#ifndef _WIN32WINDOW_H #define _WIN32WINDOW_H #include "GLWindow.h" #ifdef _WIN32 class Win32Window : public GLWindow { virtual void SwapBuffers(); virtual void SetWindowText(const char *text); virtual bool PeekMessages(); virtual void Update(); virtual bool MakeCurrent(); static bool valid() { return true; } ~Win32Window(); Win32Window(); static sf::Key::Code KeysymToSF(KeySym Sym); }; #else class Win32Window : public GLWindow { public: Win32Window {} }; #endif