// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/Triggers.h" #include #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers) { AddDeadzoneSetting(&m_deadzone_setting, 50); } Triggers::StateData Triggers::GetState() { const size_t trigger_count = controls.size(); const ControlState deadzone = m_deadzone_setting.GetValue() / 100; StateData result(trigger_count); for (size_t i = 0; i < trigger_count; ++i) result.data[i] = std::min(ApplyDeadzone(controls[i]->GetState(), deadzone), 1.0); return result; } } // namespace ControllerEmu