// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "AudioCommon/AudioCommon.h" #include "AudioCommon/AlsaSoundStream.h" #include "AudioCommon/CubebStream.h" #include "AudioCommon/Mixer.h" #include "AudioCommon/NullSoundStream.h" #include "AudioCommon/OpenALStream.h" #include "AudioCommon/OpenSLESStream.h" #include "AudioCommon/PulseAudioStream.h" #include "AudioCommon/XAudio2Stream.h" #include "AudioCommon/XAudio2_7Stream.h" #include "Common/Common.h" #include "Common/FileUtil.h" #include "Common/Logging/Log.h" #include "Core/ConfigManager.h" // This shouldn't be a global, at least not here. std::unique_ptr g_sound_stream; static bool s_audio_dump_start = false; namespace AudioCommon { static const int AUDIO_VOLUME_MIN = 0; static const int AUDIO_VOLUME_MAX = 100; void InitSoundStream() { std::string backend = SConfig::GetInstance().sBackend; if (backend == BACKEND_CUBEB) g_sound_stream = std::make_unique(); else if (backend == BACKEND_OPENAL && OpenALStream::isValid()) g_sound_stream = std::make_unique(); else if (backend == BACKEND_NULLSOUND) g_sound_stream = std::make_unique(); else if (backend == BACKEND_XAUDIO2) { if (XAudio2::isValid()) g_sound_stream = std::make_unique(); else if (XAudio2_7::isValid()) g_sound_stream = std::make_unique(); } else if (backend == BACKEND_ALSA && AlsaSound::isValid()) g_sound_stream = std::make_unique(); else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid()) g_sound_stream = std::make_unique(); else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid()) g_sound_stream = std::make_unique(); if (!g_sound_stream) { WARN_LOG(AUDIO, "Could not initialize backend %s, using %s instead.", backend.c_str(), BACKEND_NULLSOUND); g_sound_stream = std::make_unique(); } if (!g_sound_stream->Start()) { ERROR_LOG(AUDIO, "Could not start backend %s, using %s instead", backend.c_str(), BACKEND_NULLSOUND); g_sound_stream = std::make_unique(); g_sound_stream->Start(); } UpdateSoundStream(); if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start) StartAudioDump(); } void ShutdownSoundStream() { INFO_LOG(AUDIO, "Shutting down sound stream"); if (g_sound_stream) { g_sound_stream->Stop(); if (SConfig::GetInstance().m_DumpAudio && s_audio_dump_start) StopAudioDump(); g_sound_stream.reset(); } INFO_LOG(AUDIO, "Done shutting down sound stream"); } std::string GetDefaultSoundBackend() { std::string backend = BACKEND_NULLSOUND; #if defined ANDROID backend = BACKEND_OPENSLES; #elif defined __linux__ if (AlsaSound::isValid()) backend = BACKEND_ALSA; #elif defined __APPLE__ backend = BACKEND_CUBEB; #elif defined _WIN32 backend = BACKEND_XAUDIO2; #endif return backend; } std::vector GetSoundBackends() { std::vector backends; backends.push_back(BACKEND_NULLSOUND); backends.push_back(BACKEND_CUBEB); if (XAudio2_7::isValid() || XAudio2::isValid()) backends.push_back(BACKEND_XAUDIO2); if (AlsaSound::isValid()) backends.push_back(BACKEND_ALSA); if (PulseAudio::isValid()) backends.push_back(BACKEND_PULSEAUDIO); if (OpenALStream::isValid()) backends.push_back(BACKEND_OPENAL); if (OpenSLESStream::isValid()) backends.push_back(BACKEND_OPENSLES); return backends; } bool SupportsDPL2Decoder(const std::string& backend) { #ifndef __APPLE__ if (backend == BACKEND_OPENAL) return true; #endif if (backend == BACKEND_CUBEB) return true; if (backend == BACKEND_PULSEAUDIO) return true; return false; } bool SupportsLatencyControl(const std::string& backend) { return backend == BACKEND_OPENAL; } bool SupportsVolumeChanges(const std::string& backend) { // FIXME: this one should ask the backend whether it supports it. // but getting the backend from string etc. is probably // too much just to enable/disable a stupid slider... return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_XAUDIO2; } void UpdateSoundStream() { if (g_sound_stream) { int volume = SConfig::GetInstance().m_IsMuted ? 0 : SConfig::GetInstance().m_Volume; g_sound_stream->SetVolume(volume); } } void SetSoundStreamRunning(bool running) { if (g_sound_stream) g_sound_stream->Clear(running); } void SendAIBuffer(const short* samples, unsigned int num_samples) { if (!g_sound_stream) return; if (SConfig::GetInstance().m_DumpAudio && !s_audio_dump_start) StartAudioDump(); else if (!SConfig::GetInstance().m_DumpAudio && s_audio_dump_start) StopAudioDump(); Mixer* pMixer = g_sound_stream->GetMixer(); if (pMixer && samples) { pMixer->PushSamples(samples, num_samples); } g_sound_stream->Update(); } void StartAudioDump() { std::string audio_file_name_dtk = File::GetUserPath(D_DUMPAUDIO_IDX) + "dtkdump.wav"; std::string audio_file_name_dsp = File::GetUserPath(D_DUMPAUDIO_IDX) + "dspdump.wav"; File::CreateFullPath(audio_file_name_dtk); File::CreateFullPath(audio_file_name_dsp); g_sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk); g_sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp); s_audio_dump_start = true; } void StopAudioDump() { g_sound_stream->GetMixer()->StopLogDTKAudio(); g_sound_stream->GetMixer()->StopLogDSPAudio(); s_audio_dump_start = false; } void IncreaseVolume(unsigned short offset) { SConfig::GetInstance().m_IsMuted = false; int& currentVolume = SConfig::GetInstance().m_Volume; currentVolume += offset; if (currentVolume > AUDIO_VOLUME_MAX) currentVolume = AUDIO_VOLUME_MAX; UpdateSoundStream(); } void DecreaseVolume(unsigned short offset) { SConfig::GetInstance().m_IsMuted = false; int& currentVolume = SConfig::GetInstance().m_Volume; currentVolume -= offset; if (currentVolume < AUDIO_VOLUME_MIN) currentVolume = AUDIO_VOLUME_MIN; UpdateSoundStream(); } void ToggleMuteVolume() { bool& isMuted = SConfig::GetInstance().m_IsMuted; isMuted = !isMuted; UpdateSoundStream(); } }