// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ /* 1.1 Windows CFrame is the main parent window. Inside CFrame there is m_Panel which is the parent for the rendering window (when we render to the main window). In Windows the rendering window is created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new child window to m_Panel. The new child window handle that is returned by CreateWindow() can be accessed from Core::GetWindowHandle(). */ #include "NetWindow.h" #include "Common.h" // Common #include "FileUtil.h" #include "FileSearch.h" #include "Timer.h" #include "VideoBackendBase.h" #ifdef __APPLE__ #include #endif #include "Globals.h" // Local #include "Frame.h" #include "ConfigMain.h" #include "MemcardManager.h" #include "CheatsWindow.h" #include "AboutDolphin.h" #include "GameListCtrl.h" #include "BootManager.h" #include "LogWindow.h" #include "LogConfigWindow.h" #include "FifoPlayerDlg.h" #include "WxUtils.h" #include "Host.h" #include "ConfigManager.h" // Core #include "Core.h" #include "Movie.h" #include "HW/CPU.h" #include "PowerPC/PowerPC.h" #include "HW/DVDInterface.h" #include "HW/ProcessorInterface.h" #include "HW/GCPad.h" #include "HW/Wiimote.h" #include "IPC_HLE/WII_IPC_HLE_Device_usb.h" //#include "IPC_HLE/WII_IPC_HLE_Device_FileIO.h" #include "State.h" #include "VolumeHandler.h" #include "NANDContentLoader.h" #include "WXInputBase.h" #include "WiimoteConfigDiag.h" #include "InputConfigDiag.h" #include "HotkeyDlg.h" #include "TASInputDlg.h" #include // wxWidgets #ifdef _WIN32 #ifndef SM_YVIRTUALSCREEN #define SM_YVIRTUALSCREEN 77 #endif #ifndef SM_XVIRTUALSCREEN #define SM_XVIRTUALSCREEN 76 #endif #ifndef SM_CXVIRTUALSCREEN #define SM_CXVIRTUALSCREEN 78 #endif #ifndef SM_CYVIRTUALSCREEN #define SM_CYVIRTUALSCREEN 79 #endif #endif // Resources extern "C" { #include "../resources/Dolphin.c" // Dolphin icon }; bool confirmStop = false; // Create menu items // --------------------- void CFrame::CreateMenu() { if (GetMenuBar()) GetMenuBar()->Destroy(); wxMenuBar *m_MenuBar = new wxMenuBar(); // file menu wxMenu* fileMenu = new wxMenu; fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN)); fileMenu->Append(IDM_CHANGEDISC, GetMenuLabel(HK_CHANGE_DISC)); wxMenu *externalDrive = new wxMenu; fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive); drives = cdio_get_devices(); // Windows Limitation of 24 character drives for (unsigned int i = 0; i < drives.size() && i < 24; i++) { externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i])); } fileMenu->AppendSeparator(); fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST)); fileMenu->AppendSeparator(); fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs...")); fileMenu->AppendSeparator(); fileMenu->Append(wxID_EXIT, _("E&xit") + wxString(wxT("\tAlt+F4"))); m_MenuBar->Append(fileMenu, _("&File")); // Emulation menu wxMenu* emulationMenu = new wxMenu; emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE)); emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP)); emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET)); emulationMenu->AppendSeparator(); emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN)); emulationMenu->AppendSeparator(); emulationMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING)); emulationMenu->Append(IDM_PLAYRECORD, GetMenuLabel(HK_PLAY_RECORDING)); emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING)); emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK); emulationMenu->Append(IDM_TASINPUT, _("TAS Input")); emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie")); emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie); emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter")); emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag); emulationMenu->Check(IDM_RECORDREADONLY, true); emulationMenu->AppendSeparator(); emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString); wxMenu *skippingMenu = new wxMenu; emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping")); for(int i = 0; i < 10; i++) skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO); emulationMenu->AppendSeparator(); emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT)); emulationMenu->AppendSeparator(); wxMenu *saveMenu = new wxMenu; wxMenu *loadMenu = new wxMenu; emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu); emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu); saveMenu->Append(IDM_SAVESTATEFILE, _("Save State...")); loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tF12"))); saveMenu->AppendSeparator(); loadMenu->Append(IDM_LOADSTATEFILE, _("Load State...")); // Reserve F11 for the "step into" function in the debugger if (g_pCodeWindow) loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State")); else loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11"))); loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tShift+F12"))); loadMenu->AppendSeparator(); for (int i = 1; i <= 8; i++) { loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1)); saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1)); } m_MenuBar->Append(emulationMenu, _("&Emulation")); // Options menu wxMenu* pOptionsMenu = new wxMenu; pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure...")); pOptionsMenu->AppendSeparator(); pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings")); pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings")); pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings")); pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings")); pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings")); if (g_pCodeWindow) { pOptionsMenu->AppendSeparator(); g_pCodeWindow->CreateMenuOptions(pOptionsMenu); } m_MenuBar->Append(pOptionsMenu, _("&Options")); // Tools