// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "WaveFile.h" #include "StdMutex.h" // 16 bit Stereo #define MAX_SAMPLES (1024 * 8) #define INDEX_MASK (MAX_SAMPLES * 2 - 1) #define RESERVED_SAMPLES (256) class CMixer { public: CMixer(unsigned int AISampleRate = 48000, unsigned int DACSampleRate = 48000, unsigned int BackendSampleRate = 32000) : m_aiSampleRate(AISampleRate) , m_dacSampleRate(DACSampleRate) , m_bits(16) , m_channels(2) , m_HLEready(false) , m_logAudio(0) , m_indexW(0) , m_indexR(0) { // AyuanX: The internal (Core & DSP) sample rate is fixed at 32KHz // So when AI/DAC sample rate differs than 32KHz, we have to do re-sampling m_sampleRate = BackendSampleRate; memset(m_buffer, 0, sizeof(m_buffer)); INFO_LOG(AUDIO_INTERFACE, "Mixer is initialized (AISampleRate:%i, DACSampleRate:%i)", AISampleRate, DACSampleRate); } virtual ~CMixer() {} // Called from audio threads virtual unsigned int Mix(short* samples, unsigned int numSamples); virtual void Premix(short * /*samples*/, unsigned int /*numSamples*/) {} // Called from main thread virtual void PushSamples(const short* samples, unsigned int num_samples); unsigned int GetSampleRate() const {return m_sampleRate;} void SetThrottle(bool use) { m_throttle = use;} // TODO: do we need this bool IsHLEReady() const { return m_HLEready;} void SetHLEReady(bool ready) { m_HLEready = ready;} // --------------------- virtual void StartLogAudio(const char *filename) { if (! m_logAudio) { m_logAudio = true; g_wave_writer.Start(filename, GetSampleRate()); g_wave_writer.SetSkipSilence(false); NOTICE_LOG(DSPHLE, "Starting Audio logging"); } else { WARN_LOG(DSPHLE, "Audio logging has already been started"); } } virtual void StopLogAudio() { if (m_logAudio) { m_logAudio = false; g_wave_writer.Stop(); NOTICE_LOG(DSPHLE, "Stopping Audio logging"); } else { WARN_LOG(DSPHLE, "Audio logging has already been stopped"); } } std::mutex& MixerCritical() { return m_csMixing; } float GetCurrentSpeed() const { return m_speed; } void UpdateSpeed(volatile float val) { m_speed = val; } protected: unsigned int m_sampleRate; unsigned int m_aiSampleRate; unsigned int m_dacSampleRate; int m_bits; int m_channels; WaveFileWriter g_wave_writer; bool m_HLEready; bool m_logAudio; bool m_throttle; short m_buffer[MAX_SAMPLES * 2]; volatile u32 m_indexW; volatile u32 m_indexR; std::mutex m_csMixing; volatile float m_speed; // Current rate of the emulation (1.0 = 100% speed) private: };