# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Danbsky, 2011 # DanbSky , 2015-2018 # Denton Poss , 2016 # EmpyreusX , 2019 # Katabi, 2015 # Lioncash , 2014 # Lioncash , 2014 # DanbSky , 2013-2015 # SquidSky , 2019 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-02-13 22:45+0100\n" "PO-Revision-Date: 2019-02-13 21:46+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Japanese (http://www.transifex.com/delroth/dolphin-emu/" "language/ja/)\n" "Language: ja\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" #: Source/Core/DolphinQt/MenuBar.cpp:1065 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "注意:このNANDの修復には、このNANDに含まれている不完全なタイトル及び、それに" "紐づくセーブデータの削除が必要になります。このまま続行すると、以下のタイトル" "が消滅します\n" "\n" "%1\n" "(これらのタイトルを起動することで問題が解決する場合もあります)" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:99 msgid " (Disc %1)" msgstr "(ディスク %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57 msgid "! NOT" msgstr "! (...で無い)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" "メモリーカードファイル \"%s\" は存在しません。\n" " 容量16MBで新たに作成しますか ?" #: Source/Core/DiscIO/CompressedBlob.cpp:188 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "\"%s\" のスクラビングに失敗しました。おそらく壊れています。" #: Source/Core/DiscIO/CompressedBlob.cpp:163 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "\"%s\" は圧縮済みです!これ以上圧縮することはできません。" #: Source/Core/Core/Boot/Boot.cpp:192 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\" は無効なファイル、またはゲームキューブ/Wii のISOではありません" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:328 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98 msgid "%1 (Copy)" msgstr "%1 (コピー)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:59 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (ディスク番号 %2, リビジョン %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:63 msgid "%1 (Revision %3)" msgstr "%1 (リビジョン %3)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:279 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO バイト\n" "%2 メモリバイト\n" "%3 フレーム" #: Source/Core/DolphinQt/GCMemcardManager.cpp:220 msgid "%1 Free Blocks; %2 Free Dir Entries" msgstr "空きブロック %1 ; 空きエントリ %2" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "%1 Graphics Configuration" msgstr "%1 グラフィック設定" #: Source/Core/DolphinQt/CheatsManager.cpp:513 msgid "%1 Match(es)" msgstr "%1 件ヒットしました" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:187 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:321 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:128 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:131 msgid "%1 doesn't support this feature." msgstr "%1 はこの機能をサポートしていません" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:259 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 フレーム\n" "%2 オブジェクト\n" "現在のフレーム: %3" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:205 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:262 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163 msgid "%1% (Normal Speed)" msgstr "%1% (標準)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:141 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:129 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:118 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DiscIO/CompressedBlob.cpp:240 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "処理中... %i (全%iブロック中) 圧縮比:%i%%" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:54 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" "%s\n" "このセーブファイルは以前ロードされた以下のセーブファイルと同じ内部ファイル名" "だったため、ロードされませんでした\n" "%s" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:76 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" "%s\n" "このデータは不正なGCIファイルだったためロードされませんでした。\n" "ファイルサイズ (0x%) とヘッダに記録されたサイズ (0x%x) が一致しませ" "ん。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:67 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" "%s\n" "このデータは不正なGCIファイルだったためロードされませんでした。\n" "要求されているブロック数:%u" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" "%s\n" "仮想メモリーカードの空きブロックが足りなかったため、このファイルは読み込まれ" "ませんでした。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:96 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" "%s\n" "メモリーカードの空きスペースが 10%% 以下だったため、このファイルは読み込まれ" "ませんでした。\n" "合計ブロック数: %d; 空きブロック数: %d" #: Source/Core/Core/Boot/Boot.cpp:343 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" "%s IPL が %s フォルダ内で見つかりました. ディスクが認識されない可能性がありま" "す。" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:72 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカードファイルサイズです (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:88 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" "%s メモリーカードの読み込みに失敗\n" " 不正なカード容量です (0x%x バイト)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:65 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s をメモリーカードファイルとして読み込めませんでした\n" "このファイルのサイズは小さすぎます。正しいファイルではありません (0x%x バイ" "ト)" #: Source/Core/Core/NetPlayServer.cpp:993 #, c-format msgid "%s failed to synchronize codes." msgstr "%sはコードの同期に失敗しました。" #: Source/Core/Core/NetPlayServer.cpp:951 #, c-format msgid "%s failed to synchronize." msgstr "%sは同期に失敗しました。" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "%s はフォルダではありません。*.original ファイルの移動に失敗しました\n" "書き込み権限を確認するか、ファイルをDolphinの外部へ移動させて下さい" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "%sはディレクトリではありませんでした。*.originalに移動しました。" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55 msgid "&& AND" msgstr "&& (...と...)" #: Source/Core/DolphinQt/MenuBar.cpp:553 msgid "&About" msgstr "Dolphinについて(&A)" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:248 msgid "&Add Memory Breakpoint" msgstr "&Add Memory Breakpoint" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:68 msgid "&Add New Code..." msgstr "コードを追加...(&A)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247 msgid "&Add function" msgstr "&Add function" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43 msgid "&Add..." msgstr "追加...(&A)" #: Source/Core/DolphinQt/MenuBar.cpp:484 msgid "&Audio Settings" msgstr "サウンド設定(&A)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180 msgid "&Auto Update:" msgstr "自動更新(&A)" #: Source/Core/DolphinQt/MenuBar.cpp:499 msgid "&Automatic Start" msgstr "&Automatic Start" #: Source/Core/DolphinQt/MenuBar.cpp:175 msgid "&Boot from DVD Backup" msgstr "DVDバックアップから起動(&B)" #: Source/Core/DolphinQt/MenuBar.cpp:439 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinQt/GCMemcardManager.cpp:79 msgid "&Browse..." msgstr "開く...(&B)" #: Source/Core/DolphinQt/WiiUpdate.cpp:101 msgid "&Cancel" msgstr "キャンセル(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:213 msgid "&Cheats Manager" msgstr "チートマネージャ(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:549 msgid "&Check for Updates..." msgstr "Dolphinのアップデート(&C)" #: Source/Core/DolphinQt/MenuBar.cpp:881 msgid "&Clear Symbols" msgstr "&Clear Symbols" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Clone..." msgstr "クローン(&C)..." #: Source/Core/DolphinQt/MenuBar.cpp:412 msgid "&Code" msgstr "&Code" #: Source/Core/DolphinQt/MenuBar.cpp:486 msgid "&Controller Settings" msgstr "コントローラ設定(&C)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:226 msgid "&Copy address" msgstr "&Copy address" #: Source/Core/DolphinQt/GCMemcardManager.cpp:67 msgid "&Delete" msgstr "削除(&D)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:247 msgid "&Delete Watch" msgstr "&Delete Watch" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:69 msgid "&Edit Code..." msgstr "コードを編集...(&E)" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183 msgid "&Edit..." msgstr "編集...(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:195 msgid "&Eject Disc" msgstr "ディスクの取り出し(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:293 msgid "&Emulation" msgstr "エミュレーション(&E)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:68 msgid "&Export..." msgstr "エクスポート(&E)" #: Source/Core/DolphinQt/MenuBar.cpp:188 msgid "&File" msgstr "ファイル(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:506 msgid "&Font..." msgstr "&Font..." #: Source/Core/DolphinQt/MenuBar.cpp:299 msgid "&Frame Advance" msgstr "Frame Advance(&F)" #: Source/Core/DolphinQt/MenuBar.cpp:883 msgid "&Generate Symbols From" msgstr "&Generate Symbols From" #: Source/Core/DolphinQt/MenuBar.cpp:541 msgid "&GitHub Repository" msgstr "GitHub リポジトリ(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:483 msgid "&Graphics Settings" msgstr "グラフィック設定(&G)" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Help" msgstr "ヘルプ(&H)" #: Source/Core/DolphinQt/MenuBar.cpp:487 msgid "&Hotkey Settings" msgstr "ホットキーのカスタマイズ(&H)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:70 msgid "&Import..." msgstr "インポート...(&I)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249 msgid "&Insert blr" msgstr "&Insert blr" #: Source/Core/DolphinQt/MenuBar.cpp:456 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "UIの言語(&L):" #: Source/Core/DolphinQt/MenuBar.cpp:313 msgid "&Load State" msgstr "ステートロード(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:889 msgid "&Load Symbol Map" msgstr "&Load Symbol Map" #: Source/Core/DolphinQt/MenuBar.cpp:404 msgid "&Lock Widgets In Place" msgstr "ツールバーの位置を固定(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:448 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&Memory Card Manager (GC)" msgstr "GCメモリーカードマネージャ(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "&Movie" msgstr "記録(&M)" #: Source/Core/DolphinQt/MenuBar.cpp:189 msgid "&Open..." msgstr "開く(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&Options" msgstr "設定(&O)" #: Source/Core/DolphinQt/MenuBar.cpp:909 msgid "&Patch HLE Functions" msgstr "&Patch HLE Functions" #: Source/Core/DolphinQt/MenuBar.cpp:295 msgid "&Pause" msgstr "一時停止(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:294 msgid "&Play" msgstr "開始(&P)" #: Source/Core/DolphinQt/GameList/GameList.cpp:296 msgid "&Properties" msgstr "プロパティ(&P)" #: Source/Core/DolphinQt/MenuBar.cpp:684 msgid "&Read-Only Mode" msgstr "読み込み専用(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:420 msgid "&Registers" msgstr "&Registers" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Remove" msgstr "削除(&R)" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70 msgid "&Remove Code" msgstr "コードを削除(&R)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:238 msgid "&Rename symbol" msgstr "&Rename symbol" #: Source/Core/DolphinQt/MenuBar.cpp:297 msgid "&Reset" msgstr "リセット(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:215 msgid "&Resource Pack Manager" msgstr "リソースパックマネージャー(&R)" #: Source/Core/DolphinQt/MenuBar.cpp:890 msgid "&Save Symbol Map" msgstr "&Save Symbol Map" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168 msgid "&Speed Limit:" msgstr "速度制限(&S):" #: Source/Core/DolphinQt/MenuBar.cpp:296 msgid "&Stop" msgstr "停止(&S)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "テーマ(&T):" #: Source/Core/DolphinQt/MenuBar.cpp:207 msgid "&Tools" msgstr "ツール(&T)" #: Source/Core/DolphinQt/MenuBar.cpp:378 msgid "&View" msgstr "表示(&V)" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:431 msgid "&Watch" msgstr "&Watch" #: Source/Core/DolphinQt/MenuBar.cpp:534 msgid "&Website" msgstr "公式ウェブサイト(&W)" #: Source/Core/DolphinQt/GameList/GameList.cpp:297 msgid "&Wiki" msgstr "公式Wiki(英語)で動作状況を確認(&W)" #: Source/Core/DolphinQt/MenuBar.cpp:1164 msgid "'%1' not found, no symbol names generated" msgstr "'%1' not found, no symbol names generated" #: Source/Core/DolphinQt/MenuBar.cpp:1208 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' not found, scanning for common functions instead" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138 msgid "(None)" msgstr "なし" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:130 msgid "(host)" msgstr "(host)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:163 msgid "(off)" msgstr "オフ" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:129 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56 msgid "+ ADD" msgstr "+ (...に加えて)" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:154 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:688 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:96 msgid "16-bit" msgstr "16 ビット" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "16-bit Integer" msgstr "16-bit 整数" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52 msgid "2x Native (1280x1056) for 720p" msgstr "2x Native (1280x1056) for 720p" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:97 msgid "32-bit" msgstr "32 ビット" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "32-bit Integer" msgstr "32-bit 整数" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:293 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "3D深度" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "3x Native (1920x1584) for 1080p" msgstr "3x Native (1920x1584) for 1080p" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:108 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "4x Native (2560x2112) for 1440p" msgstr "4x Native (2560x2112) for 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "5x Native (3200x2640)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "6x Native (3840x3168) for 4K" msgstr "6x Native (3840x3168) for 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "7x Native (4480x3696)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:95 msgid "8-bit" msgstr "8 ビット" #: Source/Core/DolphinQt/CheatsManager.cpp:321 msgid "8-bit Integer" msgstr "8-bit 整数" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "8x Native (5120x4224) for 5K" msgstr "8x Native (5120x4224) for 5K" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "" msgstr "なし" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "<システムの言語>" #: Source/Core/DolphinQt/Updater.cpp:50 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

Dolphinの最新版が公開されています!

Dolphin %1 がダウンロード可能で" "す。現在のバージョン ( %2 )
更新を行いますか?

更新履歴:

" #: Source/Core/DolphinQt/MainWindow.cpp:1243 #: Source/Core/DolphinQt/MainWindow.cpp:1314 msgid "A NetPlay Session is already in progress!" msgstr "ネットプレイのセッションは既に進行中です!" #: Source/Core/Core/WiiUtils.cpp:141 #, c-format msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: %u\n" "WAD version: %u\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "既にNANDにこのタイトルの別バージョンがインストール\n" "されているようです\n" "インストール済のバージョン: %u\n" "WADファイルのバージョン: %u\n" "\n" "このWADのバージョンで上書きしますか?元に戻すことはできません!" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:525 msgid "A disc is already about to be inserted." msgstr "ディスクは既に挿入されています。" #: Source/Core/DolphinQt/MainWindow.cpp:765 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "終了処理の実行中です。 この処理が完了する前にエミュレーションの強制終了をする" "とデータが失われる場合があります。それでも強制終了しますか?" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:355 msgid "A sync can only be triggered when a Wii game is running." msgstr "WiiリモコンとのSyncはWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "警告:\n" "\n" "すべてのプレイヤーは同じDolphinバージョンを使用する必要があります。\n" "有効にした場合、SDカードがプレイヤーの間で同一である必要があります。\n" "LEを使用する場合、DSP ROMはプレイヤー間で同一である必要があります。\n" "ゲームが起動中にハングしている場合は、Dual Core Netplayがサポートされていない" "可能性があります。デュアルコアを無効にしてください。\n" "接続する場合、ホストは開かれたまたは転送されたUDPポートを持っている必要があり" "ます。\n" "\n" "ネットプレイでのWiiリモートサポートは実験的な機能です。ご自身の責任で使用して" "ください。\n" #: Source/Core/DolphinQt/CheatsManager.cpp:116 msgid "AR Code" msgstr "アクションリプレイコード" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:49 msgid "AR Codes" msgstr "アクションリプレイコード" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/GameList/GameList.cpp:572 msgid "Abort" msgstr "中断" #: Source/Core/DolphinQt/AboutDialog.cpp:16 msgid "About Dolphin" msgstr "Dolphinについて" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73 msgid "Accuracy:" msgstr "精度:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:478 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "コード復号化エラー:\n" "パリティチェックに失敗\n" "\n" "問題のあるコード:\n" "%s" #: Source/Core/Core/ActionReplay.cpp:524 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Add Code (%s)" #: Source/Core/Core/ActionReplay.cpp:614 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Fill and Slide " "(%s)" #: Source/Core/Core/ActionReplay.cpp:402 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Ram Write And " "Fill (%s)" #: Source/Core/Core/ActionReplay.cpp:462 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Action Replay エラー: 不正なサイズ (%08x : address = %08x) in Write To " "Pointer (%s)" #: Source/Core/Core/ActionReplay.cpp:668 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Action Replay エラー: 不正な値 (%08x) in Memory Copy (%s)" #: Source/Core/Core/ActionReplay.cpp:539 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません " "(%s)\n" "マスターコードは必要ありません。使用しないでください。" #: Source/Core/Core/ActionReplay.cpp:248 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "エラー: 無効なコード ライン: %s" #: Source/Core/Core/ActionReplay.cpp:779 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: 条件付きコード: 不正なサイズ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:747 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: 不正な種類の通常コード %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:803 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: 通常コード %i: 不正なサブタイプ %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:705 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: 通常コード 0: 不正なサブタイプ %08x (%s)" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Active" msgstr "Active" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "Adapter Detected" msgstr "タップが接続されています" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:73 msgid "Adapter:" msgstr "ビデオカード:" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "追加" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "USBデバイスを追加" #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Add a Breakpoint" msgstr "Add a Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Add a Memory Breakpoint" msgstr "Add a Memory Breakpoint" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:123 msgid "Add to &watch" msgstr "Add to &watch" #: Source/Core/DolphinQt/CheatsManager.cpp:189 msgid "Add to Watch" msgstr "" #: Source/Core/DolphinQt/Settings/PathPane.cpp:121 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:148 msgid "Add..." msgstr "追加" #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:163 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 #: Source/Core/DolphinQt/MenuBar.cpp:884 msgid "Address" msgstr "アドレス" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:571 msgid "Address Out of Range" msgstr "Address Out of Range" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Address:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:220 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM.\n" "\n" " The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM. Lower accuracies cause in-game text to appear garbled in " "certain games.\n" "\n" "If unsure, select the rightmost value." msgstr "" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "エミュレートされたCPUのクロックレートを調節できます。\n" "\n" "値を大きくすることで、不安定な速度で 動作するタイトルのフレームレートの安定が" "期待できます。 逆に小さくすれば、ゲーム内部でフレームスキップが発生し パ" "フォーマンスが改善するかもしれません。\n" "\n" "注意:\n" "デフォルト(100%)以外の値では、 クラッシュやバグが発生する可能性があります。\n" "あくまでも自己責任での使用を前提とし、 デフォルト以外の値で発生したバグについ" "ては 報告しないでください。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Advance Game Port" msgstr "アドバンスコネクタ" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50 msgid "Advanced" msgstr "高度な設定" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:204 msgid "Advanced Settings" msgstr "高度な設定" #: Source/Core/DolphinQt/MainWindow.cpp:632 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "dff *.m3u);;All Files (*)" msgstr "" "すべてのGC / Wiiファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wad *.dff *.m3u);;すべてのファイル (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *." "m3u);;All Files (*)" msgstr "" "すべてのGC / Wiiファイル (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz " "*.wad *.m3u);;すべてのファイル (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1133 #: Source/Core/DolphinQt/MainWindow.cpp:1140 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "全てのステートセーブファイル (*.sav *.s##);; 全てのファイル (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:272 msgid "All devices" msgstr "すべてのデバイス" #: Source/Core/Core/NetPlayServer.cpp:981 msgid "All players' codes synchronized." msgstr "すべてのプレイヤーのコードが同期しました。" #: Source/Core/Core/NetPlayServer.cpp:938 msgid "All players' saves synchronized." msgstr "すべてのプレイヤーのセーブが同期しました。" #: Source/Core/DolphinQt/Main.cpp:191 msgid "Allow Usage Statistics Reporting" msgstr "利用統計レポートを許可" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182 msgid "" "Allows manipulation of the in-game camera. Move the mouse while holding the " "right button to pan or middle button to move.\n" "\n" "Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to " "increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the " "camera or SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked. " msgstr "" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:108 msgid "Always Connected" msgstr "常時接続状態として扱う" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175 msgid "Always Hide Mouse Cursor" msgstr "常にマウスカーソルを隠す" #: Source/Core/Common/Assert.h:60 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "エラーが発生しました\n" "\n" " Line: %d\n" " File: %s\n" "\n" "無視して続行しますか?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:162 msgid "An inserted disc was expected but not found." msgstr "挿入されたディスクが見つかりませんでした。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Anaglyph" msgstr "Anaglyph" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155 msgid "Analyze" msgstr "分析" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32 msgid "Angle" msgstr "角度" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Anisotropic Filtering:" msgstr "異方性フィルタリング:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Anti-Aliasing:" msgstr "アンチエイリアス:" #: Source/Core/DolphinQt/MenuBar.cpp:1345 msgid "Append signature to" msgstr "署名を追加" #: Source/Core/DolphinQt/MenuBar.cpp:902 msgid "Append to &Existing Signature File..." msgstr "既存の署名ファイルに追加(&E)..." #: Source/Core/DolphinQt/MenuBar.cpp:906 msgid "Appl&y Signature File..." msgstr "署名ファイルを適用(&Y)..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304 msgid "" "Applies a post-processing effect after rendering a frame.\n" "\n" "If unsure, select (off)." msgstr "" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:90 msgid "Apploader Date:" msgstr "Apploaderの日付" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62 msgid "Apply" msgstr "適用" #: Source/Core/DolphinQt/MenuBar.cpp:1368 msgid "Apply signature file" msgstr "署名ファイルを適用" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84 msgid "Arbitrary Mipmap Detection" msgstr "Arbitrary Mipmap Detection" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:174 msgid "Are you sure that you want to delete '%1'?" msgstr "次のプロファイルを削除しますか? '%1'" #: Source/Core/DolphinQt/GameList/GameList.cpp:701 msgid "Are you sure you want to delete this file?" msgstr "このタイトルの実体ファイルを削除しますか?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:237 msgid "Are you sure you want to delete this pack?" msgstr "このパックを削除しますか?