// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Settings.h" #include #include #include #include #include #include "AudioCommon/AudioCommon.h" #include "Common/Config/Config.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "DolphinQt2/GameList/GameListModel.h" #include "DolphinQt2/QtUtils/QueueOnObject.h" #include "InputCommon/InputConfig.h" Settings::Settings() { qRegisterMetaType(); Core::SetOnStateChangedCallback([this](Core::State new_state) { QueueOnObject(this, [this, new_state] { emit EmulationStateChanged(new_state); }); }); Config::AddConfigChangedCallback( [this] { QueueOnObject(this, [this] { emit ConfigChanged(); }); }); SetCurrentUserStyle(GetCurrentUserStyle()); } Settings& Settings::Instance() { static Settings settings; return settings; } QSettings& Settings::GetQSettings() { static QSettings settings( QStringLiteral("%1/Qt.ini").arg(QString::fromStdString(File::GetUserPath(D_CONFIG_IDX))), QSettings::IniFormat); return settings; } void Settings::SetThemeName(const QString& theme_name) { SConfig::GetInstance().theme_name = theme_name.toStdString(); emit ThemeChanged(); } QString Settings::GetCurrentUserStyle() const { return GetQSettings().value(QStringLiteral("userstyle/path"), false).toString(); } void Settings::SetCurrentUserStyle(const QString& stylesheet_path) { QString stylesheet_contents; if (!stylesheet_path.isEmpty() && AreUserStylesEnabled()) { // Load custom user stylesheet QFile stylesheet(stylesheet_path); if (stylesheet.open(QFile::ReadOnly)) stylesheet_contents = QString::fromUtf8(stylesheet.readAll().data()); } qApp->setStyleSheet(stylesheet_contents); GetQSettings().setValue(QStringLiteral("userstyle/path"), stylesheet_path); } bool Settings::AreUserStylesEnabled() const { return GetQSettings().value(QStringLiteral("userstyle/enabled"), false).toBool(); } void Settings::SetUserStylesEnabled(bool enabled) { GetQSettings().setValue(QStringLiteral("userstyle/enabled"), enabled); } QStringList Settings::GetPaths() const { QStringList list; for (const auto& path : SConfig::GetInstance().m_ISOFolder) list << QString::fromStdString(path); return list; } void Settings::AddPath(const QString& qpath) { std::string path = qpath.toStdString(); std::vector& paths = SConfig::GetInstance().m_ISOFolder; if (std::find(paths.begin(), paths.end(), path) != paths.end()) return; paths.emplace_back(path); emit PathAdded(qpath); } void Settings::RemovePath(const QString& qpath) { std::string path = qpath.toStdString(); std::vector& paths = SConfig::GetInstance().m_ISOFolder; auto new_end = std::remove(paths.begin(), paths.end(), path); if (new_end == paths.end()) return; paths.erase(new_end, paths.end()); emit PathRemoved(qpath); } void Settings::ReloadPath(const QString& qpath) { emit PathReloadRequested(qpath); } QString Settings::GetDefaultGame() const { return QString::fromStdString(SConfig::GetInstance().m_strDefaultISO); } void Settings::SetDefaultGame(QString path) { if (GetDefaultGame() != path) { SConfig::GetInstance().m_strDefaultISO = path.toStdString(); emit DefaultGameChanged(path); } } bool Settings::GetPreferredView() const { return GetQSettings().value(QStringLiteral("PreferredView"), true).toBool(); } void Settings::SetPreferredView(bool list) { GetQSettings().setValue(QStringLiteral("PreferredView"), list); } int Settings::GetStateSlot() const { return GetQSettings().value(QStringLiteral("Emulation/StateSlot"), 1).toInt(); } void Settings::SetStateSlot(int slot) { GetQSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot); } void Settings::SetHideCursor(bool hide_cursor) { SConfig::GetInstance().bHideCursor = hide_cursor; emit HideCursorChanged(); } bool Settings::GetHideCursor() const { return SConfig::GetInstance().bHideCursor; } void Settings::SetKeepWindowOnTop(bool top) { if (IsKeepWindowOnTopEnabled() == top) return; SConfig::GetInstance().bKeepWindowOnTop = top; emit KeepWindowOnTopChanged(top); } bool Settings::IsKeepWindowOnTopEnabled() const { return SConfig::GetInstance().bKeepWindowOnTop; } int Settings::GetVolume() const { return SConfig::GetInstance().m_Volume; } void Settings::SetVolume(int volume) { if (GetVolume() != volume) { SConfig::GetInstance().m_Volume = volume; emit VolumeChanged(volume); } } void Settings::IncreaseVolume(int volume) { AudioCommon::IncreaseVolume(volume); emit VolumeChanged(GetVolume()); } void Settings::DecreaseVolume(int volume) { AudioCommon::DecreaseVolume(volume); emit VolumeChanged(GetVolume()); } bool Settings::IsLogVisible() const { return GetQSettings().value(QStringLiteral("logging/logvisible")).toBool(); } void Settings::SetLogVisible(bool visible) { if (IsLogVisible() != visible) { GetQSettings().setValue(QStringLiteral("logging/logvisible"), visible); emit LogVisibilityChanged(visible); } } bool Settings::IsLogConfigVisible() const { return GetQSettings().value(QStringLiteral("logging/logconfigvisible")).toBool(); } void Settings::SetLogConfigVisible(bool visible) { if (IsLogConfigVisible() != visible) { GetQSettings().setValue(QStringLiteral("logging/logconfigvisible"), visible); emit LogConfigVisibilityChanged(visible); } } GameListModel* Settings::GetGameListModel() const { static GameListModel* model = new GameListModel; return model; } NetPlayClient* Settings::GetNetPlayClient() { return m_client.get(); } void Settings::ResetNetPlayClient(NetPlayClient* client) { m_client.reset(client); } NetPlayServer* Settings::GetNetPlayServer() { return m_server.get(); } void Settings::ResetNetPlayServer(NetPlayServer* server) { m_server.reset(server); } bool Settings::GetCheatsEnabled() const { return SConfig::GetInstance().bEnableCheats; } void Settings::SetCheatsEnabled(bool enabled) { if (SConfig::GetInstance().bEnableCheats != enabled) { SConfig::GetInstance().bEnableCheats = enabled; emit EnableCheatsChanged(enabled); } } void Settings::SetDebugModeEnabled(bool enabled) { if (IsDebugModeEnabled() != enabled) { SConfig::GetInstance().bEnableDebugging = enabled; emit DebugModeToggled(enabled); } if (enabled) SetCodeVisible(true); } bool Settings::IsDebugModeEnabled() const { return SConfig::GetInstance().bEnableDebugging; } void Settings::SetRegistersVisible(bool enabled) { if (IsRegistersVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showregisters"), enabled); emit RegistersVisibilityChanged(enabled); } } bool Settings::IsRegistersVisible() const { return GetQSettings().value(QStringLiteral("debugger/showregisters")).toBool(); } void Settings::SetWatchVisible(bool enabled) { if (IsWatchVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showwatch"), enabled); emit WatchVisibilityChanged(enabled); } } bool Settings::IsWatchVisible() const { return GetQSettings().value(QStringLiteral("debugger/showwatch")).toBool(); } void Settings::SetBreakpointsVisible(bool enabled) { if (IsBreakpointsVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showbreakpoints"), enabled); emit BreakpointsVisibilityChanged(enabled); } } bool Settings::IsBreakpointsVisible() const { return GetQSettings().value(QStringLiteral("debugger/showbreakpoints")).toBool(); } bool Settings::IsControllerStateNeeded() const { return m_controller_state_needed; } void Settings::SetControllerStateNeeded(bool needed) { m_controller_state_needed = needed; } void Settings::SetCodeVisible(bool enabled) { if (IsCodeVisible() != enabled) { GetQSettings().setValue(QStringLiteral("debugger/showcode"), enabled); emit CodeVisibilityChanged(enabled); } } bool Settings::IsCodeVisible() const { return GetQSettings().value(QStringLiteral("debugger/showcode")).toBool(); } void Settings::SetMemoryVisible(bool enabled) { if (IsMemoryVisible() == enabled) return; QSettings().setValue(QStringLiteral("debugger/showmemory"), enabled); emit MemoryVisibilityChanged(enabled); } bool Settings::IsMemoryVisible() const { return QSettings().value(QStringLiteral("debugger/showmemory")).toBool(); } void Settings::SetJITVisible(bool enabled) { if (IsJITVisible() == enabled) return; QSettings().setValue(QStringLiteral("debugger/showjit"), enabled); emit JITVisibilityChanged(enabled); } bool Settings::IsJITVisible() const { return QSettings().value(QStringLiteral("debugger/showjit")).toBool(); } void Settings::SetDebugFont(QFont font) { if (GetDebugFont() != font) { GetQSettings().setValue(QStringLiteral("debugger/font"), font); emit DebugFontChanged(font); } } QFont Settings::GetDebugFont() const { QFont default_font = QFont(QStringLiteral("Monospace")); default_font.setStyleHint(QFont::TypeWriter); return GetQSettings().value(QStringLiteral("debugger/font"), default_font).value(); } void Settings::SetAutoUpdateTrack(const QString& mode) { if (mode == GetAutoUpdateTrack()) return; SConfig::GetInstance().m_auto_update_track = mode.toStdString(); emit AutoUpdateTrackChanged(mode); } QString Settings::GetAutoUpdateTrack() const { return QString::fromStdString(SConfig::GetInstance().m_auto_update_track); } void Settings::SetAnalyticsEnabled(bool enabled) { if (enabled == IsAnalyticsEnabled()) return; SConfig::GetInstance().m_analytics_enabled = enabled; emit AnalyticsToggled(enabled); } bool Settings::IsAnalyticsEnabled() const { return SConfig::GetInstance().m_analytics_enabled; } void Settings::SetToolBarVisible(bool visible) { if (IsToolBarVisible() == visible) return; GetQSettings().setValue(QStringLiteral("toolbar/visible"), visible); emit ToolBarVisibilityChanged(visible); } bool Settings::IsToolBarVisible() const { return GetQSettings().value(QStringLiteral("toolbar/visible"), true).toBool(); } void Settings::SetWidgetsLocked(bool locked) { if (AreWidgetsLocked() == locked) return; GetQSettings().setValue(QStringLiteral("widgets/locked"), locked); emit WidgetLockChanged(locked); } bool Settings::AreWidgetsLocked() const { return GetQSettings().value(QStringLiteral("widgets/locked"), true).toBool(); } bool Settings::IsBatchModeEnabled() const { return m_batch; } void Settings::SetBatchModeEnabled(bool batch) { m_batch = batch; }