// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/BreakPoints.h" #include "Common/CommonTypes.h" #include "Common/StringUtil.h" #include "Common/SymbolDB.h" #include "Core/Core.h" #include "Core/Host.h" #include "Core/Debugger/Debugger_SymbolMap.h" #include "Core/Debugger/PPCDebugInterface.h" #include "Core/HW/CPU.h" #include "Core/HW/Memmap.h" #include "Core/HW/SystemTimers.h" #include "Core/PowerPC/Gekko.h" #include "Core/PowerPC/JitInterface.h" #include "Core/PowerPC/PowerPC.h" #include "Core/PowerPC/PPCSymbolDB.h" #include "Core/PowerPC/PPCTables.h" #include "DolphinWX/Frame.h" #include "DolphinWX/Globals.h" #include "DolphinWX/WxUtils.h" #include "DolphinWX/Debugger/BreakpointWindow.h" #include "DolphinWX/Debugger/CodeView.h" #include "DolphinWX/Debugger/CodeWindow.h" #include "DolphinWX/Debugger/DebuggerUIUtil.h" #include "DolphinWX/Debugger/JitWindow.h" #include "DolphinWX/Debugger/RegisterWindow.h" #include "DolphinWX/Debugger/WatchWindow.h" CCodeWindow::CCodeWindow(const SConfig& _LocalCoreStartupParameter, CFrame *parent, wxWindowID id, const wxPoint& position, const wxSize& size, long style, const wxString& name) : wxPanel(parent, id, position, size, style, name) , Parent(parent) , m_RegisterWindow(nullptr) , m_WatchWindow(nullptr) , m_BreakpointWindow(nullptr) , m_MemoryWindow(nullptr) , m_JitWindow(nullptr) , m_SoundWindow(nullptr) , m_VideoWindow(nullptr) , codeview(nullptr) { InitBitmaps(); DebugInterface* di = &PowerPC::debug_interface; codeview = new CCodeView(di, &g_symbolDB, this, wxID_ANY); callstack = new wxListBox(this, wxID_ANY); callstack->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallstackListChange, this); symbols = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT); symbols->Bind(wxEVT_LISTBOX, &CCodeWindow::OnSymbolListChange, this); calls = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT); calls->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallsListChange, this); callers = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT); callers->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallersListChange, this); m_aui_toolbar = new wxAuiToolBar(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxAUI_TB_HORIZONTAL | wxAUI_TB_PLAIN_BACKGROUND); wxSearchCtrl* const address_searchctrl = new wxSearchCtrl(m_aui_toolbar, IDM_ADDRBOX); address_searchctrl->Bind(wxEVT_TEXT, &CCodeWindow::OnAddrBoxChange, this); address_searchctrl->SetDescriptiveText(_("Search Address")); m_aui_toolbar->AddControl(address_searchctrl); m_aui_toolbar->Realize(); m_aui_manager.SetManagedWindow(this); m_aui_manager.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE); m_aui_manager.AddPane(m_aui_toolbar, wxAuiPaneInfo().MinSize(150, -1).ToolbarPane().Top().Floatable(false)); m_aui_manager.AddPane(callstack, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(_("Callstack"))); m_aui_manager.AddPane(symbols, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(_("Symbols"))); m_aui_manager.AddPane(calls, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(_("Function calls"))); m_aui_manager.AddPane(callers, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(_("Function callers"))); m_aui_manager.AddPane(codeview, wxAuiPaneInfo().CenterPane().CloseButton(false).Floatable(false)); m_aui_manager.Update(); // Menu Bind(wxEVT_MENU, &CCodeWindow::OnCPUMode, this, IDM_INTERPRETER, IDM_JIT_SR_OFF); Bind(wxEVT_MENU, &CCodeWindow::OnChangeFont, this, IDM_FONT_PICKER); Bind(wxEVT_MENU, &CCodeWindow::OnJitMenu, this, IDM_CLEAR_CODE_CACHE, IDM_SEARCH_INSTRUCTION); Bind(wxEVT_MENU, &CCodeWindow::OnSymbolsMenu, this, IDM_CLEAR_SYMBOLS, IDM_PATCH_HLE_FUNCTIONS); Bind(wxEVT_MENU, &CCodeWindow::OnProfilerMenu, this, IDM_PROFILE_BLOCKS, IDM_WRITE_PROFILE); // Toolbar Bind(wxEVT_MENU, &CCodeWindow::OnCodeStep, this, IDM_STEP, IDM_GOTOPC); // Other Bind(wxEVT_HOST_COMMAND, &CCodeWindow::OnHostMessage, this); } CCodeWindow::~CCodeWindow() { m_aui_manager.UnInit(); } wxMenuBar *CCodeWindow::GetMenuBar() { return Parent->GetMenuBar(); } wxToolBar *CCodeWindow::GetToolBar() { return Parent->m_ToolBar; } // ---------- // Events