as the source file\n" "\n" "Please select another destination path for \"%1\"" msgstr "" #: Source/Core/Core/Movie.cpp:404 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Смена диска на \"{0}\" не может быть сохранена в файле .dtm.\n" "Имя файла с образом диска может состоять не более, чем из 40 символов." #: Source/Core/Core/HW/DVD/DVDThread.cpp:310 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "Не удалось прочесть диск (в диапазоне {0:#x} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:432 msgid "The disc that was about to be inserted couldn't be found." msgstr "Ожидаемый диск не был найден." #: Source/Core/DolphinQt/NANDRepairDialog.cpp:36 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 msgid "The emulated Wii console has been updated." msgstr "Эмулируемая консоль Wii обновлена." #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "The emulated Wii console is already up-to-date." msgstr "Эмулируемой консоли Wii не требуется обновление." #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:111 msgid "The entered MAC address is invalid." msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138 msgid "The entered PID is invalid." msgstr "Введён неверный PID." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 msgid "The entered VID is invalid." msgstr "Введён неверный VID." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:521 msgid "The expression contains a syntax error." msgstr "В выражении содержится синтаксическая ошибка." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:461 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "Файл\n" "%1\n" "повреждён или не является файлом карты памяти GameCube.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:407 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Файл %1 уже существует.\n" "Вы хотите заменить его?" #: Source/Core/AudioCommon/WaveFile.cpp:60 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Не удалось открыть файл {0} для записи. Проверьте, не открыт ли он другой " "программой." #: Source/Core/AudioCommon/WaveFile.cpp:52 msgid "The file {0} was already open, the file header will not be written." msgstr "Файл {0} уже открыт, нельзя записать заголовок." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:440 msgid "" "The filename %1 does not conform to Dolphin's region code format for memory " "cards. Please rename this file to either %2, %3, or %4, matching the region " "of the save files that are on it." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:431 msgid "The filesystem is invalid or could not be read." msgstr "Файловая система некорректна или не может быть прочитана." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:563 msgid "" "The folder %1 does not conform to Dolphin's region code format for GCI " "folders. Please rename this folder to either %2, %3, or %4, matching the " "region of the save files that are in it." msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:781 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "Формат, в котором сохранён образ диска, не хранит в себе размер образа." #: Source/Core/DiscIO/VolumeVerifier.cpp:887 msgid "The game ID is inconsistent." msgstr "Обнаружено несколько различных ID игры." #: Source/Core/DiscIO/VolumeVerifier.cpp:898 msgid "The game ID is unusually short." msgstr "ID игры необычно короткий." #: Source/Core/DiscIO/VolumeVerifier.cpp:879 msgid "The game ID is {0} but should be {1}." msgstr "ID игры — {0}, но должен быть {1}." #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "The game disc does not contain any usable update information." msgstr "На данном диске не содержится полезной информации про обновление." #: Source/Core/Core/NetPlayClient.cpp:290 msgid "The game is currently running." msgstr "Игра уже запущена." #: Source/Core/DolphinQt/WiiUpdate.cpp:65 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "Регионы игры и консоли не совпадают. Обновление эмулируемой консоли при " "помощи данного диска невозможно, т.к. это приведёт к ошибкам системного меню." #: Source/Core/VideoBackends/OGL/OGLConfig.cpp:704 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "Графический драйвер принудительно включает сглаживание для Dolphin. Для " "работы Dolphin необходимо отключить это в настройках графического драйвера.\n" "\n" "(Во фреймбуффере по умолчанию найден MSAA с {0} сэмплами)" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155 msgid "The hashes do not match!" msgstr "Хэши не совпадают!" #: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151 msgid "The hashes match!" msgstr "Хэши совпадают!" #: Source/Core/Core/NetPlayClient.cpp:184 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "Код хост-сервера слишком длинный.\n" "Пожалуйста, проверьте правильность кода." #: Source/Core/DiscIO/VolumeVerifier.cpp:472 msgid "The install partition is missing." msgstr "Отсутствует установочный раздел." #: Source/Core/Core/HW/EXI/EXI.cpp:48 msgid "" "The movie indicates that a memory card should be inserted into {0:n}, but " "one is not currently inserted (instead, {1} is inserted). For the movie to " "sync properly, please change the selected device to Memory Card or GCI " "Folder." msgstr "" #: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141 msgid "The patches in %1 are not for the selected game or game revision." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:257 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296 msgid "The profile '%1' does not exist" msgstr "Профиль '%1' не существует" #: Source/Core/Core/Movie.cpp:260 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "Записанная игра ({0}) не совпадает с выбранной игрой ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:916 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "Код региона не соответствует ID игры. Если это происходит из-за того, что " "код региона был изменён, игра может работать с неправильной скоростью, " "графические элементы могут быть смещены или игра может вообще не работать." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Полученный расшифрованный AR-код не содержит строк." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:482 msgid "" "The same file can't be used in multiple slots; it is already used by %1." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:586 msgid "" "The same folder can't be used in multiple slots; it is already used by %1." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:287 msgid "The server and client's NetPlay versions are incompatible." msgstr "Версии \"сетевой игры\" сервера и клиента несовместимы." #: Source/Core/Core/NetPlayClient.cpp:283 msgid "The server is full." msgstr "На сервере нет мест." #: Source/Core/Core/NetPlayClient.cpp:296 msgid "The server sent an unknown error message." msgstr "Сервер прислал неизвестное сообщение об ошибке." #: Source/Core/VideoBackends/Software/SWmain.cpp:60 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Программный рендеринг значительно медленнее, чем другие бэкенды, и поэтому " "рекомендуется исключительно для отладки.\n" "\n" "Вы действительно хотите включить программный рендеринг? Если не уверены, " "выберите \"Нет\"." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:976 msgid "The specified common key index is {0} but should be {1}." msgstr "Указанный общий ключевой индекс: {0}, а должен быть: {1}." #: Source/Core/Core/Boot/Boot.cpp:199 msgid "The specified file \"{0}\" does not exist" msgstr "Указанный файл \"{0}\" не существует" #: Source/Core/DolphinQt/GCMemcardManager.cpp:543 msgid "The target memory card already contains a file \"%1\"." msgstr "Выбранная карта памяти уже содержит файл \"%1\"." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:994 msgid "The ticket is not correctly signed." msgstr "Билет некорректно подписан." #: Source/Core/DiscIO/VolumeVerifier.cpp:523 msgid "The type of a partition could not be read." msgstr "Не удалось прочитать тип раздела." #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Обновление было отменено. Настоятельно рекомендуется завершить его, чтобы " "избежать несогласованности версий системного ПО." #: Source/Core/DiscIO/VolumeVerifier.cpp:684 msgid "The update partition does not contain the IOS used by this title." msgstr "" "В разделе с обновлением отсутствует IOS, используемая данным продуктом." #: Source/Core/DiscIO/VolumeVerifier.cpp:457 msgid "The update partition is missing." msgstr "Отсутствует раздел с обновлением." #: Source/Core/DiscIO/VolumeVerifier.cpp:492 msgid "The update partition is not at its normal position." msgstr "Раздел с обновлением находится не на своей обычной позиции." #: Source/Core/DiscIO/VolumeVerifier.cpp:643 msgid "The {0} partition does not have a valid file system." msgstr "В разделе {0} некорректная файловая система." #: Source/Core/DiscIO/VolumeVerifier.cpp:572 msgid "The {0} partition does not seem to contain valid data." msgstr "В разделе {0}, вероятно, отсутствуют корректные данные." #: Source/Core/DiscIO/VolumeVerifier.cpp:594 msgid "The {0} partition is not correctly signed." msgstr "Раздел {0} некорректно подписан." #: Source/Core/DiscIO/VolumeVerifier.cpp:539 msgid "The {0} partition is not properly aligned." msgstr "Раздел {0} некорректно выровнен." #: Source/Core/DiscIO/VolumeVerifier.cpp:445 msgid "There are too many partitions in the first partition table." msgstr "В первой таблице разделов содержится слишком много разделов." #: Source/Core/Core/State.cpp:827 msgid "There is nothing to undo!" msgstr "Нет действий для отмены!" #: Source/Core/DolphinQt/GameList/GameList.cpp:487 msgid "There was an issue adding a shortcut to the desktop" msgstr "При добавлении ярлыка на рабочий стол произошла ошибка" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Эти настройки переопределяют основные настройки Dolphin.\n" "Неопределённое состояние означает использование настроек Dolphin." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "В данном коде Action Replay есть как зашифрованные, так и расшифрованные " "строки; проверьте, что вы ввели его правильно.\n" "\n" "Вы хотите удалить все незашифрованные строки?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250 msgid "This Gecko code doesn't contain any lines." msgstr "В этом Gecko-коде не содержится строк." #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:941 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Этот корейский продукт настроен на использование IOS, которая обычно " "отсутствует на корейских консолях. Скорее всего это приведёт к ERROR #002." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:150 msgid "This USB device is already whitelisted." msgstr "Это USB-устройства уже в белом списке." #: Source/Core/Core/ConfigManager.cpp:277 msgid "This WAD is not bootable." msgstr "Этот WAD не является загрузочным." #: Source/Core/Core/ConfigManager.cpp:272 msgid "This WAD is not valid." msgstr "Этот WAD не является корректным." #: Source/Core/Core/ActionReplay.cpp:908 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Симулятор action replay не поддерживает коды, которые меняют сам Action " "Replay." #: Source/Core/Common/x64CPUDetect.cpp:83 msgid "" "This build of Dolphin is not natively compiled for your CPU.\n" "Please run the ARM64 build of Dolphin for a better experience." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:267 #: Source/Core/DolphinQt/GameList/GameList.cpp:818 msgid "This cannot be undone!" msgstr "Это нельзя отменить!" #: Source/Core/DiscIO/VolumeVerifier.cpp:828 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Образ этого отладочного диска имеет тот же размер, что образ розничного " "диска." #: Source/Core/DiscIO/VolumeVerifier.cpp:851 msgid "This disc image has an unusual size." msgstr "Необычный размер образа диска." #: Source/Core/DiscIO/VolumeVerifier.cpp:845 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "У данного образа диска необычный размер. Вероятно, это увеличит время " "загрузки. Скорее всего, вы не сможете поделиться записями ввода и играть по " "сети с теми, кто использует хороший дамп." #: Source/Core/DiscIO/VolumeVerifier.cpp:1013 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Образ диска представлен в формате NKit. В текущем виде образ не является " "корректным дампом, но он может им стать при обратном преобразовании. CRC32 " "этого файла может соответствовать CRC32 хорошего дампа, даже если файлы не " "идентичны." #: Source/Core/DiscIO/VolumeVerifier.cpp:801 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Образ диска слишком мал, и в нём не хватает данных. Если программа, при " "помощи которой вы делали дамп, сохранила образ по частям, то вам необходимо " "объединить их в один файл." #: Source/Core/DiscIO/VolumeVerifier.cpp:798 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Образ диска слишком мал, и в нём не хватает данных. Возможно, проблема в " "том, что исходный диск был двухслойным, а в дампе только один слой." #: Source/Core/VideoCommon/CommandProcessor.cpp:731 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU, but your current settings make this unlikely to happen. If this error " "is stopping the game from working, please report it to the developers." msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:724 msgid "" "This error is usually caused by the emulated GPU desyncing with the emulated " "CPU. Turn off the \"Dual Core\" setting to avoid this." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:116 msgid "This file does not contain a valid Wii filesystem." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:55 msgid "This file does not look like a BootMii NAND backup." msgstr "Файл не является бэкапом BootMii NAND." #: Source/Core/DiscIO/VolumeVerifier.cpp:773 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Эта игра была взломана, чтобы поместить её на однослойном DVD. Часть " "содержимого, такого как пререндеренные видео, дополнительные языки или " "игровые режимы, может не работать. Эта проблема обычно существует только в " "нелегальных копиях игр." #: Source/Core/VideoCommon/VideoBackendBase.cpp:194 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Для данной игры требуется эмуляция ограничивающего параллелепипеда, но она " "не поддерживается вашей видеокартой или её драйвером. Во время игры могут " "возникать ошибки и зависания." #: Source/Core/DiscIO/VolumeVerifier.cpp:1408 msgid "This is a bad dump." msgstr "Данный дамп — плохой." #: Source/Core/DiscIO/VolumeVerifier.cpp:1401 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Данный дамп — плохой. Но это ещё не означает, что игра будет работать " "некорректно." #: Source/Core/DiscIO/VolumeVerifier.cpp:1368 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Согласно Redump.org, данный дамп — хороший, но Dolphin обнаружил в нём " "проблемы. Возможно, это баг Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1363 msgid "This is a good dump." msgstr "Данный дамп — хороший." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Для данной сессии требуется пароль:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:177 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Данная настройка позволяет вам выставить время (RTC), отличное от вашего " "системного времени.\n" "\n" "Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "Это ПО не должно использоваться для воспроизведения игр, которыми вы не " "владеете." #: Source/Core/Core/ConfigManager.cpp:295 msgid "This title cannot be booted." msgstr "Этот продукт нельзя загрузить." #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "This title is set to use an invalid IOS." msgstr "Этот продукт настроен на использование некорректной IOS." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:963 msgid "This title is set to use an invalid common key." msgstr "Этот продукт настроен на использование некорректного общего ключа." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:343 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Данная игра не поддерживает HLE эмуляцию DSP. Если это хоумбрю, попробуйте " "LLE.\n" "\n" "DSPHLE: Неизвестный ucode (CRC = {0:08x}) - принудительное AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:334 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Данная игра не поддерживает HLE эмуляцию DSP. Если это хоумбрю, попробуйте " "LLE.\n" "\n" "Неизвестный ucode (CRC = {0:08x}) - принудительное AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Данное значение добавляется к значению сведения, указанному в графических " "настройках." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Данное значение умножается на глубину, указанную в графических настройках." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Ограничит скорость закачки данных для каждого клиента. Используется для " "синхронизации сохранений." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Позволит синхронизировать дополнительные настройки графики и заставит всех " "иметь одинаковое внутреннее разрешение.\n" "Может предотвратить рассинхрон в некоторых играх, которые используют чтение " "EFB. Пожалуйста, убедитесь, что у всех одинаковый бэкенд видео." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143 msgid "Thread context" msgstr "Контекст потока" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24 msgid "Threads" msgstr "Потоки" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Порог" #: Source/Core/UICommon/UICommon.cpp:546 msgid "TiB" msgstr "ТиБ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32 msgid "Tilt" msgstr "Наклон" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Период времени стабильного ввода для запуска калибровки. (ноль - отключить)" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:292 msgid "Timed Out" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:983 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:213 #: Source/Core/DolphinQt/GCMemcardManager.cpp:153 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "Title" msgstr "Название" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309 msgid "To" msgstr "до" #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "To:" msgstr "До:" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "Toggle &Fullscreen" msgstr "&Полноэкранный режим" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Anaglyph" msgstr "Анаглиф (3D)" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Side-by-Side" msgstr "Горизонтальная стереопара (3D)" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Top-Bottom" msgstr "Вертикальная стереопара (3D)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Изменить все виды логгирования" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Aspect Ratio" msgstr "Изменить соотношение сторон" #: Source/Core/Core/HotkeyManager.cpp:76 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:906 msgid "Toggle Breakpoint" msgstr "Точка останова" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Crop" msgstr "Вкл./выкл. обрезку" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Toggle Custom Textures" msgstr "Вкл./выкл. свои текстуры" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle EFB Copies" msgstr "Вкл./выкл. копии EFB" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Fog" msgstr "Вкл./выкл. туман" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Toggle Fullscreen" msgstr "Вкл./выкл. полноэкранный режим" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Pause" msgstr "Вкл./выкл. паузу" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle SD Card" msgstr "Вкл./выкл. SD-карту" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle Skip EFB Access" msgstr "Вкл./выкл. пропуск доступа к EFB" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Texture Dumping" msgstr "Вкл./выкл. дамп текстур" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Toggle USB Keyboard" msgstr "Вкл./выкл. USB-клавиатуру" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Copies" msgstr "Вкл./выкл. копии XFB" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle XFB Immediate Mode" msgstr "Вкл./выкл. немедленный режим XFB" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:958 msgid "Tokenizing failed." msgstr "Ошибка токенизации." #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Панель инструментов" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:357 msgid "Top" msgstr "сверху" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167 msgid "Top-and-Bottom" msgstr "Вертикальная стереопара" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:82 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144 #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375 msgid "Total Hits" msgstr "" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55 msgid "Total Pitch" msgstr "Общий тангаж" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35 msgid "Total Yaw" msgstr "Общее рыскание" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59 msgid "Total rotation about the pitch axis." msgstr "Общее вращение вокруг оси тангажа." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50 msgid "Total rotation about the yaw axis." msgstr "Общее вращение вокруг оси рыскания." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145 msgid "Total travel distance." msgstr "Общее проходимое расстояние." #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210 msgid "Touch" msgstr "Тач-панель" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Traditional Chinese" msgstr "Традиц. китайский" #. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries #. it was released in. It was not released in Japan. #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:273 msgid "Trap Team" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:991 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:995 msgid "Traversal Error" msgstr "Ошибка промежуточного сервера" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Traversal Server" msgstr "Промежуточный сервер" #: Source/Core/Core/NetPlayClient.cpp:1973 msgid "Traversal server timed out connecting to the host" msgstr "Истекло время ожидания подключения обходного сервера к хосту" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Пытается заранее преобразовывать ветки, что в большинстве случаев улучшает " "производительность. По умолчанию Да" #: Source/Core/Core/HW/EXI/EXI_Device.h:102 msgid "Triforce AM Baseboard" msgstr "" #: Source/Core/Core/HW/GCPadEmu.h:58 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:211 msgid "Triggers" msgstr "Рычажки" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:166 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Type" msgstr "Тип" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203 msgid "Type-based Alignment" msgstr "" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49 msgid "Typical GameCube/Wii Address Space" msgstr "" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:292 msgid "UNKNOWN" msgstr "НЕИЗВЕСТНО" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "США" #: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21 msgid "USB Device Emulation" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454 msgid "USB Emulation" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:361 msgid "USB Emulation Devices" msgstr "" #: Source/Core/Core/HW/EXI/EXI_Device.h:103 msgid "USB Gecko" msgstr "USB Gecko" #. i18n: Here, VID means Vendor ID (for a USB device). #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:149 msgid "USB Whitelist Error" msgstr "Ошибка белого списка USB" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Убершейдеры не используются. Во время компиляции шейдеров возникнут " "подтормаживания, однако требования к ГП низкие.

