# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: Dolphin Emu 2.0\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-01-06 12:03-0600\n" "PO-Revision-Date: 2011-01-06 18:12+0100\n" "Last-Translator: \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=utf-8\n" "Content-Transfer-Encoding: 8bit\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494 msgid " (too many to display)" msgstr " (troppo grande per il display)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:252 #: Source/Core/DolphinWX/Src/NetWindow.cpp:434 #: Source/Core/DolphinWX/Src/NetWindow.cpp:473 msgid " Game : " msgstr "Gioco :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:109 msgid " Graphics Configuration" msgstr "Configurazione grafica" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1223 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1251 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316 msgid "" " already exists.\n" "Do you wish to replace it?" msgstr "" " esiste già.\n" "Vuoi sostituirlo?" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "! NOT" msgstr "! NOT" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:197 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopia%1$s" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51 #, c-format msgid "%d %%" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:771 #, c-format msgid "%d Free Blocks; %d Free Dir Entries" msgstr "%d Free Blocks; %d Free Dir Entries" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:203 #, c-format msgid "%sDelete%s" msgstr "%sElimina%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:201 #, c-format msgid "%sExport GCI%s" msgstr "%sEsporta GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:199 #, c-format msgid "%sImport GCI%s" msgstr "%sImporta GCI%s" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/Src/FrameTools.cpp:302 msgid "&About..." msgstr "&Circa..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "&Boot from DVD Drive..." msgstr "&Boot da DVD Drive..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Breakpoints" msgstr "&Breakpoints" #: Source/Core/DolphinWX/Src/FrameTools.cpp:124 msgid "&Browse for ISOs..." msgstr "&Browse per le ISO..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "&Cheats Manager" msgstr "&Cheats Manager" #: Source/Core/DolphinWX/Src/FrameTools.cpp:184 msgid "&DSP Settings" msgstr "&Impostazioni DSP" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983 msgid "&Delete ISO..." msgstr "&Elimina ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000 msgid "&Delete selected ISOs..." msgstr "&Elimina ISO selezionate..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:177 msgid "&Emulation" msgstr "&Emulazione" #: Source/Core/DolphinWX/Src/FrameTools.cpp:127 msgid "&File" msgstr "&File" #: Source/Core/DolphinWX/Src/FrameTools.cpp:142 msgid "&Frame Stepping" msgstr "&Frame Stepping" #: Source/Core/DolphinWX/Src/FrameTools.cpp:315 #, fuzzy msgid "&Fullscreen" msgstr "&Fullscreen\t" #: Source/Core/DolphinWX/Src/FrameTools.cpp:185 msgid "&Gamecube Pad Settings" msgstr "&Impostazioni Gamecube Pad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:183 msgid "&Graphics Settings" msgstr "&Impostazioni Grafiche" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&Help" msgstr "&Aiuto" #: Source/Core/DolphinWX/Src/FrameTools.cpp:241 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:155 msgid "&Load State" msgstr "&Load Stato" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "&Memcard Manager (GC)" msgstr "&Memcard Manager (GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:240 msgid "&Memory" msgstr "&Memory" #: Source/Core/DolphinWX/Src/FrameTools.cpp:109 #, fuzzy msgid "&Open..." msgstr "&Apri...\tCtrl+O" #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Options" msgstr "&Opzioni" #: Source/Core/DolphinWX/Src/FrameTools.cpp:319 #, fuzzy msgid "&Pause" msgstr "&Pausa\t" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 #, fuzzy msgid "&Play" msgstr "&Gioca\t" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:966 msgid "&Properties" msgstr "&Proprietà" #: Source/Core/DolphinWX/Src/FrameTools.cpp:122 msgid "&Refresh List" msgstr "&Aggiorna Lista" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Registers" msgstr "&Registri" #: Source/Core/DolphinWX/Src/FrameTools.cpp:133 msgid "&Reset" msgstr "&Resetta" #: Source/Core/DolphinWX/Src/FrameTools.cpp:242 msgid "&Sound" msgstr "&Suono" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 #, fuzzy msgid "&Stop" msgstr "&Stop\t" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "&Tools" msgstr "&Tools" #: Source/Core/DolphinWX/Src/FrameTools.cpp:243 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/Src/FrameTools.cpp:291 msgid "&View" msgstr "&Visualizza" #: Source/Core/DolphinWX/Src/FrameTools.cpp:186 msgid "&Wiimote Settings" msgstr "&Impostazioni Wiimote" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:436 msgid "(off)" msgstr "(off)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:219 msgid "3D Vision (Requires Fullscreen)" msgstr "Visione 3D Vision (Richiede Fullscreen)" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:226 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "" "ALERT:\n" "\n" "NetPlay will currently only work properly when using the following " "settings:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE with \"Null Audio\" or DSP-LLE\n" " - Manually set the exact number of controllers that will be used to " "[Standard Controller]\n" "\n" "All players should try to use the same Dolphin version and settings.\n" "Disable all memory cards or send them to all players before starting.\n" "Wiimote support has not been implemented.\n" "\n" "You must forward TCP port to host!!" msgstr "" "Attenzione:\n" "\n" "NetPlay funzionerà correttamente quando utilizza le sguenti impostazioni:\n" " - Dual Core [OFF]\n" " - Audio Throttle [OFF]\n" " - DSP-HLE con \"Null Audio\" oppure DSP-LLE\n" " - Impostare manualmente il numero esatto dei controller che verranno " "utilizzati per [Standard Controller]\n" "\n" "Tutti i giocatori devono cercare di utilizzare la stessa impostazione e " "versione di Dolphin.\n" "Disabilita tuttele memory cards oppure inviare a tutti i giocatori prima di " "iniziare.\n" "Il supporto per Wiimote non è stato attivato.\n" "\n" "è necessario inoltrare TCP port to host!!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:285 msgid "AR Codes" msgstr "Codici AR" #: Source/Core/DolphinWX/Src/AboutDolphin.h:33 msgid "About Dolphin" msgstr "Circa Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Accellerazione" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:292 msgid "Accurate Texture Cache" msgstr "Accurate Texture Cache" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Action" msgstr "Processo" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:146 msgid "Adapter:" msgstr "Adattatore:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:73 msgid "Add" msgstr "Aggiungi" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218 msgid "Add ActionReplay Code" msgstr "Aggiunge codice ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147 msgid "Add Patch" msgstr "Aggiunge Patch" #: Source/Core/DolphinWX/Src/FrameAui.cpp:467 msgid "Add new pane" msgstr "Aggiunge nuovo riquadro" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:688 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:411 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:433 msgid "Add..." msgstr "Aggiunge..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:68 msgid "Address :" msgstr "Indirizzo :" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Regolare la pressionedel comando analogico necessaria per attivare i pulsanti" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342 msgid "Advanced" msgstr "Avanzato" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:413 msgid "Advanced Settings" msgstr "Impostazioni Avanzate" #: Source/Core/DolphinWX/Src/FrameTools.cpp:591 msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:694 msgid "All GC/Wii images (gcm, iso, ciso, gcz)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1289 #, fuzzy msgid "All Gamecube GCM files (gcm)" msgstr "Tutti i file Gamecube GCM (gcm)|*.gcm" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1245 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1259 msgid "All Save States (sav, s##)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287 #, fuzzy msgid "All Wii ISO files (iso)" msgstr "Tutti i file ISO Wii (iso)|*.iso" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1307 #, fuzzy msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Tutti i file ISO Wii (iso)|*.iso" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:60 #, fuzzy msgid "All files (*.*)|*.*" msgstr "Tutti i file ISO Wii (iso)|*.iso" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77 msgid "" "Allows the CPU to read or write to the EFB (render buffer).\n" "This is needed for certain gameplay functionality (e.g. star pointer in " "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster " "Hunter Tri),\n" "but enabling this option can also have a huge negative impact on performance " "if the game uses this functionality heavily." msgstr "" "Permette alla CPU di leggere o scrivere l'EFB (render buffer).\n" "Questo è necessario per far funzionare alcuni giochi (ad esempio star " "pointer in Super Mario Galaxy), così comeper alcuni effetti visivi (ad " "esempio Monster Hunter Tri),\n" "ma l'attivazione di questa opzione può anche avere un forte impatto sulle " "prestazioni se il gioco utilizza pesantemente questa funzionalità." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Alternate RFI" msgstr "Alternate RFI" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:186 msgid "Anisotropic Filtering:" msgstr "Anisotropic Filtering:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:191 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:698 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127 msgid "Apply" msgstr "Applica" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1109 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Sei sicuro di voler eliminare questi file?\n" "Saranno persi per sempre!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1100 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "Sei sicuro di voler eliminare questo file? Sara cancellatoper sempre!