void CCodeWindow::OnHostMessage(wxCommandEvent& event) { switch (event.GetId()) { case IDM_NOTIFY_MAP_LOADED: NotifyMapLoaded(); if (m_BreakpointWindow) m_BreakpointWindow->NotifyUpdate(); break; case IDM_UPDATE_DISASM_DIALOG: Update(); if (codeview) codeview->Center(PC); if (m_RegisterWindow) m_RegisterWindow->NotifyUpdate(); if (m_WatchWindow) m_WatchWindow->NotifyUpdate(); break; case IDM_UPDATE_BREAKPOINTS: Update(); if (m_BreakpointWindow) m_BreakpointWindow->NotifyUpdate(); break; case IDM_UPDATE_JIT_PANE: // Check if the JIT pane is in the AUI notebook. If not, add it and switch to it. if (!m_JitWindow) ToggleJitWindow(true); m_JitWindow->ViewAddr(codeview->GetSelection()); break; } } // The Play, Stop, Step, Skip, Go to PC and Show PC buttons go here void CCodeWindow::OnCodeStep(wxCommandEvent& event) { switch (event.GetId()) { case IDM_STEP: SingleStep(); break; case IDM_STEPOVER: StepOver(); break; case IDM_STEPOUT: StepOut(); break; case IDM_TOGGLE_BREAKPOINT: ToggleBreakpoint(); break; case IDM_SKIP: PC += 4; Update(); break; case IDM_SETPC: PC = codeview->GetSelection(); Update(); break; case IDM_GOTOPC: JumpToAddress(PC); break; } UpdateButtonStates(); // Update all toolbars in the aui manager Parent->UpdateGUI(); } bool CCodeWindow::JumpToAddress(u32 address) { // Jump to anywhere in memory if (address <= 0xFFFFFFFF) { codeview->Center(address); UpdateLists(); return true; } return false; } void CCodeWindow::OnCodeViewChange(wxCommandEvent &event) { UpdateLists(); } void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event) { wxSearchCtrl* pAddrCtrl = (wxSearchCtrl*)m_aui_toolbar->FindControl(IDM_ADDRBOX); // Trim leading and trailing whitespace. wxString txt = pAddrCtrl->GetValue().Trim().Trim(false); bool success = false; unsigned long addr; if (txt.ToULong(&addr, 16)) { if (JumpToAddress(addr)) success = true; } if (success) pAddrCtrl->SetBackgroundColour(wxNullColour); else if (!txt.empty()) pAddrCtrl->SetBackgroundColour(*wxRED); pAddrCtrl->Refresh(); event.Skip(); } void CCodeWindow::OnCallstackListChange(wxCommandEvent& event) { int index = callstack->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(callstack->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::OnCallersListChange(wxCommandEvent& event) { int index = callers->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(callers->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::OnCallsListChange(wxCommandEvent& event) { int index = calls->GetSelection(); if (index >= 0) { u32 address = (u32)(u64)(calls->GetClientData(index)); if (address) JumpToAddress(address); } } void CCodeWindow::SingleStep() { if (CPU::IsStepping()) { PowerPC::breakpoints.ClearAllTemporary(); JitInterface::InvalidateICache(PC, 4, true); CPU::StepOpcode(&sync_event); wxThread::Sleep(20); // need a short wait here JumpToAddress(PC); Update(); } } void CCodeWindow::StepOver() { if (CPU::IsStepping()) { UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC); if (inst.LK) { PowerPC::breakpoints.ClearAllTemporary(); PowerPC::breakpoints.Add(PC + 4, true); CPU::EnableStepping(false); JumpToAddress(PC); Update(); } else { SingleStep(); } UpdateButtonStates(); // Update all toolbars in the aui manager Parent->UpdateGUI(); } } void CCodeWindow::StepOut() { if (CPU::IsStepping()) { PowerPC::breakpoints.ClearAllTemporary(); // Keep stepping until the next blr or timeout after one second u64 timeout = SystemTimers::GetTicksPerSecond(); u64 steps = 0; PowerPC::CoreMode oldMode = PowerPC::GetMode(); PowerPC::SetMode(PowerPC::MODE_INTERPRETER); UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC); while (inst.hex != 0x4e800020 && steps < timeout) // check for blr { if (inst.LK) { // Step over branches u32 next_pc = PC + 4; while (PC != next_pc && steps < timeout) { PowerPC::SingleStep(); ++steps; } } else { PowerPC::SingleStep(); ++steps; } inst = PowerPC::HostRead_Instruction(PC); } PowerPC::SingleStep(); PowerPC::SetMode(oldMode); JumpToAddress(PC); Update(); UpdateButtonStates(); // Update all toolbars in the aui manager Parent->UpdateGUI(); } } void