// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/TextureCacheBase.h" namespace Null { class TextureCache : public TextureCacheBase { public: TextureCache() {} ~TextureCache() {} bool CompileShaders() override { return true; } void DeleteShaders() override {} void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override { } void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) override { } private: struct TCacheEntry : TCacheEntryBase { TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {} ~TCacheEntry() {} void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override {} void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, unsigned int cbufid, const float* colmat) override { } void CopyRectangleFromTexture(const TCacheEntryBase* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) override { } void Bind(unsigned int stage) override {} bool Save(const std::string& filename, unsigned int level) override { return false; } }; TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override { return new TCacheEntry(config); } }; } // Null name space