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:644 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165 msgid "Aspect Ratio:" msgstr "Aspect Ratio:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:81 msgid "At least one pane must remain open." msgstr "Almeno un riquadro deve rimanere aperto." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46 msgid "Audio Backend" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:213 msgid "Auto" msgstr "Auto" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:162 msgid "Auto [recommended]" msgstr "Auto [raccomandato]" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:27 msgid "Back" msgstr "Indietro" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:633 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 msgid "Banner Details" msgstr "Dettagli Banner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:478 msgid "Banner:" msgstr "Banner:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:126 msgid "Basic" msgstr "Di base" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:403 msgid "Basic Settings" msgstr "Impostazioni di Base" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "Bleach Versus Crusade" msgstr "Bleach Versus Crusade" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:637 msgid "Blocks" msgstr "Blocchi" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:250 msgid "Bottom" msgstr "Bottom" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:362 msgid "Broken" msgstr "Broken" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse" msgstr "Sfoglia" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205 msgid "Browse for a directory to add" msgstr "Cerca una cartella da aggiungere" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "Browse for an ISO directory..." msgstr "Browse per una ISO directory..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1182 msgid "Browse for output directory" msgstr "Browse per una output directory" #: Source/Core/DolphinWX/Src/NetWindow.cpp:309 msgid "Buffer:" msgstr "Buffer:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 msgid "Buttons" msgstr "Pulsanti" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:415 msgid "CPU Emulator Engine" msgstr "CPU Emulator Engine" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72 msgid "" "Calculates lighting of 3D graphics on a per-pixel basis rather than per " "vertex.\n" "This is the more accurate behavior but reduces performance." msgstr "" "Calcola la luminosità della grafica 3D su una base per-pixel piuttosto che " "per vertex.\n" "Questo migliora il comportamento, ma riducele prestazioni." #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:41 msgid "Cancel" msgstr "Cancella" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:49 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/NetWindow.cpp:513 msgid "Change" msgstr "Cambia" #: Source/Core/DolphinWX/Src/FrameTools.cpp:110 msgid "Change &Disc..." msgstr "Cambia &Disc..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:499 msgid "Change Game" msgstr "Cambia Gioco" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:370 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Madifica la lingua nell'interfaccia utente.\n" "Richiesto il riavvio." #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62 msgid "Changing this will have no effect while the emulator is running!" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:276 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "Codice Cheat" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123 msgid "Cheat Search" msgstr "Cerca Cheat" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37 msgid "Cheats Manager" msgstr "Cheats Manager" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:697 msgid "Choose a DVD root directory:" msgstr "Scegli una DVD directory:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:693 msgid "Choose a default ISO:" msgstr "Scegli una ISO di default:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1087 msgid "Choose a directory to add" msgstr "Scegli una cartella da aggiungere" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:936 msgid "Choose a file to open" msgstr "Scegli un file da aprire" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:218 msgid "Choose a memory card:" msgstr "Scegli una memory card:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:699 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Scegli il fila da utilizzare come apploader: (vale per i dischi costruiti " "solo da directories)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:744 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:783 msgid "Choose the folder to extract to" msgstr "Sclegli la cartella per estrarre" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937 #: Source/Core/DolphinWX/Src/LogWindow.cpp:129 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:114 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:43 msgid "Clear" msgstr "Cancella" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:274 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:110 #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:459 msgid "Close" msgstr "Chiudi" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "Co&nfigure..." msgstr "Configura" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78 msgid "Code Info" msgstr "Codice Info" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553 msgid "Code: " msgstr "Codice: " #: Source/Core/InputUICommon/Src/WXInputBase.cpp:134 msgid "Command" msgstr "Comando" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:635 msgid "Comment" msgstr "Commenta" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:476 msgid "Comment:" msgstr "Commenta:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990 msgid "Compress ISO..." msgstr "Comprimere ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002 msgid "Compress selected ISOs..." msgstr "Comprimere le ISO selezionate..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 msgid "Compressing ISO" msgstr "Compressione ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Config" msgstr "Config" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:732 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:736 msgid "Config..." msgstr "Config..." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:31 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:135 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:154 msgid "Configure" msgstr "Configura" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117 msgid "Configure Control" msgstr "Configura controllo" #: Source/Core/DolphinWX/Src/NetWindow.cpp:287 #: Source/Core/DolphinWX/Src/NetWindow.cpp:535 msgid "Configure Pads" msgstr "Configura Pads" #: Source/Core/DolphinWX/Src/FrameTools.cpp:367 msgid "Configure..." msgstr "Configura..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1224 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1252 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1317 msgid "Confirm File Overwrite" msgstr "Conferma la sovrascrittura del file" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:461 msgid "Confirm On Stop" msgstr "Confermare su Stop" #: Source/Core/DolphinWX/Src/NetWindow.cpp:61 #: Source/Core/DolphinWX/Src/NetWindow.cpp:81 msgid "Connect" msgstr "Connect" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:652 msgid "Connect USB Keyboard" msgstr "Connect USB Keyboard" #: Source/Core/DolphinWX/Src/FrameTools.cpp:333 #, fuzzy, c-format msgid "Connect Wiimote %i" msgstr "Connect Wiimote %i\t" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Connect Wiimote 1" msgstr "Connect Wiimote 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196 msgid "Connect Wiimote 2" msgstr "Connect Wiimote 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Connect Wiimote 3" msgstr "Connect Wiimote 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Connect Wiimote 4" msgstr "Connect Wiimote 4" #: Source/Core/DolphinWX/Src/Frame.cpp:825 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1216 msgid "Connected" msgstr "Collegato" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:9 msgid "Connected to . Wiimotes" msgstr "Connessi . Wiimotes" #: Source/Core/DolphinWX/Src/Main.cpp:643 msgid "Connecting..." msgstr "Connessione in corso..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:139 msgid "Console" msgstr "Console" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:46 msgid "Control" msgstr "Controllo" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Convert to GCI" msgstr "Converti GCI" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:257 msgid "Copy" msgstr "Copia" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:794 #, c-format msgid "Copy to Memcard %c" msgstr "Copia per Memcard %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:304 msgid "Core" msgstr "Core" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 #, c-format msgid "Could not create %s" msgstr "Impossibile creare %s" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491 msgid "Count:" msgstr "Calcolo:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:454 msgid "Country:" msgstr "Paese:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545 msgid "Create AR Code" msgstr "Crea codice AR" #: Source/Core/DolphinWX/Src/FrameAui.cpp:503 #: Source/Core/DolphinWX/Src/FrameAui.cpp:568 msgid "Create new perspective" msgstr "Crea nuova prospettiva" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:368 msgid "Created by KDE-Look.org" msgstr "Creata da KDE-Look.org" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:365 msgid "" "Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" msgstr "" "Creata da Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:366 msgid "Created by VistaIcons.com" msgstr "Creata da VistaIcons.com" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:367 msgid "Created by black_rider and published on ForumW.org > Web Developments" msgstr "Creata da black_rider and published on ForumW.org > Web Developments" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "Creatore:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:424 msgid "Crop" msgstr "Crop" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "DList Cache" msgstr "DList Cache" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/Src/FrameTools.cpp:369 msgid "DSP settings" msgstr "Impostazioni DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:417 msgid "DSPLLE on thread" msgstr "DSPLLE on thread" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:696 msgid "DVD Root:" msgstr "DVD Root:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164 msgid "Data Size" msgstr "Data Size" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:458 msgid "Date:" msgstr "Data:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:535 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:569 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:79 msgid "Debug" msgstr "Debug" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:76 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988 msgid "Decompress ISO..." msgstr "Decromprimere ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1003 msgid "Decompress selected ISOs..." msgstr "Decomprimere le ISO selezionate..