// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "CommonPaths.h" #include "Globals.h" #include "VolumeCreator.h" #include "Filesystem.h" #include "ISOProperties.h" #include "PatchAddEdit.h" #include "ARCodeAddEdit.h" #include "GeckoCodeDiag.h" #include "ConfigManager.h" #include "StringUtil.h" #include "../resources/isoprop_file.xpm" #include "../resources/isoprop_folder.xpm" #include "../resources/isoprop_disc.xpm" struct WiiPartition { DiscIO::IVolume *Partition; DiscIO::IFileSystem *FileSystem; std::vector Files; }; std::vector WiiDisc; DiscIO::IVolume *OpenISO = NULL; DiscIO::IFileSystem *pFileSystem = NULL; std::vector onFrame; std::vector arCodes; BEGIN_EVENT_TABLE(CISOProperties, wxDialog) EVT_CLOSE(CISOProperties::OnClose) EVT_BUTTON(ID_CLOSE, CISOProperties::OnCloseClick) EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig) EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh) EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh) EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged) EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked) EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked) EVT_BUTTON(ID_REMOVEPATCH, CISOProperties::PatchButtonClicked) EVT_LISTBOX(ID_CHEATS_LIST, CISOProperties::ListSelectionChanged) EVT_BUTTON(ID_EDITCHEAT, CISOProperties::ActionReplayButtonClicked) EVT_BUTTON(ID_ADDCHEAT, CISOProperties::ActionReplayButtonClicked) EVT_BUTTON(ID_REMOVECHEAT, CISOProperties::ActionReplayButtonClicked) EVT_MENU(IDM_BNRSAVEAS, CISOProperties::OnBannerImageSave) EVT_TREE_ITEM_RIGHT_CLICK(ID_TREECTRL, CISOProperties::OnRightClickOnTree) EVT_MENU(IDM_EXTRACTFILE, CISOProperties::OnExtractFile) EVT_MENU(IDM_EXTRACTDIR, CISOProperties::OnExtractDir) EVT_MENU(IDM_EXTRACTALL, CISOProperties::OnExtractDir) EVT_MENU(IDM_EXTRACTAPPLOADER, CISOProperties::OnExtractDataFromHeader) EVT_MENU(IDM_EXTRACTDOL, CISOProperties::OnExtractDataFromHeader) EVT_CHOICE(ID_LANG, CISOProperties::OnChangeBannerLang) END_EVENT_TABLE() CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxWindowID id, const wxString& title, const wxPoint& position, const wxSize& size, long style) : wxDialog(parent, id, title, position, size, style) { OpenISO = DiscIO::CreateVolumeFromFilename(fileName); if (DiscIO::IsVolumeWiiDisc(OpenISO)) { for (u32 i = 0; i < 0xFFFFFFFF; i++) // yes, technically there can be OVER NINE THOUSAND partitions... { WiiPartition temp; if ((temp.Partition = DiscIO::CreateVolumeFromFilename(fileName, 0, i)) != NULL) { if ((temp.FileSystem = DiscIO::CreateFileSystem(temp.Partition)) != NULL) { temp.FileSystem->GetFileList(temp.Files); WiiDisc.push_back(temp); } } else break; } } else { // TODO : Should we add a way to browse the wad file ? if (!DiscIO::IsVolumeWadFile(OpenISO)) { GCFiles.clear(); pFileSystem = DiscIO::CreateFileSystem(OpenISO); if (pFileSystem) pFileSystem->GetFileList(GCFiles); } } OpenGameListItem = new GameListItem(fileName); bRefreshList = false; CreateGUIControls(DiscIO::IsVolumeWadFile(OpenISO)); std::string _iniFilename = OpenISO->GetUniqueID(); if (!_iniFilename.length()) { char tmp[17]; u8 _tTitleID[8]; if(OpenISO->GetTitleID(_tTitleID)) { snprintf(tmp, 17, "%016llx", Common::swap64(_tTitleID)); _iniFilename = tmp; } } GameIniFile = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + _iniFilename + ".ini"; if (GameIni.Load(GameIniFile.c_str())) LoadGameConfig(); else { // Will fail out if GameConfig folder doesn't exist FILE *f = fopen(GameIniFile.c_str(), "w"); if (f) { fprintf(f, "# %s - %s\n", OpenISO->GetUniqueID().c_str(), OpenISO->GetName().c_str()); fprintf(f, "[Core] Values set here will override the main dolphin settings.\n"); fprintf(f, "[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.\n"); fprintf(f, "[OnFrame] Add memory patches to be applied every frame here.\n"); fprintf(f, "[ActionReplay] Add action replay cheats here.\n"); fclose(f); } if (GameIni.Load(GameIniFile.c_str())) LoadGameConfig(); else wxMessageBox(wxString::Format(_("Could not create %s"), wxString::From8BitData(GameIniFile.c_str()).c_str()), _("Error"), wxOK|wxICON_ERROR, this); } // Disk header and apploader m_Name->SetValue(wxString(OpenISO->GetName().c_str(), wxConvUTF8)); m_GameID->SetValue(wxString(OpenISO->GetUniqueID().c_str(), wxConvUTF8)); switch (OpenISO->GetCountry()) { case DiscIO::IVolume::COUNTRY_EUROPE: m_Country->SetValue(_("EUROPE")); break; case DiscIO::IVolume::COUNTRY_FRANCE: m_Country->SetValue(_("FRANCE")); break; case DiscIO::IVolume::COUNTRY_ITALY: m_Country->SetValue(_("ITALY")); break; case DiscIO::IVolume::COUNTRY_RUSSIA: m_Country->SetValue(_("RUSSIA")); break; case DiscIO::IVolume::COUNTRY_USA: m_Country->SetValue(_("USA")); m_Lang->SetSelection(0); m_Lang->Disable(); // For NTSC Games, there's no multi lang break; case DiscIO::IVolume::COUNTRY_JAPAN: m_Country->SetValue(_("JAPAN")); m_Lang->SetSelection(-1); m_Lang->Disable(); // For NTSC Games, there's no multi lang break; case DiscIO::IVolume::COUNTRY_KOREA: m_Country->SetValue(_("KOREA")); break; case DiscIO::IVolume::COUNTRY_TAIWAN: m_Country->SetValue(_("TAIWAN")); m_Lang->SetSelection(-1); m_Lang->Disable(); // For NTSC Games, there's no multi lang break; case DiscIO::IVolume::COUNTRY_SDK: m_Country->SetValue(_("No Country (SDK)")); break; default: m_Country->SetValue(_("UNKNOWN")); break; } wxString temp = _T("0x") + wxString::From8BitData(OpenISO->GetMakerID().c_str()); m_MakerID->SetValue(temp); m_Date->SetValue(wxString::From8BitData(OpenISO->GetApploaderDate().c_str())); m_FST->SetValue(wxString::Format(wxT("%u"), OpenISO->GetFSTSize())); // Here we set all the info to be shown (be it SJIS or Ascii) + we set the window title ChangeBannerDetails((int)SConfig::GetInstance().m_InterfaceLanguage); m_Banner->SetBitmap(OpenGameListItem->GetImage()); m_Banner->Connect(wxID_ANY, wxEVT_RIGHT_DOWN, wxMouseEventHandler(CISOProperties::RightClickOnBanner), (wxObject*)NULL, this); // Filesystem browser/dumper if (DiscIO::IsVolumeWiiDisc(OpenISO)) { for (u32 i = 0; i < WiiDisc.size(); i++) { WiiPartition partition = WiiDisc.at(i); wxTreeItemId PartitionRoot = m_Treectrl->AppendItem(RootId, wxString::Format(_("Partition %i"), i), 0, 0, 0); CreateDirectoryTree(PartitionRoot, partition.Files, 1, partition.Files.at(0)->m_FileSize); if (i == 1) m_Treectrl->Expand(PartitionRoot); } } else { // TODO : Should we add a way to browse the wad file ? if (!DiscIO::IsVolumeWadFile(OpenISO)) { if (!GCFiles.empty()) CreateDirectoryTree(RootId, GCFiles, 1, GCFiles.at(0)->m_FileSize); } } m_Treectrl->Expand(RootId); } CISOProperties::~CISOProperties() { if (!IsVolumeWiiDisc(OpenISO)) if (!IsVolumeWadFile(OpenISO)) if (pFileSystem) delete pFileSystem; // two vector's items are no longer valid after deleting filesystem WiiDisc.clear(); GCFiles.clear(); delete OpenGameListItem; delete OpenISO; } size_t CISOProperties::CreateDirectoryTree(wxTreeItemId& parent, std::vector fileInfos, const size_t _FirstIndex, const size_t _LastIndex) { size_t CurrentIndex = _FirstIndex; while (CurrentIndex < _LastIndex) { const DiscIO::SFileInfo *rFileInfo = fileInfos[CurrentIndex]; char *name = (char*)rFileInfo->m_FullPath; if (rFileInfo->IsDirectory()) name[strlen(name) - 1] = '\0'; char *itemName = strrchr(name, DIR_SEP_CHR); if(!itemName) itemName = name; else itemName++; // check next index if (rFileInfo->IsDirectory()) { wxTreeItemId item = m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 1, 1); CurrentIndex = CreateDirectoryTree(item, fileInfos, CurrentIndex + 1, (size_t)rFileInfo->m_FileSize); } else { m_Treectrl->AppendItem(parent, wxString::From8BitData(itemName), 2, 2); CurrentIndex++; } } return CurrentIndex; } void CISOProperties::CreateGUIControls(bool IsWad) { m_Close = new wxButton(this, ID_CLOSE, _("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); EditConfig = new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize); EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file")); // Notebook m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize); m_GameConfig = new wxPanel(m_Notebook, ID_GAMECONFIG, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_GameConfig, _("GameConfig")); m_PatchPage = new wxPanel(m_Notebook, ID_PATCH_PAGE, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_PatchPage, _("Patches")); m_CheatPage = new wxPanel(m_Notebook, ID_ARCODE_PAGE, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_CheatPage, _("AR Codes")); m_geckocode_panel = new Gecko::CodeConfigPanel(m_Notebook); m_Notebook->AddPage(m_geckocode_panel, _("Gecko Codes")); m_Information = new wxPanel(m_Notebook, ID_INFORMATION, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_Information, _("Info")); m_Filesystem = new wxPanel(m_Notebook, ID_FILESYSTEM, wxDefaultPosition, wxDefaultSize); m_Notebook->AddPage(m_Filesystem, _("Filesystem")); wxBoxSizer* sButtons; sButtons = new wxBoxSizer(wxHORIZONTAL); sButtons->Add(EditConfig, 0, wxALL, 5); sButtons->Add(0, 0, 1, wxEXPAND, 5); sButtons->Add(m_Close, 0, wxALL, 5); // GameConfig editing - Overrides and emulation state sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings")); OverrideText = new wxStaticText(m_GameConfig, ID_OVERRIDE_TEXT, _("These settings override core Dolphin settings.\nUndetermined means the game uses Dolphin's setting."), wxDefaultPosition, wxDefaultSize); // Core sbCoreOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core")); CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)")); MMUBAT = new wxCheckBox(m_GameConfig, ID_MMUBAT, _("Enable BAT"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); MMUBAT->SetToolTip(_("Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)")); TLBHack = new wxCheckBox(m_GameConfig, ID_TLBHACK, _("MMU Speed Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); TLBHack->SetToolTip(_("Fast version of the MMU. Does not work for every game.")); AlternateRFI = new wxCheckBox(m_GameConfig, ID_RFI, _("Alternate RFI"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); AlternateRFI->SetToolTip(_("If a game hangs, works only in the Interpreter or Dolphin crashes, this option may fix the game.")); FastDiscSpeed = new wxCheckBox(m_GameConfig, ID_DISCSPEED, _("Speed up Disc Transfer Rate"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); FastDiscSpeed->SetToolTip(_("Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)")); BlockMerging = new wxCheckBox(m_GameConfig, ID_MERGEBLOCKS, _("Enable Block Merging"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); // Wii Console sbWiiOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console")); EnableProgressiveScan = new wxCheckBox(m_GameConfig, ID_ENABLEPROGRESSIVESCAN, _("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); EnableWideScreen = new wxCheckBox(m_GameConfig, ID_ENABLEWIDESCREEN, _("Enable WideScreen"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO)) { sbWiiOverrides->ShowItems(false); EnableProgressiveScan->Hide(); EnableWideScreen->Hide(); } else { // Progressive Scan is not used by Dolphin itself, and changing it on a per-game // basis would have the side-effect of changing the SysConf, making this setting // rather useless. EnableProgressiveScan->Disable(); } // Video sbVideoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video")); ForceFiltering = new wxCheckBox(m_GameConfig, ID_FORCEFILTERING, _("Force Filtering"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); EFBCopyEnable = new wxCheckBox(m_GameConfig, ID_EFBCOPYENABLE, _("Enable Copy to EFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); EFBAccessEnable = new wxCheckBox(m_GameConfig, ID_EFBACCESSENABLE, _("Enable CPU Access"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); EFBToTextureEnable = new wxCheckBox(m_GameConfig, ID_EFBTOTEXTUREENABLE, _("Enable EFB To Texture"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); SafeTextureCache = new wxCheckBox(m_GameConfig, ID_SAFETEXTURECACHE, _("Accurate Texture Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); UseZTPSpeedupHack = new wxCheckBox(m_GameConfig, ID_ZTP_SPEEDUP, _("ZTP hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); UseZTPSpeedupHack->SetToolTip(_("Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game.")); DListCache = new wxCheckBox(m_GameConfig, ID_DLISTCACHE, _("DList Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator); // Hack Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize); arrayStringFor_Hack.Add(_("None")); arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack")); arrayStringFor_Hack.Add(_("Sonic and the Black Knight")); arrayStringFor_Hack.Add(_("Bleach Versus Crusade")); arrayStringFor_Hack.Add(_("Skies of Arcadia")); arrayStringFor_Hack.Add(_("Metroid Other M")); Hack = new wxChoice(m_GameConfig, ID_HACK, wxDefaultPosition, wxDefaultSize, arrayStringFor_Hack, 0, wxDefaultValidator); // Emulation State sEmuState = new wxBoxSizer(wxHORIZONTAL); EmuStateText = new wxStaticText(m_GameConfig, ID_EMUSTATE_TEXT, _("Emulation State: "), wxDefaultPosition, wxDefaultSize); arrayStringFor_EmuState.Add(_("Not Set")); arrayStringFor_EmuState.Add(_("Broken")); arrayStringFor_EmuState.Add(_("Intro")); arrayStringFor_EmuState.Add(_("In Game")); arrayStringFor_EmuState.Add(_("Playable")); arrayStringFor_EmuState.Add(_("Perfect")); EmuState = new wxChoice(m_GameConfig, ID_EMUSTATE, wxDefaultPosition, wxDefaultSize, arrayStringFor_EmuState, 0, wxDefaultValidator); EmuIssues = new wxTextCtrl(m_GameConfig, ID_EMU_ISSUES, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator); wxBoxSizer* sConfigPage; sConfigPage = new wxBoxSizer(wxVERTICAL); sbGameConfig->Add(OverrideText, 0, wxEXPAND|wxALL, 5); sbCoreOverrides->Add(CPUThread, 0, wxEXPAND|wxLEFT, 5); sbCoreOverrides->Add(SkipIdle, 0, wxEXPAND|wxLEFT, 5); sbCoreOverrides->Add(MMU, 0, wxEXPAND|wxLEFT, 5); sbCoreOverrides->Add(MMUBAT, 0, wxEXPAND|wxLEFT, 5); sbCoreOverrides->Add(TLBHack, 0, wxEXPAND|wxLEFT, 5); sbCoreOverrides->Add(AlternateRFI, 0, wxEXPAND|wxLEFT, 5); sbCoreOverrides->Add(FastDiscSpeed, 0, wxEXPAND|wxLEFT, 5); sbCoreOverrides->Add(BlockMerging, 0, wxEXPAND|wxLEFT, 5); sbWiiOverrides->Add(EnableProgressiveScan, 0, wxEXPAND|wxLEFT, 5); sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(EFBCopyEnable, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(EFBAccessEnable, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(EFBToTextureEnable, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(UseZTPSpeedupHack, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(DListCache, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5); sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5); sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND); sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND); sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND); sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5); sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL); sEmuState->Add(EmuState, 0, wxEXPAND); sEmuState->Add(EmuIssues,1,wxEXPAND); sConfigPage->Add(sEmuState, 0, wxEXPAND|wxALL, 5); m_GameConfig->SetSizer(sConfigPage); // Patches sPatches = new wxBoxSizer(wxVERTICAL); Patches = new wxCheckListBox(m_PatchPage, ID_PATCHES_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Patches, wxLB_HSCROLL, wxDefaultValidator); sPatchButtons = new wxBoxSizer(wxHORIZONTAL); EditPatch = new wxButton(m_PatchPage, ID_EDITPATCH, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0); AddPatch = new wxButton(m_PatchPage, ID_ADDPATCH, _("Add..."), wxDefaultPosition, wxDefaultSize, 0); RemovePatch = new wxButton(m_PatchPage, ID_REMOVEPATCH, _("Remove"), wxDefaultPosition, wxDefaultSize, 0); EditPatch->Enable(false); RemovePatch->Enable(false); wxBoxSizer* sPatchPage; sPatchPage = new wxBoxSizer(wxVERTICAL); sPatches->Add(Patches, 1, wxEXPAND|wxALL, 0); sPatchButtons->Add(EditPatch, 0, wxEXPAND|wxALL, 0); sPatchButtons->AddStretchSpacer(); sPatchButtons->Add(AddPatch, 0, wxEXPAND|wxALL, 0); sPatchButtons->Add(RemovePatch, 0, wxEXPAND|wxALL, 0); sPatches->Add(sPatchButtons, 0, wxEXPAND|wxALL, 0); sPatchPage->Add(sPatches, 1, wxEXPAND|wxALL, 5); m_PatchPage->SetSizer(sPatchPage); // Action Replay Cheats sCheats = new wxBoxSizer(wxVERTICAL); Cheats = new wxCheckListBox(m_CheatPage, ID_CHEATS_LIST, wxDefaultPosition, wxDefaultSize, arrayStringFor_Cheats, wxLB_HSCROLL, wxDefaultValidator); sCheatButtons = new wxBoxSizer(wxHORIZONTAL); EditCheat = new wxButton(m_CheatPage, ID_EDITCHEAT, _("Edit..."), wxDefaultPosition, wxDefaultSize, 0); AddCheat = new wxButton(m_CheatPage, ID_ADDCHEAT, _("Add..."), wxDefaultPosition, wxDefaultSize, 0); RemoveCheat = new wxButton(m_CheatPage, ID_REMOVECHEAT, _("Remove"), wxDefaultPosition, wxDefaultSize, 0); EditCheat->Enable(false); RemoveCheat->Enable(false); wxBoxSizer* sCheatPage; sCheatPage = new wxBoxSizer(wxVERTICAL); sCheats->Add(Cheats, 1, wxEXPAND|wxALL, 0); sCheatButtons->Add(EditCheat, 0, wxEXPAND|wxALL, 0); sCheatButtons->AddStretchSpacer(); sCheatButtons->Add(AddCheat, 0, wxEXPAND|wxALL, 0); sCheatButtons->Add(RemoveCheat, 0, wxEXPAND|wxALL, 0); sCheats->Add(sCheatButtons, 0, wxEXPAND|wxALL, 0); sCheatPage->Add(sCheats, 1, wxEXPAND|wxALL, 5); m_CheatPage->SetSizer(sCheatPage); m_NameText = new wxStaticText(m_Information, ID_NAME_TEXT, _("Name:"), wxDefaultPosition, wxDefaultSize); m_Name = new wxTextCtrl(m_Information, ID_NAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_GameIDText = new wxStaticText(m_Information, ID_GAMEID_TEXT, _("Game ID:"), wxDefaultPosition, wxDefaultSize); m_GameID = new wxTextCtrl(m_Information, ID_GAMEID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_CountryText = new wxStaticText(m_Information, ID_COUNTRY_TEXT, _("Country:"), wxDefaultPosition, wxDefaultSize); m_Country = new wxTextCtrl(m_Information, ID_COUNTRY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_MakerIDText = new wxStaticText(m_Information, ID_MAKERID_TEXT, _("Maker ID:"), wxDefaultPosition, wxDefaultSize); m_MakerID = new wxTextCtrl(m_Information, ID_MAKERID, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_DateText = new wxStaticText(m_Information, ID_DATE_TEXT, _("Date:"), wxDefaultPosition, wxDefaultSize); m_Date = new wxTextCtrl(m_Information, ID_DATE, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_FSTText = new wxStaticText(m_Information, ID_FST_TEXT, _("FST Size:"), wxDefaultPosition, wxDefaultSize); m_FST = new wxTextCtrl(m_Information, ID_FST, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_LangText = new wxStaticText(m_Information, ID_LANG_TEXT, _("Show Language:"), wxDefaultPosition, wxDefaultSize); arrayStringFor_Lang.Add(_("English")); arrayStringFor_Lang.Add(_("German")); arrayStringFor_Lang.Add(_("French")); arrayStringFor_Lang.Add(_("Spanish")); arrayStringFor_Lang.Add(_("Italian")); arrayStringFor_Lang.Add(_("Dutch")); m_Lang = new wxChoice(m_Information, ID_LANG, wxDefaultPosition, wxDefaultSize, arrayStringFor_Lang, 0, wxDefaultValidator); m_Lang->SetSelection((int)SConfig::GetInstance().m_InterfaceLanguage); m_ShortText = new wxStaticText(m_Information, ID_SHORTNAME_TEXT, _("Short Name:"), wxDefaultPosition, wxDefaultSize); m_ShortName = new wxTextCtrl(m_Information, ID_SHORTNAME, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_MakerText = new wxStaticText(m_Information, ID_MAKER_TEXT, _("Maker:"), wxDefaultPosition, wxDefaultSize); m_Maker = new wxTextCtrl(m_Information, ID_MAKER, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_READONLY); m_CommentText = new wxStaticText(m_Information, ID_COMMENT_TEXT, _("Comment:"), wxDefaultPosition, wxDefaultSize); m_Comment = new wxTextCtrl(m_Information, ID_COMMENT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE|wxTE_READONLY); m_BannerText = new wxStaticText(m_Information, ID_BANNER_TEXT, _("Banner:"), wxDefaultPosition, wxDefaultSize); m_Banner = new wxStaticBitmap(m_Information, ID_BANNER, wxNullBitmap, wxDefaultPosition, wxSize(96, 32), 0); // ISO Details sISODetails = new wxGridBagSizer(0, 0); sISODetails->Add(m_NameText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sISODetails->Add(m_Name, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sISODetails->Add(m_GameIDText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sISODetails->Add(m_GameID, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sISODetails->Add(m_CountryText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sISODetails->Add(m_Country, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sISODetails->Add(m_MakerIDText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sISODetails->Add(m_MakerID, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sISODetails->Add(m_DateText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sISODetails->Add(m_Date, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sISODetails->Add(m_FSTText, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sISODetails->Add(m_FST, wxGBPosition(5, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sISODetails->AddGrowableCol(1); sbISODetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("ISO Details")); sbISODetails->Add(sISODetails, 0, wxEXPAND, 5); // Banner Details sBannerDetails = new wxGridBagSizer(0, 0); sBannerDetails->Add(m_LangText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBannerDetails->Add(m_Lang, wxGBPosition(0, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sBannerDetails->Add(m_ShortText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBannerDetails->Add(m_ShortName, wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sBannerDetails->Add(m_MakerText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5); sBannerDetails->Add(m_Maker, wxGBPosition(2, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sBannerDetails->Add(m_CommentText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5); sBannerDetails->Add(m_Comment, wxGBPosition(3, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sBannerDetails->Add(m_BannerText, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 