// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include "Common/CommonTypes.h" #include "DiscIO/Volume.h" // --- this volume type is used for Wad files --- // Some of this code might look redundant with the CNANDContentLoader class, however, // We do not do any decryption here, we do raw read, so things are -Faster- namespace DiscIO { enum class BlobType; enum class Country; enum class Language; enum class Platform; class CVolumeWAD : public IVolume { public: CVolumeWAD(std::unique_ptr reader); ~CVolumeWAD(); bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override; bool GetTitleID(u64* buffer) const override; std::string GetGameID() const override; std::string GetMakerID() const override; u16 GetRevision() const override; std::string GetInternalName() const override { return ""; } std::map GetLongNames() const override; std::vector GetBanner(int* width, int* height) const override; u64 GetFSTSize() const override { return 0; } std::string GetApploaderDate() const override { return ""; } Platform GetVolumeType() const override; Country GetCountry() const override; BlobType GetBlobType() const override; u64 GetSize() const override; u64 GetRawSize() const override; private: std::unique_ptr m_pReader; u32 m_offset; u32 m_tmd_offset; u32 m_opening_bnr_offset; u32 m_hdr_size; u32 m_cert_size; u32 m_tick_size; u32 m_tmd_size; u32 m_data_size; }; } // namespace