# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Boris Peeters, 2017-2018 # Boris Peeters, 2017 # Boris Peeters, 2018 # Sintendo , 2015-2016 # Garteal , 2013-2014,2016-2017 # MADCreations , 2011 # Marinus Schot , 2013 # Mourits Pvllen , 2014 # Pierre Bourdon , 2014 # Tijmen Wildervanck , 2015-2016 # Tijmen Wildervanck , 2016 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2018-01-24 21:22+0100\n" "PO-Revision-Date: 2018-01-24 20:22+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Dutch (http://www.transifex.com/delroth/dolphin-emu/language/" "nl/)\n" "Language: nl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DolphinQt2/MenuBar.cpp:626 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1362 #, c-format msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%s\n" "Launching these titles may also fix the issues." msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:36 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" "\n" "Dolphin is een gratis en open-source GameCube en Wii emulator.\n" "\n" "Gebruik deze software niet om illegaal verkregen games te spelen\n" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764 msgid " (internal IP)" msgstr "(interne IP)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:315 msgid " (too many to display)" msgstr "(te veel om weer te geven)" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:117 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:539 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:645 msgid " Game : " msgstr " Spel :" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "! NOT" msgstr "! NIET" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "\"%s\" bestaat niet.\n" "Wilt u een nieuwe 16MB geheugenkaart aanmaken?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" "Het comprimeren van \"%s\" is mislukt. Waarschijnlijk is de schijfkopie " "corrupt." #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" is al gecomprimeerd en kan niet verder worden gecomprimeerd." #: Source/Core/Core/Boot/Boot.cpp:104 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" is een ongeldig GCM/ISO bestand." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:263 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:138 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:260 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO bytes\n" "%2 geheugen bytes\n" "%3 frames" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:240 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 frame(s)\n" "%2 object(en)\n" "Huidige Frame: %3" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:183 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:226 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopieer%1$s" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "%i van %i blokken. Compressieverhouding %i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50 #, c-format msgid "%i%%" msgstr "%i%%" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48 #, c-format msgid "%i%% (Normal Speed)" msgstr "%i%% (Normale Snelheid)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "is niet geladen omdat het dezelfde interne bestandsnaam heeft als de vorig " "geladen save \n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "is niet geladen omdat het een ongeldige GCI is.\n" " De bestandsgrootte (0x%) komt niet overeen met de geraporteerde " "grootte in de header (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "is niet geladen omdat het een ongeldige GCI is.\n" " Het aantal gesuggereerde blokken blijkt %u te zijn" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "is niet geladen omdat er niet genoeg vrije blokken beschikbaar zijn op de " "geheugenkaart" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "is niet geladen omdat er minder dan 10%% vrije blokken beschikbaar zijn op " "de geheugenkaart\n" "Aantal blokken: %d; Beschikbare blokken: %d" #: Source/Core/DolphinWX/GameListCtrl.cpp:595 #, c-format msgid "%s (Disc %i)" msgstr "%s (Schijf %i)" #: Source/Core/Core/Boot/Boot.cpp:254 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL gevonden in %s map. Het is mogelijk dat de schijf niet herkend wordt. " #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #, c-format msgid "" "%s already exists. Consider making a backup of the current save files before " "overwriting.\n" "Overwrite now?" msgstr "" "%s bestaat al. Overweeg om een backup te maken van de huidige safe file " "voordat u het overschrijft/\n" "Nu overschrijven?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart\\n\n" "De bestandsgrootte is onjuist (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart\\n\n" "De bestandsgrootte is onjuist (0x%x bytes)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s kon niet worden geladen als een geheugenkaart \\n\n" "Bestand is niet groot genoeg om een geldige geheugenkaart bestand te zijn (0x" "%x bytes)" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s is geen map, het is niet gelukt om het te verplaasten naar *.original.\n" " Controleer of je toegang hebt om te schrijven of verplaats het bestand " "buiten Dolphin" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%s was geen map, verplaatst naar *.original" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%sVerwijder%s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%sExporteer GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%sImporteer GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u Vrije blokken; %u Vrije bestandsinvoer" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "%u beelden" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "%u objecten" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "%zu FIFO bytes" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "%zu geheugen bytes" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "&& AND" msgstr "&& EN" #: Source/Core/DolphinQt2/MenuBar.cpp:331 #: Source/Core/DolphinWX/MainMenuBar.cpp:527 msgid "&About" msgstr "&Over" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:227 msgid "&Add Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:44 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "&Nieuwe Code Toevoegen..." #: Source/Core/DolphinWX/Debugger/CodeView.cpp:449 msgid "&Add function" msgstr "&Functie toevoegen" #: Source/Core/DolphinWX/MainMenuBar.cpp:453 msgid "&Address" msgstr "&Adres" #: Source/Core/DolphinQt2/MenuBar.cpp:310 #: Source/Core/DolphinWX/MainMenuBar.cpp:179 msgid "&Audio Settings" msgstr "&Geluidsinstellingen" #: Source/Core/DolphinWX/MainMenuBar.cpp:195 msgid "&Automatic Start" msgstr "&Automatische Start" #: Source/Core/DolphinWX/MainMenuBar.cpp:87 msgid "&Boot from DVD Backup" msgstr "&Opstarten vanaf DVD Backup..." #: Source/Core/DolphinQt2/MenuBar.cpp:285 #: Source/Core/DolphinWX/MainMenuBar.cpp:341 msgid "&Breakpoints" msgstr "&Breekpunten" #: Source/Core/DolphinQt2/WiiUpdate.cpp:98 msgid "&Cancel" msgstr "&Annuleer" #: Source/Core/DolphinWX/MainMenuBar.cpp:235 msgid "&Cheat Manager" msgstr "&Cheats Manager" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 msgid "&Clear JIT Cache" msgstr "&Wis JIT Cache" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "&Clear Symbols" msgstr "&Wis Symbolen" #: Source/Core/DolphinQt2/MenuBar.cpp:311 #: Source/Core/DolphinWX/MainMenuBar.cpp:180 msgid "&Controller Settings" msgstr "&Controllerinstellingen" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:438 msgid "&Copy address" msgstr "&Kopieer adres" #: Source/Core/DolphinWX/MainMenuBar.cpp:490 msgid "&Create Signature File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:57 msgid "&Debug" msgstr "&Debug" #: Source/Core/DolphinWX/GameListCtrl.cpp:1167 msgid "&Delete File..." msgstr "&Verwijder Bestand..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:226 msgid "&Delete Watch" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1209 msgid "&Delete selected ISOs..." msgstr "&Verwijder geselecteerde ISOs..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:266 msgid "&Delete watch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:383 msgid "&Disable JIT Cache" msgstr "&Schakel JIT Cache uit" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:45 #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "&Wijzig Code..." #: Source/Core/DolphinQt2/MenuBar.cpp:163 #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&Emulation" msgstr "&Emulatie" #: Source/Core/DolphinQt2/MenuBar.cpp:100 #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&File" msgstr "&Bestand" #: Source/Core/DolphinWX/MainMenuBar.cpp:203 msgid "&Font..." msgstr "&Lettertype..." #: Source/Core/DolphinQt2/MenuBar.cpp:169 #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "&Frame Advance" msgstr "&Frame Avanceren" #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "&Generate Symbols From" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:325 #: Source/Core/DolphinWX/MainMenuBar.cpp:525 msgid "&GitHub Repository" msgstr "&GitHub Repository" #: Source/Core/DolphinQt2/MenuBar.cpp:309 #: Source/Core/DolphinWX/MainMenuBar.cpp:178 msgid "&Graphics Settings" msgstr "&Grafische Instellingen " #: Source/Core/DolphinQt2/MenuBar.cpp:317 #: Source/Core/DolphinWX/MainMenuBar.cpp:62 msgid "&Help" msgstr "&Help" #: Source/Core/DolphinQt2/MenuBar.cpp:312 #: Source/Core/DolphinWX/MainMenuBar.cpp:181 msgid "&Hotkey Settings" msgstr "&Sneltoets Instellingen " #: Source/Core/DolphinWX/Debugger/CodeView.cpp:451 msgid "&Insert blr" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:372 msgid "&Interpreter Core" msgstr "&Interpreter Core" #: Source/Core/DolphinWX/MainMenuBar.cpp:56 #: Source/Core/DolphinWX/MainMenuBar.cpp:343 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:379 msgid "&JIT Block Linking Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:403 msgid "&JIT FloatingPoint Off" msgstr "&JIT FloatingPoint Uit" #: Source/Core/DolphinWX/MainMenuBar.cpp:404 msgid "&JIT Integer Off" msgstr "&JIT Integer Uit" #: Source/Core/DolphinWX/MainMenuBar.cpp:401 msgid "&JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "&JIT LoadStore Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:402 msgid "&JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:399 msgid "&JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "&JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "&JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:394 msgid "&JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:405 msgid "&JIT Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:406 msgid "&JIT SystemRegisters Off" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:103 msgid "&Language:" msgstr "&Taal:" #: Source/Core/DolphinQt2/MenuBar.cpp:183 #: Source/Core/DolphinWX/MainMenuBar.cpp:134 msgid "&Load State" msgstr "&Laad Staat" #: Source/Core/DolphinWX/MainMenuBar.cpp:463 msgid "&Load Symbol Map" msgstr "&Laad Symbol Map" #: Source/Core/DolphinWX/MainMenuBar.cpp:389 msgid "&Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:342 msgid "&Memory" msgstr "&Geheugen " #: Source/Core/DolphinWX/MainMenuBar.cpp:221 msgid "&Memory Card Manager (GC)" msgstr "&Geheugenkaart Beheer (GC)" #: Source/Core/DolphinQt2/MenuBar.cpp:447 #: Source/Core/DolphinWX/MainMenuBar.cpp:49 msgid "&Movie" msgstr "&Film" #: Source/Core/DolphinQt2/MenuBar.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:84 msgid "&Open..." msgstr "&Open..." #: Source/Core/DolphinQt2/MenuBar.cpp:306 #: Source/Core/DolphinWX/MainMenuBar.cpp:50 msgid "&Options" msgstr "&Opties " #: Source/Core/DolphinWX/MainMenuBar.cpp:503 msgid "&Patch HLE Functions" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:165 #: Source/Core/DolphinWX/MainMenuBar.cpp:556 msgid "&Pause" msgstr "&Pauze" #: Source/Core/DolphinQt2/MenuBar.cpp:164 #: Source/Core/DolphinWX/MainMenuBar.cpp:558 msgid "&Play" msgstr "&Speel " #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:513 msgid "&Profile Blocks" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:59 msgid "&Profiler" msgstr "&Profiler" #: Source/Core/DolphinQt2/GameList/GameList.cpp:165 #: Source/Core/DolphinWX/GameListCtrl.cpp:1136 msgid "&Properties" msgstr "&Eigenschappen " #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "&RSO Modules" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:462 #: Source/Core/DolphinWX/MainMenuBar.cpp:150 msgid "&Read-Only Mode" msgstr "&Alleen-Lezen Modus" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "&Ververs" #: Source/Core/DolphinWX/MainMenuBar.cpp:89 msgid "&Refresh Game List" msgstr "&Ververs Spel Lijst" #: Source/Core/DolphinQt2/MenuBar.cpp:268 #: Source/Core/DolphinWX/MainMenuBar.cpp:337 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:46 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "&Verwijder Code" #: Source/Core/DolphinWX/MainMenuBar.cpp:504 msgid "&Rename Symbols from File..." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:444 msgid "&Rename symbol" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:167 #: Source/Core/DolphinWX/MainMenuBar.cpp:127 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/MainMenuBar.cpp:466 msgid "&Save Symbol Map" msgstr "&Sla Symbol Map op" #: Source/Core/DolphinWX/MainMenuBar.cpp:390 msgid "&Search for an Instruction" msgstr "%Zoek naar Instructie" #: Source/Core/DolphinWX/MainMenuBar.cpp:456 msgid "&Signature Database" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:344 msgid "&Sound" msgstr "&Geluid " #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:96 msgid "&Speed Limit:" msgstr "&Snelheidslimiet:" #: Source/Core/DolphinQt2/MenuBar.cpp:166 #: Source/Core/DolphinWX/MainMenuBar.cpp:126 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/MainMenuBar.cpp:58 msgid "&Symbols" msgstr "&Symbolen" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:107 msgid "&Theme:" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:109 #: Source/Core/DolphinWX/MainMenuBar.cpp:51 msgid "&Tools" msgstr "&Tools" #: Source/Core/DolphinWX/MainMenuBar.cpp:345 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinQt2/MenuBar.cpp:248 #: Source/Core/DolphinWX/MainMenuBar.cpp:52 msgid "&View" msgstr "&Bekijk " #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/MenuBar.cpp:277 #: Source/Core/DolphinWX/MainMenuBar.cpp:340 msgid "&Watch" msgstr "&Watchvenster" #: Source/Core/DolphinQt2/MenuBar.cpp:318 #: Source/Core/DolphinWX/MainMenuBar.cpp:523 msgid "&Website" msgstr "&Website" #: Source/Core/DolphinQt2/GameList/GameList.cpp:166 #: Source/Core/DolphinWX/GameListCtrl.cpp:1137 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/MainMenuBar.cpp:515 msgid "&Write to profile.txt, Show" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" "(©) 2003-2015+ Dolphin Team. \"GameCube\" en \"Wii\" zijn geregistreerde " "handelsmerken van Nintendo. Dolphin is op geen enkele manier verbonden met " "Nintendo." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:155 msgid "(off)" msgstr "(uit) " #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:366 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:73 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:74 msgid "..." msgstr "..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "16-bit" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:491 msgid "2x Native (1280x1056) for 720p" msgstr "2x Natief (1280x1056) voor 720p" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "32-bit" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:256 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:282 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "3D" #: Source/Core/Core/HotkeyManager.cpp:257 #: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24 msgid "3D Depth" msgstr "3D diepte" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:491 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Natief (1920x1584) voor 1080p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:492 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Natief (2560x2112) voor 1440p" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:492 msgid "5x Native (3200x2640)" msgstr "5x Natief (3200x2640)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "6x Native (3840x3168) for 4K" msgstr "6x Natief (3840x3168) voor 4K" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "7x Native (4480x3696)" msgstr "7x Natief (4480x3696)" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "8-bit" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:525 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "8x Native (5120x4224) for 5K" msgstr "8x Natief (5120x4224) voor 5K" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr " " #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:79 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:61 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55 msgid "" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:65 msgid "" "

DolphinQt is a new experimental GUI that is intended to replace the " "current GUI based on wxWidgets. The implementation is currently " "incomplete so some functionality (like changing certain settings) may be " "missing.

\n" "

Only developers working on the DolphinQt implementation and curious " "testers should use it at the present time; normal users are recommended to " "continue using the older DolphinWX GUI for the time being.

\n" "

Bug Reports

At the current time there is no point making bug " "reports about DolphinQt GUI's missing features as the developers are already " "aware of those.

\n" msgstr "" "

DolphinQt is een nieuwe experimentele GUI die de huidige, op wxWidgets " "gebaseerde, GUI gaat vervangen. De implementatie is op dit moment " "incompatibel, sommige functies (zoals het aanpassen van bepaalde " "instellingen) kunnen ontbreken.

\n" "

Alleen ontwikkelaars die werken aan de DolphinQT implementatie en " "nieuwsgierige tester zouden DolphinQt nu moeten gebruiken; het is voor " "normale gebruikers aan te raden om het oudere DolphinWX GUI te blijven " "gebruiken voor de komende tijd.

\n" "

Het rapporteren van bugs

Het heeft op dit moment geen nut om een " "bug report te maken over missende functies in de DolphinQt GUI. De " "ontwikkelaars zijn hier al van op de hoogte.

