// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _INIFILE_H_ #define _INIFILE_H_ #include #include #include #include #include "StringUtil.h" struct CaseInsensitiveStringCompare { bool operator() (const std::string& a, const std::string& b) const { return strcasecmp(a.c_str(), b.c_str()) < 0; } }; class IniFile { public: class Section { friend class IniFile; public: Section() {} Section(const std::string& _name) : name(_name) {} bool Exists(const char *key) const; bool Delete(const char *key); void Set(const char* key, const char* newValue); void Set(const char* key, const std::string& newValue, const std::string& defaultValue); void Set(const std::string &key, const std::string &value) { Set(key.c_str(), value.c_str()); } bool Get(const char* key, std::string* value, const char* defaultValue); void Set(const char* key, u32 newValue) { Set(key, StringFromFormat("0x%08x", newValue).c_str()); } void Set(const char* key, float newValue) { Set(key, StringFromFormat("%f", newValue).c_str()); } void Set(const char* key, const float newValue, const float defaultValue); void Set(const char* key, double newValue) { Set(key, StringFromFormat("%f", newValue).c_str()); } void Set(const char* key, int newValue, int defaultValue); void Set(const char* key, int newValue) { Set(key, StringFromInt(newValue).c_str()); } void Set(const char* key, bool newValue, bool defaultValue); void Set(const char* key, bool newValue) { Set(key, StringFromBool(newValue).c_str()); } void Set(const char* key, const std::vector& newValues); bool Get(const char* key, int* value, int defaultValue = 0); bool Get(const char* key, u32* value, u32 defaultValue = 0); bool Get(const char* key, bool* value, bool defaultValue = false); bool Get(const char* key, float* value, float defaultValue = false); bool Get(const char* key, double* value, double defaultValue = false); bool Get(const char* key, std::vector& values); bool operator < (const Section& other) const { return name < other.name; } protected: std::string name; std::vector keys_order; std::map values; std::vector lines; }; /** * Loads sections and keys. * @param filename filename of the ini file which should be loaded * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with the loaded data (and replaces existing entries). If false, existing data will be erased. * @warning Using any other operations than "Get*" and "Exists" is untested and will behave unexpectedly * @todo This really is just a hack to support having two levels of gameinis (defaults and user-specified) and should eventually be replaced with a less stupid system. */ bool Load(const char* filename, bool keep_current_data = false); bool Load(const std::string &filename, bool keep_current_data = false) { return Load(filename.c_str(), keep_current_data); } bool Save(const char* filename); bool Save(const std::string &filename) { return Save(filename.c_str()); } // Returns true if key exists in section bool Exists(const char* sectionName, const char* key) const; // TODO: Get rid of these, in favor of the Section ones. void Set(const char* sectionName, const char* key, const char* newValue) { GetOrCreateSection(sectionName)->Set(key, newValue); } void Set(const char* sectionName, const char* key, const std::string& newValue) { GetOrCreateSection(sectionName)->Set(key, newValue.c_str()); } void Set(const char* sectionName, const char* key, int newValue) { GetOrCreateSection(sectionName)->Set(key, newValue); } void Set(const char* sectionName, const char* key, u32 newValue) { GetOrCreateSection(sectionName)->Set(key, newValue); } void Set(const char* sectionName, const char* key, bool newValue) { GetOrCreateSection(sectionName)->Set(key, newValue); } void Set(const char* sectionName, const char* key, const std::vector& newValues) { GetOrCreateSection(sectionName)->Set(key, newValues); } // TODO: Get rid of these, in favor of the Section ones. bool Get(const char* sectionName, const char* key, std::string* value, const char* defaultValue = ""); bool Get(const char* sectionName, const char* key, int* value, int defaultValue = 0); bool Get(const char* sectionName, const char* key, u32* value, u32 defaultValue = 0); bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false); bool Get(const char* sectionName, const char* key, std::vector& values); template bool GetIfExists(const char* sectionName, const char* key, T value) { if (Exists(sectionName, key)) return Get(sectionName, key, value); return false; } bool GetKeys(const char* sectionName, std::vector& keys) const; void SetLines(const char* sectionName, const std::vector &lines); bool GetLines(const char* sectionName, std::vector& lines, const bool remove_comments = true) const; bool DeleteKey(const char* sectionName, const char* key); bool DeleteSection(const char* sectionName); void SortSections(); Section* GetOrCreateSection(const char* section); private: std::vector
sections; const Section* GetSection(const char* section) const; Section* GetSection(const char* section); std::string* GetLine(const char* section, const char* key); void CreateSection(const char* section); }; #endif // _INIFILE_H_