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:495 msgid "Are you sure you want to quit NetPlay?" msgstr "ネットプレイを終了しますか?" #: Source/Core/DolphinQt/GameList/GameList.cpp:500 msgid "Are you sure?" msgstr "本当によろしいですか?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:106 msgid "Aspect Ratio:" msgstr "アスペクト比:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:251 msgid "Assign Controller Ports" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "コントローラ割り当て設定" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "サウンド" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:75 msgid "Audio Backend:" msgstr "出力API (Audio Backend)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Audio Stretching Settings" msgstr "タイムストレッチの設定" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "オーストラリア" #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Author" msgstr "投稿者" #: Source/Core/DolphinQt/AboutDialog.cpp:52 msgid "Authors" msgstr "開発チーム" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Auto" msgstr "自動" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Auto (Multiple of 640x528)" msgstr "自動 (ゲーム解像度の倍数)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173 msgid "Auto Update Settings" msgstr "Dolphinの自動更新に関する設定" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "内部解像度の設定「自動」は同期ズレの原因になるため、厳密な同期モードでは許可" "されません\n" "\n" "自動以外の内部解像度に設定しなおしてください" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Auto-Adjust Window Size" msgstr "ウィンドウサイズを自動調整" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 msgid "Auto-Hide" msgstr "自動隠す" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233 msgid "" "Automatically adjusts the window size to the internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123 msgid "" "Automatically progress one button after another during configuration. Useful " "for first-time setup." msgstr "" "一つのボタン設定が完了したら、そのまま次のボタン設定に移るようにします。初め" "てコントローラを登録する際に便利です。" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:429 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:564 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT incorrect. Dolphin will now exit" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:475 msgid "BP register " msgstr "BP register " #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96 msgid "Backend Multi-threading" msgstr "バックエンドのマルチスレッド" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 msgid "Backend Settings" msgstr "出力設定" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46 msgid "Backend:" msgstr "ビデオAPI:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204 msgid "Background Input" msgstr "バックグラウンド操作を許可" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Backward" msgstr "後方" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402 msgid "Bad address provided." msgstr "Bad address provided." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426 msgid "Bad value provided." msgstr "Bad value provided." #: Source/Core/DolphinQt/GameList/GameList.cpp:858 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:178 #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 #: Source/Core/DolphinQt/MenuBar.cpp:580 msgid "Banner" msgstr "バナー" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:100 msgid "Banner Details" msgstr "バナーの詳細" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:125 msgid "Banner:" msgstr "バナー表示" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 msgid "Bar" msgstr "バー" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53 msgid "Basic" msgstr "基本設定" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130 msgid "Basic Settings" msgstr "基本設定" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39 msgid "Bass" msgstr "バスドラ" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238 msgid "Battery" msgstr "バッテリー残量" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183 msgid "Beta (once a month)" msgstr "ベータ版 (ひと月に一度)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Blocks" msgstr "ブロック数" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "青" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "青 - 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "青 - 右" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetoothパススルーは有効になっていますが、Dolphinはlibusbを含むことなくビル" "ドされました。\n" "パススルーの機能は使えません。" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:138 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" "Bluetoothパススルーは有効になっていますが、使用できるUSBデバイスが見つかりま" "せん。\n" "起動は中止されます。" #: Source/Core/DolphinQt/MenuBar.cpp:492 msgid "Boot to Pause" msgstr "Boot to Pause" #: Source/Core/DolphinQt/MainWindow.cpp:1461 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii NAND バックアップファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1489 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii キー ファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Borderless Fullscreen" msgstr "ボーダレス フルスクリーン" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:168 msgid "Both Block Allocation Table block checksums are invalid" msgstr "両方のBlock Allocation Tableのブロックチェックサムが無効です" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:145 msgid "Both directory block checksums are invalid" msgstr "両方のディレクトリのブロックチェックサムが無効です" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Bottom" msgstr "下" #: Source/Core/DolphinQt/AboutDialog.cpp:28 msgid "Branch: " msgstr "Branch: %s" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Break" #: Source/Core/Core/HotkeyManager.cpp:284 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:28 msgid "Breakpoint" msgstr "Breakpoint" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:474 msgid "Breakpoint encountered! Step out aborted." msgstr "Breakpoint encountered! Step out aborted." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26 msgid "Breakpoints" msgstr "Breakpoints" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "Broadband Adapter" msgstr "ブロードバンドアダプタ" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "Broadband Adapter MAC address" msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:112 msgid "Buffer Size:" msgstr "バッファサイズ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:871 msgid "Buffer size changed to %1" msgstr "バッファサイズが変更されました: %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545 msgid "Buffer:" msgstr "バッファ:" #: Source/Core/Core/HW/GCPadEmu.cpp:93 msgid "Button" msgstr "ボタン" #: Source/Core/Core/HW/GCPadEmu.cpp:56 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:63 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:146 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:40 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:69 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:101 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "ボタン" #: Source/Core/Core/HW/GCPadEmu.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "C Stick" msgstr "Cスティック" #: Source/Core/DolphinQt/MenuBar.cpp:901 msgid "C&reate Signature File..." msgstr "署名ファイルの作成(&R)..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:488 msgid "CP register " msgstr "CP register " #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:210 msgid "CPU Emulation Engine" msgstr "CPU Emulation Engine" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39 msgid "CPU Options" msgstr "CPU設定" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47 msgid "Cached Interpreter (slower)" msgstr "Cached Interpreter (低速)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:164 msgid "" "Caches custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143 msgid "Calculate MD5 hash" msgstr "MD5ハッシュ値を計算" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:312 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "3Dオブジェクトに対し、ピクセル単位での光源処理を行います。\n" "角ばったポリゴンの光がなめらかでやわらかいものになります。\n" "この設定はまれに描画バグや速度低下を引き起こします。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:494 msgid "Calibrate" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:483 msgid "Calibration" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:99 msgid "Callstack" msgstr "Callstack" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1764 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "Can't find Wii Remote by connection handle %02x" #: Source/Core/DolphinQt/MainWindow.cpp:1236 #: Source/Core/DolphinQt/MainWindow.cpp:1307 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "ゲーム実行中はネットプレイセッションを開始できません!" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 msgid "Cancel" msgstr "キャンセル" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:520 msgid "Cancel Calibration" msgstr "" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:103 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "Cannot SingleStep the FIFO. Use Frame Advance instead." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "NANDへのインストールができなかったため、このWADファイルを起動できません" #: Source/Core/Core/Boot/Boot.cpp:496 msgid "Cannot find the GC IPL." msgstr "GC IPLが見つかりません" #: Source/Core/Core/Boot/Boot.cpp:494 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "GC IPLが見つからないため、ゲームを開始できませんでした。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220 msgid "" "Cannot use that file as a memory card.\n" "%1\n" "is not a valid GameCube memory card file" msgstr "" "このファイルはメモリーカードとして使用できません\n" "%1\n" "\n" "これは不正なメモリーカードデータです" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Center" msgstr "Center" #: Source/Core/DolphinQt/GameList/GameList.cpp:312 msgid "Change &Disc" msgstr "ディスクの入れ替え(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:194 msgid "Change &Disc..." msgstr "ディスクの入れ替え(&D)" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Change Disc" msgstr "ディスクの入れ替え" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141 msgid "Change Discs Automatically" msgstr "自動的にディスクを交換" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468 msgid "Change instruction" msgstr "Change instruction" #: Source/Core/Core/Movie.cpp:1190 #, c-format msgid "Change the disc to %s" msgstr "次のディスクに変更:%s" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "変更されたチート内容は次回のゲーム開始時に反映されます" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:224 msgid "Chat" msgstr "チャット欄" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:23 msgid "Cheat Code Editor" msgstr "チートコードエディタ" #: Source/Core/DolphinQt/CheatsManager.cpp:130 msgid "Cheat Search" msgstr "コードサーチ" #: Source/Core/DolphinQt/CheatsManager.cpp:74 msgid "Cheats Manager" msgstr "チートマネージャ" #: Source/Core/DolphinQt/MenuBar.cpp:251 msgid "Check NAND..." msgstr "NANDの整合性チェックを実行" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:244 msgid "Check Partition Integrity" msgstr "パーティションの整合性をチェック" #: Source/Core/DolphinQt/Settings/PathPane.cpp:129 msgid "Check for Game List Changes in the Background" msgstr "ゲームリストの状態を監視" #: Source/Core/DolphinQt/AboutDialog.cpp:33 msgid "Check for updates: " msgstr "最新版の入手先:" #: Source/Core/DolphinQt/GameList/GameList.cpp:727 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "ファイルを削除する権限があるかどうか、他で使用中でないかを確認してください。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202 msgid "Choose a file to open" msgstr "メモリーカードを選択" #: Source/Core/DolphinQt/MenuBar.cpp:1385 msgid "Choose priority input file" msgstr "優先入力ファイルを選択" #: Source/Core/DolphinQt/MenuBar.cpp:1391 msgid "Choose secondary input file" msgstr "二次入力ファイルを選択" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160 msgid "Choose the folder to extract to" msgstr "保存先のフォルダを選択してください" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75 msgid "Classic" msgstr "クラシックコントローラ" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:246 msgid "Classic Buttons" msgstr "クラシックコントローラ ボタン" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:37 msgid "Classic Controller" msgstr "クラシックコントローラ" #: Source/Core/DolphinQt/Config/LogWidget.cpp:122 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110 msgid "Clear" msgstr "全消去" #: Source/Core/DolphinQt/MenuBar.cpp:769 msgid "Clear Cache" msgstr "Clear Cache" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101 msgid "Clone and &Edit Code..." msgstr "コピーして編集...(&E)" #: Source/Core/DolphinQt/SearchBar.cpp:24 msgid "Close" msgstr "閉じる" #: Source/Core/DolphinQt/MenuBar.cpp:481 msgid "Co&nfiguration" msgstr "Dolphinの設定(&N)" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Code" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:101 msgid "Code:" msgstr "コード:" #: Source/Core/Core/NetPlayClient.cpp:1455 msgid "Codes received!" msgstr "コードを受け取りました!" #: Source/Core/DolphinQt/MenuBar.cpp:904 msgid "Combine &Two Signature Files..." msgstr "2つの署名ファイルを結合(&T)..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Comment" msgstr "コメント" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:123 msgid "Compile Shaders Before Starting" msgstr "ゲーム開始前にシェーダをコンパイルする" #: Source/Core/VideoCommon/ShaderCache.cpp:163 msgid "Compiling Shaders" msgstr "シェーダーをコンパイル" #: Source/Core/DolphinQt/GameList/GameList.cpp:310 msgid "Compress ISO..." msgstr "このタイトルを圧縮" #: Source/Core/DolphinQt/GameList/GameList.cpp:275 msgid "Compress selected ISOs..." msgstr "選択したISOファイルを全て圧縮" #: Source/Core/DolphinQt/GameList/GameList.cpp:539 msgid "Compressed GC/Wii images (*.gcz)" msgstr "圧縮されたGC/Wii ISOファイル (gcz)" #: Source/Core/DolphinQt/GameList/GameList.cpp:502 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" "Wiiディスクイメージの圧縮はパディングデータを除去するため非可逆圧縮となりま" "す。ゲームデータに変更はありません。続けますか?" #: Source/Core/DolphinQt/GameList/GameList.cpp:571 #: Source/Core/DolphinQt/GameList/GameList.cpp:591 msgid "Compressing..." msgstr "圧縮中..." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:205 msgid "Compute" msgstr "計算" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:226 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:227 msgid "Computing MD5 Checksum" msgstr "MD5チェックサムを計算中..." #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Condition" #: Source/Core/DolphinQt/ToolBar.cpp:123 msgid "Config" msgstr "設定" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72 msgid "Configure" msgstr "設定" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Dolphinの設定" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Input" msgstr "入力設定" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40 msgid "Configure Output" msgstr "出力設定" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:173 #: Source/Core/DolphinQt/GameList/GameList.cpp:499 #: Source/Core/DolphinQt/GameList/GameList.cpp:560 #: Source/Core/DolphinQt/GameList/GameList.cpp:642 #: Source/Core/DolphinQt/GameList/GameList.cpp:699 #: Source/Core/DolphinQt/MainWindow.cpp:763 #: Source/Core/DolphinQt/MainWindow.cpp:1428 #: Source/Core/DolphinQt/WiiUpdate.cpp:137 msgid "Confirm" msgstr "確認" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:180 msgid "Confirm backend change" msgstr "ビデオAPI変更の確認" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Confirm on Stop" msgstr "動作停止時に確認" #: Source/Core/DolphinQt/MenuBar.cpp:1131 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:494 #: Source/Core/DolphinQt/ResourcePackManager.cpp:236 msgid "Confirmation" msgstr "確認" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:81 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "Connect" msgstr "ホストに接続" #: Source/Core/Core/HotkeyManager.cpp:78 Source/Core/DolphinQt/MenuBar.cpp:287 msgid "Connect Balance Board" msgstr "バランスWii ボードを接続" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Connect USB Keyboard" msgstr "USBキーボードの接続をエミュレート" #: Source/Core/DolphinQt/MenuBar.cpp:279 msgid "Connect Wii Remote %1" msgstr "%1 のWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Connect Wii Remote 1" msgstr "1PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Connect Wii Remote 2" msgstr "2PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Connect Wii Remote 3" msgstr "3PのWiiリモコンを接続" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Connect Wii Remote 4" msgstr "4PのWiiリモコンを接続" #: Source/Core/DolphinQt/MenuBar.cpp:272 msgid "Connect Wii Remotes" msgstr "Wiiリモコンの接続" #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Connect to the Internet and perform an online system update?" msgstr "インターネットに接続してWiiのシステム更新を行いますか?" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 msgid "Connection Type:" msgstr "接続方式:" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154 msgid "Continuous Scanning" msgstr "接続状況を常に監視" #: Source/Core/Core/HW/GCPadEmu.cpp:71 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31 msgid "Control Stick" msgstr "コントロールスティック" #: Source/Core/Core/HotkeyManager.cpp:286 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:325 msgid "Controller Profile" msgstr "入力設定" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65 msgid "Controller Settings" msgstr "Dolphin コントローラ設定" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "Controllers" msgstr "コントローラ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:286 msgid "" "Controls the rendering resolution. A high resolution greatly improves visual " "quality, but also greatly increases GPU load and can cause issues in certain " "games. Generally speaking, the lower the internal resolution, the better " "performance will be.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:331 msgid "" "Controls the separation distance between the virtual cameras. \n" "\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "このオプションは必要に応じてデュアルコアの開閉を処理します。パフォーマンスは" "向上しますが、問題が発生する可能性もあります。デフォルトはTrueです。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "このオプションは必要に応じてメモリ管理ユニット(Memory Management Unit)の完" "全または部分的にエミュレートして処理します。いくつかのゲームはそれを必要とし" "ます。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "このオプションは必要に応じて高レベル(High-level)DSPまたは低レベル(Low-" "level)DSPエミュレーションを処理します。デフォルトはTrueです。" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123 msgid "Convergence:" msgstr "収束点 (Convergence):" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:248 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:697 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:733 msgid "Copy" msgstr "コピー" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:228 msgid "Copy &function" msgstr "Copy &function" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:231 msgid "Copy &hex" msgstr "Copy &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:361 msgid "Copy Address" msgstr "Copy Address" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:363 msgid "Copy Hex" msgstr "Copy Hex" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:230 msgid "Copy code &line" msgstr "Copy code &line" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109 #: Source/Core/DolphinQt/GCMemcardManager.cpp:358 msgid "Copy failed" msgstr "コピーに失敗" #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 msgid "Copy to A" msgstr "Aにコピー" #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 msgid "Copy to B" msgstr "Bにコピー" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:206 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:85 msgid "Core" msgstr "コア" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87 msgid "Cost" msgstr "Cost" #: Source/Core/Core/NetPlayClient.cpp:153 #: Source/Core/Core/NetPlayClient.cpp:209 msgid "Could not communicate with host." msgstr "ホストと通信できませんでした" #: Source/Core/Core/NetPlayClient.cpp:125 msgid "Could not create client." msgstr "クライアントを作成できませんでした" #: Source/Core/Core/NetPlayClient.cpp:137 msgid "Could not create peer." msgstr "ピアを作成できませんでした" #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "更新ファイルのダウンロードに失敗。インターネット接続設定を確認してから改めて" "試してください" #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "更新情報のダウンロードに失敗。インターネット接続設定を確認してから改めて試し" "てください" #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "更新ファイルのWiiシステムメモリへのインストールに失敗。ログで詳細を確認してく" "ださい" #: Source/Core/Core/IOS/ES/ES.cpp:259 #, c-format msgid "" "Could not launch IOS %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内に IOS %016 が見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:279 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にWiiメニューが見当たらなかったため、起動できませんでした。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/IOS/ES/ES.cpp:284 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "NAND内にタイトル %016 が見当たらなかったため、起動できませんでし" "た。\n" "これによりDolphinは停止すると思われます。" #: Source/Core/Core/Boot/Boot.cpp:184 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" "\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ" "プディスクではありません。DolphinはオリジナルのGC/Wii のディスクは読み込めな" "い点に注意してください" #: Source/Core/Core/Boot/Boot.cpp:203 #, c-format msgid "Could not recognize file %s" msgstr "ファイル %s を認識できませんでした" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "%s をメモリーカードへ書き込みすることができませんでした\n" "\n" "DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ" "んか?\n" "\n" "メモリーカードファイルをデフォルトの場所から移動した場合は、本体設定よりその" "場所を再指定してください" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:63 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "次のBluetoothパススルー用に libusbを初期化できませんでした:%s" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936 msgid "Couldn't look up central server" msgstr "Couldn't look up central server" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:86 msgid "Country:" msgstr "発売国" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:90 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87 msgid "Creator:" msgstr "制作者: " #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "致命的なエラー" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93 msgid "Crop" msgstr "クロッピング" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:187 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:83 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:163 msgid "Crossfade" msgstr "クロスフェーダー" #: Source/Core/DolphinQt/MenuBar.cpp:261 msgid "Current Region" msgstr "現在の地域" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61 msgid "Custom" msgstr "カスタム" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69 msgid "Custom RTC Options" msgstr "リアルタイムクロック設定" #: Source/Core/Core/HW/GCPadEmu.cpp:96 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:49 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:39 msgid "D-Pad" msgstr "十字キー" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "DK Bongos" msgstr "タルコンガ" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:43 msgid "DSP Emulation Engine" msgstr "DSPエミュレーション方式" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:94 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP HLE Emulation (fast)" msgstr "DSP HLE Emulation(高速)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:49 msgid "DSP LLE Interpreter (slow)" msgstr "DSP LLE Interpreter(低速)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:48 msgid "DSP LLE Recompiler" msgstr "DSP LLE Recompiler" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Dance Mat" msgstr "マットコントローラ" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "データ転送" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:114 msgid "Data Type" msgstr "Data Type" #: Source/Core/Core/NetPlayClient.cpp:1413 msgid "Data received!" msgstr "データが受信されました!