// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/BitUtils.h" #include "Common/CommonTypes.h" #include "VideoCommon/BPMemory.h" // These are accurate (disregarding AA modes). constexpr u32 EFB_WIDTH = 640; constexpr u32 EFB_HEIGHT = 528; // Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB // so you need multiple copies to do the full width. // The VI can do horizontal scaling (TODO: emulate). constexpr u32 MAX_XFB_WIDTH = 720; // Although EFB height is 528, 576-line XFB's can be created either with // vertical scaling by the EFB copy operation or copying to multiple XFB's // that are next to each other in memory (TODO: handle that situation). constexpr u32 MAX_XFB_HEIGHT = 576; #define PRIM_LOG(t, ...) DEBUG_LOG_FMT(VIDEO, t __VA_OPT__(, ) __VA_ARGS__) // warning: mapping buffer should be disabled to use this // #define LOG_VTX() DEBUG_LOG_FMT(VIDEO, "vtx: {} {} {}, ", // ((float*)g_vertex_manager_write_ptr)[-3], // ((float*)g_vertex_manager_write_ptr)[-2], // ((float*)g_vertex_manager_write_ptr)[-1]); #define LOG_VTX() enum class APIType { OpenGL, D3D, Vulkan, Metal, Nothing }; inline u32 RGBA8ToRGBA6ToRGBA8(u32 src) { u32 color = src; color &= 0xFCFCFCFC; color |= (color >> 6) & 0x03030303; return color; } inline u32 RGBA8ToRGB565ToRGBA8(u32 src) { u32 color = (src & 0xF8FCF8); color |= (color >> 5) & 0x070007; color |= (color >> 6) & 0x000300; color |= 0xFF000000; return color; } inline u32 Z24ToZ16ToZ24(u32 src) { return (src & 0xFFFF00) | (src >> 16); } inline u32 CompressZ16(u32 z24depth, DepthFormat format) { // Flipper offers a number of choices for 16bit Z formats that adjust // where the bulk of the precision lies. if (format == DepthFormat::ZLINEAR) { // This is just a linear depth buffer with 16 bits of precision return z24depth >> 8; } // ZNEAR/ZMID/ZFAR are custom floating point formats with 2/3/4 bits of exponent // The exponent is simply the number of leading ones that have been removed // The first zero bit is skipped and not stored. The mantissa contains the next 14/13/12 bits // If exponent is at the MAX (3, 7, or 12) then the next bit might still be a one, and can't // be skipped, so the mantissa simply contains the next 14/13/12 bits u32 leading_ones = static_cast(std::countl_one(z24depth << 8)); bool next_bit_is_one = false; // AKA: Did we clamp leading_ones? u32 exp_bits; switch (format) { case DepthFormat::ZNEAR: exp_bits = 2; if (leading_ones >= 3u) { leading_ones = 3u; next_bit_is_one = true; } break; case DepthFormat::ZMID: exp_bits = 3; if (leading_ones >= 7u) { leading_ones = 7u; next_bit_is_one = true; } break; case DepthFormat::ZFAR: exp_bits = 4; if (leading_ones >= 12u) { // The hardware implementation only uses values 0 to 12 in the exponent leading_ones = 12u; next_bit_is_one = true; } break; default: return z24depth >> 8; } u32 mantissa_bits = 16 - exp_bits; // Calculate which bits we need to extract from z24depth for our mantissa u32 top = std::max(24 - leading_ones, mantissa_bits); if (!next_bit_is_one) { top -= 1; // We know the next bit is zero, so we don't need to include it. } u32 bottom = top - mantissa_bits; u32 exponent = leading_ones << mantissa_bits; // Upper bits contain exponent u32 mantissa = Common::ExtractBits(z24depth, bottom, top - 1); return exponent | mantissa; }