Рекомендуется для " "слабого оборудования.

Если не уверены – выберите " "этот режим." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of very high GPU performance requirements." "

Don't use this unless you encountered stuttering " "with Hybrid Ubershaders and have a very powerful GPU." msgstr "" "Убершейдеры будут использоваться всегда. Подтормаживаний почти не будет, " "однако предъявляются высокие требования к производительности ГП." "

Если при использовании гибридных убершейдеров у " "вас не бывает подтормаживаний или же у вас слабый ГП — не пользуйтесь этим " "режимом." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Убершейдеры будут использоваться для предотвращения подтормаживаний во время " "компиляции шейдеров, а специализированные шейдеры будут использоваться, " "когда не вызывают подтормаживаний.

В идеале оно устраняет " "подтормаживания при компиляции шейдеров с минимальным влиянием на " "производительность, но конечный результат зависит от поведения драйвера ГП." #: Source/Core/DolphinQt/MenuBar.cpp:1315 msgid "Unable to auto-detect RSO module" msgstr "Не удалось автоматически обнаружить модуль RSO" #: Source/Core/UICommon/AutoUpdate.cpp:204 msgid "Unable to contact update server." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:276 msgid "Unable to create updater copy." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:705 msgid "Unable to open file." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Невозможно интерпретировать строку %1 введённого AR-кода как корректный " "зашифрованный или расшифрованный код. Убедитесь, что он набран правильно.\n" "\n" "Вы хотите игнорировать данную строку и продолжить чтение?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Невозможно корректно интерпретировать строку %1 введённого кода Gecko в виде " "кода. Убедитесь, что он набран правильно.\n" "\n" "Вы хотите игнорировать данную строку и продолжить чтение?" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:713 msgid "Unable to read file." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:281 msgid "Unable to set permissions on updater copy." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:297 msgid "Unable to write to file {0}" msgstr "Запись в файл {0} не удалась" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97 msgid "Unbound" msgstr "Несвязанный" #: Source/Core/DolphinQt/ConvertDialog.cpp:344 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Несжатые образы GC/Wii (*.iso *.gcm)" #. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official #. translations in other languages, check the SuperChargers manual at #. https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:346 msgid "Undead" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:342 msgid "Undo Load State" msgstr "Отменить быструю загрузку" #: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:359 msgid "Undo Save State" msgstr "Отменить быстрое сохранение" #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Uninstall" msgstr "Деактивировать" #: Source/Core/DolphinQt/GameList/GameList.cpp:443 msgid "Uninstall from the NAND" msgstr "Удалить из NAND" #: Source/Core/DolphinQt/GameList/GameList.cpp:633 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Удаление WAD приведет к удалению текущей версии этого продукта из NAND без " "удаления его сохраненных данных. Продолжить?" #: Source/Core/DolphinQt/MenuBar.cpp:286 msgid "United States" msgstr "США" #: Source/Core/Core/State.cpp:545 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757 msgid "Unknown" msgstr "Неизвестно" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:744 msgid "Unknown (Id:%1 Var:%2)" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1168 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Неизвестная команда DVD {0:08x} - критическая ошибка" #: Source/Core/Core/NetPlayClient.cpp:1334 msgid "Unknown SYNC_CODES message received with id: {0}" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1234 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Получено неизвестное сообщение SYNC_GECKO_CODES с id:{0} от игрока:{1} Игрок " "выкинут!" #: Source/Core/Core/NetPlayClient.cpp:1035 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Получено неизвестное сообщение SYNC_SAVE_DATA с id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1177 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Получено неизвестное сообщение SYNC_SAVE_DATA с id:{0} от игрока:{1} Игрок " "выкинут!" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:129 msgid "Unknown address space" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:119 msgid "Unknown author" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:167 msgid "Unknown data type" msgstr "" #: Source/Core/DiscIO/VolumeVerifier.cpp:357 msgid "Unknown disc" msgstr "Неизвестный диск" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:368 msgid "Unknown error occurred." msgstr "Произошла неизвестная ошибка." #: Source/Core/Core/NetPlayClient.cpp:1982 msgid "Unknown error {0:x}" msgstr "Неизвестная ошибка {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:867 msgid "Unknown error." msgstr "Неизвестная ошибка." #: Source/Core/Core/NetPlayClient.cpp:480 msgid "Unknown message received with id : {0}" msgstr "Получено неизвестное сообщение с id : {0}" #: Source/Core/Core/NetPlayServer.cpp:1242 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "Получено неизвестное сообщение с id: {0} от игрока: {1} Игрок выкинут!" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:462 #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:546 msgid "Unknown(%1 %2).sky" msgstr "" #: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:275 msgid "Unknown(%1).bin" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163 msgid "Unlimited" msgstr "Без ограничения" #: Source/Core/Core/HotkeyManager.cpp:186 msgid "Unload ROM" msgstr "Выгрузить образ игры" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Unlock Cursor" msgstr "Разблок. курсор" #: Source/Core/DiscIO/FileBlob.cpp:82 msgid "Unpacking" msgstr "Распаковка" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192 msgid "Unsigned 16" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193 msgid "Unsigned 32" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191 msgid "Unsigned 8" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150 msgid "Unsigned Integer" msgstr "Беззнаковое целое" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Up" msgstr "Вверх" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:281 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:369 msgid "Update" msgstr "Обновление" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:147 msgid "Update Partition (%1)" msgstr "Обновить раздел (%1)" #: Source/Core/DolphinQt/Updater.cpp:76 msgid "Update after closing Dolphin" msgstr "Обновить после закрытия Dolphin" #: Source/Core/DolphinQt/Updater.cpp:59 msgid "Update available" msgstr "Доступно обновление" #: Source/Core/DolphinQt/WiiUpdate.cpp:58 msgid "Update cancelled" msgstr "Обновление отменено" #: Source/Core/DolphinQt/WiiUpdate.cpp:32 #: Source/Core/DolphinQt/WiiUpdate.cpp:37 msgid "Update completed" msgstr "Обновление завершено" #: Source/Core/DolphinQt/WiiUpdate.cpp:42 #: Source/Core/DolphinQt/WiiUpdate.cpp:47 #: Source/Core/DolphinQt/WiiUpdate.cpp:52 #: Source/Core/DolphinQt/WiiUpdate.cpp:64 #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "Update failed" msgstr "Обновление не удалось" #: Source/Core/DolphinQt/WiiUpdate.cpp:97 msgid "Updating" msgstr "Идет обновление" #: Source/Core/DolphinQt/WiiUpdate.cpp:123 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Идёт обновление %1...\n" "Это может занять некоторое время." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Upright Hold" msgstr "Удерживать вертикально" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262 msgid "Upright Toggle" msgstr "Поставить вертикально" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Upright Wii Remote" msgstr "Wii Remote вертикально" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:225 msgid "Usage Statistics Reporting Settings" msgstr "Настройки отправки статистики об использовании" #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:55 msgid "Use 8.8.8.8 for normal DNS, else enter your custom one" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:164 msgid "Use All Wii Save Data" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Built-In Database of Game Names" msgstr "Использовать встроенную базу названий игр" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146 msgid "Use Custom User Style" msgstr "Использовать свой стиль" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136 msgid "Use Lossless Codec (FFV1)" msgstr "Использовать кодек без потерь (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Режим PAL60 (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Use Panic Handlers" msgstr "Использовать обработчики ошибок" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:385 msgid "" "Use a manual implementation of texture sampling instead of the graphics " "backend's built-in functionality.

