// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Config/GeckoCodeWidget.h" #include #include #include #include #include #include #include #include #include #include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Core/ConfigManager.h" #include "Core/GeckoCodeConfig.h" #include "DolphinQt2/Config/CheatCodeEditor.h" #include "DolphinQt2/Config/CheatWarningWidget.h" #include "UICommon/GameFile.h" GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required) : m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()), m_restart_required(restart_required) { CreateWidgets(); ConnectWidgets(); IniFile game_ini_local; // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI // will always be stored in GS/${GAMEID}.ini game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision); m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); UpdateList(); } void GeckoCodeWidget::CreateWidgets() { m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this); m_code_list = new QListWidget; m_name_label = new QLabel; m_creator_label = new QLabel; m_code_list->setSortingEnabled(true); QFont monospace(QFontDatabase::systemFont(QFontDatabase::FixedFont).family()); const auto line_height = QFontMetrics(font()).lineSpacing(); m_code_description = new QTextEdit; m_code_description->setFont(monospace); m_code_description->setReadOnly(true); m_code_description->setFixedHeight(line_height * 5); m_code_view = new QTextEdit; m_code_view->setFont(monospace); m_code_view->setReadOnly(true); m_code_view->setFixedHeight(line_height * 10); m_add_code = new QPushButton(tr("&Add New Code...")); m_edit_code = new QPushButton(tr("&Edit Code...")); m_remove_code = new QPushButton(tr("&Remove Code")); m_download_codes = new QPushButton(tr("Download Codes")); m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database")); m_download_codes->setEnabled(!m_game_id.empty()); m_edit_code->setEnabled(false); m_remove_code->setEnabled(false); auto* layout = new QVBoxLayout; layout->addWidget(m_warning); layout->addWidget(m_code_list); auto* info_layout = new QFormLayout; info_layout->addRow(tr("Name:"), m_name_label); info_layout->addRow(tr("Creator:"), m_creator_label); info_layout->addRow(tr("Description:"), static_cast(nullptr)); info_layout->setFormAlignment(Qt::AlignLeft | Qt::AlignTop); for (QLabel* label : {m_name_label, m_creator_label}) { label->setTextInteractionFlags(Qt::TextSelectableByMouse); label->setCursor(Qt::IBeamCursor); } layout->addLayout(info_layout); layout->addWidget(m_code_description); layout->addWidget(m_code_view); QHBoxLayout* btn_layout = new QHBoxLayout; btn_layout->addWidget(m_add_code); btn_layout->addWidget(m_edit_code); btn_layout->addWidget(m_remove_code); btn_layout->addWidget(m_download_codes); layout->addLayout(btn_layout); setLayout(layout); } void GeckoCodeWidget::ConnectWidgets() { connect(m_code_list, &QListWidget::itemSelectionChanged, this, &GeckoCodeWidget::OnSelectionChanged); connect(m_code_list, &QListWidget::itemChanged, this, &GeckoCodeWidget::OnItemChanged); connect(m_add_code, &QPushButton::pressed, this, &GeckoCodeWidget::AddCode); connect(m_remove_code, &QPushButton::pressed, this, &GeckoCodeWidget::RemoveCode); connect(m_edit_code, &QPushButton::pressed, this, &GeckoCodeWidget::EditCode); connect(m_download_codes, &QPushButton::pressed, this, &GeckoCodeWidget::DownloadCodes); connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this, &GeckoCodeWidget::OpenGeneralSettings); } void GeckoCodeWidget::OnSelectionChanged() { auto items = m_code_list->selectedItems(); m_edit_code->setEnabled(!items.empty()); m_remove_code->setEnabled(!items.empty()); if (items.empty()) return; auto selected = items[0]; const int index = selected->data(Qt::UserRole).toInt(); const auto& code = m_gecko_codes[index]; m_name_label->setText(QString::fromStdString(code.name)); m_creator_label->setText(QString::fromStdString(code.creator)); m_code_description->clear(); for (const auto& line : code.notes) m_code_description->append(QString::fromStdString(line)); m_code_view->clear(); for (const auto& c : code.codes) m_code_view->append(QStringLiteral("%1 %2") .arg(c.address, 8, 16, QLatin1Char('0')) .arg(c.data, 8, 16, QLatin1Char('0'))); } void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item) { const int index = item->data(Qt::UserRole).toInt(); m_gecko_codes[index].enabled = (item->checkState() == Qt::Checked); if (!m_restart_required) Gecko::SetActiveCodes(m_gecko_codes); SaveCodes(); } void GeckoCodeWidget::AddCode() { Gecko::GeckoCode code; code.enabled = true; CheatCodeEditor ed(this); ed.SetGeckoCode(&code); if (ed.exec()) { m_gecko_codes.push_back(std::move(code)); SaveCodes(); UpdateList(); } } void GeckoCodeWidget::EditCode() { const auto* item = m_code_list->currentItem(); if (item == nullptr) return; const int index = item->data(Qt::UserRole).toInt(); CheatCodeEditor ed(this); ed.SetGeckoCode(&m_gecko_codes[index]); if (ed.exec()) { SaveCodes(); UpdateList(); } } void GeckoCodeWidget::RemoveCode() { const auto* item = m_code_list->currentItem(); if (item == nullptr) return; m_gecko_codes.erase(m_gecko_codes.begin() + item->data(Qt::UserRole).toInt()); UpdateList(); SaveCodes(); } void GeckoCodeWidget::SaveCodes() { IniFile game_ini_local; game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); Gecko::SaveCodes(game_ini_local, m_gecko_codes); game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); } void GeckoCodeWidget::UpdateList() { m_code_list->clear(); for (size_t i = 0; i < m_gecko_codes.size(); i++) { const auto& code = m_gecko_codes[i]; auto* item = new QListWidgetItem(QString::fromStdString(code.name) .replace(QStringLiteral("<"), QStringLiteral("<")) .replace(QStringLiteral(">"), QStringLiteral(">"))); item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable); item->setCheckState(code.enabled ? Qt::Checked : Qt::Unchecked); item->setData(Qt::UserRole, static_cast(i)); m_code_list->addItem(item); } } void GeckoCodeWidget::DownloadCodes() { bool success; std::vector codes = Gecko::DownloadCodes(m_game_id, &success); if (!success) { QMessageBox::critical(this, tr("Error"), tr("Failed to download codes.")); return; } if (codes.empty()) { QMessageBox::critical(this, tr("Error"), tr("File contained no codes.")); return; } size_t added_count = 0; for (const auto& code : codes) { auto it = std::find(m_gecko_codes.begin(), m_gecko_codes.end(), code); if (it == m_gecko_codes.end()) { m_gecko_codes.push_back(code); added_count++; } } UpdateList(); SaveCodes(); QMessageBox::information(this, tr("Download complete"), tr("Downloaded %1 codes. (added %2)") .arg(QString::number(codes.size()), QString::number(added_count))); }