\n" #: Source/Core/DolphinQt2/MainWindow.cpp:729 #: Source/Core/DolphinQt2/MainWindow.cpp:786 msgid "A NetPlay Session is already in progress!" msgstr "Er is al een NetPlay sesie bezig!" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "Er is al een netPlay venster geopend!" #: Source/Core/Core/WiiUtils.cpp:130 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:484 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:185 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216 msgid "A game is not currently running." msgstr "Er is geen spel geladen." #: Source/Core/DolphinQt2/MainWindow.cpp:430 #: Source/Core/DolphinWX/FrameTools.cpp:867 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "Er wordt al afgesloten. Niet opgeslagen data kan verloren gaan wanneer je de " "huidige emulatie stopzet voordat het afsluiten voltooid wordt. Stop forceren?" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" "Er is geen ondersteunde Bluetooth apparaat gevonden.\n" "Koppel je Wii-Afstandsbedieningen handmatig aan het systeem." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:360 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550 msgid "A sync can only be triggered when a Wii game is running." msgstr "" "Een synchronisatie kan alleen worden geactiveerd wanneer er een Wii " "speldraait." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" "WAARSCHUWING:\n" "\n" "Alle spelers moeten dezelfde Dolphin versie gebruiken.\n" "Alle geheugenkaarten, SD kaarten en cheats moeten identiek zijn voor alle " "spelers of moeten worden uitgeschakeld.\n" "Als DSP LLE wordt gebruikt, moeten de DSP ROMs identiek zijn voor alle " "spelers.\n" "Als je direct verbinding maakt, moet de host de gekozen UDP poort open " "hebben gezet!\n" "\n" "Wii-Afstandbediening ondersteuning in netplay is experimenteel en " "functioneert mogelijk niet optimaal.\n" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:33 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:253 msgid "AR Codes" msgstr "AR Codes" #: Source/Core/DolphinQt2/GameList/GameList.cpp:306 msgid "Abort" msgstr "Annuleer" #: Source/Core/DolphinQt2/AboutDialog.cpp:15 #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "Over Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:59 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:716 msgid "Accuracy:" msgstr "Nauwkeurigheid:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:81 msgid "Action" msgstr "Actie" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Action Replay Code decoderingsfout:\n" "Pariteitscontrole mislukt\n" "\n" "Verantwoordelijke code:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:491 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay Fout: Onjuiste grootte (%08x : address = %08x) in Voeg Code " "Toe (%s)" #: Source/Core/Core/ActionReplay.cpp:581 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay Fout: Onjuiste grootte (%08x : adres = %08x) in Vul en Schuif " "(%s)" #: Source/Core/Core/ActionReplay.cpp:369 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay Fout: Onjuiste grootte (%08x : adres = %08x) in Ram Schrijf En " "Vul (%s)" #: Source/Core/Core/ActionReplay.cpp:429 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay Fout: Onjuiste grootte (%08x : adres = %08x) in Schrijf Naar " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:635 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay Fout: Ongeldige waarde (%08x) in Geheugen Kopie (%s)" #: Source/Core/Core/ActionReplay.cpp:506 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay Fout: Master Code en Schrijf naar CCXXXXXX niet " "geïmplementeerd (%s)\\n\n" "Master codes zijn niet nodig en moeten niet gebruikt worden." #: Source/Core/Core/ActionReplay.cpp:215 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Action Replay Fout: Ongeldige AR code regel: %s" #: Source/Core/Core/ActionReplay.cpp:746 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditionele Code: Onjuiste Grootte %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:714 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Onjuiste Normal Code Type %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:770 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Onjuist subtype %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:672 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Onjuist Subtype %08x (%s)" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:84 msgid "Action:" msgstr "" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "Actief" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "Adapter gevonden" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:378 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:82 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132 #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Add" msgstr "Toevoegen" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "Voeg een ActionReplay Code toe" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:431 msgid "Add New Pane To" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "Nieuw USB Apparaat Toevoegen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:848 msgid "Add Patch" msgstr "Voeg een Patch toe" #: Source/Core/Core/HotkeyManager.cpp:62 msgid "Add a Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:63 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:141 msgid "Add address" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:493 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "Add memory &breakpoint" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:133 msgid "Add the specified address manually." msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:120 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:508 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:79 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:403 msgid "Add..." msgstr "Toevoegen..." #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:155 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "Adres" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:450 msgid "Address Out of Range" msgstr "Adres buiten Bereik" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:246 #, c-format msgid "" "Address too large (greater than RAM size).\n" "Did you mean to strip the cheat opcode (0x%08X)?" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127 msgid "Address:" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1070 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Stel de vereiste analoge control drukgevoeligheid in om de knop te activeren." #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:55 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:49 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "Advance Gamepoort" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:213 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:48 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:803 msgid "Advanced" msgstr "Geavanceerd" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:116 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240 msgid "Advanced Settings" msgstr "Geavanceerde Instellingen" #: Source/Core/DolphinQt2/MainWindow.cpp:345 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:42 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)" msgstr "" "Alle GC/Wii bestanden (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *." "wad);;Alle Bestanden(*)" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "Alle GC/Wii bestanden (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/FrameTools.cpp:352 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" msgstr "" "Alle GC/Wii bestanden (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1511 msgid "All GameCube GCM files (gcm)" msgstr "Alle GameCube GCM bestanden (gcm)" #: Source/Core/DolphinQt2/MainWindow.cpp:637 #: Source/Core/DolphinQt2/MainWindow.cpp:644 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1549 #: Source/Core/DolphinWX/FrameTools.cpp:1561 msgid "All Save States (sav, s##)" msgstr "Alle Savestaten (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1509 msgid "All Wii ISO files (iso)" msgstr "Alle Wii ISO Bestanden (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1524 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Alle gecomprimeerde GC/Wii ISO-bestanden (GCZ)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236 msgid "" "Allows manual editing of the user configuration INI file for this game. " "Settings in the user config INI override default config INI settings." msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:89 msgid "Always Connected" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:147 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "Always Hide Mouse Cursor" msgstr "Muis Cursor Altijd Verbergen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:129 msgid "" "An address to add manually. The 0x prefix is optional - all addresses are " "always in hexadecimal." msgstr "" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Er is een fout opgetreden.\n" "\n" " Lijn: %d\n" " Bestand: %s\n" "\n" "Negeren en doorgaan?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "Analyseer" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "Hoek" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:526 msgid "Anisotropic Filtering:" msgstr "Anisotropic Filtering:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:79 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:512 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383 msgid "Append signature to" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:492 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229 msgid "Apploader Date:" msgstr "Apploader Datum:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58 msgid "Apply" msgstr "Toepassen" #: Source/Core/DolphinWX/MainMenuBar.cpp:499 msgid "Apply Signat&ure File..." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:239 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Pas een post-processing effect toe na het verwerken van een frame. \n" "\n" "In geval van twijfel selecteer (uit)." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:273 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:153 msgid "Are you sure that you want to delete '%1'?" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Weet u zeker dat u \"%s\"? wilt verwijderen?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1312 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" "Weet u zeker dat u deze bestanden wilt verwijderen? Deze gegevens zijn niet " "meer terug te halen!" #: Source/Core/DolphinQt2/GameList/GameList.cpp:392 msgid "Are you sure you want to delete this file?" msgstr "Weet u zeker dat u dit bestand wilt verwijderen?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1311 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Weet u zeker dat u dit bestand wilt verwijderen? Deze gegevens zijn niet " "meer terug te halen!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:281 msgid "Are you sure you want to quit NetPlay?" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:282 msgid "Are you sure?" msgstr "Weet je het zeker?" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420 msgid "Are you trying to use the same file in both slots?" msgstr "Probeer je hetzelfde bestand in beide slots te gebruiken?" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:102 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:392 msgid "Aspect Ratio:" msgstr "Beeldverhouding:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:125 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:232 msgid "Assign Controller Ports" msgstr "Controllerpoorten Toewijzen" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "Er moet tenminste één paneel open blijven." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:71 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:81 msgid "Audio Backend:" msgstr "Audio Backend:" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:93 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:121 msgid "Audio Stretching Settings" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:225 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99 msgid "Australia" msgstr "Australië" #: Source/Core/DolphinQt2/AboutDialog.cpp:51 #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Authors" msgstr "Auteurs" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Veelvoud van 640x528)" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:84 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:122 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:422 msgid "Auto-Adjust Window Size" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:237 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Past de venster grootte automatisch aan aan je interne resolutie.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/MainMenuBar.cpp:196 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" "Laad de standaard ISO automatisch wanneer Dolphin start, of het laatste spel " "dat je geladen hebt, als je geen elf bestand hebt opgegeven met het --elf " "commando. [Dit kan handig zijn wanneer je aan het bug testen bent met een " "bepaald spel, je wilt het opnieuw compileren en meerdere keren testen, of " "met veranderingen aan Dolphin of wanneer je een homebrew spel ontwikkeld.]" #: Source/Core/DolphinWX/MainMenuBar.cpp:384 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT is fout. Dolphin sluit zich nu af" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:68 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:96 msgid "Backend Settings" msgstr "Backend Instellingen" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:62 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:43 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:348 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:215 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "Achtergrond invoer" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 msgid "Backward" msgstr "Terug" #: Source/Core/DolphinQt2/GameList/GameList.cpp:486 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:128 #: Source/Core/DolphinQt2/MenuBar.cpp:358 #: Source/Core/DolphinWX/GameListCtrl.cpp:462 #: Source/Core/DolphinWX/MainMenuBar.cpp:308 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303 msgid "Banner Details" msgstr "Banner Details" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:90 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78 msgid "Bar" msgstr "Balk" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:448 msgid "Basic" msgstr "Basis" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:68 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:103 msgid "Basic Settings" msgstr "Basisinstellingen" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "Bass" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Battery" msgstr "Batterij" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "Block Allocation Table checksum is mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "Blokken" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Blue" msgstr "Blauw" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "Blauw Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "Blauw Rechts" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth passthrough mode staat aan, maar Dolphin is gecompileerd zonder " "libusb. Passthrough mode kan niet gebruikt worden." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1300 msgid "BootMii NAND backup file (*.bin)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:921 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1313 msgid "BootMii keys file (*.bin)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:949 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:95 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:894 msgid "Borderless Fullscreen" msgstr "Randloos Volledig Scherm" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67 #: Source/Core/DolphinWX/MainMenuBar.cpp:417 msgid "Bottom" msgstr "Onder" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343 #, c-format msgid "Bound Controls: %lu" msgstr "Gekoppelde controls: %lu" #: Source/Core/DolphinQt2/AboutDialog.cpp:27 msgid "Branch: " msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "Tak: %s" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:67 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:52 msgid "Break" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:251 msgid "Breakpoint" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Breakpoint encountered! Step out aborted." msgstr "" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:26 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "Breedband Adapter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:340 msgid "Broken" msgstr "Defect" #: Source/Core/DolphinWX/GameListCtrl.cpp:396 msgid "Browse for a directory to add" msgstr "Selecteer een map om toe te voegen" #: Source/Core/DolphinWX/GameListCtrl.cpp:1412 msgid "Browse for output directory" msgstr "Selecteer een uitvoer folder" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:98 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56 msgid "Buffer Size:" msgstr "Buffer Grootte:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:487 msgid "Buffer size changed to %1" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:67 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:251 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/Core/HW/GCPadEmu.cpp:77 msgid "Button" msgstr "Knop" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:301 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "Knoppen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Voorkomt het legen van de data cache door de DCBZ instructie. Deze optie " "kunt u meestal uitgeschakeld laten. " #: Source/Core/Core/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinWX/TASInputDlg.cpp:372 msgid "C Stick" msgstr "C Stick" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "CP register" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:122 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70 msgid "CPU Emulation Engine" msgstr "CPU Emulatie Engine" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:35 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:79 msgid "CPU Options" msgstr "CPU Opties" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:152 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:249 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cache aangepaste textures in het systeem RAM tijdens het opstarten.\n" "Dit kan expentioneel meer ram vereisen, maar lost mogelijke stotteringen " "op.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Gecached Interpreter (trager)" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:167 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Berekent de belichting van 3D objecten per pixel in plaats van per vertex, " "vereffent het uiterlijk van belichte veelhoeken en maakt individuele " "driehoeken minder opvallend. \n" "Zorgt bijna nooit voor vertragingen of grafische problemen.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:722 #: Source/Core/DolphinQt2/MainWindow.cpp:779 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185 msgid "Cancel" msgstr "Annuleer" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "Kan SingleStep niet uitvoeren. Gebruik Frame Avanceren." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:43 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:408 msgid "Cannot find the GC IPL." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231 msgid "Cannot set uninitialized memory." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:406 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" "Het bestand kan niet worden gebruikt als een geheugenkaart.\n" "%s\n" "is geen geldige GameCube geheugenkaart bestand" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Middelpunt" #: Source/Core/DolphinQt2/GameList/GameList.cpp:179 #: Source/Core/DolphinWX/GameListCtrl.cpp:1176 msgid "Change &Disc" msgstr "Verander &Schijf" #: Source/Core/DolphinWX/MainMenuBar.cpp:85 msgid "Change &Disc..." msgstr "Verander &Schijf..." #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "Verander Schijf" #: Source/Core/Core/Movie.cpp:1192 #, c-format msgid "Change the disc to %s" msgstr "Verander de schijf naar %s." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Verander de taal van de gebruikersinterface.\n" "Vereist een herstart." #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:68 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" "Het aanpassen van cheats zal pas van kracht worden wanneer het spel opnieuw " "wordt opgestart." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:98 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:158 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "Cheat Manager" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Cheat Zoeken" #: Source/Core/DolphinQt2/MenuBar.cpp:138 #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Check NAND..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:194 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:211 msgid "Check Partition Integrity" msgstr "Controleer Partitie integriteit" #: Source/Core/DolphinQt2/AboutDialog.cpp:32 #: Source/Core/DolphinWX/AboutDolphin.cpp:34 msgid "Check for updates: " msgstr "Controleer op updates:" #: Source/Core/DolphinQt2/GameList/GameList.cpp:414 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319 msgid "Checking integrity..." msgstr "Integriteit controleren..." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48 msgid "Choose a NAND root directory:" msgstr "Selecteer een NAND basismap:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42 msgid "Choose a default ISO:" msgstr "Kies een standaard ISO:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:151 msgid "Choose a directory to add" msgstr "Selecteer een map om toe te voegen" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:51 msgid "Choose a dump directory:" msgstr "Selecteer een dump map:" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:158 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356 msgid "Choose a file to open" msgstr "Kies een bestand om te openen" #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "Kies een geheugenkaart:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "Choose an SD Card file:" msgstr "Selecteer een SD-kaart bestand:" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417 msgid "Choose priority input file" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424 msgid "Choose secondary input file" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:138 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:236 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:244 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:271 msgid "Choose the folder to extract to" msgstr "Kies een map om naar uit te pakken" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "Cirkel Stick" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62 msgid "Classic" msgstr "Klassiek" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31 msgid "Classic Controller" msgstr "Klassieke Controller" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93 msgid "Classic Controller Configuration" msgstr "Klassieke Controller Configuratie" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:94 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:81 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212 #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Clear" msgstr "Legen" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116 msgid "Clear Pixel Shaders" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102 msgid "Clear Screen" msgstr "Leeg Scherm" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Clear Textures" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Vertex Shaders" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:451 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:147 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:916 msgid "Close" msgstr "Sluit" #: Source/Core/DolphinQt2/MenuBar.cpp:307 #: Source/Core/DolphinWX/MainMenuBar.cpp:176 msgid "Co&nfiguration" msgstr "Co&nfiguratie" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "Code" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Code Info" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:47 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "Code: " #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "Code: " #: Source/Core/DolphinWX/MainMenuBar.cpp:495 msgid "Combine Two Signature Files..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "Reactie" #: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:607 #: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:440 #: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1070 #: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1216 msgid "Compiling shaders..." msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:177 #: Source/Core/DolphinWX/GameListCtrl.cpp:1174 msgid "Compress ISO..." msgstr "Comprimeer ISO ..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1211 msgid "Compress selected ISOs..." msgstr "Comprimeer geselecteerde ISO's ..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:300 msgid "Compressed GC/Wii images (*.gcz)" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1539 msgid "Compressing ISO" msgstr "ISO wordt gecomprimeerd" #: Source/Core/DolphinQt2/GameList/GameList.cpp:284 #: Source/Core/DolphinWX/GameListCtrl.cpp:1620 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Het comprimeren van een Wii schijfkopie zal de gecomprimeerde kopie " "comprimeren door opvuldata te verwijderen en is niet meer om te draaien. Uw " "schijfkopie zal hierna nog steeds werken. Doorgaan?" #: Source/Core/DolphinQt2/GameList/GameList.cpp:305 msgid "Compressing..." msgstr "Comprimeren..." #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:163 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250 msgid "Compute" msgstr "Bereken" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:186 msgid "Computing MD5 Checksum" msgstr "Het MD5 controlegetal wordt berekend" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" "Bezig met het berekenen van MD5 Controlecijfer voor:\n" "%s" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Computing MD5 checksum" msgstr "Het MD5 controlegetal wordt berekend" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "Berekenen..." #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "Berekenen:" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75 msgid "Condition" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition:" msgstr "" #: Source/Core/DolphinQt2/ToolBar.cpp:59 #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:562 msgid "Config" msgstr "Config" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:95 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:189 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:66 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235 msgid "Configure" msgstr "Configureer" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197 msgid "Configure Control" msgstr "Configureer Besturing" #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:45 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110 msgid "Configure Dolphin" msgstr "Dolphin Configureren" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Input" msgstr "Configureer Invoer" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37 msgid "Configure Output" msgstr "Configureer Uitvoer" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "Configureer..." #: Source/Core/DolphinQt2/MainWindow.cpp:428 #: Source/Core/DolphinQt2/MainWindow.cpp:889 #: Source/Core/DolphinQt2/WiiUpdate.cpp:134 msgid "Confirm" msgstr "Bevestigen" #: Source/Core/DolphinWX/GameListCtrl.cpp:1444 #: Source/Core/DolphinWX/GameListCtrl.cpp:1469 #: Source/Core/DolphinWX/GameListCtrl.cpp:1534 msgid "Confirm File Overwrite" msgstr "Bevestig om bestand over te schrijven." #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:142 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87 msgid "Confirm on Stop" msgstr "Bevestiging bij Stop" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:280 msgid "Confirmation" msgstr "Bevestiging" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163 msgid "Connect" msgstr "Verbind" #: Source/Core/Core/HotkeyManager.cpp:70 #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "Connect Balance Board" msgstr "Verbind Balance Board" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76 msgid "Connect USB Keyboard" msgstr "Verbind USB Toetsenbord" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 #, c-format msgid "Connect Wii Remote %i" msgstr "Verbind Wii-afstandsbediening %i" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 1" msgstr "Verbind Wii-afstandsbediening 1" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 2" msgstr "Verbind Wii-afstandsbediening 2" #: Source/Core/Core/HotkeyManager.cpp:68 msgid "Connect Wii Remote 3" msgstr "Verbind Wii-afstandsbediening 3" #: Source/Core/Core/HotkeyManager.cpp:69 msgid "Connect Wii Remote 4" msgstr "Verbind Wii-afstandsbediening 4" #: Source/Core/DolphinWX/MainMenuBar.cpp:255 msgid "Connect Wii Remotes" msgstr "Verbind Wii-afstandsbedieningen" #: Source/Core/DolphinQt2/WiiUpdate.cpp:135 #: Source/Core/DolphinWX/FrameTools.cpp:1486 msgid "Connect to the Internet and perform an online system update?" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91 msgid "Connection Type:" msgstr "Verbindingstype:" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Continue" msgstr "Verdergaan" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349 msgid "Continuous Scanning" msgstr "Continu scannen" #: Source/Core/Core/HW/GCPadEmu.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34 msgid "Control Stick" msgstr "Control Stick" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "Controllerpoorten" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:73 msgid "Controller Settings" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "Controllerinstellingen" #: Source/Core/DolphinQt2/ToolBar.cpp:61 #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "Controllers" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:271 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:288 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Regelt de afstand van de convergentie-vlak. Dit is de afstand dat bepaalt of " "virtuele objecten op de voorgrond van een scherm moeten worden getoond.\n" "Een hogere waarde zorgt voor een sterkere 'uit het scherm' effect." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:268 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:285 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" "Regelt de scheidingsafstand tussen de virtuele camera's.\n" "Een hogere waarde zorgt voor een sterkere gevoel van diepte." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:646 msgid "Convergence:" msgstr "Convergentie:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323 msgid "Convergence: " msgstr "Convergentie: " #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "Omzetten naar GCI" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:373 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:389 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:784 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:791 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:809 msgid "Copy" msgstr "Kopieer" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &address" msgstr "Kopieer &adres" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:439 msgid "Copy &function" msgstr "Kopieer &functie" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:441 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313 msgid "Copy &hex" msgstr "Kopieer &hex" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:440 msgid "Copy code &line" msgstr "" #: Source/Core/Core/ConfigManager.cpp:1011 msgid "Copy failed" msgstr "Kopiëren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "Kopieer naar geheugenkaart %c" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:353 msgid "Core" msgstr "Core" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:185 msgid "Cost" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:46 #: Source/Core/DolphinWX/FrameTools.cpp:1427 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:41 #: Source/Core/DolphinWX/FrameTools.cpp:1422 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Kan update informatie niet van Nintendo downloaden. Controleer uw " "internetverbinding en probeer het opnieuw." #: Source/Core/DolphinQt2/WiiUpdate.cpp:51 #: Source/Core/DolphinWX/FrameTools.cpp:1432 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:268 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:288 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:293 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kon %016 niet starten omdat het in de NAND mist.\n" "The geëmuleerde software zal nu waarschijnlijk vast lopen." #: Source/Core/Core/Boot/Boot.cpp:96 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "Kan \"%s\" niet lezen. Er is geen geldige GameCube of Wii schijf in het " "station gevonden. Dolphin kan geen spellen direct vanaf de originele " "GameCube of Wii schijf afspelen." #: Source/Core/Core/Boot/Boot.cpp:115 #, c-format msgid "Could not recognize file %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:483 #, c-format msgid "Could not save %s." msgstr "Kan %s niet opslaan." #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:87 msgid "" "Could not start DolphinWX. Check for dolphin.exe in the installation " "directory." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Kan niet naar geheugenkaart %s schrijven. \n" "\n" "Draait u Dolphin vanaf een CD/DVD of is het bestand misschien beveiligd " "tegen schrijven?\n" "\n" "Krijgt u dit nadat u de emulator map hebt verplaatst?\n" "In dat geval moet u uw memory card locatie opnieuw aangeven in de " "configuratie." #: Source/Core/Core/NetPlayClient.cpp:91 msgid "Couldn't Create Client" msgstr "Kan client niet aanmaken" #: Source/Core/Core/NetPlayClient.cpp:102 msgid "Couldn't create peer." msgstr "Kan peer niet aanmaken." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:698 msgid "Couldn't find open command for extension 'ini'!" msgstr "Kan geen open commando vinden voor extensie 'ini'!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:467 msgid "Couldn't look up central server" msgstr "Kan de centrale server niet vinden" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Count" msgstr "Tel" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "Tel:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:312 #, c-format msgid "Count: %lu" msgstr "Tel: %lu" #: Source/Core/DolphinQt2/GameList/GameList.cpp:487 msgid "Country" msgstr "Land" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "Maak AR Code" #: Source/Core/DolphinWX/MainMenuBar.cpp:428 msgid "Create New Perspective" msgstr "Maak Nieuw Perspectief" #: Source/Core/DolphinWX/MainMenuBar.cpp:491 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" "Maak een .dsy bestand die gebruikt kan worden om dezelfde functies in andere " "games te herkenen." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:158 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:256 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Create new perspective" msgstr "Maak een nieuwe perspectief" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:74 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Creator:" msgstr "" #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "Kritiek" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:877 msgid "Crop" msgstr "Bijsnijden" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:176 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:270 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Snijdt de afbeelding bij van de oorspronkelijke beeldverhouding naar 4:3 of " "16:9.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinQt2/MenuBar.cpp:148 #: Source/Core/DolphinWX/MainMenuBar.cpp:245 msgid "Current Region" msgstr "Huidige Regio" #: Source/Core/DolphinWX/FrameTools.cpp:364 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Huidige map verandert van %s naar %s na wxFileSelector!" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133 msgid "Current game" msgstr "Huidige spel" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:494 msgid "Custom" msgstr "Aangepast" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:65 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:94 msgid "Custom RTC Options" msgstr "Aangepaste RTC Opties" #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:40 msgid "DSP Emulation Engine" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:43 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "DSP HLE Emulation (fast)" msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "DSP LLE Debugger" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:45 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37 msgid "DSP LLE Interpreter (slow)" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:44 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE Recompiler" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Dance Mat" msgstr "Dansmat" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "Datagrootte" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91 msgid "Data Type" msgstr "Data Type" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro bestanden(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Dode Zone" #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Debug" msgstr "Debug" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:65 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 msgid "Debug Only" msgstr "Alleen debug" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:40 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:823 msgid "Debugging" msgstr "Debugging" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:89 msgid "Decimal" msgstr "Decimaal" #: Source/Core/DolphinQt2/GameList/GameList.cpp:175 #: Source/Core/DolphinWX/GameListCtrl.cpp:1172 msgid "Decompress ISO..." msgstr "Decomprimeer ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1212 msgid "Decompress selected ISOs..." msgstr "Decomprimeer geselecteerde ISOs..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1539 msgid "Decompressing ISO" msgstr "Decomprimeer ISO" #: Source/Core/DolphinQt2/GameList/GameList.cpp:305 msgid "Decompressing..." msgstr "Decomprimeren..." #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Decrease Convergence" msgstr "Verlaag Convergentie" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Decrease Depth" msgstr "Verlaag Diepte" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "Verlaag Emulatiesnelheid" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Decrease IR" msgstr "Verlaag IR" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:95 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210 msgid "Default" msgstr "Standaard" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:114 #: Source/Core/DolphinWX/LogWindow.cpp:67 msgid "Default Font" msgstr "Standaardlettertype" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:105 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:73 msgid "Default ISO:" msgstr "Standaard ISO:" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:74 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:80 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235 msgid "Delete" msgstr "Verwijder" #: Source/Core/DolphinQt2/GameList/GameList.cpp:226 msgid "Delete File..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "Verwijder Save" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "Verwijder het bestaande bestand '%s'?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314 msgid "Depth Percentage: " msgstr "Dieptepercentage:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:635 msgid "Depth:" msgstr "Diepte:" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:37 #: Source/Core/DolphinQt2/GameList/GameList.cpp:488 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:130 #: Source/Core/DolphinQt2/MenuBar.cpp:360 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1180 msgid "Description" msgstr "Beschrijving" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:75 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276 msgid "Description:" msgstr "Beschrijving:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Detect" msgstr "Detect" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:296 msgid "Deterministic dual core: " msgstr "Deterministische dual core:" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:56 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1184 msgid "Device" msgstr "Apparaat" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "Apparaat PID (bijv., 0305)" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "Apparaatinstellingen" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "Apparaat VID (bijv., 057e)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:352 msgid "Device not found" msgstr "Apparaat niet gevonden" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58 msgid "Dial" msgstr "Draai" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:89 msgid "Dims the screen after five minutes of inactivity." msgstr "Dimt het scherm na vijf minuten inactiviteit. " #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95 msgid "Direct Connection" msgstr "Rechtstreekse Verbinding" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "Map checksum en map backup checksum mislukt" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:85 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:777 msgid "Disable Bounding Box" msgstr "Schakel Bounding Box uit" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "Disable Docking" msgstr "Docking Uitschakelen" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "Schakel Emulatie Snelheidslimit uit" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:594 msgid "Disable Fog" msgstr "Schakel Fog uit" #: Source/Core/DolphinWX/MainMenuBar.cpp:434 msgid "Disable docking of perspective panes to main window" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:197 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:175 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" "Schakel bounding box emulatie uit.\n" "Dit kan GPU performance enorm versnellen, maar breekt sommige spellen.\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Disabled" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:313 msgid "" "Disabled: Ubershaders are never used. Stuttering will occur during shader " "compilation, but GPU demands are low. Recommended for low-end hardware.\n" "\n" "Hybrid: Ubershaders will be used to prevent stuttering during shader " "compilation, but traditional shaders will be used when they will not cause " "stuttering. Balances performance and smoothness.\n" "\n" "Exclusive: Ubershaders will always be used. Only recommended for high-end " "systems." msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "Disassembly" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:77 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:141 msgid "Disc" msgstr "Schijf" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51 msgid "Disc Number:" msgstr "" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Schijf Leesfout" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:453 msgid "Display" msgstr "Scherm" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Geef berichten weer op het emulatiescherm.\n" "Deze berichten betreffen: geheugenkaart activiteiten, grafische " "instellingen, CPU informatie, en JIT cache verversingen." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:181 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:210 msgid "" "Displays the XFB copies as soon as they are created, without waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:242 msgid "" "Displays the default configuration INI file(s) for this game. These defaults " "are recommended settings from the developers to avoid known issues. Changes " "should be made to the user config INI files only, not to default config INI " "files." msgstr "" #: Source/Core/DolphinQt2/Main.cpp:130 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:890 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183 msgid "Do you want to clear the list of symbol names?" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:433 #: Source/Core/DolphinWX/FrameTools.cpp:866 msgid "Do you want to stop the current emulation?" msgstr "Wilt u de emulatie stoppen?" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:73 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:42 msgid "Dolby Pro Logic II Decoder" msgstr "" #: Source/Core/DolphinQt2/AboutDialog.cpp:23 #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:692 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:90 msgid "Dolphin %1 Graphics Configuration" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:322 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Grafische Configuratie" #: Source/Core/DolphinWX/Config/ConfigMain.h:22 msgid "Dolphin Configuration" msgstr "Dolphin Configuratie" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49 msgid "Dolphin Controller Configuration" msgstr "Dolphin Controllerconfiguratie" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:170 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:181 msgid "Dolphin FIFO Log (*.dff)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1065 msgid "Dolphin Hotkeys" msgstr "Dolphin Sneltoetsen" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298 msgid "Dolphin Map File (*.map)" msgstr "Dolphin Map Bestand (*.map)" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:46 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:71 msgid "Dolphin NetPlay" msgstr "Dolphin NetPlay" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:27 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "Dolphin Netplay Instellingen" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169 msgid "Dolphin Signature CSV File (*.csv)" msgstr "Dolphin handtekening CSV File (*.csv)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature File (*.dsy)" msgstr "Dolphin handtekening File (*.dsy)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:967 #: Source/Core/DolphinQt2/MainWindow.cpp:1038 #: Source/Core/DolphinWX/FrameTools.cpp:503 #: Source/Core/DolphinWX/FrameTools.cpp:1000 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS Film (*.dtm)" #: Source/Core/DolphinQt2/GameList/GameList.cpp:127 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:522 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" "Dolphin kan geen GameCube/Wii ISO's of WADs vinden. Dubbelklik om een " "gamemap in te stellen..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:331 msgid "Dolphin failed to complete the requested action." msgstr "" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt2/AboutDialog.cpp:39 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:518 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" "Dolphin is momenteel ingesteld om alle spellen te verbergen. Dubbelklik hier " "om alle spellen weer te geven..." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:513 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:470 msgid "Dolphin is too old for traversal server" msgstr "Dolphin is te oud voor de traversal server" #: Source/Core/DolphinWX/GameListCtrl.cpp:1481 #: Source/Core/DolphinWX/GameListCtrl.cpp:1554 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin kan de verzochte actie niet uitvoeren." #: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:75 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153 msgid "Dolphin's cheat system is currently disabled." msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:56 msgid "DolphinQt Experimental GUI" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:119 msgid "DolphinQt2 Experimental GUI" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:45 msgid "Don't show me this warning again" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "Comprimeren van schijfkopie voltooid." #. i18n: A double precision floating point number #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:136 msgid "Double" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65 #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "Omlaag" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:62 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60 msgid "Download Codes (WiiRD Database)" msgstr "Download Codes (WiiRD Database)" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:201 msgid "Download complete" msgstr "" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:202 msgid "Downloaded %1 codes. (added %2)" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu codes gedownload. (%lu toegevoegd)" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:80 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:130 msgid "Drawn Object Range" msgstr "Getekend Object Bereik" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "Geen Driver gevonden" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54 msgid "Drums" msgstr "Drums" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106 msgid "Drums Configuration" msgstr "Drums Configuratie" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:80 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "Pop" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96 msgid "Dump" msgstr "Dump" #: Source/Core/DolphinQt2/MenuBar.cpp:507 #: Source/Core/DolphinWX/MainMenuBar.cpp:167 msgid "Dump Audio" msgstr "Dump Audio" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:850 msgid "Dump EFB Target" msgstr "Dump EFB Doel" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136 msgid "Dump EXRAM" msgstr "Dump EXRAM" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145 msgid "Dump FakeVMEM" msgstr "Dump FakeVMEM" #: Source/Core/DolphinQt2/MenuBar.cpp:501 #: Source/Core/DolphinWX/MainMenuBar.cpp:165 msgid "Dump Frames" msgstr "Dump Frames" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133 msgid "Dump MRAM" msgstr "Dump MRAM" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:59 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109 msgid "Dump Objects" msgstr "Dump Objecten" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:79 msgid "Dump Path:" msgstr "Dump Pad:" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121 msgid "Dump TEV Stages" msgstr "Dump TEV Stages" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123 msgid "Dump Texture Fetches" msgstr "Dump Opgehaalde Textures" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:835 msgid "Dump Textures" msgstr "Dump Textures" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:853 msgid "Dump XFB Target" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:146 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:161 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:244 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dump de gedecodeerde textures naar User/Dump/Textures//.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:155 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:252 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Dump de inhoud van EFB kopieën naar User/Dump/Textures/.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:254 msgid "" "Dump the contents of XFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:266 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73 msgid "Dutch" msgstr "Nederlands" #: Source/Core/DolphinQt2/MenuBar.cpp:103 #: Source/Core/DolphinWX/MainMenuBar.cpp:91 msgid "E&xit" msgstr "Sl&uiten" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "EFB Cmd" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:208 msgid "ELF/DOL" msgstr "" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FOUT: Deze versie van Dolphin vereist een TAP-Win32 driver van op zijn minst " "versie %d.%d -- Als je Dolphin recentelijk hebt geüpdatet is het mogelijk " "dat je Windows eerst moet herstarten voordat de driver herkend wordt." #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:110 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "Vroege Geheugen Updates" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Wijzig ActionReplay Code" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "Wijzig Patch" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "Edit Perspectives" msgstr "Bewerk Perspectieven" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234 msgid "Edit User Config" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:402 msgid "Edit..." msgstr "Wijzig..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Effect" msgstr "Effect" #: Source/Core/Core/HotkeyManager.cpp:26 #: Source/Core/DolphinWX/MainMenuBar.cpp:86 msgid "Eject Disc" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:31 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:675 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (EFB)" #: Source/Core/Core/State.cpp:455 msgid "Empty" msgstr "Leeg" #: Source/Core/Core/Core.cpp:222 msgid "Emu Thread already running" msgstr "Emu Thread draait al" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263 msgid "Emulate the Wii's Bluetooth Adapter" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emuleer de Wii's Bluetooth adapter" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Emulated Wii Remote" msgstr "Emuleer Wii-afstandsbediening" #: Source/Core/Core/HotkeyManager.cpp:246 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:338 msgid "Emulation State: " msgstr "Emulatie Staat:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:818 msgid "Enable API Validation Layers" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "Activeer AR Logging" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:95 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55 msgid "Enable Audio Stretching" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:76 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Cheats" msgstr "Activeer Cheats" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:69 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:38 msgid "Enable Custom RTC" msgstr "Activeer Aangepaste RTC" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266 msgid "Enable Dual Core" msgstr "Activeer Dual Core" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:73 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56 msgid "Enable Dual Core (speedup)" msgstr "Activeer Dual Core (verhoogt de snelheid)" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:40 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:33 msgid "Enable Emulated CPU Clock Override" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276 msgid "Enable FPRF" msgstr "Activeer FPRF" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268 msgid "Enable MMU" msgstr "Activeer MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:441 msgid "Enable Multi-threading" msgstr "Schakel Multi-threading in" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:88 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:882 msgid "Enable Progressive Scan" msgstr "Activeer Progressieve Scan" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:31 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Enable Rumble" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Enable Screen Saver" msgstr "Activeer Schermbeveiliger" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369 msgid "Enable Speaker Data" msgstr "Activeer Speaker Data" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:107 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Enable Usage Statistics Reporting" msgstr "Activeer Gebruiksstatistieken Rapportering" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308 msgid "Enable WideScreen" msgstr "Activeer Breedbeeld" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:810 msgid "Enable Wireframe" msgstr "Activeer Wireframe" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:235 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:154 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Schakel anisotropic filtering in.