menu wxMenu* toolsMenu = new wxMenu; toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)")); toolsMenu->Append(IDM_IMPORTSAVE, _("Wii Save Import")); toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager")); toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay")); toolsMenu->Append(IDM_MENU_INSTALLWAD, _("Install WAD")); UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, wxT("Dummy string to keep wxw happy"))); toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player")); toolsMenu->AppendSeparator(); toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT)); toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT)); toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT)); toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT)); m_MenuBar->Append(toolsMenu, _("&Tools")); wxMenu* viewMenu = new wxMenu; viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar")); viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar); viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar")); viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar); viewMenu->AppendSeparator(); viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Log")); viewMenu->AppendCheckItem(IDM_LOGCONFIGWINDOW, _("Show Log &Configuration")); viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _("Show &Console")); viewMenu->AppendSeparator(); #ifndef _WIN32 viewMenu->Enable(IDM_CONSOLEWINDOW, false); #endif if (g_pCodeWindow) { viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]); viewMenu->Check(IDM_CONSOLEWINDOW, g_pCodeWindow->bShowOnStart[1]); const wxString MenuText[] = { wxTRANSLATE("&Registers"), wxTRANSLATE("&Breakpoints"), wxTRANSLATE("&Memory"), wxTRANSLATE("&JIT"), wxTRANSLATE("&Sound"), wxTRANSLATE("&Video") }; for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++) { viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW])); viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]); } viewMenu->AppendSeparator(); } else { viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow); viewMenu->Check(IDM_LOGCONFIGWINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow); viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole); } wxMenu *platformMenu = new wxMenu; viewMenu->AppendSubMenu(platformMenu, _("Show Platforms")); platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii")); platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii); platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube")); platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC); platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad")); platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad); wxMenu *regionMenu = new wxMenu; viewMenu->AppendSubMenu(regionMenu, _("Show Regions")); regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP")); regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap); regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL")); regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal); regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA")); regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa); regionMenu->AppendSeparator(); regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France")); regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance); regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy")); regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly); regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea")); regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea); regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan")); regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan); regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown")); regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown); viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives")); viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives); viewMenu->Append(IDM_PURGECACHE, _("Purge Cache")); m_MenuBar->Append(viewMenu, _("&View")); if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar); // Help menu wxMenu* helpMenu = new wxMenu; // Re-enable when there's something useful to display */ // helpMenu->Append(wxID_HELP, _("&Help")); helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site")); helpMenu->Append(IDM_HELPGOOGLECODE, _("Dolphin at &Google Code")); helpMenu->AppendSeparator(); helpMenu->Append(wxID_ABOUT, _("&About...")); m_MenuBar->Append(helpMenu, _("&Help")); // Associate the menu bar with the frame SetMenuBar(m_MenuBar); } wxString CFrame::GetMenuLabel(int Id) { int hotkey = SConfig::GetInstance().\ m_LocalCoreStartupParameter.iHotkey[Id]; int hotkeymodifier = SConfig::GetInstance().\ m_LocalCoreStartupParameter.iHotkeyModifier[Id]; wxString Hotkey, Label, Modifier; switch (Id) { case HK_OPEN: Label = _("&Open..."); break; case HK_CHANGE_DISC: Label = _("Change &Disc..."); break; case HK_REFRESH_LIST: Label = _("&Refresh List"); break; case HK_PLAY_PAUSE: if (Core::GetState() == Core::CORE_RUN) Label = _("&Pause"); else Label = _("&Play"); break; case HK_STOP: Label = _("&Stop"); break; case HK_RESET: Label = _("&Reset"); break; case HK_FRAME_ADVANCE: Label = _("&Frame Advance"); break; case HK_START_RECORDING: Label = _("Start Re&cording"); break; case HK_PLAY_RECORDING: Label = _("P&lay Recording..."); break; case HK_EXPORT_RECORDING: Label = _("Export Recording..."); break; case HK_READ_ONLY_MODE: Label = _("&Read-only mode"); break; case HK_FULLSCREEN: Label = _("&Fullscreen"); break; case HK_SCREENSHOT: Label = _("Take Screenshot"); break; case HK_WIIMOTE1_CONNECT: case HK_WIIMOTE2_CONNECT: case HK_WIIMOTE3_CONNECT: case HK_WIIMOTE4_CONNECT: Label = wxString::Format(_("Connect Wiimote %i"), Id - HK_WIIMOTE1_CONNECT + 1); break; case HK_LOAD_STATE_SLOT_1: case HK_LOAD_STATE_SLOT_2: case HK_LOAD_STATE_SLOT_3: case HK_LOAD_STATE_SLOT_4: case HK_LOAD_STATE_SLOT_5: case HK_LOAD_STATE_SLOT_6: case HK_LOAD_STATE_SLOT_7: case HK_LOAD_STATE_SLOT_8: Label = wxString::Format(_("Slot %i"), Id - HK_LOAD_STATE_SLOT_1 + 1); break; case HK_SAVE_STATE_SLOT_1: case HK_SAVE_STATE_SLOT_2: case HK_SAVE_STATE_SLOT_3: case HK_SAVE_STATE_SLOT_4: case HK_SAVE_STATE_SLOT_5: case HK_SAVE_STATE_SLOT_6: case HK_SAVE_STATE_SLOT_7: case HK_SAVE_STATE_SLOT_8: Label = wxString::Format(_("Slot %i"), Id - HK_SAVE_STATE_SLOT_1 + 1); break; default: Label = wxString::Format(_("Undefined %i"), Id); } // wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator // modifiers. On OS X, "Ctrl+" is mapped to the Command key. #ifdef __APPLE__ if (hotkeymodifier & wxMOD_CMD) hotkeymodifier |= wxMOD_CONTROL; #endif hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT; Modifier = InputCommon::WXKeymodToString(hotkeymodifier); Hotkey = InputCommon::WXKeyToString(hotkey); if (Modifier.Len() + Hotkey.Len() > 0) Label += '\t'; return Label + Modifier + Hotkey; } // Create toolbar items // --------------------- void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar) { int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), h = m_Bitmaps[Toolbar_FileOpen].GetHeight(); ToolBar->SetToolBitmapSize(wxSize(w, h)); ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file...")); ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list")); ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory...")); ToolBar->AddSeparator(); ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play")); ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop")); ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen")); ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot")); ToolBar->AddSeparator(); ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure...")); ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings")); ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings")); ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings")); ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings")); // after adding the buttons to the toolbar, must call Realize() to reflect // the changes ToolBar->Realize(); } void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar) { int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(), h = m_Bitmaps[Toolbar_FileOpen].GetHeight(); ToolBar->SetToolBitmapSize(wxSize(w, h)); ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective")); ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective")); ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true); ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true); ToolBar->Realize(); } // Delete and recreate the toolbar void CFrame::RecreateToolbar() { if (m_ToolBar) { m_Mgr->DetachPane(m_ToolBar); m_ToolBar->Destroy(); } long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/; m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE); PopulateToolbar(m_ToolBar); m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo(). Name(wxT("TBMain")).Caption(wxT("TBMain")). ToolbarPane().Top(). LeftDockable(false).RightDockable(false).Floatable(false)); if (g_pCodeWindow && !m_ToolBarDebug) { m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE); g_pCodeWindow->PopulateToolbar(m_ToolBarDebug); m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo(). Name(wxT("TBDebug")).Caption(wxT("TBDebug")). ToolbarPane().Top(). LeftDockable(false).RightDockable(false).Floatable(false)); m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE); PopulateToolbarAui(m_ToolBarAui); m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo(). Name(wxT("TBAui")).Caption(wxT("TBAui")). ToolbarPane().Top(). LeftDockable(false).RightDockable(false).Floatable(false)); } UpdateGUI(); } void CFrame::InitBitmaps() { std::string theme(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name + "/"); std::string dir(File::GetUserPath(D_THEMES_IDX) + theme); #if !defined(_WIN32) // If theme does not exist in user's dir load from shared directory if (!File::Exists(dir)) dir = SHARED_USER_DIR THEMES_DIR "/" + theme; #endif m_Bitmaps[Toolbar_FileOpen].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Refresh].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Browse].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Play].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Stop].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Pause].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_ConfigGFX].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_ConfigDSP].LoadFile(dir + "dsp.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_ConfigPAD].LoadFile(dir + "gcpad.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Wiimote].LoadFile(dir + "wiimote.