// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoCommon/TextureCacheBase.h" namespace Vulkan { class TextureConverter; class StateTracker; class Texture2D; class VKTexture; class TextureCache : public TextureCacheBase { public: TextureCache(); ~TextureCache(); static TextureCache* GetInstance(); TextureConverter* GetTextureConverter() const { return m_texture_converter.get(); } bool Initialize(); bool CompileShaders() override; void DeleteShaders() override; std::unique_ptr CreateTexture(const TextureConfig& config) override; void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, void* palette, TlutFormat format) override; void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half) override; bool SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format) override; void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size, TextureFormat format, u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride, const u8* palette, TlutFormat palette_format) override; VkShaderModule GetCopyShader() const; VkRenderPass GetTextureCopyRenderPass() const; StreamBuffer* GetTextureUploadBuffer() const; private: bool CreateRenderPasses(); void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, unsigned int cbuf_id, const float* colmat) override; VkRenderPass m_render_pass = VK_NULL_HANDLE; std::unique_ptr m_texture_upload_buffer; std::unique_ptr m_texture_converter; VkShaderModule m_copy_shader = VK_NULL_HANDLE; VkShaderModule m_efb_color_to_tex_shader = VK_NULL_HANDLE; VkShaderModule m_efb_depth_to_tex_shader = VK_NULL_HANDLE; }; } // namespace Vulkan