# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu 2.0\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-05 21:15-0600\n" "PO-Revision-Date: 2011-01-05 21:53-0600\n" "Last-Translator: Glenn Rice \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:460 msgid " &JIT LoadStore lXz off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:458 msgid " &JIT LoadStore lbzx off" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:252 #: Source/Core/DolphinWX/Src/NetWindow.cpp:434 #: Source/Core/DolphinWX/Src/NetWindow.cpp:473 msgid " Game : " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:109 msgid " Graphics Configuration" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1416 msgid " Play " msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "! NOT" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%1$sCopy%1$s" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:772 #, c-format msgid "%d Free Blocks; %d Free Dir Entries" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #, c-format msgid "%sDelete%s" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:201 #, c-format msgid "%sExport GCI%s" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sImport GCI%s" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527 msgid "&& AND" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "" #: Source/Core/DebuggerUICommon/Src/CodeView.cpp:366 msgid "&Add function" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:499 msgid "&Automatic start" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:446 msgid "&Clear JIT cache" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:164 msgid "&Clear symbols" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:180 msgid "&Create signature file..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:487 msgid "&Debug" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 msgid "&Delete ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "&Delete selected ISOs..." msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:443 msgid "&Disable JIT Cache" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:97 msgid "&Dump EXRAM" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:96 msgid "&Dump MRAM" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:509 msgid "&Font..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 msgid "&Fullscreen\t" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:166 msgid "&Generate symbol map" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:103 msgid "&Hex" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:431 msgid "&Interpreter core" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:477 msgid "&JIT" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:439 msgid "&JIT Block Linking off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:468 msgid "&JIT FloatingPoint off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:470 msgid "&JIT Integer off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:464 msgid "&JIT LoadStore Floating off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:466 msgid "&JIT LoadStore Paired off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:462 msgid "&JIT LoadStore lwz off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:456 msgid "&JIT LoadStore off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:472 msgid "&JIT Paired off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:474 msgid "&JIT SystemRegisters off" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:453 msgid "&JIT off (JIT core)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:168 msgid "&Load symbol map" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:449 msgid "&Log JIT instruction coverage" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 msgid "&Open...\tCtrl+O" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:183 msgid "&Patch HLE functions" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 msgid "&Pause\t" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Play\t" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:188 msgid "&Profile blocks" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:191 msgid "&Profiler" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:966 msgid "&Properties" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:84 msgid "&Refresh" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:184 msgid "&Rename symbols from file..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "" #: Source/Core/DebuggerUICommon/Src/CodeView.cpp:365 msgid "&Run To Here" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:169 msgid "&Save symbol map" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:450 msgid "&Search for an op" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "&Stop\t" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:185 msgid "&Symbols" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:181 msgid "&Use signature file..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:190 msgid "&Write to profile.txt, show" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:436 msgid "(off)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:580 msgid "*.*" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219 msgid "3D Vision (Requires Fullscreen)" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:219 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "A" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:414 msgid "A match was found. Placing viewer at the offset." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to [Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "Accurate Texture Cache" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:292 msgid "Accurate texture cache" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:49 msgid "Active" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:146 msgid "Adapter:" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:73 msgid "Add" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1223 msgid "Add ActionReplay Code" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:162 msgid "Add BP..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:163 msgid "Add BPs..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:168 msgid "Add MC..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:169 msgid "Add MCs..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1152 msgid "Add Patch" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:681 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:52 #: Source/Core/DebuggerWX/Src/JitWindow.cpp:255 msgid "Address" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:65 msgid "Address Range" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342 msgid "Advanced" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:406 msgid "Advanced Settings" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1288 msgid "All Gamecube GCM files (gcm)|*.gcm" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1286 msgid "All Wii ISO files (iso)|*.iso" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in Super Mario Galaxy) as well as for certain visual effects (e.g. Monster Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance if the game uses this functionality heavily." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:186 msgid "Anisotropic Filtering:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:191 msgid "Anti-Aliasing:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:691 msgid "Apploader:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:277 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1108 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1099 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:637 msgid "Aspect Ratio:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165 msgid "Aspect ratio:" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:206 msgid "Auto" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:162 msgid "Auto [recommended]" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:444 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.\n" "[This option must be selected before a game is started.]" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:27 msgid "Back" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:126 msgid "Basic" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:396 msgid "Basic Settings" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:638 msgid "Blocks" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:494 msgid "Boot to pause" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:243 msgid "Bottom" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:55 msgid "Break On" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointDlg.h:35 msgid "BreakPoint" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.h:49 msgid "Breakpoints" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Browse" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Browse for an ISO directory..