// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include "Common/Assert.h" #include "Common/Common.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "DiscIO/Enums.h" namespace DiscIO { std::string GetName(Country country, bool translate) { std::string name; switch (country) { case Country::Europe: name = _trans("Europe"); break; case Country::Japan: name = _trans("Japan"); break; case Country::USA: name = _trans("USA"); break; case Country::Australia: name = _trans("Australia"); break; case Country::France: name = _trans("France"); break; case Country::Germany: name = _trans("Germany"); break; case Country::Italy: name = _trans("Italy"); break; case Country::Korea: name = _trans("Korea"); break; case Country::Netherlands: name = _trans("Netherlands"); break; case Country::Russia: name = _trans("Russia"); break; case Country::Spain: name = _trans("Spain"); break; case Country::Taiwan: name = _trans("Taiwan"); break; case Country::World: name = _trans("World"); break; default: name = _trans("Unknown"); break; } return translate ? Common::GetStringT(name.c_str()) : name; } std::string GetName(Language language, bool translate) { std::string name; switch (language) { case Language::Japanese: name = _trans("Japanese"); break; case Language::English: name = _trans("English"); break; case Language::German: name = _trans("German"); break; case Language::French: name = _trans("French"); break; case Language::Spanish: name = _trans("Spanish"); break; case Language::Italian: name = _trans("Italian"); break; case Language::Dutch: name = _trans("Dutch"); break; case Language::SimplifiedChinese: name = _trans("Simplified Chinese"); break; case Language::TraditionalChinese: name = _trans("Traditional Chinese"); break; case Language::Korean: name = _trans("Korean"); break; default: name = _trans("Unknown"); break; } return translate ? Common::GetStringT(name.c_str()) : name; } bool IsDisc(Platform volume_type) { return volume_type == Platform::GameCubeDisc || volume_type == Platform::WiiDisc; } bool IsWii(Platform volume_type) { return volume_type == Platform::WiiDisc || volume_type == Platform::WiiWAD; } bool IsNTSC(Region region) { return region == Region::NTSC_J || region == Region::NTSC_U || region == Region::NTSC_K; } // Increment CACHE_REVISION (GameFileCache.cpp) if the code below is modified Country TypicalCountryForRegion(Region region) { switch (region) { case Region::NTSC_J: return Country::Japan; case Region::NTSC_U: return Country::USA; case Region::PAL: return Country::Europe; case Region::NTSC_K: return Country::Korea; default: return Country::Unknown; } } Region SysConfCountryToRegion(u8 country_code) { if (country_code == 0) return Region::Unknown; if (country_code < 0x08) // Japan return Region::NTSC_J; if (country_code < 0x40) // Americas return Region::NTSC_U; if (country_code < 0x80) // Europe, Oceania, parts of Africa return Region::PAL; if (country_code < 0xa8) // Southeast Asia return country_code == 0x88 ? Region::NTSC_K : Region::NTSC_J; if (country_code < 0xc0) // Middle East return Region::NTSC_U; return Region::Unknown; } Region