// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include "VideoCommon/AbstractTexture.h" namespace Vulkan { class Texture2D; class VKTexture final : public AbstractTexture { public: VKTexture() = delete; ~VKTexture(); void Bind(unsigned int stage) override; bool Save(const std::string& filename, unsigned int level) override; void CopyRectangleFromTexture(const AbstractTexture* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect) override; void CopyRectangleFromTexture(Texture2D* source, const MathUtil::Rectangle& srcrect, const MathUtil::Rectangle& dstrect); void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer, size_t buffer_size) override; Texture2D* GetRawTexIdentifier() const; VkFramebuffer GetFramebuffer() const; static std::unique_ptr Create(const TextureConfig& tex_config); private: VKTexture(const TextureConfig& tex_config, std::unique_ptr texture, VkFramebuffer framebuffer); // Copies the contents of a texture using vkCmdCopyImage void CopyTextureRectangle(const MathUtil::Rectangle& dst_rect, Texture2D* src_texture, const MathUtil::Rectangle& src_rect); // Copies (and optionally scales) the contents of a texture using a framgent shader. void ScaleTextureRectangle(const MathUtil::Rectangle& dst_rect, Texture2D* src_texture, const MathUtil::Rectangle& src_rect); std::unique_ptr m_texture; VkFramebuffer m_framebuffer; }; } // namespace Vulkan