// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoBackends/Software/DebugUtil.h" #include #include "Common/CommonTypes.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Common/Swap.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/SWRenderer.h" #include "VideoBackends/Software/TextureSampler.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/ImageWrite.h" #include "VideoCommon/Statistics.h" #include "VideoCommon/VideoConfig.h" namespace DebugUtil { static const int NUM_OBJECT_BUFFERS = 40; static u32* ObjectBuffer[NUM_OBJECT_BUFFERS]; static u32 TempBuffer[NUM_OBJECT_BUFFERS]; static bool DrawnToBuffer[NUM_OBJECT_BUFFERS]; static const char* ObjectBufferName[NUM_OBJECT_BUFFERS]; static int BufferBase[NUM_OBJECT_BUFFERS]; void Init() { for (int i = 0; i < NUM_OBJECT_BUFFERS; i++) { ObjectBuffer[i] = new u32[EFB_WIDTH * EFB_HEIGHT](); DrawnToBuffer[i] = false; ObjectBufferName[i] = nullptr; BufferBase[i] = 0; } } void Shutdown() { for (int i = 0; i < NUM_OBJECT_BUFFERS; i++) { delete[] ObjectBuffer[i]; } } static void SaveTexture(const std::string& filename, u32 texmap, s32 mip) { FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1]; u8 subTexmap = texmap & 3; TexImage0& ti0 = texUnit.texImage0[subTexmap]; u32 width = ti0.width + 1; u32 height = ti0.height + 1; u8* data = new u8[width * height * 4]; GetTextureRGBA(data, texmap, mip, width, height); TextureToPng(data, width * 4, filename, width, height, true); delete[] data; } void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height) { for (u32 y = 0; y < height; y++) { for (u32 x = 0; x < width; x++) { TextureSampler::SampleMip(x << 7, y << 7, mip, false, texmap, dst); dst += 4; } } } static s32 GetMaxTextureLod(u32 texmap) { FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1]; u8 subTexmap = texmap & 3; u8 maxLod = texUnit.texMode1[subTexmap].max_lod; u8 mip = maxLod >> 4; u8 fract = maxLod & 0xf; if (fract) ++mip; return (s32)mip; } void DumpActiveTextures() { for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++) { u32 texmap = bpmem.tevindref.getTexMap(stageNum); s32 maxLod = GetMaxTextureLod(texmap); for (s32 mip = 0; mip <= maxLod; ++mip) { SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), stats.thisFrame.numDrawnObjects, stageNum, texmap, mip), texmap, mip); } } for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++) { int stageNum2 = stageNum >> 1; int stageOdd = stageNum & 1; TwoTevStageOrders& order = bpmem.tevorders[stageNum2]; int texmap = order.getTexMap(stageOdd); s32 maxLod = GetMaxTextureLod(texmap); for (s32 mip = 0; mip <= maxLod; ++mip) { SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), stats.thisFrame.numDrawnObjects, stageNum, texmap, mip), texmap, mip); } } } static void DumpEfb(const std::string& filename) { u8* data = new u8[EFB_WIDTH * EFB_HEIGHT * 4]; u8* writePtr = data; for (int y = 0; y < EFB_HEIGHT; y++) { for (int x = 0; x < EFB_WIDTH; x++) { // ABGR to RGBA const u32 sample = Common::swap32(EfbInterface::GetColor(x, y)); std::memcpy(writePtr, &sample, sizeof(u32)); writePtr += sizeof(u32); } } TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true); delete[] data; } void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer, const char* name) { int buffer = bufferBase + subBuffer; u32 offset = (x + y * EFB_WIDTH) * 4; u8* dst = (u8*)&ObjectBuffer[buffer][offset]; *(dst++) = color[2]; *(dst++) = color[1]; *(dst++) = color[0]; *(dst++) = color[3]; DrawnToBuffer[buffer] = true; ObjectBufferName[buffer] = name; BufferBase[buffer] = bufferBase; } void DrawTempBuffer(const u8* color, int buffer) { u8* dst = (u8*)&TempBuffer[buffer]; *(dst++) = color[2]; *(dst++) = color[1]; *(dst++) = color[0]; *(dst++) = color[3]; } void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name) { int buffer = bufferBase + subBuffer; u32 offset = (x + y * EFB_WIDTH); ObjectBuffer[buffer][offset] = TempBuffer[buffer]; DrawnToBuffer[buffer] = true; ObjectBufferName[buffer] = name; BufferBase[buffer] = bufferBase; } void OnObjectBegin() { if (g_ActiveConfig.bDumpTextures && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart && stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd) DumpActiveTextures(); } void OnObjectEnd() { if (g_ActiveConfig.bDumpObjects && stats.thisFrame.numDrawnObjects >= g_ActiveConfig.drawStart && stats.thisFrame.numDrawnObjects < g_ActiveConfig.drawEnd) DumpEfb(StringFromFormat("%sobject%i.png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), stats.thisFrame.numDrawnObjects)); for (int i = 0; i < NUM_OBJECT_BUFFERS; i++) { if (DrawnToBuffer[i]) { DrawnToBuffer[i] = false; std::string filename = StringFromFormat("%sobject%i_%s(%i).png", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), stats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]); TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true); memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32)); } } stats.thisFrame.numDrawnObjects++; } }