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:290 #: Source/Core/DolphinQt/GCMemcardManager.cpp:324 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 #: Source/Core/InputCommon/ControllerEmu/StickGate.cpp:103 msgid "Dead Zone" msgstr "'遊び'の調整" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Debug Only" msgstr "デバッグ用" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:322 msgid "Debugging" msgstr "デバッグ用" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:338 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/GameList/GameList.cpp:308 msgid "Decompress ISO..." msgstr "ISOファイルへ復元" #: Source/Core/DolphinQt/GameList/GameList.cpp:277 msgid "Decompress selected ISOs..." msgstr "選択したファイルを全てISOファイルへ復元" #: Source/Core/DolphinQt/GameList/GameList.cpp:571 #: Source/Core/DolphinQt/GameList/GameList.cpp:583 msgid "Decompressing..." msgstr "復元中..." #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Decrease Convergence" msgstr "収束距離 減少" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Decrease Depth" msgstr "深度 減少" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Decrease Emulation Speed" msgstr "エミュレーション速度 減少" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Decrease IR" msgstr "内部解像度 縮小" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105 msgid "Default" msgstr "既定" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:173 msgid "Default Config (Read Only)" msgstr "デフォルト設定(読み取り専用)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:295 msgid "Default Device" msgstr "既定のデバイス" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Default Font" msgstr "既定のフォント" #: Source/Core/DolphinQt/Settings/PathPane.cpp:165 msgid "Default ISO:" msgstr "デフォルトISO" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50 msgid "Defer EFB Copies to RAM" msgstr "EFBコピーをRAMに保留" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 msgid "Delete" msgstr "削除" #: Source/Core/DolphinQt/GameList/GameList.cpp:364 msgid "Delete File..." msgstr "このタイトルの実体を削除" #: Source/Core/DolphinQt/GameList/GameList.cpp:287 msgid "Delete selected files..." msgstr "選択したタイトルの実体を削除" #: Source/Core/AudioCommon/WaveFile.cpp:34 #: Source/Core/VideoCommon/AVIDump.cpp:113 #, c-format msgid "Delete the existing file '%s'?" msgstr "既存ファイル '%s' を削除しますか?" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141 msgid "Depth Percentage:" msgstr "深度 比率変更:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Depth:" msgstr "深度 (Depth):" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41 #: Source/Core/DolphinQt/GameList/GameList.cpp:860 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:180 #: Source/Core/DolphinQt/MenuBar.cpp:582 #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Description" msgstr "説明" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:116 msgid "Description:" msgstr "説明" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53 msgid "Detect" msgstr "検出" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:116 msgid "Deterministic dual core:" msgstr "Deterministic dual core: " #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183 msgid "Dev (multiple times a day)" msgstr "開発者向け (起動する度に確認)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:66 msgid "Device" msgstr "デバイス" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "デバイス PID (例:0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76 msgid "Device Settings" msgstr "デバイス設定" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "デバイス PID (例:057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Device:" msgstr "デバイス:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:80 msgid "Dial" msgstr "ダイアル" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "Dims the screen after five minutes of inactivity." msgstr "5分間操作がない状態が続くと、画面を暗くするようにします" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Direct Connection" msgstr "直接接続 (Direct)" #: Source/Core/VideoBackends/D3D/main.cpp:38 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101 msgid "Disable Bounding Box" msgstr "Disable Bounding Box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Disable Copy Filter" msgstr "Disable Copy Filter" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73 msgid "Disable EFB VRAM Copies" msgstr "Disable EFB VRAM Copies" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Disable Emulation Speed Limit" msgstr "エミュレーション速度 無効化" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79 msgid "Disable Fog" msgstr "Disable Fog" #: Source/Core/DolphinQt/MenuBar.cpp:761 msgid "Disable JIT Cache" msgstr "Disable JIT Cache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:247 msgid "" "Disables bounding box emulation.\n" "\n" "This may improve GPU performance significantly, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n" "\n" "If unsure, leave this unchecked." msgstr "" "EFBのVRAMコピーを無効にして、RAMへのラウンドトリップを強制します。すべての" "アップスケーリングを禁止します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\". \n" "\n" "Disabling the filter has no effect on performance, but may result in a " "sharper image. Causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93 msgid "Disc" msgstr "ディスク" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "ディスク読み取りエラー" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:231 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout. Can cause graphical defects in some games if the game doesn't " "expect all XFB copies to be displayed. However, turning this setting on " "reduces latency.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Main.cpp:193 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "Dolphinの開発者への情報提供にご協力いただけますか?" #: Source/Core/DolphinQt/MainWindow.cpp:1429 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "\"%1\"をゲームパスのリストに追加しますか?" #: Source/Core/DolphinQt/MenuBar.cpp:1132 msgid "Do you want to clear the list of symbol names?" msgstr "Do you want to clear the list of symbol names?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:381 msgid "Do you want to delete the %1 selected save files?" msgstr "選択した%1個の保存ファイルを削除しますか?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:380 msgid "Do you want to delete the selected save file?" msgstr "選択したセーブファイルを削除しますか?" #: Source/Core/DolphinQt/MainWindow.cpp:768 msgid "Do you want to stop the current emulation?" msgstr "動作中のゲームを停止しますか?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II decoder" #: Source/Core/DolphinQt/AboutDialog.cpp:24 #: Source/Core/DolphinQt/MainWindow.cpp:1658 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin FIFO ログファイル (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1238 #: Source/Core/DolphinQt/MenuBar.cpp:1254 #: Source/Core/DolphinQt/MenuBar.cpp:1272 msgid "Dolphin Map File (*.map)" msgstr "Dolphin Map File (*.map)" #: Source/Core/DolphinQt/MainWindow.cpp:1510 #: Source/Core/DolphinQt/MainWindow.cpp:1581 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin TAS ムービー (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:194 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "ゲームリストは空です。この文章をダブルクリックして GC/Wii の ディスクイメー" "ジ もしくは WAD ファイルのあるフォルダを選択してください。" #: Source/Core/DolphinQt/GameList/GameList.cpp:600 msgid "Dolphin failed to complete the requested action." msgstr "要求された操作を完了することができませんでした。" #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:40 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "Dolphin is a free and open-source GameCube and Wii emulator." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:941 msgid "Dolphin is too old for traversal server" msgstr "Dolphinのバージョンが古すぎます" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "チートは現在、無効化されています" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182 msgid "Don't Update" msgstr "自動更新しない" #: Source/Core/DiscIO/CompressedBlob.cpp:332 msgid "Done compressing disc image." msgstr "ディスクイメージの圧縮に成功しました" #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139 msgid "Double" msgstr "Double" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Down" msgstr "下" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71 msgid "Download Codes" msgstr "Webからコードを入手" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73 msgid "Download Codes from the WiiRD Database" msgstr "Webからコードを入手 (WiiRD Database)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "グリッド表示でパッケージ画像を使用 ( GameTDB.comより取得 )" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:284 msgid "Download complete" msgstr "ダウンロード完了" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:285 msgid "Downloaded %1 codes. (added %2)" msgstr "%1 個のコードが見つかりました。( 新規追加: %2 個 )" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83 msgid "Drawn Object Range" msgstr "Drawn Object Range" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:60 msgid "Drums" msgstr "ドラムコントローラ" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208 msgid "Dual Core" msgstr "デュアルコア" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Dummy" msgstr "ダミーデバイス" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Dump &ExRAM" msgstr "Dump &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95 msgid "Dump &FakeVMEM" msgstr "Dump &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:93 msgid "Dump &MRAM" msgstr "Dump &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:731 msgid "Dump Audio" msgstr "サウンドのダンプを行う(WAV形式)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Dump EFB Target" msgstr "EFBターゲットをダンプ" #: Source/Core/DolphinQt/MenuBar.cpp:725 msgid "Dump Frames" msgstr "フレームのダンプを行う(AVI形式)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62 msgid "Dump Objects" msgstr "Dump Objects" #: Source/Core/DolphinQt/Settings/PathPane.cpp:182 msgid "Dump Path:" msgstr "ダンプ先" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70 msgid "Dump TEV Stages" msgstr "Dump TEV Stages" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump TEV Stages to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のTEV Stagesを吸い出します。 \n" "User/Dump/Objects/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72 msgid "Dump Texture Fetches" msgstr "Dump Texture Fetches" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump Texture Fetches to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のテクスチャフェッチを吸い出します。 \n" "User/Dump/Objects/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Dump Textures" msgstr "テクスチャのダンプを行う" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のフォルダにテクスチャをダンプします。 \n" "User/Dump/Textures/<ゲームID>/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165 msgid "" "Dump objects to User/Dump/Objects/.\n" "\n" "If unsure, leave this unchecked." msgstr "" "以下のオブジェクトを吸い出します。 \n" "User/Dump/Objects/\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158 msgid "" "Dumps decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "Dutch" msgstr "オランダ語" #: Source/Core/DolphinQt/MenuBar.cpp:201 msgid "E&xit" msgstr "終了" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "エラー:少なくとも %d.%d 以上のバージョンのTAP-Win32ドライバが必要です。最近" "Dolphinのバージョンを更新した場合は、ドライバを認識させるためにWindowsの再起" "動が必要になるかもしれません。" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:198 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:198 msgid "Editor" msgstr "エディタ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150 msgid "Effect" msgstr "エフェクト" #: Source/Core/UICommon/UICommon.cpp:430 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Eject Disc" msgstr "ディスクの取り出し" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40 msgid "Embedded Frame Buffer (EFB)" msgstr "Embedded Frame Buffer (内蔵フレームバッファ)" #: Source/Core/Core/State.cpp:445 msgid "Empty" msgstr "空き" #: Source/Core/Core/Core.cpp:199 msgid "Emu Thread already running" msgstr "エミュレーションスレッドはすでに稼働中です" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153 msgid "Emulate the Wii's Bluetooth adapter" msgstr "WiiのBluetoothアダプタをエミュレート" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Emulated Wii Remote" msgstr "Wiiリモコンをエミュレート" #: Source/Core/Core/HotkeyManager.cpp:279 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:28 msgid "Emulation Speed" msgstr "エミュレーション速度" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 msgid "Enable API Validation Layers" msgstr "Enable API Validation Layers" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:109 msgid "Enable Audio Stretching" msgstr "タイムストレッチを有効にする (Audio Stretching)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138 msgid "Enable Cheats" msgstr "チートコードを有効化" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73 msgid "Enable Custom RTC" msgstr "Custom RTC を使用する" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 msgid "Enable Dual Core" msgstr "デュアルコア動作を行う" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135 msgid "Enable Dual Core (speedup)" msgstr "デュアルコア動作を行う (速度向上)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44 msgid "Enable Emulated CPU Clock Override" msgstr "CPU Clock Override を使用する" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Enable FPRF" msgstr "Enable FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable MMU" msgstr "Enable MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94 msgid "Enable Progressive Scan" msgstr "プログレッシブ表示を有効化" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:34 msgid "Enable Rumble" msgstr "振動を有効にする" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:103 msgid "Enable Screen Saver" msgstr "スクリーンセーバーを有効化" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156 msgid "Enable Speaker Data" msgstr "Wiiリモコンのスピーカーを有効化" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:195 msgid "Enable Usage Statistics Reporting" msgstr "統計レポートの収集に協力する" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 msgid "Enable Wireframe" msgstr "ワイヤーフレームを有効化" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "ディスクの読み取り速度を向上させます\n" "タイトルによってはクラッシュその他の問題を引き起こす可能性があります\n" " [有効=ロード時間短縮/無効=互換性重視]" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Dolby Pro Logic II を使用した5.1サラウンドのエミュレーションを行います。特定" "のAPIでのみ有効" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:103 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "浮動小数点演算結果フラグを有効にします。必要なゲームはわずかです [有効=互換" "性重視/無効=速度向上]" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.\n" "\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:354 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.\n" "\n" "May have false positives that result in blurry textures at increased " "internal resolution, such as in games that use very low resolution mipmaps. " "Disabling this can also reduce stutter in games that frequently load new " "textures. This feature is not compatible with GPU Texture Decoding.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193 msgid "" "Enables multi-threaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend.\n" "\n" "If unsure, leave this checked." msgstr "" "サポートされている場合は、バックエンドでマルチスレッドのコマンド送信を有効に" "します。このオプションを有効にすると、3つ以上のCPUコアを持つシステムのパ" "フォーマンスが向上する可能性があります。\n" "\n" "よく分からなければ、チェックを外さないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:190 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:118 msgid "Enables stretching of the audio to match emulation speed." msgstr "有効にすると音声をエミュレーション速度に合わせて伸長させます" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:238 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" "テクスチャのデコード処理にCPUではなくGPUを使用します。 搭載しているCPUの性能" "が十分でないPC環境や、いくつかの場面で パフォーマンスの改善が見込めます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:101 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "メモリ管理機構を有効にします。いくつかのタイトルで必要です [有効=互換性重視" "/無効=速度向上]" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "ビデオバックエンドによって行われたAPI呼び出しの検証を有効にします。このオプ" "ションはグラフィカルな問題のデバッグに役立ちます。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:179 msgid "" "Encodes frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/NetPlayServer.cpp:107 msgid "Enet Didn't Initialize" msgstr "Enet Didn't Initialize" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "English" msgstr "英語" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112 msgid "Enhancements" msgstr "画質向上の設定" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "デバイス(ハードウェア)IDを入力" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191 msgid "Enter new Broadband Adapter MAC address:" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1172 msgid "Enter the RSO module address:" msgstr "Enter the RSO module address:" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Equals to" msgstr "に一致する" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:216 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:280 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:354 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:164 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:210 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:402 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:426 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:459 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:466 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 #: Source/Core/DolphinQt/Main.cpp:165 Source/Core/DolphinQt/MainWindow.cpp:230 #: Source/Core/DolphinQt/MainWindow.cpp:236 #: Source/Core/DolphinQt/MainWindow.cpp:911 #: Source/Core/DolphinQt/MainWindow.cpp:1235 #: Source/Core/DolphinQt/MainWindow.cpp:1242 #: Source/Core/DolphinQt/MainWindow.cpp:1306 #: Source/Core/DolphinQt/MainWindow.cpp:1313 #: Source/Core/DolphinQt/MainWindow.cpp:1407 #: Source/Core/DolphinQt/MenuBar.cpp:1096 #: Source/Core/DolphinQt/MenuBar.cpp:1163 #: Source/Core/DolphinQt/MenuBar.cpp:1178 #: Source/Core/DolphinQt/MenuBar.cpp:1190 #: Source/Core/DolphinQt/MenuBar.cpp:1291 #: Source/Core/DolphinQt/MenuBar.cpp:1300 #: Source/Core/DolphinQt/MenuBar.cpp:1312 #: Source/Core/DolphinQt/MenuBar.cpp:1332 #: Source/Core/DolphinQt/MenuBar.cpp:1357 #: Source/Core/DolphinQt/MenuBar.cpp:1410 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:395 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:702 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:925 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270 #: Source/Core/DolphinQt/RenderWidget.cpp:115 #: Source/Core/DolphinQt/ResourcePackManager.cpp:200 #: Source/Core/DolphinQt/ResourcePackManager.cpp:221 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240 #: Source/Core/DolphinQt/Translation.cpp:304 msgid "Error" msgstr "エラー" #: Source/Core/DolphinQt/Translation.cpp:305 msgid "Error loading selected language. Falling back to system default." msgstr "" "選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します" #: Source/Core/DolphinQt/MainWindow.cpp:230 msgid "Error occured while loading some texture packs" msgstr "テクスチャパックの読み込み中にエラーが発生しました" #: Source/Core/Core/NetPlayClient.cpp:1442 msgid "Error processing codes." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1414 msgid "Error processing data." msgstr "データ処理中にエラーが発生しました" #: Source/Core/Core/NetPlayServer.cpp:1636 #, c-format msgid "Error reading file: %s" msgstr "ファイルを読み取り中にエラーが発生しました:%s" #: Source/Core/Core/NetPlayServer.cpp:1118 msgid "Error synchronizing cheat codes!" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:1105 msgid "Error synchronizing save data!" msgstr "セーブデータの同期中にエラーが発生しました。" #: Source/Core/Core/NetPlayClient.cpp:1505 #, c-format msgid "Error writing file: %s" msgstr "ファイル書き込み中にエラーが発生しました:%s" #: Source/Core/Common/ChunkFile.h:239 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "エラー: Shift-JISフォントにアクセスを試みましたが読み込めませんでした。ゲー" "ムはフォントを正しく表示できないか、クラッシュするでしょう" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "エラー: Windows-1252フォントにアクセスを試みましたが読み込めませんでした。" "ゲームはフォントを正しく表示できないか、クラッシュするでしょう" #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:63 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:263 msgid "Europe" msgstr "ヨーロッパ" #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Exit" msgstr "Dolphinを終了" #: Source/Core/DolphinQt/GCMemcardManager.cpp:69 msgid "Export &All..." msgstr "すべて抽出(&A)" #: Source/Core/DolphinQt/MenuBar.cpp:225 msgid "Export All Wii Saves" msgstr "全てのWiiセーブデータをエクスポート" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Export Recording" msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinQt/MenuBar.cpp:677 msgid "Export Recording..." msgstr "録画ファイルのエクスポート" #: Source/Core/DolphinQt/GCMemcardManager.cpp:285 #: Source/Core/DolphinQt/GCMemcardManager.cpp:322 msgid "Export Save File" msgstr "セーブファイルをエクスポート" #: Source/Core/DolphinQt/GameList/GameList.cpp:359 msgid "Export Wii save (Experimental)" msgstr "セーブデータをエクスポート (実験的)" #: Source/Core/DolphinQt/GameList/GameList.cpp:283 msgid "Export Wii saves (Experimental)" msgstr "Wiiのセーブデータをエクスポート (試験的)" #: Source/Core/DolphinQt/MenuBar.cpp:1021 #, c-format msgid "Exported %n save(s)" msgstr "%nつのファイルをエクスポートしました" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:195 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:311 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:45 msgid "Extension" msgstr "拡張コントローラ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:518 msgid "External" msgstr "外部" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82 msgid "External Frame Buffer (XFB)" msgstr "External Frame Buffer (外部フレームバッファ)" #: Source/Core/DolphinQt/MenuBar.cpp:252 msgid "Extract Certificates from NAND" msgstr "証明書ファイルをNANDから取り出す" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:211 msgid "Extract Entire Disc..." msgstr "ディスク全体を抽出" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236 msgid "Extract Entire Partition..." msgstr "パーティション全体を抽出" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:249 msgid "Extract File..." msgstr "このファイルを抽出" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185 msgid "Extract Files..." msgstr "このファイルを抽出" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195 msgid "Extract System Data..." msgstr "システムデータの抽出" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:304 msgid "Extracting All Files..." msgstr "全てのファイルを抽出" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:304 msgid "Extracting Directory..." msgstr "このフォルダを抽出" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33 #: Source/Core/DolphinQt/MenuBar.cpp:242 msgid "FIFO Player" msgstr "FIFO プレーヤー" #: Source/Core/DolphinQt/MenuBar.cpp:1358 msgid "Failed to append to signature file '%1'" msgstr "署名ファイル'%1'に追加できませんでした" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:591 msgid "Failed to claim interface for BT passthrough" msgstr "Failed to claim interface for BT passthrough" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926 msgid "Failed to connect to server: %1" msgstr "サーバー%1に接続できませんでした" #: Source/Core/DolphinQt/GCMemcardManager.cpp:358 msgid "Failed to copy file" msgstr "ファイルのコピーに失敗しました" #: Source/Core/Core/NetPlayClient.cpp:750 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "NetPlayメモリカードの削除に失敗しました。