CountryCodeToRegion(u8 country_code, Platform platform, Region expected_region, std::optional revision) { switch (country_code) { case '\2': return expected_region; // Wii Menu (same title ID for all regions) case 'J': return Region::NTSC_J; case 'W': if (expected_region == Region::PAL) return Region::PAL; // Only the Nordic version of Ratatouille (Wii) else return Region::NTSC_J; // Korean GC games in English or Taiwanese Wii games case 'E': if (platform != Platform::GameCubeDisc) return Region::NTSC_U; // The most common country code for NTSC-U if (revision) { if (*revision >= 0x30) return Region::NTSC_J; // Korean GC games in English else return Region::NTSC_U; // The most common country code for NTSC-U } else { if (expected_region == Region::NTSC_J) return Region::NTSC_J; // Korean GC games in English else return Region::NTSC_U; // The most common country code for NTSC-U } case 'B': case 'N': return Region::NTSC_U; case 'X': case 'Y': case 'Z': // Additional language versions, store-exclusive versions, other special versions return expected_region == Region::NTSC_U ? Region::NTSC_U : Region::PAL; case 'D': case 'F': case 'H': case 'I': case 'L': case 'M': case 'P': case 'R': case 'S': case 'U': case 'V': return Region::PAL; case 'K': case 'Q': case 'T': // All of these country codes are Korean, but the NTSC-K region doesn't exist on GC return platform == Platform::GameCubeDisc ? Region::NTSC_J : Region::NTSC_K; default: return Region::Unknown; } } Country CountryCodeToCountry(u8 country_code, Platform platform, Region region, std::optional revision) { switch (country_code) { // Worldwide case 'A': return Country::World; // Mixed regions case 'X': case 'Y': case 'Z': // Additional language versions, store-exclusive versions, other special versions return region == Region::NTSC_U ? Country::USA : Country::Europe; case 'W': if (platform == Platform::GameCubeDisc) return Country::Korea; // GC games in English released in Korea else if (region == Region::PAL) return Country::Europe; // Only the Nordic version of Ratatouille (Wii) else return Country::Taiwan; // Wii games in traditional Chinese released in Taiwan // PAL case 'D': return Country::Germany; case 'L': // NTSC-J games released on PAL VC case 'M': // NTSC-U games released on PAL VC case 'V': // Used by some Nordic Wii releases case 'P': // The most common country code for PAL return Country::Europe; case 'U': return Country::Australia; case 'F': return Country::France; case 'I': return Country::Italy; case 'H': return Country::Netherlands; case 'R': return Country::Russia; case 'S': return Country::Spain; // NTSC case 'E': if (platform != Platform::GameCubeDisc) return Country::USA; // The most common country code for NTSC-U if (revision) { if (*revision >= 0x30) return Country::Korea; // GC games in English released in Korea else return Country::USA; // The most common country code for NTSC-U } else { if (region == Region::NTSC_J) return Country::Korea; // GC games in English released in Korea else return Country::USA; // The most common country code for NTSC-U } case 