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1188 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321 msgid "Decompressing ISO" msgstr "Decompressione ISO" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936 msgid "Default" msgstr "Default" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:692 msgid "Default ISO:" msgstr "Default ISO:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:92 msgid "Default font" msgstr "Default font" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:32 msgid "Delete" msgstr "Elimina" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:795 msgid "Delete Save" msgstr "Elimina Save" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Detect" msgstr "Rilevare" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919 msgid "Device" msgstr "Dispositivo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:519 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:650 msgid "Device Settings" msgstr "Impostazioni Dispositivo" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356 msgid "Disable Dest. Alpha Pass" msgstr "Disabilita Dest. Alpha Pass" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355 msgid "Disable Fog" msgstr "Disabilita Nebbia" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353 msgid "Disable Lighting" msgstr "Disabilita Illuminazione" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354 msgid "Disable Textures" msgstr "Disabilita Textures" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87 msgid "" "Disable fog. Improves performance but causes glitches in games which rely on " "proper fog emulation." msgstr "" "Disabilita nebbia. Migliora le prestazioni ma provoca difetti in gioche che " "usano l'emulazione dell'effetto nebbia" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85 msgid "" "Disable lighting. Improves performance but causes lighting to disappear in " "games which use it." msgstr "" "Disabilita illuminazione. Migliora le prestazioni ma provoca il non " "funzionamento dell'illuminazione stessa nei giochi che la utilizzano" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86 msgid "" "Disable texturing.\n" "This is only useful for debugging purposes." msgstr "" "Disabilita texturing.\n" "Utile solo per il debug" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88 msgid "" "Disables an alpha-setting pass.\n" "Breaks certain effects but might help performance." msgstr "" "Disabilita l'alpha-setting pass.\n" "Interrompe alcuni effetti ma può migliorare le prestazioni." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Disc" msgstr "Disco" #: Source/Core/DolphinWX/Src/Frame.cpp:825 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1216 msgid "Disconnected" msgstr "Scollegato" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:395 msgid "Display" msgstr "Display" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Distance Alpha Pass" msgstr "Distanza Alpha Pass" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:77 msgid "Divide" msgstr "Divide" #: Source/Core/DolphinWX/Src/FrameTools.cpp:909 msgid "Do you want to stop the current emulation?" msgstr "Vuoi interrompere l'emilazione in corso?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:790 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "Dolphin &Web Site" #: Source/Core/DolphinWX/Src/ConfigMain.h:36 msgid "Dolphin Configuration" msgstr "Configurazione Dolphin" #: Source/Core/DolphinWX/Src/FrameTools.cpp:651 #: Source/Core/DolphinWX/Src/FrameTools.cpp:997 msgid "Dolphin TAS Movies (*.dtm)" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:67 msgid "Dolphin Wiimote Configuration" msgstr "Configurazione Dolphin Wiimote" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Dolphin at &Google Code" msgstr "Codice Dolphin &Google" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin non trova nessun GC/Wii ISO. Doppio click qui per cercare i file..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphil è attualmente impostato per nascondere tutti i giochi. Doppio click " "qui per mostrare tutte le partite..." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:55 msgid "Down" msgstr "Giù" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "Scaricare codici (WiiRD Database)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412 msgid "Dump EFB Target" msgstr "Dump EFB Target" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413 msgid "Dump Frames" msgstr "Dump Frames" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:410 msgid "Dump Textures" msgstr "Dump Textures" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95 msgid "Dump game textures to User/Dump/Textures//" msgstr "Dump game textures to User/Dump/Textures//" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:240 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:469 msgid "Dutch" msgstr "Olanda" #: Source/Core/DolphinWX/Src/FrameTools.cpp:126 msgid "E&xit" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:226 msgid "EFB" msgstr "EFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370 msgid "EFB Copy Regions" msgstr "Copia Regioni EFB" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212 msgid "EFB Scaled Copy" msgstr "Copia Scaled EFB" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:152 msgid "EUROPE" msgstr "EUROPA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit" msgstr "Modifica" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30 msgid "Edit ActionReplay Code" msgstr "Modifica codice ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:275 msgid "Edit Config" msgstr "Modifica config" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "Modifica Pacth" #: Source/Core/DolphinWX/Src/FrameTools.cpp:385 msgid "Edit current perspective" msgstr "Modifica prospettiva corrente" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:410 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:432 msgid "Edit..." msgstr "Modifica..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247 msgid "Emulate format changes" msgstr "Emula format changes" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80 msgid "" "Emulate frame buffer copies directly to textures.\n" "This is not so accurate, but it's good enough for the way many games use " "framebuffer copies." msgstr "" "Emulare copie frame buffer direttamente alle texture.\n" "Ciò non molto preciso,ma è sufficentemente buono nei gioche che utilizzano " "copie d framebuffer." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32 msgid "Emulated Wiimote" msgstr "Emulata Wiimote" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Emulation State: " msgstr "Stato dell'emulazione:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:444 msgid "Emulator Display Settings" msgstr "Impostazioni Emulatore Display" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:260 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:295 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:379 msgid "Enable" msgstr "Attiva" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103 msgid "Enable AR Logging" msgstr "Attiva AR Logging" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44 msgid "Enable Audio Throttle" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:309 msgid "Enable BAT" msgstr "Attiva BAT" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Enable Block Merging" msgstr "Attiva Block Merging" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:340 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:246 msgid "Enable CPU Access" msgstr "Attiva CPU Access" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:406 msgid "Enable Cheats" msgstr "Attiva Cheats" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "Enable Copy to EFB" msgstr "Attiva copia EFB" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43 #, fuzzy msgid "Enable DTK Music" msgstr "Attiva BAT" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426 msgid "Enable Display List Caching" msgstr "Attiva lista Display Caching" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:305 msgid "Enable Dual Core" msgstr "Attiva Dual Core" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:404 msgid "Enable Dual Core (speedup)" msgstr "Attiva Dual Core (speedup)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:341 msgid "Enable EFB To Texture" msgstr "Attiva EFB per le Texture" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42 #, fuzzy msgid "Enable HLE Audio" msgstr "Attiva BAT" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427 msgid "Enable Hotkeys" msgstr "Attiva Hotkeys" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:306 msgid "Enable Idle Skipping" msgstr "Attiva Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:405 msgid "Enable Idle Skipping (speedup)" msgstr "Attiva Idle Skipping (speedup)" #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45 #, fuzzy msgid "Enable JIT Dynarec" msgstr "Attiva Dual Core" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:307 msgid "Enable MMU" msgstr "Attiva MMU" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425 msgid "Enable OpenCL" msgstr "Attiva OpenCL" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:456 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:321 msgid "Enable Progressive Scan" msgstr "Attiva Progressive Scan" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:642 msgid "Enable Screen Saver (burn-in reduction)" msgstr "Attiva Screen Saver (burn-in reduction)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:322 msgid "Enable WideScreen" msgstr "Attiva WideScreen" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:352 msgid "Enable Wireframe" msgstr "Attiva Wireframe" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:266 msgid "Enable cache" msgstr "Attiva cache" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:316 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Attivare l'accesso veloce del disco. Necessario per pochi giochi. (ON = " "veloce, OFF = Compatibile)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:808 msgid "Enable pages" msgstr "Attiva pagine" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Attiva questo per velocizzare The Legend of Zelda: Twilight Princess. " "Disattiva per qualsiasi altro gioco" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:310 msgid "" "Enables Block Address Translation (BAT); a function of the Memory Management " "Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = " "Fast)" msgstr "" "Attiva Block Address Translation (BAT), in funzione della memoria dell'unita " "di gestione. Preciso per l'hrdware ma lento da emulare (ON = Compatiblile, " "OFF = Veloce)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68 msgid "" "Enables anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles." msgstr "" "Attiva filtro anisotropico.