書き込み権限を確認してください。" #: Source/Core/DolphinQt/GameList/GameList.cpp:726 msgid "Failed to delete the selected file." msgstr "選択したファイルの削除に失敗しました" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:585 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "Failed to detach kernel driver for BT passthrough: %s" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258 msgid "Failed to download codes." msgstr "コードの取得に失敗しました" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:460 msgid "Failed to dump %1: Can't open file" msgstr "Failed to dump %1: Can't open file" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:467 msgid "Failed to dump %1: Failed to write to file" msgstr "Failed to dump %1: Failed to write to file" #: Source/Core/DolphinQt/GameList/GameList.cpp:446 msgid "Failed to export the following save files:" msgstr "次の保存ファイルをエクスポートできませんでした:" #: Source/Core/DolphinQt/MenuBar.cpp:1096 msgid "Failed to extract certificates from NAND" msgstr "証明書ファイルの取り出しに失敗" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:328 msgid "Failed to extract file." msgstr "ファイルの抽出に失敗しました。" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204 msgid "Failed to extract system data." msgstr "システムデータの抽出に失敗しました。" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:615 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" "新しいファイル名が見つかりませんでした。\n" "%s\n" "は上書きされます。" #: Source/Core/DolphinQt/GCMemcardManager.cpp:333 msgid "Failed to import \"%1\"." msgstr "\"%1\"をインポートできませんでした。" #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "Failed to import save files." msgstr "セーブファイルのインポートに失敗しました。" #: Source/Core/DolphinQt/MainWindow.cpp:911 msgid "Failed to init core" msgstr "コアを初期化できませんでした" #: Source/Core/DolphinQt/ResourcePackManager.cpp:201 msgid "Failed to install pack: %1" msgstr "パック%1をインストールできませんでした" #: Source/Core/DolphinQt/GameList/GameList.cpp:628 #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Failed to install this title to the NAND." msgstr "タイトルのインストールに失敗" #: Source/Core/DolphinQt/MainWindow.cpp:1340 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "" "ポート%1で待ち受けできませんでした。別のNetPlayサーバーインスタンスが実行され" "ていますか?" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:116 #, c-format msgid "" "Failed to load %s. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "%sを読み込めませんでした。Windows 7を使用している場合は、KB4019990アップデー" "トパッケージをインストールしてみてください。" #: Source/Core/DolphinQt/MenuBar.cpp:1190 msgid "Failed to load RSO module at %1" msgstr "Failed to load RSO module at %1" #: Source/Core/DolphinQt/MenuBar.cpp:1300 msgid "Failed to load map file '%1'" msgstr "マップファイル'%1'を読み込めませんでした" #: Source/Core/Core/Boot/Boot.cpp:437 msgid "Failed to load the executable to memory." msgstr "実行ファイルをメモリに読み込めませんでした。" #: Source/Core/DolphinQt/MainWindow.cpp:1407 #: Source/Core/DolphinQt/RenderWidget.cpp:115 msgid "Failed to open '%1'" msgstr "'%1' のオープンに失敗しました" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:575 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "Failed to open Bluetooth device: %s" #: Source/Core/Core/NetPlayServer.cpp:1602 #, c-format msgid "Failed to open file \"%s\"." msgstr "ファイル\"%s\"を開けませんでした。" #: Source/Core/Core/NetPlayClient.cpp:1475 #, c-format msgid "Failed to open file \"%s\". Verify your write permissions." msgstr "ファイル\"%s\"を開けませんでした。書き込み権限を確認してください。" #: Source/Core/DolphinQt/MainWindow.cpp:1338 msgid "Failed to open server" msgstr "サーバーを開けませんでした" #: Source/Core/DiscIO/CompressedBlob.cpp:169 #: Source/Core/DiscIO/CompressedBlob.cpp:354 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "次のファイルの読み込みに失敗 \"%s\"。" #: Source/Core/DiscIO/CompressedBlob.cpp:176 #: Source/Core/DiscIO/CompressedBlob.cpp:361 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "出力したファイル \"%s\" を開けませんでした\n" "出力先が書き込み可能なメディアか、また書き込み権限があるかどうかを確認してく" "ださい" #: Source/Core/Core/Movie.cpp:949 #, c-format msgid "Failed to read %s" msgstr "Failed to read %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:120 msgid "" "Failed to read 1st block allocation table block correctly\n" "(0x6000-0x7FFF)" msgstr "" "1番目のブロック割当テーブルブロックを正しく読み込みに失敗しました\n" "(0x6000-0x7FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:108 msgid "" "Failed to read 1st directory block correctly\n" "(0x2000-0x3FFF)" msgstr "" "1番目のディレクトリブロックを正しく読み込みに失敗しました\n" "(0x2000-0x3FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:126 msgid "" "Failed to read 2nd block allocation table block correctly\n" "(0x8000-0x9FFF)" msgstr "" "2番目のブロック割当テーブルブロックを正しく読み込みに失敗しました\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:114 msgid "" "Failed to read 2nd directory block correctly\n" "(0x4000-0x5FFF)" msgstr "" "2番目のディレクトリブロックを正しく読み込みに失敗しました\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:199 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:713 #, c-format msgid "Failed to read data from GCI file %s" msgstr "Failed to read data from GCI file %s" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" #: Source/Core/DiscIO/VolumeGC.cpp:68 msgid "Failed to read unique ID from disc image" msgstr "Failed to read unique ID from disc image" #: Source/Core/DolphinQt/GCMemcardManager.cpp:399 msgid "Failed to remove file" msgstr "ファイルの削除に失敗しました" #: Source/Core/DolphinQt/GameList/GameList.cpp:658 msgid "Failed to remove this title from the NAND." msgstr "タイトルの消去に失敗" #: Source/Core/Core/NetPlayClient.cpp:775 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "NetPlay GCIフォルダをリセットに失敗しました。書き込み権限を確認してください。" #: Source/Core/Core/NetPlayClient.cpp:805 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "NetPlay NANDフォルダをリセットに失敗しました。書き込み権限を確認してくださ" "い。" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207 msgid "Failed to save FIFO log." msgstr "FIFOログをセーブでに失敗しました。" #: Source/Core/DolphinQt/MenuBar.cpp:1292 msgid "Failed to save code map to path '%1'" msgstr "コードマップをパス'%1'にセーブに失敗しました" #: Source/Core/DolphinQt/MenuBar.cpp:1332 msgid "Failed to save signature file '%1'" msgstr "署名ファイル '%1'をセーブに失敗しました" #: Source/Core/DolphinQt/MenuBar.cpp:1312 msgid "Failed to save symbol map to path '%1'" msgstr "シンボルマップをパス'%1'にセーブに失敗しました" #: Source/Core/DolphinQt/MenuBar.cpp:1411 msgid "Failed to save to signature file '%1'" msgstr "署名ファイル'%1'にセーブに失敗しました" #: Source/Core/DolphinQt/ResourcePackManager.cpp:222 msgid "Failed to uninstall pack: %1" msgstr "パック%1をアンインストール署名に失敗しました" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Failed to write BT.DINF to SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:889 msgid "Failed to write Wii save." msgstr "Wiiセーブデータの書き込みに失敗しました。" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129 msgid "Failed to write config file!" msgstr "設定ファイルの書き込みに失敗しました。" #: Source/Core/DiscIO/CompressedBlob.cpp:298 #: Source/Core/DiscIO/CompressedBlob.cpp:392 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" "次のファイルの保存に失敗 \"%s\"\n" "保存先のディスクに十分な空き容量があるか確認してください" #: Source/Core/DolphinQt/GameList/GameList.cpp:626 #: Source/Core/DolphinQt/GameList/GameList.cpp:656 #: Source/Core/DolphinQt/GameList/GameList.cpp:725 #: Source/Core/DolphinQt/MenuBar.cpp:980 msgid "Failure" msgstr "失敗" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:230 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78 msgid "Fast" msgstr "Fast" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 msgid "Fast Depth Calculation" msgstr "Fast Depth Calculation" #: Source/Core/Core/Movie.cpp:1222 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "致命的なdesyncが発生したため再生を中止します。 (Error in PlayWiimote: %u != " "%u, byte %u.)%s" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71 msgid "File Info" msgstr "ファイル情報" #: Source/Core/DolphinQt/GameList/GameList.cpp:862 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:184 #: Source/Core/DolphinQt/MenuBar.cpp:584 msgid "File Name" msgstr "ファイル名" #: Source/Core/DolphinQt/GameList/GameList.cpp:865 #: Source/Core/DolphinQt/MenuBar.cpp:587 msgid "File Size" msgstr "ファイルサイズ" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264 msgid "File contained no codes." msgstr "コードを含まないファイルです" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:58 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" "このファイルの拡張子は \"%s\" です\n" "有効な拡張子は .raw/.gcp です" #: Source/Core/DiscIO/CompressedBlob.cpp:345 msgid "File not compressed" msgstr "圧縮されていないファイル" #: Source/Core/DolphinQt/GCMemcardManager.cpp:338 #: Source/Core/DolphinQt/GCMemcardManager.cpp:364 #: Source/Core/DolphinQt/GCMemcardManager.cpp:403 #: Source/Core/DolphinQt/GCMemcardManager.cpp:417 msgid "File write failed" msgstr "ファイルの書込に失敗" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:84 msgid "File:" msgstr "ファイル" #: Source/Core/DiscIO/CompressedBlob.cpp:200 msgid "Files opened, ready to compress." msgstr "圧縮処理の待機中です..." #: Source/Core/Core/Boot/Boot.cpp:101 #, c-format msgid "" "Files specified in the M3U file \"%s\" were not found:\n" "%s" msgstr "" "M3Uファイル\"%s\"に指定されたファイルが見つかりませんでした\n" "%s" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "Filesystem" msgstr "構造" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:96 msgid "Filter Symbols" msgstr "Filter Symbols" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:345 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:102 msgid "Find &Next" msgstr "Find &Next" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:103 msgid "Find &Previous" msgstr "Find &Previous" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:507 msgid "Finish Calibration" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:106 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "更新の最終処理中...\n" "しばらくお待ちください" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "First Block" msgstr "ブロック開始位置" #: Source/Core/DolphinQt/GCMemcardManager.cpp:71 msgid "Fix Checksums" msgstr "チェックサムを修正" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Flags" msgstr "Flags" #. i18n: A floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:222 msgid "Follow &branch" msgstr "Follow &branch" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:484 msgid "For best results please slowly move your input to all possible regions." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 16:9" msgstr "強制的に 16:9 にする" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Force 24-Bit Color" msgstr "強制24bitカラー化" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Force 4:3" msgstr "強制的に 4:3 にする" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:111 msgid "Force Listen Port:" msgstr "接続待ちポートを次の番号で固定:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77 msgid "Force Texture Filtering" msgstr "Force Texture Filtering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n" "\n" "Rarely produces good results and often partially breaks graphics and game " "UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding. Has no impact on performance " "and causes few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:46 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" "Shift JIS (日本用) コードでフォーマットしますか?\n" "「いいえ」ならWindows-1252 (海外用) コードでフォーマットされます" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25 msgid "Forward" msgstr "前方" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:226 msgid "Forward Wii Remote" msgstr "フォワードWiiリモコン" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:117 msgid "Forward port (UPnP)" msgstr "ポート開放を自動で設定 (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:381 msgid "Found %1 results for \"%2\"" msgstr "\"%2\"の検索結果が%1件見つかりました" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:146 msgid "Frame %1" msgstr "フレーム%1" #: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:280 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Decrease Speed" msgstr "Frame Advance速度 減少" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Frame Advance Increase Speed" msgstr "Frame Advance速度 増加" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Frame Advance Reset Speed" msgstr "Frame Advance速度 リセット" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75 msgid "Frame Dumps Use FFV1" msgstr "フレームダンプにFFV1を使用" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96 msgid "Frame Range" msgstr "フレームの範囲" #: Source/Core/VideoCommon/RenderBase.cpp:1309 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "フレームダンプイメージ '%s' は既に存在しています。上書きしますか?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124 msgid "Frames to Record:" msgstr "記録するフレーム数" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "フランス" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Free Look" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:289 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:23 msgid "Freelook" msgstr "フリールック" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Freelook Decrease Speed" msgstr "フリールック速度 増加" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Freelook Increase Speed" msgstr "フリールック速度 減少" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Freelook Move Down" msgstr "フリールック 下へ" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Freelook Move Left" msgstr "フリールック 左へ" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Freelook Move Right" msgstr "フリールック 右へ" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Freelook Move Up" msgstr "フリールック 上へ" #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Freelook Reset" msgstr "フリールック リセット" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Freelook Reset Speed" msgstr "フリールック速度 リセット" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Freelook Zoom In" msgstr "フリールック ズームイン" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Zoom Out" msgstr "フリールック ズームアウト" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "French" msgstr "フランス語" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123 msgid "Frets" msgstr "フレットボタン" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:175 msgid "From" msgstr "開始" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100 msgid "From:" msgstr "開始" #: Source/Core/DolphinQt/ToolBar.cpp:118 msgid "FullScr" msgstr "全画面" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Function" msgstr "Function" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:123 msgid "Function callers" msgstr "Function callers" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:115 msgid "Function calls" msgstr "Function calls" #: Source/Core/DolphinQt/MenuBar.cpp:1321 #: Source/Core/DolphinQt/MenuBar.cpp:1345 #: Source/Core/DolphinQt/MenuBar.cpp:1368 #: Source/Core/DolphinQt/MenuBar.cpp:1386 #: Source/Core/DolphinQt/MenuBar.cpp:1392 #: Source/Core/DolphinQt/MenuBar.cpp:1398 msgid "Function signature file (*.dsy)" msgstr "関数署名ファイル (*.dsy)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "GCポート %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "GCI Folder" msgstr "GCI フォルダ" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:392 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock called with invalid block address" #: Source/Core/VideoCommon/CommandProcessor.cpp:530 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "次のいずれかの理由でエラーが発生しました。\n" "* GPUの同期に失敗。デュアルコアを無効で解消されるかもしれません。\n" "* 誤ったメモリ処理によりコマンドストリームが破損された。\n" "* 本当に未知のOpcodeに遭遇した。(この理由は疑わしいです)\n" "* 他のバグ\n" "\n" "Video Backendログにエラー内容を送ります。\n" "このエラーによりDolphinは停止すると思われます。" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68 msgid "GPU Texture Decoding" msgstr "GPU Texture Decoding" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182 msgid "Game Boy Advance Carts (*.gba)" msgstr "ゲームボーイアドバンスROMファイル (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:47 msgid "Game Config" msgstr "ゲーム設定" #: Source/Core/DolphinQt/Settings/PathPane.cpp:100 msgid "Game Folders" msgstr "ゲームファイルのあるフォルダ" #: Source/Core/DolphinQt/GameList/GameList.cpp:863 #: Source/Core/DolphinQt/MenuBar.cpp:585 msgid "Game ID" msgstr "ゲームID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 msgid "Game ID:" msgstr "ゲームID" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Game Status" msgstr "状態" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:811 msgid "Game changed to \"%1\"" msgstr "次のゲームに変更 \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1371 msgid "Game is already running!" msgstr "すでに起動しています!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:462 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:147 msgid "Game-Specific Settings" msgstr "固有設定" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "GameCube Adapter for Wii U" msgstr "Wii U GCコントローラ接続タップ" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:29 msgid "GameCube Adapter for Wii U at Port %1" msgstr "Wii U GCコントローラー接続タップ - ポート %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295 msgid "GameCube Controller" msgstr "ゲームキューブ コントローラ" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294 msgid "GameCube Controller at Port %1" msgstr "ゲームキューブ コントローラ設定 - ポート %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78 msgid "GameCube Controllers" msgstr "ゲームキューブ デバイス設定" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:286 msgid "GameCube Keyboard" msgstr "ゲームキューブ キーボード" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:287 msgid "GameCube Keyboard at Port %1" msgstr "ゲームキューブ キーボード設定 - ポート %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:52 msgid "GameCube Memory Card Manager" msgstr "ゲームキューブ メモリーカードマネージャ" #: Source/Core/DolphinQt/GCMemcardManager.cpp:260 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "ゲームキューブ メモリーカードファイル (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:299 msgid "GameCube Microphone Slot %1" msgstr "ゲームキューブ マイク スロット %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:19 msgid "GameCube TAS Input %1" msgstr "TAS Input ゲームキューブ コントローラ %1" #: Source/Core/DolphinQt/CheatsManager.cpp:117 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:50 msgid "Gecko Codes" msgstr "Geckoコード" #: Source/Core/Core/HotkeyManager.cpp:277 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:115 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:317 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "一般" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:308 msgid "General and Options" msgstr "一般設定" #: Source/Core/DolphinQt/CheatsManager.cpp:177 msgid "Generate Action Replay Code" msgstr "Action Replayコードを生成" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196 msgid "Generate a New Statistics Identity" msgstr "新しい統計IDを作成する" #: Source/Core/DolphinQt/CheatsManager.cpp:237 msgid "Generated by search (Address %1)" msgstr "検索により生成(アドレス %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1157 msgid "Generated symbol names from '%1'" msgstr "Generated symbol names from '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:114 msgid "German" msgstr "ドイツ語" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "ドイツ" #: Source/Core/UICommon/UICommon.cpp:429 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:326 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Graphics" msgstr "ビデオ" #: Source/Core/Core/HotkeyManager.cpp:287 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26 msgid "Graphics Toggles" msgstr "グラフィック設定 切替" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:307 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects. Slightly increases GPU load and causes relatively few graphical " "issues. Raising the internal resolution will improve the effect of this " "setting.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "緑" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "緑 - 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "緑 - 右" #: Source/Core/DolphinQt/MenuBar.cpp:561 msgid "Grid View" msgstr "グリッド表示" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:112 msgid "Guitar" msgstr "ギターコントローラ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "HDMI 3D" msgstr "HDMI 3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113 msgid "Hacks" msgstr "高速化(Hacks)" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:136 msgid "Header checksum failed" msgstr "Header checksum failed" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 msgid "Height" msgstr "範囲(縦)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:339 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 msgid "Hide" msgstr "隠す" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:120 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:158 msgid "Host" msgstr "ホストになる" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245 msgid "Host Code:" msgstr "ホストコード:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 msgid "Host Input Authority" msgstr "ホスト入力権限" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "Host Size" msgstr "Host Size" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904 msgid "Host input authority disabled" msgstr "ホスト入力権限が無効" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:904 msgid "Host input authority enabled" msgstr "ホスト入力権限が有効" #: Source/Core/DolphinQt/GameList/GameList.cpp:395 msgid "Host with NetPlay" msgstr "ネットプレイを開始(ホスト)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:331 msgid "Hotkey Settings" msgstr "ホットキーのカスタマイズ" #: Source/Core/Core/HotkeyManager.cpp:193 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41 msgid "Hotkeys" msgstr "ホットキー" #: Source/Core/DolphinQt/GameList/GameListModel.cpp:176 msgid "ID" msgstr "ID" #: Source/Core/Core/IOS/Network/SSL.cpp:127 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) が正しくありません。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/Core/IOS/Network/SSL.cpp:112 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: SSLサービスの動作に必要なファイル (%s) を読みこめませんでした。 https://" "dolphin-emu.org/docs/guides/wii-network-guide/ でWiiのネットワーク設定手順を" "確認できます。" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:245 msgid "IP Address:" msgstr "IPアドレス:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53 msgid "IPL Settings" msgstr "IPL設定" #: Source/Core/Core/Boot/Boot.cpp:336 #, c-format msgid "IPL with unknown hash %x" msgstr "IPL with unknown hash %x" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:156 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:29 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:44 msgid "IR" msgstr "ポインタ" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:172 msgid "IR Sensitivity:" msgstr "Wiiリモコンの感度" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:43 msgid "ISO Details" msgstr "ゲームの詳細" #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 msgid "Icon" msgstr "アイコン" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:327 msgid "Identity Generation" msgstr "IDの作成" #: Source/Core/DolphinQt/Main.cpp:195 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "統計レポートの収集を許可した場合、Dolphinでどのくらいパフォーマンスが出ている" "か、どんな機能を使っているかといったことや、あなたがどのようなOSやハードウェ" "アを使っているかといったデータを収集し、Dolphinの開発チームに送信するようにし" "ます。\n" "\n" "個人に関する情報が収集されることはありません。収集したデータは人々がどのよう" "にDolphinを使っているかを調べ、開発の優先順位を決めたり、稀な環境で発生するバ" "グの特定に役立てたりします。\n" "また、この許可はいつでもDolphinの設定から取り消すことが可能です" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 msgid "Ignore" msgstr "無視" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45 msgid "Ignore Format Changes" msgstr "Ignore Format Changes" #: Source/Core/DolphinQt/Main.cpp:44 msgid "Ignore for this session" msgstr "このセッションでは無視" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:207 msgid "" "Ignores any changes to the EFB format.\n" "\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:202 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. \n" "\n" "Improves performance in some games, but will disable all EFB-based graphical " "effects or gameplay-related features.