'B': // PAL games released on NTSC-U VC case 'N': // NTSC-J games released on NTSC-U VC return Country::USA; case 'J': return Country::Japan; case 'K': // Games in Korean released in Korea case 'Q': // NTSC-J games released on NTSC-K VC case 'T': // NTSC-U games released on NTSC-K VC return Country::Korea; default: if (country_code > 'A') // Silently ignore IOS wads WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code); return Country::Unknown; } } Region GetSysMenuRegion(u16 title_version) { switch (title_version & 0xf) { case 0: return Region::NTSC_J; case 1: return Region::NTSC_U; case 2: return Region::PAL; case 6: return Region::NTSC_K; default: return Region::Unknown; } } std::string GetSysMenuVersionString(u16 title_version) { std::string region_letter; switch (GetSysMenuRegion(title_version)) { case Region::NTSC_J: region_letter = "J"; break; case Region::NTSC_U: region_letter = "U"; break; case Region::PAL: region_letter = "E"; break; case Region::NTSC_K: region_letter = "K"; break; case Region::Unknown: WARN_LOG(DISCIO, "Unknown region for Wii Menu version %u", title_version); break; } switch (title_version & 0xff0) { case 32: return "1.0" + region_letter; case 96: case 128: return "2.0" + region_letter; case 160: return "2.1" + region_letter; case 192: return "2.2" + region_letter; case 224: return "3.0" + region_letter; case 256: return "3.1" + region_letter; case 288: return "3.2" + region_letter; case 320: case 352: return "3.3" + region_letter; case 384: return (region_letter != "K" ? "3.4" : "3.5") + region_letter; case 416: return "4.0" + region_letter; case 448: return "4.1" + region_letter; case 480: return "4.2" + region_letter; case 512: return "4.3" + region_letter; default: return "?.?" + region_letter; } } const std::string& GetCompanyFromID(const std::string& company_id) { static const std::map companies = { {"01", "Nintendo"}, {"02", "Nintendo"}, {"08", "Capcom"}, {"0A", "Jaleco / Jaleco Entertainment"}, {"0L", "Warashi"}, {"0M", "Entertainment Software Publishing"}, {"0Q", "IE Institute"}, {"13", "Electronic Arts Japan"}, {"18", "Hudson Soft / Hudson Entertainment"}, {"1K", "Titus Software"}, {"20", "DSI Games / ZOO Digital Publishing"}, {"28", "Kemco Japan"}, {"29", "SETA Corporation"}, {"2K", "NEC Interchannel"}, {"2L", "Agatsuma Entertainment"}, {"2M", "Jorudan"}, {"2N", "Smilesoft / Rocket Company"}, {"2Q", "MediaKite"}, {"36", "Codemasters"}, {"41", "Ubisoft"}, {"4F", "Eidos Interactive"}, {"4Q", "Disney Interactive Studios / Buena Vista Games"}, {"4Z", "Crave Entertainment / Red Wagon Games"}, {"51", "Acclaim Entertainment"}, {"52", "Activision"}, {"54", "Take-Two Interactive / GameTek / Rockstar Games / Global Star Software"}, {"5D", "Midway Games / Tradewest"}, {"5G", "Majesco Entertainment"}, {"5H", "3DO / Global Star Software"}, {"5L", "NewKidCo"}, {"5S", "Evolved Games / Xicat Interactive"}, {"5V", "Agetec"}, {"5Z", "Data Design / Conspiracy Entertainment"}, {"60", "Titus Interactive / Titus Software"}, {"64", "LucasArts"}, {"68", "Bethesda Softworks / Mud Duck Productions / Vir2L Studios"}, {"69", "Electronic