// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "VideoCommon/FramebufferManagerBase.h" class XFBSource : public XFBSourceBase { public: void DecodeToTexture(u32 xfb_addr, u32 fb_width, u32 fb_height) override {} void CopyEFB(float gamma) override {} }; class FramebufferManager : public FramebufferManagerBase { public: std::unique_ptr CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override { return std::make_unique(); } void GetTargetSize(unsigned int* width, unsigned int* height) override {} void CopyToRealXFB(u32 xfb_addr, u32 fb_stride, u32 fb_height, const EFBRectangle& source_rc, float gamma = 1.0f) override { } };