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG); m_Bitmaps[Toolbar_Help].LoadFile(dir + "help.png", wxBITMAP_TYPE_PNG); // Update in case the bitmap has been updated if (m_ToolBar != NULL) RecreateToolbar(); } // Menu items // Start the game or change the disc. // Boot priority: // 1. Show the game list and boot the selected game. // 2. Default ISO // 3. Boot last selected game void CFrame::BootGame(const std::string& filename) { std::string bootfile = filename; SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter; if (Core::GetState() != Core::CORE_UNINITIALIZED) return; // Start filename if non empty. // Start the selected ISO, or try one of the saved paths. // If all that fails, ask to add a dir and don't boot if (bootfile.empty()) { if (m_GameListCtrl->GetSelectedISO() != NULL) { if (m_GameListCtrl->GetSelectedISO()->IsValid()) bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName(); } else if (!StartUp.m_strDefaultGCM.empty() && wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str()))) bootfile = StartUp.m_strDefaultGCM; else { if (!SConfig::GetInstance().m_LastFilename.empty() && wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str()))) bootfile = SConfig::GetInstance().m_LastFilename; else { m_GameListCtrl->BrowseForDirectory(); return; } } } if (!bootfile.empty()) StartGame(bootfile); } // Open file to boot void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event)) { DoOpen(true); } void CFrame::DoOpen(bool Boot) { std::string currentDir = File::GetCurrentDir(); wxString path = wxFileSelector( _("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString, _("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") + wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s"), wxGetTranslation(wxALL_FILES)), wxFD_OPEN | wxFD_FILE_MUST_EXIST, this); if (path.IsEmpty()) return; std::string currentDir2 = File::GetCurrentDir(); if (currentDir != currentDir2) { PanicAlertT("Current dir changed from %s to %s after wxFileSelector!", currentDir.c_str(), currentDir2.c_str()); File::SetCurrentDir(currentDir); } // Should we boot a new game or just change the disc? if (Boot && !path.IsEmpty()) BootGame(WxStrToStr(path)); else { DVDInterface::ChangeDisc(WxStrToStr(path).c_str()); } } void CFrame::OnRecordReadOnly(wxCommandEvent& event) { Movie::SetReadOnly(event.IsChecked()); } void CFrame::OnTASInput(wxCommandEvent& event) { g_TASInputDlg->Show(true); } void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event)) { SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie; SConfig::GetInstance().SaveSettings(); } void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event)) { SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag; SConfig::GetInstance().SaveSettings(); } void CFrame::OnFrameStep(wxCommandEvent& event) { bool wasPaused = (Core::GetState() == Core::CORE_PAUSE); Movie::DoFrameStep(); bool isPaused = (Core::GetState() == Core::CORE_PAUSE); if(isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame UpdateGUI(); } void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event)) { DoOpen(false); } void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event)) { int controllers = 0; if (Movie::IsReadOnly()) { //PanicAlertT("Cannot record movies in read-only mode."); //return; // the user just chose to record a movie, so that should take precedence Movie::SetReadOnly(false); GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false); } for (int i = 0; i < 4; i++) { if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA) controllers |= (1 << i); if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE) controllers |= (1 << (i + 4)); } if(Movie::BeginRecordingInput(controllers)) BootGame(std::string("")); } void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event)) { wxString path = wxFileSelector( _("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString, _("Dolphin TAS Movies (*.dtm)") + wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); if(path.IsEmpty()) return; if (!Movie::IsReadOnly()) { // let's make the read-only flag consistent at the start of a movie. Movie::SetReadOnly(true); GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true); } if (Movie::PlayInput(WxStrToStr(path).c_str())) BootGame(std::string("")); } void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event)) { DoRecordingSave(); } void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event)) { if (Core::GetState() != Core::CORE_UNINITIALIZED) { // Core is initialized and emulator is running if (UseDebugger) { if (CCPU::IsStepping()) CCPU::EnableStepping(false); else CCPU::EnableStepping(true); // Break wxThread::Sleep(20); g_pCodeWindow->JumpToAddress(PC); g_pCodeWindow->Update(); // Update toolbar with Play/Pause status UpdateGUI(); } else DoPause(); } else // Core is uninitialized, start the game BootGame(std::string("")); } void CFrame::OnRenderParentClose(wxCloseEvent& event) { DoStop(); if (Core::GetState() == Core::CORE_UNINITIALIZED) event.Skip(); } void CFrame::OnRenderParentMove(wxMoveEvent& event) { if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) { SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x; SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y; } event.Skip(); } void CFrame::OnRenderParentResize(wxSizeEvent& event) { if (Core::GetState() != Core::CORE_UNINITIALIZED) { int width, height; if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && !RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized()) { m_RenderFrame->GetClientSize(&width, &height); SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width; SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height; } #if defined(HAVE_X11) && HAVE_X11 wxRect client_rect = m_RenderParent->GetClientRect(); X11Utils::SendClientEvent(X11Utils::XDisplayFromHandle(GetHandle()), "RESIZE", client_rect.x, client_rect.y, client_rect.width, client_rect.height); #endif m_LogWindow->Refresh(); m_LogWindow->Update(); } event.Skip(); } void CFrame::ToggleDisplayMode(bool bFullscreen) { #ifdef _WIN32 if (bFullscreen) { DEVMODE dmScreenSettings; memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(), "%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight); dmScreenSettings.dmBitsPerPel = 32; dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN); } else { // Change to default resolution ChangeDisplaySettings(NULL, CDS_FULLSCREEN); } #elif defined(HAVE_XRANDR) && HAVE_XRANDR m_XRRConfig->ToggleDisplayMode(bFullscreen); #elif defined __APPLE__ if (!bFullscreen) { CGRestorePermanentDisplayConfiguration(); CGDisplayRelease(CGMainDisplayID()); return; } CFArrayRef modes = CGDisplayAvailableModes(CGMainDisplayID()); for (CFIndex i = 0; i < CFArrayGetCount(modes); i++) { CFDictionaryRef mode; CFNumberRef ref; int x, y, w, h, d; sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.