/////////////////////////////////////////////////////////////////////////////// // Name: src/common/headerctrlcmn.cpp // Purpose: implementation of wxHeaderCtrlBase // Author: Vadim Zeitlin // Created: 2008-12-02 // Copyright: (c) 2008 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- // for compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #if wxUSE_HEADERCTRL #ifndef WX_PRECOMP #include "wx/menu.h" #endif // WX_PRECOMP #include "wx/headerctrl.h" #include "wx/rearrangectrl.h" #include "wx/renderer.h" namespace { // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- const unsigned int wxNO_COLUMN = static_cast(-1); // ---------------------------------------------------------------------------- // wxHeaderColumnsRearrangeDialog: dialog for customizing our columns // ---------------------------------------------------------------------------- #if wxUSE_REARRANGECTRL class wxHeaderColumnsRearrangeDialog : public wxRearrangeDialog { public: wxHeaderColumnsRearrangeDialog(wxWindow *parent, const wxArrayInt& order, const wxArrayString& items) : wxRearrangeDialog ( parent, _("Please select the columns to show and define their order:"), _("Customize Columns"), order, items ) { } }; #endif // wxUSE_REARRANGECTRL } // anonymous namespace // ============================================================================ // wxHeaderCtrlBase implementation // ============================================================================ extern WXDLLIMPEXP_DATA_CORE(const char) wxHeaderCtrlNameStr[] = "wxHeaderCtrl"; BEGIN_EVENT_TABLE(wxHeaderCtrlBase, wxControl) EVT_HEADER_SEPARATOR_DCLICK(wxID_ANY, wxHeaderCtrlBase::OnSeparatorDClick) #if wxUSE_MENUS EVT_HEADER_RIGHT_CLICK(wxID_ANY, wxHeaderCtrlBase::OnRClick) #endif // wxUSE_MENUS END_EVENT_TABLE() void wxHeaderCtrlBase::ScrollWindow(int dx, int WXUNUSED_UNLESS_DEBUG(dy), const wxRect * WXUNUSED_UNLESS_DEBUG(rect)) { // this doesn't make sense at all wxASSERT_MSG( !dy, "header window can't be scrolled vertically" ); // this would actually be nice to support for "frozen" headers but it isn't // supported currently wxASSERT_MSG( !rect, "header window can't be scrolled partially" ); DoScrollHorz(dx); } void wxHeaderCtrlBase::SetColumnCount(unsigned int count) { if ( count != GetColumnCount() ) OnColumnCountChanging(count); // still call DoSetCount() even if the count didn't really change in order // to update all the columns DoSetCount(count); } int wxHeaderCtrlBase::GetColumnTitleWidth(const wxHeaderColumn& col) { int w = wxWindowBase::GetTextExtent(col.GetTitle()).x; // add some margin: w += wxRendererNative::Get().GetHeaderButtonMargin(this); // if a bitmap is used, add space for it and 2px border: wxBitmap bmp = col.GetBitmap(); if ( bmp.IsOk() ) w += bmp.GetWidth() + 2; return w; } // ---------------------------------------------------------------------------- // wxHeaderCtrlBase event handling // ---------------------------------------------------------------------------- void wxHeaderCtrlBase::OnSeparatorDClick(wxHeaderCtrlEvent& event) { const unsigned col = event.GetColumn(); const wxHeaderColumn& column = GetColumn(col); if ( !column.IsResizeable() ) { event.Skip(); return; } int w = GetColumnTitleWidth(column); if ( !UpdateColumnWidthToFit(col, w) ) event.Skip(); else UpdateColumn(col); } #if wxUSE_MENUS void wxHeaderCtrlBase::OnRClick(wxHeaderCtrlEvent& event) { if ( !HasFlag(wxHD_ALLOW_HIDE) ) { event.Skip(); return; } ShowColumnsMenu(ScreenToClient(wxGetMousePosition())); } #endif // wxUSE_MENUS // ---------------------------------------------------------------------------- // wxHeaderCtrlBase column reordering // ---------------------------------------------------------------------------- void wxHeaderCtrlBase::SetColumnsOrder(const wxArrayInt& order) { const unsigned count = GetColumnCount(); wxCHECK_RET( order.size() == count, "wrong number of columns" ); // check the array validity wxArrayInt seen(count, 