// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _EFB_INTERFACE_H_ #define _EFB_INTERFACE_H_ #include "VideoCommon.h" namespace EfbInterface { const int DEPTH_BUFFER_START = EFB_WIDTH * EFB_HEIGHT * 3; // color order is RGBA // does full blending of an incoming pixel void BlendTev(u16 x, u16 y, u8 *color); // compare z at location x,y // writes it if it passes // returns result of compare. bool ZCompare(u16 x, u16 y, u32 z); // sets the color and alpha void SetColor(u16 x, u16 y, u8 *color); void SetDepth(u16 x, u16 y, u32 depth); void GetColor(u16 x, u16 y, u8 *color); u32 GetDepth(u16 x, u16 y); u8* GetPixelPointer(u16 x, u16 y, bool depth); void UpdateColorTexture(); extern u8 efbColorTexture[EFB_WIDTH*EFB_HEIGHT*4]; // rgba format } #endif