This setting can fix graphical " "issues in some games on certain GPUs, most commonly vertical lines on FMVs. " "In addition to this, enabling Manual Texture Sampling will allow for correct " "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is " "disabled, and with custom textures disabled) and better emulates Level of " "Detail calculation.

This comes at the cost of potentially worse " "performance, especially at higher internal resolutions; additionally, " "Anisotropic Filtering is currently incompatible with Manual Texture Sampling." "

If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Использовать один буфер глубины для обоих глаз. Необходимо для нескольких " "игр." #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65 msgid "Use memory mapper configuration at time of scan" msgstr "На время сканирования использовать маппинг памяти" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63 msgid "Use physical addresses" msgstr "Использовать физические адреса" #: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61 msgid "Use virtual addresses when possible" msgstr "По возможности использовать виртуальные адреса" #: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:415 msgid "" "Used to find functions based on when they should be running.\n" "Similar to Cheat Engine Ultimap.\n" "A symbol map must be loaded prior to use.\n" "Include/Exclude lists will persist on ending/restarting emulation.\n" "These lists will not persist on Dolphin close.\n" "\n" "'Start Recording': keeps track of what functions run.\n" "'Stop Recording': erases current recording without any change to the lists.\n" "'Code did not get executed': click while recording, will add recorded " "functions to an exclude list, then reset the recording list.\n" "'Code has been executed': click while recording, will add recorded function " "to an include list, then reset the recording list.\n" "\n" "After you use both exclude and include once, the exclude list will be " "subtracted from the include list and any includes left over will be " "displayed.\n" "You can continue to use 'Code did not get executed'/'Code has been executed' " "to narrow down the results." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "Пользовательская конфигурация" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:102 msgid "User Interface" msgstr "Интерфейс пользователя" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:131 msgid "User Style:" msgstr "Свой стиль:" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:309 msgid "User Variables" msgstr "Польз. переменные" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:311 msgid "" "User defined variables usable in the control expression.\n" "You can use them to save or retrieve values between\n" "inputs and outputs of the same parent controller." msgstr "" #: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50 msgid "Username" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:270 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Использует менее точный алгоритм для вычисления значений глубины." "

Вызывает проблемы в некоторых играх, но даёт приличное ускорение в " "зависимости от игры и/или ГП.

Если не уверены – " "оставьте включенным." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:199 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Использует весь экран для вывода изображения.

