// Anaglyph Amber-Blue shader based on Dubois algorithm // Constants taken from the screenshot: // "https://www.flickr.com/photos/e_dubois/5230654930/" // Eric Dubois void main() { float4 c0 = SampleLayer(0); float4 c1 = SampleLayer(1); mat3 l = mat3( 1.062,-0.205, 0.299, -0.026, 0.908, 0.068, -0.038,-0.173, 0.022); mat3 r = mat3(-0.016,-0.123,-0.017, 0.006, 0.062, 0.017, -0.094,-0.185, 0.991); SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a)); }