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1181 msgid "Browse for output directory" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 msgid "Buffer:" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 msgid "Buttons" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:408 msgid "CPU Emulator Engine" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:41 #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:47 #: Source/Core/DebuggerWX/Src/BreakpointDlg.cpp:57 msgid "Cancel" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:513 msgid "Change" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:499 msgid "Change Game" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:363 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:276 msgid "Chat" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:690 msgid "Choose a DVD root directory:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:686 msgid "Choose a default ISO:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1080 msgid "Choose a directory to add" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:929 msgid "Choose a file to open" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:692 msgid "Choose file to use as apploader: (applies to discs constructed from directories only)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:788 msgid "Choose the folder to extract to" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:749 msgid "Choose the folder where to extract to" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:43 msgid "Clear" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:160 msgid "Clear P Shaders" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:157 msgid "Clear Screen" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:158 msgid "Clear Textures" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:159 msgid "Clear V Shaders" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:160 msgid "Clear all" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459 msgid "Close" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.h:52 msgid "Code" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:134 msgid "Command" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Comment" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Compress ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 msgid "Compress selected ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330 msgid "Compressing ISO" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Config" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:725 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:729 msgid "Config..." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:287 #: Source/Core/DolphinWX/Src/NetWindow.cpp:535 msgid "Configure Pads" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Configure..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1223 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1251 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326 msgid "Confirm File Overwrite" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:454 msgid "Confirm On Stop" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:645 msgid "Connect USB Keyboard" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 #, c-format msgid "Connect Wiimote %i\t" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:825 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1226 msgid "Connected" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:9 msgid "Connected to . Wiimotes" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:643 msgid "Connecting..." msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:145 msgid "Continue" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:46 msgid "Control" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:257 msgid "Copy" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 #, c-format msgid "Copy to Memcard %c" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:261 msgid "Cost" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #, c-format msgid "Could not create %s" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:164 msgid "Couldn't find GameConfig/BreakPoints.ini file" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:161 msgid "Count" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 msgid "Count:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 #, c-format msgid "Count: %i" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:361 msgid "Created by KDE-Look.org" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:358 msgid "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:359 msgid "Created by VistaIcons.com" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:360 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:424 msgid "Crop" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:727 #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "DSP" msgstr "" #: Source/Plugins/Plugin_DSP_LLE/Src/Debugger/DSPDebugWindow.cpp:47 msgid "DSP LLE Debugger" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "DSP settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:410 msgid "DSPLLE on thread" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:689 msgid "DVD Root:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:105 msgid "Data Type" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Decompress ISO..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1003 msgid "Decompress selected ISOs..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330 msgid "Decompressing ISO" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936 msgid "Default" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:685 msgid "Default ISO:" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:32 #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:159 msgid "Delete" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Delete Save" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Detect" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 msgid "Device" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:512 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:643 msgid "Device Settings" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Disable Dest. Alpha Pass" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355 msgid "Disable Fog" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353 msgid "Disable Lighting" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354 msgid "Disable Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "Disable fog. Improves performance but causes glitches in games which rely on proper fog emulation." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "Disable lighting. Improves performance but causes lighting to disappear in games which use it." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:825 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1226 msgid "Disconnected" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:388 msgid "Display" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:915 msgid "Do you want to stop the current emulation?" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:796 msgid "Dolphin" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:67 msgid "Dolphin Wiimote Configuration" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for files..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306 msgid "Dolphin is currently set to hide all games. Doubleclick here to show all games..." msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:55 msgid "Down" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:155 msgid "Dump" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412 msgid "Dump EFB Target" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413 msgid "Dump Frames" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:410 msgid "Dump Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95 msgid "Dump game textures to User/Dump/Textures//" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:163 msgid "DumpList" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:233 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit\tAlt+F4" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:226 msgid "EFB" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:118 msgid "EFB Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "EFB Copy Regions" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212 msgid "EFB Scaled Copy" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:383 msgid "Edit" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:383 msgid "Edit current perspective" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247 msgid "Emulate format changes" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use framebuffer copies." msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 msgid "Emulated Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:437 msgid "Emulator Display Settings" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:260 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:295 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:379 msgid "Enable" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:246 msgid "Enable CPU Access" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:399 msgid "Enable Cheats" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426 msgid "Enable Display List Caching" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:397 msgid "Enable Dual Core (speedup)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427 msgid "Enable Hotkeys" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:398 msgid "Enable Idle Skipping (speedup)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425 msgid "Enable OpenCL" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:449 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:635 msgid "Enable Screen Saver (burn-in reduction)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:352 msgid "Enable Wireframe" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266 msgid "Enable cache" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = Compatible)" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:809 msgid "Enable pages" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for ANY other game." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "Enables Block Address Translation (BAT); a function of the Memory Management Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = Fast)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can live without it, you can sometimes get a big speedup." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format changes.\n" "Some games depend on this function for certain effects, so enable it if you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this option range from none to critical." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:50 #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:57 msgid "End" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:228 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:181 msgid "Enhancements" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:128 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:268 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:273 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:278 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:283 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:288 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:293 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:298 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:303 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:317 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:328 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:334 msgid "Error" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "Exit Dolphin with emulator" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 msgid "Export Save" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972 msgid "Export Wii save (Experimental)" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Export all saves" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:565 msgid "Export save as.." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:709 #, c-format msgid "Extracting %s" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:693 msgid "Extracting All Files" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:693 msgid "Extracting Directory" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:695 msgid "Extracting..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:311 msgid "Fast" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Faster variants look at fewer pixels and thus have more potential for errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:639 msgid "First Block" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Fix Checksums" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:53 #: Source/Core/DebuggerWX/Src/JitWindow.cpp:259 msgid "Flags" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:110 msgid "Flush" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:124 msgid "Fog Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Force 16:9" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Force 4:3" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Force Bi/Trilinear Filtering" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) but causes glitches in some games." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233 msgid "Fractional" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:109 msgid "Frame" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:169 msgid "Frame Buffer" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:401 msgid "Framelimit :" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Free Look" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:230 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 msgid "FullScr" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:438 msgid "Fullscreen Display Resolution:" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to work properly, but it can also be very slow." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:51 msgid "Function" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "GCPad" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.h:33 msgid "GFX Debugger" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:389 msgid "Gamecube" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:933 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 msgid "Gamecube Memory Cards (*.raw,*.gcp)|*.raw;*.gcp" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Gamecube Pad settings" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:387 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:121 msgid "General" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:170 msgid "Geometry data" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:229 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:723 #: Source/Core/DolphinWX/Src/FrameTools.cpp:366 msgid "Graphics" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:366 msgid "Graphics settings" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:61 msgid "Help" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:447 msgid "Hide Mouse Cursor" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:348 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:51 msgid "Home" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 #: Source/Core/DolphinWX/Src/NetWindow.cpp:113 msgid "Host" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:468 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 msgid "Hybrid Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:507 msgid "IPL Settings" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:629 msgid "IR Sensitivity:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:678 msgid "ISO Directories" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "Icon" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "If a game hangs, works only in the Interpreter or Dolphin crashes, this option may fix the game." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:338 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Import Save" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:548 msgid "In-Game" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:361 msgid "Information" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Input" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:27 msgid "Input Source" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:644 msgid "Insert SD Card" msgstr "" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992 msgid "Install to Wii Menu" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140 msgid "Installing WAD to Wii Menu..." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233 msgid "Integral [recommended]" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:453 msgid "Interface Settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:211 msgid "Interpreter (VERY slow)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:232 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:212 msgid "JIT Recompiler (recommended)" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.h:49 msgid "JIT block viewer" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:213 msgid "JITIL experimental recompiler" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:252 msgid "Japanese" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Keeps track of textures based on looking at the actual pixels in the texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:255 msgid "Korean" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:464 msgid "Language:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 msgid "Last Overwritten State\tShift+F12" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 msgid "Last Saved State" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State\tF11" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:52 msgid "Left" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:123 msgid "Light Cmd" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 msgid "Load" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411 msgid "Load Hi-Res Textures" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211 msgid "Load Native Mipmaps" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 #, c-format msgid "Load Wii System Menu (%d %c)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also decrease performance (your mileage might vary though)." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:546 msgid "Local" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:409 msgid "Lock threads to cores" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:120 msgid "Matrix Cmd" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.h:43 msgid "Memory" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:226 #, c-format msgid "Memory Card %c" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.h:38 msgid "Memory Check" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262 msgid "MemoryChecks.ini file" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:419 msgid "Misc" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 msgid "Misc Settings" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:115 msgid "New Texture" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:144 msgid "Next Frame" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 msgid "Next Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308 msgid "No ISOs or WADS found" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:425 msgid "No match was found." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19 #: Source/Core/DolphinWX/Src/NetWindow.cpp:554 msgid "None" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:306 msgid "Normal" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915 msgid "Not Set" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:642 msgid "Not connected" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:268 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:273 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:278 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:283 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:288 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:293 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:298 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:303 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:317 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:328 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:334 msgid "Not implemented" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:260 msgid "NumExec" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:205 msgid "Off" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "Open" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:974 msgid "Open &containing folder" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:971 msgid "Open Wii &save folder" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "Open file..." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "Opens the debugger" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "Opens the logger" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Options" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Output" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:256 msgid "PPC Size" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Pad " msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 msgid "Pair Up" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:773 #: Source/Core/DolphinWX/Src/FrameAui.cpp:931 #, c-format msgid "Pane %i" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:409 #: Source/Core/DolphinWX/Src/Frame.cpp:416 msgid "Pane 0" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/FrameAui.cpp:381 #: Source/Core/DolphinWX/Src/FrameAui.cpp:382 #: Source/Core/DolphinWX/Src/FrameAui.cpp:383 #: Source/Core/DolphinWX/Src/FrameAui.cpp:384 #: Source/Core/DolphinWX/Src/FrameAui.cpp:388 #: Source/Core/DolphinWX/Src/FrameAui.cpp:394 #: Source/Core/DolphinWX/Src/LogWindow.cpp:171 #: Source/Core/DolphinWX/Src/LogWindow.cpp:173 #: Source/Core/DolphinWX/Src/LogWindow.cpp:174 #: Source/Core/DolphinWX/Src/LogWindow.cpp:175 msgid "Pane 1" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:205 #, c-format msgid "Partition %i" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:391 msgid "Paths" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1406 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1407 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:142 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:48 msgid "Pause" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:143 msgid "Pause At Next" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:147 msgid "PauseAtList" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #, c-format msgid "Perspective %d" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214 msgid "Pixel Depth" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213 msgid "Pixel Lighting" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:112 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:164 msgid "Pixel Shader" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:166 msgid "Pixel Shader Constants" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1415 msgid "Play" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Players" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:916 msgid "Please confirm..." msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:392 msgid "Plugins" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:106 msgid "Port :" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432 msgid "Post-Processing Shader:" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 msgid "Previous Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:57 msgid "Print" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Profile" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368 msgid "Projection Stats" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:440 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 #: Source/Core/DolphinWX/Src/NetWindow.cpp:297 msgid "Quit" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264 msgid "RAM" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549 msgid "Range" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:51 msgid "Read" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382 msgid "Real" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:42 msgid "Real Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases performance." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927 #: Source/Core/DolphinWX/Src/FrameTools.cpp:357 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39 msgid "Refresh" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:357 msgid "Refresh game list" msgstr "" #: Source/Core/DebuggerWX/Src/RegisterWindow.h:33 msgid "Registers" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:682 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:448 msgid "Render to Main Window" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:349 msgid "Render to main window." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:347 msgid "Rendering" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:351 msgid "Required for using the Japanese ROM font." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939 msgid "Reset" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:29 msgid "Return" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:54 msgid "Right" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:341 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:300 msgid "Safe" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/Src/FrameTools.cpp:382 msgid "Save" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:540 msgid "Save GCI as.." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindowFunctions.cpp:171 msgid "Save code" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308 msgid "Save compressed GCM/ISO" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:382 msgid "Save current perspective" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1291 msgid "Save decompressed GCM/ISO" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:239 msgid "Scale:" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578 msgid "Scanning for ISOs" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 msgid "ScrShot" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:99 #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:101 msgid "Search" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 msgid "Search Subfolders" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:56 msgid "Select" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1001 msgid "Select The Recording File" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:529 msgid "Select a save file to import" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:344 msgid "Select resolution for fullscreen mode" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1206 msgid "Select the System Menu wad extracted from the update partition of a disc" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:587 msgid "Select the file to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1173 msgid "Select the save file" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1253 msgid "Select the state to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1271 msgid "Select the state to save" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:269 msgid "Send" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:627 msgid "Sensor Bar Position:" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:367 msgid "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509 msgid "Set" msgstr "" #: Source/Core/DebuggerWX/Src/MemoryWindow.cpp:93 msgid "Set &Value" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:450 msgid "Set Console as NTSC-J" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:654 msgid "Set PC" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:975 msgid "Set as &default ISO" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 #, c-format msgid "Set as default Memcard %c" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:366 msgid "Show FPS" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:653 msgid "Show PC" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "Show Shader Errors" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:354 msgid "Show a confirmation box before stopping a game." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:355 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save banner" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:821 msgid "Show save blocks" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save comment" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:820 msgid "Show save icon" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save title" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "Show the number of frames rendered per second." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Show this help message" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:253 msgid "Simplified Chinese" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:651 msgid "Skip" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:407 msgid "Skip GC BIOS" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:31 msgid "Space" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:231 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Specifies the resolution used to render at. A high resolution will improve visual quality but is also quite heavy on performance and might cause glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native resolution. The quality scales with your display/window size, as does the performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of the native resolution. Should give a more accurate look but is usually slower.\n" "The other options are fixed resolutions for choosing a visual quality independent of your display size." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "Specify a video plugin" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "Specify an audio plugin" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:38 #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:59 msgid "Start" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:446 msgid "Start Renderer in Fullscreen" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:495 msgid "Start the game directly instead of booting to pause" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:347 msgid "Start the rendering window in fullscreen mode." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:173 msgid "Statistics" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:649 msgid "Step" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:483 msgid "Step &Into\tF11" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:484 msgid "Step &Over\tF10" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:650 msgid "Step Over" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:361 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 msgid "Stop" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Stretch to Window" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:258 msgid "Symbol" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:508 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:639 msgid "System Language:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:126 msgid "TLUT Cmd" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 msgid "Take Screenshot" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 msgid "Take Screenshot\t" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Test" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:262 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:114 msgid "Texture" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:122 msgid "Texture Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369 msgid "Texture Format" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:168 msgid "Textures" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1086 msgid "The chosen directory is already in the list" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325 msgid "The file " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:458 msgid "Theme" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:371 msgid "This could cause slow down in Wii Menu and some games." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:337 msgid "" "This splits the Video and CPU threads, so they can be run on separate cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:485 msgid "Toggle &Breakpoint\tF9" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 msgid "Toggle Fullscreen" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:244 msgid "Top" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:254 msgid "Traditional Chinese" msgstr "" #: Source/Core/DebuggerWX/Src/CodeWindow.cpp:454 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 #: Source/Core/DebuggerWX/Src/BreakpointView.cpp:50 msgid "Type" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 msgid "Undo Load State\tF12" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:53 msgid "Up" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:156 msgid "Update Screen" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:636 msgid "Use EuRGB60 Mode (PAL60)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:403 msgid "Use FPS For Limiting" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:455 msgid "Use Panic Handlers" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause glitches in some games." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405 msgid "Utility" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "V" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:176 msgid "V-Sync" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367 msgid "Various Statistics" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:121 msgid "Vertex Cmd" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:171 msgid "Vertex Description" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:172 msgid "Vertex Matrices" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:113 #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:165 msgid "Vertex Shader" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:167 msgid "Vertex Shader Constants" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:381 msgid "Virtual" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:659 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 msgid "Warning" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:105 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174 msgid "Widescreen Hack" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:390 msgid "Wii" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1175 msgid "Wii save files (*.bin)|*.bin" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:644 msgid "Wiimote Connected" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:631 msgid "Wiimote Motor" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:626 msgid "Wiimote Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "Wiimote settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:350 msgid "Will enable progressive scan option if supported by software." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:440 msgid "Window Size:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:346 msgid "Window height for windowed mode" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:345 msgid "Window width for windowed mode" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1331 msgid "Working..." msgstr "" #: Source/Core/DebuggerWX/Src/MemoryCheckDlg.cpp:53 msgid "Write" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:376 msgid "XFB" msgstr "" #: Source/Core/VideoUICommon/Src/DebuggerPanel.cpp:117 msgid "XFB Cmd" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:262 msgid "You have no " msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:146 msgid "You have no [BreakPoints] line in your file" msgstr "" #: Source/Core/DebuggerWX/Src/BreakpointWindow.cpp:191 msgid "You have no [MemoryChecks] line in your file" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479 msgid "[ waiting ]" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529 msgid "^ ADD" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 #: Source/Core/DolphinWX/Src/Main.cpp:197 msgid "audio_plugin" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "b" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:158 #: Source/Core/DolphinWX/Src/Main.cpp:189 msgid "batch" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "d" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 #: Source/Core/DolphinWX/Src/Main.cpp:186 msgid "debugger" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "e" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:154 #: Source/Core/DolphinWX/Src/Main.cpp:188 msgid "exec" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:143 msgid "h" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:143 msgid "help" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1054 msgid "ini" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "l" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 #: Source/Core/DolphinWX/Src/Main.cpp:187 msgid "logger" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:97 msgid "lucida console windows-1252" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1057 msgid "text/plain" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 #: Source/Core/DolphinWX/Src/Main.cpp:196 msgid "video_plugin" msgstr "" #: Source/Core/DebuggerWX/Src/JitWindow.cpp:257 msgid "x86 Size" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514 msgid "| OR" msgstr ""