Если выключено – вместо " "этого будет создано отдельное окно вывода.

Если не " "уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:206 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Выводит изображение в главное окно Dolphin вместо создания отдельного окна " "вывода.

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Используется Qt %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601 msgid "Usually used for light objects" msgstr "Обычно используется для объектов света" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a #. surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:594 msgid "Usually used for normal matrices" msgstr "Обычно используется для матриц нормалей" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588 msgid "Usually used for position matrices" msgstr "Обычно используется для матриц позиций" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598 msgid "Usually used for tex coord matrices" msgstr "Обычно используется для матриц координат текстур" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Utility" msgstr "Полезные" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "V-Sync" msgstr "Вертикальная синхронизация" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "VBI Skip" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125 msgid "Value" msgstr "Значение" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:704 msgid "Value tracked to current instruction." msgstr "" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157 msgid "Value:" msgstr "Значение:" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:533 msgid "Variant entered is invalid!" msgstr "" #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:502 msgid "Variant:" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36 msgid "Velocity" msgstr "Скорость" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42 msgid "Verbosity" msgstr "Уровень анализа" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:77 msgid "Verify" msgstr "Проверка" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:100 msgid "Verify Integrity" msgstr "Проверить целостность" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:412 msgid "Verify certificates" msgstr "Проверять сертификаты" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:157 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159 msgid "Verifying" msgstr "Выполняется проверка" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "Версия" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Vertex Rounding" msgstr "Округление вершин" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:245 msgid "Vertical FOV" msgstr "Верт. угол обзора" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Vertical Offset" msgstr "Верт. смещение" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 msgid "Video" msgstr "Видео" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128 msgid "View &code" msgstr "Показать &код" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &memory" msgstr "Показать &память" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33 msgid "Virtual Notches" msgstr "Вирт. надсечки" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:126 msgid "Virtual address space" msgstr "Вирт. адр. пространство" #: Source/Core/Core/HotkeyManager.cpp:334 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:62 msgid "Volume" msgstr "Громкость" #: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:189 msgid "Volume Down" msgstr "Уменьшить громкость" #: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:191 msgid "Volume Toggle Mute" msgstr "Выключить звук" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:190 msgid "Volume Up" msgstr "Увеличить громкость" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1059 msgid "WAD files (*.wad)" msgstr "WAD-файлы (*.wad)" #: Source/Core/Core/WiiUtils.cpp:137 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "Ошибка установки WAD: не удалось создать файлы с логами магазина Wii." #: Source/Core/Core/WiiUtils.cpp:105 msgid "WAD installation failed: Could not finalise title import." msgstr "Ошибка установки WAD: не удалось завершить импорт заголовка." #: Source/Core/Core/WiiUtils.cpp:95 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "Ошибка установки WAD: не удалось импортировать содержимое {0:08x}." #: Source/Core/Core/WiiUtils.cpp:79 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "Ошибка установки WAD: не удалось инициализировать импорт продукта (ошибка " "{0})." #: Source/Core/Core/WiiUtils.cpp:57 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" "Ошибка установки WAD: выбранный файл не является корректным файлом WAD." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286 msgid "WAITING" msgstr "ОЖИДАНИЕ" #: Source/Core/DolphinQt/NANDRepairDialog.cpp:44 msgid "" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:31 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "ВНИМАНИЕ: Настройки в колонках \"Акселерометр\" и \"Гироскоп\" предназначены " "для прямого взаимодействия с сенсорами. С их помощью нельзя назначить " "обычные кнопки, рычажки и оси. Для задействования этих настроек вам может " "потребоваться настроить другие источники ввода." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:34 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "ВНИМАНИЕ: Данные настройки предназначены для прямого взаимодействия с " "сенсорами. С их помощью нельзя назначить обычные кнопки, рычажки и оси. Для " "задействования этих настроек вам может потребоваться настроить другие " "источники ввода." #: Source/Core/Core/Config/MainSettings.h:23 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (Эксклюзивный режим)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:231 msgid "WFS Path:" msgstr "" #: Source/Core/DolphinQt/ConvertDialog.cpp:352 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA образы GC/Wii (*.wia)" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:229 #: Source/Core/DolphinQt/CheatSearchWidget.cpp:436 msgid "Waiting for first scan..." msgstr "Ожидание первичного сканирования..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Дождаться завершения компиляции всех шейдеров перед началом игры. Включение " "данной настройки может уменьшить подтормаживания и подвисания игры сразу " "после запуска ценой её более долгого запуска. Для систем с двумя и менее " "ядрами рекомендуется включить эту настройку, т.к. большая очередь шейдеров " "может уменьшить частоту кадров.

В противном случае, " "если не уверены – оставьте выключенной." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "Дожидается вертикального синхроимпульса для предотвращения разрывов в кадре." "

Уменьшает производительность, если скорость эмуляции ниже 100%." "

Если не уверены – оставьте выключенным." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Дожидается, пока игра синхронизируется с эмулируемым ГП, прежде чем " "записывать содержимое копий EFB в ОЗУ.

Уменьшает накладные расходы на " "копии EFB в ОЗУ, что даёт повышение производительности во многих играх с " "риском вызвать сбои в тех, которые небезопасно синхронизируются с " "эмулируемым ГП.

