// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "UICommon/DiscordPresence.h" #include "Core/Config/NetplaySettings.h" #include "Core/Config/UISettings.h" #include "Core/ConfigManager.h" #ifdef USE_DISCORD_PRESENCE #include #include #include #include #include #include #include "Common/Hash.h" #include "Common/HttpRequest.h" #include "Common/StringUtil.h" #endif namespace Discord { #ifdef USE_DISCORD_PRESENCE static bool s_using_custom_client = false; namespace { Handler* event_handler = nullptr; const char* username = ""; void HandleDiscordReady(const DiscordUser* user) { username = user->username; } void HandleDiscordJoinRequest(const DiscordUser* user) { if (event_handler == nullptr) return; const std::string discord_tag = fmt::format("{}#{}", user->username, user->discriminator); event_handler->DiscordJoinRequest(user->userId, discord_tag, user->avatar); } void HandleDiscordJoin(const char* join_secret) { if (event_handler == nullptr) return; if (Config::Get(Config::NETPLAY_NICKNAME) == Config::NETPLAY_NICKNAME.GetDefaultValue()) Config::SetCurrent(Config::NETPLAY_NICKNAME, username); std::string secret(join_secret); std::string type = secret.substr(0, secret.find('\n')); size_t offset = type.length() + 1; switch (static_cast(std::stol(type))) { default: case SecretType::Empty: return; case SecretType::IPAddress: { // SetBaseOrCurrent will save the ip address, which isn't what's wanted in this situation Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "direct"); std::string host = secret.substr(offset, secret.find_last_of(':') - offset); Config::SetCurrent(Config::NETPLAY_ADDRESS, host); offset += host.length(); if (secret[offset] == ':') Config::SetCurrent(Config::NETPLAY_CONNECT_PORT, std::stoul(secret.substr(offset + 1))); } break; case SecretType::RoomID: { Config::SetCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, "traversal"); Config::SetCurrent(Config::NETPLAY_HOST_CODE, secret.substr(offset)); } break; } event_handler->DiscordJoin(); } std::string ArtworkForGameId() { const DiscIO::Region region = SConfig::GetInstance().m_region; const bool is_wii = SConfig::GetInstance().bWii; const std::string region_code = SConfig::GetInstance().GetGameTDBImageRegionCode(is_wii, region); static constexpr char cover_url[] = "https://discord.dolphin-emu.org/cover-art/{}/{}.png"; return fmt::format(cover_url, region_code, SConfig::GetInstance().GetGameTDBID()); } } // namespace #endif Discord::Handler::~Handler() = default; void Init() { #ifdef USE_DISCORD_PRESENCE if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) return; DiscordEventHandlers handlers = {}; handlers.ready = HandleDiscordReady; handlers.joinRequest = HandleDiscordJoinRequest; handlers.joinGame = HandleDiscordJoin; Discord_Initialize(DEFAULT_CLIENT_ID.c_str(), &handlers, 1, nullptr); UpdateDiscordPresence(); #endif } void UpdateClientID(const std::string& new_client) { #ifdef USE_DISCORD_PRESENCE if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) return; s_using_custom_client = new_client.empty() || new_client.compare(DEFAULT_CLIENT_ID) != 0; Shutdown(); if (s_using_custom_client) Discord_Initialize(new_client.c_str(), nullptr, 0, nullptr); else // if initialising dolphin's client ID, make sure to restore event handlers Init(); #endif } void CallPendingCallbacks() { #ifdef USE_DISCORD_PRESENCE if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) return; Discord_RunCallbacks(); #endif } void InitNetPlayFunctionality(Handler& handler) { #ifdef USE_DISCORD_PRESENCE event_handler = &handler; #endif } bool UpdateDiscordPresenceRaw(const std::string& details, const std::string& state, const std::string& large_image_key, const std::string& large_image_text, const std::string& small_image_key, const std::string& small_image_text, const int64_t start_timestamp, const int64_t end_timestamp, const int party_size, const int party_max) { #ifdef USE_DISCORD_PRESENCE if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) return false; // only /dev/dolphin sets this, don't let homebrew change official client ID raw presence if (!s_using_custom_client) return false; DiscordRichPresence discord_presence = {}; discord_presence.details = details.c_str(); discord_presence.state = state.c_str(); discord_presence.largeImageKey = large_image_key.c_str(); discord_presence.largeImageText = large_image_text.c_str(); discord_presence.smallImageKey = small_image_key.c_str(); discord_presence.smallImageText = small_image_text.c_str(); discord_presence.startTimestamp = start_timestamp; discord_presence.endTimestamp = end_timestamp; discord_presence.partySize = party_size; discord_presence.partyMax = party_max; Discord_UpdatePresence(&discord_presence); return true; #else return false; #endif } void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret, const std::string& current_game) { #ifdef USE_DISCORD_PRESENCE if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) return; // reset the client ID if running homebrew has changed it if (s_using_custom_client) UpdateClientID(DEFAULT_CLIENT_ID); const std::string& title = current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game; std::string game_artwork = SConfig::GetInstance().GetGameTDBID().empty() ? "" : ArtworkForGameId(); DiscordRichPresence discord_presence = {}; if (game_artwork.empty()) { discord_presence.largeImageKey = "dolphin_logo"; discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii."; } else { discord_presence.largeImageKey = game_artwork.c_str(); discord_presence.largeImageText = title.c_str(); discord_presence.smallImageKey = "dolphin_logo"; discord_presence.smallImageText = "Dolphin is an emulator for the GameCube and the Wii."; } discord_presence.details = title.empty() ? "Not in-game" : title.c_str(); discord_presence.startTimestamp = std::chrono::duration_cast( std::chrono::system_clock::now().time_since_epoch()) .count(); if (party_size > 0) { if (party_size < 4) { discord_presence.state = "In a party"; discord_presence.partySize = party_size; discord_presence.partyMax = 4; } else { // others can still join to spectate discord_presence.state = "In a full party"; discord_presence.partySize = party_size; // Note: joining still works without partyMax } } std::string party_id; std::string secret_final; if (type != SecretType::Empty) { // Declearing party_id or secret_final here will deallocate the variable before passing the // values over to Discord_UpdatePresence. const size_t secret_length = secret.length(); party_id = std::to_string( Common::HashAdler32(reinterpret_cast(secret.c_str()), secret_length)); const std::string secret_type = std::to_string(static_cast(type)); secret_final.reserve(secret_type.length() + 1 + secret_length); secret_final += secret_type; secret_final += '\n'; secret_final += secret; } discord_presence.partyId = party_id.c_str(); discord_presence.joinSecret = secret_final.c_str(); Discord_UpdatePresence(&discord_presence); #endif } std::string CreateSecretFromIPAddress(const std::string& ip_address, int port) { const std::string port_string = std::to_string(port); std::string secret; secret.reserve(ip_address.length() + 1 + port_string.length()); secret += ip_address; secret += ':'; secret += port_string; return secret; } void Shutdown() { #ifdef USE_DISCORD_PRESENCE if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) return; Discord_ClearPresence(); Discord_Shutdown(); #endif } void SetDiscordPresenceEnabled(bool enabled) { if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE) == enabled) return; if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) Discord::Shutdown(); Config::SetBase(Config::MAIN_USE_DISCORD_PRESENCE, enabled); if (Config::Get(Config::MAIN_USE_DISCORD_PRESENCE)) Discord::Init(); } } // namespace Discord