// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _NAND_CONTENT_LOADER_H #define _NAND_CONTENT_LOADER_H #include #include #include #include "Common.h" #include "Blob.h" #include "Volume.h" #include "NandPaths.h" namespace DiscIO { bool Add_Ticket(u64 TitleID, const u8 *p_tik, u32 tikSize); struct SNANDContent { u32 m_ContentID; u16 m_Index; u16 m_Type; u32 m_Size; u8 m_SHA1Hash[20]; u8 m_Header[36]; //all of the above u8* m_pData; }; // pure virtual interface so just the NANDContentManager can create these files only class INANDContentLoader { public: INANDContentLoader() {} virtual ~INANDContentLoader() {} virtual bool IsValid() const = 0; virtual void RemoveTitle() const = 0; virtual u64 GetTitleID() const = 0; virtual u16 GetIosVersion() const = 0; virtual u32 GetBootIndex() const = 0; virtual size_t GetContentSize() const = 0; virtual const SNANDContent* GetContentByIndex(int _Index) const = 0; virtual const u8* GetTMDView() const = 0; virtual const u8* GetTMDHeader() const = 0; virtual u32 GetTIKSize() const = 0; virtual const u8* GetTIK() const = 0; virtual const std::vector& GetContent() const = 0; virtual u16 GetTitleVersion() const = 0; virtual u16 GetNumEntries() const = 0; virtual DiscIO::IVolume::ECountry GetCountry() const = 0; virtual u8 GetCountryChar() const = 0; enum { TMD_VIEW_SIZE = 0x58, TMD_HEADER_SIZE = 0x1e4, CONTENT_HEADER_SIZE = 0x24, TICKET_SIZE = 0x2A4 }; }; // we open the NAND Content files to often... lets cache them class CNANDContentManager { public: static CNANDContentManager& Access() { return m_Instance; } u64 Install_WiiWAD(std::string &fileName); const INANDContentLoader& GetNANDLoader(const std::string& _rName, bool forceReload = false); const INANDContentLoader& GetNANDLoader(u64 _titleId, bool forceReload = false); bool RemoveTitle(u64 _titleID); private: CNANDContentManager() {}; ~CNANDContentManager(); static CNANDContentManager m_Instance; typedef std::map CNANDContentMap; CNANDContentMap m_Map; }; class CSharedContent { public: static CSharedContent& AccessInstance() { return m_Instance; } std::string GetFilenameFromSHA1(u8* _pHash); std::string AddSharedContent(u8* _pHash); void UpdateLocation(); private: CSharedContent(); virtual ~CSharedContent(); #pragma pack(push,1) struct SElement { u8 FileName[8]; u8 SHA1Hash[20]; }; #pragma pack(pop) u32 lastID; char contentMap[1024]; std::vector m_Elements; static CSharedContent m_Instance; }; class cUIDsys { public: static cUIDsys& AccessInstance() { return m_Instance; } u32 GetUIDFromTitle(u64 _Title); void AddTitle(u64 _Title); void GetTitleIDs(std::vector& _TitleIDs, bool _owned = false); void UpdateLocation(); private: cUIDsys(); virtual ~cUIDsys(); #pragma pack(push,1) struct SElement { u8 titleID[8]; u8 UID[4]; }; #pragma pack(pop) u32 lastUID; char uidSys[1024]; std::vector m_Elements; static cUIDsys m_Instance; }; } #endif