// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt/NetPlay/ChunkedProgressDialog.h" #include #include #include #include #include #include #include #include #include #include "Common/StringUtil.h" #include "Core/NetPlayClient.h" #include "Core/NetPlayServer.h" #include "DolphinQt/Settings.h" static QString GetPlayerNameFromPID(int pid) { QString player_name = QObject::tr("Invalid Player ID"); auto client = Settings::Instance().GetNetPlayClient(); if (!client) return player_name; for (const auto* player : client->GetPlayers()) { if (player->pid == pid) { player_name = QString::fromStdString(player->name); break; } } return player_name; } ChunkedProgressDialog::ChunkedProgressDialog(QWidget* parent) : QDialog(parent) { CreateWidgets(); ConnectWidgets(); setWindowTitle(tr("Data Transfer")); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); } void ChunkedProgressDialog::CreateWidgets() { m_main_layout = new QVBoxLayout; m_progress_box = new QGroupBox; m_progress_layout = new QVBoxLayout; m_button_box = new QDialogButtonBox(QDialogButtonBox::NoButton); m_progress_box->setLayout(m_progress_layout); m_main_layout->addWidget(m_progress_box); m_main_layout->addWidget(m_button_box); setLayout(m_main_layout); } void ChunkedProgressDialog::ConnectWidgets() { connect(m_button_box, &QDialogButtonBox::rejected, this, &ChunkedProgressDialog::reject); } void ChunkedProgressDialog::show(const QString& title, const u64 data_size, const std::vector& players) { m_progress_box->setTitle(title); m_data_size = data_size; for (auto& pair : m_progress_bars) { m_progress_layout->removeWidget(pair.second); pair.second->deleteLater(); } for (auto& pair : m_status_labels) { m_progress_layout->removeWidget(pair.second); pair.second->deleteLater(); } m_progress_bars.clear(); m_status_labels.clear(); auto client = Settings::Instance().GetNetPlayClient(); if (!client) return; if (Settings::Instance().GetNetPlayServer()) { m_button_box->setStandardButtons(QDialogButtonBox::Cancel); QPushButton* cancel_button = m_button_box->button(QDialogButtonBox::Cancel); cancel_button->setAutoDefault(false); cancel_button->setDefault(false); } else { m_button_box->setStandardButtons(QDialogButtonBox::Close); QPushButton* close_button = m_button_box->button(QDialogButtonBox::Close); close_button->setAutoDefault(false); close_button->setDefault(false); } for (const auto* player : client->GetPlayers()) { if (std::find(players.begin(), players.end(), player->pid) == players.end()) continue; m_progress_bars[player->pid] = new QProgressBar; m_status_labels[player->pid] = new QLabel; m_progress_layout->addWidget(m_progress_bars[player->pid]); m_progress_layout->addWidget(m_status_labels[player->pid]); } QDialog::show(); } void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress) { QString player_name = GetPlayerNameFromPID(pid); if (!m_status_labels.count(pid)) return; const float acquired = progress / 1024.0f / 1024.0f; const float total = m_data_size / 1024.0f / 1024.0f; const int prog = std::lround((static_cast(progress) / m_data_size) * 100.0f); m_status_labels[pid]->setText(tr("%1[%2]: %3/%4 MiB") .arg(player_name, QString::number(pid), QString::fromStdString(StringFromFormat("%.2f", acquired)), QString::fromStdString(StringFromFormat("%.2f", total)))); m_progress_bars[pid]->setValue(prog); } void ChunkedProgressDialog::reject() { auto server = Settings::Instance().GetNetPlayServer(); if (server) server->AbortGameStart(); QDialog::reject(); }