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Immediately Present XFB" msgstr "Immediately Present XFB" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:199 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance.\n" "\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:249 msgid "Import BootMii NAND Backup..." msgstr "BootMii NAND バックアップをインポート" #: Source/Core/DolphinQt/MenuBar.cpp:224 msgid "Import Wii Save..." msgstr "Wii セーブデータのインポート" #: Source/Core/DolphinQt/GCMemcardManager.cpp:333 msgid "Import failed" msgstr "インポートに失敗" #: Source/Core/DolphinQt/MainWindow.cpp:1470 msgid "Importing NAND backup" msgstr "NAND バックアップをインポート" #: Source/Core/DolphinQt/MainWindow.cpp:1481 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "NAND バックアップをインポート中...\n" "経過時間: %1s" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165 msgid "In-Game" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Increase Convergence" msgstr "収束距離 増加" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Increase Depth" msgstr "深度 増加" #: Source/Core/Core/HotkeyManager.cpp:40 msgid "Increase Emulation Speed" msgstr "エミュレーション速度 増加" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Increase IR" msgstr "内部解像度 拡大" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:51 msgid "Info" msgstr "情報" #: Source/Core/Common/MsgHandler.cpp:65 Source/Core/DolphinQt/MenuBar.cpp:1156 #: Source/Core/DolphinQt/MenuBar.cpp:1218 msgid "Information" msgstr "情報" #: Source/Core/DolphinQt/MenuBar.cpp:1172 #: Source/Core/DolphinQt/MenuBar.cpp:1318 #: Source/Core/DolphinQt/MenuBar.cpp:1342 msgid "Input" msgstr "入力" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250 msgid "Insert &nop" msgstr "Insert &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:104 msgid "Insert SD Card" msgstr "SDカードの挿入をエミュレート" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 #: Source/Core/DolphinQt/ResourcePackManager.cpp:316 msgid "Install" msgstr "インストール" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Install Update" msgstr "自動更新" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "Install WAD..." msgstr "WiiメニューにWADファイルを追加" #: Source/Core/DolphinQt/GameList/GameList.cpp:332 msgid "Install to the NAND" msgstr "NANDへインストール" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Instruction Breakpoint" #: Source/Core/DolphinQt/MenuBar.cpp:1436 msgid "Instruction:" msgstr "Instruction:" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:352 msgid "Integrity check completed. No errors have been found." msgstr "チェック終了。整合性に問題はありませんでした。" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:355 msgid "" "Integrity check for partition failed. The disc image is most likely " "corrupted or has been patched incorrectly." msgstr "" "このパーティションに問題が見つかりました。 データが破損しているか、正しくパッ" "チが当てられていない可能性があります。" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "表示" #: Source/Core/Core/NetPlayServer.cpp:1643 #: Source/Core/Core/NetPlayServer.cpp:1698 Source/Core/Core/State.cpp:364 msgid "Internal LZO Error - compression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/NetPlayClient.cpp:1499 #: Source/Core/Core/NetPlayClient.cpp:1541 msgid "Internal LZO Error - decompression failed" msgstr "Internal LZO Error - compression failed" #: Source/Core/Core/State.cpp:496 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "もう一度ステートロードを試してみてください" #: Source/Core/Core/State.cpp:601 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internal LZO Error - lzo_init() failed" #: Source/Core/Core/HotkeyManager.cpp:288 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:29 msgid "Internal Resolution" msgstr "内部解像度" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Internal Resolution Frame Dumps" msgstr "Internal Resolution Frame Dumps" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Internal Resolution:" msgstr "内部解像度の変更:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46 msgid "Interpreter (slowest)" msgstr "Interpreter (非常に低速)" #: Source/Core/DolphinQt/MenuBar.cpp:742 msgid "Interpreter Core" msgstr "Interpreter Core" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:188 msgid "Invalid Mixed Code" msgstr "無効な混合コード" #: Source/Core/DolphinQt/MainWindow.cpp:237 msgid "Invalid Pack %1 provided: %2" msgstr "無効なパック%1が提供されました:%2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "無効なプレイヤーID" #: Source/Core/DolphinQt/MenuBar.cpp:1178 msgid "Invalid RSO module address: %1" msgstr "Invalid RSO module address: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:294 msgid "Invalid callstack" msgstr "Invalid callstack" #: Source/Core/Core/NetPlayClient.cpp:1649 msgid "Invalid host" msgstr "このホストコードは無効です" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 msgid "Invalid input for the field \"%1\"" msgstr "Invalid input for the field \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:309 msgid "Invalid input provided" msgstr "Invalid input provided" #: Source/Core/Core/Movie.cpp:892 msgid "Invalid recording file" msgstr "不正な録画ファイル" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:312 msgid "Invalid search parameters (no object selected)" msgstr "エラー:オブジェクトを選択してください" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:336 msgid "Invalid search string (couldn't convert to number)" msgstr "無効な検索文字列。 数値に検索文字列を変換できませんでした。" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:319 msgid "Invalid search string (only even string lengths supported)" msgstr "無効な検索文字列。偶数の長さの検索文字列のみがサポートされています。" #: Source/Core/DolphinQt/Main.cpp:165 msgid "Invalid title ID." msgstr "無効なタイトルID" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "Italian" msgstr "イタリア語" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "イタリア" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:119 msgid "Iterative Input" msgstr "ボタン設定を続けて行う" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49 msgid "JIT Arm64 (experimental)" msgstr "JIT Arm64 (実験的)" #: Source/Core/DolphinQt/MenuBar.cpp:753 msgid "JIT Block Linking Off" msgstr "JIT Block Linking Off" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22 msgid "JIT Blocks" msgstr "JIT Blocks" #: Source/Core/DolphinQt/MenuBar.cpp:868 msgid "JIT Branch Off" msgstr "JIT Branch Off" #: Source/Core/DolphinQt/MenuBar.cpp:836 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint Off" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "JIT Integer Off" msgstr "JIT Integer Off" #: Source/Core/DolphinQt/MenuBar.cpp:820 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating Off" #: Source/Core/DolphinQt/MenuBar.cpp:788 msgid "JIT LoadStore Off" msgstr "JIT LoadStore Off" #: Source/Core/DolphinQt/MenuBar.cpp:828 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired Off" #: Source/Core/DolphinQt/MenuBar.cpp:804 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz Off" #: Source/Core/DolphinQt/MenuBar.cpp:796 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx Off" #: Source/Core/DolphinQt/MenuBar.cpp:812 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz Off" #: Source/Core/DolphinQt/MenuBar.cpp:780 msgid "JIT Off (JIT Core)" msgstr "JIT Off (JIT Core)" #: Source/Core/DolphinQt/MenuBar.cpp:852 msgid "JIT Paired Off" msgstr "JIT Paired Off" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (推奨)" #: Source/Core/DolphinQt/MenuBar.cpp:860 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters Off" #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Japan" msgstr "日本" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Japanese" msgstr "日本語" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Keep Window on Top" msgstr "最前面に表示" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Keyboard" msgstr "キーボード" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "キー" #: Source/Core/UICommon/UICommon.cpp:429 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:250 msgid "Kick Player" msgstr "選択したプレイヤーをキック" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Korea" msgstr "韓国" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:121 msgid "Korean" msgstr "韓国語" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:45 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63 msgid "L-Analog" msgstr "L (アナログ)" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:129 msgid "Label" msgstr "Label" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:81 msgid "Latency:" msgstr "レイテンシ:" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:33 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:153 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Left" msgstr "左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:42 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83 msgid "Left Stick" msgstr "Lスティック" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156 msgid "Left Table" msgstr "左テーブル" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:18 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "左クリックしてIR値を設定してください。\n" "右クリックしてIR値を再センタリングしてください。" #: Source/Core/DolphinQt/TAS/StickWidget.cpp:19 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "左クリックしてスティック値を設定してください。\n" "右クリックしてスティック値を再センタリングしてください。" #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:66 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "左クリックで入力待ち\n" "中クリックで消去\n" "右クリックで詳細設定に入ります" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "Less or equal to" msgstr "次の値以下" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Less than" msgstr "次の値より小さい" #: Source/Core/DolphinQt/AboutDialog.cpp:51 msgid "License" msgstr "ライセンス" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:113 msgid "Limit Chunked Upload Speed:" msgstr "チャンクアップロード速度制限:" #: Source/Core/DolphinQt/MenuBar.cpp:591 msgid "List Columns" msgstr "ゲームリストカラムの表示" #: Source/Core/DolphinQt/MenuBar.cpp:558 msgid "List View" msgstr "リスト表示" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:82 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:88 msgid "Load" msgstr "読込" #: Source/Core/DolphinQt/MenuBar.cpp:894 msgid "Load &Bad Map File..." msgstr "不正なマップファイルをロード(&B)..." #: Source/Core/DolphinQt/MenuBar.cpp:893 msgid "Load &Other Map File..." msgstr "Load &Other Map File..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66 msgid "Load Custom Textures" msgstr "カスタムテクスチャを読み込む" #: Source/Core/DolphinQt/MenuBar.cpp:232 msgid "Load GameCube Main Menu" msgstr "ゲームキューブ メインメニューを起動" #: Source/Core/Core/HotkeyManager.cpp:297 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "以前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:182 #: Source/Core/Core/HotkeyManager.cpp:294 msgid "Load State" msgstr "ステートロード" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 1" msgstr "1個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Load State Last 10" msgstr "10個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 2" msgstr "2個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 3" msgstr "3個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 4" msgstr "4個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 5" msgstr "5個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 6" msgstr "6個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 7" msgstr "7個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 8" msgstr "8個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:175 msgid "Load State Last 9" msgstr "9個前のステートをロード" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 1" msgstr "ステートロード - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Slot 10" msgstr "ステートロード - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 2" msgstr "ステートロード - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 3" msgstr "ステートロード - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 4" msgstr "ステートロード - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 5" msgstr "ステートロード - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 6" msgstr "ステートロード - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 7" msgstr "ステートロード - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 8" msgstr "ステートロード - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Slot 9" msgstr "ステートロード - スロット 9" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "Load State from File" msgstr "ファイルからロード" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "Load State from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "Load State from Slot" msgstr "次のスロットからロード" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125 msgid "Load Wii Save" msgstr "Wiiのセーブデータを読込む" #: Source/Core/DolphinQt/MenuBar.cpp:934 msgid "Load Wii System Menu %1" msgstr "Wiiメニューを起動 %1" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load from Selected Slot" msgstr "選択したスロットから読込" #: Source/Core/DolphinQt/MenuBar.cpp:370 msgid "Load from Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1237 #: Source/Core/DolphinQt/MenuBar.cpp:1253 msgid "Load map file" msgstr "Load map file" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137 msgid "Load..." msgstr "読込" #: Source/Core/DolphinQt/MenuBar.cpp:1219 msgid "Loaded symbols from '%1'" msgstr "Loaded symbols from '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161 msgid "" "Loads custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523 msgid "Local" msgstr "IPアドレスと使用ポート番号" #: Source/Core/DolphinQt/CheatsManager.cpp:505 msgid "Lock" msgstr "ロック" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Log" msgstr "ログ" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "ログの設定" #: Source/Core/DolphinQt/MenuBar.cpp:774 msgid "Log JIT Instruction Coverage" msgstr "Log JIT Instruction Coverage" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89 msgid "Log Render Time to File" msgstr "レンダリング時間を記録" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:58 msgid "Log Types" msgstr "表示するログ情報" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:51 msgid "Logger Outputs" msgstr "ログ出力先" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:254 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt. Use this " "feature when to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:919 msgid "Lost connection to NetPlay server..." msgstr "NetPlayサーバーへの接続が失われました" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "MD5チェックサム" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:92 msgid "MD5 Checksum:" msgstr "MD5チェックサム" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210 msgid "MMU" msgstr "MMU" #: Source/Core/DolphinQt/GCMemcardManager.cpp:289 #: Source/Core/DolphinQt/GCMemcardManager.cpp:323 msgid "MadCatz Gameshark files(*.gcs)" msgstr "MadCatz Gameshark セーブファイル(*.gcs)" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:21 msgid "Main Stick" msgstr "コントロールスティック" #: Source/Core/DolphinQt/GameList/GameList.cpp:861 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:182 #: Source/Core/DolphinQt/MenuBar.cpp:583 msgid "Maker" msgstr "メーカー" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:115 msgid "Maker:" msgstr "メーカー" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:321 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Mapping" msgstr "コントローラ割当位置" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:591 msgid "Match Found" msgstr "Match Found" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545 msgid "Max Buffer:" msgstr "最大バッファ:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:870 msgid "Max buffer size changed to %1" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "May cause slow down in Wii Menu and some games." msgstr "" "有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり" "ます" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:226 msgid "Medium" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:34 msgid "Memory" msgstr "Memory" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Memory Breakpoint" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "Memory Card" msgstr "メモリーカード" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "スロット%c 内のメモリーカードのファイル名に問題があります\n" "リージョンが規定されていません\n" "\n" "スロット%c の場所が以下に変更されました\n" "%s\n" "この場所に古いファイルをコピーしますか?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:459 #: Source/Core/DolphinQt/CheatsManager.cpp:481 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:557 msgid "Memory Not Ready" msgstr "Memory Not Ready" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:132 msgid "Memory breakpoint options" msgstr "Memory breakpoint options" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:102 msgid "Memory card file size does not match the header size" msgstr "メモリカードのファイルサイズが、ヘッダのサイズに一致していません" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "MemoryCard: ClearBlock called on invalid address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "MemoryCard: Read called with invalid source address (0x%x)" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "MemoryCard: Write called with invalid destination address (0x%x)" #: Source/Core/DolphinQt/MainWindow.cpp:1452 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "現在選択中のNANDに新しいNANDを統合すると、既存のチャンネルとセーブデータは上" "書きされます。\n" "この作業は元に戻すことができないため、両方のNANDを事前にバックアップしておく" "ことをオススメします\n" "\n" "続行しますか?" #: Source/Core/UICommon/UICommon.cpp:429 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:301 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96 msgid "Microphone" msgstr "マイク" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Misc" msgstr "その他" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:98 msgid "Misc Settings" msgstr "その他の設定" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Modifier" msgstr "感度変更" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:152 msgid "" "Modifies textures to show the format they're encoded in. May require an " "emulation reset to apply.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:132 msgid "Monoscopic Shadows" msgstr "Monoscopic Shadows" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Monospaced Font" msgstr "等幅フォント" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More or equal to" msgstr "次の値以上" #: Source/Core/DolphinQt/CheatsManager.cpp:328 msgid "More than" msgstr "次の値より大きい" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:310 msgid "Motion Controls and IR" msgstr "モーションとポインタ動作" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:206 msgid "Motor" msgstr "モーター" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "設定項目にマウスカーソルを合わせると、ここに説明が表示されます。" #: Source/Core/Core/HotkeyManager.cpp:281 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "記録" #: Source/Core/DolphinQt/MenuBar.cpp:1030 #: Source/Core/DolphinQt/MenuBar.cpp:1073 #: Source/Core/DolphinQt/MenuBar.cpp:1078 #: Source/Core/DolphinQt/MenuBar.cpp:1082 msgid "NAND Check" msgstr "NAND 整合性チェック" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:192 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "情報: ストリームサイズとデータの長さが一致しません\n" "\n" #: Source/Core/DolphinQt/MenuBar.cpp:234 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/MenuBar.cpp:236 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:231 msgid "NVIDIA 3D Vision" msgstr "NVIDIA 3D Vision" #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/ResourcePackManager.cpp:89 msgid "Name" msgstr "名前" #: Source/Core/DolphinQt/GameList/GameList.cpp:985 msgid "Name for a new tag:" msgstr "新しいタグに名前を付ける:" #: Source/Core/DolphinQt/GameList/GameList.cpp:995 msgid "Name of the tag to remove:" msgstr "" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:95 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:83 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:114 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:120 msgid "Name:" msgstr "名前" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51 msgid "Native (640x528)" msgstr "Native (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:288 #: Source/Core/DolphinQt/GCMemcardManager.cpp:323 msgid "Native GCI File (*.gci)" msgstr "ネイティブ GCI ファイル(*.gci)" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67 msgid "NetPlay" msgstr "ネットプレイ" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:28 msgid "NetPlay Setup" msgstr "ネットプレイ《セットアップ》" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "オランダ" #: Source/Core/Core/NetPlayClient.cpp:2253 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Netplay has desynced in NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:1837 msgid "Netplay has desynced. There is no way to recover from this." msgstr "ネットプレイはdesyncしました。これを回復する方法はありません。" #: Source/Core/DolphinQt/Updater.cpp:70 msgid "Never Auto-Update" msgstr "自動更新を止める" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 msgid "New" msgstr "New" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "New Breakpoint" #: Source/Core/DolphinQt/CheatsManager.cpp:312 msgid "New Search" msgstr "新しい検索" #: Source/Core/DolphinQt/GameList/GameList.cpp:390 msgid "New Tag..." msgstr "新しいタグ" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:328 msgid "New identity generated." msgstr "新しいIDが作成されました。" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468 msgid "New instruction:" msgstr "New instruction:" #: Source/Core/DolphinQt/GameList/GameList.cpp:985 msgid "New tag" msgstr "新しいタグ" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Next Game Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Next Game Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Next Game Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Next Game Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79 msgid "Next Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Next Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Next Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Next Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Next Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:313 msgid "Next Search" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:151 msgid "Nickname:" msgstr "ニックネーム:" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:33 msgid "No Adapter Detected" msgstr "タップは未接続です" #: Source/Core/Core/ConfigManager.h:43 msgid "No Audio Output" msgstr "出力しない" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:602 msgid "No Match" msgstr "No Match" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:535 msgid "No Value Given" msgstr "No Value Given" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:482 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:496 msgid "No description available" msgstr "説明なし" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "No extension selected." msgstr "拡張コントローラが選択されていません" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:291 msgid "No file loaded / recorded." msgstr "読み込み/記録ファイルなし" #: Source/Core/DolphinQt/MenuBar.cpp:1030 msgid "No issues have been detected." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:107 #, c-format msgid "No paths found in the M3U file \"%s\"" msgstr "" #: Source/Core/InputCommon/InputConfig.cpp:71 #, c-format msgid "No profiles found for game setting '%s'" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:131 msgid "No recording loaded." msgstr "" #: Source/Core/Core/State.cpp:690 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "undo.dtm ファイルが見つかりません。