# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Pascal , 2013 # Pascal , 2013-2014 # Pierre Bourdon , 2014 # Spanti Nicola , 2013 # Spanti Nicola , 2013 # Spanti Nicola , 2013 # Toadjaune , 2013 # Toadjaune , 2013 # Vinet Sebastien , 2011 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2014-06-07 01:09+0200\n" "PO-Revision-Date: 2014-02-17 09:26+0000\n" "Last-Translator: Pascal \n" "Language-Team: French (http://www.transifex.com/projects/p/dolphin-emu/" "language/fr/)\n" "Language: fr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" #: Source/Core/DolphinWX/CheatsWindow.cpp:546 msgid " (too many to display)" msgstr " (trop nombreux pour être affichés)" #: Source/Core/DolphinWX/NetWindow.cpp:321 #: Source/Core/DolphinWX/NetWindow.cpp:572 #: Source/Core/DolphinWX/NetWindow.cpp:609 msgid " Game : " msgstr "Jeu :" #: Source/Core/DolphinWX/InputConfigDiag.cpp:575 msgid "! NOT" msgstr "! NOT" #: Source/Core/Core/HW/GCMemcard.cpp:27 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" n'existe pas.\n" " Voulez-vous créer une nouvelle carte mémoire de 16MB ?" #: Source/Core/Core/CoreParameter.cpp:146 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "" "\"%s\" n'est pas un fichier GCM/ISO valide, ou n'est pas une ISO GC/Wii." #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:403 #, fuzzy, c-format msgid "\"%s\" is too long for the filename, max length is 0x44 + \\0" msgstr "%s est un nom de fichier trop long, le maximum est de 45 caractères." #: Source/Core/DolphinWX/MemcardManager.cpp:209 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sCopie%1$s" #: Source/Core/VideoBackends/D3D/main.cpp:118 #, c-format msgid "%d samples" msgstr "%d échantillons" #: Source/Core/VideoBackends/D3D/main.cpp:117 #, c-format msgid "%d samples (quality level %d)" msgstr "%d échantillons (de qualité niveau %d)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:180 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:352 #, c-format msgid "%s already exists, overwrite?" msgstr "%s existe déjà. Voulez-vous le remplacer ?" #: Source/Core/DiscIO/CompressedBlob.cpp:158 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "%s n'a pas pu être compressé. L'image est probablement corrompue." #: Source/Core/Core/HW/GCMemcard.cpp:52 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "%s n'a pu être lu en tant que carte mémoire.\n" " La taille du fichier de la carte n'est pas valide (0x%x octets)" #: Source/Core/Core/HW/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "%s n'a pu être lu en tant que carte mémoire.\n" " La taille de la carte n'est pas valide (0x%x octets)" #: Source/Core/Core/HW/GCMemcard.cpp:47 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "%s n'a pas pu être chargé en tant que carte mémoire.\n" "Le fichier n'est pas assez grand pour être un fichier de carte mémoire " "valide (0x%x octets)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:425 #, c-format msgid "%s failed to open" msgstr "Impossible d'ouvrir %s" #: Source/Core/Core/x64MemTools.cpp:152 #, c-format msgid "%s failed: kr=%x" msgstr "%s a échoué: kr=%x" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:418 #, c-format msgid "%s is a 0 byte file" msgstr "%s est un fichier de 0 octet" #: Source/Core/DiscIO/CompressedBlob.cpp:150 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s est déjà compressé. Impossible de le compresser d'avantage." #: Source/Core/DolphinWX/MemcardManager.cpp:215 #, c-format msgid "%sDelete%s" msgstr "%sSupprimer%s" #: Source/Core/DolphinWX/MemcardManager.cpp:213 #, c-format msgid "%sExport GCI%s" msgstr "%sExporter GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:211 #, c-format msgid "%sImport GCI%s" msgstr "%sImporter GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:789 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u blocs libres, %u entrées de rép. libres" #: Source/Core/DolphinWX/InputConfigDiag.cpp:591 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/FrameTools.cpp:356 msgid "&About..." msgstr "&À propos..." #: Source/Core/DolphinWX/FrameTools.cpp:138 msgid "&Boot from DVD Drive..." msgstr "&Démarrer à partir du lecteur..." #: Source/Core/DolphinWX/FrameTools.cpp:269 msgid "&Breakpoints" msgstr "&Points d'arrêt" #: Source/Core/DolphinWX/FrameTools.cpp:149 msgid "&Browse for ISOs..." msgstr "&Rechercher des ISOs" #: Source/Core/DolphinWX/FrameTools.cpp:235 msgid "&Cheats Manager" msgstr "Gestionnaire de &cheats" #: Source/Core/DolphinWX/FrameTools.cpp:219 msgid "&DSP Settings" msgstr "Paramètres &DSP (audio)" #: Source/Core/DolphinWX/GameListCtrl.cpp:895 msgid "&Delete ISO..." msgstr "&Supprimer l'ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:916 msgid "&Delete selected ISOs..." msgstr "&Supprimer les ISO sélectionnés" #: Source/Core/DolphinWX/FrameTools.cpp:212 msgid "&Emulation" msgstr "&Émulation" #: Source/Core/DolphinWX/FrameTools.cpp:152 msgid "&File" msgstr "&Fichier" #: Source/Core/DolphinWX/FrameTools.cpp:396 msgid "&Frame Advance" msgstr "&Avancement d'image" #: Source/Core/DolphinWX/FrameTools.cpp:413 msgid "&Fullscreen" msgstr "&Plein écran" #: Source/Core/DolphinWX/FrameTools.cpp:218 msgid "&Graphics Settings" msgstr "Paramètres &Graphiques" #: Source/Core/DolphinWX/FrameTools.cpp:357 msgid "&Help" msgstr "&Aide" #: Source/Core/DolphinWX/FrameTools.cpp:222 msgid "&Hotkey Settings" msgstr "Paramètres des &Raccouris clavier" #: Source/Core/DolphinWX/FrameTools.cpp:271 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/FrameTools.cpp:189 msgid "&Load State" msgstr "&Charger l'état" #: Source/Core/DolphinWX/FrameTools.cpp:232 msgid "&Memcard Manager (GC)" msgstr "Gestionnaire de cartes &mémoires (GC)" #: Source/Core/DolphinWX/FrameTools.cpp:270 msgid "&Memory" msgstr "&Mémoire" #: Source/Core/DolphinWX/FrameTools.cpp:374 msgid "&Open..." msgstr "&Ouvrir..." #: Source/Core/DolphinWX/FrameTools.cpp:228 msgid "&Options" msgstr "&Options" #: Source/Core/DolphinWX/FrameTools.cpp:385 msgid "&Pause" msgstr "&Pause" #: Source/Core/DolphinWX/FrameTools.cpp:387 msgid "&Play" msgstr "&Démarrer" #: Source/Core/DolphinWX/GameListCtrl.cpp:877 msgid "&Properties" msgstr "&Propriétés" #: Source/Core/DolphinWX/FrameTools.cpp:409 msgid "&Read-only mode" msgstr "Mode &Lecture seule" #: Source/Core/DolphinWX/FrameTools.cpp:380 msgid "&Refresh List" msgstr "Rafraîchir la &liste" #: Source/Core/DolphinWX/FrameTools.cpp:268 msgid "&Registers" msgstr "&Registres" #: Source/Core/DolphinWX/FrameTools.cpp:393 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/FrameTools.cpp:272 msgid "&Sound" msgstr "&Son" #: Source/Core/DolphinWX/FrameTools.cpp:390 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/FrameTools.cpp:251 msgid "&Tools" msgstr "&Outils" #: Source/Core/DolphinWX/FrameTools.cpp:273 msgid "&Video" msgstr "&Vidéo" #: Source/Core/DolphinWX/FrameTools.cpp:341 msgid "&View" msgstr "&Affichage" #: Source/Core/DolphinWX/FrameTools.cpp:221 msgid "&Wiimote Settings" msgstr "Paramètres de la &Wiimote" #: Source/Core/DolphinWX/GameListCtrl.cpp:878 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/PHackSettings.cpp:64 msgid "(-)+zFar" msgstr "(-)+zFar" #: Source/Core/DolphinWX/PHackSettings.cpp:59 msgid "(-)+zNear" msgstr "(-)+zNear" #: Source/Core/DolphinWX/PHackSettings.cpp:104 msgid "(UNKNOWN)" msgstr "(Inconnu)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:404 msgid "(off)" msgstr "(aucun)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:592 msgid "+ ADD" msgstr "+ ADD" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:367 msgid "1.5x Native (960x792)" msgstr "1,5x la réso. native (960x792)" #: Source/Core/DolphinWX/CheatsWindow.cpp:180 msgid "16 bit" msgstr "16 bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:367 msgid "1x Native (640x528)" msgstr "Résolution native (640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:368 msgid "2.5x Native (1600x1320)" msgstr "2,5x la réso. native (1600x1320)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:367 msgid "2x Native (1280x1056)" msgstr "2x la réso. native (1280x1056)" #: Source/Core/DolphinWX/CheatsWindow.cpp:181 msgid "32 bit" msgstr "32 bit" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:431 msgid "3D Vision" msgstr "3D Vision" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:368 msgid "3x Native (1920x1584)" msgstr "3x la réso. native (1920x1584)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:368 msgid "4x Native (2560x2112)" msgstr "4x la réso. native (2560x2112)" #: Source/Core/DolphinWX/CheatsWindow.cpp:179 msgid "8 bit" msgstr "8 bit" #: Source/Core/DolphinWX/PatchAddEdit.cpp:54 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:283 msgid "" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:108 msgid "" msgstr "" #: Source/Core/DolphinWX/HotkeyDlg.cpp:191 msgid "" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:309 msgid "" msgstr "" #: Source/Core/DolphinWX/NetWindow.cpp:260 #: Source/Core/DolphinWX/NetWindow.cpp:296 msgid "A NetPlay window is already open!!" msgstr "Une fenêtre Netplay est déjà ouverte !" #: Source/Core/DolphinWX/CheatsWindow.cpp:404 #: Source/Core/DolphinWX/CheatsWindow.cpp:438 msgid "A game is not currently running." msgstr "Il n'y a pas de jeu en cours d'émulation." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111 msgid "" "A supported bluetooth device could not be found.\n" "You must manually connect your wiimotes." msgstr "" "Aucun périphérique Bluetooth prise en charge n'a été détecté.\n" "Vous devez jumeler manuellement vos Wiimotes." #: Source/Core/DolphinWX/NetWindow.cpp:132 msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - Enable Dual Core [OFF]\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" " - Manually set the extensions for each wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "The host must have the chosen TCP port open/forwarded!\n" msgstr "" "ATTENTION :\n" "\n" "Netplay fonctionnera uniquement avec ces réglages :\n" "- Activer le double cœur [DÉSACTIVÉ]\n" "- Le moteur d'émulation audio DSP doit être le même sur tous les " "ordinateurs !\n" "- DSP sur un thread dédié [DÉSACTIVÉ]\n" "- Images/sec max PAS réglé sur [Audio]\n" "- Extensions des Wiimotes réglées manuellement\n" "\n" "Tous les joueurs doivent utiliser les mêmes versions de Dolphin et " "réglages.\n" "Toutes les cartes mémoires doivent être identiques à tous les joueurs, ou " "désactivées.\n" "La prise en charge de la Wiimote est horrible. Ne l'utilisez pas.\n" "\n" "L'hôte doit avoir le port TCP choisi ouvert/redirigé.\n" #: Source/Core/DolphinWX/ConfigMain.cpp:116 #: Source/Core/DolphinWX/ConfigMain.cpp:121 msgid "AM-Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/ISOProperties.cpp:382 #: Source/Core/DolphinWX/CheatsWindow.cpp:137 msgid "AR Codes" msgstr "Codes AR" #: Source/Core/DolphinWX/AboutDolphin.h:21 msgid "About Dolphin" msgstr "À propos de Dolphin" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:31 msgid "Acceleration" msgstr "Accéleration" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:489 msgid "Accuracy:" msgstr "Précision :" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" "Émule fidèlement les copies d'EFB.\n" "Certains jeux requièrent ceci pour certains effets graphiques ou " "fonctionnalités dans le jeu.\n" "\n" "Dans le doute, cochez plutôt EFB vers texture." #: Source/Core/DolphinWX/HotkeyDlg.cpp:297 msgid "Action" msgstr "Action" #: Source/Core/Core/ARDecrypt.cpp:474 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Erreur de décryptage du Code Action Replay :\n" "Echec de vérification de la parité\n" "\n" "Code coupable :\n" "%s" #: Source/Core/Core/ActionReplay.cpp:657 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le " "code Ajout (%s)" #: Source/Core/Core/ActionReplay.cpp:745 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le " "code Remplir et déplacer (%s)" #: Source/Core/Core/ActionReplay.cpp:537 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans " "Écriture dans la RAM et Remplir (%s)" #: Source/Core/Core/ActionReplay.cpp:597 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans Écrire " "vers Pointeur (%s)" #: Source/Core/Core/ActionReplay.cpp:792 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" "Erreur Action Replay : Valeur non valide (%08x) dans la Copie de mémoire (%s)" #: Source/Core/Core/ActionReplay.cpp:672 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Erreur Action Replay : Master Code et Write To CCXXXXXX non implémentés " "(%s)\n" "Les Master codes ne sont pas requis. Ne les utilisez pas." #: Source/Core/Core/ActionReplay.cpp:185 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Erreur Action Replay : code AR non valide à la ligne %s" #: Source/Core/Core/ActionReplay.cpp:862 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay : Code Conditionnel : Taille non valide %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:935 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay : Type de Code Normal non valide %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:886 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay ; Code Normal %i : Sous-type non valide %08x (%s)" #: Source/Core/Core/ActionReplay.cpp:828 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay : Code Normal 0 : Sous-type non valide %08x (%s)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:268 msgid "Adapter:" msgstr "Carte :" #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 #: Source/Core/DolphinWX/WXInputBase.cpp:68 msgid "Add" msgstr "Ajouter" #: Source/Core/DolphinWX/ISOProperties.cpp:1435 msgid "Add ActionReplay Code" msgstr "Ajouter un code ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:1357 msgid "Add Patch" msgstr "Ajouter un patch" #: Source/Core/DolphinWX/FrameAui.cpp:492 msgid "Add new pane" msgstr "Ajouter un nouveau panneau" #: Source/Core/DolphinWX/ISOProperties.cpp:480 #: Source/Core/DolphinWX/ISOProperties.cpp:501 #: Source/Core/DolphinWX/ConfigMain.cpp:807 msgid "Add..." msgstr "Ajouter..." #: Source/Core/DolphinWX/NetWindow.cpp:115 msgid "Address :" msgstr "Adresse :" #: Source/Core/DolphinWX/PHackSettings.cpp:63 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Ajoute la valeur spécifiée au paramètre zFar.\n" "Il y a 2 façons d'indiquer les valeurs en virgule flottante.\n" "Exemple : entrer \"'200\" ou \"0.0002\" directement produit le même effet, " "la valeur retenue sera \"0.0002\".\n" "Valeurs : (0->+/- Integer) ou (0->+/-FP[précision à 6 chiffres])\n" "\n" "NOTE: Consultez LogWindow/Console pour les valeurs acquises." #: Source/Core/DolphinWX/PHackSettings.cpp:58 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Ajoute la valeur spécifiée au paramètre zNear.\n" "Il y a 2 façons d'indiquer les valeurs en virgule flottante.\n" "Exemple : entrer \"'200\" ou \"0.0002\" directement produit le même effet, " "la valeur retenue sera \"0.0002\".\n" "Valeurs : (0->+/- Integer) ou (0->+/-FP[précision à 6 chiffres])\n" "\n" "NOTE: Consultez LogWindow/Console pour les valeurs acquises." #: Source/Core/DolphinWX/InputConfigDiag.cpp:827 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" "Ajuste le contrôle analogique de pression requise pour activer les boutons." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:532 msgid "Advanced" msgstr "Avancé" #: Source/Core/DolphinWX/ConfigMain.cpp:584 msgid "Advanced Settings" msgstr "Paramètres avancés" #: Source/Core/DolphinWX/FrameTools.cpp:672 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Tous les fichiers GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/ConfigMain.cpp:812 msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" msgstr "Toutes les images GC/Wii (gcm, iso, wbfs, ciso, gcz)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1208 msgid "All Gamecube GCM files (gcm)" msgstr "Tous les fichiers GameCube GCM (gcm)" #: Source/Core/DolphinWX/FrameTools.cpp:1533 #: Source/Core/DolphinWX/FrameTools.cpp:1547 msgid "All Save States (sav, s##)" msgstr "Tous les états sauvegardés (sav, s##)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1206 msgid "All Wii ISO files (iso)" msgstr "Tous les fichiers ISO Wii (iso)" #: Source/Core/DolphinWX/GameListCtrl.cpp:1226 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Tous les fichiers ISO compressés de GC/Wii (gcz)" #: Source/Core/DolphinWX/ConfigMain.cpp:128 msgid "All files (*.*)|*.*" msgstr "Tous les fichiers (*.*)|*.*" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:298 msgid "Analyze" msgstr "Analyser" #: Source/Core/InputCommon/ControllerEmu.cpp:202 msgid "Angle" msgstr "Angle" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:395 msgid "Anisotropic Filtering:" msgstr "Filtrage anisotropique :" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:379 msgid "Anti-Aliasing:" msgstr "Anti-Aliasing :" #: Source/Core/DiscIO/VolumeDirectory.cpp:309 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "L'apploader n'a pas la bonne taille... est-ce vraiment un apploader ?" #: Source/Core/DiscIO/VolumeDirectory.cpp:303 msgid "Apploader unable to load from file" msgstr "L'apploader ne peut charger depuis ce fichier" #: Source/Core/DolphinWX/ConfigMain.cpp:837 msgid "Apploader:" msgstr "Apploader :" #: Source/Core/DolphinWX/CheatsWindow.cpp:144 msgid "Apply" msgstr "Appliquer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:147 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Appliquer un effet de post-processing après avoir fini le rendu d'une " "image.\n" "\n" "Dans le doute, sélectionnez (aucun)." #: Source/Core/DolphinWX/ConfigMain.cpp:310 msgid "Arabic" msgstr "Arabe" #: Source/Core/DolphinWX/InputConfigDiag.cpp:700 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Êtes-vous sûr de vouloir supprimer \"%s\" ?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1031 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Êtes-vous sûr de vouloir supprimer ces fichiers ?\n" "Ils seront définitivement supprimés !" #: Source/Core/DolphinWX/GameListCtrl.cpp:1022 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" "Êtes-vous sûr de vouloir supprimer ce fichier ? Il sera supprimé " "définitivement !" #: Source/Core/DolphinWX/ConfigMain.cpp:66 msgid "Arm JIT (experimental)" msgstr "ARM JIT (expérimental)" #: Source/Core/DolphinWX/ConfigMain.cpp:67 msgid "Arm JITIL (experimental)" msgstr "Arm JITIL (experimental)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:306 #: Source/Core/DolphinWX/ConfigMain.cpp:785 msgid "Aspect Ratio:" msgstr "Format d'écran :" #: Source/Core/DolphinWX/FrameAui.cpp:85 msgid "At least one pane must remain open." msgstr "Au moins un panneau doit rester ouvert." #: Source/Core/DolphinWX/ConfigMain.cpp:268 #: Source/Core/DolphinWX/ConfigMain.cpp:558 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/ConfigMain.cpp:685 msgid "Audio Backend:" msgstr "Moteur audio :" #: Source/Core/AudioCommon/AOSoundStream.cpp:28 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon : impossible d'ouvrir le périphérique AO.\n" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 #: Source/Core/DolphinWX/ConfigMain.cpp:267 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:366 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Multiple de 640x528)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:366 msgid "Auto (Window Size)" msgstr "Auto (taille de la fenêtre)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:326 msgid "Auto adjust Window Size" msgstr "Ajuster auto. la taille de la fenêtre" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:103 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ajuste automatiquement la taille de la fenêtre à la résolution interne.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:796 msgid "BP register " msgstr "Registres BP" #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Retour" #: Source/Core/DolphinWX/ConfigMain.cpp:689 msgid "Backend Settings" msgstr "Paramètres de l'interface audio" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:234 #: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47 msgid "Backend:" msgstr "Moteur :" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309 #: Source/Core/Core/HW/GCPadEmu.cpp:82 msgid "Background Input" msgstr "Entrée en arrière-plan" #: Source/Core/InputCommon/ControllerEmu.cpp:183 msgid "Backward" msgstr "Arrière" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:320 msgid "Bad File Header" msgstr "Mauvaise entête de fichier" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86 msgid "Balance Board" msgstr "Balance Board" #: Source/Core/DolphinWX/MemcardManager.cpp:647 #: Source/Core/DolphinWX/GameListCtrl.cpp:315 #: Source/Core/DolphinWX/FrameTools.cpp:326 msgid "Banner" msgstr "Bannière" #: Source/Core/DolphinWX/ISOProperties.cpp:605 msgid "Banner Details" msgstr "Détails de la bannière" #: Source/Core/DolphinWX/ISOProperties.cpp:561 msgid "Banner:" msgstr "Bannière :" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Bar" msgstr "Barre" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:337 msgid "Basic" msgstr "Paramètres de base" #: Source/Core/DolphinWX/ConfigMain.cpp:578 msgid "Basic Settings" msgstr "Paramètres de base" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Bass" msgstr "Basse" #: Source/Core/Core/HW/GCMemcard.cpp:143 msgid "Block Allocation Table checksum failed" msgstr "" "Échec de la vérification de la somme de contrôle de la Table d'Allocation de " "Blocs" #: Source/Core/DolphinWX/MemcardManager.cpp:651 msgid "Blocks" msgstr "Blocs" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24 msgid "Blue" msgstr "Bleu" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27 msgid "Blue Left" msgstr "Bleu Gauche" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Right" msgstr "Bleu Droite" #: Source/Core/DolphinWX/ConfigMain.cpp:293 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:130 msgid "Bottom" msgstr "Bas" #: Source/Core/DolphinWX/InputConfigDiag.cpp:264 #, c-format msgid "Bound Controls: %lu" msgstr "Contrôles liés : %lu" #: Source/Core/DolphinWX/ISOProperties.cpp:426 msgid "Broken" msgstr "Corrompu" #: Source/Core/DolphinWX/FrameTools.cpp:514 msgid "Browse" msgstr "Parcourir" #: Source/Core/DolphinWX/GameListCtrl.cpp:268 msgid "Browse for a directory to add" msgstr "Choisir un dossier à ajouter" #: Source/Core/DolphinWX/FrameTools.cpp:514 msgid "Browse for an ISO directory..." msgstr "Rechercher un dossier contenant des ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:1098 msgid "Browse for output directory" msgstr "Parcourir un dossier de destination" #: Source/Core/DolphinWX/NetWindow.cpp:378 msgid "Buffer:" msgstr "Buffer :" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:30 #: Source/Core/DolphinWX/TASInputDlg.cpp:129 #: Source/Core/Core/HW/GCPadEmu.cpp:58 msgid "Buttons" msgstr "Boutons" #: Source/Core/DolphinWX/ISOProperties.cpp:399 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Ignore le vidage du cache de données par l'instruction DCBZ. Dans le doute, " "décochez cette case." #: Source/Core/DolphinWX/TASInputDlg.cpp:86 msgid "C Stick" msgstr "Stick C" #: Source/Core/Core/HW/GCPadEmu.cpp:64 msgid "C-Stick" msgstr "Stick-C" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807 #, fuzzy msgid "CP register " msgstr "Registres BP" #: Source/Core/DolphinWX/ConfigMain.cpp:571 msgid "CPU Emulator Engine" msgstr "Moteur d'émulation du CPU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Calcule la lumière des graphiques 3D par pixel et non par vertex.\n" "Diminue la vitesse d'émulation de quelques pourcents (en fonction de votre " "GPU).\n" "Cette amélioration est plutôt sûre, mais peut parfois provoquer quelques " "pépins.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1860 #, c-format msgid "Can't find WiiMote by connection handle %02x" msgstr "Impossible de trouver la Wiimote par le gestionnaire de connexion %02x" #: Source/Core/Core/HW/DVDInterface.cpp:753 #: Source/Core/Core/HW/DVDInterface.cpp:1057 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Impossible de lire depuis DVD_Plugin - erreur fatale de DVD-Interface" #: Source/Core/DolphinWX/CheatsWindow.cpp:146 #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Cancel" msgstr "Annuler" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:139 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:234 #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:296 #, c-format msgid "Cannot open %s" msgstr "Impossible d'ouvrir %s" #: Source/Core/Core/CoreTiming.cpp:110 msgid "Cannot unregister events with events pending" msgstr "" "Impossible de désenregistrer des évènements alors qu'il y en a en attente." #: Source/Core/DolphinWX/ConfigMain.cpp:1069 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" "Impossible d'utiliser ce fichier comme carte mémoire.\n" "%s\n" "n'est pas un fichier de carte mémoire GameCube valide." #: Source/Core/DolphinWX/ConfigMain.cpp:1105 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "Impossible d'utiliser ce fichier comme carte mémoire.\n" "Essayez-vous d'utiliser le même fichier sur les 2 slots ?" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Caps Lock" msgstr "Verr Maj" #: Source/Core/DolphinWX/ConfigMain.cpp:311 msgid "Catalan" msgstr "Catalan" #: Source/Core/InputCommon/ControllerEmu.cpp:215 msgid "Center" msgstr "Centre" #: Source/Core/DolphinWX/NetWindow.cpp:641 msgid "Change" msgstr "Changer" #: Source/Core/DolphinWX/FrameTools.cpp:377 msgid "Change &Disc..." msgstr "&Changer de disque..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:208 msgid "Change Disc" msgstr "Changer de disque" #: Source/Core/DolphinWX/NetWindow.cpp:633 msgid "Change Game" msgstr "Changer de Jeu" #: Source/Core/DolphinWX/ConfigMain.cpp:522 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Changer la langue de l'interface.\n" "Demande un redémarrage" #: Source/Core/DolphinWX/PHackSettings.cpp:65 msgid "Changes sign to zFar Parameter (after correction)" msgstr "Change le signe du paramètre zFar (après correction)" #: Source/Core/DolphinWX/PHackSettings.cpp:60 msgid "Changes sign to zNear Parameter (after correction)" msgstr "Change le signe du paramètre zNear (après correction)" #: Source/Core/DolphinWX/ConfigMain.cpp:526 msgid "Changing this will have no effect while the emulator is running!" msgstr "Changer ceci n'aura aucun effet durant l'émulation !" #: Source/Core/DolphinWX/NetWindow.cpp:347 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:57 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/CheatsWindow.cpp:140 msgid "Cheat Search" msgstr "Rechercher un cheat" #: Source/Core/DolphinWX/CheatsWindow.cpp:287 msgid "Cheats Manager" msgstr "Gestionnaire de Cheats" #: Source/Core/DolphinWX/ISOProperties.cpp:723 msgid "Check Partition Integrity" msgstr "Vérifier l'intégrité de la partition" #: Source/Core/DolphinWX/ISOProperties.cpp:979 msgid "Checking integrity..." msgstr "Vérification de l'intégrité..." #: Source/Core/DolphinWX/ConfigMain.cpp:312 msgid "Chinese (Simplified)" msgstr "Chinois (simplifié)" #: Source/Core/DolphinWX/ConfigMain.cpp:313 msgid "Chinese (Traditional)" msgstr "Chinois (traditionnel)" #: Source/Core/DolphinWX/ConfigMain.cpp:814 msgid "Choose a DVD root directory:" msgstr "Choisir un dossier racine pour le DVD :" #: Source/Core/DolphinWX/ConfigMain.cpp:818 msgid "Choose a NAND root directory:" msgstr "Choisir un dossier racine pour la NAND :" #: Source/Core/DolphinWX/ConfigMain.cpp:811 msgid "Choose a default ISO:" msgstr "Choisir un ISO par défaut" #: Source/Core/DolphinWX/ConfigMain.cpp:1228 msgid "Choose a directory to add" msgstr "Choisir un dossier à ajouter" #: Source/Core/DolphinWX/ConfigMain.cpp:1056 msgid "Choose a file to open" msgstr "Choisir un fichier à ouvrir" #: Source/Core/DolphinWX/MemcardManager.cpp:230 msgid "Choose a memory card:" msgstr "Choisir une carte mémoire :" #: Source/Core/DolphinWX/ConfigMain.cpp:815 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Choisir un fichier comme apploader : (uniquement pour les disques créés à " "partir de dossiers)" #: Source/Core/DolphinWX/ISOProperties.cpp:866 #: Source/Core/DolphinWX/ISOProperties.cpp:905 msgid "Choose the folder to extract to" msgstr "Choisir le dossier de destination de l'extraction" #: Source/Core/InputCommon/ControllerEmu.cpp:201 msgid "Circle Stick" msgstr "Stick circulaire" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "Classic" msgstr "Classique" #: Source/Core/DolphinWX/LogWindow.cpp:155 #: Source/Core/DolphinWX/WXInputBase.cpp:35 #: Source/Core/DolphinWX/InputConfigDiag.cpp:570 #: Source/Core/DolphinWX/InputConfigDiag.cpp:979 msgid "Clear" msgstr "Effacer" #: Source/Core/Core/NetPlayServer.cpp:245 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Le client s'est déconnecté alors que le jeu est en cours !! NetPlay est " "désactivé. Vous devez arrêter le jeu manuellement." #: Source/Core/DolphinWX/ISOProperties.cpp:637 #: Source/Core/DolphinWX/MemcardManager.cpp:260 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:599 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:311 msgid "Close" msgstr "Fermer" #: Source/Core/DolphinWX/FrameTools.cpp:216 msgid "Co&nfigure..." msgstr "Co&nfigurer..." #: Source/Core/DolphinWX/CheatsWindow.cpp:95 msgid "Code Info" msgstr "Info du code" #: Source/Core/DolphinWX/CheatsWindow.cpp:598 msgid "Code: " msgstr "Code :" #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "Command" msgstr "Commande" #: Source/Core/DolphinWX/MemcardManager.cpp:649 msgid "Comment" msgstr "Commentaire" #: Source/Core/DolphinWX/ISOProperties.cpp:559 msgid "Comment:" msgstr "Commentaire :" #: Source/Core/DolphinWX/GameListCtrl.cpp:903 msgid "Compress ISO..." msgstr "Compresser l'ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:918 msgid "Compress selected ISOs..." msgstr "Compresser les ISO sélectionnés..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1107 #: Source/Core/DolphinWX/GameListCtrl.cpp:1243 msgid "Compressing ISO" msgstr "Compression de l'ISO" #: Source/Core/DolphinWX/ISOProperties.cpp:533 msgid "Compute" msgstr "" #: Source/Core/DolphinWX/ISOProperties.cpp:1218 #: Source/Core/DolphinWX/ISOProperties.cpp:1231 msgid "Computing MD5 checksum" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:521 msgid "Config" msgstr "Configurer" #: Source/Core/DolphinWX/InputConfigDiag.h:136 #: Source/Core/DolphinWX/InputConfigDiag.h:155 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:63 msgid "Configure" msgstr "Configurer" #: Source/Core/DolphinWX/InputConfigDiag.cpp:145 msgid "Configure Control" msgstr "Configurer le contrôle" #: Source/Core/DolphinWX/NetWindow.cpp:358 #: Source/Core/DolphinWX/NetWindow.cpp:660 msgid "Configure Pads" msgstr "Configurer les manettes" #: Source/Core/DolphinWX/FrameTools.cpp:521 msgid "Configure..." msgstr "Configurer" #: Source/Core/DolphinWX/GameListCtrl.cpp:1138 #: Source/Core/DolphinWX/GameListCtrl.cpp:1166 #: Source/Core/DolphinWX/GameListCtrl.cpp:1236 msgid "Confirm File Overwrite" msgstr "Confirmer l'écrasement du fichier" #: Source/Core/DolphinWX/ConfigMain.cpp:598 msgid "Confirm on Stop" msgstr "Confirmer l'arrêt de l'émulation" #: Source/Core/DolphinWX/NetWindow.cpp:108 #: Source/Core/DolphinWX/NetWindow.cpp:128 msgid "Connect" msgstr "Connecter" #: Source/Core/DolphinWX/HotkeyDlg.cpp:229 #: Source/Core/DolphinWX/FrameTools.cpp:430 msgid "Connect Balance Board" msgstr "Connecter la Balance Board" #: Source/Core/DolphinWX/ConfigMain.cpp:779 msgid "Connect USB Keyboard" msgstr "Connecter le clavier USB" #: Source/Core/DolphinWX/FrameTools.cpp:426 #, c-format msgid "Connect Wiimote %i" msgstr "Connecter la Wiimote %i" #: Source/Core/DolphinWX/HotkeyDlg.cpp:225 msgid "Connect Wiimote 1" msgstr "Connecter la 1ère Wiimote" #: Source/Core/DolphinWX/HotkeyDlg.cpp:226 msgid "Connect Wiimote 2" msgstr "Connecter la 2è Wiimote" #: Source/Core/DolphinWX/HotkeyDlg.cpp:227 msgid "Connect Wiimote 3" msgstr "Connecter la 3è Wiimote" #: Source/Core/DolphinWX/HotkeyDlg.cpp:228 msgid "Connect Wiimote 4" msgstr "Connecter la 4è Wiimote" #: Source/Core/DolphinWX/FrameTools.cpp:1498 #, fuzzy msgid "Connected" msgstr "Connecter" #: Source/Core/DolphinWX/Main.cpp:667 msgid "Connecting..." msgstr "Connexion..." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114 msgid "Continuous Scanning" msgstr "Recherche en continu" #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Control" msgstr "Contrôle" #: Source/Core/DolphinWX/MemcardManager.cpp:202 msgid "Convert to GCI" msgstr "Convertir en GCI" #: Source/Core/Core/CoreParameter.cpp:384 msgid "Copy failed" msgstr "Échec de la copie" #: Source/Core/DolphinWX/MemcardManager.cpp:815 #, c-format msgid "Copy to Memcard %c" msgstr "Copier vers la carte mémoire %c" #: Source/Core/DolphinWX/ISOProperties.cpp:436 msgid "Core" msgstr "Core" #: Source/Core/AudioCommon/AudioCommon.cpp:84 #, c-format msgid "Could not initialize backend %s." msgstr "Impossible d'initialiser le moteur %s." #: Source/Core/Core/CoreParameter.cpp:141 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Impossible de lire \"%s\". Il n'y a pas de disque dans le lecteur, ou ce " "n'est pas un backup GC/Wii. Veuillez noter que les disques originaux de " "GameCube et Wii ne peuvent pas être plus par la plupart des lecteurs DVD sur " "PC." #: Source/Core/Core/CoreParameter.cpp:298 #, c-format msgid "Could not recognize ISO file %s" msgstr "Impossible de reconnaître le fichier ISO %s" #: Source/Core/DolphinWX/ISOProperties.cpp:657 #, c-format msgid "Could not save %s" msgstr "Impossible de sauvegarder %s" #: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:133 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Impossible d'écrire sur fichier de la carte mémoire %s.\n" "\n" "Exécutez-vous Dolphin à partir d'un CD/DVD, ou bien le fichier de sauvegarde " "est en lecture seule ?\n" "\n" "Venez-vous de déplacer le répertoire de l'émulateur ?\n" "Dans ce cas, vous devez à nouveau spécifier l'emplacement du fichier de " "sauvegarde dans les options." #: Source/Core/DolphinWX/ISOProperties.cpp:1180 msgid "Couldn't find open command for extension 'ini'!" msgstr "Impossible de trouver la commande d'ouverture pour l'extension 'ini' !" #: Source/Core/Core/BootManager.cpp:239 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Impossible d'initialiser les composants de base.\n" "Vérifiez votre configuration." #: Source/Core/DolphinWX/CheatsWindow.cpp:192 #: Source/Core/DolphinWX/CheatsWindow.cpp:542 msgid "Count:" msgstr "Nombre :" #: Source/Core/DolphinWX/ISOProperties.cpp:521 msgid "Country:" msgstr "Pays :" #: Source/Core/DolphinWX/CheatsWindow.cpp:195 #: Source/Core/DolphinWX/CheatsWindow.cpp:592 msgid "Create AR Code" msgstr "Créer un code AR" #: Source/Core/DolphinWX/FrameAui.cpp:531 #: Source/Core/DolphinWX/FrameAui.cpp:602 msgid "Create new perspective" msgstr "Créer une nouvelle perspective" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:39 msgid "Creator: " msgstr "Créateur :" #: Source/Core/Common/MsgHandler.cpp:56 msgid "Critical" msgstr "Critique" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:572 msgid "Crop" msgstr "Recadrer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Couper l'image de 4/3 vers 5/4, ou de 16/9è vers 16/10è.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51 msgid "Crossfade" msgstr "Crossfade" #: Source/Core/DolphinWX/FrameTools.cpp:685 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Le répertoire en cours a changé de %s vers %s après wxFileSelector !" #: Source/Core/DolphinWX/ISOProperties.cpp:418 msgid "Custom Projection Hack" msgstr "Hack de projection personnalisé" #: Source/Core/DolphinWX/PHackSettings.h:26 msgid "Custom Projection Hack Settings" msgstr "Paramètres du hack de projection personnalisé" #: Source/Core/DolphinWX/ISOProperties.cpp:421 msgid "Customize some Orthographic Projection parameters." msgstr "Personnalise certains paramètres de projection orthographique." #: Source/Core/DolphinWX/ConfigMain.cpp:314 msgid "Czech" msgstr "Tchèque" #: Source/Core/Core/HW/GCPadEmu.cpp:76 msgid "D-Pad" msgstr "Pad numérique" #: Source/Core/DolphinWX/FrameTools.cpp:523 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/ConfigMain.cpp:655 msgid "DSP Emulator Engine" msgstr "Moteur d'émulation du DSP (Audio)" #: Source/Core/DolphinWX/ISOProperties.cpp:407 #: Source/Core/DolphinWX/ConfigMain.cpp:277 msgid "DSP HLE emulation (fast)" msgstr "Emulation du DSP en HLE (rapide)" #: Source/Core/DolphinWX/ConfigMain.cpp:279 msgid "DSP LLE interpreter (slow)" msgstr "Interpréteur du DSP en LLE (lent)" #: Source/Core/DolphinWX/ConfigMain.cpp:278 msgid "DSP LLE recompiler" msgstr "Recompilateur du DSP en LLE" #: Source/Core/DolphinWX/FrameTools.cpp:523 msgid "DSP settings" msgstr "Paramètres DSP (audio)" #: Source/Core/DolphinWX/ConfigMain.cpp:656 msgid "DSPLLE on Separate Thread" msgstr "DSP LLE sur un thread dédié" #: Source/Core/DolphinWX/ConfigMain.cpp:834 msgid "DVD Root:" msgstr "Racine du DVD :" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226 msgid "DVDLowRead - Fatal Error: failed to read from volume" msgstr "DVDLowRead - Erreur fatale : impossible de lire le volume" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:319 msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" msgstr "DVDLowUnencryptedRead - Erreur fatale : impossible de lire le volume" #: Source/Core/DolphinWX/ConfigMain.cpp:113 msgid "Dance Mat" msgstr "Dance Mat" #: Source/Core/DolphinWX/CheatsWindow.cpp:185 msgid "Data Size" msgstr "Taille des données" #: Source/Core/DolphinWX/ISOProperties.cpp:527 msgid "Date:" msgstr "Date :" #: Source/Core/DolphinWX/MemcardManager.cpp:544 #: Source/Core/DolphinWX/MemcardManager.cpp:583 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Fichiers Datel MaxDrive/Pro (*.sav)" #: Source/Core/InputCommon/ControllerEmu.cpp:146 #: Source/Core/InputCommon/ControllerEmu.cpp:163 #: Source/Core/InputCommon/ControllerEmu.cpp:171 #: Source/Core/InputCommon/ControllerEmu.cpp:185 #: Source/Core/InputCommon/ControllerEmu.cpp:200 msgid "Dead Zone" msgstr "Zone morte" #: Source/Core/DolphinWX/LogConfigWindow.cpp:55 msgid "Debug" msgstr "Débug" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:544 msgid "Debugging" msgstr "Débogage" #: Source/Core/DolphinWX/WXInputBase.cpp:71 msgid "Decimal" msgstr "Décimal" #: Source/Core/DolphinWX/GameListCtrl.cpp:900 msgid "Decompress ISO..." msgstr "Décompresser l'ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:919 msgid "Decompress selected ISOs..." msgstr "Décompresser les ISO sélectionnés..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1107 #: Source/Core/DolphinWX/GameListCtrl.cpp:1243 msgid "Decompressing ISO" msgstr "Décompression de l'ISO" #: Source/Core/DolphinWX/HotkeyDlg.cpp:237 msgid "Decrease Frame limit" msgstr "Baisser la limite d'image/s" #: Source/Core/DolphinWX/InputConfigDiag.cpp:978 msgid "Default" msgstr "Par défaut" #: Source/Core/DolphinWX/ConfigMain.cpp:831 msgid "Default ISO:" msgstr "ISO par défaut :" #: Source/Core/DolphinWX/LogWindow.cpp:125 msgid "Default font" msgstr "Police par défaut" #: Source/Core/DolphinWX/WXInputBase.cpp:24 #: Source/Core/DolphinWX/InputConfigDiag.cpp:992 msgid "Delete" msgstr "Supprimer" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Delete Save" msgstr "Supprimer la sauvegarde" #: Source/Core/VideoCommon/AVIDump.cpp:64 #, c-format msgid "Delete the existing file '%s'?" msgstr "Supprimer le fichier '%s' ?" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:692 msgid "Description" msgstr "Description" #: Source/Core/DolphinWX/InputConfigDiag.cpp:568 msgid "Detect" msgstr "Détecter" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220 #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:314 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Détecté que le DVD a essayé de lire plus de données que ce que peut contenir " "le buffer de sortie." #: Source/Core/DolphinWX/InputConfigDiag.cpp:161 #: Source/Core/DolphinWX/InputConfigDiag.cpp:964 msgid "Device" msgstr "Appareil" #: Source/Core/DolphinWX/ConfigMain.cpp:740 #: Source/Core/DolphinWX/ConfigMain.cpp:794 msgid "Device Settings" msgstr "Paramètres de la console virtuelle" #: Source/Core/DolphinWX/InputConfigDiag.cpp:273 #, fuzzy msgid "Device not found" msgstr "Jeu non trouvé !" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Dial" msgstr "Appel" #: Source/Core/VideoBackends/D3D/main.cpp:143 msgid "Direct3D" msgstr "Direct3D" #: Source/Core/Core/HW/GCMemcard.cpp:124 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "La vérification de la somme de contrôle du dossier a échoué\n" " et la vérification de la somme de contrôle du dossier de sauvegarde a échoué" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:459 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:501 msgid "Disable" msgstr "Désactiver" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:515 msgid "Disable Destination Alpha" msgstr "Désactiver Destination Alpha" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:428 msgid "Disable Fog" msgstr "Désactiver le brouillard" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:134 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Désactive l'émulation des XFB.\n" "Accélère beaucoup l'émulation mais provoque de gros pépins dans les nombreux " "jeux s'appuyant dessus (particulièrement les applications homebrew).\n" "\n" "Dans le doute, cochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:121 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Désactive l'émulation de copies d'EFB.\n" "Elles sont souvent utilisées pour du post-processing ou des effets de rendu " "sur texture, donc cocher cette case va beaucoup accélérer l'émulation mais " "aussi provoquer des pépins.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:127 msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Désactive l'émulation d'une fonctionnalité matérielle nommée Passe alpha de " "destination, utilisée dans beaucoup de jeux pour divers effets graphiques.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/ISOProperties.cpp:627 msgid "Disc" msgstr "Disque" #: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127 msgid "Disc Read Error" msgstr "Erreur de lecture du disque" #: Source/Core/DolphinWX/FrameTools.cpp:1498 #, fuzzy msgid "Disconnected" msgstr "Non connectée" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:341 msgid "Display" msgstr "Affichage" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:130 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Affiche les entrées lues par l'émulateur.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/WXInputBase.cpp:72 msgid "Divide" msgstr "Diviser" #: Source/Core/DolphinWX/FrameTools.cpp:1097 msgid "Do you want to stop the current emulation?" msgstr "Voulez-vous arrêter l'émulation en cours ?" #: Source/Core/DolphinWX/ConfigMain.cpp:658 msgid "Dolby Pro Logic II decoder" msgstr "Décodeur Dolby Pro Logic II" #: Source/Core/DolphinWX/FrameTools.cpp:959 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/AboutDolphin.cpp:34 #, c-format msgid "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin Team\n" "\n" "Branch: %s\n" "Revision: %s\n" "Compiled: %s @ %s\n" "\n" "Dolphin is a Gamecube/Wii emulator, which was\n" "originally written by F|RES and ector.\n" "Today Dolphin is an open source project with many\n" "contributors, too many to list.\n" "If interested, just go check out the project page at\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Special thanks to Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 and Hotquik for their\n" "reverse engineering and docs/demos.\n" "\n" "Big thanks to Gilles Mouchard whose Microlib PPC\n" "emulator gave our development a kickstart.\n" "\n" "Thanks to Frank Wille for his PowerPC disassembler,\n" "which or9 and we modified to include Gekko specifics.\n" "\n" "Thanks to hcs/destop for their GC ADPCM decoder.\n" "\n" "We are not affiliated with Nintendo in any way.\n" "Gamecube and Wii are trademarks of Nintendo.\n" "The emulator should not be used to play games\n" "you do not legally own." msgstr "" "Dolphin %s\n" "Copyright (c) 2003-2013+ par l'équipe de Dolphin\n" "\n" "Branche : %s\n" "Révision : %s\n" "Compilée le %s à %s\n" "\n" "Dolphin est un émulateur de Gamecube et Wii,\n" "écrit au départ par F|RES et ector.\n" "Aujourd'hui, Dolphin est un projet open source ayant\n" "beaucoup de contributeurs, trop pour tous les citer.\n" "Si vous êtes intéressés, rendez-vous sur la page du projet à\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Remerciements particuliers à Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 et Hotquik pour leur docs\n" "et démos sur la rétro-ingénierie.\n" "\n" "Un grand merci à Gilles Mouchard dont la Microlib d'émulation\n" "PPC nous a donné un gros coup de pouce au commencement.\n" "\n" "Merci à Frank Wille pour son désassembleur PowerPC, que\n" "nous avons modifié avec or9 pour inclure les spécificités Gekko.\n" "\n" "Merci à hcs/destop pour leur décodeur GC ADPCM.\n" "\n" "Nous ne sommes en aucun cas affiliés à Nintendo.\n" "Gamecube et Wii sont des marques déposées de Nintendo.\n" "L'émulateur ne doit pas être utilisé pour jouer à des jeux\n" "que vous ne possédez pas légalement." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:212 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Configuration des graphismes %s pour Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:352 msgid "Dolphin &Web Site" msgstr "Site &web de Dolphin" #: Source/Core/DolphinWX/ConfigMain.h:49 msgid "Dolphin Configuration" msgstr "Configuration de Dolphin" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:233 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Configuration de la Wiimote pour Dolphin" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:409 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/FrameTools.cpp:1263 msgid "Dolphin GCPad Configuration" msgstr "Configuration de la manette GC pour Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:779 #: Source/Core/DolphinWX/FrameTools.cpp:1198 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Films TAS Dolphin (*.dtm)" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:34 msgid "Dolphin Wiimote Configuration" msgstr "Configuration de la Wiimote pour Dolphin" #: Source/Core/DolphinWX/FrameTools.cpp:354 msgid "Dolphin at &Google Code" msgstr "Dolphin dans &Google Code" #: Source/Core/DolphinWX/GameListCtrl.cpp:378 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Dolphin n'a pas trouvé d'ISO GC/Wii. Double-cliquez ici pour chercher des " "fichiers..." #: Source/Core/DolphinWX/GameListCtrl.cpp:382 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Dolphin est paramétré pour cacher tous les jeux. Double-cliquez ici pour " "afficher tous les jeux..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1178 #: Source/Core/DolphinWX/GameListCtrl.cpp:1264 msgid "Dolphin was unable to complete the requested action." msgstr "Dolphin n'a pas pu exécuter l'action demandée." #: Source/Core/DolphinWX/ISOProperties.cpp:401 msgid "" "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF " "= Compatible)" msgstr "" "Double la fréquence d'horloge du GPU émulé. Peut accélérer certains jeux " "(Coché = rapide, Décoché = compatible)" #: Source/Core/DolphinWX/WXInputBase.cpp:50 #: Source/Core/InputCommon/ControllerEmu.cpp:179 msgid "Down" msgstr "Bas" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:66 msgid "Download Codes (WiiRD Database)" msgstr "Télécharger des codes (sur WiiRD)" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:303 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "%lu codes ont été téléchargés. (%lu ajoutés)" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34 msgid "Drums" msgstr "Percussions" #: Source/Core/DolphinWX/ConfigMain.cpp:109 msgid "Dummy" msgstr "Factice" #: Source/Core/DolphinWX/ConfigMain.cpp:657 msgid "Dump Audio" msgstr "Enregistrer le son" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:555 msgid "Dump EFB Target" msgstr "Copier l'EFB cible" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:556 msgid "Dump Frames" msgstr "Copier les images" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:553 msgid "Dump Textures" msgstr "Copier les textures" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:140 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Copier toutes les images rendues (calculées) dans un fichier AVI dans User/" "Dump/Frames/\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:137 msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Copier les textures du jeu vers User/Dump/Textures//\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Copie le contenu des copies de l'EFB vers to User/Dump/Textures/\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/ISOProperties.cpp:541 #: Source/Core/DolphinWX/ConfigMain.cpp:288 #: Source/Core/DolphinWX/ConfigMain.cpp:315 msgid "Dutch" msgstr "Néerlandais" #: Source/Core/DolphinWX/FrameTools.cpp:151 msgid "E&xit" msgstr "&Quitter" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:457 msgid "EFB Copies" msgstr "Copies de l'EFB" #: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "ERREUR : cette version de Dolphin requiert un pilote TAP-Win32 qui ait au " "moins la version %d.%d -- Si vous avez récemment mis à niveau votre " "distribution de Dolphin, un redémarrage est probablement nécessaire pour que " "Windows charge le nouveau pilote." #: Source/Core/DolphinWX/ISOProperties.cpp:206 msgid "EUROPE" msgstr "Europe" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:170 msgid "Early Memory Updates" msgstr "Premières mises à jour de mémoire" #: Source/Core/DolphinWX/FrameTools.cpp:539 msgid "Edit" msgstr "Éditer" #: Source/Core/DolphinWX/ARCodeAddEdit.h:26 msgid "Edit ActionReplay Code" msgstr "Éditer le code ActionReplay" #: Source/Core/DolphinWX/ISOProperties.cpp:369 msgid "Edit Config" msgstr "Éditer la configuration" #: Source/Core/DolphinWX/PatchAddEdit.h:30 msgid "Edit Patch" msgstr "Éditer le patch" #: Source/Core/DolphinWX/FrameTools.cpp:539 msgid "Edit current perspective" msgstr "Modifier la perspective actuelle" #: Source/Core/DolphinWX/ISOProperties.cpp:479 #: Source/Core/DolphinWX/ISOProperties.cpp:500 msgid "Edit..." msgstr "Éditer..." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47 msgid "Effect" msgstr "Effets" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:454 msgid "Embedded Frame Buffer" msgstr "Buffer d'image embarqué" #: Source/Core/Core/Core.cpp:195 msgid "Emu Thread already running" msgstr "Thread d'émulation déjà en cours d'exécution" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:136 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Émule précisément les XFB.\n" "Ralentit beaucoup l'émulation et empêche le rendu en haute résolution, mais " "est nécessaire pour émuler certains jeux correctement.\n" "\n" "Dans le doute, sélectionnez plutôt Virtuel." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:135 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Émule les XFB en utilisant les objets de texture du GPU.\n" "Corrige beaucoup de jeux qui ne fonctionnent pas sans émulation de XFB, sans " "être aussi lent qu'une réelle émulation de l'XFB. Cependant, cela peut ne " "pas fonctionner pour beaucoup d'autres jeux (particulièrement les " "applications homebrew).\n" "\n" "Dans le doute, sélectionnez cette case." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50 msgid "Emulated Wiimote" msgstr "Wiimote émulée" #: Source/Core/DolphinWX/ISOProperties.cpp:424 msgid "Emulation State: " msgstr "État de l'émulation :" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:29 msgid "Enable" msgstr "Activer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Active les effets 3D via la stéréoscopie en utilisant la technologie nVidia " "3D Vision, si elle est prise en charge par votre GPU.\n" "Peut provoquer des pépins.\n" "Ne fonctionne qu'en plein écran.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/CheatsWindow.cpp:120 msgid "Enable AR Logging" msgstr "Activer la journalisation AR" #: Source/Core/DolphinWX/ISOProperties.cpp:406 msgid "Enable Block Merging" msgstr "Activer l'assemblage de blocs" #: Source/Core/DolphinWX/ISOProperties.cpp:413 msgid "Enable Bounding Box Calculation" msgstr "Active le calcul de la boîte liée." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:462 msgid "Enable Cache" msgstr "Activer le cache" #: Source/Core/DolphinWX/ConfigMain.cpp:567 msgid "Enable Cheats" msgstr "Activer les Cheats" #: Source/Core/DolphinWX/ISOProperties.cpp:392 msgid "Enable Dual Core" msgstr "Activer le Dual Core" #: Source/Core/DolphinWX/ConfigMain.cpp:565 msgid "Enable Dual Core (speedup)" msgstr "Activer le double cœur (plus rapide)" #: Source/Core/DolphinWX/ISOProperties.cpp:393 msgid "Enable Idle Skipping" msgstr "Activer le saut d'inactivité" #: Source/Core/DolphinWX/ConfigMain.cpp:566 msgid "Enable Idle Skipping (speedup)" msgstr "Activer le saut d'inactivité (plus rapide)" #: Source/Core/DolphinWX/ISOProperties.cpp:394 msgid "Enable MMU" msgstr "Activer le MMU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:576 msgid "Enable Progressive Scan" msgstr "Activer le balayage progressif" #: Source/Core/DolphinWX/ConfigMain.cpp:772 msgid "Enable Screen Saver" msgstr "Activer l'économiseur d'écran" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:118 msgid "Enable Speaker Data" msgstr "Activer les données du haut-parleur" #: Source/Core/DolphinWX/ISOProperties.cpp:410 msgid "Enable WideScreen" msgstr "Activer l'écran large (16/9è)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:539 msgid "Enable Wireframe" msgstr "Activer le rendu en fil de fer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:111 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Active le filtrage anisotropique.\n" "Améliore la qualité visuelle des textures qui ont des angles de vue " "obliques.\n" "Peut provoquer des soucis pour un petit nombre de jeux.\n" "\n" "Dans le doute, sélectionnez 1x." #: Source/Core/DolphinWX/ISOProperties.cpp:405 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Activer l'accès disque rapide. Requis pour certains jeux. (MARCHE = Rapide, " "ARRÊT = Compatible)" #: Source/Core/DolphinWX/MemcardManager.cpp:829 msgid "Enable pages" msgstr "Activer les appels" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Sélectionnez ceci si vous souhaitez que le rendu se fasse sur l'intégralité " "de l'écran.\n" "Si cette case est décochée, une fenêtre de rendu sera créée.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cochez cette case si vous souhaitez que la fenêtre principale de Dolphin " "soit utilisée pour le rendu, plutôt qu'une fenêtre séparée.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/ISOProperties.cpp:419 msgid "Enables Custom Projection Hack" msgstr "Active un hack de projection personnalisé" #: Source/Core/DolphinWX/ConfigMain.cpp:535 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on " "OSX." msgstr "" "Active l'émulation Dolby Pro Logic II en utilisant le son surround 5.1. Non " "disponible sur OS X." #: Source/Core/DolphinWX/ConfigMain.cpp:537 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only." msgstr "" "Active l'émulation Dolby Pro Logic II en utilisant le son surround 5.1. " "Uniquement avec le moteur OpenAL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:107 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Active l'affichage progressif, s'il est pris en charge par le logiciel " "émulé.\n" "La plupart des jeux n'en tiennent pas compte.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/ISOProperties.cpp:395 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Activer le Memory Management Unit (unité de gestion de la mémoire), requis " "pour certains jeux. (ON = Compatible, OFF = Vitesse)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:142 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Encoder les images enregistrées en utilisant le codec FFV1.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/WXInputBase.cpp:45 msgid "End" msgstr "Fin" #: Source/Core/DolphinWX/ISOProperties.cpp:536 #: Source/Core/DolphinWX/ConfigMain.cpp:283 #: Source/Core/DolphinWX/ConfigMain.cpp:316 msgid "English" msgstr "Anglais" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:358 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:436 msgid "Enhancements" msgstr "Améliorations" #: Source/Core/DolphinWX/FrameAui.cpp:601 msgid "Enter a name for the new perspective:" msgstr "Entrer un nom pour la nouvelle perspective :" #: Source/Core/DolphinWX/PatchAddEdit.cpp:202 #, c-format msgid "Entry %d/%d" msgstr "Entrée %d/%d" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "Entrée 1/%d" #: Source/Core/DolphinWX/CheatsWindow.cpp:226 msgid "Equal" msgstr "Égal" #: Source/Core/DolphinWX/ConfigMain.cpp:1235 #: Source/Core/DolphinWX/LogConfigWindow.cpp:52 msgid "Error" msgstr "Erreur" #: Source/Core/DolphinWX/Main.cpp:431 msgid "Error loading selected language. Falling back to system default." msgstr "" "Erreur lors du chargement de la langue sélectionnée. Retour à la langue par " "défaut du système." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:421 msgid "Error saving file" msgstr "" #: Source/Core/Common/ChunkFile.h:272 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Erreur : Après \"%s\", trouvé %d (0x%X) au lieu d'un marqueur de sauvegarde " "%d (0x%X). Abandon du chargement de la sauvegarde d'état." #: Source/Core/Core/HW/EXI_DeviceIPL.cpp:326 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Erreur : essai d'accès aux polices %s mais elles ne sont pas chargées. Les " "jeux peuvent ne pas afficher les polices correctement, ou planter." #: Source/Core/DolphinWX/WXInputBase.cpp:22 msgid "Escape" msgstr "Echap" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Euphoria" msgstr "Euphorie" #: Source/Core/Core/ArmMemTools.cpp:65 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "" "Erreur d'exception : accès à un espace en-dessous de la mémoire. %08llx%08llx" #: Source/Core/DolphinWX/WXInputBase.cpp:53 msgid "Execute" msgstr "Exécuter" #: Source/Core/DolphinWX/HotkeyDlg.cpp:223 #: Source/Core/DolphinWX/FrameTools.cpp:419 msgid "Exit" msgstr "Quitter" #: Source/Core/DolphinWX/FrameTools.cpp:234 msgid "Export All Wii Saves" msgstr "Exporter toutes les sauvegardes Wii" #: Source/Core/DolphinWX/MemcardManager.cpp:472 msgid "Export Failed" msgstr "Echec de l'exportation" #: Source/Core/DolphinWX/ISOProperties.cpp:736 msgid "Export File" msgstr "Exporter un fichier" #: Source/Core/DolphinWX/HotkeyDlg.cpp:218 msgid "Export Recording" msgstr "Exporter l'enregistrement..." #: Source/Core/DolphinWX/FrameTools.cpp:406 msgid "Export Recording..." msgstr "Exporter l'enregistrement..." #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Export Save" msgstr "Exporter une sauvegarde" #: Source/Core/DolphinWX/GameListCtrl.cpp:884 msgid "Export Wii save (Experimental)" msgstr "Exporter une sauvegarde Wii (expérimental)" #: Source/Core/DolphinWX/MemcardManager.cpp:819 msgid "Export all saves" msgstr "Exporter toutes les sauvegardes" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:128 msgid "Export failed" msgstr "L'exportation a échoué" #: Source/Core/DolphinWX/MemcardManager.cpp:578 msgid "Export save as..." msgstr "Exporter l'enregistrement sous..." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288 msgid "Extension" msgstr "Extension" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:499 msgid "External Frame Buffer" msgstr "Buffer d'image externe" #: Source/Core/DolphinWX/ISOProperties.cpp:708 msgid "Extract All Files..." msgstr "Extraire tous les fichiers..." #: Source/Core/DolphinWX/ISOProperties.cpp:715 msgid "Extract Apploader..." msgstr "Extraire l'Apploader..." #: Source/Core/DolphinWX/ISOProperties.cpp:716 msgid "Extract DOL..." msgstr "Extraire le DOL..." #: Source/Core/DolphinWX/ISOProperties.cpp:701 msgid "Extract Directory..." msgstr "Extraire le dossier..." #: Source/Core/DolphinWX/ISOProperties.cpp:705 msgid "Extract File..." msgstr "Extraire le fichier..." #: Source/Core/DolphinWX/ISOProperties.cpp:697 msgid "Extract Partition..." msgstr "Extraire la partition..." #: Source/Core/DolphinWX/ISOProperties.cpp:824 #, c-format msgid "Extracting %s" msgstr "Extraction de %s" #: Source/Core/DolphinWX/ISOProperties.cpp:807 msgid "Extracting All Files" msgstr "Extraction de tous les fichiers" #: Source/Core/DolphinWX/ISOProperties.cpp:807 msgid "Extracting Directory" msgstr "Extraction du dossier" #: Source/Core/DolphinWX/ISOProperties.cpp:810 msgid "Extracting..." msgstr "Extraction..." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:942 msgid "FIFO Byte" msgstr "Octet FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:59 msgid "FIFO Player" msgstr "Lecteur FIFO" #: Source/Core/DolphinWX/ISOProperties.cpp:209 msgid "FRANCE" msgstr "France" #: Source/Core/DolphinWX/ISOProperties.cpp:529 msgid "FST Size:" msgstr "Taille FST :" #: Source/Core/Core/NetPlayClient.cpp:125 msgid "Failed to Connect!" msgstr "Connexion impossible !" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:316 msgid "Failed to download codes." msgstr "Impossible de télécharger les codes." #: Source/Core/DolphinWX/ISOProperties.cpp:942 #, c-format msgid "Failed to extract to %s!" msgstr "Impossible d'extraire vers %s !" #: Source/Core/DolphinWX/NetWindow.cpp:287 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" "Échec de l'écoute. Y a-t-il une autre instance serveur de NetPlay en " "exécution ?" #: Source/Core/Core/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "Impossible de lire la ROM du DSP : \t%s\n" "\n" "Ce fichier est requis pour utliliser le DSP LLE.\n" "Il n'est pas fourni avec Dolphin pour des raisons de copyright.\n" "Utilisez DSPSpy pour extraire le fichier de votre console.\n" "\n" "Vous pouvez utiliser le moteur DSP HLE à la place, celui-ci ne requiert pas " "d'extraction de ROM.\n" "(Sélectionnez-le depuis l'onglet \"Audio\" dans la fenêtre de configuration.)" #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131 msgid "" "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "Impossible de charger bthprops.cpl ! Vous ne pourrez pas connecter de " "Wiimote et Dolphin peut planter inopinément !" #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90 #: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101 msgid "" "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" "Impossible de charger hid.dll ! Vous ne pourrez pas connecter de Wiimote et " "Dolphin peut planter inopinément !" #: Source/Core/Core/Movie.cpp:790 #, c-format msgid "Failed to read %s" msgstr "Impossible de lire %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:204 msgid "Failed to read banner.bin" msgstr "Impossible de lire banner.bin" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:241 msgid "Failed to read bk header" msgstr "Impossible de lire l'entête bk" #: Source/Core/Core/HW/GCMemcard.cpp:180 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%" msgstr "" "Impossible de lire le bloc %d de la sauvegarde\n" "La carte mémoire est peut-être tronquée\n" "Position du fichier : %" #: Source/Core/Core/HW/GCMemcard.cpp:105 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Impossible de lire correctement la sauvegarde de la table d'allocation des " "blocs\n" "(0x8000-0x9FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:99 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Impossible de lire correctement la table d'allocation des blocs\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:343 #, c-format msgid "Failed to read data from file %d" msgstr "Impossible de lire les données du fichier %d" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:435 #, c-format msgid "Failed to read data from file: %s" msgstr "Impossible de lire les données du fichier %s" #: Source/Core/Core/HW/GCMemcard.cpp:93 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Impossible de lire correctement la sauvegarde des dossiers\n" "(0x4000-0x5FFF)" #: Source/Core/Core/HW/GCMemcard.cpp:87 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Impossible de lire le dossier correctement\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:145 msgid "Failed to read header" msgstr "Impossible de lire l'entête" #: Source/Core/Core/HW/GCMemcard.cpp:76 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Impossible de lire l'entête correctement\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:314 #, c-format msgid "Failed to read header for file %d" msgstr "Impossible de lire l'entête du fichier %d" #: Source/Core/DiscIO/VolumeGC.cpp:53 msgid "Failed to read unique ID from disc image" msgstr "Impossible de lire l'ID unique depuis l'image du disque" #: Source/Core/DolphinWX/ConfigMain.cpp:1201 #, fuzzy msgid "Failed to update country code in SYSCONF" msgstr "Impossible d'écrire BT.DINF vers SYSCONF" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:87 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Impossible d'écrire BT.DINF vers SYSCONF" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:284 msgid "Failed to write bkhdr" msgstr "Impossible d'écrire bkhdr" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:443 #, c-format msgid "Failed to write data to file: %s" msgstr "Impossible d'écrire dans le fichier: %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:220 #, c-format msgid "Failed to write header for %s" msgstr "Impossible d'écrire l'entête de %s" #: Source/Core/DolphinWX/ConfigMain.cpp:317 msgid "Farsi" msgstr "Perse" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "Fast" msgstr "Rapide" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:517 msgid "Fast Depth Calculation" msgstr "Calcul rapide de la profondeur" #: Source/Core/DolphinWX/ISOProperties.cpp:397 msgid "Fast version of the MMU. Does not work for every game." msgstr "Version rapide de la MMU. Ne fonctionne pas avec tous les jeux." #: Source/Core/Core/Movie.cpp:1047 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Désynchro fatale. Abandon de la lecure. (Erreur dans Play Wiimote : %u != " "%u, byte %u.)%s" #: Source/Core/DolphinWX/FrameTools.cpp:242 msgid "Fifo Player" msgstr "Lecteur FIFO" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "File Info" msgstr "Infos du fichier" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:311 msgid "File contained no codes." msgstr "Le fichier ne contient pas de code." #: Source/Core/DolphinWX/MemcardManager.cpp:426 msgid "File converted to .gci" msgstr "Fichier converti en .gci" #: Source/Core/DolphinWX/MemcardManager.cpp:441 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Le fichier n'a pu être ouvert\n" "ou n'a pas d'extension valide" #: Source/Core/Core/HW/GCMemcard.cpp:41 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "Le fichier a l'extension \"%s\"\n" "Les extensions valides sont (.raw/.gcp)" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "File is not recognized as a memcard" msgstr "Le fichier n'est pas reconnu comme une carte mémoire" #: Source/Core/DiscIO/CompressedBlob.cpp:285 msgid "File not compressed" msgstr "Fichier non compressé" #: Source/Core/DolphinWX/FrameTools.cpp:334 #, fuzzy msgid "File size" msgstr "Système de fichiers" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:143 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO : mode d'ouverture inconnu : 0x%02x" #: Source/Core/DolphinWX/ISOProperties.cpp:616 msgid "Filesystem" msgstr "Système de fichiers" #: Source/Core/DolphinWX/ISOProperties.cpp:1173 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Type de fichier 'ini' est inconnu ! Ne sera pas ouvert !" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:280 msgid "Find next" msgstr "Trouver le suivant" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:281 msgid "Find previous" msgstr "Trouver le précédent" #: Source/Core/DolphinWX/MemcardManager.cpp:652 msgid "First Block" msgstr "Premier bloc" #: Source/Core/DolphinWX/MemcardManager.cpp:825 msgid "Fix Checksums" msgstr "Corriger les sommes de contôle" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Force 16:9" msgstr "Forcer 16/9è" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Force 4:3" msgstr "Forcer 4/3" #: Source/Core/DolphinWX/ConfigMain.cpp:572 msgid "Force Console as NTSC-J" msgstr "Forcer la console comme NTSC-J" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "Force Texture Filtering" msgstr "Forcer le filtrage de texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:116 msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Force le filtrage de texture, même si le jeu l'a explicitement désactivé.\n" "Améliore légèrement la qualité des textures, mais peut provoquer des pépins " "dans certains jeux.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Force le jeu à sortir des graphiques pour les écrans larges (16/9è, " "16/10è).\n" "Provoque des pépins graphiques dans certains jeux.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/ConfigMain.cpp:515 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Force le mode NTSC-J pour utiliser la police de la ROM japonaise.\n" "Si cette case est décochée, Dolphin sera par défaut en NTSC-U et activera " "automatiquement cette option lorsque des jeux japonais seront lancés." #: Source/Core/Core/HW/GCMemcard.cpp:31 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Formater comme ASCII (NTSC\\PAL)?\n" "Choisir Non pour sjis (NTSC-J)" #: Source/Core/InputCommon/ControllerEmu.cpp:182 msgid "Forward" msgstr "Avant" #: Source/Core/DolphinWX/NetWindow.cpp:183 msgid "Forward port (UPnP)" msgstr "Faire suivre le port (UPnP)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:528 #, fuzzy, c-format msgid "Found %u results for '" msgstr "Trouvé %d résultats pour '" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:80 #, c-format msgid "Found %x save files" msgstr "%x fichiers de sauvegarde trouvés" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:975 msgid "Frame" msgstr "Image" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:917 msgid "Frame " msgstr "Image " #: Source/Core/DolphinWX/HotkeyDlg.cpp:214 msgid "Frame Advance" msgstr "Avancement d'image" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Frame Dumps use FFV1" msgstr "L'enregistrement d'images utilise FFV1" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242 msgid "Frame Info" msgstr "Info image" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:130 msgid "Frame Range" msgstr "Plage d'images :" #: Source/Core/DolphinWX/FrameTools.cpp:177 msgid "Frame S&kipping" msgstr "Saut d'&image :" #: Source/Core/DolphinWX/ConfigMain.cpp:576 msgid "Framelimit:" msgstr "Image/s max :" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:218 msgid "Frames To Record" msgstr "Images à enregistrer :" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:557 msgid "Free Look" msgstr "Vue libre" #: Source/Core/DolphinWX/ISOProperties.cpp:538 #: Source/Core/DolphinWX/ConfigMain.cpp:285 #: Source/Core/DolphinWX/ConfigMain.cpp:318 msgid "French" msgstr "Français" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41 msgid "Frets" msgstr "Frets" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:132 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:151 msgid "From" msgstr "De" #: Source/Core/DolphinWX/FrameTools.cpp:518 msgid "FullScr" msgstr "Plein écran" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:284 msgid "Fullscreen resolution:" msgstr "Résolution en Plein écran :" #: Source/Core/DolphinWX/MemcardManager.cpp:550 msgid "GCI File(*.gci)" msgstr "Fichier GCI (*.gci)" #: Source/Core/DolphinWX/FrameTools.cpp:524 msgid "GCPad" msgstr "Manette GC" #: Source/Core/DolphinWX/FrameTools.cpp:330 #, fuzzy msgid "Game ID" msgstr "ID du jeu :" #: Source/Core/DolphinWX/ISOProperties.cpp:519 msgid "Game ID:" msgstr "ID du jeu :" #: Source/Core/Core/NetPlayClient.cpp:475 msgid "Game is already running!" msgstr "Le jeu est déjà en cours d'émulation !" #: Source/Core/Core/NetPlayClient.cpp:746 msgid "Game isn't running!" msgstr "Le jeu n'est pas en cours d'émulation !" #: Source/Core/DolphinWX/NetWindow.cpp:456 msgid "Game not found!" msgstr "Jeu non trouvé !" #: Source/Core/DolphinWX/ISOProperties.cpp:462 msgid "Game-Specific Settings" msgstr "Paramètres spécifiques au jeu" #: Source/Core/DolphinWX/ISOProperties.cpp:378 msgid "GameConfig" msgstr "Config du Jeu" #: Source/Core/DolphinWX/MemcardManager.cpp:541 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Fichiers de sauvegarde GameCube (*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/ConfigMain.cpp:559 msgid "Gamecube" msgstr "GameCube" #: Source/Core/DolphinWX/FrameTools.cpp:220 msgid "Gamecube &Pad Settings" msgstr "Paramètres de la &manette GameCube" #: Source/Core/DolphinWX/MemcardManager.cpp:231 #: Source/Core/DolphinWX/ConfigMain.cpp:1060 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Carte mémoires de GameCube (*.raw,*.gcp)" #: Source/Core/DolphinWX/FrameTools.cpp:524 msgid "Gamecube Pad settings" msgstr "Paramètres de la manette GameCube" #: Source/Core/DolphinWX/ISOProperties.cpp:384 #: Source/Core/DolphinWX/CheatsWindow.cpp:139 msgid "Gecko Codes" msgstr "Codes Gecko" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:225 #: Source/Core/DolphinWX/ConfigMain.cpp:556 #: Source/Core/DolphinWX/HotkeyDlg.cpp:201 msgid "General" msgstr "Général" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:189 msgid "General Settings" msgstr "Paramètres généraux" #: Source/Core/DolphinWX/ISOProperties.cpp:537 #: Source/Core/DolphinWX/ConfigMain.cpp:284 #: Source/Core/DolphinWX/ConfigMain.cpp:319 msgid "German" msgstr "Allemand" #: Source/Core/Core/ActionReplay.cpp:439 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "" "GetARCode : l'index est plus grand que la taille de la liste de codes %lu" #: Source/Core/DolphinWX/FrameTools.cpp:522 msgid "Graphics" msgstr "Graphismes" #: Source/Core/DolphinWX/FrameTools.cpp:522 msgid "Graphics settings" msgstr "Paramètres graphiques" #: Source/Core/DolphinWX/CheatsWindow.cpp:227 msgid "Greater Than" msgstr "Plus grand que" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:113 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" "Améliore significativement la qualité des textures générées en utilisant les " "effets de rendu vers texture.\n" "Le fait d'augmenter la résolution interne améliore l'impact de cette " "option.\n" "Baisse légèrement les performances et peut provoquer quelques pépins (mais " "peu probable).\n" "\n" "Dans le doute, cochez cette case." #: Source/Core/DolphinWX/ConfigMain.cpp:320 msgid "Greek" msgstr "Grèque" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Green" msgstr "Vert" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27 msgid "Green Left" msgstr "Vert Gauche" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Right" msgstr "Vert Droite" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38 msgid "Guitar" msgstr "Guitare" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:450 msgid "Hacks" msgstr "Hacks" #: Source/Core/Core/HW/GCMemcard.cpp:115 msgid "Header checksum failed" msgstr "Echec de la vérification de la somme de contrôle de l'entête" #: Source/Core/DolphinWX/ConfigMain.cpp:321 msgid "Hebrew" msgstr "Hébreu" #: Source/Core/InputCommon/ControllerEmu.cpp:217 msgid "Height" msgstr "Hauteur" #: Source/Core/DolphinWX/WXInputBase.cpp:56 msgid "Help" msgstr "Aide" #: Source/Core/DolphinWX/Main.cpp:258 msgid "" "Hi,\n" "\n" "Dolphin requires Mac OS X 10.7 or greater.\n" "Unfortunately you're running an old version of OS X.\n" "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" "\n" "Sayonara!\n" msgstr "" "Bonjour,\n" "\n" "Dolphin requiert Mac OS X 10.7 ou plus récent.\n" "Malheureusement, vous exécutez une ancienne version d'OS X.\n" "La dernière version de Dolphin fonctionnant sur OS X 10.6 est Dolphin 3.5.\n" "Veuillez mettre à niveau OS X vers 10.7 ou plus récent pour utiliser les " "dernières versions de Dolphin.\n" "\n" "Sayonara !\n" #: Source/Core/DolphinWX/Main.cpp:249 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Bonjour,\n" "\n" "Dolphin requiert que votre processeur prenne en charge les instructions " "SSE2.\n" "Malheureusement, votre processeur ne les a pas, et donc Dolphin ne " "s'exécutera pas.\n" "\n" "Sayonara !\n" #: Source/Core/InputCommon/ControllerEmu.cpp:213 msgid "Hide" msgstr "Cacher" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:328 msgid "Hide Mouse Cursor" msgstr "Masquer le curseur de la souris" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:105 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "Masquer le curseur de la souris s'il est au-dessus de la fenêtre " "d'émulation.\n" "\n" "Dans le doute, cochez cette case." #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/NetWindow.cpp:110 #: Source/Core/DolphinWX/NetWindow.cpp:171 msgid "Host" msgstr "Hôte" #: Source/Core/DolphinWX/HotkeyDlg.h:32 msgid "Hotkey Configuration" msgstr "Configuration des raccourcis clavier" #: Source/Core/DolphinWX/ConfigMain.cpp:596 #: Source/Core/DolphinWX/HotkeyDlg.cpp:329 msgid "Hotkeys" msgstr "Raccourcis clavier" #: Source/Core/DolphinWX/ConfigMain.cpp:322 msgid "Hungarian" msgstr "Hongrois" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50 msgid "Hybrid Wiimote" msgstr "Wiimote hybride" #: Source/Core/DolphinWX/GameListCtrl.cpp:322 #, fuzzy msgid "ID" msgstr "D" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS : Impossible d'obtenir des données à partir d'un ticket " "inconnu : %08x/%08x" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946 #, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH : Le jeu a essayé de recharger un titre qui est absent de la " "copie de votre NAND.\n" "ID du titre : %016.\n" "Dolphin va probablement se bloquer maintenant." #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - mauvaise destination" #: Source/Core/DolphinWX/ConfigMain.cpp:738 msgid "IPL Settings" msgstr "Paramètres IPL" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:32 msgid "IR Pointer" msgstr "Pointeur IR" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:137 msgid "IR Sensitivity:" msgstr "Sensibilité de l'IR" #: Source/Core/DolphinWX/ISOProperties.cpp:588 msgid "ISO Details" msgstr "Détails de l'ISO" #: Source/Core/DolphinWX/ConfigMain.cpp:826 msgid "ISO Directories" msgstr "Dossiers des ISO" #: Source/Core/DolphinWX/ISOProperties.cpp:212 msgid "ITALY" msgstr "Italie" #: Source/Core/DolphinWX/MemcardManager.cpp:650 msgid "Icon" msgstr "Icône" #: Source/Core/DolphinWX/ISOProperties.cpp:414 msgid "" "If checked, the bounding box registers will be updated. Used by the Paper " "Mario games." msgstr "" "Si coché, les registres de la boîte liée seront mis à jour. Utilisé par les " "jeux Paper Mario." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:471 msgid "Ignore Format Changes" msgstr "Ignorer les changements de formats" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignore tous les changements du format d'EFB.\n" "Améliore les performances dans la plupart des jeux sans effet négatif. " "Provoque des défauts graphiques dans un petit nombre de jeux.\n" "\n" "Dans le doute, cochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:119 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignore les requêtes de lecture ou d'écriture vers l'EFB du CPU.\n" "Améliore les performances dans certains jeux, mais peut désactiver certaines " "fonctionnalités de gameplay ou effets graphiques.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Import Save" msgstr "Importer une sauvegarde" #: Source/Core/DolphinWX/FrameTools.cpp:233 msgid "Import Wii Save" msgstr "Importer la sauvegarde Wii" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:108 msgid "Import failed" msgstr "Échec de l'importation" #: Source/Core/DolphinWX/MemcardManager.cpp:467 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "Le fichier importé a l'extension GSC\n" "mais n'a pas une entête valide" #: Source/Core/DolphinWX/MemcardManager.cpp:455 msgid "Imported file has invalid length" msgstr "Le fichier importé a une longueur non valide" #: Source/Core/DolphinWX/MemcardManager.cpp:464 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "Le fichier importé a l'extension SAV\n" "mais n'a pas une entête valide" #: Source/Core/DolphinWX/ISOProperties.cpp:428 msgid "In Game" msgstr "Dans le jeu" #: Source/Core/DolphinWX/HotkeyDlg.cpp:236 msgid "Increase Frame limit" msgstr "Augmenter la limite d'image/s" #: Source/Core/DolphinWX/ISOProperties.cpp:386 #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:53 msgid "Information" msgstr "Information" #: Source/Core/DolphinWX/InputConfigDiag.cpp:561 msgid "Input" msgstr "Entrée" #: Source/Core/DolphinWX/WXInputBase.cpp:55 msgid "Insert" msgstr "Insérer" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:189 msgid "Insert Encrypted or Decrypted code here..." msgstr "Indiquer un code crypté ou décrypté ici..." #: Source/Core/DolphinWX/ConfigMain.cpp:778 msgid "Insert SD Card" msgstr "Insérer une carte SD" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:44 msgid "Insert name here.." msgstr "Indiquer un nom ici..." #: Source/Core/DolphinWX/FrameTools.cpp:239 msgid "Install WAD" msgstr "Installer un WAD" #: Source/Core/DolphinWX/GameListCtrl.cpp:907 msgid "Install to Wii Menu" msgstr "Installer dans le menu Wii" #: Source/Core/Core/x64MemTools.cpp:252 Source/Core/Core/x64MemTools.cpp:303 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler a été appelé, mais cette plateforme ne le prend pas " "encore en charge." #: Source/Core/DolphinWX/FrameTools.cpp:1440 msgid "Installing WAD..." msgstr "Installation du WAD..." #: Source/Core/DolphinWX/ISOProperties.cpp:1000 msgid "Integrity Check Error" msgstr "Erreur lors de la vérification de l'intégrité" #: Source/Core/DolphinWX/ISOProperties.cpp:1006 msgid "Integrity check completed" msgstr "Vérification de l'intégrité terminée" #: Source/Core/DolphinWX/ISOProperties.cpp:1005 msgid "Integrity check completed. No errors have been found." msgstr "Vérification de l'intégrité terminée. Aucune erreur trouvée." #: Source/Core/DolphinWX/ISOProperties.cpp:997 #, c-format msgid "" "Integrity check for partition %d failed. Your dump is most likely corrupted " "or has been patched incorrectly." msgstr "" "Echec de la vérification de l'intégrité pour la partition %d. Votre copie " "est certainement corrompue ou a été incorrectement patchée." #: Source/Core/DolphinWX/ConfigMain.cpp:557 msgid "Interface" msgstr "Interface" #: Source/Core/DolphinWX/ConfigMain.cpp:643 msgid "Interface Settings" msgstr "Paramètres de l'interface" #: Source/Core/Core/State.cpp:278 msgid "Internal LZO Error - compression failed" msgstr "Erreur interne LZO - échec de la compression" #: Source/Core/Core/State.cpp:401 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Erreur interne LZO - échec de la décompression (%d) (%li, %li) \n" "Essayez de charger à nouveau l'état" #: Source/Core/Core/State.cpp:522 msgid "Internal LZO Error - lzo_init() failed" msgstr "Erreur interne LZO - échec de lzo_init()" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:373 msgid "Internal Resolution:" msgstr "Résolution interne :" #: Source/Core/DolphinWX/ConfigMain.cpp:64 msgid "Interpreter (VERY slow)" msgstr "Interpréteur (TRÈS lent)" #: Source/Core/DolphinWX/ISOProperties.cpp:427 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:250 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Taille invalide (%x) ou mot Magique (%x)" #: Source/Core/DolphinWX/CheatsWindow.cpp:643 msgid "Invalid Value!" msgstr "Valeur non valide !" #: Source/Core/DolphinWX/MemcardManager.cpp:475 msgid "Invalid bat.map or dir entry" msgstr "bar.map ou entrée dir non valide" #: Source/Core/Core/CoreTiming.cpp:469 #, c-format msgid "Invalid event type %i" msgstr "Type d'évènement non valide : %i" #: Source/Core/Core/HW/DVDInterface.cpp:328 msgid "Invalid file" msgstr "Fichier non valide" #: Source/Core/DolphinWX/MemcardManager.cpp:574 #, fuzzy msgid "Invalid index" msgstr "Fichier non valide" #: Source/Core/DiscIO/BannerLoaderGC.cpp:33 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "Le fichier opening.bnr n'est pas valide dans ce GCM :\n" "%s\n" "Vous devriez copier à nouveau ce jeu." #: Source/Core/Core/Movie.cpp:733 msgid "Invalid recording file" msgstr "Fichier d'enregitrement non valide" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 msgid "Invalid search parameters (no object selected)" msgstr "Paramètres de recherche non valide (aucun objet sélectionné)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:481 msgid "Invalid search string (couldn't convert to number)" msgstr "Texte de recherche non valide (impossible à convertir en nombre)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:469 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Texte de recherche non valide (seules les longueurs de chaînes de caractères " "sont prises en charge)" #: Source/Core/Core/Core.cpp:540 msgid "Invalid state" msgstr "État non valide" #: Source/Core/DolphinWX/ISOProperties.cpp:540 #: Source/Core/DolphinWX/ConfigMain.cpp:287 #: Source/Core/DolphinWX/ConfigMain.cpp:323 msgid "Italian" msgstr "Italien" #: Source/Core/DolphinWX/ISOProperties.cpp:227 msgid "JAPAN" msgstr "Japon" #: Source/Core/DolphinWX/ConfigMain.cpp:69 msgid "JIT Recompiler (recommended)" msgstr "Recompilateur JIT (recommandé)" #: Source/Core/DolphinWX/ConfigMain.cpp:70 #, fuzzy msgid "JITIL Recompiler (slower, experimental)" msgstr "Recompilateur JIT (recommandé)" #: Source/Core/DolphinWX/ISOProperties.cpp:230 #: Source/Core/DolphinWX/ISOProperties.cpp:545 #: Source/Core/DolphinWX/ConfigMain.cpp:302 #: Source/Core/DolphinWX/ConfigMain.cpp:324 msgid "Japanese" msgstr "Japonais" #: Source/Core/DolphinWX/ISOProperties.cpp:236 msgid "KOREA" msgstr "Corée" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:104 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Conserve la fenêtre du jeu au-dessus de toutes les autres fenêtres.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:327 msgid "Keep window on top" msgstr "Toujours au premier plan" #: Source/Core/DolphinWX/HotkeyDlg.cpp:299 msgid "Key" msgstr "Touche" #: Source/Core/DolphinWX/ISOProperties.cpp:548 #: Source/Core/DolphinWX/ConfigMain.cpp:305 #: Source/Core/DolphinWX/ConfigMain.cpp:325 msgid "Korean" msgstr "Coréen" #. i18n: Left #: Source/Core/Core/HW/GCPadEmu.cpp:44 msgid "L" msgstr "L" #: Source/Core/DolphinWX/WXInputBase.cpp:31 msgid "L Button" msgstr "Bouton L" #. i18n: Left-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:48 msgid "L-Analog" msgstr "L Analog." #: Source/Core/DolphinWX/ConfigMain.cpp:603 msgid "Language:" msgstr "Langue :" #: Source/Core/DolphinWX/FrameTools.cpp:471 #, c-format msgid "Last %i" msgstr "Dernier %i" #: Source/Core/DolphinWX/ConfigMain.cpp:687 msgid "Latency:" msgstr "Latence :" #: Source/Core/DolphinWX/WXInputBase.cpp:47 #: Source/Core/InputCommon/ControllerEmu.cpp:180 msgid "Left" msgstr "Gauche" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:63 msgid "Left Stick" msgstr "Stick Gauche" #: Source/Core/DolphinWX/HotkeyDlg.cpp:314 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "Clic gauche pour détecter le raccourci clavier.\n" "Touche Espace pour effacer." #: Source/Core/DolphinWX/InputConfigDiag.cpp:765 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Clic gauche pour détecter l'entrée.\n" "Clic du milieu pour effacer.\n" "Clic droit pour plus d'options." #: Source/Core/DolphinWX/InputConfigDiag.cpp:770 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "Clic gauche/droit pour plus d'options.\n" "Clic sur molette pour effacer." #: Source/Core/DolphinWX/CheatsWindow.cpp:228 msgid "Less Than" msgstr "Plus petit que" #: Source/Core/DolphinWX/InputConfigDiag.cpp:990 msgid "Load" msgstr "Charger" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "Load Custom Textures" msgstr "Charger textures personnalisées" #: Source/Core/DolphinWX/HotkeyDlg.cpp:274 msgid "Load State" msgstr "Charger l'état" #: Source/Core/DolphinWX/HotkeyDlg.cpp:261 msgid "Load State Last 1" msgstr "Charger le dernier état 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:262 msgid "Load State Last 2" msgstr "Charger le dernier état 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:263 msgid "Load State Last 3" msgstr "Charger le dernier état 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:264 msgid "Load State Last 4" msgstr "Charger le dernier état 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:265 msgid "Load State Last 5" msgstr "Charger le dernier état 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:266 msgid "Load State Last 6" msgstr "Charger le dernier état 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:267 msgid "Load State Last 7" msgstr "Charger le dernier état 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:268 msgid "Load State Last 8" msgstr "Charger le dernier état 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:239 msgid "Load State Slot 1" msgstr "Charger l'état du Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:248 msgid "Load State Slot 10" msgstr "Charger le dernier état 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:240 msgid "Load State Slot 2" msgstr "Charger l'état du Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:241 msgid "Load State Slot 3" msgstr "Charger l'état du Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:242 msgid "Load State Slot 4" msgstr "Charger l'état du Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:243 msgid "Load State Slot 5" msgstr "Charger l'état du Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:244 msgid "Load State Slot 6" msgstr "Charger l'état du Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:245 msgid "Load State Slot 7" msgstr "Charger l'état du Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:246 msgid "Load State Slot 8" msgstr "Charger l'état du Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:247 msgid "Load State Slot 9" msgstr "Charger le dernier état 9" #: Source/Core/DolphinWX/FrameTools.cpp:475 msgid "Load State..." msgstr "Charger un état..." #: Source/Core/DolphinWX/FrameTools.cpp:1475 msgid "Load Wii System Menu" msgstr "Charger le Menu Système Wii" #: Source/Core/DolphinWX/FrameTools.cpp:1470 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Charger le Menu Système Wii %d%c" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:138 msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Charger les textures depuis User/Load/Textures//\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/PHackSettings.cpp:55 msgid "Load preset values from hack patterns available." msgstr "" "Charger les valeurs de pré-réglage à partir de la palette de hack " "disponibles." #: Source/Core/DolphinWX/LogWindow.h:51 msgid "Log" msgstr "Journal" #: Source/Core/DolphinWX/LogConfigWindow.cpp:33 msgid "Log Configuration" msgstr "Configuration de la journalisation" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:325 msgid "Log FPS to file" msgstr "Enregistrer le nombre de FPS" #: Source/Core/DolphinWX/LogConfigWindow.cpp:102 msgid "Log Types" msgstr "Types de journaux" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:129 msgid "" "Log the number of frames rendered per second to User/Logs/fps.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Enregistre le nombre d'images rendues par seconde vers le fichier User/Logs/" "fps.txt. Utilisez cette fonctionnalité pour mesurer les performances de " "Dolphin.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/LogConfigWindow.cpp:87 msgid "Logger Outputs" msgstr "Sorties des journalisations" #: Source/Core/DolphinWX/Frame.cpp:362 #: Source/Core/DolphinWX/CheatsWindow.cpp:141 msgid "Logging" msgstr "Journalisation" #: Source/Core/Core/NetPlayClient.cpp:356 msgid "Lost connection to server!" msgstr "Connexion au serveur perdue !" #: Source/Core/DolphinWX/WXInputBase.cpp:34 msgid "M Button" msgstr "Bouton M" #: Source/Core/DolphinWX/ISOProperties.cpp:531 #, fuzzy msgid "MD5 Checksum:" msgstr "Corriger les sommes de contôle" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:170 #, c-format msgid "" "MD5 mismatch\n" " %016%016 != %016%016" msgstr "" "MD5 non concordant\n" " %016%016 != %016%016" #: Source/Core/DolphinWX/ISOProperties.cpp:396 msgid "MMU Speed Hack" msgstr "Hack de vitesse pour le MMU" #: Source/Core/DolphinWX/MemcardManager.cpp:543 #: Source/Core/DolphinWX/MemcardManager.cpp:582 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Fichiers MadCatz Gameshark (*.gcs)" #: Source/Core/DolphinWX/TASInputDlg.cpp:59 #: Source/Core/Core/HW/GCPadEmu.cpp:63 msgid "Main Stick" msgstr "Stick principal" #: Source/Core/DolphinWX/ISOProperties.cpp:523 msgid "Maker ID:" msgstr "ID concepteur :" #: Source/Core/DolphinWX/ISOProperties.cpp:557 msgid "Maker:" msgstr "Concepteur :" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:126 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Rendre les objets lointains plus visibles en enlevant le brouillard, " "améliorant donc les détails.\n" "Faire ceci va empêcher certains jeux se basant sur une émulation correcte du " "brouillard de fonctionner correctement.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:139 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:142 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "Memcard already has a save for this title" msgstr "La carte mémoire contient déjà une sauvegarde pour ce titre" #: Source/Core/DolphinWX/MemcardManager.cpp:304 msgid "Memcard already opened" msgstr "Carte mémoire déjà chargée" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:962 msgid "Memory Byte" msgstr "Octet mémoire" #: Source/Core/DolphinWX/MemcardManager.cpp:238 #: Source/Core/DolphinWX/ConfigMain.cpp:118 msgid "Memory Card" msgstr "Carte mémoire" #: Source/Core/DolphinWX/MemcardManager.h:31 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Gestionnaire de cartes mémoires | ATTENTION : Faites des sauvegardes avant " "utilisation, devrait être OK mais corruption possible de données !" #: Source/Core/Core/CoreParameter.cpp:376 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Le nom de fichier de la Carte mémoire dans le slot %c n'est pas correct\n" "Région non spécifiée\n" "\n" "Le chemin du Slot %c a été changé pour\n" "%s\n" "Voulez-vous copier l'ancien fichier vers ce nouvel endroit ?\n" #: Source/Core/Core/HW/GCMemcard.cpp:81 msgid "Memorycard filesize does not match the header size" msgstr "" "La taille du fichier de la carte mémoire ne correspond pas à la taille de " "l'entête." #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/ConfigMain.cpp:119 msgid "Mic" msgstr "Micro" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:138 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:141 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:589 msgid "Misc" msgstr "Divers" #: Source/Core/DolphinWX/ConfigMain.cpp:791 msgid "Misc Settings" msgstr "Paramètres divers" #: Source/Core/InputCommon/ControllerEmu.cpp:143 #: Source/Core/InputCommon/ControllerEmu.cpp:198 msgid "Modifier" msgstr "Modif." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:132 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modifie les textures pour afficher le format dans lequel elles sont " "encodées. Il faudra redémarrer l'émulation dans la plupart des cas pour que " "cela prenne effet.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/LogWindow.cpp:126 msgid "Monospaced font" msgstr "Police mono-espacée." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300 #: Source/Core/Core/HW/GCPadEmu.cpp:73 msgid "Motor" msgstr "Vibreur" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:675 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Placez le curseur de la souris sur une option pour afficher sa description.\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/WXInputBase.cpp:67 msgid "Multiply" msgstr "Multiplier" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:664 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "Note : La taille du flux est différente de la longueur actuelle des données\n" #: Source/Core/DolphinWX/WXInputBase.cpp:121 msgid "NP Add" msgstr "NP Ajout" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "NP Begin" msgstr "NP Début" #: Source/Core/DolphinWX/WXInputBase.cpp:124 msgid "NP Decimal" msgstr "NP Décimal" #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "NP Delete" msgstr "NP Supprimer" #: Source/Core/DolphinWX/WXInputBase.cpp:125 msgid "NP Divide" msgstr "NP Diviser" #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "NP Down" msgstr "NP Bas" #: Source/Core/DolphinWX/WXInputBase.cpp:115 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/WXInputBase.cpp:103 msgid "NP Enter" msgstr "NP Entrée" #: Source/Core/DolphinWX/WXInputBase.cpp:119 msgid "NP Equal" msgstr "NP Egal" #: Source/Core/DolphinWX/WXInputBase.cpp:108 msgid "NP Home" msgstr "NP Début" #: Source/Core/DolphinWX/WXInputBase.cpp:117 msgid "NP Insert" msgstr "NP Insérer" #: Source/Core/DolphinWX/WXInputBase.cpp:109 msgid "NP Left" msgstr "NP Gauche" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "NP Multiply" msgstr "NP Multiplier" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "NP Page Down" msgstr "NP Page bas" #: Source/Core/DolphinWX/WXInputBase.cpp:113 msgid "NP Page Up" msgstr "NP Page Haut" #: Source/Core/DolphinWX/WXInputBase.cpp:111 msgid "NP Right" msgstr "NP Droite" #: Source/Core/DolphinWX/WXInputBase.cpp:122 msgid "NP Separator" msgstr "NP Séparateur" #: Source/Core/DolphinWX/WXInputBase.cpp:101 msgid "NP Space" msgstr "NP Espace" #: Source/Core/DolphinWX/WXInputBase.cpp:123 msgid "NP Subtract" msgstr "NP Soustraire" #: Source/Core/DolphinWX/WXInputBase.cpp:102 msgid "NP Tab" msgstr "NP Tabulation" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "NP Up" msgstr "NP Haut" #: Source/Core/DolphinWX/ISOProperties.cpp:517 #: Source/Core/DolphinWX/PatchAddEdit.cpp:70 #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:60 msgid "Name:" msgstr "Nom :" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:37 #: Source/Core/DolphinWX/CheatsWindow.cpp:94 #: Source/Core/DolphinWX/CheatsWindow.cpp:334 #: Source/Core/DolphinWX/CheatsWindow.cpp:595 msgid "Name: " msgstr "Nom :" #: Source/Core/DolphinWX/MemcardManager.cpp:542 #: Source/Core/DolphinWX/MemcardManager.cpp:581 msgid "Native GCI files(*.gci)" msgstr "Fichiers natifs GCI (*.gci)" #: Source/Core/DolphinWX/CheatsWindow.cpp:170 msgid "New Scan" msgstr "Nouvelle recherche" #: Source/Core/DolphinWX/MemcardManager.cpp:219 #: Source/Core/DolphinWX/MemcardManager.cpp:827 msgid "Next Page" msgstr "Page suivante" #: Source/Core/DolphinWX/CheatsWindow.cpp:174 msgid "Next Scan" msgstr "Recherche suivante" #: Source/Core/DolphinWX/NetWindow.cpp:94 msgid "Nickname :" msgstr "Pseudo :" #: Source/Core/DolphinWX/ISOProperties.cpp:248 msgid "No Country (SDK)" msgstr "Pas de pays (SDK)" #: Source/Core/DolphinWX/GameListCtrl.cpp:384 msgid "No ISOs or WADS found" msgstr "Aucun ISO ou WAD trouvé" #: Source/Core/Core/ConfigManager.h:16 msgid "No audio output" msgstr "Pas de sortie audio" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:571 #, c-format msgid "No banner file found for title %s" msgstr "Aucune bannière trouvée pour le titre %s" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:815 msgid "No description available" msgstr "Aucune description disponible" #: Source/Core/DolphinWX/FrameAui.cpp:498 msgid "No docking" msgstr "Pas d'attachement" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:909 msgid "No file loaded" msgstr "Aucun fichier chargé" #: Source/Core/DolphinWX/MemcardManager.cpp:452 msgid "No free dir index entries" msgstr "Aucune entrée de dossier d'index libre" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:945 msgid "No recorded file" msgstr "Aucun fichier enregistré" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:564 #, c-format msgid "No save folder found for title %s" msgstr "Aucun dossier de sauvegarde trouvé pour le titre %s" #: Source/Core/DolphinWX/NetWindow.cpp:669 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:49 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:90 #: Source/Core/VideoBackends/OGL/main.cpp:155 #: Source/Core/VideoBackends/D3D/main.cpp:116 msgid "None" msgstr "Aucune" #: Source/Core/DolphinWX/ConfigMain.cpp:326 msgid "Norwegian Bokmaal" msgstr "Norvégien Bokmål" #: Source/Core/DolphinWX/CheatsWindow.cpp:225 msgid "Not Equal" msgstr "Différent" #: Source/Core/DolphinWX/ISOProperties.cpp:425 #: Source/Core/DolphinWX/GameListCtrl.cpp:813 msgid "Not Set" msgstr "Non défini" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:156 #, c-format msgid "Not a Wii save or read failure for file header size %x" msgstr "" "Ce n'est pas une sauvegarde Wii ou échec de le lecture de la taille de " "l'entête du fichier %x" #: Source/Core/DolphinWX/Main.cpp:666 msgid "Not connected" msgstr "Non connectée" #: Source/Core/DolphinWX/GameListCtrl.cpp:321 #: Source/Core/DolphinWX/FrameTools.cpp:328 msgid "Notes" msgstr "Notes" #: Source/Core/DolphinWX/GeckoCodeDiag.cpp:38 msgid "Notes: " msgstr "Notes :" #: Source/Core/DolphinWX/FrameAui.cpp:86 Source/Core/DolphinWX/FrameAui.cpp:91 #: Source/Core/DolphinWX/FrameAui.cpp:574 #: Source/Core/DolphinWX/FrameAui.cpp:620 #: Source/Core/DolphinWX/FrameAui.cpp:628 #: Source/Core/DolphinWX/LogConfigWindow.cpp:51 msgid "Notice" msgstr "Note" #: Source/Core/DolphinWX/WXInputBase.cpp:97 msgid "Num Lock" msgstr "Verr. Num" #: Source/Core/DolphinWX/CheatsWindow.cpp:97 msgid "Number Of Codes: " msgstr "Nombre de codes :" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35 msgid "Nunchuk" msgstr "Nunchuck" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:34 msgid "Nunchuk Acceleration" msgstr "Accéleration du Nunchuck" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:927 msgid "Object" msgstr "Objet" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:149 msgid "Object Range" msgstr "Plage d'objets :" #: Source/Core/DolphinWX/ConfigMain.cpp:266 msgid "Off" msgstr "Arrêt" #: Source/Core/DolphinWX/PatchAddEdit.cpp:73 msgid "Offset:" msgstr "Offset :" #: Source/Core/DolphinWX/ConfigMain.cpp:600 msgid "On-Screen Display Messages" msgstr "Afficher les messages informatifs" #: Source/Core/DolphinWX/FrameTools.cpp:353 msgid "Online &Documentation" msgstr "&Documentation en ligne" #: Source/Core/DolphinWX/MemcardManager.cpp:449 #, c-format msgid "Only %d blocks available" msgstr "%d blocs disponibles seulement" #: Source/Core/DolphinWX/HotkeyDlg.cpp:207 #: Source/Core/DolphinWX/FrameTools.cpp:512 msgid "Open" msgstr "Ouvrir" #: Source/Core/DolphinWX/GameListCtrl.cpp:886 msgid "Open &containing folder" msgstr "Ouvrir l'emplacement du fichier" #: Source/Core/DolphinWX/GameListCtrl.cpp:883 msgid "Open Wii &save folder" msgstr "Ouvrir le dossier de &sauvegarde Wii" #: Source/Core/DolphinWX/FrameTools.cpp:512 msgid "Open file..." msgstr "Ouvrir un fichier..." #: Source/Core/AudioCommon/OpenALStream.cpp:47 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL : impossible de créer le contexte pour le matériel %s" #: Source/Core/AudioCommon/OpenALStream.cpp:57 msgid "OpenAL: can't find sound devices" msgstr "OpenAL : impossible de trouver des périphériques audio" #: Source/Core/AudioCommon/OpenALStream.cpp:52 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL : impossible d'ouvrir le périphérique %s" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:516 msgid "OpenMP Texture Decoder" msgstr "Décodeur de texture OpenMP" #: Source/Core/DolphinWX/ISOProperties.cpp:373 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" "Ouvre la configuration par défaut pour ce jeu dans un éditeur de texte " "externe (lecture seule)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 #: Source/Core/Core/HW/GCPadEmu.cpp:81 msgid "Options" msgstr "Options" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinWX/MemcardManager.cpp:481 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" "L'ordre des fichiers dans le Dossier de fichiers ne correspond pas à l'ordre " "des blocs\n" "Faites un clic droit et exportez toutes les sauvegardes,\n" "puis importez les sauvegardes vers une nouvelle carte mémoire\n" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:345 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:519 msgid "Other" msgstr "Autres" #: Source/Core/Core/NetPlayClient.cpp:292 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "Autre client déconnecté pendant que le jeu est en cours d'exécution !! " "NetPlay est désactivé. Vous devez arrêter le jeu manuellement." #: Source/Core/DolphinWX/InputConfigDiag.cpp:561 msgid "Output" msgstr "Sortie" #: Source/Core/DolphinWX/FrameTools.cpp:403 msgid "P&lay Recording..." msgstr "Jouer l'enregistrement..." #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Manette" #: Source/Core/DolphinWX/NetWindow.cpp:676 msgid "Pad " msgstr "Manette " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37 msgid "Pads" msgstr "Manettes" #: Source/Core/DolphinWX/WXInputBase.cpp:100 msgid "Page Down" msgstr "Défil Bas" #: Source/Core/DolphinWX/WXInputBase.cpp:99 msgid "Page Up" msgstr "Défil Haut" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Paragraph" msgstr "Paragraphe" #: Source/Core/DolphinWX/PHackSettings.cpp:67 msgid "Parameters" msgstr "Paramètres" #: Source/Core/DolphinWX/ISOProperties.cpp:290 #, c-format msgid "Partition %i" msgstr "Partition %i" #: Source/Core/DolphinWX/ISOProperties.cpp:922 #, fuzzy, c-format msgid "Partition doesn't exist: %d" msgstr "Cette partition n'existe pas : %u" #: Source/Core/DolphinWX/ISOProperties.cpp:380 msgid "Patches" msgstr "Patchs" #: Source/Core/DolphinWX/ConfigMain.cpp:561 msgid "Paths" msgstr "Chemins" #: Source/Core/DolphinWX/FrameTools.cpp:1702 #: Source/Core/DolphinWX/FrameTools.cpp:1703 #: Source/Core/DolphinWX/WXInputBase.cpp:43 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinWX/FrameTools.cpp:167 msgid "Pause at end of movie" msgstr "Faire une pause à la fin du film" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:424 msgid "Per-Pixel Lighting" msgstr "Eclairage par pixel" #: Source/Core/DolphinWX/ISOProperties.cpp:430 msgid "Perfect" msgstr "Parfait" #: Source/Core/DolphinWX/FrameAui.cpp:603 #, c-format msgid "Perspective %d" msgstr "Perspective %d" #: Source/Core/DolphinWX/FrameTools.cpp:324 #, fuzzy msgid "Platform" msgstr "Afficher les plateformes" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:179 #: Source/Core/DolphinWX/FrameTools.cpp:516 #: Source/Core/DolphinWX/FrameTools.cpp:1711 #: Source/Core/DolphinWX/FrameTools.cpp:1712 msgid "Play" msgstr "Démarrer" #: Source/Core/DolphinWX/HotkeyDlg.cpp:217 msgid "Play Recording" msgstr "Jouer l'enregistrement..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:211 msgid "Play/Pause" msgstr "Démarrer/Arrêter" #: Source/Core/DolphinWX/ISOProperties.cpp:429 msgid "Playable" msgstr "Jouable" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:168 msgid "Playback Options" msgstr "Options de lecture" #: Source/Core/DolphinWX/NetWindow.cpp:353 msgid "Players" msgstr "Joueurs" #: Source/Core/DolphinWX/FrameTools.cpp:1098 msgid "Please confirm..." msgstr "Veuillez confirmer..." #: Source/Core/DolphinWX/FrameAui.cpp:573 msgid "Please create a perspective before saving" msgstr "Merci de créer une perspective avant de sauvegarder" #: Source/Core/DolphinWX/WXInputBase.cpp:28 msgid "Plus-Minus" msgstr "Plus-Moins" #: Source/Core/DolphinWX/ConfigMain.cpp:327 msgid "Polish" msgstr "Polonais" #: Source/Core/DolphinWX/ConfigMain.cpp:722 msgid "Port 1" msgstr "Port 1" #: Source/Core/DolphinWX/ConfigMain.cpp:723 msgid "Port 2" msgstr "Port 2" #: Source/Core/DolphinWX/ConfigMain.cpp:724 msgid "Port 3" msgstr "Port 3" #: Source/Core/DolphinWX/ConfigMain.cpp:725 msgid "Port 4" msgstr "Port 4" #: Source/Core/DolphinWX/NetWindow.cpp:121 #: Source/Core/DolphinWX/NetWindow.cpp:164 msgid "Port :" msgstr "Port :" #: Source/Core/DolphinWX/ConfigMain.cpp:328 msgid "Portuguese" msgstr "Portugais" #: Source/Core/DolphinWX/ConfigMain.cpp:329 msgid "Portuguese (Brazilian)" msgstr "Portugais (brésilien)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:418 msgid "Post-Processing Effect:" msgstr "Effet de Post-processing :" #: Source/Core/Core/Movie.cpp:937 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Fin de film prématurée dans Play Controller (%u + 8 > %u)" #: Source/Core/Core/Movie.cpp:1057 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Fin de film prématurée dans Play Wiimote (%u + %d > %u)" #: Source/Core/Core/Movie.cpp:1033 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Fin de film prématurée dans Play Wiimote (%u > %u)" #: Source/Core/DolphinWX/PHackSettings.cpp:53 msgid "Presets: " msgstr "Pré-réglages :" #: Source/Core/DolphinWX/MemcardManager.cpp:218 msgid "Prev Page" msgstr "Page préc." #: Source/Core/DolphinWX/MemcardManager.cpp:826 msgid "Previous Page" msgstr "Page précédente" #: Source/Core/DolphinWX/CheatsWindow.cpp:205 msgid "Previous Value" msgstr "Valeur précédente" #: Source/Core/DolphinWX/WXInputBase.cpp:52 msgid "Print" msgstr "Imprimer" #: Source/Core/DolphinWX/InputConfigDiag.cpp:960 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/ISOProperties.h:49 msgid "Properties" msgstr "Propriétés" #: Source/Core/DolphinWX/FrameTools.cpp:320 msgid "Purge Cache" msgstr "Vider le cache" #: Source/Core/Common/MsgHandler.cpp:54 msgid "Question" msgstr "Question" #: Source/Core/DolphinWX/NetWindow.cpp:196 #: Source/Core/DolphinWX/NetWindow.cpp:368 msgid "Quit" msgstr "Quitter" #. i18n: Right #: Source/Core/Core/HW/GCPadEmu.cpp:46 msgid "R" msgstr "R" #: Source/Core/DolphinWX/WXInputBase.cpp:32 msgid "R Button" msgstr "Bouton R" #. i18n: Right-Analog #: Source/Core/Core/HW/GCPadEmu.cpp:50 msgid "R-Analog" msgstr "R Analog." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:461 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/ISOProperties.cpp:215 msgid "RUSSIA" msgstr "Russie" #: Source/Core/InputCommon/ControllerEmu.cpp:145 msgid "Radius" msgstr "Radius" #: Source/Core/DolphinWX/InputConfigDiag.cpp:610 msgid "Range" msgstr "Etendue" #: Source/Core/DolphinWX/HotkeyDlg.cpp:219 msgid "Read-only mode" msgstr "Mode Lecture seule" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:503 msgid "Real" msgstr "Réel" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:90 msgid "Real Balance Board" msgstr "Balance Board physique" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50 msgid "Real Wiimote" msgstr "Wiimote physique" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:106 msgid "Real Wiimotes" msgstr "Wiimote physique" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:207 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:839 msgid "Record" msgstr "Enregistrer" #: Source/Core/DolphinWX/NetWindow.cpp:388 msgid "Record input" msgstr "Entrée mémoire" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:188 msgid "Recording Info" msgstr "Infos sur l'enregistrement" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:216 msgid "Recording Options" msgstr "Options d'enregistrement" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24 msgid "Red" msgstr "Rouge" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27 msgid "Red Left" msgstr "Rouge Gauche" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Right" msgstr "Rouge Droite" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "Réduit la quantité d'aliasing causée par des graphiques 3D rasterisés.\n" "Ceci permet d'avoir une image moins carrée, avec moins d'effets d'escalier.\n" "Impacte négativement les performances de l'émulation et peut provoquer des " "pépins.\n" "\n" "Dans le doute, sélectionnez Aucune." #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:103 #: Source/Core/DolphinWX/FrameTools.cpp:513 #: Source/Core/DolphinWX/InputConfigDiag.cpp:969 msgid "Refresh" msgstr "Rafraîchir" #: Source/Core/DolphinWX/HotkeyDlg.cpp:209 msgid "Refresh List" msgstr "Rafraîchir la liste" #: Source/Core/DolphinWX/FrameTools.cpp:513 msgid "Refresh game list" msgstr "Rafraîchir la liste des jeux" #: Source/Core/DolphinWX/FrameTools.cpp:332 #, fuzzy msgid "Region" msgstr "Afficher les régions" #: Source/Core/DolphinWX/ISOProperties.cpp:481 #: Source/Core/DolphinWX/ISOProperties.cpp:502 #: Source/Core/DolphinWX/ConfigMain.cpp:808 #: Source/Core/DolphinWX/PatchAddEdit.cpp:88 msgid "Remove" msgstr "Retirer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:125 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Fait un rendu de la scène en fil de fer.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:329 msgid "Render to Main Window" msgstr "Rendu dans la fenêtre principale" #: Source/Core/DolphinWX/HotkeyDlg.cpp:213 #: Source/Core/DolphinWX/InputConfigDiag.cpp:981 msgid "Reset" msgstr "Reset" #: Source/Core/DolphinWX/CheatsWindow.cpp:199 msgid "Results" msgstr "Résultats" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Return" msgstr "Entrée" #: Source/Core/DolphinWX/ISOProperties.cpp:525 msgid "Revision:" msgstr "Révision :" #: Source/Core/DolphinWX/WXInputBase.cpp:49 #: Source/Core/InputCommon/ControllerEmu.cpp:181 msgid "Right" msgstr "Droite" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Right Stick" msgstr "Stick Droit" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299 #: Source/Core/Core/HW/GCPadEmu.cpp:72 msgid "Rumble" msgstr "Rumble" #: Source/Core/DolphinWX/ConfigMain.cpp:525 msgid "" "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." msgstr "" "Éxécuter DSP LLE sur un thread dédié (non recommandé : peut causer des " "blocages)" #: Source/Core/DolphinWX/ConfigMain.cpp:330 msgid "Russian" msgstr "Russe" #: Source/Core/DolphinWX/FrameTools.cpp:190 msgid "Sa&ve State" msgstr "Sau&vegarder l'état" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:491 msgid "Safe" msgstr "Sûr " #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210 #: Source/Core/DolphinWX/FrameTools.cpp:538 #: Source/Core/DolphinWX/InputConfigDiag.cpp:991 msgid "Save" msgstr "Sauver" #: Source/Core/DolphinWX/MemcardManager.cpp:548 msgid "Save GCI as..." msgstr "Enregistrer GCI sous..." #: Source/Core/DolphinWX/HotkeyDlg.cpp:270 #: Source/Core/DolphinWX/FrameTools.cpp:478 msgid "Save Oldest State" msgstr "Sauvegarder l'ancien état" #: Source/Core/DolphinWX/HotkeyDlg.cpp:273 msgid "Save State" msgstr "Sauvegarder l'état" #: Source/Core/DolphinWX/HotkeyDlg.cpp:250 msgid "Save State Slot 1" msgstr "Sauvegarder l'état vers le Slot 1" #: Source/Core/DolphinWX/HotkeyDlg.cpp:259 msgid "Save State Slot 10" msgstr "Sauvegarder l'état au Slot 10" #: Source/Core/DolphinWX/HotkeyDlg.cpp:251 msgid "Save State Slot 2" msgstr "Sauvegarder l'état vers le Slot 2" #: Source/Core/DolphinWX/HotkeyDlg.cpp:252 msgid "Save State Slot 3" msgstr "Sauvegarder l'état vers le Slot 3" #: Source/Core/DolphinWX/HotkeyDlg.cpp:253 msgid "Save State Slot 4" msgstr "Sauvegarder l'état vers le Slot 4" #: Source/Core/DolphinWX/HotkeyDlg.cpp:254 msgid "Save State Slot 5" msgstr "Sauvegarder l'état vers le Slot 5" #: Source/Core/DolphinWX/HotkeyDlg.cpp:255 msgid "Save State Slot 6" msgstr "Sauvegarder l'état vers le Slot 6" #: Source/Core/DolphinWX/HotkeyDlg.cpp:256 msgid "Save State Slot 7" msgstr "Sauvegarder l'état vers le Slot 7" #: Source/Core/DolphinWX/HotkeyDlg.cpp:257 msgid "Save State Slot 8" msgstr "Sauvegarder l'état vers le Slot 8" #: Source/Core/DolphinWX/HotkeyDlg.cpp:258 msgid "Save State Slot 9" msgstr "Sauvegarder l'état au Slot 9" #: Source/Core/DolphinWX/FrameTools.cpp:460 msgid "Save State..." msgstr "Enregistrer l'état" #: Source/Core/DolphinWX/ISOProperties.cpp:670 #: Source/Core/DolphinWX/ISOProperties.cpp:680 msgid "Save as..." msgstr "Enregistrer sous..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1222 msgid "Save compressed GCM/ISO" msgstr "Sauver le fichier compressé GCM/ISO" #: Source/Core/DolphinWX/FrameTools.cpp:538 msgid "Save current perspective" msgstr "Sauvegarder la perspective actuelle" #: Source/Core/DolphinWX/GameListCtrl.cpp:1211 msgid "Save decompressed GCM/ISO" msgstr "Sauvegarder le fichier GCM/ISO décompressé" #: Source/Core/Core/Movie.cpp:799 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "" "Le film de sauvegarde d'état %s est corrompu, arrêt de l'enregistrement du " "film..." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:423 msgid "Scaled EFB Copy" msgstr "Copie à l'échelle de l'EFB" #: Source/Core/DolphinWX/GameListCtrl.cpp:567 #, c-format msgid "Scanning %s" msgstr "Analyse de %s" #: Source/Core/DolphinWX/GameListCtrl.cpp:550 msgid "Scanning for ISOs" msgstr "Recherche d'ISO" #: Source/Core/DolphinWX/GameListCtrl.cpp:551 msgid "Scanning..." msgstr "Recherche..." #: Source/Core/DolphinWX/FrameTools.cpp:519 msgid "ScrShot" msgstr "Capt écran" #: Source/Core/DolphinWX/WXInputBase.cpp:98 msgid "Scroll Lock" msgstr "Arrêt défil." #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279 msgid "Search" msgstr "Rechercher" #: Source/Core/DolphinWX/CheatsWindow.cpp:236 msgid "Search Filter" msgstr "Fitre de recherche" #: Source/Core/DolphinWX/ConfigMain.cpp:806 msgid "Search Subfolders" msgstr "Chercher dans sous-dossiers" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265 msgid "Search current Object" msgstr "Rechercher l'objet actuel" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:269 msgid "Search for hex Value:" msgstr "Rechercher une valeur Hexadécimale :" #: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117 #: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158 #, c-format msgid "Section %s not found in SYSCONF" msgstr "La section %s n'a pas été trouvée dans SYSCONF" #: Source/Core/DolphinWX/WXInputBase.cpp:51 #: Source/Core/DolphinWX/InputConfigDiag.cpp:572 msgid "Select" msgstr "Sélectionner" #: Source/Core/DolphinWX/FrameTools.cpp:323 #, fuzzy msgid "Select Columns" msgstr "Police sélectionnée" #: Source/Core/DolphinWX/FrameTools.cpp:777 #: Source/Core/DolphinWX/FrameTools.cpp:1196 msgid "Select The Recording File" msgstr "Sélectionner le fichier d'enregistrement" #: Source/Core/DolphinWX/FrameTools.cpp:1428 msgid "Select a Wii WAD file to install" msgstr "Sélectionner un fichier WAD de Wii à installer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Sélectionne la carte graphique à utiliser.\n" "\n" "Dans le doute, sélectionnez la première." #: Source/Core/DolphinWX/MemcardManager.cpp:536 msgid "Select a save file to import" msgstr "Sélectionner un fichier de sauvegarde à importer" #: Source/Core/DolphinWX/FrameAui.cpp:331 msgid "Select floating windows" msgstr "Sélectionner les fenêtres flottantes" #: Source/Core/DolphinWX/FrameTools.cpp:670 msgid "Select the file to load" msgstr "Sélectionner le fichier à charger" #: Source/Core/DolphinWX/FrameTools.cpp:1386 msgid "Select the save file" msgstr "Sélectionner le fichier à enregistrer" #: Source/Core/DolphinWX/FrameTools.cpp:1531 msgid "Select the state to load" msgstr "Sélectionner l'état à charger" #: Source/Core/DolphinWX/FrameTools.cpp:1545 msgid "Select the state to save" msgstr "Sélectionner l'état à enregistrer" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:108 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Sélectionner le format d'écran lors du rendu :\n" "Auto : Utiliser le format d'écran natif\n" "Forcer 16/9è : Dimensionner l'image pour un format d'écran 16/9è.\n" "Forcer 4/3 : Dimensionner l'image pour un format d'écran de " "4/3.\n" "Etirer à la fenêtre : Adapter l'image à la fenêtre.\n" "\n" "Dans le doute, choisissez Auto." #: Source/Core/InputCommon/InputConfig.cpp:52 msgid "Selected controller profile does not exist" msgstr "Le profil de controleur sélectionné n'existe pas" #: Source/Core/DolphinWX/LogWindow.cpp:127 msgid "Selected font" msgstr "Police sélectionnée" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:101 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" "Sélectionne la résolution d'affichage utilisée en mode Plein écran.\n" "Elle devrait toujours être supérieure ou égale à la résolution interne. " "L'impact sur les performances est négligeable.\n" "\n" "Dans le doute, utilisez la résolution de votre Bureau.\n" "Si vous ne savez toujours pas, sélectionnez la plus haute résolution " "affichée." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:98 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so unless you have a " "reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, use OpenGL." msgstr "" "Sélectionne le moteur graphique à utiliser en interne.\n" "Le Rendu logiciel est uniquement utilisé à des fins de débogage.\n" "\n" "Dans le doute, sélectionnez OpenGL." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:96 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so you'll want to use " "either Direct3D or OpenGL. Different games will behave differently on each " "backend, so for best emulation experience it's recommended to try both and " "chose the one that fits your requirements best.\n" "Note that the Direct3D backend is not available on old Windows versions.\n" "\n" "If unsure, use OpenGL." msgstr "" "Sélectionne le moteur graphique interne à utiliser.\n" "Le Rendu logiciel est uniquement utilisé à des fins de débogage, donc vous " "devriez utiliser Direct3D ou OpenGL. Certains jeux ont un comportement " "différent selon le moteur choisi ; pour obtenir le meilleur résultat, testez " "les deux moteurs et choisissez celui qui convient le mieux.\n" "Notez que le moteur Direct3D n'est pas disponible pour les anciens Windows.\n" "\n" "Dans le doute, sélectionnez OpenGL." #: Source/Core/DolphinWX/NetWindow.cpp:340 msgid "Send" msgstr "Envoyer" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:136 msgid "Sensor Bar Position:" msgstr "Position de la Sensor Bar :" #: Source/Core/DolphinWX/WXInputBase.cpp:69 msgid "Separator" msgstr "Séparateur" #: Source/Core/DolphinWX/ConfigMain.cpp:331 msgid "Serbian" msgstr "Serbe" #: Source/Core/DolphinWX/ConfigMain.cpp:529 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "" "Port série 1 - C'est le port que les périphériques tels que l'adaptateur " "ethernet utilisent" #: Source/Core/DolphinWX/GameListCtrl.cpp:887 msgid "Set as &default ISO" msgstr "Définir comme l'ISO par &défaut" #: Source/Core/DolphinWX/MemcardManager.cpp:828 #, c-format msgid "Set as default Memcard %c" msgstr "Définir comme carte mémoire par défaut : %c" #: Source/Core/Core/ActionReplay.cpp:450 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "" "SetARCode_IsActive : L'index est plus grand que la taille de la liste des " "codes AR %lu" #: Source/Core/DolphinWX/ConfigMain.cpp:540 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "Configure la latence (en ms). Des valeurs plus élevées peuvent réduire le " "craquement audio. Uniquement avec le moteur OpenAL." #: Source/Core/DolphinWX/ISOProperties.cpp:420 msgid "Settings..." msgstr "Configurer..." #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:227 #, fuzzy msgid "SetupWiiMemory: Cant create setting.txt file" msgstr "SetupWiiMem : Impossible de créer le fichier de paramètres" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282 msgid "Shake" msgstr "Secouement" #: Source/Core/DolphinWX/ISOProperties.cpp:555 msgid "Short Name:" msgstr "Nom court :" #: Source/Core/DolphinWX/TASInputDlg.cpp:113 msgid "Shoulder Buttons" msgstr "Boutons latéraux" #: Source/Core/DolphinWX/FrameTools.cpp:259 msgid "Show &Log" msgstr "Afficher le &journal" #: Source/Core/DolphinWX/FrameTools.cpp:256 msgid "Show &Statusbar" msgstr "Afficher la barre d'&état" #: Source/Core/DolphinWX/FrameTools.cpp:254 msgid "Show &Toolbar" msgstr "Afficher la barre d'&outils" #: Source/Core/DolphinWX/ISOProperties.cpp:372 msgid "Show Defaults" msgstr "Afficher les paramètres par défaut" #: Source/Core/DolphinWX/FrameTools.cpp:318 msgid "Show Drives" msgstr "Afficher les lecteurs" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:540 msgid "Show EFB Copy Regions" msgstr "Afficher les régions copiées d'EFB" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:324 msgid "Show FPS" msgstr "Afficher les FPS" #: Source/Core/DolphinWX/FrameTools.cpp:308 msgid "Show France" msgstr "Afficher France" #: Source/Core/DolphinWX/FrameTools.cpp:294 msgid "Show GameCube" msgstr "Afficher GameCube" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:571 msgid "Show Input Display" msgstr "Afficher le graphisme en entrée" #: Source/Core/DolphinWX/FrameTools.cpp:310 msgid "Show Italy" msgstr "Afficher Italie" #: Source/Core/DolphinWX/FrameTools.cpp:301 msgid "Show JAP" msgstr "Afficher Japon" #: Source/Core/DolphinWX/FrameTools.cpp:312 msgid "Show Korea" msgstr "Afficher Corée" #: Source/Core/DolphinWX/ISOProperties.cpp:535 msgid "Show Language:" msgstr "Afficher la langue :" #: Source/Core/DolphinWX/FrameTools.cpp:260 msgid "Show Log &Configuration" msgstr "Afficher la config. de journalisation" #: Source/Core/DolphinWX/FrameTools.cpp:303 msgid "Show PAL" msgstr "Afficher PAL" #: Source/Core/DolphinWX/FrameTools.cpp:291 msgid "Show Platforms" msgstr "Afficher les plateformes" #: Source/Core/DolphinWX/FrameTools.cpp:300 msgid "Show Regions" msgstr "Afficher les régions" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:541 msgid "Show Statistics" msgstr "Afficher les statistiques" #: Source/Core/DolphinWX/FrameTools.cpp:314 msgid "Show Taiwan" msgstr "Afficher Taïwan" #: Source/Core/DolphinWX/FrameTools.cpp:305 msgid "Show USA" msgstr "Afficher USA" #: Source/Core/DolphinWX/FrameTools.cpp:296 msgid "Show Wad" msgstr "Afficher WAD" #: Source/Core/DolphinWX/FrameTools.cpp:292 msgid "Show Wii" msgstr "Afficher Wii" #: Source/Core/DolphinWX/ConfigMain.cpp:518 msgid "Show a confirmation box before stopping a game." msgstr "Demande confirmation avant d'arrêter le jeu." #: Source/Core/DolphinWX/ConfigMain.cpp:519 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Affiche un message lorsqu'une erreur sérieuse potentielle est arrivée.\n" "Le désactiver évitera les messages embêtants et les messages non-fatals, " "mais cela peut aussi signifier que Dolphin plante soudainement sans aucune " "explication." #: Source/Core/DolphinWX/MemcardManager.cpp:842 msgid "Show first block" msgstr "Afficher le premier bloc" #: Source/Core/DolphinWX/FrameTools.cpp:169 msgid "Show lag counter" msgstr "Afficher le compteur de lag" #: Source/Core/DolphinWX/ConfigMain.cpp:520 msgid "" "Show messages on the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Affiche les messages par-dessus la zone d'émulation.\n" "Ces messages incluent les écritures de carte mémoire, la moteur de rendu " "vidéo et les infos du processeur, et l'effacement du cache JIT." #: Source/Core/DolphinWX/MemcardManager.cpp:841 msgid "Show save blocks" msgstr "Afficher les blocs de sauvegarde" #: Source/Core/DolphinWX/MemcardManager.cpp:839 msgid "Show save comment" msgstr "Afficher le commentaire de sauvegarde" #: Source/Core/DolphinWX/MemcardManager.cpp:840 msgid "Show save icon" msgstr "Afficher l'icône de la sauvegarde" #: Source/Core/DolphinWX/MemcardManager.cpp:838 msgid "Show save title" msgstr "Afficher le titre de sauvegarde" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Affiche le nombre d'images rendues par seconde, afin de mesurer la vitesse " "d'émulation.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/FrameTools.cpp:316 msgid "Show unknown" msgstr "Afficher les inconnus" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:131 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Affiche diverses statistiques.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 msgid "Sideways Wiimote" msgstr "Wiimote à l'horizontale" #: Source/Core/DolphinWX/ISOProperties.cpp:546 #: Source/Core/DolphinWX/ConfigMain.cpp:303 msgid "Simplified Chinese" msgstr "Chinois simplifié" #: Source/Core/DolphinWX/GameListCtrl.cpp:324 msgid "Size" msgstr "Taille" #: Source/Core/DolphinWX/ConfigMain.cpp:705 msgid "Skip BIOS" msgstr "Ne pas exécuter le BIOS" #: Source/Core/DolphinWX/ISOProperties.cpp:398 msgid "Skip DCBZ clearing" msgstr "Ignorer le vidage DCBZ" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:470 msgid "Skip EFB Access from CPU" msgstr "Ignorer l'accès à l'EFB depuis le CPU" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:148 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Accélère légèrement les copies d'EFB vers la RAM en sacrifiant la précision " "de l'émulation.\n" "Améliore parfois la qualité visuelle.\n" "Si vous rencontrez des problèmes, essayez d'augmenter la précision du cache " "ou désactivez cette option.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/FrameTools.cpp:442 #: Source/Core/DolphinWX/FrameTools.cpp:456 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/ConfigMain.cpp:709 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/ConfigMain.cpp:710 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Snapshot" msgstr "Capture" #: Source/Core/VideoBackends/Software/SWmain.cpp:62 msgid "Software Renderer" msgstr "Rendu logiciel" #: Source/Core/DolphinWX/VideoConfigDiag.h:91 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Le rendu logiciel est le plus lent de tous les moteurs, et n'utilise pas " "l'accélération de votre carte graphique.\n" "Il n'est utile qu'à des fins de débogage.\n" "Êtes-vous certain d'activer le rendu logiciel ? Dans le doute, choisissez " "'Non'." #: Source/Core/DolphinWX/ConfigMain.cpp:674 msgid "Sound Settings" msgstr "Paramètres audio" #: Source/Core/AudioCommon/AudioCommon.cpp:87 #, c-format msgid "Sound backend %s is not valid." msgstr "Le moteur audio %s n'est pas valide" #: Source/Core/AudioCommon/DSoundStream.cpp:61 #, c-format msgid "Sound buffer creation failed: %08x" msgstr "Échec de la création du tampon audio : %08x" #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Space" msgstr "Espace" #: Source/Core/DolphinWX/ISOProperties.cpp:539 #: Source/Core/DolphinWX/ConfigMain.cpp:286 #: Source/Core/DolphinWX/ConfigMain.cpp:332 msgid "Spanish" msgstr "Espagnol" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:140 msgid "Speaker Volume:" msgstr "Volume du haut-parleur :" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:118 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "Spécifie la résolution de rendu. Une haute résolution améliore beaucoup la " "qualité visuelle mais impacte beaucoup les performances et peut provoquer " "quelques pépins dans certains jeux.\n" "\"Multiple de 640x528\" est un peu plus lent que \"Taille de la fenêtre\" " "mais provoque moins de problèmes. En général, plus la résolution interne est " "petite, meilleures seront les performances.\n" "\n" "Dans le doute, sélectionnez 640x528." #: Source/Core/DolphinWX/ISOProperties.cpp:404 msgid "Speed up Disc Transfer Rate" msgstr "Accélerer le taux de transfert du disque" #: Source/Core/InputCommon/ControllerEmu.cpp:147 msgid "Square Stick" msgstr "Stick carré" #: Source/Core/DolphinWX/ConfigMain.cpp:111 msgid "Standard Controller" msgstr "Contrôleur standard" #: Source/Core/DolphinWX/NetWindow.cpp:374 #: Source/Core/DolphinWX/WXInputBase.cpp:30 #: Source/Core/Core/HW/GCPadEmu.cpp:37 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/FrameTools.cpp:237 msgid "Start &NetPlay" msgstr "Démarrer &NetPlay" #: Source/Core/DolphinWX/FrameTools.cpp:400 msgid "Start Re&cording" msgstr "Commencer l'enregistrement" #: Source/Core/DolphinWX/HotkeyDlg.cpp:216 msgid "Start Recording" msgstr "Commencer l'enregistrement" #: Source/Core/DolphinWX/GameListCtrl.cpp:325 #: Source/Core/DolphinWX/FrameTools.cpp:336 msgid "State" msgstr "État" #: Source/Core/DolphinWX/HotkeyDlg.cpp:202 msgid "State Saves" msgstr "États sauvegardés" #: Source/Core/DolphinWX/ConfigMain.cpp:112 msgid "Steering Wheel" msgstr "Volant" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56 msgid "Stick" msgstr "Stick" #: Source/Core/DolphinWX/HotkeyDlg.cpp:212 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:445 #: Source/Core/DolphinWX/FrameTools.cpp:517 msgid "Stop" msgstr "Arrêter" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:122 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" "Enregistre les copies d'EFB dans les objets de texture du GPU.\n" "Ce n'est pas précis, mais fonctionne suffisamment bien pour la plupart des " "jeux et améliore sensiblement la vitesse comparé à l'EFB vers la RAM.\n" "\n" "Dans le doute, sélectionnez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:304 msgid "Stretch to Window" msgstr "Étirer à la fenêtre" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46 msgid "Strum" msgstr "Gratter" #: Source/Core/DolphinWX/WXInputBase.cpp:70 msgid "Subtract" msgstr "Soustraire" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:124 #, c-format msgid "Successfully exported file to %s" msgstr "Fichier exporté avec succès vers %s" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:104 msgid "Successfully imported save files" msgstr "Fichiers de sauvegarde importés avec succès" #: Source/Core/DolphinWX/ConfigMain.cpp:333 msgid "Swedish" msgstr "Suédois" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 msgid "Swing" msgstr "Balancement" #: Source/Core/DolphinWX/ISOProperties.cpp:402 msgid "Synchronize GPU thread" msgstr "Synchroniser le thread du GPU" #: Source/Core/DolphinWX/ISOProperties.cpp:403 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronise les transferts entre le GPU et le CPU pour éviter des blocages " "aléatoires en mode Dual Core. (Coché = Compatible, Décoché = Rapide)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:270 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:734 #: Source/Core/DolphinWX/ConfigMain.cpp:788 msgid "System Language:" msgstr "Langue du système :" #: Source/Core/DolphinWX/ISOProperties.cpp:239 #: Source/Core/DolphinWX/ISOProperties.cpp:242 msgid "TAIWAN" msgstr "Taïwan" #: Source/Core/DolphinWX/FrameTools.cpp:166 #: Source/Core/DolphinWX/TASInputDlg.h:31 msgid "TAS Input" msgstr "Entrée TAS" #: Source/Core/DolphinWX/WXInputBase.cpp:20 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/FrameAui.cpp:495 msgid "Tab split" msgstr "Séparateur par tabulation" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40 msgid "Table Left" msgstr "Table Gauche" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Right" msgstr "Table Droite" #: Source/Core/DolphinWX/HotkeyDlg.cpp:222 #: Source/Core/DolphinWX/FrameTools.cpp:416 #: Source/Core/DolphinWX/FrameTools.cpp:519 msgid "Take Screenshot" msgstr "Capture d'écran" #: Source/Core/DolphinWX/ConfigMain.cpp:114 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bongos)" #: Source/Core/DolphinWX/InputConfigDiag.cpp:568 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:460 msgid "Texture" msgstr "Texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:477 msgid "Texture Cache" msgstr "Cache de texture" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:542 msgid "Texture Format Overlay" msgstr "Infos de format de texture" #: Source/Core/Core/CoreParameter.cpp:231 msgid "The WAD has been installed successfully" msgstr "Le WAD a été installé avec succès" #: Source/Core/Core/ActionReplay.cpp:186 msgid "The address is invalid" msgstr "L'adresse n'est pas valide" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "The checksum was successfully fixed" msgstr "La somme de contrôle a été corrigée avec succès" #: Source/Core/DolphinWX/ConfigMain.cpp:1235 msgid "The chosen directory is already in the list" msgstr "Le dossier sélectionné est déjà dans la liste" #: Source/Core/DolphinWX/GameListCtrl.cpp:1136 #: Source/Core/DolphinWX/GameListCtrl.cpp:1164 #: Source/Core/DolphinWX/GameListCtrl.cpp:1235 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Le fichier %s existe déjà.\n" "Voulez-vous le remplacer ?" #: Source/Core/AudioCommon/WaveFile.cpp:41 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Le fichier %s n'a pas pu être ouvert pour l'écriture. Vérifiez qu'il n'a pas " "été ouvert par un autre programme." #: Source/Core/AudioCommon/WaveFile.cpp:34 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Le fichier %s a déjà été ouvert, son entête n'a pas pu être écrite." #: Source/Core/Core/Boot/Boot.cpp:317 #, c-format msgid "The file you specified (%s) does not exist" msgstr "Le fichier que vous avez spécifié (%s) n'existe pas" #: Source/Core/DolphinWX/FrameAui.cpp:627 msgid "The name can not be empty" msgstr "Le nom ne peut être vide" #: Source/Core/DolphinWX/FrameAui.cpp:619 msgid "The name can not contain the character ','" msgstr "Le nom ne peut contenir le caractère ','" #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:152 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Le code AR décrypté ne contient aucune ligne." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:124 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Plus vous allez vers Sûr, moins l'émulateur manquera les mises à jour de " "texture depuis la RAM.\n" "\n" "Dans le doute, utilisez la position la plus à droite." #: Source/Core/DolphinWX/MemcardManager.cpp:458 msgid "The save you are trying to copy has an invalid file size" msgstr "" "La sauvegarde que vous essayez de copier a une taille de fichier non valide" #: Source/Core/DolphinWX/Main.cpp:438 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "La langue sélectionnée n'est pas prise en charge par votre système. Retour à " "la langue par défaut du système." #: Source/Core/Core/NetPlayClient.cpp:90 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Les versions NetPlay du serveur et du client sont incompatibles !" #: Source/Core/Core/NetPlayClient.cpp:87 msgid "The server is full!" msgstr "Le serveur est plein !" #: Source/Core/Core/NetPlayClient.cpp:93 msgid "The server responded: the game is currently running!" msgstr "Le serveur a répondu que le jeu est déjà en cours d'exécution !" #: Source/Core/Core/NetPlayClient.cpp:96 msgid "The server sent an unknown error message!" msgstr "Le serveur a envoyé un message d'erreur inconnu !" #: Source/Core/Core/CoreParameter.cpp:123 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Le fichier spécifié \"%s\" n'existe pas" #: Source/Core/Core/ActionReplay.cpp:187 msgid "The value is invalid" msgstr "La valeur n'est pas valide" #: Source/Core/DolphinWX/ConfigMain.cpp:639 msgid "Theme:" msgstr "Thème :" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Il doit y avoir un ticket pour 00000001/00000002. Votre copie de la NAND est " "probablement incomplète." #: Source/Core/DolphinWX/ISOProperties.cpp:389 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Ces paramètres écrasent ceux de Dolphin.\n" "Indéterminé signifie que les paramètres de Dolphin sont appliqués." #: Source/Core/Core/ActionReplay.cpp:345 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Ce simulateur d'Action Replay ne prend pas en charge les codes qui modifient " "l'Action Replay lui-même." #: Source/Core/DolphinWX/ConfigMain.cpp:532 msgid "This could cause slow down in Wii Menu and some games." msgstr "Ceci peut ralentir le Menu Wii et quelques jeux." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:144 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Cette fonctionnalité vous permet de changer l'angle de la caméra du jeu.\n" "Faites un clic droit et déplacez la souris pour changer l'orientation de la " "caméra, ou cliquez sur le bouton du milieu pour la déplacer.\n" "Appuyez sur SHIFT et sur W, A, S ou D pour modifier pas à pas la distance de " "la caméra (SHIFT et 0 déplace la caméra plus vite, SHIFT et 9 la déplace " "plus lentement). Appuyez sur SHIFT et R pour réinitiliser la position de la " "caméra.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/ConfigMain.cpp:512 msgid "" "This limits the game speed to the specified number of frames per second " "(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to " "throttle using the DSP (might fix audio clicks but can also cause constant " "noise depending on the game)." msgstr "" "Ceci limite la vitesse du jeu au nombre spécifié d'images par seconde (60 i/" "s pour le NTSC, 50 i/s pour le PAL). Vous pouvez à la place utiliser Audio " "pour gérer via le DSP (peut éliminer les problèmes audio, mais peut " "provoquer un bruit constant selon les jeux)." #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:615 msgid "This save will likely require homebrew tools to copy to a real Wii." msgstr "" #: Source/Core/DolphinWX/ConfigMain.cpp:511 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "Ceci sépare les threads du processeur et de l'affichage, pour qu'ils " "puissent être exécutés sur des coeurs séparés.\n" "Cela a pour conséquence d'accélérer considérablement l'émulation sur les PC " "qui plus d'un coeur, mais peut occasionnellement causer des petits pépins ou " "des plantages." #: Source/Core/DolphinWX/ISOProperties.cpp:370 msgid "This will let you Manually Edit the INI config file" msgstr "" "Ceci vous permettra de modifier manuellement le fichier de configuration INI" #: Source/Core/InputCommon/ControllerEmu.cpp:153 #: Source/Core/InputCommon/ControllerEmu.cpp:158 msgid "Threshold" msgstr "Seuil" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279 msgid "Tilt" msgstr "Tilt" #: Source/Core/DolphinWX/MemcardManager.cpp:648 #: Source/Core/DolphinWX/GameListCtrl.cpp:316 msgid "Title" msgstr "Titre" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:139 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:158 msgid "To" msgstr "A" #: Source/Core/DolphinWX/LogConfigWindow.cpp:78 msgid "Toggle All Log Types" msgstr "Activer tous les types de journaux" #: Source/Core/DolphinWX/HotkeyDlg.cpp:232 msgid "Toggle Aspect Ratio" msgstr "Activer le ratio hauteur/largeur" #: Source/Core/DolphinWX/HotkeyDlg.cpp:233 msgid "Toggle EFB Copies" msgstr "Activer les copies EFB" #: Source/Core/DolphinWX/HotkeyDlg.cpp:234 msgid "Toggle Fog" msgstr "Activer le brouillard" #: Source/Core/DolphinWX/HotkeyDlg.cpp:235 #, fuzzy msgid "Toggle Frame limit" msgstr "Image/s max :" #: Source/Core/DolphinWX/HotkeyDlg.cpp:221 #: Source/Core/DolphinWX/FrameTools.cpp:518 msgid "Toggle Fullscreen" msgstr "Activer le plein écran" #: Source/Core/DolphinWX/HotkeyDlg.cpp:231 msgid "Toggle IR" msgstr "Activer l'IR" #: Source/Core/DolphinWX/ConfigMain.cpp:294 #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:130 msgid "Top" msgstr "Haut" #: Source/Core/DolphinWX/ISOProperties.cpp:547 #: Source/Core/DolphinWX/ConfigMain.cpp:304 msgid "Traditional Chinese" msgstr "Chinois traditionnel" #: Source/Core/Core/Boot/Boot.cpp:411 msgid "Tried to load an unknown file type." msgstr "Echec de chargement d'un type de fichier inconnu." #: Source/Core/Core/HW/GCPadEmu.cpp:67 msgid "Triggers" msgstr "Déclencheurs" #: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105 msgid "Trying to read from invalid SYSCONF" msgstr "Essai de lecture d'un fichier SYSCONF non valide" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Essai de lecture à partir d'un SYSCONF non valide\n" "Les IDs BT de la Wiimote ne sont pas disponibles" #: Source/Core/DolphinWX/ConfigMain.cpp:334 msgid "Turkish" msgstr "Turque" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Turntable" msgstr "Tourne-disque" #: Source/Core/DolphinWX/PatchAddEdit.cpp:82 msgid "Type" msgstr "Type" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:37 msgid "UDP Port:" msgstr "Port UDP :" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:19 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 msgid "UDP Wiimote" msgstr "Wiimote UDP :" #: Source/Core/DolphinWX/ISOProperties.cpp:251 msgid "UNKNOWN" msgstr "Inconnu" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:797 #, c-format msgid "UNKNOWN_%02X" msgstr "Inconnu_%02X" #: Source/Core/DolphinWX/ISOProperties.cpp:218 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/PatchAddEdit.cpp:238 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Impossible de créer un patch à partir des valeurs données.\n" "L'entrée n'a pas été modifiée." #: Source/Core/DolphinWX/ARCodeAddEdit.cpp:134 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Impossible d'analyser la ligne %u du code AR entré comme un code crypté ou " "décrypté valide. Vérifiez que vous l'avez tapé correctement.\n" "Souhaitez-vous ignorer cette ligne et continuer l'analyse ?" #: Source/Core/DolphinWX/FrameTools.cpp:483 #, c-format msgid "Undefined %i" msgstr "%i non défini" #: Source/Core/DolphinWX/HotkeyDlg.cpp:271 #: Source/Core/DolphinWX/FrameTools.cpp:479 msgid "Undo Load State" msgstr "&Annuler le lancement d'état" #: Source/Core/DolphinWX/HotkeyDlg.cpp:272 #: Source/Core/DolphinWX/FrameTools.cpp:480 msgid "Undo Save State" msgstr "Annuler la sauvegarde de l'état" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:755 msgid "Unexpected 0x80 call? Aborting..." msgstr "Appel 0x80 inattendu. Abandon..." #: Source/Core/DolphinWX/CheatsWindow.cpp:224 msgid "Unknown" msgstr "Inconnu" #: Source/Core/Core/HW/DVDInterface.cpp:1039 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Commande DVD inconnue %08x - erreur fatale" #: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:442 #, c-format msgid "Unknown command 0x%08x" msgstr "Commande 0x%08x inconnue" #: Source/Core/Common/SysConf.cpp:140 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Type d'entrée %i inconnue dans SYSCONF (%s@%x) !" #: Source/Core/Core/NetPlayClient.cpp:329 #, c-format msgid "Unknown message received with id : %d" msgstr "Reception d'un message inconnu avec l'ID : %d" #: Source/Core/Core/NetPlayServer.cpp:496 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" "Message inconnu avec l'ID %d reçue du lecteur %d. Banissement du lecteur !" #: Source/Core/DolphinWX/WXInputBase.cpp:48 #: Source/Core/InputCommon/ControllerEmu.cpp:178 msgid "Up" msgstr "Haut" #: Source/Core/DolphinWX/UDPConfigDiag.cpp:24 #: Source/Core/DolphinWX/CheatsWindow.cpp:117 msgid "Update" msgstr "Mettre à jour" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Upright Wiimote" msgstr "Wiimote debout" #: Source/Core/DolphinWX/ConfigMain.cpp:773 msgid "Use EuRGB60 Mode (PAL60)" msgstr "Utiliser le mode EuRGB60 (PAL60)" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:315 msgid "Use Fullscreen" msgstr "&Plein écran" #: Source/Core/DolphinWX/CheatsWindow.cpp:605 msgid "Use Hex" msgstr "Utiliser Hexa" #: Source/Core/DolphinWX/ConfigMain.cpp:599 msgid "Use Panic Handlers" msgstr "Utiliser les gestionnaires de panique" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:115 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games but might give a decent speedup.\n" "\n" "If unsure, leave this checked." msgstr "" "Utiliser un algorithme moins précis pour calculer les valeurs de " "profondeur.\n" "Provoque des soucis dans quelques jeux mais peut donner une bonne " "accélération.\n" "\n" "Dans le doute, cochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:146 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" "Utilise plusieurs threads pour décoder les textures.\n" "Peut accélérer l'émulation, particulièrement avec des processeurs qui ont " "plus de 2 coeurs.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:149 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "En cas d'échec de compilation de shader, un message est habituellement " "affiché.\n" "Cependant, certains préfèrent ne pas afficher ce message pour ne pas " "interrompre le jeu en cochant cette case.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.cpp:562 msgid "Utility" msgstr "Utilitaires" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:314 msgid "V-Sync" msgstr "Synchro verticale" #: Source/Core/DolphinWX/ISOProperties.cpp:400 msgid "VBeam Speed Hack" msgstr "Hack de vitesse VBeam" #: Source/Core/DolphinWX/CheatsWindow.cpp:218 msgid "Value" msgstr "Valeur" #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 msgid "Value:" msgstr "Valeur :" #: Source/Core/DolphinWX/CheatsWindow.cpp:602 msgid "Value: " msgstr "Valeur :" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Verbosity" msgstr "Niveau de détail" #: Source/Core/DolphinWX/ISOProperties.cpp:456 msgid "Video" msgstr "Vidéo" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:502 msgid "Virtual" msgstr "Virtuel" #: Source/Core/DolphinWX/ConfigMain.cpp:680 msgid "Volume" msgstr "Volume" #: Source/Core/DiscIO/NANDContentLoader.cpp:482 #: Source/Core/DiscIO/NANDContentLoader.cpp:511 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Échec de l'installation du WAD : erreur lors de la création de %s" #: Source/Core/DiscIO/NANDContentLoader.cpp:531 msgid "WAD installation failed: error creating ticket" msgstr "Échec de l'installation du WAD : erreur lors de la création du ticket" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:110 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Attendre les blancs verticaux pour réduire les déchirements d'image.\n" "Baisse les performaces si la vitesse d'émulation est inférieure à 100%.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/VideoConfigDiag.h:92 #: Source/Core/DolphinWX/LogConfigWindow.cpp:53 #: Source/Core/Common/MsgHandler.cpp:55 msgid "Warning" msgstr "Attention" #: Source/Core/Core/Boot/Boot.cpp:276 msgid "Warning - starting DOL in wrong console mode!" msgstr "Attention : démarrage du DOL dans un mauvais mode de console !" #: Source/Core/Core/Boot/Boot.cpp:326 msgid "Warning - starting ELF in wrong console mode!" msgstr "Attention : démarrage de l'ELF dans un mauvais mode de console !" #: Source/Core/Core/Boot/Boot.cpp:210 msgid "Warning - starting ISO in wrong console mode!" msgstr "Attention : démarrage d\" l'ISO dans un mauvais mode de console !" #: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:584 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Attention ! Il est conseillé de sauvegarder tous les fichiers dans le " "dossier :\n" "%s\n" "Voulez-vous continuer ?" #: Source/Core/Core/Core.cpp:384 msgid "" "Warning: Netplay/movies will desync because your CPU does not support DAZ " "and Dolphin does not emulate it anymore." msgstr "" "Attention: le mode Netplay/les films TAS désynchroniseront parce que votre " "CPU ne supporte pas le mode DAZ (et Dolphin ne l'émule plus)." #: Source/Core/DolphinWX/MemcardManager.cpp:604 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Attention : ceci va écraser toutes les sauvegardes existantes dans ce " "dossier :\n" "%s\n" "et vont avoir le même nom que le fichier sur votre carte mémoire\n" "Continuer ?" #: Source/Core/Core/Movie.cpp:842 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Attention : Vous avez chargé une sauvegarde qui se situe après la fin du " "film en cours (octet %u > %u) (image %u > %u). Vous devriez charger une " "autre sauvegarde avant de continuer, ou charger cette sauvegarde en " "désactivant le mode Lecture seule." #: Source/Core/Core/Movie.cpp:859 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Attention : Vous avez chargé une sauvegarde dont le film diffère de l'octet " "%d (0x%X). Vous devriez charger une autre sauvegarde avant de continuer, ou " "charger cet état en désactivant le mode Lecture seule. Dans le cas " "contraire, il y aura probablement une désynchronisation." #: Source/Core/Core/Movie.cpp:869 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Attention : Vous avez chargé une sauvegarde dont le film diffère de l'image " "%d. Vous devriez charger une autre sauvegarde avant de continuer, ou charger " "cet état en désactivant le mode Lecture seule. Dans le cas contraire, il y " "aura probablement une désynchronisation.\n" "\n" "Infos complémentaires : Le film actuel fait %d image de long et le film de " "la sauvegarde en fait %d.\n" "\n" "A l'image %d, le film appuie sur :\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DHaut=%d, DBas=%d, DGauche=%d, " "DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "A l'image %d, la sauvegarde du film appuie sur :\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d,DHaut=%d, DBas=%d, DGauche=%d, " "DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/WaveFile.cpp:98 #: Source/Core/AudioCommon/WaveFile.cpp:121 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - fichier non ouvert." #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:59 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:427 msgid "Widescreen Hack" msgstr "Hack écran large (16/9è)" #: Source/Core/InputCommon/ControllerEmu.cpp:216 msgid "Width" msgstr "Largeur" #: Source/Core/DolphinWX/ConfigMain.cpp:560 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/ISOProperties.cpp:448 msgid "Wii Console" msgstr "Console Wii" #: Source/Core/DolphinWX/ConfigMain.cpp:840 msgid "Wii NAND Root:" msgstr "Racine de la NAND (Wii) :" #: Source/Core/DolphinWX/FrameTools.cpp:1388 msgid "Wii save files (*.bin)|*.bin" msgstr "Fichiers de sauvegarde Wii (*.bin)|*.bin" #: Source/Core/DiscIO/WiiWad.cpp:71 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD : impossible de lire le fichier" #: Source/Core/DolphinWX/FrameTools.cpp:525 Source/Core/Core/HW/Wiimote.cpp:19 msgid "Wiimote" msgstr "Wiimote" #: Source/Core/DolphinWX/NetWindow.cpp:697 msgid "Wiimote " msgstr "Wiimote " #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47 #, c-format msgid "Wiimote %i" msgstr "Wiimote %i" #: Source/Core/DolphinWX/FrameTools.cpp:1497 #, fuzzy, c-format msgid "Wiimote %i %s" msgstr "Wiimote %i" #: Source/Core/DolphinWX/Main.cpp:668 msgid "Wiimote Connected" msgstr "Wiimote connectée" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:134 msgid "Wiimote Motor" msgstr "Vibreur de la Wiimote" #: Source/Core/DolphinWX/FrameTools.cpp:525 msgid "Wiimote settings" msgstr "Paramètres de la Wiimote" #: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:74 msgid "Wiimotes" msgstr "Wiimotes" #: Source/Core/DolphinWX/WXInputBase.cpp:126 msgid "Windows Left" msgstr "Windows Gauche" #: Source/Core/DolphinWX/WXInputBase.cpp:128 msgid "Windows Menu" msgstr "Windows Menu" #: Source/Core/DolphinWX/WXInputBase.cpp:127 msgid "Windows Right" msgstr "Windows Droit" #: Source/Core/DolphinWX/LogWindow.cpp:142 msgid "Word Wrap" msgstr "Casse" #: Source/Core/DolphinWX/ISOProperties.cpp:979 #: Source/Core/DolphinWX/ISOProperties.cpp:1219 #: Source/Core/DolphinWX/GameListCtrl.cpp:1108 #: Source/Core/DolphinWX/GameListCtrl.cpp:1244 #: Source/Core/DolphinWX/FrameTools.cpp:1441 msgid "Working..." msgstr "Travail..." #: Source/Core/DolphinWX/NetWindow.cpp:384 msgid "Write memcards (GC)" msgstr "Écriture carte mémoire (GC)" #: Source/Core/DolphinWX/LogConfigWindow.cpp:65 msgid "Write to Console" msgstr "Écrire dans la console" #: Source/Core/DolphinWX/LogConfigWindow.cpp:73 msgid "Write to Debugger" msgstr "Écrire dans le débugueur" #: Source/Core/DolphinWX/LogConfigWindow.cpp:63 msgid "Write to File" msgstr "Écrire dans le fichier" #: Source/Core/DolphinWX/LogConfigWindow.cpp:67 msgid "Write to Window" msgstr "Écrire dans la fenêtre" #: Source/Core/AudioCommon/XAudio2Stream.cpp:81 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "Échec de XAudio2 CreateSourceVoice : %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:181 #, c-format msgid "XAudio2 init failed: %#X" msgstr "Échec de l'initialisation de XAudio2 : %#X" #: Source/Core/AudioCommon/XAudio2Stream.cpp:191 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "Échec de la création de la voix principale dans XAudio2 : %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:94 #, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "Échec de XAudio2_7 CreateSourceVoice : %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:182 #, c-format msgid "XAudio2_7 init failed: %#X" msgstr "Échec de l'initialisation de XAudio2_7 : %#X" #: Source/Core/AudioCommon/XAudio2_7Stream.cpp:192 #, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "Échec de la création de la voix principale avec XAudio2_7 : %#X" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:811 #, fuzzy msgid "XF register " msgstr "Registres BP" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24 msgid "Yellow" msgstr "Jaune" #: Source/Core/DolphinWX/FrameAui.cpp:90 msgid "You can't close panes that have pages in them." msgstr "Vous ne pouvez pas fermer des panneaux contenant des appels." #: Source/Core/DolphinWX/NetWindow.cpp:266 msgid "You must choose a game!!" msgstr "Vous devez choisir un jeu !!" #: Source/Core/DolphinWX/CheatsWindow.cpp:635 msgid "You must enter a name!" msgstr "Vous devez entrer un nom !" #: Source/Core/DolphinWX/CheatsWindow.cpp:485 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "Vous devez entrer une valeur décimale, hexadécimale ou octale valide." #: Source/Core/DolphinWX/InputConfigDiag.cpp:688 msgid "You must enter a valid profile name." msgstr "Vous devez entrer un nom de profil valide." #: Source/Core/DolphinWX/ConfigMain.cpp:929 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Vous devez redémarrer Dolphin pour que ce changement prenne effet." #: Source/Core/Core/DSP/DSPCore.cpp:109 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Vos ROM audio \"DSP\" ont des hashs incorrects.\n" "Voulez-vous arrêter l'émulation maintenant pour corriger le problème ?\n" "Si vous choisissez \"Non\", l'audio pourra être déformé." #: Source/Core/Core/CoreParameter.cpp:180 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Votre fichier GCM/ISO ne semble pas valide (pays non valide).\n" "Voulez-vous continuer en tant que région PAL ?" #: Source/Core/Common/SysConf.cpp:52 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" "Votre fichier SYSCONF n'a pas la bonne taille.\n" "Il devrait être de 0x%04x (au lieu de 0x%04).\n" "Voulez-vous en générer un nouveau ?" #: Source/Core/Core/ActionReplay.cpp:377 msgid "Zero 3 code not supported" msgstr "Code Zero 3 non pris en charge" #: Source/Core/Core/ActionReplay.cpp:398 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Zero code inconnu pour Dolphin : %08x" #: Source/Core/DolphinWX/InputConfigDiag.cpp:513 #: Source/Core/DolphinWX/InputConfigDiag.cpp:537 msgid "[ waiting ]" msgstr "[ attente ]" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[NON FONCTIONNEL]\n" "Mettre en surbrillance les régions dont l'EFB a été copié.\n" "\n" "Dans le doute, décochez cette case." #: Source/Core/DolphinWX/PHackSettings.cpp:93 msgid "[Custom]" msgstr "[Personnalisé]" #: Source/Core/DolphinWX/ConfigMain.cpp:816 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:985 msgid "s" msgstr "s" #: Source/Core/Core/x64MemTools.cpp:212 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "flavor inconnu %d (%d attendu)" #: Source/Core/Core/x64MemTools.cpp:206 msgid "unknown message received" msgstr "Message inconnu reçu" #: Source/Core/DolphinWX/ISOProperties.cpp:1183 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute a retourné -1 sur l'exécution de l'application !" #: Source/Core/DolphinWX/PHackSettings.cpp:61 msgid "zFar Correction: " msgstr "Correction zFar :" #: Source/Core/DolphinWX/PHackSettings.cpp:56 msgid "zNear Correction: " msgstr "Correction zNear :" #: Source/Core/DolphinWX/InputConfigDiag.cpp:578 msgid "| OR" msgstr "| OU" #~ msgid "%08X: " #~ msgstr "%08X: " #~ msgid "'" #~ msgstr "'" #~ msgid "0x44" #~ msgstr "0x44" #~ msgid "A" #~ msgstr "A" #~ msgid "B" #~ msgstr "B" #~ msgid "C" #~ msgstr "C" #~ msgid "CP reg" #~ msgstr "CP reg" #~ msgid "Cache Display Lists" #~ msgstr "Cache des listes d'affichage" #~ msgid "Console" #~ msgstr "Console" #~ msgid "Extra Parameter" #~ msgstr "Paramètres supplémentaires" #~ msgid "Extra Parameter useful in ''Metroid: Other M'' only." #~ msgstr "" #~ "Paramètre supplémentaire utile dans ''Metroid: Other M'' uniquement." #~ msgid "GX_CMD_INVL_VC" #~ msgstr "GX_CMD_INVL_VC" #~ msgid "JITIL experimental recompiler" #~ msgstr "Recompilateur expérimental JITIL" #~ msgid "Limit by FPS" #~ msgstr "Limiter par le nombre d'images/sec" #~ msgid "NOP" #~ msgstr "NOP" #~ msgid "Show &Console" #~ msgstr "Afficher la &Console" #~ msgid "XF reg" #~ msgstr "XF reg" #~ msgid "" #~ "[EXPERIMENTAL]\n" #~ "Speeds up emulation a bit by caching display lists.\n" #~ "Possibly causes issues though.\n" #~ "\n" #~ "If unsure, leave this unchecked." #~ msgstr "" #~ "[EXPERIMENTAL]\n" #~ "Accélère légèrement l'émulation en mettant en cache les listes " #~ "d'affichage.\n" #~ "Peut provoquer des pépins.\n" #~ "\n" #~ "Dans le doute, décochez cette case."