Arts"}, {"6E", "Sega"}, {"6K", "UFO Interactive Games"}, {"6L", "BAM! Entertainment"}, {"6M", "System 3"}, {"6N", "Midas Interactive Entertainment"}, {"6S", "TDK Mediactive"}, {"6U", "The Adventure Company / DreamCatcher Interactive"}, {"6V", "JoWooD Entertainment"}, {"6W", "Sega"}, {"6X", "Wanadoo Edition"}, {"6Z", "NDS Software"}, {"70", "Atari (Infogrames)"}, {"71", "Interplay Entertainment"}, {"75", "SCi Games"}, {"78", "THQ / Play THQ"}, {"7D", "Sierra Entertainment / Vivendi Games / Universal Interactive Studios"}, {"7F", "Kemco"}, {"7G", "Rage Software"}, {"7H", "Encore Software"}, {"7J", "Zushi Games / ZOO Digital Publishing"}, {"7K", "Kiddinx Entertainment"}, {"7L", "Simon & Schuster Interactive"}, {"7M", "Badland Games"}, {"7N", "Empire Interactive / Xplosiv"}, {"7S", "Rockstar Games"}, {"7T", "Scholastic"}, {"7U", "Ignition Entertainment"}, {"82", "Namco"}, {"8G", "NEC Interchannel"}, {"8J", "Kadokawa Shoten"}, {"8M", "CyberFront"}, {"8N", "Success"}, {"8P", "Sega"}, {"91", "Chunsoft"}, {"99", "Marvelous Entertainment / Victor Entertainment / Pack-In-Video / Rising Star Games"}, {"9B", "Tecmo"}, {"9G", "Take-Two Interactive / Global Star Software / Gotham Games / Gathering of Developers"}, {"9S", "Brother International"}, {"9Z", "Crunchyroll"}, {"A4", "Konami"}, {"A7", "Takara"}, {"AF", "Namco Bandai Games"}, {"AU", "Alternative Software"}, {"AX", "Vivendi"}, {"B0", "Acclaim Japan"}, {"B2", "Bandai Games"}, {"BB", "Sunsoft"}, {"BL", "MTO"}, {"BM", "XING"}, {"BN", "Sunrise Interactive"}, {"BP", "Global A Entertainment"}, {"C0", "Taito"}, {"C8", "Koei"}, {"CM", "Konami Computer Entertainment Osaka"}, {"CQ", "From Software"}, {"D9", "Banpresto"}, {"DA", "Tomy / Takara Tomy"}, {"DQ", "Compile Heart / Idea Factory"}, {"E5", "Epoch"}, {"E6", "Game Arts"}, {"E7", "Athena"}, {"E8", "Asmik Ace Entertainment"}, {"E9", "Natsume"}, {"EB", "Atlus"}, {"EL", "Spike"}, {"EM", "Konami Computer Entertainment Tokyo"}, {"EP", "Sting Entertainment"}, {"ES", "Starfish-SD"}, {"EY", "Vblank Entertainment"}, {"FH", "Easy Interactive"}, {"FJ", "Virtual Toys"}, {"FK", "The Game Factory"}, {"FP", "Mastiff"}, {"FR", "Digital Tainment Pool"}, {"FS", "XS Games"}, {"G0", "Alpha Unit"}, {"G2", "Yuke's"}, {"G6", "SIMS"}, {"G9", "D3 Publisher"}, {"GA", "PIN Change"}, {"GD", "Square Enix"}, {"GE", "Kids Station"}, {"GG", "O3 Entertainment"}, {"GJ", "Detn8 Games"}, {"GK", "Genki"}, {"GL", "Gameloft / Ubisoft"}, {"GM", "Gamecock Media Group"}, {"GN", "Oxygen Games"}, {"GR", "GSP"}, {"GT", "505 Games"}, {"GX", "Commodore"}, {"GY", "The Game Factory"}, {"GZ", "Gammick Entertainment"}, {"H3", "Zen United"}, {"H4", "SNK Playmore"}, {"HA", "Nobilis"}, {"HE", "Gust"}, {"HF", "Level-5"}, {"HG", "Graffiti Entertainment"}, {"HH", "Focus Home Interactive"}, {"HJ", "Genius Products"}, {"HK", "D2C Games"}, {"HL", "Frontier Developments"}, {"HM", "HMH Interactive"}, {"HN", "High Voltage Software"}, {"HQ", "Abstraction Games"}, {"HS", "Tru Blu"}, {"HT", "Big Blue Bubble"}, {"HU", "Ghostfire Games"}, {"HW", "Incredible Technologies"}, {"HY", "Reef