// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _CONFIG_H_ #define _CONFIG_H_ #include "Thread.h" #include "FileUtil.h" #include "IniFile.h" #include "ControllerInterface/ControllerInterface.h" #include "ControllerEmu.h" #include #include // InputPlugin isn't a very good name anymore since it's used by GCPad/Wiimote // which are not even plugins anymore. class InputPlugin { public: InputPlugin(const char* const _ini_name, const char* const _gui_name, const char* const _profile_name) : ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {} ~InputPlugin(); bool LoadConfig(bool isGC); void SaveConfig(); std::vector< ControllerEmu* > controllers; std::recursive_mutex controls_lock; // for changing any control references const char * const ini_name; const char * const gui_name; const char * const profile_name; }; #endif