CCodeWindow::ToggleBreakpoint() { if (CPU::IsStepping()) { if (codeview) codeview->ToggleBreakpoint(codeview->GetSelection()); Update(); } } void CCodeWindow::UpdateLists() { callers->Clear(); u32 addr = codeview->GetSelection(); Symbol *symbol = g_symbolDB.GetSymbolFromAddr(addr); if (!symbol) return; for (auto& call : symbol->callers) { u32 caller_addr = call.callAddress; Symbol *caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr); if (caller_symbol) { int idx = callers->Append(StrToWxStr(StringFromFormat ("< %s (%08x)", caller_symbol->name.c_str(), caller_addr).c_str())); callers->SetClientData(idx, (void*)(u64)caller_addr); } } calls->Clear(); for (auto& call : symbol->calls) { u32 call_addr = call.function; Symbol *call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr); if (call_symbol) { int idx = calls->Append(StrToWxStr(StringFromFormat ("> %s (%08x)", call_symbol->name.c_str(), call_addr).c_str())); calls->SetClientData(idx, (void*)(u64)call_addr); } } } void CCodeWindow::UpdateCallstack() { if (Core::GetState() == Core::CORE_STOPPING) return; callstack->Clear(); std::vector stack; bool ret = Dolphin_Debugger::GetCallstack(stack); for (auto& frame : stack) { int idx = callstack->Append(StrToWxStr(frame.Name)); callstack->SetClientData(idx, (void*)(u64)frame.vAddress); } if (!ret) callstack->Append(StrToWxStr("invalid callstack")); } // Create CPU Mode menus void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar *pMenuBar) { // CPU Mode wxMenu* pCoreMenu = new wxMenu; wxMenuItem* interpreter = pCoreMenu->Append(IDM_INTERPRETER, _("&Interpreter core"), _("This is necessary to get break points" " and stepping to work as explained in the Developer Documentation. But it can be very" " slow, perhaps slower than 1 fps."), wxITEM_CHECK); interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER); pCoreMenu->AppendSeparator(); pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking off"), _("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"), _("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from crashing.\n[This option must be selected before a game is started.]"), wxITEM_CHECK); pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT cache")); pCoreMenu->AppendSeparator(); pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT instruction coverage")); pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an op")); pCoreMenu->AppendSeparator(); pCoreMenu->Append(IDM_JIT_OFF, _("&JIT off (JIT core)"), _("Turn off all JIT functions, but still use the JIT core from Jit.cpp"), wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired off"), wxEmptyString, wxITEM_CHECK); pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK); pMenuBar->Append(pCoreMenu, _("&JIT")); // Debug Menu wxMenu* pDebugMenu = new wxMenu; pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11")); pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10")); pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11")); pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9")); pDebugMenu->AppendSeparator(); wxMenu* pPerspectives = new wxMenu; Parent->m_SavedPerspectives = new wxMenu; pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives")); pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save perspectives"), _("Save currently-toggled perspectives")); pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit perspectives"), _("Toggle editing of perspectives"), wxITEM_CHECK); pPerspectives->AppendSeparator(); pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create new perspective")); pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved perspectives")); Parent->PopulateSavedPerspectives(); pPerspectives->AppendSeparator(); wxMenu* pAddPane = new wxMenu; pPerspectives->AppendSubMenu(pAddPane, _("Add new pane to")); pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top")); pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom")); pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left")); pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right")); pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center")); pPerspectives->Append(IDM_TAB_SPLIT, _("Tab