\n" "Verbetert de visuele kwaliteit van textures dat op schuine hoeken zichtbaar " "zijn.\n" "Kan voor problemen zorgen in een aantal spellen.\n" "\n" "In geval van twijfel selecteer 1x." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Activeer snelle schijftoegang. Dit kan crashes en andere problemen " "veroorzaken in enkele spellen. (AAN = Snel, UIT = Compatibel)" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "Activeer pagina's" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:234 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakel dit in als u het hele scherm wilt gebruiken voor rendering.\n" "Als dit uitgeschakeld is zal er een render venster worden aangemaakt.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:245 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakel dit in als u het hoofdvenster van Dolphin wilt gebruiken voor " "rendering in plaats van een aparte render window.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:86 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Activeer Floating Point Result Flag berekening, nodig voor enkele spellen. " "(AAN = Compatibel, UIT = Snel)" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93 msgid "Enables Wii Remote vibration." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:298 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:179 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Schakelt progressieve scan in als het ondersteund wordt door de geëmuleerde " "software. \n" "De meeste spellen geven hier niks om.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:104 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69 msgid "Enables stretching of the audio to match emulation speed." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:188 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:309 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Schakel de Memory Management Unit in die nodig is voor sommige games. (AAN = " "Compatibel, UIT = Snel)" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" "Activeert het verzamelen en delen van gebruiksstatistieken met het " "ontwikkelingsteam van Dolphin. Deze informatie wordt gebruikt om de emulator " "te verbeteren en helpt ons te begrijpen hoe onze gebruikers het systeem " "gebruiken. Er worden geen vertrouwelijke gegevens verzameld." #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "Schakelt het gebruik van Action Replay en Gecko cheats in" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:143 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:295 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:165 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:262 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Encode frame dumps met de FFV1 codec. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:139 msgid "End" msgstr "Einde" #: Source/Core/Core/NetPlayServer.cpp:74 msgid "Enet Didn't Initialize" msgstr "Enet niet geïnitialiseerd" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:256 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58 msgid "English" msgstr "Engels" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:101 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:479 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:602 msgid "Enhancements" msgstr "Verbeteringen" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "Voer USB apparaat ID in" #: Source/Core/DolphinWX/FrameAui.cpp:537 msgid "Enter a name for the new perspective:" msgstr "Voeg een naam toe voor het nieuwe perspectief:" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:315 msgid "Enter instruction code:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:402 #, c-format msgid "Enter symbol (%s) end address:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:379 #, c-format msgid "Enter symbol (%s) size:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213 msgid "Enter the RSO module address:" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "Toegang %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Toegang 1/%d" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "Gelijk" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:159 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:307 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:44 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133 #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191 #: Source/Core/DolphinQt2/Main.cpp:104 #: Source/Core/DolphinQt2/MainWindow.cpp:521 #: Source/Core/DolphinQt2/MainWindow.cpp:721 #: Source/Core/DolphinQt2/MainWindow.cpp:728 #: Source/Core/DolphinQt2/MainWindow.cpp:762 #: Source/Core/DolphinQt2/MainWindow.cpp:778 #: Source/Core/DolphinQt2/MainWindow.cpp:785 #: Source/Core/DolphinQt2/MainWindow.cpp:874 #: Source/Core/DolphinQt2/MenuBar.cpp:657 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:377 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185 #: Source/Core/DolphinQt2/Translation.cpp:288 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 #: Source/Core/DolphinWX/Main.cpp:335 Source/Core/DolphinWX/Main.cpp:343 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Error (Fout)" #: Source/Core/DolphinQt2/Translation.cpp:289 #: Source/Core/DolphinWX/Main.cpp:334 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fout bij het laden van de geselecteerde taal. Dolphin zal terugvallen op de " "systeemtaal." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "Fout bij het opslaan van het bestand." #: Source/Core/Common/ChunkFile.h:247 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Fout: Na \\\"%s\\\", gevonden %d (0x%X) in plaats van bewaar punt %d (0x%X). " "Bewaarstaat laadactie wordt geannuleerd..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35 msgid "Euphoria" msgstr "Euforie" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:219 #: Source/Core/DolphinQt2/MenuBar.cpp:151 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101 #: Source/Core/DolphinWX/MainMenuBar.cpp:247 msgid "Europe" msgstr "Europa" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Exclusive" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Sluit" #: Source/Core/DolphinQt2/MenuBar.cpp:112 #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "Export All Wii Saves" msgstr "Exporteer alle Wii saves" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "Exporteer Opname..." #: Source/Core/DolphinQt2/MenuBar.cpp:455 #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Export Recording..." msgstr "Exporteer Opname..." #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "Exporteer Save" #: Source/Core/DolphinQt2/GameList/GameList.cpp:221 #: Source/Core/DolphinWX/GameListCtrl.cpp:1145 msgid "Export Wii save (Experimental)" msgstr "Exporteer Wii save (Experimenteel)" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "Exporteer alle saves..." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:55 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "Exporteren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "Exporteer save als..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:272 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40 msgid "Extension" msgstr "Extensie" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:66 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:753 msgid "External Frame Buffer (XFB)" msgstr "Externe Frame Buffer (XFB)" #: Source/Core/DolphinQt2/MenuBar.cpp:139 #: Source/Core/DolphinWX/MainMenuBar.cpp:243 msgid "Extract Certificates from NAND" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:170 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:204 msgid "Extract Entire Disc..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:188 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:206 msgid "Extract Entire Partition..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:224 msgid "Extract File" msgstr "Bestand Uitpakken" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:206 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:194 msgid "Extract File..." msgstr "Bestand Uitpakken..." #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:198 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:196 msgid "Extract Files..." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:159 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:201 msgid "Extract System Data..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:382 #, c-format msgid "Extracting %s" msgstr "Uitpakken %s" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371 msgid "Extracting All Files" msgstr "Alle Bestanden Uitpakken" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260 msgid "Extracting All Files..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371 msgid "Extracting Directory" msgstr "Uitpakken van de map" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260 msgid "Extracting Directory..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:372 msgid "Extracting..." msgstr "Uitpakken..." #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:31 #: Source/Core/DolphinQt2/MenuBar.cpp:129 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:237 msgid "FIFO Player" msgstr "FIFO Speler" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321 msgid "FP value" msgstr "FP waarde" #: Source/Core/Core/NetPlayClient.cpp:172 msgid "Failed To Connect!" msgstr "Verbinding Mislukt!" #: Source/Core/Core/NetPlayClient.cpp:117 msgid "Failed to Connect!" msgstr "Verbinding Mislukt!" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:583 msgid "Failed to claim interface for BT passthrough" msgstr "Kan geen toegang krijgen tot de interface voor BT passthrough" #: Source/Core/DolphinQt2/MainWindow.cpp:763 msgid "Failed to connect to server" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:413 msgid "Failed to delete the selected file." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:577 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Kan kernel driver voor BT passthrough niet ontkoppelen: %s" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166 msgid "Failed to download codes." msgstr "Het downloaden van de codes is mislukt." #: Source/Core/DolphinQt2/GameList/GameList.cpp:260 msgid "Failed to export save files!" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:657 msgid "Failed to extract certificates from NAND" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284 msgid "Failed to extract file." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236 msgid "Failed to extract system data." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:265 #, c-format msgid "Failed to extract to %s!" msgstr "Het uitpakken naar %s is mislukt!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "Nieuwe bestandsnaam vinden mislukt.\n" "%s\n" "wordt overschreven" #: Source/Core/DolphinQt2/MainWindow.cpp:521 msgid "Failed to init core" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:343 #: Source/Core/DolphinQt2/MenuBar.cpp:564 msgid "Failed to install this title to the NAND." msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:86 msgid "Failed to launch" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:812 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:33 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" "Het luisteren is mislukt. Draait er al een andere instantie van de NetPlay " "server?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:119 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:349 msgid "Failed to load the executable to memory." msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:874 msgid "Failed to open '%1'" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:810 msgid "Failed to open server" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "Kan inputbestand \"%s\" niet openen." #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Openen van \"%s\" is mislukt.\n" "Controleer of u schrijf permissies hebt op het doel." #: Source/Core/Core/Movie.cpp:934 #, c-format msgid "Failed to read %s" msgstr "Lezen van %s is mislukt" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Het lezen van de block allocation table backup is mislukt\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Het lezen van de block allocation table is mislukt\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Het lezen van %s GCI bestand is mislukt" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Het lezen van de map backup is mislukt\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Het lezen van de map is mislukt\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Het lezen van de header is mislukt\n" "(0x000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Het lezen van de unieke ID van de schijf image is mislukt" #: Source/Core/DolphinQt2/GameList/GameList.cpp:365 #: Source/Core/DolphinWX/FrameTools.cpp:1282 msgid "Failed to remove this title from the NAND." msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191 msgid "Failed to save FIFO log." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Het schrijven van BT.DINF naar SYSCONF is mislukt" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "Schrijven naar \"%s\" is mislukt.\n" "Controleer of u genoeg ruimte hebt op het doel." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:722 msgid "Fast" msgstr "Snel" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:774 msgid "Fast Depth Calculation" msgstr "Snelle Diepteberekening" #: Source/Core/Core/Movie.cpp:1224 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Fatale desync. Terugspelen wordt geannuleerd. (Fout in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/GameListCtrl.cpp:466 msgid "File" msgstr "Bestand" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:68 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "Bestandsinfo" #: Source/Core/DolphinQt2/GameList/GameList.cpp:495 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:134 #: Source/Core/DolphinQt2/MenuBar.cpp:362 #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "File Name" msgstr "Bestandsnaam" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45 msgid "File Path:" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:365 #: Source/Core/DolphinWX/MainMenuBar.cpp:320 msgid "File Size" msgstr "Bestandsgrootte" #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172 msgid "File contained no codes." msgstr "Bestand bevat geen codes." #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "Bestand geconverteerd naar .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Bestand kon niet worden geopend\n" "of heeft geen geldige extensie" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "Bestand heeft de extensie \"%s\".\n" "Geldige extensies zijn (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "Bestand niet gecomprimeerd" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "Bestand schrijven mislukt" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "Bestanden geopend, gereed voor compressie." #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:39 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:445 msgid "Filesystem" msgstr "Bestandssysteem" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Bestandstype 'ini' is onbekend! Kan niet worden geopend!" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "Filter Symbolen" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:282 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:178 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Filtert alle textures, zelfs als het spel de textures expliciet niet " "filtert.\n" "Kan de texture kwaliteit in sommige games verbeteren, maar veroorzaakt " "glitches in andere games.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "Zoek Volgende" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "Zoek Vorige" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "Find functions based on RSO modules (experimental)..." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:103 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "Eerste Blok" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "Herstel Checksums" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:181 msgid "Flags" msgstr "" #. i18n: A floating point number #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:134 msgid "Float" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152 msgid "Flow Control" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:434 msgid "Follow &branch" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Force 16:9" msgstr "Forceer 16:9" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:596 msgid "Force 24-Bit Color" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Force 24-bit Color" msgstr "Forceer 24-bit kleur" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:389 msgid "Force 4:3" msgstr "Forceer 4:3" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202 msgid "Force Listen Port:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:71 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:589 msgid "Force Texture Filtering" msgstr "Forceer Texture Filtering" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:252 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:146 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Forceert het spel om grafische afbeeldingen op elke beeldverhouding te " "tonen.\n" "Gebruik in combinatie met de \"Beeldverhouding\" instelling op \"Force " "16:9\" om 4:3 spellen te forceren naar 16:9.\n" "Zorgt zelden voor goede resultaten en breekt delen van de graphics en game " "user interface.\n" "Onnodig bij het gebruik van AR/Gecko-code breedbeeld patches.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:278 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:301 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" "Forceert het spel om de RGB kleur kanalen in 24-bit te renderen, daarbij " "verbetert de kwaliteit doordat color banding vermindert.\n" "Dit heeft geen impact op prestaties en veroorzaakt weinig grafische " "problemen.\n" "\n" "\n" "Als je onzeker bent, laat dit aan." #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Forward" msgstr "Vooruit" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225 msgid "Forward Port (UPnP)" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111 msgid "Forward port (UPnP)" msgstr "Poort forwarden (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "%u resultaten gevonden voor '" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:88 #, c-format msgid "Found %zu save file(s)" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "Frame" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "Frame %u" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "Frame %zu" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:247 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Frame Voorwaarts" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Frame Voorwaarts Verlaag Snelheid" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Frame Voorwaarts Verhoog Snelheid" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Frame Voorwaarts Reset Snelheid" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129 msgid "Frame Buffer" msgstr "Frame Buffer" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:859 msgid "Frame Dumps Use FFV1" msgstr "Gebruik FFV1 Voor Frame Dumps" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "Frame Informatie" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:93 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "Framebereik" #: Source/Core/VideoCommon/RenderBase.cpp:955 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:121 msgid "Frames to Record:" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:227 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103 msgid "France" msgstr "Frankrijk" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:68 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:856 msgid "Free Look" msgstr "Vrij kijk" #: Source/Core/Core/HotkeyManager.cpp:255 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Decrease Speed" msgstr "Vrij kijken Verlaag Snelheid" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Increase Speed" msgstr "Vrij kijken Verhoog Snelheid" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Move Down" msgstr "Vrij kijken Beweeg Omlaag" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Move Left" msgstr "Vrij kijken Beweeg Links" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Freelook Move Right" msgstr "Vrij kijken Beweeg Rechts" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Move Up" msgstr "Vrij kijken Beweeg Omhoog" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Freelook Reset" msgstr "Vrij kijken Reset" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Reset Speed" msgstr "Vrij kijken Reset Snelheid" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Freelook Zoom In" msgstr "Vrij kijken Zoom In" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Freelook Zoom Out" msgstr "Vrij kijken Zoom Uit" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:260 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64 msgid "French" msgstr "Frans" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "Van" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:82 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:97 msgid "From:" msgstr "" #: Source/Core/DolphinQt2/ToolBar.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "Volledig scherm" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "Functie" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "GC Port" #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33 msgid "GC Port %1" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "GCI Bestand(*.gci)" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "GCI Map" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock aangeroepen met ongeldige blok adres" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "GFX Debugger" #: Source/Core/VideoCommon/CommandProcessor.cpp:517 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Onbekende Opcode (0x%02x @ %p, %s)\n" "Dit betekent een van het volgende:\n" " * De geëmuleerde GPU is gedesynchroniseerd. Dual-core uitschakelen kan het " "probleem verhelpen\n" " * Commandostream is corrupt geworden door een memorybug\n" " * Dit is een onbekende opcode (onwaarschijnlijk)\n" " * Een andere soort bug\n" "\n" "Opkomende foutmeldingen zullen worden gelogd. Dolphin zal nu waarschijnlijk " "vastlopen of crashen." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:54 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:728 msgid "GPU Texture Decoding" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:148 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance Carts (*.gba)" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:64 msgid "Game Folders" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:363 #: Source/Core/DolphinWX/MainMenuBar.cpp:316 msgid "Game ID" msgstr "Spel ID" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225 msgid "Game ID:" msgstr "Spel ID:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:449 msgid "Game changed to \"%1\"" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:803 msgid "Game is already running!" msgstr "Het spel draait al!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "Spel overschreven door een andere save. Data corruptie 0x%x, 0x%x" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:381 msgid "Game-Specific Settings" msgstr "Spelspecifieke Instellingen" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249 msgid "GameConfig" msgstr "Spel Config" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:46 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:202 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GameCube Adapter for Wii U" msgstr "GameCube Adapter voor de Wii U" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:26 msgid "GameCube Adapter for Wii U at Port %1" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:256 msgid "GameCube Controller" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "GameCube Controller Configuratie Poort %i" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:255 msgid "GameCube Controller at Port %1" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:86 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148 msgid "GameCube Controllers" msgstr "GameCube Controllers" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:247 msgid "GameCube Keyboard" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "GameCube Toetsenbord Configuratie Poort %i" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:248 msgid "GameCube Keyboard at Port %1" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:143 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "GameCube Geheugenkaarten (*.raw,*.gcp)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:260 msgid "GameCube Microphone Slot %1" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288 msgid "GameCube Microphone Slot A" msgstr "GameCube Microfoon poort A" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293 msgid "GameCube Microphone Slot B" msgstr "GameCube Microfoon Poort B" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "GameCube Savegame bestanden(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:34 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255 msgid "Gecko Codes" msgstr "Gecko Codes" #: Source/Core/Core/HotkeyManager.cpp:244 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:100 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278 #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:43 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:339 msgid "General" msgstr "Algemeen" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:270 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "Algemeen en Opties" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64 msgid "Generate a New Statistics Identity" msgstr "Genereer een nieuwe statistieken identiteit" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130 msgid "Geometry data" msgstr "Geometrie data" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:258 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61 msgid "German" msgstr "Duits" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:229 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107 msgid "Germany" msgstr "Duitsland" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79 msgid "Go to Next Frame" msgstr "Ga naar Volgende Frame" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "Ga naar huidige instructie" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:281 #: Source/Core/DolphinQt2/ToolBar.cpp:60 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "Grafisch" #: Source/Core/Core/HotkeyManager.cpp:253 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "Grafische instellingen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "Groter dan" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:242 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:163 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" "Verhoogt de kwaliteit van textures enorm door render naar texture effecten " "te gebruiken.\n" "Het verhogen van de interne resolutie zal het effect van deze instelling " "verbeteren.\n" "Verhoogt de GPU load een beetje maar zorgt voor weinig grafische problemen.\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Green" msgstr "Groen " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "Groen Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "Groen Rechts" #: Source/Core/DolphinQt2/MenuBar.cpp:339 msgid "Grid View" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106 msgid "Guitar" msgstr "Gitaar" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100 msgid "Guitar Configuration" msgstr "Gitaar Configuratie" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "HDMI 3D" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:102 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:670 msgid "Hacks" msgstr "Hacks" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:737 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "Header checksum ongeldig" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "Hoogte" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:130 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "Hexadecimaal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Verberg" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:88 msgid "Hide Mouse Cursor" msgstr "Verberg Muis Cursor" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:242 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Verbergt de muiscursor wanneer die zich boven het emulatievenster bevindt.