\n" "Migliora la qualità visiva delle strutture." #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61 msgid "" "Enables dynamic recompilation of DSP code.\n" "Changing this will have no effect while the emulator is running!" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79 msgid "" "Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n" "Games often need this for post-processing or other things, but if you can " "live without it, you can sometimes get a big speedup." msgstr "" "Consente l'emulazione di copie Embedded Frame Buffe,se il gioco le " "utilizza.\n" "I giochi spesso necessitano di questoper il post-processing o altro, ma se " "potete farne a meno in alcuni casi la velocità aumenta di molto." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78 msgid "" "Enables reinterpreting the data inside the EFB when the pixel format " "changes.\n" "Some games depend on this function for certain effects, so enable it if " "you're having glitches.\n" "Depending on how the game uses this function, the speed hits caused by this " "option range from none to critical." msgstr "" "Attiva reinterpreta i dati all'interno dell'EFB quando cambia il formato dei " "pixel.\n" "Alcuni giochi dipendono da questa funzione per alcuni effetti" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:308 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Attiva l'unità Memory Management, necessaria per alcuni giochi. (ON = " "Compatibile, OFF = Veloce)" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:50 msgid "End" msgstr "Fine" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:235 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:464 msgid "English" msgstr "Inglese" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:181 msgid "Enhancements" msgstr "Miglioramenti" #: Source/Core/DolphinWX/Src/FrameAui.cpp:567 msgid "Enter a name for the new perspective:" msgstr "Inserire un nome per la nuova prospettiva" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198 #, c-format msgid "Entry %d/%d" msgstr "Ingresso %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85 #, c-format msgid "Entry 1/%d" msgstr "Infgresso 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205 msgid "Equal" msgstr "Uguale" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1093 #: Source/Core/DolphinWX/Src/LogWindow.cpp:76 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:143 msgid "Error" msgstr "Errore" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:30 msgid "Escape" msgstr "Escape" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:58 msgid "Execute" msgstr "Eseguire" #: Source/Core/DolphinWX/Src/Main.cpp:158 msgid "Exit Dolphin with emulator" msgstr "Uscire dall'Emulatore Dolphin" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:619 msgid "Export File" msgstr "Esportare file" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Export Recording..." msgstr "Esportare Registrazione" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:797 msgid "Export Save" msgstr "Esportare salvataggi" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972 msgid "Export Wii save (Experimental)" msgstr " Esportare Wii Save (sperimentale)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:798 msgid "Export all saves" msgstr "Esportare tutti i salvataggi" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:564 #, fuzzy msgid "Export save as..." msgstr "Esporta salva come.." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:601 msgid "Extract All Files..." msgstr "Estrai tutti i file..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:603 msgid "Extract Apploader..." msgstr "Estrai Apploader..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:604 msgid "Extract DOL..." msgstr "Estrai DOL..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:597 msgid "Extract Directory..." msgstr "Estrai Directory..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:599 msgid "Extract File..." msgstr "Estrai file..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:595 msgid "Extract Partition..." msgstr "Estrai partizione..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:704 #, c-format msgid "Extracting %s" msgstr "Estrazione %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting All Files" msgstr "Estrazione di tutti i file" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:688 msgid "Extracting Directory" msgstr "Estrazione Directory" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:690 msgid "Extracting..." msgstr "Estrazione..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:155 msgid "FRANCE" msgstr "FRANCIA" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:460 msgid "FST Size:" msgstr "FST Size:" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:311 msgid "Fast" msgstr "Veloce" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:312 msgid "Fast version of the MMU. Does not work for every game." msgstr "La versione veloce della MMU, non funziona con tutti i giochi" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83 msgid "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." msgstr "" "Varianti più veloci visualizzano un minor numero di pixel e quindi aumenta " "la possibilità di vere errori.\n" "Varianti più lente e quindi con più pixel sono più sicure." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:291 msgid "Filesystem" msgstr "" "Faster variants look at fewer pixels and thus have more potential for " "errors.\n" "Slower variants look at more pixels and thus are safer." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:638 msgid "First Block" msgstr "Primo blocco" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:804 msgid "Fix Checksums" msgstr "Fix Checksums" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Force 16:9" msgstr "Forza 16:9" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Force 4:3" msgstr "Forza 4:3" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215 msgid "Force Bi/Trilinear Filtering" msgstr "Forza Bi/Trilinear Filtering" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:338 msgid "Force Filtering" msgstr "Forza Filtering" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Note that this might cause graphical glitches" msgstr "" "Forza il gioca per la grafica in uscita per le risoluzioni widescreen.\n" "Questo potrebbe causare difetti grafici" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74 msgid "" "Forces bilinear texture filtering even if the game explicitly disabled it.\n" "Improves texture quality (especially when using a high internal resolution) " "but causes glitches in some games." msgstr "" "Forza le bilinear texture filtering anche se il gioco le ha disabilitate.\n" "Migliora la qualità delle texture (specialmente quando si utilizza una " "risoluzione interna) ma questo provoca anomalie in alcuni giochi." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233 msgid "Fractional" msgstr "Fractional" #: Source/Core/DolphinWX/Src/FrameTools.cpp:145 msgid "Frame S&kipping" msgstr "Frame S&kipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:408 msgid "Framelimit :" msgstr "Framelimit :" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414 msgid "Free Look" msgstr "Framelimit :" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:237 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:466 msgid "French" msgstr "Francese" #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "FullScr" msgstr "FullScr" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:445 msgid "Fullscreen Display Resolution:" msgstr "Risoluzione Fullscreen del Display" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81 msgid "" "Fully emulate embedded frame buffer copies.\n" "This is more accurate than EFB Copy to Texture, and some games need this to " "work properly, but it can also be very slow." msgstr "" "Emulare completamente le copie embedded frame buffer. \n" "Questa copia è più accurata rispetto all'EFB texture, ed alcuni giochi hanno " "bisogno di questa impostazione per funzionarecorrettamente, ma il rischio e " "di rallentare il gioco stesso" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:541 msgid "GCI File(*.gci)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "GCPad" msgstr "GCPad" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:452 msgid "Game ID:" msgstr "Gioco ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:301 msgid "Game-Specific Settings" msgstr "Impostazioni di gioco" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:281 msgid "GameConfig" msgstr "GameConfig" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:396 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:940 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:219 #, fuzzy msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Gamecube Memory Cards (*.raw,*.gcp)|*.raw;*.gcp" #: Source/Core/DolphinWX/Src/FrameTools.cpp:370 msgid "Gamecube Pad settings" msgstr "Impostazioni Gamecube Pad" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:287 msgid "Gecko Codes" msgstr "Codici Gecko" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:394 #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:121 msgid "General" msgstr "Generale" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:236 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:465 msgid "German" msgstr "Tedesco" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:730 #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics" msgstr "Grafica" #: Source/Core/DolphinWX/Src/FrameTools.cpp:368 msgid "Graphics settings" msgstr "Impostazioni Grafiche" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206 msgid "Greater Than" msgstr "Maggiore di" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:61 msgid "Help" msgstr "Aiuto" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:454 msgid "Hide Mouse Cursor" msgstr "Nascondi il cursore del mouse" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:355 msgid "" "Hide the cursor when it is over the rendering window\n" " and the rendering window has focus." msgstr "" "Nascondere il cursore quando si trova sopra la finestra di rendering. \n" "naturalmente la finestra di rendering deve essere attiva." #: Source/Core/InputUICommon/Src/WXInputBase.cpp:51 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 #: Source/Core/DolphinWX/Src/NetWindow.cpp:113 msgid "Host" msgstr "Home" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:44 msgid "Hotkey Configuration" msgstr "Configurazione Hotkey" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:475 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Hotkeys" msgstr "Hotkeys" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 msgid "Hybrid Wiimote" msgstr "Hybrid Wiimote" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:514 msgid "IPL Settings" msgstr "Impostazioni IPL" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "IR Pointer" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:636 msgid "IR Sensitivity:" msgstr "Sensibilità IR:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "ISO Details" msgstr "Dettagli ISO" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:685 msgid "ISO Directories" msgstr "ISO Directories" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:158 msgid "ITALY" msgstr "ITALIA" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:636 msgid "Icon" msgstr "Icona" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "" "If a game hangs, works only in the Interpreter or Dolphin crashes, this " "option may fix the game." msgstr "" "Se un gioco si blocca, funziona solo in Interpreter oppre Dolphin va in " "crash, questa operazione potrebbe risolvere la partita" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:345 msgid "" "If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n" "you also have to disable Audio Throttle in DSP to make it effective." msgstr "" "Se si imposta un Framelimit alto (NTSC:60, PAL:50),\n" "Bisogna disabilitare Audio Throttle in DSP per rendere efficace " "l'impostazione." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:796 msgid "Import Save" msgstr "Salva Importazione" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "In Game" msgstr "In Game" #: Source/Core/DolphinWX/Src/NetWindow.cpp:548 msgid "In-Game" msgstr "In Game" #: Source/Core/DolphinWX/Src/LogWindow.cpp:78 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:289 msgid "Info" msgstr "In Game" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:361 msgid "Information" msgstr "Informazioni" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Input" msgstr "Ingresso" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:27 msgid "Input Source" msgstr "Fonte di ingresso" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:60 msgid "Insert" msgstr "Inserisci" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168 msgid "Insert Encrypted or Decrypted code here..." msgstr "Inserisci il codice criptato o decriptato qui..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:651 msgid "Insert SD Card" msgstr "Inserisci SD Card" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43 msgid "Insert name here.." msgstr "Inserire il nome qui..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:212 msgid "Install Wii Menu" msgstr "Installa il Wii Menu" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992 msgid "Install to Wii Menu" msgstr "Installare al Menu Wii" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1141 msgid "Installing WAD to Wii Menu..." msgstr "Installa WAD per Wii Menu..." #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:233 msgid "Integral [recommended]" msgstr "Integrale [consigliato]" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:460 msgid "Interface Settings" msgstr "Impostazioni Interfaccia" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:218 msgid "Interpreter (VERY slow)" msgstr "Interpreter (Molto lento)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:239 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:468 msgid "Italian" msgstr "Italiano" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:169 msgid "JAPAN" msgstr "GIAPPONE" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:219 msgid "JIT Recompiler (recommended)" msgstr "JIT Ricompilatore (Consigliato)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:220 msgid "JITIL experimental recompiler" msgstr "JITIL Ricompilatore sperimentale" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:259 msgid "Japanese" msgstr "Giapponese" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:174 msgid "KOREA" msgstr "KOREA" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82 msgid "" "Keeps track of textures based on looking at the actual pixels in the " "texture.\n" "Can cause slowdown, but some games need this option enabled to work properly." msgstr "" "Tiene traccia della texture in base ai pixel effettivi nelle texture " "stesse.\n" "Può causare rallentamenti, ma alcuni giochi necessitano diquesa opzione per " "funzionare in modo corretto." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Key" msgstr "Key" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:262 msgid "Korean" msgstr "Koreano" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:39 msgid "L Button" msgstr "Bottone L" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:471 msgid "Language:" msgstr "Lingua:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:159 #, fuzzy msgid "Last Overwritten State" msgstr "Ultimo sovrascritto\tShift+F12" #: Source/Core/DolphinWX/Src/FrameTools.cpp:166 #: Source/Core/DolphinWX/Src/FrameTools.cpp:168 msgid "Last Saved State" msgstr "stato dell'ultimo salvataggio" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:52 msgid "Left" msgstr "Sinistra" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Click sinistro per rilevare input. \n" "Centrale del mouse per cancellare.Click destro per altre opzioni." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "sinistro/destro-click per altre opzioni.\n" "Centrale del mouse per cancellare." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207 msgid "Less Than" msgstr "Di meno" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948 msgid "Load" msgstr "Caricare" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411 msgid "Load Hi-Res Textures" msgstr "Load Hi-Res Textures" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211 msgid "Load Native Mipmaps" msgstr "Load Native Mipmaps" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:111 msgid "Load Script..." msgstr "Caricare lo Script..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:162 msgid "Load State..." msgstr "Load State..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:208 #, c-format msgid "Load Wii System Menu (%d %c)" msgstr "Load Wii System Menu (%d %c)" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96 msgid "Load high-resolution textures from User/Load/Textures//" msgstr "Load high-resolution textures from User/Load/Textures//" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70 msgid "" "Loads native mipmaps instead of generating them.\n" "Loading native mipmaps is the more accurate behavior, but might also " "decrease performance (your mileage might vary though)." msgstr "" "Carica Minimaps nativeinvece di generarle. \n" "Caricare minimaps in modo nativo è il migliore dei modi, ma potrebbe anche " "diminuire le prestazioni." #: Source/Core/DolphinWX/Src/Main.cpp:154 msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)" msgstr "Carica il file specificato (DOL, ELF, WAD, GCM, ISO)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:546 msgid "Local" msgstr "Locale" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:416 msgid "Lock threads to cores" msgstr "Lock threads to cores" #: Source/Core/DolphinWX/Src/LogWindow.h:57 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/Src/Frame.cpp:419 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124 msgid "Logging" msgstr "Logging" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:61 msgid "Lua Script Console" msgstr "Lua Script Console" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:42 msgid "M Button" msgstr "Bottone M" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:311 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:534 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:568 msgid "MadCatz Gameshark files(*.gcs)" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:456 msgid "Maker ID:" msgstr "Maker ID:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:474 msgid "Maker:" msgstr "Maker:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:226 #, fuzzy msgid "Memory Card" msgstr "Memory Card %c" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:47 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "Metroid Other M" msgstr "Metroid Other M" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:419 msgid "Misc" msgstr "Misc" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:641 msgid "Misc Settings" msgstr "Impostazioni Misc" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92 msgid "" "Modify textures to show the format they're using.\n" "This is only useful for debugging purposes." msgstr "" "Modifica le textures per mostrare il formato che stanno usando.\n" "Utile solo per il debug." #: Source/Core/DolphinWX/Src/LogWindow.cpp:93 msgid "Monospaced font" msgstr "Font a spaziatura fissa" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:72 msgid "Multiply" msgstr "Moltiplicare" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:126 msgid "NP Add" msgstr "Aggiungi NP" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:121 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:129 msgid "NP Decimal" msgstr "NP Decimale" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:123 msgid "NP Delete" msgstr "Elimina NP" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:130 msgid "NP Divide" msgstr "Dividi NP" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:117 msgid "NP Down" msgstr "NP Down" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:120 msgid "NP End" msgstr "NP Fine" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:108 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:124 msgid "NP Equal" msgstr "NP Enter" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:113 msgid "NP Home" msgstr "NP Home" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:122 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:114 msgid "NP Left" msgstr "NP Left" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:125 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:119 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:118 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:116 msgid "NP Right" msgstr "NP Right" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:127 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:106 msgid "NP Space" msgstr "NP Space" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:128 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:107 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:115 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:450 msgid "Name:" msgstr "Nome:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "Nome: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:533 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:567 msgid "Native GCI files(*.gci)" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:196 msgid "New &Lua Console" msgstr "New &Lua Console" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149 msgid "New Scan" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:207 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:806 msgid "Next Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153 msgid "Next Scan" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:47 msgid "Nickname :" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:182 msgid "No Country (SDK)" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308 msgid "No ISOs or WADS found" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:474 msgid "No docking" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:19 #: Source/Core/DolphinWX/Src/NetWindow.cpp:554 msgid "None" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:306 msgid "Normal" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204 msgid "Not Equal" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:361 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:915 msgid "Not Set" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:642 msgid "Not connected" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260 msgid "Notes" msgstr "" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:82 #: Source/Core/DolphinWX/Src/FrameAui.cpp:85 #: Source/Core/DolphinWX/Src/FrameAui.cpp:540 #: Source/Core/DolphinWX/Src/FrameAui.cpp:581 #: Source/Core/DolphinWX/Src/FrameAui.cpp:589 #: Source/Core/DolphinWX/Src/LogWindow.cpp:75 msgid "Notice" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:102 msgid "Num Lock" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80 msgid "Number Of Codes: " msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:78 #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37 msgid "OK" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:212 msgid "Off" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:974 msgid "Open &containing folder" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:971 msgid "Open Wii &save folder" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:358 msgid "Open file..." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:148 msgid "Opens the debugger" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:151 msgid "Opens the logger" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Options" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502 msgid "Output" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:138 msgid "P&lay Recording..." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:556 msgid "Pad " msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:105 msgid "Page Down" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:104 msgid "Page Up" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46 msgid "Pair Up" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:35 msgid "Paragraph" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:205 #, c-format msgid "Partition %i" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:283 msgid "Patches" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:398 msgid "Paths" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1388 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1389 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:48 msgid "Pause" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "Perfect" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #, c-format msgid "Perspective %d" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214 msgid "Pixel Depth" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213 msgid "Pixel Lighting" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:362 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1397 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1398 msgid "Play" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Play/Pause" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:365 msgid "Playable" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:282 msgid "Players" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:910 msgid "Please confirm..." msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:539 msgid "Please create a perspective before saving" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:399 msgid "Plugins" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:36 msgid "Plus-Minus" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:74 #: Source/Core/DolphinWX/Src/NetWindow.cpp:106 msgid "Port :" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:432 msgid "Post-Processing Shader:" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:206 msgid "Prev Page" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:805 msgid "Previous Page" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184 msgid "Previous Value" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:57 msgid "Print" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915 msgid "Profile" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "Projection Hack for: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368 msgid "Projection Stats" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.h:47 msgid "Properties" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:290 msgid "Purge Cache" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 #: Source/Core/DolphinWX/Src/NetWindow.cpp:297 msgid "Quit" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:40 msgid "R Button" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:264 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:161 msgid "RUSSIA" msgstr "RUSSIA" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549 msgid "Range" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382 msgid "Real" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:42 msgid "Real Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:175 msgid "Reconnect Wiimote Confirm" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky but also heavily decreases " "performance." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927 #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:39 msgid "Refresh" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:359 msgid "Refresh game list" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:689 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:412 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:434 msgid "Remove" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84 msgid "" "Render the scene as a wireframe.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:455 msgid "Render to Main Window" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:356 msgid "Render to main window." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:347 msgid "Rendering" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:358 msgid "Required for using the Japanese ROM font." msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939 msgid "Reset" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178 msgid "Results" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:29 msgid "Return" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:54 msgid "Right" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:112 msgid "Run" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:348 msgid "Run DSPLLE on a dedicated thread (not recommended)." msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:163 msgid "Running script...\n" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:156 msgid "Sa&ve State" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:300 msgid "Safe" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49 msgid "Sample Rate" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995 #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:539 msgid "Save GCI as..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:158 msgid "Save State..." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:569 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:579 msgid "Save as..." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1303 msgid "Save compressed GCM/ISO" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:384 msgid "Save current perspective" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292 msgid "Save decompressed GCM/ISO" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:239 msgid "Scale:" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578 msgid "Scanning for ISOs" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579 msgid "Scanning..." msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "ScrShot" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:103 msgid "Scroll Lock" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215 msgid "Search Filter" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:687 msgid "Search Subfolders" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:56 msgid "Select" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:649 #: Source/Core/DolphinWX/Src/FrameTools.cpp:995 msgid "Select The Recording File" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64 msgid "" "Select a hardware adapter to use.