split"), "", wxITEM_CHECK); pPerspectives->Append(IDM_NO_DOCKING, _("Disable docking"), "Disable docking of perspective panes to main window", wxITEM_CHECK); pMenuBar->Append(pDebugMenu, _("&Debug")); CreateMenuSymbols(pMenuBar); } void CCodeWindow::CreateMenuOptions(wxMenu* pMenu) { wxMenuItem* boottopause = pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to pause"), _("Start the game directly instead of booting to pause"), wxITEM_CHECK); boottopause->Check(bBootToPause); wxMenuItem* automaticstart = pMenu->Append(IDM_AUTOMATIC_START, _("&Automatic start"), _( "Automatically load the Default ISO when Dolphin starts, or the last game you loaded," " if you have not given it an elf file with the --elf command line. [This can be" " convenient if you are bug-testing with a certain game and want to rebuild" " and retry it several times, either with changes to Dolphin or if you are" " developing a homebrew game.]"), wxITEM_CHECK); automaticstart->Check(bAutomaticStart); pMenu->Append(IDM_FONT_PICKER, _("&Font...")); } // CPU Mode and JIT Menu void CCodeWindow::OnCPUMode(wxCommandEvent& event) { switch (event.GetId()) { case IDM_INTERPRETER: PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT); break; case IDM_BOOT_TO_PAUSE: bBootToPause = !bBootToPause; return; case IDM_AUTOMATIC_START: bAutomaticStart = !bAutomaticStart; return; case IDM_JIT_OFF: SConfig::GetInstance().bJITOff = event.IsChecked(); break; case IDM_JIT_LS_OFF: SConfig::GetInstance().bJITLoadStoreOff = event.IsChecked(); break; case IDM_JIT_LSLXZ_OFF: SConfig::GetInstance().bJITLoadStorelXzOff = event.IsChecked(); break; case IDM_JIT_LSLWZ_OFF: SConfig::GetInstance().bJITLoadStorelwzOff = event.IsChecked(); break; case IDM_JIT_LSLBZX_OFF: SConfig::GetInstance().bJITLoadStorelbzxOff = event.IsChecked(); break; case IDM_JIT_LSF_OFF: SConfig::GetInstance().bJITLoadStoreFloatingOff = event.IsChecked(); break; case IDM_JIT_LSP_OFF: SConfig::GetInstance().bJITLoadStorePairedOff = event.IsChecked(); break; case IDM_JIT_FP_OFF: SConfig::GetInstance().bJITFloatingPointOff = event.IsChecked(); break; case IDM_JIT_I_OFF: SConfig::GetInstance().bJITIntegerOff = event.IsChecked(); break; case IDM_JIT_P_OFF: SConfig::GetInstance().bJITPairedOff = event.IsChecked(); break; case IDM_JIT_SR_OFF: SConfig::GetInstance().bJITSystemRegistersOff = event.IsChecked(); break; } // Clear the JIT cache to enable these changes JitInterface::ClearCache(); // Update UpdateButtonStates(); } void CCodeWindow::OnJitMenu(wxCommandEvent& event) { switch (event.GetId()) { case IDM_LOG_INSTRUCTIONS: PPCTables::LogCompiledInstructions(); break; case IDM_CLEAR_CODE_CACHE: JitInterface::ClearCache(); break; case IDM_SEARCH_INSTRUCTION: { wxString str = wxGetTextFromUser("", _("Op?"), wxEmptyString, this); auto const wx_name = WxStrToStr(str); bool found = false; for (u32 addr = 0x80000000; addr < 0x80180000; addr += 4) { const char *name = PPCTables::GetInstructionName(PowerPC::HostRead_U32(addr)); if (name && (wx_name == name)) { NOTICE_LOG(POWERPC, "Found %s at %08x", wx_name.c_str(), addr); found = true; } } if (!found) NOTICE_LOG(POWERPC, "Opcode %s not found", wx_name.c_str()); break; } } } // Shortcuts bool CCodeWindow::UseInterpreter() { return GetMenuBar()->IsChecked(IDM_INTERPRETER); } bool CCodeWindow::BootToPause() { return GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE); } bool CCodeWindow::AutomaticStart() { return GetMenuBar()->IsChecked(IDM_AUTOMATIC_START); } bool CCodeWindow::JITNoBlockCache() { return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_CACHE); } bool CCodeWindow::JITNoBlockLinking() { return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_LINKING); } // Toolbar void CCodeWindow::InitBitmaps() { m_Bitmaps[Toolbar_Step] = WxUtils::LoadResourceBitmap("toolbar_debugger_step"); m_Bitmaps[Toolbar_StepOver] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_over"); m_Bitmaps[Toolbar_StepOut] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_out"); m_Bitmaps[Toolbar_Skip] = WxUtils::LoadResourceBitmap("toolbar_debugger_skip"); m_Bitmaps[Toolbar_GotoPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_goto_pc"); m_Bitmaps[Toolbar_SetPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_set_pc"); } void