// Copyright 2014 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include "ui_MainWindow.h" #include "Common/StdMakeUnique.h" #include "Core/BootManager.h" #include "Core/ConfigManager.h" #include "DolphinQt/AboutDialog.h" #include "DolphinQt/MainWindow.h" #include "DolphinQt/SystemInfo.h" #include "DolphinQt/Utils/Resources.h" #include "DolphinQt/Utils/Utils.h" // The "g_main_window" object as defined in MainWindow.h DMainWindow* g_main_window = nullptr; DMainWindow::DMainWindow(QWidget* parent_widget) : QMainWindow(parent_widget) { m_ui = std::make_unique(); m_ui->setupUi(this); #ifdef Q_OS_MACX m_ui->toolbar->setMovable(false); #endif Resources::Init(); UpdateIcons(); setWindowIcon(Resources::GetIcon(Resources::DOLPHIN_LOGO)); // Connect all the signals/slots connect(this, SIGNAL(CoreStateChanged(Core::EState)), this, SLOT(OnCoreStateChanged(Core::EState))); connect(m_ui->actionOpen, SIGNAL(triggered()), this, SLOT(OnOpen())); connect(m_ui->actionPlay, SIGNAL(triggered()), this, SLOT(OnPlay())); connect(m_ui->actionStop, SIGNAL(triggered()), this, SLOT(OnStop())); connect(m_ui->actionWebsite, SIGNAL(triggered()), this, SLOT(OnOpenWebsite())); connect(m_ui->actionOnlineDocs, SIGNAL(triggered()), this, SLOT(OnOpenDocs())); connect(m_ui->actionGitHub, SIGNAL(triggered()), this, SLOT(OnOpenGitHub())); connect(m_ui->actionSystemInfo, SIGNAL(triggered()), this, SLOT(OnOpenSystemInfo())); connect(m_ui->actionAbout, SIGNAL(triggered()), this, SLOT(OnOpenAbout())); // Update GUI items emit CoreStateChanged(Core::CORE_UNINITIALIZED); } DMainWindow::~DMainWindow() { } // Emulation void DMainWindow::StartGame(const QString filename) { m_render_widget = std::make_unique(); m_render_widget->setWindowTitle(tr("Dolphin")); // TODO m_render_widget->setWindowIcon(windowIcon()); // TODO: When rendering to main, this won't resize the parent window.. if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) { connect(m_render_widget.get(), SIGNAL(Closed()), this, SLOT(on_actStop_triggered())); m_render_widget->move(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos, SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos); m_render_widget->resize(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, // TODO: Make sure these are client sizes! SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight); m_render_widget->show(); } else { m_ui->centralWidget->addWidget(m_render_widget.get()); m_ui->centralWidget->setCurrentWidget(m_render_widget.get()); } if (!BootManager::BootCore(filename.toStdString())) { QMessageBox::critical(this, tr("Fatal error"), tr("Failed to init Core"), QMessageBox::Ok); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) m_ui->centralWidget->removeWidget(m_render_widget.get()); else m_render_widget->close(); m_render_widget.reset(); } else { // TODO: Disable screensaver! // TODO: Fullscreen //DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen); m_render_widget->focusWidget(); emit CoreStateChanged(Core::CORE_RUN); } } QString DMainWindow::RequestBootFilename() { // If a game is already selected, just return the filename // ... TODO return ShowFileDialog(); } QString DMainWindow::ShowFileDialog() { return QFileDialog::getOpenFileName(this, tr("Open File"), QString(), tr("All supported ROMs (%1);;All files (*)") .arg(SL("*.gcm *.iso *.ciso *.gcz *.wbfs *.elf *.dol *.dff *.tmd *.wad"))); } void DMainWindow::DoStartPause() { if (Core::GetState() == Core::CORE_RUN) { Core::SetState(Core::CORE_PAUSE); emit CoreStateChanged(Core::CORE_PAUSE); } else { Core::SetState(Core::CORE_RUN); emit CoreStateChanged(Core::CORE_RUN); } if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_render_widget->setCursor(Qt::BlankCursor); } void DMainWindow::OnOpen() { StartGame(ShowFileDialog()); } void DMainWindow::OnPlay() { if (Core::GetState() != Core::CORE_UNINITIALIZED) { DoStartPause(); } else { // initialize Core and boot the game QString filename = RequestBootFilename(); if (!filename.isNull()) StartGame(filename); } } void DMainWindow::OnStop() { if (Core::GetState() != Core::CORE_UNINITIALIZED && !m_isStopping) { m_isStopping = true; // Ask for confirmation in case the user accidentally clicked Stop / Escape if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop) { int ret = QMessageBox::question(m_render_widget.get(), tr("Please confirm..."), tr("Do you want to stop the current emulation?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); if (ret == QMessageBox::No) return; } // TODO: Movie stuff // TODO: Show the author/description dialog here // TODO: Show busy cursor BootManager::Stop(); // TODO: Hide busy cursor again // TODO: Allow screensaver again // TODO: Restore original window title // TODO: Return from fullscreen if necessary (DoFullscreen in the wx code) // TODO: // If batch mode was specified on the command-line, exit now. //if (m_bBatchMode) // Close(true); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) m_ui->centralWidget->removeWidget(m_render_widget.get()); else m_render_widget->close(); m_render_widget.reset(); emit CoreStateChanged(Core::CORE_UNINITIALIZED); } m_isStopping = false; } void DMainWindow::OnCoreStateChanged(Core::EState state) { bool is_not_initialized = (state == Core::CORE_UNINITIALIZED); bool is_running = (state == Core::CORE_RUN); bool is_paused = (state == Core::CORE_PAUSE); // Update the toolbar m_ui->actionPlay->setEnabled(is_not_initialized || is_running || is_paused); if (is_running) { m_ui->actionPlay->setIcon(Resources::GetIcon(Resources::TOOLBAR_PAUSE)); m_ui->actionPlay->setText(tr("Pause")); } else if (is_paused || is_not_initialized) { m_ui->actionPlay->setIcon(Resources::GetIcon(Resources::TOOLBAR_PLAY)); m_ui->actionPlay->setText(tr("Play")); } m_ui->actionStop->setEnabled(!is_not_initialized); m_ui->actionOpen->setEnabled(is_not_initialized); } bool DMainWindow::RenderWidgetHasFocus() { if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) return isActiveWindow(); else if (m_render_widget != nullptr) return m_render_widget->isActiveWindow(); else return false; } // Update all the icons used in DMainWindow with fresh ones from // "Resources". Call this function after changing the icon theme. void DMainWindow::UpdateIcons() { // Play/Pause is handled in OnCoreStateChanged(). m_ui->actionStop->setIcon(Resources::GetIcon(Resources::TOOLBAR_STOP)); } // Help menu void DMainWindow::OnOpenWebsite() { QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/"))); } void DMainWindow::OnOpenDocs() { QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/docs/guides/"))); } void DMainWindow::OnOpenGitHub() { QDesktopServices::openUrl(QUrl(SL("https://github.com/dolphin-emu/dolphin/"))); } void DMainWindow::OnOpenSystemInfo() { DSystemInfo* dlg = new DSystemInfo(this); dlg->open(); } void DMainWindow::OnOpenAbout() { DAboutDialog* dlg = new DAboutDialog(this); dlg->open(); }