// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include class wxButton; class wxCommandEvent; class wxCheckBox; class wxChoice; class wxString; class GameCubeConfigPane final : public wxPanel { public: GameCubeConfigPane(wxWindow* parent, wxWindowID id); private: void InitializeGUI(); void LoadGUIValues(); void RefreshGUI(); void OnSystemLanguageChange(wxCommandEvent&); void OnSkipBiosCheckBoxChanged(wxCommandEvent&); void OnSlotAChanged(wxCommandEvent&); void OnSlotBChanged(wxCommandEvent&); void OnSP1Changed(wxCommandEvent&); void OnSlotAButtonClick(wxCommandEvent&); void OnSlotBButtonClick(wxCommandEvent&); void ChooseEXIDevice(const wxString& device_name, int device_id); void ChooseSlotPath(bool is_slot_a, TEXIDevices device_type); wxArrayString m_ipl_language_strings; wxChoice* m_system_lang_choice; wxCheckBox* m_skip_bios_checkbox; wxChoice* m_exi_devices[3]; wxButton* m_memcard_path[2]; };