CCodeWindow::PopulateToolbar(wxToolBar* toolBar) { int w = m_Bitmaps[0].GetWidth(), h = m_Bitmaps[0].GetHeight(); toolBar->SetToolBitmapSize(wxSize(w, h)); WxUtils::AddToolbarButton(toolBar, IDM_STEP, _("Step"), m_Bitmaps[Toolbar_Step], _("Step into the next instruction")); WxUtils::AddToolbarButton(toolBar, IDM_STEPOVER, _("Step Over"), m_Bitmaps[Toolbar_StepOver], _("Step over the next instruction")); WxUtils::AddToolbarButton(toolBar, IDM_STEPOUT, _("Step Out"), m_Bitmaps[Toolbar_StepOut], _("Step out of the current function")); WxUtils::AddToolbarButton(toolBar, IDM_SKIP, _("Skip"), m_Bitmaps[Toolbar_Skip], _("Skips the next instruction completely")); toolBar->AddSeparator(); WxUtils::AddToolbarButton(toolBar, IDM_GOTOPC, _("Show PC"), m_Bitmaps[Toolbar_GotoPC], _("Go to the current instruction")); WxUtils::AddToolbarButton(toolBar, IDM_SETPC, _("Set PC"), m_Bitmaps[Toolbar_SetPC], _("Set the current instruction")); } // Update GUI void CCodeWindow::Update() { if (!codeview) return; codeview->Refresh(); UpdateCallstack(); UpdateButtonStates(); // Do not automatically show the current PC position when a breakpoint is hit or // when we pause since this can be called at other times too. //codeview->Center(PC); } void CCodeWindow::UpdateButtonStates() { bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED); bool Pause = (Core::GetState() == Core::CORE_PAUSE); bool Stepping = CPU::IsStepping(); wxToolBar* ToolBar = GetToolBar(); // Toolbar if (!ToolBar) return; if (!Initialized) { ToolBar->EnableTool(IDM_STEPOVER, false); ToolBar->EnableTool(IDM_STEPOUT, false); ToolBar->EnableTool(IDM_SKIP, false); } else { if (!Stepping) { ToolBar->EnableTool(IDM_STEPOVER, false); ToolBar->EnableTool(IDM_STEPOUT, false); ToolBar->EnableTool(IDM_SKIP, false); } else { ToolBar->EnableTool(IDM_STEPOVER, true); ToolBar->EnableTool(IDM_STEPOUT, true); ToolBar->EnableTool(IDM_SKIP, true); } } ToolBar->EnableTool(IDM_STEP, Initialized && Stepping); ToolBar->Realize(); // Menu bar // ------------------ GetMenuBar()->Enable(IDM_INTERPRETER, Pause); // CPU Mode GetMenuBar()->Enable(IDM_JIT_NO_BLOCK_CACHE, !Initialized); GetMenuBar()->Enable(IDM_JIT_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_LS_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_LSLXZ_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_LSLWZ_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_LSLBZX_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_LSF_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_LSP_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_FP_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_I_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_P_OFF, Pause); GetMenuBar()->Enable(IDM_JIT_SR_OFF, Pause); GetMenuBar()->Enable(IDM_CLEAR_CODE_CACHE, Pause); // JIT Menu GetMenuBar()->Enable(IDM_SEARCH_INSTRUCTION, Initialized); GetMenuBar()->Enable(IDM_CLEAR_SYMBOLS, Initialized); // Symbols menu GetMenuBar()->Enable(IDM_SCAN_FUNCTIONS, Initialized); GetMenuBar()->Enable(IDM_LOAD_MAP_FILE, Initialized); GetMenuBar()->Enable(IDM_SAVEMAPFILE, Initialized); GetMenuBar()->Enable(IDM_LOAD_MAP_FILE_AS, Initialized); GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_AS, Initialized); GetMenuBar()->Enable(IDM_LOAD_BAD_MAP_FILE, Initialized); GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_WITH_CODES, Initialized); GetMenuBar()->Enable(IDM_CREATE_SIGNATURE_FILE, Initialized); GetMenuBar()->Enable(IDM_APPEND_SIGNATURE_FILE, Initialized); GetMenuBar()->Enable(IDM_COMBINE_SIGNATURE_FILES, Initialized); GetMenuBar()->Enable(IDM_RENAME_SYMBOLS, Initialized); GetMenuBar()->Enable(IDM_USE_SIGNATURE_FILE, Initialized); GetMenuBar()->Enable(IDM_PATCH_HLE_FUNCTIONS, Initialized); // Update Fonts callstack->SetFont(DebuggerFont); symbols->SetFont(DebuggerFont); callers->SetFont(DebuggerFont); calls->SetFont(DebuggerFont); }