5); sBannerDetails->Add(m_Banner, wxGBPosition(4, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 5); sBannerDetails->AddGrowableCol(1); sbBannerDetails = new wxStaticBoxSizer(wxVERTICAL, m_Information, _("Banner Details")); sbBannerDetails->Add(sBannerDetails, 0, wxEXPAND, 5); wxBoxSizer* sInfoPage; sInfoPage = new wxBoxSizer(wxVERTICAL); sInfoPage->Add(sbISODetails, 0, wxEXPAND|wxALL, 5); sInfoPage->Add(sbBannerDetails, 0, wxEXPAND|wxALL, 5); m_Information->SetSizer(sInfoPage); // Filesystem icons m_iconList = new wxImageList(16, 16); m_iconList->Add(wxBitmap(disc_xpm), wxNullBitmap); // 0 m_iconList->Add(wxBitmap(folder_xpm), wxNullBitmap); // 1 m_iconList->Add(wxBitmap(file_xpm), wxNullBitmap); // 2 // Filesystem tree m_Treectrl = new wxTreeCtrl(m_Filesystem, ID_TREECTRL, wxDefaultPosition, wxDefaultSize, wxTR_DEFAULT_STYLE, wxDefaultValidator); m_Treectrl->AssignImageList(m_iconList); RootId = m_Treectrl->AddRoot(_("Disc"), 0, 0, 0); wxBoxSizer* sTreePage; sTreePage = new wxBoxSizer(wxVERTICAL); sTreePage->Add(m_Treectrl, 1, wxEXPAND|wxALL, 5); m_Filesystem->SetSizer(sTreePage); // It's a wad file, so we remove the FileSystem page if (IsWad) m_Notebook->RemovePage(4); // Add notebook and buttons to the dialog wxBoxSizer* sMain; sMain = new wxBoxSizer(wxVERTICAL); sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5); sMain->Add(sButtons, 0, wxEXPAND, 5); sMain->SetMinSize(wxSize(550, 600)); SetSizerAndFit(sMain); Layout(); } void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event)) { if (!SaveGameConfig()) PanicAlert("Could not save %s", GameIniFile.c_str()); EndModal(bRefreshList ? wxID_OK : wxID_CANCEL); } void CISOProperties::OnCloseClick(wxCommandEvent& WXUNUSED (event)) { Close(); } void CISOProperties::RightClickOnBanner(wxMouseEvent& event) { wxMenu* popupMenu = new wxMenu; popupMenu->Append(IDM_BNRSAVEAS, _("Save as...")); PopupMenu(popupMenu); event.Skip(); } void CISOProperties::OnBannerImageSave(wxCommandEvent& WXUNUSED (event)) { wxString dirHome; wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(&dirHome), wxString::Format(wxT("%s.png"), m_GameID->GetLabel().c_str()), _("*.*"), wxFD_SAVE|wxFD_OVERWRITE_PROMPT, wxDefaultPosition, wxDefaultSize); if (dialog.ShowModal() == wxID_OK) { m_Banner->GetBitmap().ConvertToImage().SaveFile(dialog.GetPath()); } } void CISOProperties::OnRightClickOnTree(wxTreeEvent& event) { m_Treectrl->SelectItem(event.GetItem()); wxMenu* popupMenu = new wxMenu; if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 0 && m_Treectrl->GetFirstVisibleItem() != m_Treectrl->GetSelection()) popupMenu->Append(IDM_EXTRACTDIR, _("Extract Partition...")); else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 1) popupMenu->Append(IDM_EXTRACTDIR, _("Extract Directory...")); else if (m_Treectrl->GetItemImage(m_Treectrl->GetSelection()) == 2) popupMenu->Append(IDM_EXTRACTFILE, _("Extract File...")); popupMenu->Append(IDM_EXTRACTALL, _("Extract All Files...")); popupMenu->AppendSeparator(); popupMenu->Append(IDM_EXTRACTAPPLOADER, _("Extract Apploader...")); popupMenu->Append(IDM_EXTRACTDOL, _("Extract DOL...")); PopupMenu(popupMenu); event.Skip(); } void CISOProperties::OnExtractFile(wxCommandEvent& WXUNUSED (event)) { wxString Path; wxString File; File = m_Treectrl->GetItemText(m_Treectrl->GetSelection()); Path = wxFileSelector( _("Export File"), wxEmptyString, File, wxEmptyString, wxString::Format ( wxT("All files (%s)|%s"), wxFileSelectorDefaultWildcardStr, wxFileSelectorDefaultWildcardStr ), wxFD_SAVE, this); if (!Path || !File) return; while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem()) { wxString temp; temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection())); File = temp + wxT(DIR_SEP_CHR) + File; m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection())); } if (DiscIO::IsVolumeWiiDisc(OpenISO)) { int partitionNum = wxAtoi(File.SubString(10, 11)); File.Remove(0, 12); // Remove "Partition x/" WiiDisc.at(partitionNum).FileSystem->ExportFile(File.mb_str(), Path.mb_str()); } else pFileSystem->ExportFile(File.mb_str(), Path.mb_str()); } void CISOProperties::ExportDir(const char* _rFullPath, const char* _rExportFolder, const int partitionNum) { char exportName[512]; u32 index[2] = {0, 0}, offsetShift = 0; std::vector fst; DiscIO::IFileSystem *FS = 0; if (DiscIO::IsVolumeWiiDisc(OpenISO)) { FS = WiiDisc.at(partitionNum).FileSystem; offsetShift = 2; } else FS = pFileSystem; FS->GetFileList(fst); if (!