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212 msgid "Host" msgstr "Host" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394 msgid "Host Code:" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:124 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" "De host code grootte klopt niet.\n" "Controleer of u de juiste code heeft." #: Source/Core/DolphinQt2/GameList/GameList.cpp:228 msgid "Host with NetPlay" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1201 msgid "Host with Netplay" msgstr "Host met Netplay" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:284 msgid "Hotkey Settings" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:168 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37 msgid "Hotkeys" msgstr "Sneltoetsen" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:536 msgid "Hybrid" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Hybrid Wii Remote" msgstr "Hybride Wii-afstandsbediening" #: Source/Core/DolphinQt2/GameList/GameList.cpp:489 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:126 #: Source/Core/DolphinWX/GameListCtrl.cpp:467 msgid "ID" msgstr "ID" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232 msgid "IOS Version:" msgstr "IOS Versie:" #: Source/Core/Core/IOS/Network/SSL.cpp:131 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:116 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419 msgid "IP Address:" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:46 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "IPL Instellingen" #: Source/Core/Core/Boot/Boot.cpp:247 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL met onbekende hash %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137 msgid "IR Sensitivity:" msgstr "IR Gevoeligheid:" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260 msgid "ISO Details" msgstr "ISO Details" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66 msgid "ISO Directories" msgstr "ISO Map" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54 msgid "ISO Size:" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "Icoon" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:194 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "Identity Generation" msgstr "" #: Source/Core/DolphinQt2/Main.cpp:132 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" #: Source/Core/DolphinWX/Main.cpp:234 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" "Als u het toestaat kan Dolphin informatie verzamelen over haar performance, " "het gebruik van bepaalde functies en data over de hardware van uw systeem en " "het besturingssyteem dat u gebruikt.\n" "\n" "Er zal nooit vertrouwelijk informatie worden verzameld. Deze informatie " "helpt ons te begrijpen hoe Dolphin wordt gebruikt om prioriteiten te " "stellen. Het helpt ons ook om niet vaak voorkomende configuraties die bugs " "en prestatie- en stabiliteitsproblemen veroorzaken te herkennen. \n" "De machtiging kan op elk moment worden ingetrokken in de instellingen.\n" "\n" "Geeft u Dolphin toestemming om deze informatie door te geven aan het " "ontwikkelingsteam?" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:682 msgid "Ignore Format Changes" msgstr "Negeer Formaat Veranderingen" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:161 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:197 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" "Negeer elke verandering aan het EFB formaat. \n" "Verbetert de performance in veel spelen zonder een negatieve effect. Kan " "voor grafische glitches zorgen in een aantal spellen.\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:157 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:193 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Negeer elke poging van de CPU om te lezen of te schrijven naar de EFB.\n" "Verbetert de performance in sommige spellen, maar kan enkele gameplay " "gerelateerde features of grafische effecten uitschakelen. \n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:761 msgid "Immediately Present XFB" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:183 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:182 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Gebruikt een volledig scherm modus met een randloze venster dat het hele " "scherm opvult.\n" "Zorgt voor snellere schakeling tussen volledig scherm en windowed mode maar " "verhoogt inputlag een beetje, maakt bewegingen minder vloeiend en verlaagt " "de performance een beetje.\n" "Exclusieve modus is vereist voor NVIDIA 3D Vision.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/MenuBar.cpp:136 #: Source/Core/DolphinWX/MainMenuBar.cpp:241 msgid "Import BootMii NAND Backup..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "Importeer Save" #: Source/Core/DolphinQt2/MenuBar.cpp:111 #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Import Wii Save..." msgstr "Importeer Wii Save..." #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "Importeren mislukt" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" "Het geïmporteerde bestand heeft gsc als extensie\n" "maar bevat niet de juiste header." #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "Het geïmporteerde bestand heeft een ongeldige lengte." #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" "Het geïmporteerde bestand heeft sav als extensie\n" "maar bevat niet de juiste header." #: Source/Core/DolphinQt2/MainWindow.cpp:930 #: Source/Core/DolphinWX/FrameTools.cpp:1306 msgid "Importing NAND backup" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:941 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:137 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:342 msgid "In Game" msgstr "In Game" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Increase Convergence" msgstr "Verhoog Convergentie" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Increase Depth" msgstr "Verhoog Diepte" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "Verhoog Emulatiesnelheid" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Increase IR" msgstr "Verhoog IR" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:46 #: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:32 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:257 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "Informatie" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Input" msgstr "Invoer" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:452 msgid "Insert &nop" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75 msgid "Insert SD Card" msgstr "Steek SD-kaart in" #: Source/Core/DolphinQt2/MenuBar.cpp:116 #: Source/Core/DolphinWX/MainMenuBar.cpp:239 msgid "Install WAD..." msgstr "Installeer WAD..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:198 #: Source/Core/DolphinWX/GameListCtrl.cpp:1190 msgid "Install to the NAND" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1258 msgid "Installing WAD..." msgstr "WAD aan het installeren..." #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:342 msgid "Integrity Check Error" msgstr "Integriteitscontrole Fout" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:335 msgid "Integrity check completed" msgstr "Integriteitscontrole afgerond" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:305 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:334 msgid "Integrity check completed. No errors have been found." msgstr "Integriteitscontrole afgerond. Geen fouten gevonden." #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" "Integriteitscontrole voor %s mislukt. De schijfkopie is waarschijnlijk " "beschadigd of is onjuist gepatched." #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:308 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "Interface" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:147 msgid "Interface Settings" msgstr "Interface Instellingen" #: Source/Core/Core/State.cpp:374 msgid "Internal LZO Error - compression failed" msgstr "Interne LZO fout - compressie is mislukt" #: Source/Core/Core/State.cpp:506 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Interne LZO fout - decompressie is mislukt (%d) (%li, %li) \n" "Probeer de staat opnieuw te laden" #: Source/Core/Core/State.cpp:635 msgid "Internal LZO Error - lzo_init() failed" msgstr "Interne LZO fout - lzo_init() is mislukt" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "Internal Name:" msgstr "Interne Naam:" #: Source/Core/Core/HotkeyManager.cpp:254 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "Interne Resolutie" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:846 msgid "Internal Resolution Frame Dumps" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:77 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:504 msgid "Internal Resolution:" msgstr "Interne Resolutie:" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:127 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreter (traagst)" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:341 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:131 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17 msgid "Invalid Player ID" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239 #, c-format msgid "Invalid address: %s" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "Ongeldige bat.map of dir entry" #: Source/Core/Core/NetPlayClient.cpp:937 msgid "Invalid host" msgstr "Ongeldige host" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "Ongeldige index" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133 msgid "Invalid input for the field \"%1\"" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288 msgid "Invalid input provided" msgstr "" #: Source/Core/Core/Movie.cpp:877 msgid "Invalid recording file" msgstr "Onjuist opnamebestand" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "Ongeldige zoekparameters (geen object geselecteerd)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "Ongeldige zoekopdracht (niet in staat naar nummers te converteren)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Ongeldige zoekopdracht (alleen gelijke string lengtes zijn ondersteund)" #: Source/Core/DolphinQt2/Main.cpp:104 msgid "Invalid title ID." msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "Ongeldige waarde." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247 #, c-format msgid "Invalid value: %s" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:264 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70 msgid "Italian" msgstr "Italiaans" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:231 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105 msgid "Italy" msgstr "Italië" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:91 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "Iteratieve invoer" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (experimenteel)" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (aanbevolen)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:221 #: Source/Core/DolphinQt2/MenuBar.cpp:153 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117 #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Japan" msgstr "Japan" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:254 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55 msgid "Japanese" msgstr "Japans" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:123 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:428 msgid "Keep Window on Top" msgstr "Houdt Venster Bovenop" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:240 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Houdt het spelvenster bovenop alle andere vensters.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53 msgid "Keyboard" msgstr "Toetsenbord" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "Toetsen" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:124 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:228 msgid "Kick Player" msgstr "Speler kicken" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:233 #: Source/Core/DolphinQt2/MenuBar.cpp:155 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:249 msgid "Korea" msgstr "Korea" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:272 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82 msgid "Korean" msgstr "Koreaans" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53 msgid "L-Analog" msgstr "L-Analoog" #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "Label" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137 msgid "Language:" msgstr "Taal:" #: Source/Core/DolphinWX/MainMenuBar.cpp:122 #, c-format msgid "Last %i" msgstr "Laatste %i" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Latency (ms):" msgstr "" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:77 msgid "Latency:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:418 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 msgid "Left" msgstr "Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36 msgid "Left Stick" msgstr "Linker Knuppel" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142 msgid "Left Table" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:269 msgid "Left stick" msgstr "Linker knuppel" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:984 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Klik met de linkermuisknop om invoer te detecteren.\n" "Midden-klik om te wissen.\n" "Klik met de rechtermuisknop voor meer opties." #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:989 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Links / Rechts-klik voor meer opties.\n" "Midden-klik om te wissen." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "Minder dan" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" "Zorgt ervoor dat het systeemtaal op waardes gezet kan worden dat niet " "ondersteund wordt door spellen. Daarmee is het mogelijk om extra vertalingen " "voor spellen te maken, maar het brengt ook tekst problemen met zich mee." #: Source/Core/DolphinQt2/AboutDialog.cpp:50 #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "License" msgstr "Licentie" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:88 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:369 msgid "List Columns" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:336 msgid "List View" msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:72 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:83 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:78 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Load" msgstr "Laad" #: Source/Core/DolphinWX/MainMenuBar.cpp:474 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:471 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:838 msgid "Load Custom Textures" msgstr "Laad Aangepaste Textures" #: Source/Core/DolphinQt2/MenuBar.cpp:119 #: Source/Core/DolphinWX/MainMenuBar.cpp:232 msgid "Load GameCube Main Menu" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:261 msgid "Load Last State" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:227 msgid "Load NTSC-J GameCube Main Menu from the JAP folder." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:229 msgid "Load NTSC-U GameCube Main Menu from the USA folder." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:231 msgid "Load PAL GameCube Main Menu from the EUR folder." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:156 #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Load State" msgstr "Laad staat" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 1" msgstr "Laad Laatste Staat 1" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Load State Last 10" msgstr "Laad Laatste Staat 10" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 2" msgstr "Laad Laatste Staat 2" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 3" msgstr "Laad Laatste Staat 3" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 4" msgstr "Laad Laatste Staat 4" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 5" msgstr "Laad Laatste Staat 5" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 6" msgstr "Laad Laatste Staat 6" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Load State Last 7" msgstr "Laad Laatste Staat 7" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Load State Last 8" msgstr "Laad Laatste Staat 8" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Load State Last 9" msgstr "Laad Laatste Staat 9" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 1" msgstr "Laad Staat 1" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Load State Slot 10" msgstr "Laad Staat 10" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 2" msgstr "Laad Staat 2" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 3" msgstr "Laad Staat 3" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 4" msgstr "Laad Staat 4" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 5" msgstr "Laad Staat 5" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 6" msgstr "Laad Staat 6" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load State Slot 7" msgstr "Laad Staat 7" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Load State Slot 8" msgstr "Laad Staat 8" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Load State Slot 9" msgstr "Laad Staat 9" #: Source/Core/DolphinQt2/MenuBar.cpp:184 msgid "Load State from File" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:185 #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Load State from Selected Slot" msgstr "Laad Staat van Geselecteerde Slot" #: Source/Core/DolphinQt2/MenuBar.cpp:186 msgid "Load State from Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:99 msgid "Load State..." msgstr "Laad Staat..." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260 msgid "Load Wii Save" msgstr "Laad Wii Save" #: Source/Core/DolphinWX/MainMenuBar.cpp:635 msgid "Load Wii System Menu" msgstr "Laad Wii System Menu" #: Source/Core/DolphinQt2/MenuBar.cpp:536 msgid "Load Wii System Menu %1" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:629 #, c-format msgid "Load Wii System Menu %s" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:233 msgid "Load a GameCube Main Menu located under Dolphin's GC folder." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:472 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278 msgid "Load bad map file" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:149 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:247 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Laad aangepaste textures van User/Load/Textures//.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Load from Selected Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:240 msgid "Load from Slot %1 - %2" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262 msgid "Load map file" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:134 msgid "Load..." msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" "%d goede functies geladen\n" "%d onjuiste functies genegeerd" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:766 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772 msgid "Localhost" msgstr "Localhost" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:32 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "Logboek" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:22 #: Source/Core/DolphinWX/LogConfigWindow.cpp:24 msgid "Log Configuration" msgstr "Logboek configuratie" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:419 msgid "Log Render Time to File" msgstr "Log Rendertijden Naar Bestand" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:55 #: Source/Core/DolphinWX/LogConfigWindow.cpp:77 msgid "Log Types" msgstr "Log Types" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:232 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Log de rendertijd van elke frame naar User/Logs/fps.txt. Gebruik deze optie " "als je de prestaties van Dolphin wilt meten.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinWX/LogConfigWindow.cpp:72 msgid "Logger Outputs" msgstr "Logger Uitvoer" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:387 msgid "Logging" msgstr "Logboek Bijhouden" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80 msgid "Long Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79 msgid "Long Name:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:499 msgid "Lost connection to NetPlay server..." msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 msgid "MD5 Check:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "MD5 Checksum" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247 msgid "MD5 Checksum:" msgstr "MD5 Checksum:" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132 msgid "MD5 check..." msgstr "MD5 check..." #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark bestanden(*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:369 msgid "Main Stick" msgstr "Hoofd Knuppel" #: Source/Core/DolphinWX/MainMenuBar.cpp:496 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:490 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:132 #: Source/Core/DolphinQt2/MenuBar.cpp:361 #: Source/Core/DolphinWX/GameListCtrl.cpp:465 #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "Maker" msgstr "Maker" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "Maker ID:" msgstr "Maker ID:" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273 msgid "Maker:" msgstr "Maker:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:257 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:222 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Maakt objecten op afstand meer zichtbaar door de mist te verwijderen.\n" "Het deactiveren van mist zal sommige spellen breken dat op correcte mist " "emulatie rekent.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:471 msgid "Match Found" msgstr "Overeenkomst Gevonden" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "Matrix Cmd" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:128 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:92 msgid "May cause slow down in Wii Menu and some games." msgstr "Kan leiden tot vertraging van het Wii-menu en een aantal games." #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "Geheugen" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "Geheugenkaart" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "Geheugenkaart Manager" #: Source/Core/Core/ConfigManager.cpp:1003 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Geheugenkaart bestandsnaam in Slot %c is incorrect\n" "De regio is niet aangegeven\n" "\n" "De bestandslocatie van slot %c is veranderd naar\n" "%s\n" "Wilt u de oude bestanden naar de nieuwe locatie kopiëren?\n" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:374 msgid "Memory Not Ready" msgstr "Geheugen Niet Gereed" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207 msgid "Memory breakpoint options" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "Geheugenkaart heeft al een save voor deze titel." #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "De geheugenkaart is al geopend" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "Geheugenkaart bestandsgrootte komt niet overeen met de headergrootte" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "GCMemcardDirectory: ClearBlock aangeroepen op ongeldige adres (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read aangeroepen met onjuiste bronadres (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write aangeroepen met ongeldige bestemmingadres (0x%x)" #: Source/Core/DolphinQt2/MainWindow.cpp:912 #: Source/Core/DolphinWX/FrameTools.cpp:1292 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:76 #: Source/Core/DolphinQt2/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:262 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "Microfoon" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:125 msgid "Min" msgstr "Min" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:82 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:901 msgid "Misc" msgstr "Overig" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149 msgid "Misc Settings" msgstr "Overige Instellingen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "Aanpasser" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:140 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:241 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pas textures aan om het formaat weer te geven waarin ze gecoderd zijn. " "Vereist een reset in de meeste gevallen.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Monoscopic Shadows" msgstr "Monoscopische Schaduwen" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:114 #: Source/Core/DolphinWX/LogWindow.cpp:68 msgid "Monospaced Font" msgstr "" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:271 #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:134 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" "Beweeg je muisaanwijzer over een optie om een uitgebreide beschrijving weer " "te geven." #: Source/Core/Core/HotkeyManager.cpp:248 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Film" #: Source/Core/DolphinWX/MainMenuBar.cpp:500 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy, .csv, or ." "mega file." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:591 #: Source/Core/DolphinQt2/MenuBar.cpp:634 #: Source/Core/DolphinQt2/MenuBar.cpp:639 #: Source/Core/DolphinQt2/MenuBar.cpp:643 #: Source/Core/DolphinWX/FrameTools.cpp:1326 #: Source/Core/DolphinWX/FrameTools.cpp:1370 #: Source/Core/DolphinWX/FrameTools.cpp:1375 #: Source/Core/DolphinWX/FrameTools.cpp:1381 msgid "NAND Check" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "Waarschuwing: Streamgrootte komt niet overeen met werkelijke lengte\n" #: Source/Core/DolphinQt2/MenuBar.cpp:121 #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "NTSC-J" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:123 #: Source/Core/DolphinWX/MainMenuBar.cpp:228 msgid "NTSC-U" msgstr "" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:45 #: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:73 #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:85 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "Naam:" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 msgid "Name: " msgstr "Naam:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:490 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "Native GCI-bestanden (*. GCI)" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:235 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109 msgid "Netherlands" msgstr "Nederland" #: Source/Core/Core/NetPlayClient.cpp:1298 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1092 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" "NetPlay is niet meer gesynchroniseerd. Er is geen manier om dit te " "herstellen." #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:79 msgid "New" msgstr "" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "Nieuwe Scan" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "Nieuwe textuur" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:195 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217 msgid "New identity generated." msgstr "Nieuwe identiteit gegenereerd." #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "Volgende Pagina" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "Volgende Scan" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102 msgid "Nickname:" msgstr "Bijnaam:" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "No Adapter Detected" msgstr "" #: Source/Core/Core/ConfigManager.h:35 msgid "No Audio Output" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:480 msgid "No Match" msgstr "Geen Overeenkomst" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:419 msgid "No Value Given" msgstr "Geen Waarde Gegeven" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "Geen omschrijving beschikbaar" #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73 msgid "No extension selected." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "Geen bestand geladen" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:272 msgid "No file loaded / recorded." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "Er zijn geen vrije directory index entries beschikbaar" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "Er draait geen spel." #: Source/Core/DolphinQt2/MenuBar.cpp:591 #: Source/Core/DolphinWX/FrameTools.cpp:1326 msgid "No issues have been detected." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "Geen opgenomen bestand" #: Source/Core/Core/State.cpp:729 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Geen undo.dtm gevonden. Het ongedaan maken van load state wordt afgebroken " "om desynchronisatie te voorkomen." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:141 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1248 msgid "None" msgstr "Geen" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "Niet gelijk" #: Source/Core/DolphinWX/GameListCtrl.cpp:1052 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:297 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:339 msgid "Not Set" msgstr "Niet ingesteld" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:397 msgid "Not Valid Hex" msgstr "Ongeldige Hex" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:215 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:353 msgid "Not all players have the game. Do you really want to start?" msgstr "Niet alle spelers hebben het spel. Weet u zeker dat u wilt doorgaan?" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313 msgid "Not implemented" msgstr "Niet geïmplementeerd" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:475 msgid "Not implemented yet." msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Notes:" msgstr "" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:43 #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:554 #: Source/Core/DolphinWX/FrameAui.cpp:561 #: Source/Core/DolphinWX/LogConfigWindow.cpp:41 msgid "Notice" msgstr "Opmerkingen" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:183 msgid "NumExec" msgstr "NumExec" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "Aantal Codes:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86 msgid "Nunchuk Configuration" msgstr "Nunchuk Configuratie" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "Nunchuck oriëntatie" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "Nunchuck stick" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:620 msgid "Nvidia 3D Vision" msgstr "Nvidia 3D Vision" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "Object %zu" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:78 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "Object Bereik" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1206 msgid "Off" msgstr "Uit" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "Afstand:" #: Source/Core/DolphinQt2/MenuBar.cpp:321 #: Source/Core/DolphinWX/MainMenuBar.cpp:524 msgid "Online &Documentation" msgstr "Online & Documentatie" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "Er zijn maar %d blokken beschikaar" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:543 msgid "Op?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:50 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "Open" #: Source/Core/DolphinQt2/GameList/GameList.cpp:225 #: Source/Core/DolphinWX/GameListCtrl.cpp:1157 msgid "Open &containing folder" msgstr "Open &bevattende map" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:169 msgid "Open FIFO log" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:220 #: Source/Core/DolphinWX/GameListCtrl.cpp:1143 msgid "Open Wii &save folder" msgstr "Open Wii &save map" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "Open Bestand..." #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: Kan geen context aanmaken voor apparaat %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: Kan geen geluidsapparaten vinden" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: Kan apparaat %s niet openen" #: Source/Core/DolphinWX/Frame.cpp:802 msgid "Operation in progress..." msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "Opties" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Orange" msgstr "Oranje" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "Oriëntatie" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:77 #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:78 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:458 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:786 msgid "Other" msgstr "Overige" #: Source/Core/Core/HotkeyManager.cpp:262 msgid "Other State Hotkeys" msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "Other game" msgstr "Ander spel" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739 msgid "Output" msgstr "Uitgang" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:49 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Overlay Information" msgstr "Overlay informatie" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:51 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "Overschrijf taal op NTSC spellen" #: Source/Core/DolphinQt2/MenuBar.cpp:451 #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "P&lay Input Recording..." msgstr "O&pname afspelen..." #: Source/Core/DolphinQt2/MenuBar.cpp:126 #: Source/Core/DolphinWX/MainMenuBar.cpp:230 msgid "PAL" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:116 msgid "PNG image file (*.png);; All Files (*)" msgstr "" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "PPC Size" msgstr "PPC Grootte" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:450 msgid "PPC vs x86" msgstr "PPC vs x86" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Pad" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61 msgid "Pads" msgstr "Pads" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:114 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139 msgid "Parsing Error" msgstr "Parseerfout" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:88 msgid "Partition %1" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162 #, c-format msgid "Partition %zu" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252 msgid "Passthrough a Bluetooth Adapter" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:155 msgid "Passthrough a Bluetooth adapter" msgstr "Passthrough een Bluetooth adapter" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251 msgid "Patches" msgstr "Patches" #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:47 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:20 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "Pad" #: Source/Core/DolphinQt2/ToolBar.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 msgid "Pause" msgstr "Pauze" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76 msgid "Pause After" msgstr "Pauzeer Na" #: Source/Core/DolphinQt2/MenuBar.cpp:469 #: Source/Core/DolphinWX/MainMenuBar.cpp:153 msgid "Pause at End of Movie" msgstr "Pauzeer aan het Einde van de Film" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:146 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94 msgid "Pause on Focus Loss" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "Pauzeer de emulator als de emulatievenster geen focus heeft." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:69 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:586 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Belichting" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344 msgid "Perfect" msgstr "Perfect" #: Source/Core/DolphinQt2/MenuBar.cpp:146 #: Source/Core/DolphinWX/MainMenuBar.cpp:252 msgid "Perform Online System Update" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:190 #: Source/Core/DolphinWX/GameListCtrl.cpp:1183 msgid "Perform System Update" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:539 #, c-format msgid "Perspective %d" msgstr "Perspectief %d" #: Source/Core/DolphinWX/MainMenuBar.cpp:442 msgid "Perspectives" msgstr "Perspectieven" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124 msgid "Pixel Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126 msgid "Pixel Shader Constants" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:491 #: Source/Core/DolphinQt2/MenuBar.cpp:357 #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "Platform" msgstr "Platform" #: Source/Core/DolphinQt2/ToolBar.cpp:51 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "Speel" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "Speel Opname" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:343 msgid "Playable" msgstr "Speelbaar" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:108 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "Terugspeel Opties" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190 msgid "Players" msgstr "Spelers" #: Source/Core/DolphinWX/FrameTools.cpp:870 msgid "Please confirm..." msgstr "Bevestig alstublieft..." #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "Maak een perspectief voor het opslaan" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:93 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:42 msgid "Port %1" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161 #, c-format msgid "Port %i" msgstr "Poort %i" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78 #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199 msgid "Port:" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:492 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "Post-processing Shader Configuratie" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:83 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:569 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:64 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:841 msgid "Prefetch Custom Textures" msgstr "Prefetch Aangepaste Textures" #: Source/Core/Core/Movie.cpp:1115 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1238 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1212 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:90 #: Source/Core/DolphinWX/FrameTools.cpp:1458 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Press Sync Button" msgstr "Druk Op Sync Knop" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "Vorige Pagina" #: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89 #, c-format msgid "Preview: %s" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "Vorige Pagina" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:70 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1228 msgid "Profile" msgstr "Profiel" #: Source/Core/Core/HotkeyManager.cpp:250 msgid "Program Counter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56 msgid "Properties" msgstr "Eigenschappen" #: Source/Core/DolphinWX/MainMenuBar.cpp:380 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:360 msgid "Purge Game List Cache" msgstr "Leeg Game Lijst Cache" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:238 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put Main Menu roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt2/MainWindow.cpp:911 msgid "Question" msgstr "Vraag" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:68 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108 msgid "Quit" msgstr "Stoppen" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Quit Netplay" msgstr "Verlaat Netplay" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "R-Analog" msgstr "R-Analoog" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "Radius" #. i18n: A range of memory addresses #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67 #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:52 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801 msgid "Range" msgstr "Afstand" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:453 msgid "Re&place Instruction" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:58 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43 msgid "Read" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186 msgid "Read and write" msgstr "Lezen en schrijven" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126 msgid "" "Read game names from an internal database instead of reading names from the " "games themselves, except for games that aren't in the database. The names in " "the database are often more consistently formatted, especially for Wii games." msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193 msgid "Read only" msgstr "" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47 msgid "Read or Write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363 msgid "Real Balance Board" msgstr "Echte Balance Board" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313 msgid "Real Wii Remote" msgstr "Echte Wii-afstandsbediening" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Recenter" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:457 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43 msgid "Recommended for normal users" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:136 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "Opnemen" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270 msgid "Record inputs" msgstr "Invoer opnemen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "Opname Informatie" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:118 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "Opname Opties" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:268 msgid "Recording..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Red" msgstr "Rood" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "Rood Links" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "Rood Rechts" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:228 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:157 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" "Vermindert de hoeveelheid aliasing dat is ontstaan door het rasteren van 3D " "graphics. Deze optie maakt de oneffen randjes op objecten glad.\n" "Verhoogt GPU load en kan voor grafische problemen zorgen. SSAA is " "aanzienlijk meer belastend dan MSAA, maar geeft een betere resultaat en " "brengt ook anti-aliasing aan op belichting, shaders en textures.\n" "\n" "In geval van twijfel selecteer \"Geen\"." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:158 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:58 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1189 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "Ververs" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "Ververs spellijst" #: Source/Core/DolphinQt2/MenuBar.cpp:364 #: Source/Core/DolphinWX/MainMenuBar.cpp:318 msgid "Region" msgstr "Regio" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:21 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "Relatieve Input" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:83 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:404 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "Verwijder" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "Remove names from all functions and variables." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:360 msgid "Rename symbol:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:136 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:220 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Rendert de scène als een wireframe.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:89 #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:124 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:435 msgid "Render to Main Window" msgstr "Geef weer op hoofdvenster" #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52 msgid "Rendering" msgstr "Rendering" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Report: GCIFolder schrijft naar niet gealloceerde blok 0x%x" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:157 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:93 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1208 msgid "Reset" msgstr "Opnieuw" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:267 msgid "Reset Traversal Server" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:268 msgid "Reset Traversal Server to %1:%2" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98 msgid "Reset Traversal Settings" msgstr "Reset Traversal Instellingen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566 msgid "Reset Wii Remote pairings" msgstr "Reset Wii-afstandsbediening Koppelingen" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288 msgid "Reset all saved Wii Remote pairings" msgstr "Reset alle opgeslagen Wii-afstandsbediening Koppelingen" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:220 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258 msgid "Restart Required" msgstr "Herstarten Vereist" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "Resultaten" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:378 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:798 msgid "Retry" msgstr "Opnieuw" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228 msgid "Revision:" msgstr "Revisie:" #: Source/Core/DolphinQt2/AboutDialog.cpp:29 msgid "Revision: " msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 #, c-format msgid "Revision: %s" msgstr "Revisie: %s" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Right" msgstr "Rechts" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38 msgid "Right Stick" msgstr "Rechter Stick" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146 msgid "Right Table" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Right stick" msgstr "Rechter stick" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:301 msgid "Room ID" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:202 msgid "Room ID:" msgstr "Kamer ID:" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:200 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:305 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:72 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:448 msgid "Run &To Here" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43 msgid "Run DolphinWX Instead" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:237 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111 msgid "Russia" msgstr "Rusland" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "SD Card Path:" msgstr "SD-kaart Pad:" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "SD card" msgstr "SD-kaart" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:104 msgid "SP1:" msgstr "" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 msgid "START" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:199 #: Source/Core/DolphinWX/MainMenuBar.cpp:135 msgid "Sa&ve State" msgstr "S&la Staat Op" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:56 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:719 msgid "Safe" msgstr "Betrouwbaar" #: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:73 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:84 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:79 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233 msgid "Save" msgstr "Opslaan" #: Source/Core/DolphinWX/MainMenuBar.cpp:481 msgid "Save Code" msgstr "Code opslaan" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:180 msgid "Save FIFO log" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:207 msgid "Save File to" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "Sla GCI op als..." #: Source/Core/Core/HotkeyManager.cpp:152 #: Source/Core/DolphinWX/MainMenuBar.cpp:107 msgid "Save Oldest State" msgstr "Sla oudste staat op" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Save Perspectives" msgstr "Perspectieven Opslaan" #: Source/Core/Core/HotkeyManager.cpp:155 #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Save State" msgstr "Sla staat op" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 1" msgstr "Sla Staat 1 Op" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Save State Slot 10" msgstr "Sla Staat 10 op" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 2" msgstr "Sla Staat 2 Op" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 3" msgstr "Sla Staat 3 Op" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 4" msgstr "Sla Staat 4 op" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 5" msgstr "Sla Staat 5 Op" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 6" msgstr "Sla Staat 6 Op" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save State Slot 7" msgstr "Sla Staat 7 Op" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Save State Slot 8" msgstr "Sla Staat 8 Op" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Save State Slot 9" msgstr "Sla Staat 9 op" #: Source/Core/DolphinQt2/MenuBar.cpp:200 msgid "Save State to File" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:202 msgid "Save State to Oldest Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:201 #: Source/Core/DolphinWX/MainMenuBar.cpp:106 msgid "Save State to Selected Slot" msgstr "Sla Staat Op naar Geselecteerde Slot" #: Source/Core/DolphinQt2/MenuBar.cpp:203 msgid "Save State to Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:105 msgid "Save State..." msgstr "Sla staat op als..." #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:283 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:104 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359 msgid "Save as..." msgstr "Opslaan als..." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Save combined output file as" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1522 msgid "Save compressed GCM/ISO" msgstr "Sla gecomprimeerde GCM / ISO op" #: Source/Core/DolphinWX/MainMenuBar.cpp:424 msgid "Save currently-toggled perspectives" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1513 msgid "Save decompressed GCM/ISO" msgstr "Sla gedecomprimeerd GCM / ISO op" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297 msgid "Save map file as" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358 msgid "Save signature as" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:482 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:477 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:467 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Save to Selected Slot" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:241 msgid "Save to Slot %1 - %2" msgstr "" #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:135 msgid "Save..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:429 msgid "Saved Perspectives" msgstr "Opgeslagen Perspectieven" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:340 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Opgeslagen Wii Remote koppelingen kunnen alleen gerest worden wanneer er een " "Wii spel draait." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:91 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "" #: Source/Core/Core/Movie.cpp:943 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Save staat film %s is corrupt, het opnemen van de film is gestopt..." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:583 msgid "Scaled EFB Copy" msgstr "Geschaalde EFB Kopie" #: Source/Core/DolphinWX/GameListCtrl.cpp:758 msgid "Scanning..." msgstr "Scannen..." #: Source/Core/DolphinQt2/ToolBar.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "Screenshot mislukt: Kan bestand \"%s\" niet openen (foutmelding %d)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "Zoeken" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "Zoeken (laat leeg om vorige waarde te gebruiken)" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113 msgid "Search Address" msgstr "Zoek Adres" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "Zoek Huidig Object" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36 msgid "Search Subfolders" msgstr "Zoeken in submappen" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "Zoek voor Hex Waarde:" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 msgid "Select" msgstr "Selecteer" #: Source/Core/DolphinWX/MainMenuBar.cpp:361 msgid "Select Columns" msgstr "Selecteer Kolommen" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "Selecteer Spel" #: Source/Core/DolphinQt2/MenuBar.cpp:242 msgid "Select Slot %1 - %2" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:575 #, c-format msgid "Select Slot %u - %s" msgstr "Selecteer Poort %u - %s" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Select State" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:216 #: Source/Core/DolphinWX/MainMenuBar.cpp:136 msgid "Select State Slot" msgstr "Selecteer Staat Slot" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 1" msgstr "Selecteer Staat Slot 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Select State Slot 10" msgstr "Selecteer Staat Slot 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 2" msgstr "Selecteer Staat Slot 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 3" msgstr "Selecteer Staat Slot 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 4" msgstr "Selecteer Staat Slot 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 5" msgstr "Selecteer Staat Slot 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 6" msgstr "Selecteer Staat Slot 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Select State Slot 7" msgstr "Selecteer Staat Slot 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Select State Slot 8" msgstr "Selecteer Staat Slot 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Select State Slot 9" msgstr "Selecteer Staat Slot 9" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:54 msgid "Select Wii NAND Root" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1299 msgid "Select a BootMii NAND backup to import" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:135 #: Source/Core/DolphinQt2/Settings/PathPane.cpp:33 msgid "Select a Directory" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:115 #: Source/Core/DolphinQt2/MainWindow.cpp:344 #: Source/Core/DolphinQt2/MainWindow.cpp:636 #: Source/Core/DolphinQt2/MainWindow.cpp:643 msgid "Select a File" msgstr "" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:41 msgid "Select a Game" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1248 msgid "Select a Wii WAD file to install" msgstr "Selecteer een Wii WAD bestand om te installeren" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "Selecteer een save file om te importeren" #: Source/Core/DolphinQt2/MenuBar.cpp:548 msgid "Select a title to install to NAND" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "Selecteer zwevende vensters" #: Source/Core/DolphinQt2/MainWindow.cpp:966 #: Source/Core/DolphinQt2/MainWindow.cpp:1037 #: Source/Core/DolphinWX/FrameTools.cpp:502 #: Source/Core/DolphinWX/FrameTools.cpp:999 msgid "Select the Recording File" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:351 msgid "Select the file to load" msgstr "Selecteer het bestand om het te laden" #: Source/Core/DolphinQt2/MainWindow.cpp:947 #: Source/Core/DolphinWX/FrameTools.cpp:1311 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "" #: Source/Core/DolphinQt2/MainWindow.cpp:920 #: Source/Core/DolphinQt2/MenuBar.cpp:572 #: Source/Core/DolphinWX/FrameTools.cpp:1209 msgid "Select the save file" msgstr "Selecteer het save bestand" #: Source/Core/DolphinWX/FrameTools.cpp:1548 msgid "Select the state to load" msgstr "Selecteer de Staat om te laden" #: Source/Core/DolphinWX/FrameTools.cpp:1560 msgid "Select the state to save" msgstr "Selecteer de Staat om op te slaan" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:248 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:141 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Selecteer de beeldverhouding die gebruikt wordt tijdens het renderen.\n" "Auto: Gebruik de oorspronkelijke beeldverhouding\n" "Forceer 16:9: Boots een analoge TV met een breedbeeldverhouding na.\n" "Forceer 4:3: Boots een standaard 4:3 analoge TV na.\n" "Uitrekken naar Venster: Rek het beeld uit naar venstergrootte.