// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "VertexFormatConverter.h" namespace VertexFormatConverter { void LoadNormal1_Byte(InputVertexData *dst, u8 *src) { dst->normal[0][0] = (float)(s8)src[0] / 128; dst->normal[0][1] = (float)(s8)src[1] / 128; dst->normal[0][2] = (float)(s8)src[2] / 128; } void LoadNormal1_Short(InputVertexData *dst, u8 *src) { dst->normal[0][0] = (float)((s16*)src)[0] / 32768; dst->normal[0][1] = (float)((s16*)src)[1] / 32768; dst->normal[0][2] = (float)((s16*)src)[2] / 32768; } void LoadNormal1_Float(InputVertexData *dst, u8 *src) { dst->normal[0][0] = ((float*)src)[0]; dst->normal[0][1] = ((float*)src)[1]; dst->normal[0][2] = ((float*)src)[2]; } void LoadNormal3_Byte(InputVertexData *dst, u8 *src) { for (int i = 0, j = 0; i < 3; i++, j+=3) { dst->normal[i][0] = (float)(s8)src[j + 0] / 128; dst->normal[i][1] = (float)(s8)src[j + 1] / 128; dst->normal[i][2] = (float)(s8)src[j + 2] / 128; } } void LoadNormal3_Short(InputVertexData *dst, u8 *src) { for (int i = 0, j = 0; i < 3; i++, j+=3) { dst->normal[i][0] = (float)((s16*)src)[j + 0] / 32768; dst->normal[i][1] = (float)((s16*)src)[j + 1] / 32768; dst->normal[i][2] = (float)((s16*)src)[j + 2] / 32768; } } void LoadNormal3_Float(InputVertexData *dst, u8 *src) { for (int i = 0, j = 0; i < 3; i++, j+=3) { dst->normal[i][0] = ((float*)src)[j + 0]; dst->normal[i][1] = ((float*)src)[j + 1]; dst->normal[i][2] = ((float*)src)[j + 2]; } } }