Entertainment"}, {"HZ", "Nordcurrent"}, {"J8", "D4 Enterprise"}, {"J9", "AQ Interactive"}, {"JD", "SKONEC Entertainment"}, {"JE", "E Frontier"}, {"JF", "Arc System Works"}, {"JG", "The Games Company"}, {"JH", "City Interactive"}, {"JJ", "Deep Silver"}, {"JP", "redspotgames"}, {"JR", "Engine Software"}, {"JS", "Digital Leisure"}, {"JT", "Empty Clip Studios"}, {"JU", "Riverman Media"}, {"JV", "JV Games"}, {"JW", "BigBen Interactive"}, {"JX", "Shin'en Multimedia"}, {"JY", "Steel Penny Games"}, {"JZ", "505 Games"}, {"K2", "Coca-Cola (Japan) Company"}, {"K3", "Yudo"}, {"K6", "Nihon System"}, {"KB", "Nippon Ichi Software"}, {"KG", "Kando Games"}, {"KH", "Joju Games"}, {"KJ", "Studio Zan"}, {"KK", "DK Games"}, {"KL", "Abylight"}, {"KM", "Deep Silver"}, {"KN", "Gameshastra"}, {"KP", "Purple Hills"}, {"KQ", "Over the Top Games"}, {"KR", "KREA Medie"}, {"KT", "The Code Monkeys"}, {"KW", "Semnat Studios"}, {"KY", "Medaverse Studios"}, {"L3", "G-Mode"}, {"L8", "FujiSoft"}, {"LB", "Tryfirst"}, {"LD", "Studio Zan"}, {"LF", "Kemco"}, {"LG", "Black Bean Games"}, {"LJ", "Legendo Entertainment"}, {"LL", "HB Studios"}, {"LN", "GameOn"}, {"LP", "Left Field Productions"}, {"LR", "Koch Media"}, {"LT", "Legacy Interactive"}, {"LU", "Lexis Num\xc3\xa9rique"}, // We can't use a u8 prefix due to C++20's u8string {"LW", "Grendel Games"}, {"LY", "Icon Games / Super Icon"}, {"M0", "Studio Zan"}, {"M1", "Grand Prix Games"}, {"M2", "HomeMedia"}, {"M4", "Cybird"}, {"M6", "Perpetuum"}, {"MB", "Agenda"}, {"MD", "Ateam"}, {"ME", "Silver Star Japan"}, {"MF", "Yamasa"}, {"MH", "Mentor Interactive"}, {"MJ", "Mumbo Jumbo"}, {"ML", "DTP Young Entertainment"}, {"MM", "Big John Games"}, {"MN", "Mindscape"}, {"MR", "Mindscape"}, {"MS", "Milestone / UFO Interactive Games"}, {"MT", "Blast! Entertainment"}, {"MV", "Marvelous Entertainment"}, {"MZ", "Mad Catz"}, {"N0", "Exkee"}, {"N4", "Zoom"}, {"N7", "T&S"}, {"N9", "Tera Box"}, {"NA", "Tom Create"}, {"NB", "HI Games & Publishing"}, {"NE", "Kosaido"}, {"NF", "Peakvox"}, {"NG", "Nordic Games"}, {"NH", "Gevo Entertainment"}, {"NJ", "Enjoy Gaming"}, {"NK", "Neko Entertainment"}, {"NL", "Nordic Softsales"}, {"NN", "Nnooo"}, {"NP", "Nobilis"}, {"NQ", "Namco Bandai Partners"}, {"NR", "Destineer Publishing / Bold Games"}, {"NS", "Nippon Ichi Software America"}, {"NT", "Nocturnal Entertainment"}, {"NV", "Nicalis"}, {"NW", "Deep Fried Entertainment"}, {"NX", "Barnstorm Games"}, {"NY", "Nicalis"}, {"P1", "Poisoft"}, {"PH", "Playful Entertainment"}, {"PK", "Knowledge Adventure"}, {"PL", "Playlogic Entertainment"}, {"PM", "Warner Bros. Interactive Entertainment"}, {"PN", "P2 Games"}, {"PQ", "PopCap Games"}, {"PS", "Bplus"}, {"PT", "Firemint"}, {"PU", "Pub Company"}, {"PV", "Pan Vision"}, {"PY", "Playstos Entertainment"}, {"PZ", "GameMill Publishing"}, {"Q2", "Santa Entertainment"}, {"Q3", "Asterizm"}, {"Q4", "Hamster"}, {"Q5", "Recom"}, {"QA", "Miracle Kidz"}, {"QC", "Kadokawa Shoten / Enterbrain"}, {"QH", "Virtual Play Games"}, {"QK", "MACHINE Studios"}, {"QM", "Object Vision Software"}, {"QQ", "Gamelion"}, {"QR", "Lapland Studio"}, {"QT", "CALARIS"}, {"QU", "QubicGames"}, {"QV", "Ludia"}, {"QW", "Kaasa