\n" "\n" "In geval van twijfel selecteer \"Auto\"." #: Source/Core/DolphinQt2/GameList/GameList.cpp:294 msgid "Select where you want to save the compressed image" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:293 msgid "Select where you want to save the decompressed image" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:69 msgid "Selected Font" msgstr "" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:217 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "Geselecteerde controller profiel bestaat niet" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:226 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Selecteert een hardwareapparaat om te gebruiken.\n" "\n" "In geval van twijfel kies de eerste optie." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" "Selecteert de resolutie dat moet worden gebruikt in Volledig Scherm.\n" "Dit moet altijd groter of gelijk zijn als de interne resolutie. Performance " "impact is niet noemswaardig.\n" "\n" "In geval van twijfel selecteer \"Auto\"." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:262 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when your monitor supports 3D display resolutions.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:229 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selecteert welke graphics API er intern moet worden gebruikt.\n" "De software renderer wordt alleen gebruikt voor het debuggen.\n" "\n" "In geval van twijfel selecteer \"OpenGL\"." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:220 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:151 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "Selecteert welke graphics API er intern moet worden gebruikt.\n" "De software renderer wordt alleen gebruikt voor het debuggen. Kies daarom " "tussen Direct3D of OpenGL. Spellen gedragen zich verschillend op elke " "backend, dus voor de beste emulatie ervaring is het aangeraden om beide " "backends uit te proberen en te kijken welke het beste werkt.\n" "De Direct3D backend wordt niet ondersteund op oudere versies van Windows.\n" "\n" "In geval van twijfel selecteer \"OpenGL\"." #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:101 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:170 msgid "Send" msgstr "Verzend" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132 msgid "Sensor Bar Position:" msgstr "Sensor Bar Positie:" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" "Serial Port 1 - Dit is de poort die apparaten zoals de net-adapter gebruiken" #: Source/Core/Core/NetPlayClient.cpp:934 msgid "Server rejected traversal attempt" msgstr "Server heeft traversal poging geweigerd" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:59 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120 msgid "Set Value" msgstr "Stel Waarde In" #: Source/Core/DolphinQt2/GameList/GameList.cpp:171 #: Source/Core/DolphinWX/GameListCtrl.cpp:1160 msgid "Set as &default ISO" msgstr "Ingesteld als &standaard ISO" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "Stel in als standaard Geheugenkaart %c" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:446 msgid "Set symbol &end address" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:445 msgid "Set symbol &size" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "Stelt de GameCube systeemtaal in." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Stelt de Wii weergavemodus in op 60Hz (480i) in plaats van 50Hz (576i) voor " "PAL spellen.\n" "Werkt mogelijk niet voor alle spellen." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90 msgid "Sets the Wii system language." msgstr "Stelt de Wii systeemtaal in." #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:81 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Bepaalt de vertraging (in ms). Hogere waarden kan gekraak verminderen. " "Alleen bij bepaalde backends." #: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:33 msgid "Settings" msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:264 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMem: Kan setting.txt niet aanmaken" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26 msgid "Shake" msgstr "Schudden" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78 msgid "Short Maker:" msgstr "" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:77 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:278 #: Source/Core/DolphinWX/TASInputDlg.cpp:374 msgid "Shoulder Buttons" msgstr "Schouderknoppen" #: Source/Core/DolphinQt2/MenuBar.cpp:249 #: Source/Core/DolphinWX/MainMenuBar.cpp:331 msgid "Show &Log" msgstr "Toon &Log" #: Source/Core/DolphinWX/MainMenuBar.cpp:328 msgid "Show &Status Bar" msgstr "Toon &Statusbalk" #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show &Toolbar" msgstr "Toon &Toolbar" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:145 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91 msgid "Show Active Title in Window Title" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:416 #: Source/Core/DolphinWX/MainMenuBar.cpp:282 msgid "Show Australia" msgstr "Toon Australië" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:126 msgid "Show Debugging UI" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:357 msgid "Show Drives" msgstr "Toon Schijven" #: Source/Core/DolphinQt2/MenuBar.cpp:391 #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show ELF/DOL" msgstr "Toon ELF/DOL" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:414 msgid "Show FPS" msgstr "Toon FPS" #: Source/Core/DolphinQt2/MenuBar.cpp:481 #: Source/Core/DolphinWX/MainMenuBar.cpp:157 msgid "Show Frame Counter" msgstr "Toon beeldenteller" #: Source/Core/DolphinQt2/MenuBar.cpp:417 #: Source/Core/DolphinWX/MainMenuBar.cpp:284 msgid "Show France" msgstr "Toon Frankrijk" #: Source/Core/DolphinQt2/MenuBar.cpp:389 #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show GameCube" msgstr "Toon GameCube" #: Source/Core/DolphinQt2/MenuBar.cpp:418 #: Source/Core/DolphinWX/MainMenuBar.cpp:286 msgid "Show Germany" msgstr "Toon Duitsland" #: Source/Core/DolphinQt2/MenuBar.cpp:487 #: Source/Core/DolphinWX/MainMenuBar.cpp:160 msgid "Show Input Display" msgstr "Toon Invoervenster" #: Source/Core/DolphinQt2/MenuBar.cpp:419 #: Source/Core/DolphinWX/MainMenuBar.cpp:288 msgid "Show Italy" msgstr "Toon Italië" #: Source/Core/DolphinQt2/MenuBar.cpp:413 #: Source/Core/DolphinWX/MainMenuBar.cpp:275 msgid "Show JAP" msgstr "Toon JAP" #: Source/Core/DolphinQt2/MenuBar.cpp:420 #: Source/Core/DolphinWX/MainMenuBar.cpp:290 msgid "Show Korea" msgstr "Toon Korea" #: Source/Core/DolphinQt2/MenuBar.cpp:475 #: Source/Core/DolphinWX/MainMenuBar.cpp:155 msgid "Show Lag Counter" msgstr "Toon Vertragingsteller" #: Source/Core/DolphinQt2/Config/InfoWidget.cpp:74 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283 msgid "Show Language:" msgstr "Toon Taal:" #: Source/Core/DolphinQt2/MenuBar.cpp:255 #: Source/Core/DolphinWX/MainMenuBar.cpp:332 msgid "Show Log &Configuration" msgstr "Bekijk Log &Configuratie" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "Show NetPlay Messages" msgstr "Toon NetPlay Berichten" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:81 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:416 msgid "Show NetPlay Ping" msgstr "Toon NetPlay Ping" #: Source/Core/DolphinQt2/MenuBar.cpp:421 #: Source/Core/DolphinWX/MainMenuBar.cpp:292 msgid "Show Netherlands" msgstr "Toon Nederland" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:144 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Show On-Screen Messages" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:414 #: Source/Core/DolphinWX/MainMenuBar.cpp:277 msgid "Show PAL" msgstr "Toon PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:58 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "PC weergeven" #: Source/Core/DolphinQt2/MenuBar.cpp:394 #: Source/Core/DolphinWX/MainMenuBar.cpp:354 msgid "Show Platforms" msgstr "Toon Platformen" #: Source/Core/DolphinQt2/MenuBar.cpp:429 #: Source/Core/DolphinWX/MainMenuBar.cpp:355 msgid "Show Regions" msgstr "Toon Regio" #: Source/Core/DolphinQt2/MenuBar.cpp:422 #: Source/Core/DolphinWX/MainMenuBar.cpp:294 msgid "Show Russia" msgstr "Toon Rusland" #: Source/Core/DolphinQt2/MenuBar.cpp:423 #: Source/Core/DolphinWX/MainMenuBar.cpp:296 msgid "Show Spain" msgstr "Toon Spanje" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:52 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:813 msgid "Show Statistics" msgstr "Toon Statistieken" #: Source/Core/DolphinQt2/MenuBar.cpp:493 #: Source/Core/DolphinWX/MainMenuBar.cpp:162 msgid "Show System Clock" msgstr "Toon Systeemklok" #: Source/Core/DolphinQt2/MenuBar.cpp:424 #: Source/Core/DolphinWX/MainMenuBar.cpp:298 msgid "Show Taiwan" msgstr "Toon Taiwan" #: Source/Core/DolphinQt2/MenuBar.cpp:415 #: Source/Core/DolphinWX/MainMenuBar.cpp:279 msgid "Show USA" msgstr "Toon VS" #: Source/Core/DolphinQt2/MenuBar.cpp:426 #: Source/Core/DolphinWX/MainMenuBar.cpp:302 msgid "Show Unknown" msgstr "Toon Onbekend" #: Source/Core/DolphinQt2/MenuBar.cpp:390 #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show WAD" msgstr "Toon WAD" #: Source/Core/DolphinQt2/MenuBar.cpp:388 #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Wii" msgstr "Toon Wii" #: Source/Core/DolphinQt2/MenuBar.cpp:425 #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Show World" msgstr "Toon Wereld" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115 msgid "Show a confirmation box before stopping a game." msgstr "Toon een bevestigingsvenster voordat u stopt met een spel." #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" "Toon een bericht wanneer er een mogelijk ernstige fout is opgetreden.\n" "Als u dit uitschakelt ziet u spontaan geen irritante berichten, maar dat " "betekent ook dat Dolphin opeens kan crashen zonder berichtgeving." #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "Toon eerste blok" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "Toon save blokken" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "Toon save commentaar" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "Toon save icon" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "Toon save titel" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Show the active title name in the emulation window title." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:256 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:226 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toont het aantal frames per seconde dat wordt gerendered als een meting van " "de emulatie snelheid.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:259 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:229 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toon de maximum ping van de spelers tijdens NetPlay.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:138 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:158 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:236 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toont diverse rendering statistieken.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Side-by-Side" msgstr "Naast elkaar" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329 msgid "Sideways Hold" msgstr "Zijwaarts Houden" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326 msgid "Sideways Toggle" msgstr "Schakel Zijwaarts" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wii Remote" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:131 msgid "Signed Integer" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:268 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76 msgid "Simplified Chinese" msgstr "Vereenvoudigd Chinees" #: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:32 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "Simuleer DK Bongos" #: Source/Core/DolphinQt2/GameList/GameList.cpp:492 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:136 #: Source/Core/DolphinWX/GameListCtrl.cpp:469 msgid "Size" msgstr "Grootte" #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:105 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:70 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:56 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "Overslaan" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272 msgid "Skip DCBZ clearing" msgstr "Sla het legen van DCBZ over" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:35 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:677 msgid "Skip EFB Access from CPU" msgstr "Sla EFB toegang van de CPU over" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:50 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip Main Menu" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "Slaat de volgende instructie compleet over" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:275 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Versnelt het EFB naar RAM kopiëren lichtelijk door nauwkeurigheid van de " "emulatie op te offeren.\n" "Als er mogelijk problemen optreden, verhoog dan de texture cache precisie of " "schakel deze optie uit.\n" "\n" "Bij geval van twijfel leeg laten." #: Source/Core/DolphinWX/MainMenuBar.cpp:569 #: Source/Core/DolphinWX/MainMenuBar.cpp:572 #, c-format msgid "Slot %u - %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:98 msgid "Slot A:" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:101 msgid "Slot B:" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:77 #: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:94 msgid "Software Renderer" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:167 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:948 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Software Rendering is een stuk trager dan de andere backends en is alleen " "nuttig om te debuggen.\n" "Weet u zeker dat u software rendering aan wilt zetten?\n" "\n" "In geval van twijfel selecteer \"Nee\"." #: Source/Core/DolphinQt2/GameList/GameFile.cpp:239 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113 msgid "Spain" msgstr "Spanje" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:262 #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67 msgid "Spanish" msgstr "Spaans" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318 msgid "Speaker Pan" msgstr "Speaker Pan" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:141 msgid "Speaker Volume:" msgstr "Speaker Volume:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:222 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:188 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games. Generally speaking, the lower the internal " "resolution is, the better your performance will be.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:96 msgid "Speed Limit:" msgstr "Snelheidlimiet:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286 msgid "Speed up Disc Transfer Rate" msgstr "Versnel Disc Transfer Rate" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" "Splitst de CPU- en GPU-threads zodat deze op afzonderlijke cores kunnen " "worden uitgevoerd.\n" "Leidt tot grote snelheidsverbeteringen op de meeste moderne pc's, maar kan " "ook voor crashes of glitches zorgen." #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Standard Controller" msgstr "Standaard Controller" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:248 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:138 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt2/MenuBar.cpp:128 #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Start &NetPlay..." msgstr "Start &NetPlay..." #: Source/Core/DolphinQt2/MenuBar.cpp:449 #: Source/Core/DolphinWX/MainMenuBar.cpp:146 msgid "Start Re&cording Input" msgstr "Start Invoer Op&name" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "Start Opname" #: Source/Core/DolphinWX/MainMenuBar.cpp:191 msgid "Start the game directly instead of booting to pause" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:470 msgid "Started game" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:494 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:138 #: Source/Core/DolphinQt2/MenuBar.cpp:366 #: Source/Core/DolphinWX/GameListCtrl.cpp:470 #: Source/Core/DolphinWX/MainMenuBar.cpp:322 msgid "State" msgstr "Staat" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Statistics" msgstr "Statistieken" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Steering Wheel" msgstr "Stuurwiel" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:437 msgid "Step &Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:438 msgid "Step &Over" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:53 msgid "Step Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:439 msgid "Step O&ut" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:408 msgid "Step out successful!" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out timed out!" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:333 msgid "Step over in progress..." msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:318 msgid "Step successful!" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Stepping" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:616 msgid "Stereoscopic 3D Mode:" msgstr "Stereoscopische 3D Modus:" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:95 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:375 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:653 msgid "Stereoscopy" msgstr "Stereoscopie" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133 msgid "Stick" msgstr "Knuppel" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:137 #: Source/Core/DolphinQt2/ToolBar.cpp:53 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr "Stop" #: Source/Core/DolphinWX/FrameTools.cpp:1767 msgid "Stop Playing Input" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:452 #: Source/Core/DolphinWX/FrameTools.cpp:1752 #: Source/Core/DolphinWX/FrameTools.cpp:1769 #: Source/Core/DolphinWX/MainMenuBar.cpp:148 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1765 msgid "Stop Recording Input" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:480 msgid "Stopped game" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:38 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:687 msgid "Store EFB Copies to Texture Only" msgstr "Bewaar EFB kopieën alleen in textures" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:70 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:755 msgid "Store XFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:165 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:201 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" "Bewaar EFB kopieën alleen op de GPU.\n" "Kan voor grafische problemen zorgen in een klein aantal spellen.\n" "\n" "Aan = EFB kopieën naar Texture\n" "Uit = EFB kopieën naar RAM (en Texture)\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:175 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:205 msgid "" "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games that need to readback from " "memory.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:390 msgid "Stretch to Window" msgstr "Uitrekken naar Venster" #. i18n: Data type used in computing #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:112 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:92 msgid "String" msgstr "String" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117 msgid "Strum" msgstr "Strum" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282 #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:304 #: Source/Core/DolphinQt2/MenuBar.cpp:652 msgid "Success" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:325 msgid "Success!" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:325 msgid "Successfully compressed image." msgstr "" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:168 msgid "Successfully deleted '%1'." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u save(s) to %s" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:51 #, c-format msgid "Successfully exported file to %s" msgstr "Bestand succesvol geëxporteerd naar %s" #: Source/Core/DolphinQt2/GameList/GameList.cpp:259 msgid "Successfully exported save files" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:653 msgid "Successfully extracted certificates from NAND" msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282 msgid "Successfully extracted file." msgstr "" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234 msgid "Successfully extracted system data." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save file(s)" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:342 #: Source/Core/DolphinQt2/MenuBar.cpp:559 msgid "Successfully installed this title to the NAND." msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:364 msgid "Successfully removed this title from the NAND." msgstr "" #: Source/Core/DolphinQt2/AboutDialog.cpp:52 #: Source/Core/DolphinWX/AboutDolphin.cpp:42 msgid "Support" msgstr "Ondersteuning" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:104 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:649 msgid "Swap Eyes" msgstr "Wissel Ogen" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:275 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:292 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wisselt het linker- en het rechteroog om. Handig als u scheel naar de " "\"Naast elkaar\" weergave wilt kijken.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32 msgid "Swing" msgstr "Zwaai" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:178 msgid "Symbol" msgstr "Symbool" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "Symbolen" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:156 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284 msgid "Sync" msgstr "Sync" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551 msgid "Sync Wii Remotes" msgstr "Sync Wii-afstandsbedieningen" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:159 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282 msgid "Sync real Wii Remotes and pair them" msgstr "Sync echte Wii-afstandsbedieningen en paar ze" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281 msgid "Synchronize GPU thread" msgstr "Synchroniseer GPU thread" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchroniseert de GPU en CPU threads om willekeurige freezes te voorkomen in " "Dual Core modus. (Aan = Compatibel, Uit = Snel)" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348 msgid "Syntax error" msgstr "Syntax error" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:60 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106 msgid "System Language:" msgstr "Systeemtaal:" #: Source/Core/DolphinWX/FrameTools.cpp:1487 msgid "System Update" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:151 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "TAS Invoer" #: Source/Core/DolphinWX/FrameTools.cpp:395 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:403 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "Tab Split" msgstr "" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:241 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt2/MenuBar.cpp:171 #: Source/Core/DolphinWX/MainMenuBar.cpp:132 msgid "Take Screenshot" msgstr "Maak Screenshot" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "Maak screenshot" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:46 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:699 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:815 msgid "Texture Format Overlay" msgstr "Texture Formaat Overlay" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128 msgid "Textures" msgstr "Texturen" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:170 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:216 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" "\"Betrouwbaar\" verkleint de kans dat de GPU texture updates mist van RAM.\n" "Een lagere betrouwbaarheid kan leiden tot verminkte weergave en het " "ontbreken van tekst.\n" "\n" "In geval van twijfel sleep naar de meest rechtste waarde." #: Source/Core/DolphinQt2/MenuBar.cpp:644 #: Source/Core/DolphinWX/FrameTools.cpp:1379 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:639 #: Source/Core/DolphinWX/FrameTools.cpp:1375 msgid "The NAND has been repaired." msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:218 msgid "The address is invalid" msgstr "Het adres is onjuist" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "Checksum is successvol gerepareerd." #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:158 msgid "The chosen directory is already in the list." msgstr "De gekozen map is al in de lijst." #: Source/Core/Core/Movie.cpp:361 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Schijfwissel naar \"%s\" kan niet worden opgeslagen in de .dtm bestand.\n" "Bestandsnaam van schijfimage mag niet langer dan 40 karakters zijn." #: Source/Core/Core/HW/DVD/DVDThread.cpp:324 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "Schijf kan niet worden gelezen (op 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" "Schijfkopie \"%s\" is beschadigd.\n" "Hash van block % is %08x in plaats van %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "Schijfkopie \"%s\" is afgekapt en mist data." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:468 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:595 #: Source/Core/DolphinWX/FrameTools.cpp:1330 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:31 #: Source/Core/DolphinWX/FrameTools.cpp:1412 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:36 #: Source/Core/DolphinWX/FrameTools.cpp:1417 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "De ingevoerde PID is ongeldig." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "De ingevoerde VID is ongeldig." #: Source/Core/DolphinWX/GameListCtrl.cpp:1442 #: Source/Core/DolphinWX/GameListCtrl.cpp:1467 #: Source/Core/DolphinWX/GameListCtrl.cpp:1532 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Bestand %s bestaat al.\n" "Wilt u het vervangen?" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Bestand %s kan niet worden geopend om te schrijven. Controleer of het " "bestand al geopend is in een ander programma." #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "Bestand %s is al geopend. De bestandsheader zal niet worden weggeschreven." #: Source/Core/DolphinQt2/WiiUpdate.cpp:69 #: Source/Core/DolphinWX/FrameTools.cpp:1449 msgid "The game disc does not contain any usable update information." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:62 #: Source/Core/DolphinWX/FrameTools.cpp:1442 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes do not match!" msgstr "" #: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114 #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "The hashes match!" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:561 msgid "The name cannot be empty" msgstr "Naam mag niet leeg zijn" #: Source/Core/DolphinWX/FrameAui.cpp:554 msgid "The name cannot contain the character ','" msgstr "Naam mag niet het teken ',' bevatten" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:145 msgid "The profile '%1' does not exist" msgstr "" #: Source/Core/Core/Movie.cpp:220 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" "De opgenomen spel (%s) is niet hetzelfde als de geselecteerde spel (%s)" #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:160 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "De gedecodeerde AR code bevat geen regels." #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185 msgid "The same file can't be used in both slots." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "De geselecteerde save heeft een ongeldige bestandsgrootte." #: Source/Core/DolphinWX/Main.cpp:342 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "De geselecteerde taal wordt niet door uw systeem ondersteund. Dolphin zal " "terugvallen op de systeemtaal." #: Source/Core/Core/NetPlayClient.cpp:210 msgid "The server and client's NetPlay versions are incompatible!" msgstr "De NetPlay versie van de server en client zijn tegenstrijdig!" #: Source/Core/Core/NetPlayClient.cpp:207 msgid "The server is full!" msgstr "De server is vol!" #: Source/Core/Core/NetPlayClient.cpp:213 msgid "The server responded: the game is currently running!" msgstr "De server reageerde: het spel draait al!" #: Source/Core/Core/NetPlayClient.cpp:216 msgid "The server sent an unknown error message!" msgstr "De server verstuurde een onbekende foutmelding!" #: Source/Core/Core/Boot/Boot.cpp:66 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Het opgegeven bestand \"%s\" bestaat niet" #: Source/Core/DolphinWX/Main.cpp:193 msgid "The title ID is invalid." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:57 #: Source/Core/DolphinWX/FrameTools.cpp:1437 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/Core/ActionReplay.cpp:221 msgid "The value is invalid" msgstr "De waarde is onjuist" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:141 msgid "Theme:" msgstr "Thema:" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "Er zijn te veel GCI bestanden in map\n" "%s.\n" "Alleen de eerste 127 zijn beschikbaar" #: Source/Core/Core/State.cpp:734 msgid "There is nothing to undo!" msgstr "Er is niks om ongedaan te maken!" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Deze instellingen overschrijven kerninstellingen van Dolphin.\n" "Onbepaald betekent dat het spel gebruik maakt van Dolphin's instellingen." #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:132 #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "Dit USB apparaat staat al op de witte lijst." #: Source/Core/Core/WiiUtils.cpp:73 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" #: Source/Core/Core/ConfigManager.cpp:898 msgid "This WAD is not bootable." msgstr "" #: Source/Core/Core/ConfigManager.cpp:893 msgid "This WAD is not valid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:856 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Deze action replay simulator ondersteund geen codes die de Action Replay " "zelf aanpassen." #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:154 #: Source/Core/DolphinQt2/GameList/GameList.cpp:393 msgid "This cannot be undone!" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:168 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:265 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Met deze feature kun je de spel camera manipuleren.\n" "Beweeg de muis met de rechtermuisknop ingedrukt om de camera te pannen. " "Houdt de middelmuisknop ingedrukt om te bewegen.\n" "Houdt SHIFT ingedrukt en druk op één van de WASD knoppen om de camera met de " "gekozen stap te bewegen.\n" "(SHIFT+2 om sneller te bewegen SHIFT+1 om langzamer te bewegen).\n" "Druk op SHIFT+R om de camera te resetten en SHIFT+F om de snelheid te " "resetten.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "" #: Source/Core/VideoCommon/MainBase.cpp:146 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" #: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:84 #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:61 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" "Met deze instelling kunt u een aangepaste real-time klok (RTC) instellen dat " "los staat van uw huidige systeemtijd.\n" "\n" "In geval van twijfel leeg late." #: Source/Core/DolphinQt2/AboutDialog.cpp:42 msgid "This software should not be used to play games you do not legally own." msgstr "" #: Source/Core/Core/ConfigManager.cpp:915 msgid "This title cannot be booted." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als " "dit homebrew is.\n" "\n" "DSPHLE: Onbekende ucode (CRC = %08x) - AX wordt geforceerd." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "Deze titel werkt mogelijk niet juist met DSP HLE emulatie. Gebruik LLE als " "dit homebrew is.\n" "\n" "Onbekende ucode (CRC = %08x) - AXWii wordt geforceerd." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:327 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Deze waarde wordt toegevoegd aan de gekozen convergentie waarde in de " "grafische instellingen." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Deze waarde wordt vermenigvuldigd met de gekozen diepte waarde in de " "grafische instellingen." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "Drempelwaarde" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30 msgid "Tilt" msgstr "Kantelen" #: Source/Core/DolphinQt2/GameList/GameList.cpp:493 #: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124 #: Source/Core/DolphinQt2/MenuBar.cpp:359 #: Source/Core/DolphinWX/GameListCtrl.cpp:463 #: Source/Core/DolphinWX/MainMenuBar.cpp:310 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "Titel" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "Naar" #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:84 #: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:99 msgid "To:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:440 msgid "Toggle &Breakpoint" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:168 #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "Toggle &Fullscreen" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318 msgid "Toggle &memory" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Toggle 3D Anaglyph" msgstr "Schakel 3D Anaglyph" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Toggle 3D Side-by-Side" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Toggle 3D Top-Bottom" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle 3D Vision" msgstr "Schakel 3D Vision" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:58 #: Source/Core/DolphinWX/LogConfigWindow.cpp:60 msgid "Toggle All Log Types" msgstr "Zet Alle Log Types Aan" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle Aspect Ratio" msgstr "Schakel beeldverhouding" #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Toggle Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle Crop" msgstr "Schakel bijsnijden" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Toggle Custom Textures" msgstr "Schakel Aangepaste Textures" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle EFB Copies" msgstr "Schakel EFB kopieën" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Toggle Fog" msgstr "Schakel Fog" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "Schakel Volledig Scherm" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "Schakel Pauze" #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Toggle Texture Dumping" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle XFB Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Toggle XFB Immediate Mode" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "Toggle editing of perspectives" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "Schakel volledig scherm" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66 #: Source/Core/DolphinWX/MainMenuBar.cpp:416 msgid "Top" msgstr "Boven" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:619 msgid "Top-and-Bottom" msgstr "Boven en Beneden" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:270 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 msgid "Traditional Chinese" msgstr "Chinees (Traditioneel)" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:512 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96 msgid "Traversal Server" msgstr "Traversal Server" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:931 msgid "Traversal server timed out connecting to the host" msgstr "Traversal server time-out tijdens het verbinden met de host" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79 #: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45 msgid "Triggers" msgstr "Trekkers" #: Source/Core/DolphinWX/MainMenuBar.cpp:475 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Turntable" msgstr "Platenspeler" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112 msgid "Turntable Configuration" msgstr "Draaitafel Configuratie" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "Type" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "ONBEKEND_%02X" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:223 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Ubershaders:" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Niet mogelijk om patch te creëren vanuit de gegeven waardes.\n" "Entry niet aangepast." #: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:115 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:299 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:153 #: Source/Core/DolphinQt2/MenuBar.cpp:187 #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Undo Load State" msgstr "Laad Staat ongedaan maken" #: Source/Core/Core/HotkeyManager.cpp:154 #: Source/Core/DolphinQt2/MenuBar.cpp:204 #: Source/Core/DolphinWX/MainMenuBar.cpp:108 msgid "Undo Save State" msgstr "Save Staat ongedaan maken" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "Onverwachtte 0x80 fout? Annuleren..." #: Source/Core/DolphinQt2/GameList/GameList.cpp:199 #: Source/Core/DolphinWX/GameListCtrl.cpp:1192 msgid "Uninstall from the NAND" msgstr "" #: Source/Core/DolphinQt2/GameList/GameList.cpp:352 #: Source/Core/DolphinWX/FrameTools.cpp:1272 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" #: Source/Core/DolphinQt2/MenuBar.cpp:157 #: Source/Core/DolphinWX/MainMenuBar.cpp:250 msgid "United States" msgstr "" #: Source/Core/Core/State.cpp:459 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:210 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:245 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:274 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126 msgid "Unknown" msgstr "Onbekend" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1052 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Onbekend DVD commando %08x - fatale fout" #: Source/Core/Core/NetPlayClient.cpp:940 #, c-format msgid "Unknown error %x" msgstr "Onbekende fout %x" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "Onbekende geheugenkaart fout" #: Source/Core/Core/NetPlayClient.cpp:562 #, c-format msgid "Unknown message received with id : %d" msgstr "Onbekend bericht ontvangen met id : %d" #: Source/Core/Core/NetPlayServer.cpp:721 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Onbekend bericht ontvangen met id: %d ontvangen van speler: %d Speler gekickt" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:84 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44 msgid "Unlimited" msgstr "Onbeperkt" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "Uitpakken" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:132 msgid "Unsigned Integer" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "Omhoog" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:214 #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:235 #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Update" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99 msgid "Update Screen" msgstr "Ververs Scherm" #: Source/Core/DolphinQt2/WiiUpdate.cpp:56 #: Source/Core/DolphinWX/FrameTools.cpp:1439 msgid "Update cancelled" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:30 #: Source/Core/DolphinQt2/WiiUpdate.cpp:35 #: Source/Core/DolphinWX/FrameTools.cpp:1412 #: Source/Core/DolphinWX/FrameTools.cpp:1417 msgid "Update completed" msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:40 #: Source/Core/DolphinQt2/WiiUpdate.cpp:45 #: Source/Core/DolphinQt2/WiiUpdate.cpp:50 #: Source/Core/DolphinQt2/WiiUpdate.cpp:61 #: Source/Core/DolphinQt2/WiiUpdate.cpp:68 #: Source/Core/DolphinWX/FrameTools.cpp:1424 #: Source/Core/DolphinWX/FrameTools.cpp:1429 #: Source/Core/DolphinWX/FrameTools.cpp:1434 #: Source/Core/DolphinWX/FrameTools.cpp:1445 #: Source/Core/DolphinWX/FrameTools.cpp:1450 msgid "Update failed" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:253 msgid "Update the Wii system software to the latest version from Nintendo." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:91 #: Source/Core/DolphinWX/FrameTools.cpp:1458 msgid "Updating" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1467 #, c-format msgid "" "Updating title %016...\n" "This can take a while." msgstr "" #: Source/Core/DolphinQt2/WiiUpdate.cpp:117 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330 msgid "Upright Hold" msgstr "Verticaal Houden" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327 msgid "Upright Toggle" msgstr "Schakel Verticaal" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314 msgid "Upright Wii Remote" msgstr "" #: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:102 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:113 msgid "Usage Statistics Reporting Settings" msgstr "Gebruiksstatistieken Rapporteringsinstellingen" #: Source/Core/DolphinWX/Main.cpp:245 msgid "Usage statistics reporting" msgstr "Gebruiksstatistieken rapportering" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" "Gebruiksstatistieken rapportering gebruikt een unieke willekeurige " "identifier dat iedere gebruiker onderscheidt van elkaar. Deze knop genereert " "een nieuwe willekeurige identifier voor deze machine en is niet gekoppeld " "aan de vorige." #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:125 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93 msgid "Use Built-In Database of Game Names" msgstr "" #: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:44 msgid "Use DolphinQt Anyway" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:55 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:404 msgid "Use Fullscreen" msgstr "Gebruik &Volledig Scherm" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "Gebruik Hex" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Gebruik PAL60 Mode (EuRGB60)" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:143 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Use Panic Handlers" msgstr "Gebruik Panic Handlers" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:193 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:171 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" "Gebruik een minder nauwkeurige algoritme om dieptewaarden te berekenen.\n" "Veroorzaakt problemen in enkele spellen, maar kan een behoorlijke " "snelheidswinst opleveren afhankelijk van het spel en/of je GPU.\n" "\n" "In geval van twijfel geselecteerd laten." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "Gebruik één dieptebuffer voor beide ogen. Nodig voor een paar spellen." #: Source/Core/DolphinWX/MainMenuBar.cpp:454 msgid "Use generic zz_ names for functions." msgstr "" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94 msgid "User Interface" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:57 #: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:56 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:864 msgid "Utility" msgstr "Hulpprogramma" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:54 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:402 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "Waarde" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "Waarde (double)" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "Waarde (float)" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:413 msgid "Value Too Large" msgstr "Waarde Te Groot" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "Waarde:" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "Waarde:" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:40 #: Source/Core/DolphinWX/LogConfigWindow.cpp:48 msgid "Verbosity" msgstr "Breedsprakigheid" #: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:293 msgid "Verifying integrity of partition..." msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131 msgid "Vertex Description" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132 msgid "Vertex Matrices" msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:781 msgid "Vertex Rounding" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Vertex Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127 msgid "Vertex Shader Constants" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:123 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:510 msgid "View &code" msgstr "" #: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:122 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:509 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:272 msgid "View &memory" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326 msgid "View As:" msgstr "Weergeven Als:" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:240 msgid "View Default Config" msgstr "" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:527 msgid "View as double" msgstr "" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:521 msgid "View as float" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:517 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:525 msgid "View as hexadecimal" msgstr "Weergeven als hexadecimaal" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:518 msgid "View as signed integer" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:519 msgid "View as unsigned integer" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:245 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt2/Settings/AudioPane.cpp:53 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:75 msgid "Volume" msgstr "Volume" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "Volume Omlaag" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "Volume Schakel Mute" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "Volume Omhoog" #: Source/Core/DolphinQt2/MenuBar.cpp:549 msgid "WAD files (*.wad)" msgstr "WAD bestanden (*.wad)" #: Source/Core/Core/WiiUtils.cpp:106 msgid "WAD installation failed: Could not finalise title import." msgstr "" #: Source/Core/Core/WiiUtils.cpp:96 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "WAD installatie mislukt: fout bij importeren van content%08x." #: Source/Core/Core/WiiUtils.cpp:80 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" #: Source/Core/Core/WiiUtils.cpp:53 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:151 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wacht op vertical blanks om scheuren te voorkomen. \n" "Verlaagt de prestaties als de emulatiesnelheid onder de 100% is.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:45 #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:214 #: Source/Core/DolphinWX/GameListCtrl.cpp:1314 #: Source/Core/DolphinWX/GameListCtrl.cpp:1622 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:354 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:951 msgid "Warning" msgstr "Waarschuwing" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Waarschuwing: Het aantal blokken aangegeven door BAT (%u) komt niet overeen " "met de geladen bestandsheader (%u)" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" #: Source/Core/Core/Movie.cpp:991 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:966 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" "Waarschuwing: U heeft een save geladen waarvan de huidige film eindigt voor " "het huidige beeld in de save (byte %u < %u) (frame %u < %u). U dient een " "andere save te laden voordat u verder gaat." #: Source/Core/Core/Movie.cpp:1017 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Waarschuwing: U heeft een save geladen waarvan het filmpje niet overeenkomt " "op byte %zu (0x%zX). U dient een andere save te laden voordat u verder gaat, " "of deze staat laden opnieuw te laden met alleen-lezen modus uitgeschakeld. " "Anders zullen er waarschijnlijk synchronisatieproblemen optreden. " #: Source/Core/Core/Movie.cpp:1034 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" "Waarschuwing: U hebt een save geladen waarvan het filmpje niet overeenkomt " "op frame %td. U dient een andere save te laden voordat u verder gaat, of " "deze staat laden opnieuw te laden met alleen-lezen modus uitgeschakeld. " "Anders zullen er waarschijnlijk synchronisatieproblemen optreden.\n" "\n" "Meer informatie: Het huidige filmpje is %d frames lang en het filmpje in de " "savestate is %d frames lang.\n" "\n" "Op frame %td, levert het huidige filmpje:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, " "DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=" "%d, Verbonden=%d,\n" "\n" "Op frame %td, levert het filmpje in de savestate:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DOmhoog=%d, DOmlaag=%d, DLinks=%d, " "DRechts=%d, L=%d, R=%d, LT=%d, RT=%d, AnaloogX=%d, AnaloogY=%d, CX=%d, CY=" "%d, Verbonden=%d" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:27 #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - bestand niet open." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77 #: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:266 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:238 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Toon chatberichten, buffer aanpassingen en desynchronisatie berichten " "tijdens NetPlay.\n" "\n" "In geval van twijfel leeg laten." #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:155 msgid "Whitelisted USB Passthrough Devices" msgstr "Witte lijst van USB Passthrough apparaten" #: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:592 msgid "Widescreen Hack" msgstr "Breedbeeld Hack" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "Breedte" #: Source/Core/Core/HotkeyManager.cpp:252 #: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt2/GameList/GameFile.cpp:204 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinQt2/GameList/GameFile.cpp:206 msgid "Wii Channel" msgstr "Wii Kanaal" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366 msgid "Wii Console" msgstr "Wii Console " #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:153 msgid "Wii Menu" msgstr "Wii Menu" #: Source/Core/DolphinQt2/Settings/PathPane.cpp:114 #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:76 msgid "Wii NAND Root:" msgstr "Wii NAND basismap:" #: Source/Core/Core/HW/Wiimote.cpp:30 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "Wii-afstandsbediening" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:187 #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34 msgid "Wii Remote %1" msgstr "Wii-afstandsbediening %1" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333 #, c-format msgid "Wii Remote %i" msgstr "Wii-afstandsbediening %i" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85 msgid "Wii Remote Rumble" msgstr "Wii-Afstandsbediening Trillen" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:164 msgid "Wii Remote Settings" msgstr "Wii-afstandsbediening Instellingen" #: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:152 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250 msgid "Wii Remotes" msgstr "Wii-afstandsbedieningen" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1249 msgid "Wii WAD files (*.wad)" msgstr "Wii WAD bestanden (*.wad)" #: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:280 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "Wii en Wii-afstandsbediening" #: Source/Core/DolphinWX/FrameTools.cpp:1210 msgid "Wii save files (*.bin)" msgstr "Wii save bestanden (*.bin)" #: Source/Core/DolphinQt2/MenuBar.cpp:573 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii save bestanden (*.bin);;All Files (*)" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170 msgid "WiiTools Signature MEGA File (*.mega)" msgstr "" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: Kan het bestand niet lezen" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an Address" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a Range" msgstr "" #: Source/Core/DolphinQt2/Config/LogWidget.cpp:110 #: Source/Core/DolphinWX/LogWindow.cpp:89 msgid "Word Wrap" msgstr "Regelafbreking" #: Source/Core/DolphinWX/FrameTools.cpp:1258 #: Source/Core/DolphinWX/FrameTools.cpp:1306 #: Source/Core/DolphinWX/GameListCtrl.cpp:1421 #: Source/Core/DolphinWX/GameListCtrl.cpp:1540 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330 msgid "Working..." msgstr "Werken..." #: Source/Core/DolphinQt2/GameList/GameFile.cpp:243 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123 msgid "World" msgstr "Wereld" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:60 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45 msgid "Write" msgstr "" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199 msgid "Write only" msgstr "" #: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258 msgid "Write save/SD data" msgstr "Beschrijf save/SD data" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:52 #: Source/Core/DolphinWX/LogConfigWindow.cpp:55 msgid "Write to Console" msgstr "Schrijf naar Console" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:51 #: Source/Core/DolphinWX/LogConfigWindow.cpp:53 msgid "Write to File" msgstr "Schrijf naar Bestand" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:65 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49 msgid "Write to Log" msgstr "" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:69 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:54 msgid "Write to Log and Break" msgstr "" #: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:53 #: Source/Core/DolphinWX/LogConfigWindow.cpp:57 msgid "Write to Window" msgstr "Schrijf naar Venster" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "X" msgstr "X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "XF register" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "XFB Cmd" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 #: Source/Core/DolphinWX/TASInputDlg.cpp:498 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Yellow" msgstr "Geel" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "U kunt geen panelen sluiten die pagina's bevatten." #: Source/Core/Core/IOS/ES/ES.cpp:225 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "U kunt het Wii-winkelkanaal niet gebruiken zonder dat u gebruik maakt van uw " "apparaatgegevens.\n" "Radpleeg de NAND gebruiksgids voor installatie-instructies: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297 msgid "You must choose a game!" msgstr "U moet een spel kiezen!" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "U moet een naam opgeven." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:421 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "U moet een geldige decimale, hexadecimale of octale waarde opgeven" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:240 msgid "You must enter a valid hexadecimal value." msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886 msgid "You must enter a valid profile name." msgstr "U moet een geldige profiel naam opgeven!" #: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:221 #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:257 msgid "You must restart Dolphin in order for the change to take effect." msgstr "U moet Dolphin herstarten voordat deze optie effect zal hebben." #: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235 msgid "You must select a game to host!" msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Uw DSP ROMS hebben onjuiste hashes.\n" "Wilt u nu stoppen om het probleem op te lossen?\n" "Als u \"Nee\" selecteert kan het geluid vervormd klinken." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 #: Source/Core/DolphinWX/TASInputDlg.cpp:500 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:889 msgid "Zero 3 code not supported" msgstr "Zero 3 code niet ondersteund" #: Source/Core/Core/ActionReplay.cpp:909 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero code onbekend voor Dolphin: %08x" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705 msgid "[ waiting ]" msgstr "[ wachten ]" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298 msgid "auto" msgstr "automatisch" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300 msgid "fake-completion" msgstr "fake-completion" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299 msgid "none" msgstr "geen" #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:120 #: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:145 msgid "on" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "of selecteer een apparaat" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:712 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute gaf -1 terug bij het draaien van de applicatie!" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:176 msgid "x86 Size" msgstr "x86 Grootte" #: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756 msgid "| OR" msgstr "| OF" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt2/AboutDialog.cpp:64 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. “GameCube”en “Wii” zijn geregistreerde " "handelsmerken van Nintendo. Dolphin is op geen enkele manier verbonden met " "Nintendo."