Если не уверены – оставьте " "включенным." #: Source/Core/Common/MsgHandler.cpp:61 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:215 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:231 #: Source/Core/DolphinQt/MenuBar.cpp:1468 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:469 msgid "Warning" msgstr "Предупреждение" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:122 msgid "" "Warning: A GCI folder override path is currently configured for this slot. " "Adjusting the GCI path here will have no effect." msgstr "" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:54 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Предупреждение: аналоговый ввод может произвольно сбрасывать значения " "контроллера. В некоторых случаях это можно исправить добавлением мёртвой " "зоны." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Предупреждение: количество блоков, указанное в BAT ({0}), не совпадает с " "указанным в заголовке загруженного файла ({1})" #: Source/Core/Core/Movie.cpp:1095 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Предупреждение: вы загрузили сохранение, которое находится после текущего " "ролика. (байт {0} > {1}) (ввод {2} > {3}). Перед продолжением загрузите " "другое сохранение или загрузите это сохранение с правами на запись." #: Source/Core/Core/Movie.cpp:1070 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Предупреждение: вы загрузили сохранение, чей ролик заканчивается перед " "текущим кадром в сохранении (байт {0} < {1}) (кадр {2} < {3}). Перед " "продолжением загрузите другое сохранение." #: Source/Core/Core/Movie.cpp:1120 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Предупреждение: вы загрузили сохранение, чей ролик не совпадает на байте {0} " "({1:#x}). Перед продолжением загрузите другое сохранение или загрузите это " "сохранение с правами на запись. Иначе весьма вероятна рассинхронизация." #: Source/Core/Core/Movie.cpp:1136 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Предупреждение: вы загрузили сохранение, чей ролик не совпадает на кадре " "{0}. Перед продолжением загрузите другое сохранение или загрузите это " "состояние с правами на запись. Иначе весьма вероятна рассинхронизация.\n" "\n" "Подробная информация: текущий ролик состоит из {1} кадров, а ролик быстрого " "сохранения – из {2} кадров.\n" "\n" "На {3}-м кадре в текущем ролике нажимаются:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "На {23}-м кадре в ролике быстрого сохранения нажимаются:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31 msgid "Watch" msgstr "Наблюдение" #. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations #. in other languages, check the SuperChargers manual at https://support.activision.com/manuals #: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327 msgid "Water" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "Веб-сайт" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Западная (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138 msgid "Whammy" msgstr "Флойд" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Дампить ли основные игровые текстуры в User/Dump/Textures/<game_id>/. " "Это включает в себя произвольные основные текстуры, если в меню \"Улучшения" "\" включена настройка \"Обнаружение произвольных MIP-текстур\"." "

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Дампить ли игровые MIP-текстуры в User/Dump/Textures/<game_id>/. Это " "включает в себя произвольные MIP-текстуры, если в меню \"Улучшения\" " "включена настройка \"Обнаружение произвольных MIP-текстур\"." "