_rFullPath) // Extract all { index[0] = 0; index[1] = (u32)fst.size(); FS->ExportApploader(_rExportFolder); if (!DiscIO::IsVolumeWiiDisc(OpenISO)) FS->ExportDOL(_rExportFolder); } else // Look for the dir we are going to extract { for(index[0] = 0; index[0] < fst.size(); index[0]++) { if (!strcmp(fst.at(index[0])->m_FullPath, _rFullPath)) { DEBUG_LOG(DISCIO, "Found the Dir at %u", index[0]); index[1] = (u32)fst.at(index[0])->m_FileSize; break; } } DEBUG_LOG(DISCIO,"Dir found from %u to %u\nextracting to:\n%s",index[0],index[1],_rExportFolder); } wxString dialogTitle = index[0] ? _("Extracting Directory") : _("Extracting All Files"); wxProgressDialog dialog(dialogTitle, _("Extracting..."), index[1], // range this, // parent wxPD_APP_MODAL | wxPD_AUTO_HIDE | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small ); dialog.CenterOnParent(); // Extraction for (u32 i = index[0]; i < index[1]; i++) { dialog.SetTitle(wxString::Format(wxT("%s : %d%%"), dialogTitle.c_str(), (u32)(((float)(i - index[0]) / (float)(index[1] - index[0])) * 100))); if (!dialog.Update(i, wxString::Format(_("Extracting %s"), wxString(fst[i]->m_FullPath, *wxConvCurrent).c_str()))) break; if (fst[i]->IsDirectory()) { snprintf(exportName, sizeof(exportName), "%s/%s/", _rExportFolder, fst[i]->m_FullPath); DEBUG_LOG(DISCIO, "%s", exportName); if (!File::Exists(exportName) && !File::CreateFullPath(exportName)) { ERROR_LOG(DISCIO, "Could not create the path %s", exportName); } else { if (!File::IsDirectory(exportName)) ERROR_LOG(DISCIO, "%s already exists and is not a directory", exportName); DEBUG_LOG(DISCIO, "folder %s already exists", exportName); } } else { snprintf(exportName, sizeof(exportName), "%s/%s", _rExportFolder, fst[i]->m_FullPath); DEBUG_LOG(DISCIO, "%s", exportName); if (!File::Exists(exportName) && !FS->ExportFile(fst[i]->m_FullPath, exportName)) { ERROR_LOG(DISCIO, "Could not export %s", exportName); } else { DEBUG_LOG(DISCIO, "%s already exists", exportName); } } } } void CISOProperties::OnExtractDir(wxCommandEvent& event) { wxString Directory = m_Treectrl->GetItemText(m_Treectrl->GetSelection()); wxString Path = wxDirSelector(_("Choose the folder where to extract to")); if (!Path || !Directory) return; if (event.GetId() == IDM_EXTRACTALL) { if (DiscIO::IsVolumeWiiDisc(OpenISO)) for (u32 i = 0; i < WiiDisc.size(); i++) ExportDir(NULL, Path.mb_str(), i); else ExportDir(NULL, Path.mb_str()); return; } while (m_Treectrl->GetItemParent(m_Treectrl->GetSelection()) != m_Treectrl->GetRootItem()) { wxString temp; temp = m_Treectrl->GetItemText(m_Treectrl->GetItemParent(m_Treectrl->GetSelection())); Directory = temp + wxT(DIR_SEP_CHR) + Directory; m_Treectrl->SelectItem(m_Treectrl->GetItemParent(m_Treectrl->GetSelection())); } if (DiscIO::IsVolumeWiiDisc(OpenISO)) { int partitionNum = wxAtoi(Directory.SubString(10, 11)); Directory.Remove(0, 12); // Remove "Partition x/" ExportDir(Directory.mb_str(), Path.mb_str(), partitionNum); } else ExportDir(Directory.mb_str(), Path.mb_str()); } void CISOProperties::OnExtractDataFromHeader(wxCommandEvent& event) { std::vector fst; DiscIO::IFileSystem *FS = 0; wxString Path = wxDirSelector(_("Choose the folder to extract to")); if (Path.empty()) return; if (DiscIO::IsVolumeWiiDisc(OpenISO)) FS = WiiDisc.at(1).FileSystem; else FS = pFileSystem; bool ret = false; if (event.GetId() == IDM_EXTRACTAPPLOADER) { ret = FS->ExportApploader(Path.mb_str()); } else if (event.GetId() == IDM_EXTRACTDOL) { ret = FS->ExportDOL(Path.mb_str()); } if (!ret) PanicAlert("Failed to extract to %s!", (const char *)Path.mb_str()); } void CISOProperties::SetRefresh(wxCommandEvent& event) { bRefreshList = true; if (event.GetId() == ID_EMUSTATE) EmuIssues->Enable(event.GetSelection() != 0); } void CISOProperties::LoadGameConfig() { bool bTemp; int iTemp; std::string sTemp; if (GameIni.Get("Core", "CPUThread", &bTemp)) CPUThread->Set3StateValue((wxCheckBoxState)bTemp); else CPUThread->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Core", "SkipIdle", &bTemp)) SkipIdle->Set3StateValue((wxCheckBoxState)bTemp); else SkipIdle->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Core", "MMU", &bTemp)) MMU->Set3StateValue((wxCheckBoxState)bTemp); else MMU->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Core", "BAT", &bTemp)) MMUBAT->Set3StateValue((wxCheckBoxState)bTemp); else MMUBAT->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Core", "TLBHack", &bTemp)) TLBHack->Set3StateValue((wxCheckBoxState)bTemp); else TLBHack->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Core", "AlternateRFI", &bTemp)) AlternateRFI->Set3StateValue((wxCheckBoxState)bTemp); else AlternateRFI->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Core", "FastDiscSpeed", &bTemp)) FastDiscSpeed->Set3StateValue((wxCheckBoxState)bTemp); else FastDiscSpeed->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Core", "BlockMerging", &bTemp)) BlockMerging->Set3StateValue((wxCheckBoxState)bTemp); else BlockMerging->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Display", "ProgressiveScan", &bTemp)) EnableProgressiveScan->Set3StateValue((wxCheckBoxState)bTemp); else EnableProgressiveScan->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Wii", "Widescreen", &bTemp)) EnableWideScreen->Set3StateValue((wxCheckBoxState)bTemp); else EnableWideScreen->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "ForceFiltering", &bTemp)) ForceFiltering->Set3StateValue((wxCheckBoxState)bTemp); else ForceFiltering->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "EFBCopyEnable", &bTemp)) EFBCopyEnable->Set3StateValue((wxCheckBoxState)bTemp); else EFBCopyEnable->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "EFBAccessEnable", &bTemp)) EFBAccessEnable->Set3StateValue((wxCheckBoxState)bTemp); else EFBAccessEnable->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "EFBToTextureEnable", &bTemp)) EFBToTextureEnable->Set3StateValue((wxCheckBoxState)bTemp); else EFBToTextureEnable->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "SafeTextureCache", &bTemp)) SafeTextureCache->Set3StateValue((wxCheckBoxState)bTemp); else SafeTextureCache->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "DstAlphaPass", &bTemp)) DstAlphaPass->Set3StateValue((wxCheckBoxState)bTemp); else