// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _GCPAD_H_INCLUDED__ #define _GCPAD_H_INCLUDED__ #define PAD_ERR_NONE 0 #define PAD_ERR_NO_CONTROLLER -1 #define PAD_ERR_NOT_READY -2 #define PAD_ERR_TRANSFER -3 #define PAD_USE_ORIGIN 0x0080 #define PAD_BUTTON_LEFT 0x0001 #define PAD_BUTTON_RIGHT 0x0002 #define PAD_BUTTON_DOWN 0x0004 #define PAD_BUTTON_UP 0x0008 #define PAD_TRIGGER_Z 0x0010 #define PAD_TRIGGER_R 0x0020 #define PAD_TRIGGER_L 0x0040 #define PAD_BUTTON_A 0x0100 #define PAD_BUTTON_B 0x0200 #define PAD_BUTTON_X 0x0400 #define PAD_BUTTON_Y 0x0800 #define PAD_BUTTON_START 0x1000 typedef struct { unsigned short button; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits unsigned char stickX; // 0 <= stickX <= 255 unsigned char stickY; // 0 <= stickY <= 255 unsigned char substickX; // 0 <= substickX <= 255 unsigned char substickY; // 0 <= substickY <= 255 unsigned char triggerLeft; // 0 <= triggerLeft <= 255 unsigned char triggerRight; // 0 <= triggerRight <= 255 unsigned char analogA; // 0 <= analogA <= 255 unsigned char analogB; // 0 <= analogB <= 255 signed char err; // one of PAD_ERR_* number } SPADStatus; #endif