///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/menu.h // Purpose: wxMenu, wxMenuBar classes // Author: Julian Smart // Modified by: Vadim Zeitlin (wxMenuItem is now in separate file) // Created: 01/02/97 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_MENU_H_ #define _WX_MENU_H_ #if wxUSE_ACCEL #include "wx/accel.h" #include "wx/dynarray.h" WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray); #endif // wxUSE_ACCEL class WXDLLIMPEXP_FWD_CORE wxFrame; class wxMenuRadioItemsData; #include "wx/arrstr.h" // ---------------------------------------------------------------------------- // Menu // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase { public: // ctors & dtor wxMenu(const wxString& title, long style = 0) : wxMenuBase(title, style) { Init(); } wxMenu(long style = 0) : wxMenuBase(style) { Init(); } virtual ~wxMenu(); virtual void Break(); virtual void SetTitle(const wxString& title); // MSW-only methods // ---------------- // Create a new menu from the given native HMENU. Takes ownership of the // menu handle and will delete it when this object is destroyed. static wxMenu *MSWNewFromHMENU(WXHMENU hMenu) { return new wxMenu(hMenu); } // Detaches HMENU so that it isn't deleted when this object is destroyed. // Don't use this object after calling this method. WXHMENU MSWDetachHMENU() { WXHMENU m = m_hMenu; m_hMenu = NULL; return m; } // implementation only from now on // ------------------------------- bool MSWCommand(WXUINT param, WXWORD id); // get the native menu handle WXHMENU GetHMenu() const { return m_hMenu; } // Return the start and end position of the radio group to which the item // at the given position belongs. Returns false if there is no radio group // containing this position. bool MSWGetRadioGroupRange(int pos, int *start, int *end) const; #if wxUSE_ACCEL // called by wxMenuBar to build its accel table from the accels of all menus bool HasAccels() const { return !m_accels.empty(); } size_t GetAccelCount() const { return m_accels.size(); } size_t CopyAccels(wxAcceleratorEntry *accels) const; // called by wxMenuItem when its accels changes void UpdateAccel(wxMenuItem *item); // helper used by wxMenu itself (returns the index in m_accels) int FindAccel(int id) const; // used only by wxMDIParentFrame currently but could be useful elsewhere: // returns a new accelerator table with accelerators for just this menu // (shouldn't be called if we don't have any accelerators) wxAcceleratorTable *CreateAccelTable() const; #endif // wxUSE_ACCEL // get the menu with given handle (recursively) wxMenu* MSWGetMenu(WXHMENU hMenu); #if wxUSE_OWNER_DRAWN int GetMaxAccelWidth() { if (m_maxAccelWidth == -1) CalculateMaxAccelWidth(); return m_maxAccelWidth; } void ResetMaxAccelWidth() { m_maxAccelWidth = -1; } private: void CalculateMaxAccelWidth(); #endif // wxUSE_OWNER_DRAWN protected: virtual wxMenuItem* DoAppend(wxMenuItem *item); virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item); virtual wxMenuItem* DoRemove(wxMenuItem *item); private: // This constructor is private, use MSWNewFromHMENU() to use it. wxMenu(WXHMENU hMenu); // Common part of all ctors, it doesn't create a new HMENU. void InitNoCreate(); // Common part of all ctors except of the one above taking a native menu // handler: calls InitNoCreate() and also creates a new menu. void Init(); // common part of Append/Insert (behaves as Append is pos == (size_t)-1) bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1); // This variable contains the description of the radio item groups and // allows to find whether an item at the given position is part of the // group and also where its group starts and ends. // // It is initially NULL and only allocated if we have any radio items. wxMenuRadioItemsData *m_radioData; // if true, insert a breal before appending the next item bool m_doBreak; // the menu handle of this menu WXHMENU m_hMenu; #if wxUSE_ACCEL // the accelerators for our menu items wxAcceleratorArray m_accels; #endif // wxUSE_ACCEL #if wxUSE_OWNER_DRAWN // true if the menu has any ownerdrawn items bool m_ownerDrawn; // the max width of menu items bitmaps int m_maxBitmapWidth; // the max width of menu items accels int m_maxAccelWidth; #endif // wxUSE_OWNER_DRAWN wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu); }; // ---------------------------------------------------------------------------- // Menu Bar (a la Windows) // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase { public: // ctors & dtor // default constructor wxMenuBar(); // unused under MSW wxMenuBar(long style); // menubar takes ownership of the menus arrays but copies the titles wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0); virtual ~wxMenuBar(); // menubar construction virtual bool Append( wxMenu *menu, const wxString &title ); virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title); virtual wxMenu *Remove(size_t pos); virtual void EnableTop( size_t pos, bool flag ); virtual bool IsEnabledTop(size_t pos) const; virtual void SetMenuLabel( size_t pos, const wxString& label ); virtual wxString GetMenuLabel( size_t pos ) const; // implementation from now on WXHMENU Create(); virtual void Detach(); virtual void Attach(wxFrame *frame); #if wxUSE_ACCEL // update the accel table (must be called after adding/deleting a menu) void RebuildAccelTable(); #endif // wxUSE_ACCEL // get the menu handle WXHMENU GetHMenu() const { return m_hMenu; } // if the menubar is modified, the display is not updated automatically, // call this function to update it (m_menuBarFrame should be !NULL) void Refresh(); // To avoid compile warning void Refresh( bool eraseBackground, const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); } // Get a top level menu position or wxNOT_FOUND from its handle. int MSWGetTopMenuPos(WXHMENU hMenu) const; // Get a top level or sub menu with given handle (recursively). wxMenu* MSWGetMenu(WXHMENU hMenu) const; protected: // common part of all ctors void Init(); WXHMENU m_hMenu; // Return the MSW position for a wxMenu which is sometimes different from // the wxWidgets position. int MSWPositionForWxMenu(wxMenu *menu, int wxpos); private: wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar); }; #endif // _WX_MENU_H_