\ strFullscreenResolution.c_str(), "%dx%d", &x, &y); mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modes, i); ref = (CFNumberRef)CFDictionaryGetValue(mode, kCGDisplayWidth); CFNumberGetValue(ref, kCFNumberIntType, &w); ref = (CFNumberRef)CFDictionaryGetValue(mode, kCGDisplayHeight); CFNumberGetValue(ref, kCFNumberIntType, &h); ref = (CFNumberRef)CFDictionaryGetValue(mode, kCGDisplayBitsPerPixel); CFNumberGetValue(ref, kCFNumberIntType, &d); if (CFDictionaryContainsKey(mode, kCGDisplayModeIsStretched)) continue; if (w != x || h != y || d != 32) continue;; CGDisplaySwitchToMode(CGMainDisplayID(), mode); } #endif } // Prepare the GUI to start the game. void CFrame::StartGame(const std::string& filename) { m_bGameLoading = true; if (m_ToolBar) m_ToolBar->EnableTool(IDM_PLAY, false); GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) { // Game has been started, hide the game list m_GameListCtrl->Disable(); m_GameListCtrl->Hide(); m_RenderParent = m_Panel; m_RenderFrame = this; if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); else m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); } else { wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos, SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos); #ifdef __APPLE__ // On OS X, the render window's title bar is not visible, // and the window therefore not easily moved, when the // position is 0,0. Weed out the 0's from existing configs. if (position == wxPoint(0, 0)) position = wxDefaultPosition; #endif wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth, SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight); #ifdef _WIN32 // Out of desktop check int height = GetSystemMetrics(SM_CYVIRTUALSCREEN); int width = GetSystemMetrics(SM_CXVIRTUALSCREEN); int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN); int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN); if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y) position.x = position.y = wxDefaultCoord; #endif m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop) m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP); else m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight()); m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this); m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this); m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this); m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY); m_RenderFrame->Show(); } wxBeginBusyCursor(); DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen); if (!BootManager::BootCore(filename)) { DoFullscreen(false); // Destroy the renderer frame when not rendering to main if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) m_RenderFrame->Destroy(); m_RenderParent = NULL; m_bGameLoading = false; UpdateGUI(); } else { #if defined(HAVE_X11) && HAVE_X11 if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), true); #endif #ifdef _WIN32 ::SetFocus((HWND)m_RenderParent->GetHandle()); #else m_RenderParent->SetFocus(); #endif wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this); m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); } wxEndBusyCursor(); } void CFrame::OnBootDrive(wxCommandEvent& event) { BootGame(drives[event.GetId()-IDM_DRIVE1]); } // Refresh the file list and browse for a favorites directory void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event)) { if (m_GameListCtrl) m_GameListCtrl->Update(); } void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event)) { if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory(); } // Create screenshot void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event)) { Core::SaveScreenShot(); } // Pause the emulation void CFrame::DoPause() { if (Core::GetState() == Core::CORE_RUN) { Core::SetState(Core::CORE_PAUSE); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_RenderParent->SetCursor(wxNullCursor); Core::UpdateTitle(); } else { Core::SetState(Core::CORE_RUN); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && RendererHasFocus()) m_RenderParent->SetCursor(wxCURSOR_BLANK); } UpdateGUI(); } // Stop the emulation void CFrame::DoStop() { if (confirmStop) return; m_bGameLoading = false; if (Core::GetState() != Core::CORE_UNINITIALIZED || m_RenderParent != NULL) { #if defined __WXGTK__ wxMutexGuiLeave(); std::lock_guard lk(keystate_lock); wxMutexGuiEnter(); #endif // Ask for confirmation in case the user accidentally clicked Stop / Escape if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop) { Core::EState state = Core::GetState(); confirmStop = true; Core::SetState(Core::CORE_PAUSE); wxMessageDialog m_StopDlg( this, _("Do you want to stop the current emulation?"), _("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition); int Ret = m_StopDlg.ShowModal(); confirmStop = false; if (Ret != wxID_YES) { Core::SetState(state); return; } } // TODO: Show the author/description dialog here if(Movie::IsRecordingInput()) DoRecordingSave(); if(Movie::IsPlayingInput() || Movie::IsRecordingInput()) Movie::EndPlayInput(false); wxBeginBusyCursor(); BootManager::Stop(); wxEndBusyCursor(); #if defined(HAVE_X11) && HAVE_X11 if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver) X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()), X11Utils::XWindowFromHandle(GetHandle()), false); #endif m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str)); // Destroy