Если не уверены – оставьте включенным." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:341 msgid "Whitelisted USB Passthrough Devices" msgstr "Белый список пробрасываемых USB-устройств" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114 msgid "Widescreen Hack" msgstr "Широкоформатный хак" #: Source/Core/Core/HotkeyManager.cpp:341 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:86 msgid "Wii Menu" msgstr "Меню Wii" #: Source/Core/DolphinQt/Settings/PathPane.cpp:193 msgid "Wii NAND Root:" msgstr "Корень NAND Wii:" #: Source/Core/Core/HW/Wiimote.cpp:99 msgid "Wii Remote" msgstr "Wii Remote" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:137 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43 msgid "Wii Remote %1" msgstr "Wii Remote %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:111 msgid "Wii Remote Accelerometer" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:269 msgid "Wii Remote Buttons" msgstr "Кнопки Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:144 msgid "Wii Remote Gyroscope" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:349 msgid "Wii Remote Settings" msgstr "Настройки контроллера Wii" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:101 msgid "Wii Remotes" msgstr "Контроллеры Wii" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:412 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Ввод Wii TAS %1 - Контроллер Classic" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:427 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Ввод Wii TAS %1 - Wii Remote" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:397 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Ввод Wii TAS %1 - Wii Remote + Нунчак" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451 msgid "Wii and Wii Remote" msgstr "Wii и Wii Remote" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "Данные Wii ещё не опубликованы" #: Source/Core/DolphinQt/MenuBar.cpp:1080 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Файлы сохранений Wii (*.bin);;Все файлы (*)" #: Source/Core/DolphinQt/MenuBar.cpp:72 msgid "WiiTools Signature MEGA File" msgstr "MEGA-файл с сигнатурами WiiTools" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194 msgid "" "Will lock the Mouse Cursor to the Render Widget as long as it has focus. You " "can set a hotkey to unlock it." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25 #: Source/Core/DolphinQt/GBAWidget.cpp:431 msgid "Window Size" msgstr "Размер окна" #: Source/Core/DolphinQt/Config/LogWidget.cpp:134 msgid "Word Wrap" msgstr "Перенос строк" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Мир" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136 msgid "Write" msgstr "Запись" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235 msgid "Write only" msgstr "Только для записи" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Выводить в консоль" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Сохранять в файл" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141 msgid "Write to Log" msgstr "Записать в лог" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145 msgid "Write to Log and Break" msgstr "Записать в лог и остановиться" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Записать в окно" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 msgid "Wrong disc number" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640 msgid "Wrong hash" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648 msgid "Wrong region" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646 msgid "Wrong revision" msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:121 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:161 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569 msgid "XF register " msgstr "XF-регистр " #: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:67 msgid "XLink Kai BBA Destination Address" msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:127 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:167 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:194 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Yaw Left" msgstr "Рыскание влево" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Right" msgstr "Рыскание вправо" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Yellow" msgstr "Жёлтая" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Да" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Да для &всех" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:299 msgid "" "You are about to convert the content of the file at %2 into the folder at " "%1. All current content of the folder will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:275 msgid "" "You are about to convert the content of the folder at %1 into the file at " "%2. All current content of the file will be deleted. Are you sure you want " "to continue?" msgstr "" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:36 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Вы собираетесь запустить образ диска NKit. Образы NKit-дисков вызывают " "проблемы, которые не случаются с обычными образами дисков. В список проблем " "входит:\n" "\n" "• Эмулируемые игры дольше загружаются\n" "• Нельзя пользоваться NetPlay с людьми, у которых обычные образы дисков\n" "• Записи ввода несовместимы между образами дисков NKit и обычными образами\n" "• Быстрые сохранения несовместимы между образами дисков NKit и обычными " "образами\n" "• Некоторые игры могут падать, такие как Super Paper Mario и Metal Gear " "Solid: The Twin Snakes\n" "• Игры для Wii совсем не работают в старых версиях Dolphin и во многих " "других программах\n" "\n" "Вы уверены, что хотите продолжить?" #: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36 msgid "" "You are configuring a \"Keyboard Controller\". This device is exclusively " "for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back " "now and configure a \"Standard Controller\"." msgstr "" #: Source/Core/UICommon/AutoUpdate.cpp:222 msgid "You are running the latest version available on this update track." msgstr "" "Вы используете последнюю версию, доступную\n" "на выбранном канале обновлений." #: Source/Core/Core/DSP/DSPCore.cpp:89 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Due to emulation accuracy improvements, this ROM no longer works correctly.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the most recent free DSP ROM, or replace them with good dumps " "from a real GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:335 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Вы не можете использовать канал Wii Shop, не предоставив учетные данные со " "своего устройства.\n" "Пожалуйста, обратитесь к руководству по использованию NAND за инструкцией по " "установке: https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:232 msgid "You have to enter a name." msgstr "Введите название." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 msgid "You must provide a name for your session!" msgstr "Вы должны ввести имя вашей сессии!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 msgid "You must provide a region for your session!" msgstr "Вы должны указать регион для вашей сессии!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Необходимо перезапустить Dolphin, чтобы изменения вступили в силу." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 msgid "You must select a game to host!" msgstr "Для создания вы должны выбрать игру!" #: Source/Core/Core/DSP/DSPCore.cpp:75 msgid "" "Your DSP ROMs have incorrect hashes.\n" "\n" "Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User " "folder to use the free DSP ROM, or replace them with good dumps from a real " "GameCube/Wii.\n" "\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:173 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:200 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:941 msgid "Zero 3 code not supported" msgstr "Zero 3 code не поддерживается" #: Source/Core/Core/ActionReplay.cpp:961 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Zero code неизвестен Dolphin: {0:08x}" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:94 msgid "[%1, %2]" msgstr "[%1, %2]" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:104 msgid "[%1, %2] and [%3, %4]" msgstr "[%1, %2] и [%3, %4]" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273 msgid "^ Xor" msgstr "^ Искл. или" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "aligned" msgstr "" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:202 msgid "any value" msgstr "любое значение" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "auto" msgstr "автоматически" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143 msgid "cm" msgstr "см" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:107 msgid "d3d12.dll could not be loaded." msgstr "не удалось загрузить d3d12.dll." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:617 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:637 msgid "default" msgstr "по умолчанию" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:639 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:385 msgid "disconnected" msgstr "не подключено" #: Source/Core/DolphinQt/GBAWidget.cpp:191 msgid "e-Reader Cards (*.raw);;All Files (*)" msgstr "e-карточки (*.raw);;Все файлы (*)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "errno" msgstr "номер ошибки" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "fake-completion" msgstr "ложное дополнение" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:183 msgid "is equal to" msgstr "равно" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:191 msgid "is greater than" msgstr "больше, чем" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:193 msgid "is greater than or equal to" msgstr "больше или равно" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:187 msgid "is less than" msgstr "меньше" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:189 msgid "is less than or equal to" msgstr "меньше или равно" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:185 msgid "is not equal to" msgstr "не равно" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:201 msgid "last value" msgstr "послед. значение" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53 msgid "m/s" msgstr "м/с" #: Source/Core/DolphinQt/GBAWidget.cpp:214 msgid "" "mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *." "ss9);;All Files (*)" msgstr "" "Быстрые сохранения mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *." "ss8 *.ss9);;Все файлы (*)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:95 msgid "none" msgstr "отсутствует" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:186 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:228 msgid "off" msgstr "выкл." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:186 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:228 msgid "on" msgstr "на" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81 msgid "or select a device" msgstr "или выберите устройство" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47 msgid "s" msgstr "с" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:199 msgid "this value:" msgstr "это значение:" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185 msgid "uDraw GameTablet" msgstr "Планшет uDraw GameTablet" #: Source/Core/DolphinQt/CheatSearchWidget.cpp:170 msgid "unaligned" msgstr "" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:706 msgid "{0} (Masterpiece)" msgstr "{0} (Masterpiece)" #: Source/Core/UICommon/GameFile.cpp:781 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:431 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "{0} IPL найдено в папке {1}. Не удаётся опознать диск" #: Source/Core/Core/NetPlayServer.cpp:1226 msgid "{0} failed to synchronize codes." msgstr "Не удалось синхронизировать коды {0}." #: Source/Core/Core/NetPlayServer.cpp:1168 msgid "{0} failed to synchronize." msgstr "Не удалось синхронизировать {0}." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} - не папка, не удалось переместить в *.original.\n" " Убедитесь, что у вас есть права на запись, или переместите файл во внешнюю " "папку" #: Source/Core/DiscIO/CompressedBlob.cpp:260 #: Source/Core/DiscIO/WIABlob.cpp:1697 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} из {1} блоков. Процент сжатия: {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200 msgid "{0} was not a directory, moved to *.original" msgstr "{0} - не папка, перемещено в *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275 msgid "| Or" msgstr "| Или" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Команда Dolphin. “GameCube” и “Wii” являются торговыми марками " "Nintendo. Dolphin никоим образом не связан с Nintendo." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39 msgid "°/s" msgstr "°/с" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53 msgid "✔ Invite" msgstr "✔ Пригласить" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✖ Decline" msgstr "✖ Отклонить"