DstAlphaPass->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "UseXFB", &bTemp)) UseXFB->Set3StateValue((wxCheckBoxState)bTemp); else UseXFB->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "ZTPSpeedupHack", &bTemp)) UseZTPSpeedupHack->Set3StateValue((wxCheckBoxState)bTemp); else UseZTPSpeedupHack->Set3StateValue(wxCHK_UNDETERMINED); if (GameIni.Get("Video", "DlistCachingEnable", &bTemp)) DListCache->Set3StateValue((wxCheckBoxState)bTemp); else DListCache->Set3StateValue(wxCHK_UNDETERMINED); GameIni.Get("Video", "ProjectionHack", &iTemp, 0/*None*/); Hack->SetSelection(iTemp); GameIni.Get("EmuState", "EmulationStateId", &iTemp, 0/*Not Set*/); EmuState->SetSelection(iTemp); GameIni.Get("EmuState", "EmulationIssues", &sTemp); if (!sTemp.empty()) { EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent)); bRefreshList = true; } EmuIssues->Enable(EmuState->GetSelection() != 0); PatchList_Load(); ActionReplayList_Load(); m_geckocode_panel->LoadCodes(GameIni, OpenISO->GetUniqueID()); } bool CISOProperties::SaveGameConfig() { if (CPUThread->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "CPUThread"); else GameIni.Set("Core", "CPUThread", CPUThread->Get3StateValue()); if (SkipIdle->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "SkipIdle"); else GameIni.Set("Core", "SkipIdle", SkipIdle->Get3StateValue()); if (MMU->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "MMU"); else GameIni.Set("Core", "MMU", MMU->Get3StateValue()); if (MMUBAT->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "BAT"); else GameIni.Set("Core", "BAT", MMUBAT->Get3StateValue()); if (TLBHack->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "TLBHack"); else GameIni.Set("Core", "TLBHack", TLBHack->Get3StateValue()); if (AlternateRFI->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "AlternateRFI"); else GameIni.Set("Core", "AlternateRFI", AlternateRFI->Get3StateValue()); if (FastDiscSpeed->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "FastDiscSpeed"); else GameIni.Set("Core", "FastDiscSpeed", FastDiscSpeed->Get3StateValue()); if (BlockMerging->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Core", "BlockMerging"); else GameIni.Set("Core", "BlockMerging", BlockMerging->Get3StateValue()); if (EnableProgressiveScan->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Display", "ProgressiveScan"); else GameIni.Set("Display", "ProgressiveScan", EnableProgressiveScan->Get3StateValue()); if (EnableWideScreen->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Wii", "Widescreen"); else GameIni.Set("Wii", "Widescreen", EnableWideScreen->Get3StateValue()); if (ForceFiltering->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "ForceFiltering"); else GameIni.Set("Video", "ForceFiltering", ForceFiltering->Get3StateValue()); if (EFBCopyEnable->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "EFBCopyEnable"); else GameIni.Set("Video", "EFBCopyEnable", EFBCopyEnable->Get3StateValue()); if (EFBAccessEnable->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "EFBAccessEnable"); else GameIni.Set("Video", "EFBAccessEnable", EFBAccessEnable->Get3StateValue()); if (EFBToTextureEnable->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "EFBToTextureEnable"); else GameIni.Set("Video", "EFBToTextureEnable", EFBToTextureEnable->Get3StateValue()); if (SafeTextureCache->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "SafeTextureCache"); else GameIni.Set("Video", "SafeTextureCache", SafeTextureCache->Get3StateValue()); if (DstAlphaPass->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "DstAlphaPass"); else GameIni.Set("Video", "DstAlphaPass", DstAlphaPass->Get3StateValue()); if (UseXFB->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "UseXFB"); else GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue()); if (UseZTPSpeedupHack->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "ZTPSpeedupHack"); else GameIni.Set("Video", "ZTPSpeedupHack", UseZTPSpeedupHack->Get3StateValue()); if (DListCache->Get3StateValue() == wxCHK_UNDETERMINED) GameIni.DeleteKey("Video", "DlistCachingEnable"); else GameIni.Set("Video", "DlistCachingEnable", DListCache->Get3StateValue()); GameIni.Set("Video", "ProjectionHack", Hack->GetSelection()); GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection()); GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent)); PatchList_Save(); ActionReplayList_Save(); Gecko::SaveCodes(GameIni, m_geckocode_panel->GetCodes()); return GameIni.Save(GameIniFile.c_str()); } void CISOProperties::OnEditConfig(wxCommandEvent& WXUNUSED (event)) { if (wxFileExists(wxString::From8BitData(GameIniFile.c_str()))) { SaveGameConfig(); wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("ini")); if(filetype == NULL) // From extension failed, trying with MIME type now { filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_("text/plain")); if(filetype == NULL) // MIME type failed, aborting mission { PanicAlert("Filetype 'ini' is unknown! Will not open!"); return; } } wxString OpenCommand; OpenCommand = filetype->GetOpenCommand(wxString::From8BitData(GameIniFile.c_str())); if(OpenCommand.IsEmpty()) PanicAlert("Couldn't find open command for extension 'ini'!"); else if(wxExecute(OpenCommand, wxEXEC_SYNC) == -1) PanicAlert("wxExecute returned -1 on application run!"); GameIni.Load(GameIniFile.c_str()); LoadGameConfig(); bRefreshList = true; // Just in case } // Once we're done with the ini edit, give the focus back to