Dolphin Emulator
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Build Revision:
Supports OpenGL ES 3:
Current Dir:
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File Size:
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Game List
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Settings
Gamepad Config
About
File clicked:
Button A
Button B
Button Start
Button X
Button Y
Button Z
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
Main Stick Up
Main Stick Down
Main Stick Left
Main Stick Right
C Stick Up
C Stick Down
C Stick Left
C Stick Right
Trigger L
Trigger R
Press button to configure %1$s
Interpreter
JIT64 Recompiler
JITIL Recompiler
JIT ARM Recompiler
CPU Core
CPU
Emulation core to use
Dual Core
Whether or not to use dual-core
Video
Software Renderer
OpenGL ES 3
Video Backend
Video backend to use
Draw on-screen controls
Enhancements
Internal Resolution
Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.
Anisotropic Filtering
Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.
Scaled EFB Copy
Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).
Per-Pixel Lighting
Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.
Force Texture Filtering
Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.
Disable Fog
Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.
Hacks
Embedded Frame Buffer
Skip EFB Access from CPU
Ignore any requests from the CPU to read/write to the EFB.
Ignore Format Changes
Ignore any changes to the EFB format.
EFB Copy Method
Determines how EFB copies will be emulated.
Texture
RAM (uncached)
RAM (cached)
Texture Cache
Texture Cache Accuracy
The safer the selection, the less likely the emulator will be missing any texture updates from RAM.
Low
Medium
High
External Frame Buffer
Determines how the XFB will be emulated.
Virtual
Real
Cache Display Lists
Speeds up emulation a bit by caching display lists.
Disable Destination Alpha
Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.
Fast Depth Calculation
Uses a less accurate algorithm to calculate depth values.
Yes
No
Disabled
Other