Solution"}, {"QX", "Press Play"}, {"QZ", "Hands-On Mobile"}, {"RA", "Office Create"}, {"RG", "Ronimo Games"}, {"RH", "h2f Games"}, {"RM", "Rondomedia"}, {"RN", "Mastiff / N3V Games"}, {"RQ", "GolemLabs & Zoozen"}, {"RS", "Brash Entertainment"}, {"RT", "RTL Enterprises"}, {"RV", "bitComposer Games"}, {"RW", "RealArcade"}, {"RX", "Reflexive Entertainment"}, {"RZ", "Akaoni Studio"}, {"S5", "SouthPeak Games"}, {"SH", "Sabarasa"}, {"SJ", "Cosmonaut Games"}, {"SP", "Blade Interactive Studios"}, {"SQ", "Sonalysts"}, {"SR", "SnapDragon Games"}, {"SS", "Sanuk Games"}, {"ST", "Stickmen Studios"}, {"SU", "Slitherine"}, {"SV", "SevenOne Intermedia"}, {"SZ", "Storm City Games"}, {"TH", "Kolkom"}, {"TJ", "Broken Rules"}, {"TL", "Telltale Games"}, {"TR", "Tetris Online"}, {"TS", "Triangle Studios"}, {"TV", "Tivola"}, {"TW", "Two Tribes"}, {"TY", "Teyon"}, {"UG", "Data Design Interactive / Popcorn Arcade / Metro 3D"}, {"UH", "Intenium Console"}, {"UJ", "Ghostlight"}, {"UK", "iFun4all"}, {"UN", "Chillingo"}, {"UP", "EnjoyUp Games"}, {"UR", "Sudden Games"}, {"US", "USM"}, {"UU", "Onteca"}, {"UV", "Fugazo"}, {"UW", "Coresoft"}, {"VG", "Vogster Entertainment"}, {"VK", "Sandlot Games"}, {"VL", "Eko Software"}, {"VN", "Valcon Games"}, {"VP", "Virgin Play"}, {"VS", "Korner Entertainment"}, {"VT", "Microforum Games"}, {"VU", "Double Jungle"}, {"VV", "Pixonauts"}, {"VX", "Frontline Studios"}, {"VZ", "Little Orbit"}, {"WD", "Amazon"}, {"WG", "2D Boy"}, {"WH", "NinjaBee"}, {"WJ", "Studio Walljump"}, {"WL", "Wired Productions"}, {"WN", "tons of bits"}, {"WP", "White Park Bay Software"}, {"WQ", "Revistronic"}, {"WR", "Warner Bros. Interactive Entertainment"}, {"WS", "MonkeyPaw Games"}, {"WW", "Slang Publishing"}, {"WY", "WayForward Technologies"}, {"WZ", "Wizarbox"}, {"X0", "SDP Games"}, {"X3", "CK Games"}, {"X4", "Easy Interactive"}, {"XB", "Hulu"}, {"XG", "XGen Studios"}, {"XJ", "XSEED Games"}, {"XK", "Exkee"}, {"XM", "DreamBox Games"}, {"XN", "Netflix"}, {"XS", "Aksys Games"}, {"XT", "Funbox Media"}, {"XU", "Shanblue Interactive"}, {"XV", "Keystone Game Studio"}, {"XW", "Lemon Games"}, {"XY", "Gaijin Games"}, {"Y1", "Tubby Games"}, {"Y5", "Easy Interactive"}, {"Y6", "Motiviti"}, {"Y7", "The Learning Company"}, {"Y9", "RadiationBurn"}, {"YC", "NECA"}, {"YD", "Infinite Dreams"}, {"YF", "O2 Games"}, {"YG", "Maximum Family Games"}, {"YJ", "Frozen Codebase"}, {"YK", "MAD Multimedia"}, {"YN", "Game Factory"}, {"YS", "Yullaby"}, {"YT", "Corecell Technology"}, {"YV", "KnapNok Games"}, {"YX", "Selectsoft"}, {"YY", "FDG Entertainment"}, {"Z4", "Ntreev Soft"}, {"Z5", "Shinsegae I&C"}, {"ZA", "WBA Interactive"}, {"ZG", "Zallag"}, {"ZH", "Internal Engine"}, {"ZJ", "Performance Designed Products"}, {"ZK", "Anima Game Studio"}, {"ZP", "Fishing Cactus"}, {"ZS", "Zinkia Entertainment"}, {"ZV", "RedLynx"}, {"ZW", "Judo Baby"}, {"ZX", "TopWare Interactive"}}; static const std::string EMPTY_STRING; auto iterator = companies.find(company_id); if (iterator != companies.end()) return iterator->second; else return EMPTY_STRING; } } // namespace DiscIO