desync を防止するためステートロードの取消" "を中止します" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:408 msgid "No value provided." msgstr "No value provided." #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:212 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "なし" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649 msgid "Not Found" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "Not Set" msgstr "未定義" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:387 msgid "Not all players have the game. Do you really want to start?" msgstr "このタイトルを持っていないプレイヤーがいます。続けますか?" #: Source/Core/DolphinQt/CheatsManager.cpp:327 msgid "Not equals to" msgstr "次の値に一致しない" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 msgid "Notes:" msgstr "補足: " #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "注意" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/VideoBackend.h:21 msgid "Null" msgstr "ビデオ出力なし(Null)" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85 msgid "NumExec" msgstr "NumExec" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:90 msgid "Nunchuk" msgstr "ヌンチャク" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203 msgid "Nunchuk Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Nunchuk Orientation" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:79 msgid "Nunchuk Stick" msgstr "ヌンチャクスティック" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:152 msgid "Object %1" msgstr "Object %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81 msgid "Object Range" msgstr "オブジェクトの範囲" #: Source/Core/DolphinQt/CheatsManager.cpp:340 msgid "Octal" msgstr "8進" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Off" msgstr "オフ" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:112 msgid "Offset:" msgstr "オフセット値:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:153 msgid "On" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:537 msgid "Online &Documentation" msgstr "オンラインガイドを表示(&D)" #: Source/Core/DolphinQt/MenuBar.cpp:1342 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1318 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Only export symbols with prefix:\n" "(Blank for all symbols)" #: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Open" msgstr "開く" #: Source/Core/DolphinQt/GameList/GameList.cpp:363 msgid "Open &containing folder" msgstr "実体のあるフォルダを開く(&C)" #: Source/Core/DolphinQt/ResourcePackManager.cpp:37 msgid "Open Directory..." msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185 msgid "Open FIFO log" msgstr "FIFOログファイルを選択" #: Source/Core/DolphinQt/GameList/GameList.cpp:358 msgid "Open Wii &save folder" msgstr "セーブデータのあるフォルダを開く(&S)" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201 msgid "Open in External Editor" msgstr "" #: Source/Core/AudioCommon/OpenALStream.cpp:117 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: can't create context for device %s" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: can't find sound devices" #: Source/Core/AudioCommon/OpenALStream.cpp:109 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: can't open device %s" #: Source/Core/VideoBackends/OGL/main.cpp:74 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/main.cpp:72 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 #: Source/Core/Core/HW/GCPadEmu.cpp:104 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:64 msgid "Options" msgstr "設定" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "オレンジ" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:83 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94 msgid "Other" msgstr "その他" #: Source/Core/Core/HotkeyManager.cpp:298 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "その他" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:330 msgid "Other State Management" msgstr "その他ステート関係" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147 msgid "Other game" msgstr "他のタイトル" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Overlay Information" msgstr "Overlay Information" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Override Language on NTSC Games" msgstr "Override Language on NTSC Games" #: Source/Core/DolphinQt/MenuBar.cpp:673 msgid "P&lay Input Recording..." msgstr "録画ファイルを再生(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:239 msgid "PAL" msgstr "PAL" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:150 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG画像ファイル (*.png);; すべてのファイル (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:78 msgid "PPC Size" msgstr "PPC Size" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:248 msgid "PPC vs Host" msgstr "PPC vs Host" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "パッド" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:67 msgid "Pads" msgstr "パッド" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:171 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:257 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104 msgid "Partition %1" msgstr "パーティション %1" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147 msgid "Passthrough a Bluetooth adapter" msgstr "PC上のBluetoothアダプタでパススルー" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23 msgid "Patch Editor" msgstr "パッチエディタ" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44 msgid "Patch name" msgstr "パッチ名を入力..." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:48 msgid "Patches" msgstr "パッチ" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:25 msgid "Paths" msgstr "フォルダ" #: Source/Core/DolphinQt/ToolBar.cpp:153 msgid "Pause" msgstr "一時停止" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Pause at End of Movie" msgstr "再生終了時に一時停止" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174 msgid "Pause on Focus Loss" msgstr "フォーカスが外れたら一時停止" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinQt/MenuBar.cpp:259 msgid "Perform Online System Update" msgstr "Wii システムアップデート" #: Source/Core/DolphinQt/GameList/GameList.cpp:323 msgid "Perform System Update" msgstr "Wii システムアップデート" #: Source/Core/UICommon/UICommon.cpp:430 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1123 msgid "Pick a debug font" msgstr "Pick a debug font" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Ping" msgstr "Ping" #: Source/Core/DolphinQt/GameList/GameList.cpp:857 #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "Platform" msgstr "機種" #: Source/Core/DolphinQt/ToolBar.cpp:115 Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Play" msgstr "開始" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154 msgid "Play / Record" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Play Recording" msgstr "録画ファイルを再生" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111 msgid "Playback Options" msgstr "再生に関する設定" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Player" msgstr "プレイヤー名" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:245 msgid "Players" msgstr "プレイヤー一覧" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52 msgid "Port %1" msgstr "ポート %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:79 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:109 msgid "Port:" msgstr "ポート:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94 msgid "Post-Processing Effect:" msgstr "ポストプロセス:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68 msgid "Prefetch Custom Textures" msgstr "カスタムテクスチャの事前読込" #: Source/Core/Core/Movie.cpp:1130 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1236 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %zu" msgstr "" #: Source/Core/Core/Movie.cpp:1211 #, c-format msgid "Premature movie end in PlayWiimote. %u > %zu" msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:93 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "更新の準備中...\n" "しばらくお待ちください" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90 msgid "Presets" msgstr "プリセット" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Press Sync Button" msgstr "Syncボタン 押下" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:273 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects. Not recommended, only use if the other " "options give poor results." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Previous Game Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Previous Game Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:92 msgid "Previous Game Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Previous Game Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 msgid "Previous Match" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Previous Profile for Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Previous Profile for Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Previous Profile for Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Previous Profile for Wii Remote 4" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:80 msgid "Profile" msgstr "プロファイル" #: Source/Core/Core/HotkeyManager.cpp:283 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:296 #: Source/Core/DolphinQt/GameList/GameList.cpp:576 msgid "Progress" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:472 msgid "Purge Game List Cache" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:320 msgid "Put Main Menu roms in User/GC/{region}." msgstr "User/GC/{region} フォルダに ROM ファイルを置いてください" #: Source/Core/Core/NetPlayClient.cpp:1195 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1193 msgid "Quality of Service (QoS) was successfully enabled." msgstr "" #: Source/Core/Common/MsgHandler.cpp:66 #: Source/Core/DolphinQt/GCMemcardManager.cpp:383 #: Source/Core/DolphinQt/MainWindow.cpp:1451 msgid "Question" msgstr "確認" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Quit" msgstr "終了" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65 msgid "R-Analog" msgstr "R (アナログ)" #: Source/Core/DolphinQt/MenuBar.cpp:886 msgid "RSO Modules" msgstr "RSO Modules" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "範囲/強さ" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252 msgid "Re&place instruction" msgstr "Re&place instruction" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Read" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139 msgid "Read and write" msgstr "Read and write" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143 msgid "Read only" msgstr "Read only" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Read or Write" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Read-Only Mode" msgstr "読み込み専用" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155 msgid "Real Balance Board" msgstr "実機バランスWii ボードを接続" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183 msgid "Real Wii Remote" msgstr "実機Wiiリモコンを接続" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33 msgid "Recenter" msgstr "リセット" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139 msgid "Record" msgstr "録画" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127 msgid "Record inputs" msgstr "コントローラ操作を記録" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:135 msgid "Recording" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Recording Options" msgstr "録画設定" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:287 msgid "Recording..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "赤" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "赤 - 左" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "赤 - 右" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "Reduce Polling Rate" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:292 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.\n" "\n" "SSAA is significantly more demanding than MSAA, but provides top quality " "geometry anti-aliasing and also applies anti-aliasing to lighting, shader " "effects, and textures.\n" "\n" "If unsure, select None." msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:314 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:82 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:95 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/ToolBar.cpp:111 msgid "Refresh" msgstr "再更新" #: Source/Core/Core/HotkeyManager.cpp:27 msgid "Refresh Game List" msgstr "ゲームリストを再更新" #: Source/Core/DolphinQt/GameList/GameList.cpp:864 #: Source/Core/DolphinQt/MenuBar.cpp:586 msgid "Region" msgstr "リージョン" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22 msgid "Registers" msgstr "Registers" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39 msgid "Relative Input" msgstr "相対的な操作" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Remind Me Later" msgstr "また今度" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:93 #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/Settings/PathPane.cpp:122 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:149 msgid "Remove" msgstr "削除" #: Source/Core/DolphinQt/GameList/GameList.cpp:391 msgid "Remove Tag..." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:399 msgid "Remove failed" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:165 msgid "Remove from Watch" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:995 msgid "Remove tag" msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:418 msgid "Rename symbol" msgstr "Rename symbol" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93 msgid "Render to Main Window" msgstr "メインウィンドウ部分に描画" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:148 msgid "" "Renders the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:372 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "Report: GCIFolder Writing to unallocated block 0x%x" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinQt/CheatsManager.cpp:315 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:495 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 msgid "Reset" msgstr "初期化" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:312 msgid "Reset Traversal Server" msgstr "中継サーバーをリセット" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:313 msgid "Reset Traversal Server to %1:%2" msgstr "中継サーバーを次にリセットしました:%1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:70 msgid "Reset Traversal Settings" msgstr "中継サーバーをリセット" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152 msgid "Reset all saved Wii Remote pairings" msgstr "全てのペアリングを初期化する" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "Restart Required" msgstr "再起動が必要" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:254 msgid "Restore instruction" msgstr "Restore instruction" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:703 msgid "Retry" msgstr "再試行" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 msgid "Revision" msgstr "使用バージョンとOS" #: Source/Core/DolphinQt/AboutDialog.cpp:30 msgid "Revision: " msgstr "リビジョン" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:35 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Right" msgstr "右" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Right Stick" msgstr "Rスティック" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160 msgid "Right Table" msgstr "右テーブル" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:517 msgid "Room ID" msgstr "ルームID" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:250 msgid "" "Rounds 2D vertices to whole pixels.\n" "\n" "Fixes graphical problems in some games at higher internal resolutions. This " "setting has no effect when native internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:204 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:61 msgid "Rumble" msgstr "振動" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245 msgid "Run &To Here" msgstr "Run &To Here" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "ロシア" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148 msgid "SD Card" msgstr "SDカード" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SDカードファイル (*.raw);; すべてのファイル (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:190 msgid "SD Card Path:" msgstr "SDカード" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118 msgid "SP1:" msgstr "シリアルポート1" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:63 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:898 msgid "Sa&ve Code" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:329 msgid "Sa&ve State" msgstr "ステートセーブ(&V)" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:222 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "Safe" msgstr "Safe" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "Save" msgstr "保存" #: Source/Core/DolphinQt/GameList/GameList.cpp:445 #: Source/Core/DolphinQt/GameList/GameList.cpp:454 #: Source/Core/DolphinQt/MenuBar.cpp:1020 msgid "Save Export" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196 msgid "Save FIFO log" msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:251 msgid "Save File to" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:999 Source/Core/DolphinQt/MenuBar.cpp:1006 #: Source/Core/DolphinQt/MenuBar.cpp:1008 msgid "Save Import" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:178 msgid "Save Oldest State" msgstr "最古のステートに上書き保存" #: Source/Core/Core/HotkeyManager.cpp:181 #: Source/Core/Core/HotkeyManager.cpp:295 msgid "Save State" msgstr "ステートセーブ" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 1" msgstr "ステートセーブ - スロット 1" #: Source/Core/Core/HotkeyManager.cpp:153 msgid "Save State Slot 10" msgstr "ステートセーブ - スロット 10" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 2" msgstr "ステートセーブ - スロット 2" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 3" msgstr "ステートセーブ - スロット 3" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 4" msgstr "ステートセーブ - スロット 4" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 5" msgstr "ステートセーブ - スロット 5" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 6" msgstr "ステートセーブ - スロット 6" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 7" msgstr "ステートセーブ - スロット 7" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 8" msgstr "ステートセーブ - スロット 8" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save State Slot 9" msgstr "ステートセーブ - スロット 9" #: Source/Core/DolphinQt/MenuBar.cpp:330 msgid "Save State to File" msgstr "ファイルとして保存" #: Source/Core/DolphinQt/MenuBar.cpp:332 msgid "Save State to Oldest Slot" msgstr "最古のステートに上書き保存" #: Source/Core/DolphinQt/MenuBar.cpp:331 msgid "Save State to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinQt/MenuBar.cpp:333 msgid "Save State to Slot" msgstr "次のスロットに保存" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "Save Symbol Map &As..." msgstr "Save Symbol Map &As..." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329 msgid "Save and Load State" msgstr "ステートセーブ/ロード" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:138 msgid "Save as..." msgstr "ファイルとして保存" #: Source/Core/DolphinQt/MenuBar.cpp:1397 msgid "Save combined output file as" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1000 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "Save map file" msgstr "Save map file" #: Source/Core/DolphinQt/MenuBar.cpp:1321 msgid "Save signature file" msgstr "Save signature file" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Save to Selected Slot" msgstr "選択したスロットに保存" #: Source/Core/DolphinQt/MenuBar.cpp:371 msgid "Save to Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138 msgid "Save..." msgstr "保存" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:334 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "ペアリングの初期化はWiiのゲームを実行中にのみ行なえます" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Saved to /Wii/sd.raw (default size is 128mb)." msgstr "" #: Source/Core/Core/Movie.cpp:958 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Savestate movie %s の破損を確認しました。録画を中止しています..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinQt/ToolBar.cpp:119 msgid "ScrShot" msgstr "画面撮影" #: Source/Core/VideoCommon/ImageWrite.cpp:54 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" "スクリーンショットに失敗:ファイル \"%s\" を開けませんでした (error %d)" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 #: Source/Core/DolphinQt/MenuBar.cpp:474 msgid "Search" msgstr "検索" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:95 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:89 msgid "Search Address" msgstr "Search Address" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:76 msgid "Search Current Object" msgstr "現在のオブジェクトを検索" #: Source/Core/DolphinQt/Settings/PathPane.cpp:126 msgid "Search Subfolders" msgstr "サブフォルダも検索" #: Source/Core/DolphinQt/MenuBar.cpp:776 msgid "Search for an Instruction" msgstr "Search for an Instruction" #: Source/Core/DolphinQt/SearchBar.cpp:26 msgid "Search games..." msgstr "ゲームタイトルを検索" #: Source/Core/DolphinQt/MenuBar.cpp:1436 msgid "Search instruction" msgstr "Search instruction" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59 msgid "Section that contains all Action Replay cheat codes." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56 msgid "Section that contains all Gecko cheat codes." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62 msgid "Section that contains all graphics related settings." msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34 msgid "Section that contains most CPU and Hardware related settings." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52 msgid "Select" msgstr "選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:67 msgid "Select Dump Path" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:428 #: Source/Core/DolphinQt/MenuBar.cpp:1014 msgid "Select Export Directory" msgstr "" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:372 msgid "Select Slot %1 - %2" msgstr "スロット %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:296 msgid "Select State" msgstr "スロットの選択" #: Source/Core/DolphinQt/MenuBar.cpp:346 msgid "Select State Slot" msgstr "スロットの選択" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 1" msgstr "ステートスロット 1" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Select State Slot 10" msgstr "ステートスロット 10" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 2" msgstr "ステートスロット 2" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 3" msgstr "ステートスロット 3" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 4" msgstr "ステートスロット 4" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 5" msgstr "ステートスロット 5" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 6" msgstr "ステートスロット 6" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 7" msgstr "ステートスロット 7" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 8" msgstr "ステートスロット 8" #: Source/Core/Core/HotkeyManager.cpp:164 msgid "Select State Slot 9" msgstr "ステートスロット 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:56 msgid "Select Wii NAND Root" msgstr "Wii NANDルート" #: Source/Core/DolphinQt/GameList/GameList.cpp:202 #: Source/Core/DolphinQt/Settings/PathPane.cpp:37 msgid "Select a Directory" msgstr "フォルダを選択" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:149 #: Source/Core/DolphinQt/MainWindow.cpp:630 #: Source/Core/DolphinQt/MainWindow.cpp:1132 #: Source/Core/DolphinQt/MainWindow.cpp:1139 msgid "Select a File" msgstr "ファイルを選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:45 msgid "Select a Game" msgstr "ディスクチャンネルに表示するタイトルを選択" #: Source/Core/DolphinQt/Settings/PathPane.cpp:78 msgid "Select a SD Card Image" msgstr "SDカードファイルを選択" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17 msgid "Select a game" msgstr "タイトルを選択" #: Source/Core/DolphinQt/MenuBar.cpp:962 msgid "Select a title to install to NAND" msgstr "NANDにインストールするタイトルを選択" #: Source/Core/DolphinQt/MainWindow.cpp:1509 #: Source/Core/DolphinQt/MainWindow.cpp:1580 msgid "Select the Recording File" msgstr "録画ファイルを選択" #: Source/Core/DolphinQt/MainWindow.cpp:1487 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "" #: Source/Core/DolphinQt/MainWindow.cpp:1460 #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "Select the save file" msgstr "セーブファイルを選択" #: Source/Core/DolphinQt/GameList/GameList.cpp:532 msgid "Select where you want to save the compressed image" msgstr "圧縮するタイトルの保存先を選択" #: Source/Core/DolphinQt/GameList/GameList.cpp:521 msgid "Select where you want to save the compressed images" msgstr "圧縮された画像を保存する場所を選択してください" #: Source/Core/DolphinQt/GameList/GameList.cpp:531 msgid "Select where you want to save the decompressed image" msgstr "復元するタイトルの保存先を選択" #: Source/Core/DolphinQt/GameList/GameList.cpp:520 msgid "Select where you want to save the decompressed images" msgstr "解凍された画像を保存する場所を選択してください" #: Source/Core/DolphinQt/Config/LogWidget.cpp:124 msgid "Selected Font" msgstr "選択したフォント" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:218 msgid "Selected controller profile does not exist" msgstr "選択されたプロファイルは存在しません" #: Source/Core/Core/NetPlayServer.cpp:1259 #: Source/Core/Core/NetPlayServer.cpp:1462 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:404 msgid "Selected game doesn't exist in game list!" msgstr "選択されたゲームはゲームリストにありません!" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, select the first one." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:325 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present.\n" "\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "HDMI 3D is used when the monitor supports 3D display resolutions.\n" "\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240 msgid "" "Selects what aspect ratio to use when rendering:\n" "\n" "Auto: Uses the native aspect ratio\n" "Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimics a standard 4:3 analog TV.\n" "Stretch to Window: Stretches the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223 msgid "" "Selects what graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "any of the other backends are recommended.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" "描画に使用するグラフィックスAPIを選択します。\n" "【Software Renderer】はデバック用途としてのみ有用なものです。\n" "理由もなく選択することは避けましょう。\n" "【Direct3D】と【OpenGL】のどちらが良いかはタイトルによって 異なります。両方試" "して上手く動作する方を選びましょう。\n" "\n" "よく分からなければ、【OpenGL】を選択してください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:216 msgid "" "Selects which graphics API to use internally.\n" "\n" "The software renderer is extremely slow and only useful for debugging, so " "either OpenGL, Direct3D, or Vulkan are recommended. Different games and " "different GPUs will behave differently on each backend, so for the best " "emulation experience it is recommended to try each and select the backend " "that is least problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:227 msgid "Send" msgstr "送信" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:165 msgid "Sensor Bar Position:" msgstr "センサーバーの位置" #: Source/Core/Core/NetPlayClient.cpp:1646 msgid "Server rejected traversal attempt" msgstr "サーバーが中継処理を拒否しました" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:87 msgid "Set &Value" msgstr "Set &Value" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:108 msgid "Set PC" msgstr "Set PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:304 msgid "Set as &default ISO" msgstr "Wiiメニュー(ディスクチャンネル)に表示(&D)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:258 msgid "Set memory card file for Slot A" msgstr "スロットAに読み込むメモリーカードファイルを選択" #: Source/Core/DolphinQt/GCMemcardManager.cpp:258 msgid "Set memory card file for Slot B" msgstr "スロットBに読み込むメモリーカードファイルを選択" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:242 msgid "Set symbol &end address" msgstr "Set symbol &end address" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:240 msgid "Set symbol &size" msgstr "Set symbol &size" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:441 msgid "Set symbol end address" msgstr "Set symbol end address" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:419 msgid "Set symbol size (%1):" msgstr "Set symbol size (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "PALのタイトル動作時に、Wiiの画面モードを 50Hz (576i) ではなく 60Hz (480i) に" "変更します\n" "すべてのタイトルで上手く動作するとは限りません" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Sets the Wii system language." msgstr "Wiiのシステム言語を変更できます" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:85 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "レイテンシを調整します (単位:ms)。高くすることで音の問題を軽減できます。特定" "のAPIでのみ有効" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 msgid "Settings" msgstr "設定" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Can't create setting.txt file" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107 msgid "Shader Compilation" msgstr "シェーダコンパイルの設定" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:168 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:27 msgid "Shake" msgstr "シェイク" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:379 msgid "Show &Log" msgstr "ログを表示(&L)" #: Source/Core/DolphinQt/MenuBar.cpp:392 msgid "Show &Toolbar" msgstr "ツールバー(&T)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Show Active Title in Window Title" msgstr "タイトルバーに起動中のゲーム名を表示" #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "Show Australia" msgstr "オーストラリア" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145 msgid "Show Current Game on Discord" msgstr "Discordにプレイ中のゲームを表示" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154 msgid "Show Debugging UI" msgstr "デバッグモード" #: Source/Core/DolphinQt/MenuBar.cpp:613 msgid "Show ELF/DOL" msgstr "ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86 msgid "Show FPS" msgstr "FPSを表示" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show Frame Counter" msgstr "フレームカウンタを表示" #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "Show France" msgstr "フランス" #: Source/Core/DolphinQt/MenuBar.cpp:611 msgid "Show GameCube" msgstr "ゲームキューブ" #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Show Germany" msgstr "ドイツ" #: Source/Core/DolphinQt/MenuBar.cpp:711 msgid "Show Input Display" msgstr "入力された操作を表示" #: Source/Core/DolphinQt/MenuBar.cpp:641 msgid "Show Italy" msgstr "イタリア" #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Show JAP" msgstr "日本" #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "Show Korea" msgstr "韓国" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Lag Counter" msgstr "ラグカウンタを表示" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:111 msgid "Show Language:" msgstr "次の言語で表示" #: Source/Core/DolphinQt/MenuBar.cpp:385 msgid "Show Log &Configuration" msgstr "ログの設定を表示(&C)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92 msgid "Show NetPlay Messages" msgstr "ネットプレイ:OSD表示" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 msgid "Show NetPlay Ping" msgstr "ネットプレイ:Ping表示" #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "Show Netherlands" msgstr "オランダ" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Show On-Screen Display Messages" msgstr "オンスクリーンメッセージを表示" #: Source/Core/DolphinQt/MenuBar.cpp:636 msgid "Show PAL" msgstr "PAL規格" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Show PC" msgstr "Show PC" #: Source/Core/DolphinQt/MenuBar.cpp:616 msgid "Show Platforms" msgstr "特定機種のソフトだけを表示" #: Source/Core/DolphinQt/MenuBar.cpp:651 msgid "Show Regions" msgstr "特定リージョンのソフトだけを表示" #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Show Russia" msgstr "ロシア" #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Show Spain" msgstr "スペイン" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55 msgid "Show Statistics" msgstr "統計情報を表示" #: Source/Core/DolphinQt/MenuBar.cpp:717 msgid "Show System Clock" msgstr "システム時間を表示" #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "Show Taiwan" msgstr "台湾" #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Show USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinQt/MenuBar.cpp:648 msgid "Show Unknown" msgstr "不明" #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "Show WAD" msgstr "WAD(Wiiウェア/VC/Wiiチャンネル)" #: Source/Core/DolphinQt/MenuBar.cpp:610 msgid "Show Wii" msgstr "Wii" #: Source/Core/DolphinQt/MenuBar.cpp:647 msgid "Show World" msgstr "地域なし" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:233 msgid "Show in &memory" msgstr "" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:370 msgid "Show in code" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "画面上に様々な統計情報を表示します。\n" "\n" "よく分からなければ、チェックを入れないでください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing " "NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251 msgid "" "Shows the players' maximum ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:150 msgid "" "Shows various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Side-by-Side" msgstr "Side-by-Side" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247 msgid "Sideways Hold" msgstr "押下時のみ横持ち" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:244 msgid "Sideways Toggle" msgstr "横持ち 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232 msgid "Sideways Wii Remote" msgstr "横持ち(Sideways)で使用" #: Source/Core/DolphinQt/MenuBar.cpp:885 msgid "Signature Database" msgstr "Signature Database" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:134 msgid "Signed Integer" msgstr "Signed Integer" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:119 msgid "Simplified Chinese" msgstr "簡体字中国語" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "Simulate DK Bongos" msgstr "タルコンガのシミュレート" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:186 msgid "Size" msgstr "サイズ" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:119 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "ストレッチに使用するバッファサイズをミリ秒単位で変更できます。小さくしすぎる" "と音割れの原因になります。" #: Source/Core/Core/HotkeyManager.cpp:62 Source/Core/DolphinQt/ToolBar.cpp:104 msgid "Skip" msgstr "Skip" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44 msgid "Skip EFB Access from CPU" msgstr "Skip EFB Access from CPU" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57 msgid "Skip Main Menu" msgstr "メインメニューをスキップ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:132 msgid "Slider Bar" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot A" msgstr "スロットA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112 msgid "Slot A:" msgstr "スロットA" #: Source/Core/DolphinQt/GCMemcardManager.cpp:77 msgid "Slot B" msgstr "スロットB" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115 msgid "Slot B:" msgstr "スロットB" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105 #: Source/Core/VideoBackends/Software/SWmain.cpp:55 msgid "Software Renderer" msgstr "Software Renderer" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:211 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "いくつかの値は不正です。\n" "強調された値を修正してください。" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "スペイン" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:116 msgid "Spanish" msgstr "スペイン語" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 msgid "Speaker Pan" msgstr "スピーカー パン調整" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:178 msgid "Speaker Volume:" msgstr "リモコンスピーカー音量" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 msgid "Speed up Disc Transfer Rate" msgstr "Speed up Disc Transfer Rate" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:182 msgid "Stable (once a year)" msgstr "安定版 (年に一度のみ)" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90 msgid "Standard Controller" msgstr "標準コントローラ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:122 msgid "Start" msgstr "スタート" #: Source/Core/DolphinQt/MenuBar.cpp:241 msgid "Start &NetPlay..." msgstr "ネットプレイを開始(&N)" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Start Re&cording Input" msgstr "操作の記録を開始(&C)" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Start Recording" msgstr "操作の記録を開始" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841 msgid "Started game" msgstr "ゲームを開始" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91 msgid "Steering Wheel" msgstr "SPEED FORCE" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:97 msgid "Step" msgstr "Step" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Step Into" msgstr "Step Into" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step Out" msgstr "Step Out" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:58 Source/Core/DolphinQt/ToolBar.cpp:100 msgid "Step Over" msgstr "Step Over" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:478 msgid "Step out successful!" msgstr "Step out successful!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:476 msgid "Step out timed out!" msgstr "Step out timed out!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:404 msgid "Step over in progress..." msgstr "Step over in progress..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:389 msgid "Step successful!" msgstr "Step successful!" #: Source/Core/Core/HotkeyManager.cpp:282 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:23 msgid "Stepping" msgstr "Stepping" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119 msgid "Stereoscopic 3D Mode:" msgstr "表示方式" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:120 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108 msgid "Stereoscopy" msgstr "立体視" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:60 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:144 msgid "Stick" msgstr "スティック" #: Source/Core/Core/HotkeyManager.cpp:29 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Stop" msgstr "停止" #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347 msgid "Stopped game" msgstr "ゲームを終了" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Store EFB Copies to Texture Only" msgstr "Store EFB Copies to Texture Only" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86 msgid "Store XFB Copies to Texture Only" msgstr "Store XFB Copies to Texture Only" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:211 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:226 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = XFB Copies to Texture\n" "Disabled = XFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58 msgid "Stretch to Window" msgstr "ウィンドウに合わせる" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129 msgid "Strict Settings Sync" msgstr "" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:322 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133 msgid "String" msgstr "String" #: Source/Core/DolphinQt/CheatsManager.cpp:554 #: Source/Core/DolphinQt/CheatsManager.cpp:608 msgid "String Match" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:121 msgid "Strum" msgstr "ストラム" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:351 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:189 #: Source/Core/DolphinQt/GameList/GameList.cpp:605 #: Source/Core/DolphinQt/GameList/GameList.cpp:626 #: Source/Core/DolphinQt/GameList/GameList.cpp:656 #: Source/Core/DolphinQt/GCMemcardManager.cpp:309 #: Source/Core/DolphinQt/GCMemcardManager.cpp:405 #: Source/Core/DolphinQt/MenuBar.cpp:974 Source/Core/DolphinQt/MenuBar.cpp:1091 msgid "Success" msgstr "完了" #: Source/Core/DolphinQt/GameList/GameList.cpp:607 #, c-format msgid "Successfully compressed %n image(s)." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:606 #, c-format msgid "Successfully decompressed %n image(s)." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:190 msgid "Successfully deleted '%1'." msgstr " '%1' の削除に成功しました" #: Source/Core/DolphinQt/GCMemcardManager.cpp:405 msgid "Successfully deleted files." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:455 msgid "Successfully exported save files" msgstr "セーブファイルのエクスポートに成功しました" #: Source/Core/DolphinQt/GCMemcardManager.cpp:308 msgid "Successfully exported the %1 save files." msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:307 msgid "Successfully exported the save file." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1092 msgid "Successfully extracted certificates from NAND" msgstr "証明書ファイルの取り出しに成功しました" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:326 msgid "Successfully extracted file." msgstr "ファイルの取り出しに成功しました" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202 msgid "Successfully extracted system data." msgstr "システムデータの取り出しに成功しました" #: Source/Core/DolphinQt/MenuBar.cpp:1006 msgid "Successfully imported save files." msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:627 #: Source/Core/DolphinQt/MenuBar.cpp:975 msgid "Successfully installed this title to the NAND." msgstr "タイトルのインストールに成功しました" #: Source/Core/DolphinQt/GameList/GameList.cpp:657 msgid "Successfully removed this title from the NAND." msgstr "タイトルの消去に成功しました" #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Support" msgstr "サポート" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117 msgid "Swap Eyes" msgstr "視点を入れ替える" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:338 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:47 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:159 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:97 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:33 msgid "Swing" msgstr "動き" #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 msgid "Switch to A" msgstr "" #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 msgid "Switch to B" msgstr "" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:442 msgid "Symbol (%1) end address:" msgstr "Symbol (%1) end address:" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:383 msgid "Symbol name:" msgstr "Symbol name:" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:107 #: Source/Core/DolphinQt/MenuBar.cpp:879 msgid "Symbols" msgstr "Symbols" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148 msgid "Sync" msgstr "Sync" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132 msgid "Sync All Wii Saves" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131 msgid "Sync Codes" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126 msgid "Sync Saves" msgstr "" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151 msgid "Sync real Wii Remotes and pair them" msgstr "実機Wiiリモコンとのペアリングを行う" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Synchronize GPU thread" msgstr "Synchronize GPU thread" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:105 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "CPU/GPUスレッドを同期させることでデュアルコア動作時のフリーズを抑制します " "[有効=互換性重視/無効=速度向上]" #: Source/Core/Core/NetPlayClient.cpp:1013 msgid "Synchronizing AR codes..." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:944 msgid "Synchronizing Gecko codes..." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:732 msgid "Synchronizing save data..." msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "System Language:" msgstr "システムの言語:" #: Source/Core/DolphinQt/MenuBar.cpp:689 msgid "TAS Input" msgstr "TAS Input" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:320 msgid "TAS Tools" msgstr "TAS関係" #: Source/Core/DolphinQt/GameList/GameList.cpp:370 #: Source/Core/DolphinQt/GameList/GameList.cpp:866 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:188 #: Source/Core/DolphinQt/MenuBar.cpp:588 msgid "Tags" msgstr "" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "台湾" #: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:301 msgid "Take Screenshot" msgstr "画面撮影" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58 msgid "Test" msgstr "テスト" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:221 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58 msgid "Texture Cache" msgstr "Texture Cache" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51 msgid "Texture Format Overlay" msgstr "テクスチャフォーマット情報表示" #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NANDを修復できませんでした。現在のデータをバックアップして、NANDのダンプから" "やり直すことをオススメします" #: Source/Core/DolphinQt/MenuBar.cpp:1078 msgid "The NAND has been repaired." msgstr "NANDの修復に成功しました" #: Source/Core/Core/ActionReplay.cpp:251 msgid "The address is invalid" msgstr "無効なアドレスです" #: Source/Core/Core/Movie.cpp:371 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:347 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "The disc could not be read (at 0x% - 0x%)." #: Source/Core/DiscIO/CompressedBlob.cpp:117 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" " \"%s\" このディスクイメージは壊れています\n" "Hash of block % is %08x instead of %08x." #: Source/Core/DiscIO/CompressedBlob.cpp:108 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:495 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:1034 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "エミュレート中のNANDが破損しています。システムのタイトル、Wiiメニューやショッ" "プチャンネルが正しく動作しないかもしれません\n" "\n" "NANDの修復を試みますか?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "" #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "入力されたデバイス PIDは無効です。" #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "入力されたデバイス VIDは無効です。" #: Source/Core/DolphinQt/GameList/GameList.cpp:561 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:56 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "ファイル %s に書き込むことができませんでした。他のプログラムによって使用され" "ていないか確認してください。" #: Source/Core/AudioCommon/WaveFile.cpp:48 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" "ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。" #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "The game disc does not contain any usable update information." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:251 msgid "The game is currently running." msgstr "このゲームは現在実行中です。" #: Source/Core/DolphinQt/WiiUpdate.cpp:65 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:155 msgid "The hashes do not match!" msgstr "ハッシュは一致しませんでした" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:151 msgid "The hashes match!" msgstr "全てのハッシュが一致!" #: Source/Core/Core/NetPlayClient.cpp:161 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:165 msgid "The profile '%1' does not exist" msgstr "選択されたプロファイル '%1' は存在しません" #: Source/Core/Core/Movie.cpp:230 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "録画したタイトル (%s) と起動されたタイトル (%s) が同一ではありません" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "復号化しましたが、このコードにはひとつも行が含まれていません。" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240 msgid "The same file can't be used in both slots." msgstr "同じファイルを両方のスロットで使うことはできません" #: Source/Core/Core/PowerPC/JitInterface.cpp:72 #, c-format msgid "" "The selected CPU emulation core (%d) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:248 msgid "The server and client's NetPlay versions are incompatible." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:244 msgid "The server is full." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:254 msgid "The server sent an unknown error message." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:181 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" #: Source/Core/Core/Boot/Boot.cpp:136 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "指定されたファイル \"%s\" は存在しません" #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" #: Source/Core/Core/ActionReplay.cpp:254 msgid "The value is invalid" msgstr "無効な値です" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:205 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" "このフォルダには gci ファイルが多すぎます\n" "%s\n" "127個より多く保存することは出来ません" #: Source/Core/Core/State.cpp:695 msgid "There is nothing to undo!" msgstr "取り消すものがありません!" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:152 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "ここで設定した項目は ''このタイトルに限り'' Dolphinの基本設定を上書きしま" "す。\n" "半チェックは基本設定のまま従うことを意味します。" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:160 msgid "This USB device is already whitelisted." msgstr "このデバイスは既に登録済みです。" #: Source/Core/Core/WiiUtils.cpp:74 msgid "This WAD has not been signed by Nintendo. Continue to import?" msgstr "" "このWADファイルは任天堂のライセンスを受けていません。続けてもよろしいですか?" #: Source/Core/Core/ConfigManager.cpp:916 msgid "This WAD is not bootable." msgstr "このWADファイルは起動できません。" #: Source/Core/Core/ConfigManager.cpp:911 msgid "This WAD is not valid." msgstr "このWADは無効です。" #: Source/Core/Core/ActionReplay.cpp:889 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "このアクションリプレイシミュレータは、アクションリプレイそのものを変更する" "コードはサポートしていません。" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:175 #: Source/Core/DolphinQt/GameList/GameList.cpp:702 msgid "This cannot be undone!" msgstr "これは元に戻すことはできません!" #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "このファイルはBootMii NANDバックアップではないようです" #: Source/Core/VideoCommon/VideoBackendBase.cpp:160 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "このタイトルでは bounding box という機能を使っていますが、お使いのビデオカー" "ドもしくはドライバでは対応していないようです。そのためプレイ中にバグやフリー" "ズと遭遇する可能性があります。" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:181 msgid "" "This gives the host control over when inputs are sent to the game, " "effectively decoupling players from each other in terms of buffering.\n" "This allows players to have latency based solely on their connection to the " "host, rather than everyone's connection. Buffer works differently\n" "in this mode. The host always has no latency, and the buffer setting serves " "to prevent stutter, speeding up when the amount of buffered\n" "inputs exceeds the set limit. Input delay is instead based on ping to the " "host. This results in smoother gameplay on unstable connections." msgstr "" "これにより、入力がゲームに送信されるタイミングをホストが制御できるようにな" "り、バッファリングに関して、効果的にプレイヤー同士を切り離すことができま" "す。\n" "これにより、プレイヤーは全員の接続ではなく、ホストへの接続のみに基づいてレイ" "テンシを持つことができます。 バッファの動作が異なる\n" "このモードでは ホストには常に待ち時間がありません。バッファ設定は、バッファリ" "ングの量が多い場合に吃音を防ぎ、スピードアップします。\n" "入力が設定限度を超えています。 入力遅延は、代わりにホストへのpingに基づいてい" "ます。 これは不安定な接続でよりスムーズなゲームプレイをもたらします。" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/AboutDialog.cpp:43 msgid "This software should not be used to play games you do not legally own." msgstr "" #: Source/Core/Core/ConfigManager.cpp:933 msgid "This title cannot be booted." msgstr "このタイトルは起動できません。" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:288 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" "このタイトルは DSP HLE に対応していないようです。\n" "HomeBrewの場合は DSP LLE を試してください。\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に加算されます" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:135 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "ここで設定した値は、グラフィック設定でセットした収束距離に乗算されます" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:129 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "" "This will reduce bandwidth usage by polling GameCube controllers only twice " "per frame. Does not affect Wii Remotes." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177 msgid "" "This will sync the client's AR and Gecko Codes with the host's. The client " "will be sent the codes regardless \n" "of whether or not the client has them." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:24 msgid "Threshold" msgstr "しきい値" #: Source/Core/UICommon/UICommon.cpp:430 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:165 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControl.cpp:31 msgid "Tilt" msgstr "傾き" #: Source/Core/DolphinQt/GameList/GameList.cpp:859 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:174 #: Source/Core/DolphinQt/GCMemcardManager.cpp:158 #: Source/Core/DolphinQt/MenuBar.cpp:581 msgid "Title" msgstr "タイトル" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:184 msgid "To" msgstr "終了" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102 msgid "To:" msgstr "終了" #: Source/Core/DolphinQt/MenuBar.cpp:298 msgid "Toggle &Fullscreen" msgstr "全画面表示 切り替え(&F)" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Toggle 3D Anaglyph" msgstr "立体視 Anaglyph 切替" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Side-by-Side" msgstr "立体視 Side-by-side 切替" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Top-Bottom" msgstr "立体視 Top-bottom 切替" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Toggle 3D Vision" msgstr "立体視 3D Vision 切替" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:61 msgid "Toggle All Log Types" msgstr "全てのログ情報を選択/解除" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Toggle Aspect Ratio" msgstr "アスペクト比 設定切替" #: Source/Core/Core/HotkeyManager.cpp:69 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:374 msgid "Toggle Breakpoint" msgstr "Toggle Breakpoint" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Toggle Crop" msgstr "クロッピング 切替" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Custom Textures" msgstr "カスタムテクスチャ 切替" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Toggle EFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Toggle Fog" msgstr "フォグ処理 設定切替" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Toggle Fullscreen" msgstr "フルスクリーン表示 切替" #: Source/Core/Core/HotkeyManager.cpp:28 msgid "Toggle Pause" msgstr "一時停止 切替" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Toggle Texture Dumping" msgstr "Toggle Texture Dumping" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Toggle USB Keyboard" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:101 msgid "Toggle XFB Copies" msgstr "EFB Copies 設定切替" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Toggle XFB Immediate Mode" msgstr "" #: Source/Core/DolphinQt/CheatsManager.cpp:509 msgid "Too many matches to display (%1)" msgstr "該当数が多すぎます (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:27 msgid "Toolbar" msgstr "ツールバー" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:167 msgid "Top" msgstr "上" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113 msgid "Top-and-Bottom" msgstr "Top-and-Bottom" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "Traditional Chinese" msgstr "繁体字中国語" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:940 msgid "Traversal Error" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:146 msgid "Traversal Server" msgstr "中継サーバー (Traversal)" #: Source/Core/Core/NetPlayClient.cpp:1643 msgid "Traversal server timed out connecting to the host" msgstr "中継サーバーからホストへの接続がタイムアウト" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:78 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:41 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:30 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:151 msgid "Triggers" msgstr "トリガー" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:141 msgid "Turntable" msgstr "ターンテーブル" #: Source/Core/DolphinQt/CheatsManager.cpp:333 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:91 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:144 msgid "Type" msgstr "形式" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "U&8" msgstr "U&8" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "アメリカ合衆国" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:261 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low. Recommended for low-end hardware.\n" "\n" "If unsure, select this mode." msgstr "" "Ubershaders を使用しません。\n" "シェーダ作成中にカクつきが発生しますが、高いGPU性能は要求されないため低スペッ" "クPCにオススメです。\n" "\n" "よく分からなければ、これを選択してください。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements. Only recommended for high-end " "systems." msgstr "" "Ubershaders を常に使用します。\n" "強力なGPUをお持ちであれば、カクつきとは無縁のゲームプレイが実現されます。ハイ" "スペックPCにしかオススメできません。" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:268 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering. In " "the best case it eliminates shader compilation stuttering while having " "minimal performance impact, but results depend on video driver behavior." msgstr "" "Ubershaders をカクつき防止のために使用します。\n" "ただし、カクつきを引き起こさないと考えられる一部のシェーダに対しては使用しま" "せん。最良のケースではパフォーマンスへの影響を最小限に抑えつつカクつきが解消" "されるはずですが、実際の所はお使いのビデオドライバに依存します。" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "暗号化または復号化コードとして入力された内 %1 行目を解析できません。内容を確" "認してください。\n" "\n" "この行を無視して解析を続けますか?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:273 #, c-format msgid "Unable to write to file %s" msgstr "1%s に書き込むことができません" #: Source/Core/DolphinQt/GameList/GameList.cpp:538 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "未圧縮のGC/Wii ISOファイル (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:317 msgid "Undo Load State" msgstr "直前のステートロードを取消" #: Source/Core/Core/HotkeyManager.cpp:180 Source/Core/DolphinQt/MenuBar.cpp:334 msgid "Undo Save State" msgstr "直前のステートセーブの取消" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291 msgid "Unexpected 0x80 call? Aborting..." msgstr "Unexpected 0x80 call? Aborting..." #: Source/Core/DolphinQt/ResourcePackManager.cpp:315 msgid "Uninstall" msgstr "" #: Source/Core/DolphinQt/GameList/GameList.cpp:333 msgid "Uninstall from the NAND" msgstr "NANDからアンインストール" #: Source/Core/DolphinQt/GameList/GameList.cpp:643 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "セーブデータを残してNAND内からこのタイトルを削除します。よろしいですか?" #: Source/Core/DolphinQt/MenuBar.cpp:269 msgid "United States" msgstr "米国" #: Source/Core/Core/State.cpp:449 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:41 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:722 msgid "Unknown" msgstr "フィルタ無し" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1118 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Unknown DVD command %08x - fatal error" #: Source/Core/Core/NetPlayServer.cpp:1001 #, c-format msgid "" "Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking " "player!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:901 #, c-format msgid "Unknown SYNC_SAVE_DATA message received with id: %d" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:959 #, c-format msgid "" "Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking " "player!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1652 #, c-format msgid "Unknown error %x" msgstr "Unknown error %x" #: Source/Core/Core/NetPlayClient.cpp:1114 #, c-format msgid "Unknown message received with id : %d" msgstr "次のIDから不明なメッセージを受信 : %d" #: Source/Core/Core/NetPlayServer.cpp:1009 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156 msgid "Unlimited" msgstr "制限なし" #: Source/Core/DiscIO/CompressedBlob.cpp:381 msgid "Unpacking" msgstr "復元処理を行っています..." #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 msgid "Unsigned Integer" msgstr "Unsigned Integer" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22 msgid "Up" msgstr "上" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:216 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:256 #: Source/Core/DolphinQt/MenuBar.cpp:522 msgid "Update" msgstr "再取得" #: Source/Core/DolphinQt/Updater.cpp:63 msgid "Update after closing Dolphin" msgstr "Dolphin 終了後に更新する" #: Source/Core/DolphinQt/Updater.cpp:46 msgid "Update available" msgstr "自動更新" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "更新キャンセル" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "更新完了" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:64 #: Source/Core/DolphinQt/WiiUpdate.cpp:71 msgid "Update failed" msgstr "更新失敗" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "Updating" msgstr "更新中" #: Source/Core/DolphinQt/WiiUpdate.cpp:120 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "次のタイトルを更新中... %1\n" "しばらくお待ちください" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:248 msgid "Upright Hold" msgstr "押下時のみ直立状態" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:245 msgid "Upright Toggle" msgstr "直立状態 切替" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 msgid "Upright Wii Remote" msgstr "直立状態(Upright)で使用" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Usage Statistics Reporting Settings" msgstr "統計レポートの設定" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Use Built-In Database of Game Names" msgstr "ゲーム名の表記に内蔵リストを使用" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151 msgid "Use Custom User Style" msgstr "カスタムテーマを使用 (Custom User Style)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62 msgid "Use Fullscreen" msgstr "フルスクリーンで表示" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:102 msgid "Use PAL60 Mode (EuRGB60)" msgstr "PAL60 (EuRGB60) モードを使用" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Use Panic Handlers" msgstr "パニックハンドラを使用" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "両方の目に単一のデプスバッファを使用します。必要となるタイトルはわずかです。" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:180 msgid "User Config" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Dolphinの表示に関する設定" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133 msgid "User Style:" msgstr "カスタムテーマ:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:243 msgid "" "Uses a less accurate algorithm to calculate depth values.\n" "\n" "Causes issues in a few games, but can result in a decent speed increase " "depending on the game and/or GPU.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230 msgid "" "Uses the entire screen for rendering.\n" "\n" "If disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59 msgid "Utility" msgstr "ユーティリティ" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61 msgid "V-Sync" msgstr "垂直同期 (V-Sync)" #: Source/Core/DolphinQt/CheatsManager.cpp:504 #: Source/Core/DolphinQt/CheatsManager.cpp:505 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90 msgid "Value" msgstr "値" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:114 msgid "Value:" msgstr "値:" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "出力するログのレベル設定" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:337 msgid "Verifying integrity of partition..." msgstr "" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:339 msgid "Verifying partition" msgstr "" #: Source/Core/DolphinQt/ResourcePackManager.cpp:89 msgid "Version" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102 msgid "Vertex Rounding" msgstr "Vertex Rounding" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212 msgid "Video" msgstr "" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126 msgid "View &code" msgstr "View &code" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:125 msgid "View &memory" msgstr "View &memory" #: Source/Core/Core/HotkeyManager.cpp:278 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:57 msgid "Volume" msgstr "音量" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Down" msgstr "音量を下げる" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Volume Toggle Mute" msgstr "無音 切替" #: Source/Core/Core/HotkeyManager.cpp:36 msgid "Volume Up" msgstr "音量を上げる" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:963 msgid "WAD files (*.wad)" msgstr "WADファイル (*.wad)" #: Source/Core/Core/WiiUtils.cpp:107 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD installation failed: Could not finalise title import." #: Source/Core/Core/WiiUtils.cpp:97 #, c-format msgid "WAD installation failed: Could not import content %08x." msgstr "WAD installation failed: Could not import content %08x." #: Source/Core/Core/WiiUtils.cpp:81 #, c-format msgid "WAD installation failed: Could not initialise title import (error %d)." msgstr "" #: Source/Core/Core/WiiUtils.cpp:54 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD installation failed: The selected file is not a valid WAD." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:277 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates.\n" "\n" "Otherwise, if unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:245 msgid "" "Waits for vertical blanks in order to prevent tearing. Decreases performance " "if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM. Reduces the overhead of EFB RAM copies, " "providing a performance boost in many games, at the risk of breaking those " "which do not safely synchronize with the emulated GPU.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333 #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:354 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:129 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/MenuBar.cpp:1207 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:386 msgid "Warning" msgstr "警告" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:29 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:573 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" #: Source/Core/Core/Movie.cpp:1006 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %zu) (input %u > %u). You should load another save before continuing, " "or load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:981 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1032 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1049 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, " "Connected=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28 msgid "Watch" msgstr "Watch" #: Source/Core/AudioCommon/WaveFile.cpp:120 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - file not open." #: Source/Core/DolphinQt/ResourcePackManager.cpp:90 msgid "Website" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Whammy" msgstr "ワーミー" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Whitelisted USB Passthrough Devices" msgstr "常にパススルーを行うUSBデバイスリスト" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78 msgid "Widescreen Hack" msgstr "疑似ワイドスクリーン化" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Width" msgstr "範囲(横)" #: Source/Core/Core/HotkeyManager.cpp:285 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:163 msgid "Wii Menu" msgstr "Wiiメニュー" #: Source/Core/DolphinQt/Settings/PathPane.cpp:173 msgid "Wii NAND Root:" msgstr "Wii NANDルート" #: Source/Core/Core/HW/Wiimote.cpp:30 msgid "Wii Remote" msgstr "Wiiリモコン" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:307 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38 msgid "Wii Remote %1" msgstr "Wiiリモコン %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 msgid "Wii Remote Buttons" msgstr "" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95 msgid "Wii Remote Orientation" msgstr "" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Wii Remote Rumble" msgstr "Wiiリモコンの振動を有効化" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:159 msgid "Wii Remote Settings" msgstr "Wiiリモコンの設定" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144 msgid "Wii Remotes" msgstr "Wiiリモコン" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:301 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii TAS Input %1 - クラシックコントローラ" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:315 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii TAS Input - Wiiリモコン %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:287 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii TAS Input %1 - Wiiリモコン + ヌンチャク" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:324 msgid "Wii and Wii Remote" msgstr "WiiとWiiリモコン" #: Source/Core/DolphinQt/MenuBar.cpp:990 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii セーブファイル (*.bin);;すべてのファイル (*)" #: Source/Core/DiscIO/WiiWad.cpp:32 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: ファイルからの読み込みができませんでした" #: Source/Core/DolphinQt/Config/LogWidget.cpp:120 msgid "Word Wrap" msgstr "ワードラップ" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "地域なし" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Write" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:147 msgid "Write only" msgstr "Write only" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:124 msgid "Write save/SD data" msgstr "メモリーカード/SDへの書込を許可" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to Console" msgstr "コンソールに出力" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:54 msgid "Write to File" msgstr "ファイルに出力" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Write to Log" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Write to Log and Break" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Window" msgstr "ウィンドウに出力" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:170 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:105 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:492 msgid "XF register " msgstr "XF register " #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:59 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:172 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134 msgid "Y" msgstr "Y" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "黄" #: Source/Core/DolphinQt/MenuBar.cpp:523 msgid "You are running the latest version available on this update track." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:216 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Wiiショップチャンネルはあなたがお持ちの実機NANDを通してしか使用できません。\n" "次のガイドを参照してNANDのダンプを行ってください\n" "https://dolphin-emu.org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:194 msgid "You have to enter a name." msgstr "名前が入力されていません" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "You must restart Dolphin in order for the change to take effect." msgstr "この変更を適用するにはDolphinを再起動してください" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:270 msgid "You must select a game to host!" msgstr "ゲームが選ばれていません!" #: Source/Core/Core/DSP/DSPCore.cpp:80 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "ダンプしたDSP ROMのハッシュが不完全です\n" "この問題を修正するために動作を停止しますか?\n" "\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:174 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:922 msgid "Zero 3 code not supported" msgstr "03コードはサポートされていません" #: Source/Core/Core/ActionReplay.cpp:942 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "Zero code unknown to Dolphin: %08x" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "auto" msgstr "自動 (auto)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "fake-completion" msgstr "擬似シングルコア (fake-completion)" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:97 msgid "none" msgstr "なし" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:160 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:185 msgid "on" msgstr "on" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "もしくは下の一覧から選択" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54 msgid "| OR" msgstr "| (...もしくは)" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:65 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr ""