// Copyright 2019 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPClient.h" #include #include #include #include #include #include #include #include "Common/Config/Config.h" #include "Common/Flag.h" #include "Common/Logging/Log.h" #include "Common/MathUtil.h" #include "Common/Random.h" #include "Common/ScopeGuard.h" #include "Common/StringUtil.h" #include "Common/Thread.h" #include "Core/CoreTiming.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPProto.h" namespace ciface::DualShockUDPClient { constexpr std::string_view DUALSHOCKUDP_SOURCE_NAME = "DSUClient"; namespace Settings { const Config::Info SERVER_ADDRESS{ {Config::System::DualShockUDPClient, "Server", "IPAddress"}, ""}; const Config::Info SERVER_PORT{{Config::System::DualShockUDPClient, "Server", "Port"}, 0}; const Config::Info SERVERS{{Config::System::DualShockUDPClient, "Server", "Entries"}, ""}; const Config::Info SERVERS_ENABLED{{Config::System::DualShockUDPClient, "Server", "Enabled"}, false}; } // namespace Settings // Clock type used for querying timeframes using SteadyClock = std::chrono::steady_clock; class Device final : public Core::Device { private: template class Button final : public Input { public: Button(const char* name, const T& buttons, T mask) : m_name(name), m_buttons(buttons), m_mask(mask) { } std::string GetName() const override { return m_name; } ControlState GetState() const override { return (m_buttons & m_mask) != 0; } private: const char* const m_name; const T& m_buttons; const T m_mask; }; template class AnalogInput : public Input { public: AnalogInput(const char* name, const T& input, ControlState range, ControlState offset = 0) : m_name(name), m_input(input), m_range(range), m_offset(offset) { } std::string GetName() const final override { return m_name; } ControlState GetState() const final override { return (ControlState(m_input) + m_offset) / m_range; } private: const char* m_name; const T& m_input; const ControlState m_range; const ControlState m_offset; }; class TouchInput final : public AnalogInput { public: using AnalogInput::AnalogInput; bool IsDetectable() const override { return false; } }; class MotionInput final : public AnalogInput { public: using AnalogInput::AnalogInput; bool IsDetectable() const override { return false; } }; using AccelerometerInput = MotionInput; using GyroInput = MotionInput; class BatteryInput final : public Input { public: using BatteryState = Proto::DsBattery; BatteryInput(const BatteryState& battery) : m_battery(battery) {} std::string GetName() const override { return "Battery"; } ControlState GetState() const override { switch (m_battery) { case BatteryState::Charging: // We don't actually know the battery level in this case case BatteryState::Charged: return BATTERY_INPUT_MAX_VALUE; default: return ControlState(m_battery) / ControlState(BatteryState::Full) * BATTERY_INPUT_MAX_VALUE; } } bool IsDetectable() const override { return false; } private: const BatteryState& m_battery; }; public: void UpdateInput() override; Device(std::string name, int index, std::string server_address, u16 server_port, u32 client_uid); std::string GetName() const final override; std::string GetSource() const final override; std::optional GetPreferredId() const final override; // Always add these at the end, given their hotplug nature int GetSortPriority() const override { return -5; } private: void ResetPadData(); const std::string m_name; const int m_index; sf::UdpSocket m_socket; SteadyClock::time_point m_next_reregister = SteadyClock::time_point::min(); Proto::MessageType::PadDataResponse m_pad_data{}; Proto::Touch m_prev_touch{}; bool m_prev_touch_valid = false; int m_touch_x = 0; int m_touch_y = 0; const std::string m_server_address; const u16 m_server_port; s16 m_touch_x_min = 0; s16 m_touch_y_min = 0; s16 m_touch_x_max = 0; s16 m_touch_y_max = 0; const u32 m_client_uid; }; using MathUtil::GRAVITY_ACCELERATION; constexpr auto SERVER_REREGISTER_INTERVAL = std::chrono::seconds{1}; constexpr auto SERVER_LISTPORTS_INTERVAL = std::chrono::seconds{1}; constexpr int TOUCH_X_AXIS_MAX = 1000; constexpr int TOUCH_Y_AXIS_MAX = 500; constexpr auto THREAD_MAX_WAIT_INTERVAL = std::chrono::milliseconds{250}; constexpr auto SERVER_UNRESPONSIVE_INTERVAL = std::chrono::seconds{1}; // Can be 0 constexpr u32 SERVER_ASKED_PADS = 4; struct Server { Server(std::string description, std::string address, u16 port) : m_description{std::move(description)}, m_address{std::move(address)}, m_port{port} { } Server(const Server&) = delete; Server(Server&& other) noexcept { m_description = std::move(other.m_description); m_address = std::move(other.m_address); m_port = other.m_port; m_port_info = std::move(other.m_port_info); } Server& operator=(const Server&) = delete; Server& operator=(Server&&) = delete; ~Server() = default; std::string m_description; std::string m_address; u16 m_port = 0; std::array m_port_info{}; sf::UdpSocket m_socket; SteadyClock::time_point m_disconnect_time = SteadyClock::now(); }; class InputBackend final : public ciface::InputBackend { public: InputBackend(ControllerInterface* controller_interface); ~InputBackend(); void PopulateDevices() override; private: void ConfigChanged(); void Restart(); void HotplugThreadFunc(); void StartHotplugThread(); void StopHotplugThread(); bool m_servers_enabled = false; std::vector m_servers; u32 m_client_uid = 0; SteadyClock::time_point m_next_listports_time; std::thread m_hotplug_thread; Common::Flag m_hotplug_thread_running; std::size_t m_config_change_callback_id; }; std::unique_ptr CreateInputBackend(ControllerInterface* controller_interface) { return std::make_unique(controller_interface); } static bool IsSameController(const Proto::MessageType::PortInfo& a, const Proto::MessageType::PortInfo& b) { // compare everything but battery_status return std::tie(a.pad_id, a.pad_state, a.model, a.connection_type, a.pad_mac_address) == std::tie(b.pad_id, b.pad_state, b.model, b.connection_type, b.pad_mac_address); } void InputBackend::HotplugThreadFunc() { Common::SetCurrentThreadName("DualShockUDPClient Hotplug Thread"); INFO_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient hotplug thread started"); Common::ScopeGuard thread_stop_guard{ [] { INFO_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient hotplug thread stopped"); }}; std::vector timed_out_servers(m_servers.size(), false); while (m_hotplug_thread_running.IsSet()) { using namespace std::chrono; using namespace std::chrono_literals; const auto now = SteadyClock::now(); if (now >= m_next_listports_time) { m_next_listports_time = now + SERVER_LISTPORTS_INTERVAL; for (size_t i = 0; i < m_servers.size(); ++i) { auto& server = m_servers[i]; Proto::Message msg(m_client_uid); auto& list_ports = msg.m_message; // We ask for x possible devices. We will receive a message for every connected device. list_ports.pad_request_count = SERVER_ASKED_PADS; list_ports.pad_ids = {0, 1, 2, 3}; msg.Finish(); if (server.m_socket.send(&list_ports, sizeof list_ports, server.m_address, server.m_port) != sf::Socket::Status::Done) { ERROR_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient HotplugThreadFunc send failed"); } timed_out_servers[i] = true; } } sf::SocketSelector selector; for (auto& server : m_servers) { selector.add(server.m_socket); } auto timeout = duration_cast(m_next_listports_time - SteadyClock::now()); // Receive controller port info within a time from our request. // Run this even if we sent no new requests, to disconnect devices, // sleep (wait) the thread and catch old responses. do { // Selector's wait treats a timeout of zero as infinite timeout, which we don't want, // but we also don't want risk waiting for the whole SERVER_LISTPORTS_INTERVAL and hang // the thead trying to close this one in case we received no answers. const auto current_timeout = std::max(std::min(timeout, THREAD_MAX_WAIT_INTERVAL), 1ms); timeout -= current_timeout; // This will return at the first answer if (selector.wait(sf::milliseconds(current_timeout.count()))) { // Now check all the servers because we don't know which one(s) sent a reply for (size_t i = 0; i < m_servers.size(); ++i) { auto& server = m_servers[i]; if (!selector.isReady(server.m_socket)) { continue; } Proto::Message msg; std::size_t received_bytes; sf::IpAddress sender; u16 port; if (server.m_socket.receive(&msg, sizeof(msg), received_bytes, sender, port) != sf::Socket::Status::Done) { continue; } if (auto port_info = msg.CheckAndCastTo()) { server.m_disconnect_time = SteadyClock::now() + SERVER_UNRESPONSIVE_INTERVAL; // We have receive at least one valid update, that's enough. This is needed to avoid // false positive when checking for disconnection in case our thread waited too long timed_out_servers[i] = false; const bool port_changed = !IsSameController(*port_info, server.m_port_info[port_info->pad_id]); if (port_changed) { server.m_port_info[port_info->pad_id] = *port_info; // Just remove and re-add all the devices for simplicity GetControllerInterface().PlatformPopulateDevices([this] { PopulateDevices(); }); } } } } if (!m_hotplug_thread_running.IsSet()) // Avoid hanging the thread for too long return; } while (timeout > 0ms); // If we have failed to receive any information from the server (or even send it), // disconnect all devices from it (after enough time has elapsed, to avoid false positives). for (size_t i = 0; i < m_servers.size(); ++i) { auto& server = m_servers[i]; if (timed_out_servers[i] && SteadyClock::now() >= server.m_disconnect_time) { bool any_connected = false; for (size_t port_index = 0; port_index < server.m_port_info.size(); port_index++) { any_connected = any_connected || server.m_port_info[port_index].pad_state == Proto::DsState::Connected; server.m_port_info[port_index] = {}; server.m_port_info[port_index].pad_id = static_cast(port_index); } // We can't only remove devices added by this server as we wouldn't know which they are if (any_connected) GetControllerInterface().PlatformPopulateDevices([this] { PopulateDevices(); }); } } } } void InputBackend::StartHotplugThread() { // Mark the thread as running. if (!m_hotplug_thread_running.TestAndSet()) { // It was already running. return; } m_hotplug_thread = std::thread(&InputBackend::HotplugThreadFunc, this); } void InputBackend::StopHotplugThread() { // Tell the hotplug thread to stop. if (!m_hotplug_thread_running.TestAndClear()) { // It wasn't running, we're done. return; } m_hotplug_thread.join(); for (auto& server : m_servers) { server.m_socket.unbind(); // interrupt blocking socket } } // Also just start void InputBackend::Restart() { INFO_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient Restart"); StopHotplugThread(); for (auto& server : m_servers) { for (size_t port_index = 0; port_index < server.m_port_info.size(); port_index++) { server.m_port_info[port_index] = {}; server.m_port_info[port_index].pad_id = static_cast(port_index); } } // Only removes devices as servers have been cleaned GetControllerInterface().PlatformPopulateDevices([this] { PopulateDevices(); }); m_client_uid = Common::Random::GenerateValue(); m_next_listports_time = SteadyClock::now(); if (m_servers_enabled && !m_servers.empty()) StartHotplugThread(); } void InputBackend::ConfigChanged() { const bool servers_enabled = Config::Get(Settings::SERVERS_ENABLED); const std::string servers_setting = Config::Get(Settings::SERVERS); std::string new_servers_setting; for (const auto& server : m_servers) { new_servers_setting += fmt::format("{}:{}:{};", server.m_description, server.m_address, server.m_port); } if (servers_enabled != m_servers_enabled || servers_setting != new_servers_setting) { // Stop the thread before writing to m_servers StopHotplugThread(); m_servers_enabled = servers_enabled; m_servers.clear(); const auto server_details = SplitString(servers_setting, ';'); for (const auto& server_detail : server_details) { const auto server_info = SplitString(server_detail, ':'); if (server_info.size() < 3) continue; const std::string description = server_info[0]; const std::string server_address = server_info[1]; const auto port = std::stoi(server_info[2]); if (port >= std::numeric_limits::max()) { continue; } u16 server_port = static_cast(port); m_servers.emplace_back(description, server_address, server_port); } Restart(); } } InputBackend::InputBackend(ControllerInterface* controller_interface) : ciface::InputBackend(controller_interface) { // The following is added for backwards compatibility const auto server_address_setting = Config::Get(Settings::SERVER_ADDRESS); const auto server_port_setting = Config::Get(Settings::SERVER_PORT); if (!server_address_setting.empty() && server_port_setting != 0) { const auto& servers_setting = Config::Get(ciface::DualShockUDPClient::Settings::SERVERS); Config::SetBaseOrCurrent(ciface::DualShockUDPClient::Settings::SERVERS, servers_setting + fmt::format("{}:{}:{};", "DS4", server_address_setting, server_port_setting)); Config::SetBase(Settings::SERVER_ADDRESS, ""); Config::SetBase(Settings::SERVER_PORT, 0); } m_config_change_callback_id = Config::AddConfigChangedCallback(std::bind(&InputBackend::ConfigChanged, this)); // Call it immediately to load settings ConfigChanged(); } // This can be called by the host thread as well as the hotplug thread, concurrently. // So use PlatformPopulateDevices(). // m_servers is already safe because it can only be modified when the DSU thread is not running, // from the main thread void InputBackend::PopulateDevices() { INFO_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient PopulateDevices"); // m_servers has already been updated so we can't use it to know which devices we removed, // also it's good to remove all of them before adding new ones so that their id will be set // correctly if they have the same name GetControllerInterface().RemoveDevice( [](const auto* dev) { return dev->GetSource() == DUALSHOCKUDP_SOURCE_NAME; }); // Users might have created more than one server on the same IP/Port. // Devices might end up being duplicated (if the server responds two all requests) // but they won't conflict. for (const auto& server : m_servers) { for (size_t port_index = 0; port_index < server.m_port_info.size(); port_index++) { const Proto::MessageType::PortInfo& port_info = server.m_port_info[port_index]; if (port_info.pad_state != Proto::DsState::Connected) continue; GetControllerInterface().AddDevice( std::make_shared(server.m_description, static_cast(port_index), server.m_address, server.m_port, m_client_uid)); } } } InputBackend::~InputBackend() { Config::RemoveConfigChangedCallback(m_config_change_callback_id); StopHotplugThread(); } Device::Device(std::string name, int index, std::string server_address, u16 server_port, u32 client_uid) : m_name{std::move(name)}, m_index{index}, m_server_address{std::move(server_address)}, m_server_port{server_port}, m_client_uid(client_uid) { m_socket.setBlocking(false); AddInput(new AnalogInput("Pad W", m_pad_data.button_dpad_left_analog, 255)); AddInput(new AnalogInput("Pad S", m_pad_data.button_dpad_down_analog, 255)); AddInput(new AnalogInput("Pad E", m_pad_data.button_dpad_right_analog, 255)); AddInput(new AnalogInput("Pad N", m_pad_data.button_dpad_up_analog, 255)); AddInput(new AnalogInput("Square", m_pad_data.button_square_analog, 255)); AddInput(new AnalogInput("Cross", m_pad_data.button_cross_analog, 255)); AddInput(new AnalogInput("Circle", m_pad_data.button_circle_analog, 255)); AddInput(new AnalogInput("Triangle", m_pad_data.button_triangle_analog, 255)); AddInput(new AnalogInput("L1", m_pad_data.button_l1_analog, 255)); AddInput(new AnalogInput("R1", m_pad_data.button_r1_analog, 255)); AddInput(new AnalogInput("L2", m_pad_data.trigger_l2, 255)); AddInput(new AnalogInput("R2", m_pad_data.trigger_r2, 255)); AddInput(new Button("L3", m_pad_data.button_states1, 0x2)); AddInput(new Button("R3", m_pad_data.button_states1, 0x4)); AddInput(new Button("Share", m_pad_data.button_states1, 0x1)); AddInput(new Button("Options", m_pad_data.button_states1, 0x8)); AddInput(new Button("PS", m_pad_data.button_ps, 0x1)); AddInput(new Button("Touch Button", m_pad_data.button_touch, 0x1)); AddInput(new AnalogInput("Left X-", m_pad_data.left_stick_x, -128, -128)); AddInput(new AnalogInput("Left X+", m_pad_data.left_stick_x, 127, -128)); AddInput(new AnalogInput("Left Y-", m_pad_data.left_stick_y_inverted, -128, -128)); AddInput(new AnalogInput("Left Y+", m_pad_data.left_stick_y_inverted, 