// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "VideoBackends/Vulkan/StreamBuffer.h" #include "VideoCommon/TextureCacheBase.h" namespace Vulkan { class TextureConverter; class StateTracker; class Texture2D; class TextureCache : public TextureCacheBase { public: struct TCacheEntry : TCacheEntryBase { TCacheEntry(const TCacheEntryConfig& config_, std::unique_ptr texture, VkFramebuffer framebuffer); ~TCacheEntry(); Texture2D* GetTexture() const { return m_texture.get(); } VkFramebuffer GetFramebuffer() const { return m_framebuffer; } void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) override; void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, bool scale_by_half, unsigned int cbufid, const float* colmat) override; void CopyRectangleFromTexture(const TCacheEntryBase* source, const MathUtil::Rectangle& src_rect, const MathUtil::Rectangle& dst_rect) override; void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; private: std::unique_ptr m_texture; VkFramebuffer m_framebuffer; }; TextureCache(); ~TextureCache(); static TextureCache* GetInstance(); bool Initialize(); bool CompileShaders() override; void DeleteShaders() override; TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override; void ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* base_unconverted, void* palette, TlutFormat format) override; void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect, bool is_intensity, bool scale_by_half) override; void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle& dst_rect, Texture2D* src_texture, const MathUtil::Rectangle& src_rect); // Encodes texture to guest memory in XFB (YUYV) format. void EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height, Texture2D* src_texture, const MathUtil::Rectangle& src_rect); // Decodes data from guest memory in XFB (YUYV) format to a RGBA format texture on the GPU. void DecodeYUYVTextureFromMemory(TCacheEntry* dst_texture, const void* src_ptr, u32 src_width, u32 src_stride, u32 src_height); private: bool CreateRenderPasses(); VkRenderPass GetRenderPassForTextureUpdate(const Texture2D* texture) const; // Copies the contents of a texture using vkCmdCopyImage void CopyTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle& dst_rect, Texture2D* src_texture, const MathUtil::Rectangle& src_rect); // Copies (and optionally scales) the contents of a texture using a framgent shader. void ScaleTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle& dst_rect, Texture2D* src_texture, const MathUtil::Rectangle& src_rect); VkRenderPass m_initialize_render_pass = VK_NULL_HANDLE; VkRenderPass m_update_render_pass = VK_NULL_HANDLE; std::unique_ptr m_texture_upload_buffer; std::unique_ptr m_texture_converter; VkShaderModule m_copy_shader = VK_NULL_HANDLE; VkShaderModule m_efb_color_to_tex_shader = VK_NULL_HANDLE; VkShaderModule m_efb_depth_to_tex_shader = VK_NULL_HANDLE; VkShaderModule m_rgb_to_yuyv_shader = VK_NULL_HANDLE; VkShaderModule m_yuyv_to_rgb_shader = VK_NULL_HANDLE; }; } // namespace Vulkan