// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "GLInterface/GLInterface.h" #include "gl_1_1.h" #include "gl_1_2.h" #include "gl_1_3.h" #include "gl_1_4.h" #include "gl_1_5.h" #include "gl_2_0.h" #include "gl_3_0.h" #include "gl_3_1.h" #include "gl_3_2.h" #include "ARB_uniform_buffer_object.h" #include "ARB_sampler_objects.h" #include "ARB_map_buffer_range.h" #include "ARB_vertex_array_object.h" #include "ARB_framebuffer_object.h" #include "ARB_get_program_binary.h" #include "ARB_sync.h" #include "ARB_ES2_compatibility.h" #include "NV_primitive_restart.h" #include "ARB_blend_func_extended.h" #include "ARB_viewport_array.h" #include "ARB_draw_elements_base_vertex.h" #include "NV_framebuffer_multisample_coverage.h" #include "ARB_sample_shading.h" #include "ARB_debug_output.h" #include "KHR_debug.h" #include "ARB_buffer_storage.h" namespace GLExtensions { // Initializes the interface bool Init(); // Function for checking if the hardware supports an extension // example: if (GLExtensions::Supports("GL_ARB_multi_map")) bool Supports(std::string name); // Returns OpenGL version in format 430 u32 Version(); }