// Copyright 2009 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "Common/EnumMap.h" #include "VideoCommon/BPMemory.h" class Tev { struct TevColor { constexpr TevColor() = default; constexpr explicit TevColor(s16 a, s16 b, s16 g, s16 r) : a(a), b(b), g(g), r(r) {} s16 a = 0; s16 b = 0; s16 g = 0; s16 r = 0; constexpr static TevColor All(s16 value) { return TevColor(value, value, value, value); } constexpr s16& operator[](int index) { switch (index) { case ALP_C: return a; case BLU_C: return b; case GRN_C: return g; case RED_C: return r; default: // invalid return a; } } }; struct TevColorRef { constexpr explicit TevColorRef(const s16& r, const s16& g, const s16& b) : r(r), g(g), b(b) {} const s16& r; const s16& g; const s16& b; constexpr static TevColorRef Color(const TevColor& color) { return TevColorRef(color.r, color.g, color.b); } constexpr static TevColorRef All(const s16& value) { return TevColorRef(value, value, value); } constexpr static TevColorRef Alpha(const TevColor& color) { return All(color.a); } }; struct TevAlphaRef { constexpr explicit TevAlphaRef(const TevColor& color) : a(color.a) {} constexpr explicit TevAlphaRef(const s16& a) : a(a) {} const s16& a; }; struct TevKonstRef { constexpr explicit TevKonstRef(const s16& a, const s16& r, const s16& g, const s16& b) : a(a), r(r), g(g), b(b) { } const s16& a; const s16& r; const s16& g; const s16& b; constexpr static TevKonstRef Value(const s16& value) { return TevKonstRef(value, value, value, value); } constexpr static TevKonstRef Konst(const s16& alpha, const TevColor& color) { return TevKonstRef(alpha, color.r, color.g, color.b); } }; struct InputRegType { unsigned a : 8; unsigned b : 8; unsigned c : 8; signed d : 11; }; struct TextureCoordinateType { signed s : 24; signed t : 24; }; // color order: ABGR Common::EnumMap Reg; std::array KonstantColors; TevColor TexColor; TevColor RasColor; TevColor StageKonst; // Fixed constants, corresponding to KonstSel static constexpr s16 V0 = 0; static constexpr s16 V1_8 = 32; static constexpr s16 V1_4 = 64; static constexpr s16 V3_8 = 96; static constexpr s16 V1_2 = 128; static constexpr s16 V5_8 = 159; static constexpr s16 V3_4 = 191; static constexpr s16 V7_8 = 223; static constexpr s16 V1 = 255; u8 AlphaBump; u8 IndirectTex[4][4]; TextureCoordinateType TexCoord; const Common::EnumMap m_ColorInputLUT{ TevColorRef::Color(Reg[TevOutput::Prev]), // prev.rgb TevColorRef::Alpha(Reg[TevOutput::Prev]), // prev.aaa TevColorRef::Color(Reg[TevOutput::Color0]), // c0.rgb TevColorRef::Alpha(Reg[TevOutput::Color0]), // c0.aaa TevColorRef::Color(Reg[TevOutput::Color1]), // c1.rgb TevColorRef::Alpha(Reg[TevOutput::Color1]), // c1.aaa TevColorRef::Color(Reg[TevOutput::Color2]), // c2.rgb TevColorRef::Alpha(Reg[TevOutput::Color2]), // c2.aaa TevColorRef::Color(TexColor), // tex.rgb TevColorRef::Alpha(TexColor), // tex.aaa TevColorRef::Color(RasColor), // ras.rgb TevColorRef::Alpha(RasColor), // ras.aaa TevColorRef::All(V1), // one TevColorRef::All(V1_2), // half TevColorRef::Color(StageKonst), // konst TevColorRef::All(V0), // zero }; const Common::EnumMap m_AlphaInputLUT{ TevAlphaRef(Reg[TevOutput::Prev]), // prev TevAlphaRef(Reg[TevOutput::Color0]), // c0 TevAlphaRef(Reg[TevOutput::Color1]), // c1 TevAlphaRef(Reg[TevOutput::Color2]), // c2 TevAlphaRef(TexColor), // tex TevAlphaRef(RasColor), // ras TevAlphaRef(StageKonst), // konst TevAlphaRef(V0), // zero }; const Common::EnumMap m_KonstLUT{ TevKonstRef::Value(V1), // 1 TevKonstRef::Value(V7_8), // 7/8 TevKonstRef::Value(V3_4), // 3/4 TevKonstRef::Value(V5_8), // 5/8 TevKonstRef::Value(V1_2), // 1/2 TevKonstRef::Value(V3_8), // 3/8 TevKonstRef::Value(V1_4), // 1/4 TevKonstRef::Value(V1_8), // 1/8 // These are "invalid" values, not meant to be used. On hardware, // they all output zero. TevKonstRef::Value(V0), TevKonstRef::Value(V0), TevKonstRef::Value(V0), TevKonstRef::Value(V0), // These values are valid for RGB only; they're invalid for alpha TevKonstRef::Konst(V0, KonstantColors[0]), // Konst 0 RGB TevKonstRef::Konst(V0, KonstantColors[1]), // Konst 1 RGB TevKonstRef::Konst(V0, KonstantColors[2]), // Konst 2 RGB TevKonstRef::Konst(V0, KonstantColors[3]), // Konst 3 RGB TevKonstRef::Value(KonstantColors[0].r), // Konst 0 Red TevKonstRef::Value(KonstantColors[1].r), // Konst 1 Red TevKonstRef::Value(KonstantColors[2].r), // Konst 2 Red TevKonstRef::Value(KonstantColors[3].r), // Konst 3 Red TevKonstRef::Value(KonstantColors[0].g), // Konst 0 Green TevKonstRef::Value(KonstantColors[1].g), // Konst 1 Green TevKonstRef::Value(KonstantColors[2].g), // Konst 2 Green TevKonstRef::Value(KonstantColors[3].g), // Konst 3 Green TevKonstRef::Value(KonstantColors[0].b), // Konst 0 Blue TevKonstRef::Value(KonstantColors[1].b), // Konst 1 Blue TevKonstRef::Value(KonstantColors[2].b), // Konst 2 Blue TevKonstRef::Value(KonstantColors[3].b), // Konst 3 Blue TevKonstRef::Value(KonstantColors[0].a), // Konst 0 Alpha TevKonstRef::Value(KonstantColors[1].a), // Konst 1 Alpha TevKonstRef::Value(KonstantColors[2].a), // Konst 2 Alpha TevKonstRef::Value(KonstantColors[3].a), // Konst 3 Alpha }; static constexpr Common::EnumMap s_BiasLUT{0, 128, -128, 0}; static constexpr Common::EnumMap s_ScaleLShiftLUT{0, 1, 2, 0}; static constexpr Common::EnumMap s_ScaleRShiftLUT{0, 0, 0, 1}; enum BufferBase { DIRECT = 0, DIRECT_TFETCH = 16, INDIRECT = 32 }; void SetRasColor(RasColorChan colorChan, u32 swaptable); void DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]); void DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4]); void DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]); void DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4]); void Indirect(unsigned int stageNum, s32 s, s32 t); public: s32 Position[3]; u8 Color[2][4]; // must be RGBA for correct swap table ordering TextureCoordinateType Uv[8]; s32 IndirectLod[4]; bool IndirectLinear[4]; s32 TextureLod[16]; bool TextureLinear[16]; enum { ALP_C, BLU_C, GRN_C, RED_C }; void SetKonstColors(); void Draw(); };