/////////////////////////////////////////////////////////////////////////////// // Name: wx/msw/setup_inc.h // Purpose: MSW-specific setup.h options // Author: Vadim Zeitlin // Created: 2007-07-21 (extracted from wx/msw/setup0.h) // Copyright: (c) 2007 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // Graphics backends choices for Windows // ---------------------------------------------------------------------------- // The options here are only taken into account if wxUSE_GRAPHICS_CONTEXT is 1. // Enable support for GDI+-based implementation of wxGraphicsContext. // // Default is 1. // // Recommended setting: 1 if you need to support XP, as Direct2D is not // available there. #define wxUSE_GRAPHICS_GDIPLUS wxUSE_GRAPHICS_CONTEXT // Enable support for Direct2D-based implementation of wxGraphicsContext. // // Default is 1 for compilers which support it, i.e. VC10+ currently. If you // use an earlier MSVC version or another compiler and installed the necessary // SDK components manually, you need to change this setting. // // Recommended setting: 1 for faster and better quality graphics under Windows // 7 and later systems (if wxUSE_GRAPHICS_GDIPLUS is also enabled, earlier // systems will fall back on using GDI+). #if defined(_MSC_VER) && _MSC_VER >= 1600 #define wxUSE_GRAPHICS_DIRECT2D wxUSE_GRAPHICS_CONTEXT #else #define wxUSE_GRAPHICS_DIRECT2D 0 #endif // ---------------------------------------------------------------------------- // Windows-only settings // ---------------------------------------------------------------------------- // Set this to 1 for generic OLE support: this is required for drag-and-drop, // clipboard, OLE Automation. Only set it to 0 if your compiler is very old and // can't compile/doesn't have the OLE headers. // // Default is 1. // // Recommended setting: 1 #define wxUSE_OLE 1 // Set this to 1 to enable wxAutomationObject class. // // Default is 1. // // Recommended setting: 1 if you need to control other applications via OLE // Automation, can be safely set to 0 otherwise #define wxUSE_OLE_AUTOMATION 1 // Set this to 1 to enable wxActiveXContainer class allowing to embed OLE // controls in wx. // // Default is 1. // // Recommended setting: 1, required by wxMediaCtrl #define wxUSE_ACTIVEX 1 // Enable WinRT support // // Default is 1 for compilers which support it, i.e. VS2012+ currently. If you // use an earlier MSVC version or another compiler and installed the necessary // SDK components manually, you need to change this setting. // // Recommended setting: 1 #if defined(_MSC_VER) && _MSC_VER >= 1700 #define wxUSE_WINRT 1 #else #define wxUSE_WINRT 0 #endif // wxDC caching implementation #define wxUSE_DC_CACHEING 1 // Set this to 1 to enable wxDIB class used internally for manipulating // wxBitmap data. // // Default is 1, set it to 0 only if you don't use wxImage neither // // Recommended setting: 1 (without it conversion to/from wxImage won't work) #define wxUSE_WXDIB 1 // Set to 0 to disable PostScript print/preview architecture code under Windows // (just use Windows printing). #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 // Set this to 1 to compile in wxRegKey class. // // Default is 1 // // Recommended setting: 1, this is used internally by wx in a few places #define wxUSE_REGKEY 1 // Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH // which allows to put more than ~32Kb of text in it even under Win9x (NT // doesn't have such limitation). // // Default is 1 for compilers which support it // // Recommended setting: 1, only set it to 0 if your compiler doesn't have // or can't compile #define wxUSE_RICHEDIT 1 // Set this to 1 to use extra features of richedit v2 and later controls // // Default is 1 for compilers which support it // // Recommended setting: 1 #define wxUSE_RICHEDIT2 1 // Set this to 1 to enable support for the owner-drawn menu and listboxes. This // is required by wxUSE_CHECKLISTBOX. // // Default is 1. // // Recommended setting: 1, set to 0 for a small library size reduction #define wxUSE_OWNER_DRAWN 1 // Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It // is required by native wxNotificationMessage implementation. // // Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain // the necessary declarations. // // Recommended setting: 1, set to 0 for a tiny library size reduction #define wxUSE_TASKBARICON_BALLOONS 1 // Set this to 1 to enable following functionality added in Windows 7: thumbnail // representations, thumbnail toolbars, notification and status overlays, // progress indicators and jump lists. // // Default is 1. // // Recommended setting: 1, set to 0 for a tiny library size reduction #define wxUSE_TASKBARBUTTON 1 // Set to 1 to compile MS Windows XP theme engine support #define wxUSE_UXTHEME 1 // Set to 1 to use InkEdit control (Tablet PC), if available #define wxUSE_INKEDIT 0 // Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig) // // Default is 0. // // Recommended setting: 0, nobody uses .INI files any more #define wxUSE_INICONF 0 // ---------------------------------------------------------------------------- // Generic versions of native controls // ---------------------------------------------------------------------------- // Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the // native wxDatePickerCtrl // // Default is 0. // // Recommended setting: 0, this is mainly used for testing #define wxUSE_DATEPICKCTRL_GENERIC 0 // Set this to 1 to be able to use wxTimePickerCtrlGeneric in addition to the // native wxTimePickerCtrl for the platforms that have the latter (MSW). // // Default is 0. // // Recommended setting: 0, this is mainly used for testing #define wxUSE_TIMEPICKCTRL_GENERIC 0 // ---------------------------------------------------------------------------- // Crash debugging helpers // ---------------------------------------------------------------------------- // Set this to 1 to be able to use wxCrashReport::Generate() to create mini // dumps of your program when it crashes (or at any other moment) // // Default is 1 if supported by the compiler (VC++ and recent BC++ only). // // Recommended setting: 1, set to 0 if your programs never crash #define wxUSE_CRASHREPORT 1