Dolphin SetFocus(); } void CISOProperties::ListSelectionChanged(wxCommandEvent& event) { switch (event.GetId()) { case ID_PATCHES_LIST: if (Patches->GetSelection() != wxNOT_FOUND) { EditPatch->Enable(); RemovePatch->Enable(); } break; case ID_CHEATS_LIST: if (Cheats->GetSelection() != wxNOT_FOUND) { EditCheat->Enable(); RemoveCheat->Enable(); } break; } } void CISOProperties::PatchList_Load() { onFrame.clear(); Patches->Clear(); PatchEngine::LoadPatchSection("OnFrame", onFrame, GameIni); u32 index = 0; for (std::vector::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it) { PatchEngine::Patch p = *it; Patches->Append(wxString(p.name.c_str(), *wxConvCurrent)); Patches->Check(index, p.active); ++index; } } void CISOProperties::PatchList_Save() { std::vector lines; u32 index = 0; for (std::vector::const_iterator onFrame_it = onFrame.begin(); onFrame_it != onFrame.end(); ++onFrame_it) { lines.push_back(Patches->IsChecked(index) ? "+$" + onFrame_it->name : "$" + onFrame_it->name); for (std::vector::const_iterator iter2 = onFrame_it->entries.begin(); iter2 != onFrame_it->entries.end(); ++iter2) { std::string temp = StringFromFormat("0x%08X:%s:0x%08X", iter2->address, PatchEngine::PatchTypeStrings[iter2->type], iter2->value); lines.push_back(temp); } ++index; } GameIni.SetLines("OnFrame", lines); lines.clear(); } void CISOProperties::PatchButtonClicked(wxCommandEvent& event) { int selection = Patches->GetSelection(); switch (event.GetId()) { case ID_EDITPATCH: { CPatchAddEdit dlg(selection, this); dlg.ShowModal(); } break; case ID_ADDPATCH: { CPatchAddEdit dlg(-1, this, 1, _("Add Patch")); if (dlg.ShowModal() == wxID_OK) { Patches->Append(wxString(onFrame.back().name.c_str(), *wxConvCurrent)); Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active); } } break; case ID_REMOVEPATCH: onFrame.erase(onFrame.begin() + Patches->GetSelection()); Patches->Delete(Cheats->GetSelection()); break; } PatchList_Save(); Patches->Clear(); PatchList_Load(); EditPatch->Enable(false); RemovePatch->Enable(false); } void CISOProperties::ActionReplayList_Load() { arCodes.clear(); Cheats->Clear(); ActionReplay::LoadCodes(arCodes, GameIni); u32 index = 0; for (std::vector::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it) { ActionReplay::ARCode arCode = *it; Cheats->Append(wxString(arCode.name.c_str(), *wxConvCurrent)); Cheats->Check(index, arCode.active); ++index; } } void CISOProperties::ActionReplayList_Save() { std::vector lines; u32 index = 0; for (std::vector::const_iterator iter = arCodes.begin(); iter != arCodes.end(); ++iter) { ActionReplay::ARCode code = *iter; lines.push_back(Cheats->IsChecked(index) ? "+$" + code.name : "$" + code.name); for (std::vector::const_iterator iter2 = code.ops.begin(); iter2 != code.ops.end(); ++iter2) { lines.push_back(std::string(wxString::Format(wxT("%08X %08X"), iter2->cmd_addr, iter2->value).mb_str())); } ++index; } GameIni.SetLines("ActionReplay", lines); } void CISOProperties::ActionReplayButtonClicked(wxCommandEvent& event) { int selection = Cheats->GetSelection(); switch (event.GetId()) { case ID_EDITCHEAT: { CARCodeAddEdit dlg(selection, this); dlg.ShowModal(); } break; case ID_ADDCHEAT: { CARCodeAddEdit dlg(-1, this, 1, _("Add ActionReplay Code")); if (dlg.ShowModal() == wxID_OK) { Cheats->Append(wxString::From8BitData(arCodes.back().name.c_str())); Cheats->Check((unsigned int)(arCodes.size() - 1), arCodes.back().active); } } break; case ID_REMOVECHEAT: arCodes.erase(arCodes.begin() + Cheats->GetSelection()); Cheats->Delete(Cheats->GetSelection()); break; } ActionReplayList_Save(); Cheats->Clear(); ActionReplayList_Load(); EditCheat->Enable(false); RemoveCheat->Enable(false); } void CISOProperties::OnChangeBannerLang(wxCommandEvent& event) { ChangeBannerDetails(event.GetSelection()); } void CISOProperties::ChangeBannerDetails(int lang) { if (OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN || OpenGameListItem->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN || OpenGameListItem->GetPlatform() == GameListItem::WII_WAD) { #ifdef __linux__ wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP)); #else wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS)); #endif wxString name = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv); // Updates the informations shown in the window m_ShortName->SetValue(name); m_Comment->SetValue(wxString(OpenGameListItem->GetDescription(0).c_str(), SJISConv)); m_Maker->SetValue(wxString(OpenGameListItem->GetCompany().c_str(), SJISConv));//dev too std::string filename, extension; SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension); // Also sets the window's title SetTitle(wxString::Format(wxT("%s%s"), wxString(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str(), *wxConvCurrent).c_str(), name.c_str())); } else // Do the same for PAL/US Games (assuming ISO 8859-1) { wxString name = wxString::From8BitData(OpenGameListItem->GetName(lang).c_str()); m_ShortName->SetValue(name); m_Comment->SetValue(wxString::From8BitData(OpenGameListItem->GetDescription(lang).c_str())); m_Maker->SetValue(wxString::From8BitData(OpenGameListItem->GetCompany().c_str()));//dev too std::string filename, extension; SplitPath(OpenGameListItem->GetFileName(), 0, &filename, &extension); SetTitle(wxString::Format(wxT("%s%s"), wxString::From8BitData(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), OpenGameListItem->GetUniqueID().c_str()).c_str()).c_str(), name.c_str())); } }