the renderer frame when not rendering to main m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this); // Keyboard wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this); wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this); // Mouse wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this); wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this); if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) m_RenderParent->SetCursor(wxNullCursor); DoFullscreen(false); if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) m_RenderFrame->Destroy(); else // Make sure the window is not longer set to stay on top m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP); m_RenderParent = NULL; // Clean framerate indications from the status bar. GetStatusBar()->SetStatusText(wxT(" "), 0); // Clear wiimote connection status from the status bar. GetStatusBar()->SetStatusText(wxT(" "), 1); // If batch mode was specified on the command-line, exit now. if (m_bBatchMode) Close(true); // If using auto size with render to main, reset the application size. if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize) SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth, SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight); m_GameListCtrl->Enable(); m_GameListCtrl->Show(); m_GameListCtrl->SetFocus(); UpdateGUI(); } } void CFrame::DoRecordingSave() { bool paused = (Core::GetState() == Core::CORE_PAUSE); if (!paused) DoPause(); wxString path = wxFileSelector( _("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString, _("Dolphin TAS Movies (*.dtm)") + wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)), wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this); if(path.IsEmpty()) return; Movie::SaveRecording(WxStrToStr(path).c_str()); if (!paused) DoPause(); } void CFrame::OnStop(wxCommandEvent& WXUNUSED (event)) { DoStop(); } void CFrame::OnReset(wxCommandEvent& WXUNUSED (event)) { ProcessorInterface::ResetButton_Tap(); } void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event)) { CConfigMain ConfigMain(this); if (ConfigMain.ShowModal() == wxID_OK) m_GameListCtrl->Update(); } void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event)) { if (g_video_backend) g_video_backend->ShowConfig(this); } void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event)) { CConfigMain ConfigMain(this); ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE); if (ConfigMain.ShowModal() == wxID_OK) m_GameListCtrl->Update(); } void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event)) { InputPlugin *const pad_plugin = Pad::GetPlugin(); bool was_init = false; if (g_controller_interface.IsInit()) // check if game is running was_init = true; else { #if defined(HAVE_X11) && HAVE_X11 Window win = X11Utils::XWindowFromHandle(GetHandle()); Pad::Initialize((void *)win); #elif defined(__APPLE__) Pad::Initialize((void *)this); #else Pad::Initialize(GetHandle()); #endif } InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration")); m_ConfigFrame.ShowModal(); m_ConfigFrame.Destroy(); if (!was_init) // if game isn't running { Pad::Shutdown(); } } void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event)) { InputPlugin *const wiimote_plugin = Wiimote::GetPlugin(); bool was_init = false; if (g_controller_interface.IsInit()) // check if game is running was_init = true; else { #if defined(HAVE_X11) && HAVE_X11 Window win = X11Utils::XWindowFromHandle(GetHandle()); Wiimote::Initialize((void *)win); #elif defined(__APPLE__) Wiimote::Initialize((void *)this); #else Wiimote::Initialize(GetHandle()); #endif } WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin); m_ConfigFrame.ShowModal(); m_ConfigFrame.Destroy(); if (!was_init) // if game isn't running { Wiimote::Shutdown(); } } void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event)) { HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this); m_HotkeyDialog->ShowModal(); m_HotkeyDialog->Destroy(); // Update the GUI in case menu accelerators were changed UpdateGUI(); } void CFrame::OnHelp(wxCommandEvent& event) { switch (event.GetId()) { case wxID_ABOUT: { AboutDolphin frame(this); frame.ShowModal(); } break; case IDM_HELPWEBSITE: WxUtils::Launch("http://dolphin-emu.org/"); break; case IDM_HELPGOOGLECODE: WxUtils::Launch("http://code.google.com/p/dolphin-emu/"); break; } } void CFrame::ClearStatusBar() { if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0); } void CFrame::StatusBarMessage(const char * Text, ...) { const int MAX_BYTES = 1024*10; char Str[MAX_BYTES]; va_list ArgPtr; va_start(ArgPtr, Text); vsnprintf(Str, MAX_BYTES, Text, ArgPtr); va_end(ArgPtr); if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0); } // Miscellaneous menus // --------------------- // NetPlay stuff void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event)) { if (!g_NetPlaySetupDiag) { if (NetPlayDiag::GetInstance() != NULL) NetPlayDiag::GetInstance()->Raise(); else g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl); } else g_NetPlaySetupDiag->Raise(); } void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event)) { CMemcardManager MemcardManager(this); MemcardManager.ShowModal(); } void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event)) { wxString path = wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString, _("Wii save files (*.bin)|*.bin"), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); if (!path.IsEmpty()) { // TODO: Does this actually need to be dynamically allocated for some reason? CWiiSaveCrypted* saveFile = new CWiiSaveCrypted(WxStrToStr(path).c_str()); delete saveFile; } } void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event)) { if (!g_CheatsWindow) g_CheatsWindow = new wxCheatsWindow(this); else g_CheatsWindow->Raise(); } void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event)) { BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU)); } void CFrame::OnInstallWAD(wxCommandEvent& event) { std::string fileName; switch(event.GetId()) { case IDM_LIST_INSTALLWAD: { const GameListItem *iso = m_GameListCtrl->GetSelectedISO(); if (!iso) return; fileName = iso->GetFileName(); break; } case IDM_MENU_INSTALLWAD: { wxString path = wxFileSelector( _("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString, _T("Wii WAD file (*.wad)|*.wad"), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); fileName = WxStrToStr(path); break; } default: return; } wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this, wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME | wxPD_SMOOTH ); u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName); if (titleID == TITLEID_SYSMENU) { UpdateWiiMenuChoice(); } } void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem) { if (!WiiMenuItem) { WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU); } const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true); if (SysMenu_Loader.IsValid()) { int sysmenuVersion = SysMenu_Loader.GetTitleVersion(); char sysmenuRegion = SysMenu_Loader.GetCountryChar(); WiiMenuItem->Enable(); WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion)); } else { WiiMenuItem->Enable(false); WiiMenuItem->SetItemLabel(_("Load Wii System Menu")); } } void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event)) { if (m_FifoPlayerDlg) { m_FifoPlayerDlg->Show(); m_FifoPlayerDlg->SetFocus(); } else { m_FifoPlayerDlg = new FifoPlayerDlg(this); } } void CFrame::ConnectWiimote(int wm_idx, bool connect) { if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) { GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect); wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1, connect ? wxT("Connected") : wxT("Disconnected"))); Core::DisplayMessage(WxStrToStr(msg), 3000); Host_UpdateMainFrame(); } } void CFrame::OnConnectWiimote(wxCommandEvent& event) { ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected()); } // Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover // the entire screen (when we render to the main window). void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event)) { DoFullscreen(!RendererIsFullscreen()); } void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event)) { SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread; SConfig::GetInstance().SaveSettings(); } void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event)) { SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle; SConfig::GetInstance().SaveSettings(); } void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event)) { wxString path = wxFileSelector( _("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString, _("All Save States (sav, s##)") + wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)), wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this); if (!path.IsEmpty()) State::LoadAs(WxStrToStr(path)); } void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event)) { wxString path = wxFileSelector( _("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString, _("All Save States (sav, s##)") + wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)), wxFD_SAVE, this); if (!path.IsEmpty()) State::SaveAs(WxStrToStr(path)); } void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event)) { if (Core::IsRunningAndStarted()) State::LoadLastSaved(); } void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event)) { if (Core::IsRunningAndStarted()) State::UndoLoadState(); } void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event)) { if (Core::IsRunningAndStarted()) State::UndoSaveState(); } void CFrame::OnLoadState(wxCommandEvent& event) { if (Core::IsRunningAndStarted()) { int id = event.GetId(); int slot = id - IDM_LOADSLOT1 + 1; State::Load(slot); } } void CFrame::OnSaveState(wxCommandEvent& event) { if (Core::IsRunningAndStarted()) { int id = event.GetId(); int slot = id - IDM_SAVESLOT1 + 1; State::Save(slot); } } void CFrame::OnFrameSkip(wxCommandEvent& event) { int amount = event.GetId() - IDM_FRAMESKIP0; Movie::SetFrameSkipping((unsigned int)amount); } // GUI // --------------------- // Update the enabled/disabled status void CFrame::UpdateGUI() { // Save status bool Initialized = Core::IsRunning(); bool Running = Core::GetState() == Core::CORE_RUN; bool Paused = Core::GetState() == Core::CORE_PAUSE; bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii; // Make sure that we have a toolbar if (m_ToolBar) { // Enable/disable the Config and Stop buttons m_ToolBar->EnableTool(wxID_OPEN, !Initialized); // Don't allow refresh when we don't show the list m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); m_ToolBar->EnableTool(IDM_STOP, Running || Paused); m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused); m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused); // Don't allow wiimote config while in Gamecube mode m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube); } // File GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized); GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized); GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized); GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized); // Emulation GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput()); GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized); GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput()); GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused); GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused); // Update