\n" "When in doubt, use the first one" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:528 msgid "Select a save file to import" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:338 msgid "Select floating windows" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:351 msgid "Select resolution for fullscreen mode" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1196 msgid "" "Select the System Menu wad extracted from the update partition of a disc" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:589 msgid "Select the file to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1163 msgid "Select the save file" msgstr "" #: Source/Core/DolphinWX/Src/LuaWindow.cpp:138 msgid "Select the script to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1243 msgid "Select the state to load" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1257 msgid "Select the state to save" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio (4:3)\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to window: Stretch the picture to the window size." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:94 msgid "Selected font" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:269 msgid "Send" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:634 msgid "Sensor Bar Position:" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:74 msgid "Separator" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:374 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509 msgid "Set" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:457 msgid "Set Console as NTSC-J" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:975 msgid "Set as &default ISO" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:807 #, c-format msgid "Set as default Memcard %c" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:472 msgid "Short Name:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:229 msgid "Show &Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:228 msgid "Show &Logwindow" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:225 msgid "Show &Statusbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:223 msgid "Show &Toolbar" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "Show Drives" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:366 msgid "Show FPS" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:278 msgid "Show France" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:264 msgid "Show GameCube" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:280 msgid "Show Italy" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:271 msgid "Show JAP" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:282 msgid "Show Korea" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 msgid "Show Language:" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:273 msgid "Show PAL" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show Platforms" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show Regions" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371 msgid "Show Shader Errors" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:284 msgid "Show Taiwan" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:266 msgid "Show Wad" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:262 msgid "Show Wii" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:361 msgid "Show a confirmation box before stopping a game." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:362 msgid "" "Show a message box when a potentially serious error has occured.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin\n" "suddenly crashes without any explanation at all." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91 msgid "" "Show projection statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show save banner" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:820 msgid "Show save blocks" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:818 msgid "Show save comment" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:819 msgid "Show save icon" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:817 msgid "Show save title" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89 msgid "Show the number of frames rendered per second." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:144 msgid "Show this help message" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:286 msgid "Show unknown" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90 msgid "" "Show various statistics.\n" "This is only useful for debugging purposes." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:260 msgid "Simplified Chinese" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262 msgid "Size" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Skies of Arcadia" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:414 msgid "Skip GC BIOS" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:174 #: Source/Core/DolphinWX/Src/FrameTools.cpp:175 msgid "Slot" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:59 msgid "Snapshot" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Sonic and the Black Knight" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39 #, fuzzy msgid "Sound Settings" msgstr "&Impostazioni DSP" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:31 msgid "Space" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:238 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:467 msgid "Spanish" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality but is also quite heavy on performance and might cause " "glitches in certain games.\n" "Fractional: Uses your display resolution directly instead of the native " "resolution. The quality scales with your display/window size, as does the " "performance impact.\n" "Integral: This is like Fractional, but rounds up to an integer multiple of " "the native resolution. Should give a more accurate look but is usually " "slower.\n" "The other options are fixed resolutions for choosing a visual quality " "independent of your display size." msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:161 msgid "Specify a video plugin" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:165 msgid "Specify an audio plugin" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:315 msgid "Speed up Disc Transfer Rate" msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:303 #: Source/Core/InputUICommon/Src/WXInputBase.cpp:38 msgid "Start" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:201 msgid "Start &NetPlay" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:137 msgid "Start Re&cording" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:453 msgid "Start Renderer in Fullscreen" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:354 msgid "Start the rendering window in fullscreen mode." msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263 msgid "State" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 #: Source/Core/DolphinWX/Src/LuaWindow.cpp:113 #: Source/Core/DolphinWX/Src/NetWindow.cpp:306 msgid "Stop" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163 msgid "Stretch to Window" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:75 msgid "Subtract" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:515 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:646 msgid "System Language:" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:177 msgid "TAIWAN" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:28 msgid "Tab" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:470 msgid "Tab split" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 #: Source/Core/DolphinWX/Src/FrameTools.cpp:365 msgid "Take Screenshot" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506 msgid "Test" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:262 msgid "Texture" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369 msgid "Texture Format" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1093 msgid "The chosen directory is already in the list" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316 msgid "The file " msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:588 msgid "The name can not be empty" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:580 msgid "The name can not contain the character ','" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:465 msgid "Theme" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:302 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:378 msgid "This could cause slow down in Wii Menu and some games." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60 msgid "" "This is used to control game speed by sound throttle.\n" "Disabling this could cause abnormal game speed, such as too fast.\n" "But sometimes enabling this could cause constant noise.\n" "\n" "Keyboard Shortcut : Hold down to instantly disable Throttle." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59 msgid "This is used to play music tracks, like BGM." msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71 msgid "This is usually used to play voice and sound effects." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:344 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core,\n" "but can also cause occasional crashes/glitches." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:276 msgid "This will let you Manually Edit the INI config file" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:634 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255 msgid "Title" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 #: Source/Core/DolphinWX/Src/FrameTools.cpp:364 msgid "Toggle Fullscreen" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:127 msgid "Toggle all" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:251 msgid "Top" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:261 msgid "Traditional Chinese" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71 msgid "Type" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32 msgid "UDP Port:" msgstr "" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:185 msgid "UNKNOWN" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:164 msgid "USA" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:170 #, fuzzy msgid "Undo Load State" msgstr "&Load Stato" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Unknown" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:53 msgid "Up" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:643 msgid "Use EuRGB60 Mode (PAL60)" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:410 msgid "Use FPS For Limiting" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560 msgid "Use Hex" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:462 msgid "Use Panic Handlers" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Use XFB" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71 msgid "" "Uses the high-resolution render buffer for EFB copies instead of scaling " "them down to native resolution.