127, -128)); AddInput(new AnalogInput("Right X-", m_pad_data.right_stick_x, -128, -128)); AddInput(new AnalogInput("Right X+", m_pad_data.right_stick_x, 127, -128)); AddInput(new AnalogInput("Right Y-", m_pad_data.right_stick_y_inverted, -128, -128)); AddInput(new AnalogInput("Right Y+", m_pad_data.right_stick_y_inverted, 127, -128)); AddInput(new TouchInput("Touch X-", m_touch_x, -TOUCH_X_AXIS_MAX)); AddInput(new TouchInput("Touch X+", m_touch_x, TOUCH_X_AXIS_MAX)); AddInput(new TouchInput("Touch Y-", m_touch_y, -TOUCH_Y_AXIS_MAX)); AddInput(new TouchInput("Touch Y+", m_touch_y, TOUCH_Y_AXIS_MAX)); // Convert Gs to meters per second squared constexpr auto accel_scale = 1.0 / GRAVITY_ACCELERATION; AddInput(new AccelerometerInput("Accel Up", m_pad_data.accelerometer_y_g, -accel_scale)); AddInput(new AccelerometerInput("Accel Down", m_pad_data.accelerometer_y_g, accel_scale)); AddInput(new AccelerometerInput("Accel Left", m_pad_data.accelerometer_x_g, accel_scale)); AddInput(new AccelerometerInput("Accel Right", m_pad_data.accelerometer_x_g, -accel_scale)); AddInput(new AccelerometerInput("Accel Forward", m_pad_data.accelerometer_z_g, accel_scale)); AddInput(new AccelerometerInput("Accel Backward", m_pad_data.accelerometer_z_g, -accel_scale)); // Convert degrees per second to radians per second constexpr auto gyro_scale = 360.0 / MathUtil::TAU; AddInput(new GyroInput("Gyro Pitch Up", m_pad_data.gyro_pitch_deg_s, gyro_scale)); AddInput(new GyroInput("Gyro Pitch Down", m_pad_data.gyro_pitch_deg_s, -gyro_scale)); AddInput(new GyroInput("Gyro Roll Left", m_pad_data.gyro_roll_deg_s, -gyro_scale)); AddInput(new GyroInput("Gyro Roll Right", m_pad_data.gyro_roll_deg_s, gyro_scale)); AddInput(new GyroInput("Gyro Yaw Left", m_pad_data.gyro_yaw_deg_s, -gyro_scale)); AddInput(new GyroInput("Gyro Yaw Right", m_pad_data.gyro_yaw_deg_s, gyro_scale)); AddInput(new BatteryInput(m_pad_data.battery_status)); m_touch_x_min = 0; m_touch_y_min = 0; // DS4 touchpad max values m_touch_x_max = 1919; m_touch_y_max = 941; ResetPadData(); } void Device::ResetPadData() { m_pad_data = Proto::MessageType::PadDataResponse{}; // Make sure they start from resting values, not from 0 m_touch_x = m_touch_x_min + ((m_touch_x_max - m_touch_x_min) / 2.0); m_touch_y = m_touch_y_min + ((m_touch_y_max - m_touch_y_min) / 2.0); m_pad_data.left_stick_x = 128; m_pad_data.left_stick_y_inverted = 128; m_pad_data.right_stick_x = 128; m_pad_data.right_stick_y_inverted = 128; m_pad_data.touch1.x = m_touch_x; m_pad_data.touch1.y = m_touch_y; } std::string Device::GetName() const { return m_name; } std::string Device::GetSource() const { return std::string(DUALSHOCKUDP_SOURCE_NAME); } void Device::UpdateInput() { // Regularly tell the UDP server to feed us controller data const auto now = SteadyClock::now(); if (now >= m_next_reregister) { m_next_reregister = now + SERVER_REREGISTER_INTERVAL; Proto::Message msg(m_client_uid); auto& data_req = msg.m_message; data_req.register_flags = Proto::RegisterFlags::PadID; data_req.pad_id_to_register = m_index; msg.Finish(); if (m_socket.send(&data_req, sizeof(data_req), m_server_address, m_server_port) != sf::Socket::Status::Done) { ERROR_LOG_FMT(CONTROLLERINTERFACE, "DualShockUDPClient UpdateInput send failed"); } } // Receive and handle controller data Proto::Message msg; std::size_t received_bytes; sf::IpAddress sender; u16 port; while (m_socket.receive(&msg, sizeof msg, received_bytes, sender, port) == sf::Socket::Status::Done) { if (auto pad_data = msg.CheckAndCastTo()) { m_pad_data = *pad_data; // Update touch pad relative coordinates if (m_pad_data.touch1.id != m_prev_touch.id) m_prev_touch_valid = false; if (m_prev_touch_valid) { m_touch_x += m_pad_data.touch1.x - m_prev_touch.x; m_touch_y += m_pad_data.touch1.y - m_prev_touch.y; m_touch_x = std::clamp(m_touch_x, -TOUCH_X_AXIS_MAX, TOUCH_X_AXIS_MAX); m_touch_y = std::clamp(m_touch_y, -TOUCH_Y_AXIS_MAX, TOUCH_Y_AXIS_MAX); } m_prev_touch = m_pad_data.touch1; m_prev_touch_valid = true; } } } std::optional Device::GetPreferredId() const { return m_index; } } // namespace ciface::DualShockUDPClient