Menu Accelerators for (unsigned int i = 0; i < NUM_HOTKEYS; i++) GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i)); GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized); GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized); // Misc GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized); if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid()) GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii); GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube); if (RunningWii) { GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()-> AccessWiiMote(0x0100)->IsConnected()); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()-> AccessWiiMote(0x0101)->IsConnected()); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()-> AccessWiiMote(0x0102)->IsConnected()); GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()-> AccessWiiMote(0x0103)->IsConnected()); } if (Running) { if (m_ToolBar) { m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]); m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause")); m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause")); } } else { if (m_ToolBar) { m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]); m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play")); m_ToolBar->SetToolLabel(IDM_PLAY, _("Play")); } } GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Enable(Running || Paused); if (!Initialized && !m_bGameLoading) { if (m_GameListCtrl->IsEnabled()) { // Prepare to load Default ISO, enable play button if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty()) { if (m_ToolBar) m_ToolBar->EnableTool(IDM_PLAY, true); GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); GetMenuBar()->FindItem(IDM_RECORD)->Enable(true); GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true); } // Prepare to load last selected file, enable play button else if (!SConfig::GetInstance().m_LastFilename.empty() && wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str()))) { if (m_ToolBar) m_ToolBar->EnableTool(IDM_PLAY, true); GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); GetMenuBar()->FindItem(IDM_RECORD)->Enable(true); GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true); } else { // No game has been selected yet, disable play button if (m_ToolBar) m_ToolBar->EnableTool(IDM_PLAY, false); GetMenuBar()->FindItem(IDM_PLAY)->Enable(false); GetMenuBar()->FindItem(IDM_RECORD)->Enable(false); GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(false); } } // Game has not started, show game list if (!m_GameListCtrl->IsShown()) { m_GameListCtrl->Enable(); m_GameListCtrl->Show(); } // Game has been selected but not started, enable play button if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled()) { if (m_ToolBar) m_ToolBar->EnableTool(IDM_PLAY, true); GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); GetMenuBar()->FindItem(IDM_RECORD)->Enable(true); GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true); } } else if (Initialized) { // Game has been loaded, enable the pause button if (m_ToolBar) m_ToolBar->EnableTool(IDM_PLAY, true); GetMenuBar()->FindItem(IDM_PLAY)->Enable(true); // Reset game loading flag m_bGameLoading = false; } if (m_ToolBar) m_ToolBar->Refresh(); // Commit changes to manager m_Mgr->Update(); } void CFrame::UpdateGameList() { m_GameListCtrl->Update(); } void CFrame::GameListChanged(wxCommandEvent& event) { switch (event.GetId()) { case IDM_LISTWII: SConfig::GetInstance().m_ListWii = event.IsChecked(); break; case IDM_LISTGC: SConfig::GetInstance().m_ListGC = event.IsChecked(); break; case IDM_LISTWAD: SConfig::GetInstance().m_ListWad = event.IsChecked(); break; case IDM_LISTJAP: SConfig::GetInstance().m_ListJap = event.IsChecked(); break; case IDM_LISTPAL: SConfig::GetInstance().m_ListPal = event.IsChecked(); break; case IDM_LISTUSA: SConfig::GetInstance().m_ListUsa = event.IsChecked(); break; case IDM_LISTFRANCE: SConfig::GetInstance().m_ListFrance = event.IsChecked(); break; case IDM_LISTITALY: SConfig::GetInstance().m_ListItaly = event.IsChecked(); break; case IDM_LISTKOREA: SConfig::GetInstance().m_ListKorea = event.IsChecked(); break; case IDM_LISTTAIWAN: SConfig::GetInstance().m_ListTaiwan = event.IsChecked(); break; case IDM_LIST_UNK: SConfig::GetInstance().m_ListUnknown = event.IsChecked(); break; case IDM_LISTDRIVES: SConfig::GetInstance().m_ListDrives = event.IsChecked(); break; case IDM_PURGECACHE: CFileSearch::XStringVector Directories; Directories.push_back(File::GetUserPath(D_CACHE_IDX).c_str()); CFileSearch::XStringVector Extensions; Extensions.push_back("*.cache"); CFileSearch FileSearch(Extensions, Directories); const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames(); for (u32 i = 0; i < rFilenames.size(); i++) { File::Delete(rFilenames[i]); } break; } if (m_GameListCtrl) m_GameListCtrl->Update(); } // Enable and disable the toolbar void CFrame::OnToggleToolbar(wxCommandEvent& event) { SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked(); DoToggleToolbar(event.IsChecked()); } void CFrame::DoToggleToolbar(bool _show) { if (_show) { m_Mgr->GetPane(wxT("TBMain")).Show(); if (g_pCodeWindow) { m_Mgr->GetPane(wxT("TBDebug")).Show(); m_Mgr->GetPane(wxT("TBAui")).Show(); } m_Mgr->Update(); } else { m_Mgr->GetPane(wxT("TBMain")).Hide(); if (g_pCodeWindow) { m_Mgr->GetPane(wxT("TBDebug")).Hide(); m_Mgr->GetPane(wxT("TBAui")).Hide(); } m_Mgr->Update(); } } // Enable and disable the status bar void CFrame::OnToggleStatusbar(wxCommandEvent& event) { SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked(); if (SConfig::GetInstance().m_InterfaceStatusbar == true) GetStatusBar()->Show(); else GetStatusBar()->Hide(); this->SendSizeEvent(); }