// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #ifdef _WIN32 #include #elif __GNUC__ #include #include #else #error unsupported platform #endif #include "Thread.h" namespace Common { #ifdef _WIN32 CriticalSection::CriticalSection(int spincount) { if (spincount) { InitializeCriticalSectionAndSpinCount(§ion, spincount); } else { InitializeCriticalSection(§ion); } } CriticalSection::~CriticalSection() { DeleteCriticalSection(§ion); } void CriticalSection::Enter() { EnterCriticalSection(§ion); } bool CriticalSection::TryEnter() { return(TryEnterCriticalSection(§ion) ? true : false); } void CriticalSection::Leave() { LeaveCriticalSection(§ion); } Thread::Thread(ThreadFunc function, void* arg) : m_hThread(NULL), m_threadId(0) { m_hThread = CreateThread( 0, // Security attributes 0, // Stack size function, arg, 0, &m_threadId); } Thread::~Thread() { WaitForDeath(); } void Thread::WaitForDeath() { if (m_hThread) { WaitForSingleObject(m_hThread, INFINITE); CloseHandle(m_hThread); m_hThread = NULL; } } void Thread::SetAffinity(int mask) { SetThreadAffinityMask(m_hThread, mask); } void Thread::SetCurrentThreadAffinity(int mask) { SetThreadAffinityMask(GetCurrentThread(), mask); } Event::Event() { m_hEvent = 0; } void Event::Init() { m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); } void Event::Shutdown() { CloseHandle(m_hEvent); m_hEvent = 0; } void Event::Set() { SetEvent(m_hEvent); } void Event::Wait() { WaitForSingleObject(m_hEvent, INFINITE); } void SleepCurrentThread(int ms) { Sleep(ms); } typedef struct tagTHREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) DWORD dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } THREADNAME_INFO; // Usage: SetThreadName (-1, "MainThread"); // // Sets the debugger-visible name of the current thread. // Uses undocumented (actually, it is now documented) trick. // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp void SetCurrentThreadName(const TCHAR* szThreadName) { THREADNAME_INFO info; info.dwType = 0x1000; #ifdef UNICODE //TODO: Find the proper way to do this. char tname[256]; unsigned int i; for (i = 0; i < _tcslen(szThreadName); i++) { tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix } tname[i] = 0; info.szName = tname; #else info.szName = szThreadName; #endif info.dwThreadID = -1; //dwThreadID; info.dwFlags = 0; __try { RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info); } __except(EXCEPTION_CONTINUE_EXECUTION) {} } #elif __GNUC__ CriticalSection::CriticalSection(int spincount_unused) { pthread_mutex_init(&mutex, 0); } CriticalSection::~CriticalSection() { pthread_mutex_destroy(&mutex); } void CriticalSection::Enter() { pthread_mutex_lock(&mutex); } bool CriticalSection::TryEnter() { return(!pthread_mutex_trylock(&mutex)); } void CriticalSection::Leave() { pthread_mutex_unlock(&mutex); } Thread::Thread(ThreadFunc function, void* arg) : thread_id(0) { pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setstacksize(&attr, 1024 * 1024); pthread_create(&thread_id, &attr, function, arg); } Thread::~Thread() { WaitForDeath(); } void Thread::WaitForDeath() { if (thread_id) { void* exit_status; pthread_join(thread_id, &exit_status); thread_id = 0; } } void Thread::SetAffinity(int mask) { // This is non-standard #ifdef __linux__ cpu_set_t cpu_set; CPU_ZERO(&cpu_set); for (unsigned int i = 0; i < sizeof(mask) * 8; i++) { if ((mask >> i) & 1){CPU_SET(i, &cpu_set);} } pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set); #endif } void Thread::SetCurrentThreadAffinity(int mask) { #ifdef __linux__ cpu_set_t cpu_set; CPU_ZERO(&cpu_set); for (size_t i = 0; i < sizeof(mask) * 8; i++) { if ((mask >> i) & 1){CPU_SET(i, &cpu_set);} } pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set); #endif } void SleepCurrentThread(int ms) { usleep(1000 * ms); } void SetCurrentThreadName(const TCHAR* szThreadName) { // noop } Event::Event() { is_set_ = false; } void Event::Init() { pthread_cond_init(&event_, 0); pthread_mutex_init(&mutex_, 0); } void Event::Shutdown() { pthread_mutex_destroy(&mutex_); pthread_cond_destroy(&event_); } void Event::Set() { pthread_mutex_lock(&mutex_); if (!is_set_) { is_set_ = true; pthread_cond_signal(&event_); } pthread_mutex_unlock(&mutex_); } void Event::Wait() { pthread_mutex_lock(&mutex_); while (!is_set_) { pthread_cond_wait(&event_, &mutex_); } is_set_ = false; pthread_mutex_unlock(&mutex_); } #endif } // end of namespace Common