0); for ( unsigned n = 0; n < count; n++ ) { const unsigned idx = order[n]; wxCHECK_RET( idx < count, "invalid column index" ); wxCHECK_RET( !seen[idx], "duplicate column index" ); seen[idx] = 1; } DoSetColumnsOrder(order); // TODO-RTL: do we need to reverse the array? } void wxHeaderCtrlBase::ResetColumnsOrder() { const unsigned count = GetColumnCount(); wxArrayInt order(count); for ( unsigned n = 0; n < count; n++ ) order[n] = n; DoSetColumnsOrder(order); } wxArrayInt wxHeaderCtrlBase::GetColumnsOrder() const { const wxArrayInt order = DoGetColumnsOrder(); wxASSERT_MSG( order.size() == GetColumnCount(), "invalid order array" ); return order; } unsigned int wxHeaderCtrlBase::GetColumnAt(unsigned int pos) const { wxCHECK_MSG( pos < GetColumnCount(), wxNO_COLUMN, "invalid position" ); return GetColumnsOrder()[pos]; } unsigned int wxHeaderCtrlBase::GetColumnPos(unsigned int idx) const { const unsigned count = GetColumnCount(); wxCHECK_MSG( idx < count, wxNO_COLUMN, "invalid index" ); const wxArrayInt order = GetColumnsOrder(); for ( unsigned n = 0; n < count; n++ ) { if ( (unsigned)order[n] == idx ) return n; } wxFAIL_MSG( "column unexpectedly not displayed at all" ); return wxNO_COLUMN; } /* static */ void wxHeaderCtrlBase::MoveColumnInOrderArray(wxArrayInt& order, unsigned int idx, unsigned int pos) { const unsigned count = order.size(); wxArrayInt orderNew; orderNew.reserve(count); for ( unsigned n = 0; ; n++ ) { // NB: order of checks is important for this to work when the new // column position is the same as the old one // insert the column at its new position if ( orderNew.size() == pos ) orderNew.push_back(idx); if ( n == count ) break; // delete the column from its old position const unsigned idxOld = order[n]; if ( idxOld == idx ) continue; orderNew.push_back(idxOld); } order.swap(orderNew); } void wxHeaderCtrlBase::DoResizeColumnIndices(wxArrayInt& colIndices, unsigned int count) { // update the column indices array if necessary const unsigned countOld = colIndices.size(); if ( count > countOld ) { // all new columns have default positions equal to their indices for ( unsigned n = countOld; n < count; n++ ) colIndices.push_back(n); } else if ( count < countOld ) { // filter out all the positions which are invalid now while keeping the // order of the remaining ones wxArrayInt colIndicesNew; colIndicesNew.reserve(count); for ( unsigned n = 0; n < countOld; n++ ) { const unsigned idx = colIndices[n]; if ( idx < count ) colIndicesNew.push_back(idx); } colIndices.swap(colIndicesNew); } //else: count didn't really change, nothing to do wxASSERT_MSG( colIndices.size() == count, "logic error" ); } // ---------------------------------------------------------------------------- // wxHeaderCtrl extra UI // ---------------------------------------------------------------------------- #if wxUSE_MENUS void wxHeaderCtrlBase::AddColumnsItems(wxMenu& menu, int idColumnsBase) { const unsigned count = GetColumnCount(); for ( unsigned n = 0; n < count; n++ ) { const wxHeaderColumn& col = GetColumn(n); menu.AppendCheckItem(idColumnsBase + n, col.GetTitle()); if ( col.IsShown() ) menu.Check(n, true); } } bool wxHeaderCtrlBase::ShowColumnsMenu(const wxPoint& pt, const wxString& title) { // construct the menu with the entries for all columns wxMenu menu; if ( !title.empty() ) menu.SetTitle(title); AddColumnsItems(menu); // ... and an extra one to show the customization dialog if the user is // allowed to reorder the columns too const unsigned count = GetColumnCount(); if ( HasFlag(wxHD_ALLOW_REORDER) ) { menu.AppendSeparator(); menu.Append(count, _("&Customize...")); } // do show the menu and get the user selection const int rc = GetPopupMenuSelectionFromUser(menu, pt); if ( rc == wxID_NONE ) return false; if ( static_cast(rc) == count ) { return ShowCustomizeDialog(); } else // a column selected from the menu { UpdateColumnVisibility(rc, !GetColumn(rc).IsShown()); } return true; } #endif // wxUSE_MENUS bool wxHeaderCtrlBase::ShowCustomizeDialog() { #if wxUSE_REARRANGECTRL // prepare the data for showing the dialog wxArrayInt order = GetColumnsOrder(); const unsigned count = GetColumnCount(); // notice that titles are always in the index order, they will be shown // rearranged according to the display order in the dialog wxArrayString titles; titles.reserve(count); for ( unsigned n = 0; n < count; n++ ) titles.push_back(GetColumn(n).GetTitle()); // this loop is however over positions and not indices unsigned pos; for ( pos = 0; pos < count; pos++ ) { int& idx = order[pos]; if ( GetColumn(idx).IsHidden() ) { // indicate that this one is hidden idx = ~idx; } } // do show it wxHeaderColumnsRearrangeDialog dlg(this, order, titles); if ( dlg.ShowModal() == wxID_OK ) { // and apply the changes order = dlg.GetOrder(); for ( pos = 0; pos < count; pos++ ) { int& idx = order[pos]; const bool show = idx >= 0; if ( !show ) { // make all indices positive for passing them to SetColumnsOrder() idx = ~idx; } if ( show != GetColumn(idx).IsShown() ) UpdateColumnVisibility(idx, show); } UpdateColumnsOrder(order); SetColumnsOrder(order); return true; } #endif // wxUSE_REARRANGECTRL return false; } // ============================================================================ // wxHeaderCtrlSimple implementation // ============================================================================ void wxHeaderCtrlSimple::Init() { m_sortKey = wxNO_COLUMN; } const wxHeaderColumn& wxHeaderCtrlSimple::GetColumn(unsigned int idx) const { return m_cols[idx]; } void wxHeaderCtrlSimple::DoInsert(const wxHeaderColumnSimple& col, unsigned int idx) { m_cols.insert(m_cols.begin() + idx, col); UpdateColumnCount(); } void wxHeaderCtrlSimple::DoDelete(unsigned int idx) { m_cols.erase(m_cols.begin() + idx); if ( idx == m_sortKey ) m_sortKey = wxNO_COLUMN; UpdateColumnCount(); } void wxHeaderCtrlSimple::DeleteAllColumns() { m_cols.clear(); m_sortKey = wxNO_COLUMN; UpdateColumnCount(); } void wxHeaderCtrlSimple::DoShowColumn(unsigned int idx, bool show) { if ( show != m_cols[idx].IsShown() ) { m_cols[idx].SetHidden(!show); UpdateColumn(idx); } } void wxHeaderCtrlSimple::DoShowSortIndicator(unsigned int idx, bool ascending) { RemoveSortIndicator(); m_cols[idx].SetSortOrder(ascending); m_sortKey = idx; UpdateColumn(idx); } void wxHeaderCtrlSimple::RemoveSortIndicator() { if ( m_sortKey != wxNO_COLUMN ) { const unsigned sortOld = m_sortKey; m_sortKey = wxNO_COLUMN; m_cols[sortOld].UnsetAsSortKey(); UpdateColumn(sortOld); } } bool wxHeaderCtrlSimple::UpdateColumnWidthToFit(unsigned int idx, int widthTitle) { const int widthContents = GetBestFittingWidth(idx); if ( widthContents == -1 ) return false; m_cols[idx].SetWidth(wxMax(widthContents, widthTitle)); return true; } // ============================================================================ // wxHeaderCtrlEvent implementation // ============================================================================ IMPLEMENT_DYNAMIC_CLASS(wxHeaderCtrlEvent, wxNotifyEvent) wxDEFINE_EVENT( wxEVT_HEADER_CLICK, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_RIGHT_CLICK, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_MIDDLE_CLICK, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_DCLICK, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_RIGHT_DCLICK, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_MIDDLE_DCLICK, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_SEPARATOR_DCLICK, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_BEGIN_RESIZE, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_RESIZING, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_END_RESIZE, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_BEGIN_REORDER, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_END_REORDER, wxHeaderCtrlEvent); wxDEFINE_EVENT( wxEVT_HEADER_DRAGGING_CANCELLED, wxHeaderCtrlEvent); #endif // wxUSE_HEADERCTRL