// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _PIXELSHADERMANAGER_H #define _PIXELSHADERMANAGER_H #include "BPMemory.h" #include "XFMemory.h" #include "PixelShaderGen.h" void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4); void SetPSConstant4fv(unsigned int const_number, const float *f); void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f); // The non-API dependent parts. class PixelShaderManager { static void SetPSTextureDims(int texid); public: static void Init(); static void Dirty(); static void Shutdown(); static void SetConstants(); // sets pixel shader constants // constant management, should be called after memory is committed static void SetColorChanged(int type, int index); static void SetAlpha(const AlphaFunc& alpha); static void SetDestAlpha(const ConstantAlpha& alpha); static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt); static void SetZTextureBias(u32 bias); static void SetViewport(float* viewport,int VIndex = -1); static void SetIndMatrixChanged(int matrixidx); static void SetTevKSelChanged(int id); static void SetZTextureTypeChanged(); static void SetIndTexScaleChanged(u8 stagemask); static void SetTexCoordChanged(u8 texmapid); static void SetFogColorChanged(); static void SetFogParamChanged(); static void SetFogRangeAdjustChanged(); static void SetColorMatrix(const float* pmatrix); static void InvalidateXFRange(int start, int end); static void SetMaterialColor(int index, u32 data); }; #endif // _PIXELSHADERMANAGER_H