\n" "Vastly improves visual quality in games which use EFB copies but might cause " "glitches in some games." msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405 msgid "Utility" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:176 msgid "V-Sync" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197 msgid "Value" msgstr "" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73 msgid "Value:" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557 msgid "Value: " msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367 msgid "Various Statistics" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:82 msgid "Verbosity" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:337 msgid "Video" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:381 msgid "Virtual" msgstr "" #: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39 #: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40 msgid "Volume" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67 msgid "" "Wait for vertical blanks.\n" "Reduces tearing but might also decrease performance" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:659 #: Source/Core/DolphinWX/Src/LogWindow.cpp:77 msgid "Warning" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:105 msgid "" "When using EFB to RAM we very often need to decode RAM data to a VRAM " "texture, which is a very time-consuming task.\n" "With this option enabled, we'll skip decoding a texture if it didn't " "change.\n" "This results in a nice speedup, but possibly causes glitches.\n" "If you have any problems with this option enabled you should either try " "increasing the safety of the texture cache or disable this option.\n" "(NOTE: The safier the texture cache is adjusted the lower the speedup will " "be; accurate texture cache set to \"safe\" might actually be slower!)" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174 msgid "Widescreen Hack" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:397 msgid "Wii" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:320 msgid "Wii Console" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:198 msgid "Wii Save Import" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1165 msgid "Wii save files (*.bin)|*.bin" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote" msgstr "" #: Source/Core/DolphinWX/Src/Frame.cpp:174 #, c-format msgid "" "Wiimote %i has been disconnected by system.\n" "Maybe this game doesn't support multi-wiimote,\n" "or maybe it is due to idle time out or other reason.\n" "Do you want to reconnect immediately?" msgstr "" #: Source/Core/DolphinWX/Src/Main.cpp:644 msgid "Wiimote Connected" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:638 msgid "Wiimote Motor" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:633 msgid "Wiimote Settings" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:371 msgid "Wiimote settings" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:357 msgid "Will enable progressive scan option if supported by software." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:447 msgid "Window Size:" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:353 msgid "Window height for windowed mode" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:352 msgid "Window width for windowed mode" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:131 msgid "Windows Left" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:133 msgid "Windows Menu" msgstr "" #: Source/Core/InputUICommon/Src/WXInputBase.cpp:132 msgid "Windows Right" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:103 msgid "Word Wrap" msgstr "" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1142 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1189 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322 msgid "Working..." msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Write to Console" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:105 msgid "Write to File" msgstr "" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Write to Window ->" msgstr "" #: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:376 msgid "XFB" msgstr "" #: Source/Core/DolphinWX/Src/FrameAui.cpp:84 msgid "You can't close panes that have pages in them." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "ZTP hack" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "Zelda Twilight Princess Bloom hack" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479 msgid "[ waiting ]" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529 msgid "^ ADD" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:700 #, fuzzy msgid "apploader (.img)" msgstr "Apploader:" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514 msgid "| OR" msgstr "| OR" #~ msgid " &JIT LoadStore lXz off" #~ msgstr " &JIT LoadStore lXz off" #~ msgid " &JIT LoadStore lbzx off" #~ msgstr " &JIT LoadStore lbzx off" #~ msgid " Play " #~ msgstr "Gioca" #~ msgid "&Add function" #~ msgstr "&Aggiunge funzione" #~ msgid "&Automatic start" #~ msgstr "&Avvio automatico" #~ msgid "&Clear JIT cache" #~ msgstr "&Clear JIT cache" #~ msgid "&Clear symbols" #~ msgstr "&Clear simboli" #~ msgid "&Create signature file..." #~ msgstr "&Crea signature file..." #~ msgid "&Debug" #~ msgstr "&Debug" #~ msgid "&Disable JIT Cache" #~ msgstr "&Disabilita JIT Cache" #~ msgid "&Dump EXRAM" #~ msgstr "&Dump EXRAM" #~ msgid "&Dump MRAM" #~ msgstr "&Dump MRAM" #~ msgid "&Font..." #~ msgstr "&Font..." #~ msgid "&Generate symbol map" #~ msgstr "&Genera simbolo mappa" #~ msgid "&Hex" #~ msgstr "&Hex" #~ msgid "&Interpreter core" #~ msgstr "&Interpreter core" #~ msgid "&JIT Block Linking off" #~ msgstr "&JIT Block Linking off" #~ msgid "&JIT FloatingPoint off" #~ msgstr "&JIT FloatingPoint off" #~ msgid "&JIT Integer off" #~ msgstr "&JIT Integer off" #~ msgid "&JIT LoadStore Floating off" #~ msgstr "&JIT LoadStore Floating off" #~ msgid "&JIT LoadStore Paired off" #~ msgstr "&JIT LoadStore Paired off" #~ msgid "&JIT LoadStore lwz off" #~ msgstr "&JIT LoadStore lwz off" #~ msgid "&JIT LoadStore off" #~ msgstr "&JIT LoadStore off" #~ msgid "&JIT Paired off" #~ msgstr "&JIT Paired off" #~ msgid "&JIT SystemRegisters off" #~ msgstr "&JIT SystemRegisters off" #~ msgid "&JIT off (JIT core)" #~ msgstr "&JIT off (JIT core)" #~ msgid "&Load symbol map" #~ msgstr "&Load simbolo mappa" #~ msgid "&Log JIT instruction coverage" #~ msgstr "&Log JIT instruzioni coverage" #~ msgid "&Patch HLE functions" #~ msgstr "&Patch funzioni HLE " #~ msgid "&Profile blocks" #~ msgstr "&Profilo blocks" #~ msgid "&Profiler" #~ msgstr "&Profiler" #~ msgid "&Refresh" #~ msgstr "&Aggiorna" #~ msgid "&Rename symbols from file..." #~ msgstr "&Rinomina simboli dal file..." #~ msgid "&Run To Here" #~ msgstr "&Esegui da qui" #~ msgid "&Save symbol map" #~ msgstr "&Salva simbolo mappa" #~ msgid "&Search for an op" #~ msgstr "&Cerca per un op" #~ msgid "&Symbols" #~ msgstr "&Simboli" #~ msgid "&Use signature file..." #~ msgstr "&Usa signature file..." #~ msgid "&Write to profile.txt, show" #~ msgstr "&Scrivi un profilo.txt, mostra" #~ msgid "*.*" #~ msgstr "*.*" #~ msgid "A" #~ msgstr "A" #~ msgid "A match was found. Placing viewer at the offset." #~ msgstr "Un match è stato trovato. Impostare visualizazzione su offset" #~ msgid "Accurate texture cache" #~ msgstr "Accurate Texture Cache" #~ msgid "Active" #~ msgstr "Attivo" #~ msgid "Add BP..." #~ msgstr "Aggiunge BP..." #~ msgid "Add BPs..." #~ msgstr "Aggiunge BPs..." #~ msgid "Add MC..." #~ msgstr "Aggiunge MC..." #~ msgid "Add MCs..." #~ msgstr "Aggiunge MCs..." #~ msgid "Address" #~ msgstr "Indirizzo" #~ msgid "Address Range" #~ msgstr "Indirizzi di intervallo" #~ msgid "Apply signature file" #~ msgstr "Applica signature file" #~ msgid "Aspect ratio:" #~ msgstr "Aspect Ratio:" #~ msgid "" #~ "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " #~ "crashing.\n" #~ "[This option must be selected before a game is started.]" #~ msgstr "" #~ "Evitare qualsiasi compensazione involontaria JIT cache, questo può " #~ "impedire a Zelda TP blocchi di sistema .\n" #~ "[Questa opzione deve essere scelta prima di iniziare una partita.]" #~ msgid "Boot to pause" #~ msgstr "Boot per mettere in pausa" #~ msgid "Break On" #~ msgstr "Break On" #~ msgid "BreakPoint" #~ msgstr "BreakPoint" #~ msgid "Breakpoints" #~ msgstr "Breakpoints" #~ msgid "Choose the folder where to extract to" #~ msgstr "Scegli la cartella in cui estrarre" #~ msgid "Clear P Shaders" #~ msgstr "Cancella P Shaders" #~ msgid "Clear Screen" #~ msgstr "Cancella Screen" #~ msgid "Clear Textures" #~ msgstr "Cancella Textures" #~ msgid "Clear V Shaders" #~ msgstr "Cancella V Shaders" #~ msgid "Clear all" #~ msgstr "Cancella tuttol" #~ msgid "Code" #~ msgstr "Codice" #~ msgid "Continue" #~ msgstr "Continua" #~ msgid "Cost" #~ msgstr "costo" #~ msgid "Couldn't find GameConfig/BreakPoints.ini file" #~ msgstr "Impossibile trovare GameConfig/BreakPoints.ini file" #~ msgid "Count" #~ msgstr "Calcolo" #~ msgid "Count: %i" #~ msgstr "Calcolo: %i" #~ msgid "DSP LLE Debugger" #~ msgstr "DSP LLE Debugger" #~ msgid "Data Type" #~ msgstr "Data Type" #~ msgid "Dump" #~ msgstr "Dump" #~ msgid "DumpList" #~ msgstr "DumpList" #~ msgid "E&xit\tAlt+F4" #~ msgstr "Esci\tAlt+F4" #~ msgid "EFB Cmd" #~ msgstr "EFB Cmd" #~ msgid "Flags" #~ msgstr "Flags" #~ msgid "Flush" #~ msgstr "Flush" #~ msgid "Fog Cmd" #~ msgstr "Fog Cmd" #~ msgid "Frame" #~ msgstr "Frame" #~ msgid "Frame Buffer" #~ msgstr "Frame Buffer" #~ msgid "Function" #~ msgstr "Funzione" #~ msgid "GFX Debugger" #~ msgstr "GFX Debugger" #~ msgid "Geometry data" #~ msgstr "Giometria dei dati" #~ msgid "JIT block viewer" #~ msgstr "JIT block viewer" #~ msgid "Last Saved State\tF11" #~ msgstr "Stato dell'ultimo salvataggio\tF11" #~ msgid "Light Cmd" #~ msgstr "Light Cmd" #~ msgid "Matrix Cmd" #~ msgstr "Matrix Cmd" #~ msgid "Memory" #~ msgstr "Memory" #~ msgid "Memory Check" #~ msgstr "v" #~ msgid "MemoryChecks.ini file" #~ msgstr "MemoryChecks.ini file"