// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include <string> #include <vector> #include "InputCommon/ControllerEmu/ControlGroup/Buttons.h" namespace ControllerEmu { class ModifySettingsButton : public Buttons { public: explicit ModifySettingsButton(std::string button_name); void AddInput(std::string button_name, bool toggle = false); void GetState(); const std::vector<bool>& isSettingToggled() const; const std::vector<bool>& getSettingsModifier() const; private: std::vector<bool> threshold_exceeded; // internal calculation (if "state" was above threshold) std::vector<bool> associated_settings_toggle; // is setting toggled or hold? std::vector<bool> associated_settings; // result }; } // namespace ControllerEmu