// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoCommon.h" #include "TextureDecoder.h" #include "BPMemLoader.h" #include "EfbCopy.h" #include "Rasterizer.h" #include "SWPixelEngine.h" #include "Tev.h" #include "HW/Memmap.h" #include "Core.h" void InitBPMemory() { memset(&bpmem, 0, sizeof(bpmem)); bpmem.bpMask = 0xFFFFFF; } void SWLoadBPReg(u32 value) { //handle the mask register int address = value >> 24; int oldval = ((u32*)&bpmem)[address]; int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask); ((u32*)&bpmem)[address] = newval; //reset the mask register if (address != 0xFE) bpmem.bpMask = 0xFFFFFF; SWBPWritten(address, newval); } void SWBPWritten(int address, int newvalue) { switch (address) { case BPMEM_SCISSORTL: case BPMEM_SCISSORBR: case BPMEM_SCISSOROFFSET: Rasterizer::SetScissor(); break; case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();) switch (bpmem.drawdone & 0xFF) { case 0x02: SWPixelEngine::SetFinish(); // may generate interrupt DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; default: WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF)); break; } break; case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF)); SWPixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), false); break; case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF)); SWPixelEngine::SetToken(static_cast(bpmem.petokenint & 0xFFFF), true); break; case BPMEM_TRIGGER_EFB_COPY: EfbCopy::CopyEfb(); break; case BPMEM_CLEARBBOX1: SWPixelEngine::pereg.boxRight = newvalue >> 10; SWPixelEngine::pereg.boxLeft = newvalue & 0x3ff; break; case BPMEM_CLEARBBOX2: SWPixelEngine::pereg.boxBottom = newvalue >> 10; SWPixelEngine::pereg.boxTop = newvalue & 0x3ff; break; case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here. break; case BPMEM_LOADTLUT1: // Load a Texture Look Up Table { u32 tlutTMemAddr = (newvalue & 0x3FF) << 9; u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5; u8 *ptr = 0; // TODO - figure out a cleaner way. if (Core::g_CoreStartupParameter.bWii) ptr = Memory::GetPointer(bpmem.tmem_config.tlut_src << 5); else ptr = Memory::GetPointer((bpmem.tmem_config.tlut_src & 0xFFFFF) << 5); if (ptr) memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount); else PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tmem_config.tlut_src, bpmem.tmem_config.tlut_src << 5, (bpmem.tmem_config.tlut_src & 0xFFFFF)<< 5); break; } case BPMEM_TEV_REGISTER_L: // Reg 1 case BPMEM_TEV_REGISTER_L+2: // Reg 2 case BPMEM_TEV_REGISTER_L+4: // Reg 3 case BPMEM_TEV_REGISTER_L+6: // Reg 4 { int regNum = (address >> 1 ) & 0x3; ColReg& reg = bpmem.tevregs[regNum].low; bool konst = reg.type; Rasterizer::SetTevReg(regNum, Tev::ALP_C, konst, reg.b); // A Rasterizer::SetTevReg(regNum, Tev::RED_C, konst, reg.a); // R break; } case BPMEM_TEV_REGISTER_H: // Reg 1 case BPMEM_TEV_REGISTER_H+2: // Reg 2 case BPMEM_TEV_REGISTER_H+4: // Reg 3 case BPMEM_TEV_REGISTER_H+6: // Reg 4 { int regNum = (address >> 1 ) & 0x3; ColReg& reg = bpmem.tevregs[regNum].high; bool konst = reg.type; Rasterizer::SetTevReg(regNum, Tev::GRN_C, konst, reg.b); // G Rasterizer::SetTevReg(regNum, Tev::BLU_C, konst, reg.a); // B break; } } }