// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once // BLOB // Blobs in Dolphin are read only Binary Large OBjects. For example, a typical DVD image. // Often, you may want to store these things in a highly compressed format, but still // allow random access. Or you may store them on an odd device, like raw on a DVD. // Always read your BLOBs using an interface returned by CreateBlobReader(). It will // detect whether the file is a compressed blob, or just a big hunk of data, or a drive, and // automatically do the right thing. #include #include #include #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" namespace DiscIO { // Increment CACHE_REVISION if the enum below is modified (ISOFile.cpp & GameFile.cpp) enum class BlobType { PLAIN, DRIVE, DIRECTORY, GCZ, CISO, WBFS }; class IBlobReader { public: virtual ~IBlobReader() {} virtual BlobType GetBlobType() const = 0; virtual u64 GetRawSize() const = 0; virtual u64 GetDataSize() const = 0; // NOT thread-safe - can't call this from multiple threads. virtual bool Read(u64 offset, u64 size, u8* out_ptr) = 0; protected: IBlobReader() {} }; // Provides caching and byte-operation-to-block-operations facilities. // Used for compressed blob and direct drive reading. // NOTE: GetDataSize() is expected to be evenly divisible by the sector size. class SectorReader : public IBlobReader { public: virtual ~SectorReader() = 0; bool Read(u64 offset, u64 size, u8* out_ptr) override; protected: void SetSectorSize(int blocksize); int GetSectorSize() const { return m_block_size; } // Set the chunk size -> the number of blocks to read at a time. // Default value is 1 but that is too low for physical devices // like CDROMs. Setting this to a higher value helps reduce seeking // and IO overhead by batching reads. Do not set it too high either // as large reads are slow and will take too long to resolve. void SetChunkSize(int blocks); int GetChunkSize() const { return m_chunk_blocks; } // Read a single block/sector. virtual bool GetBlock(u64 block_num, u8* out) = 0; // Read multiple contiguous blocks. // Default implementation just calls GetBlock in a loop, it should be // overridden in derived classes where possible. virtual bool ReadMultipleAlignedBlocks(u64 block_num, u64 num_blocks, u8* out_ptr); private: struct Cache { std::vector data; u64 block_idx = 0; u32 num_blocks = 0; // [Pseudo-] Least Recently Used Shift Register // When an empty cache line is needed, the line with the lowest value // is taken and reset; the LRU register is then shifted down 1 place // on all lines (low bit discarded). When a line is used, the high bit // is set marking it as most recently used. u32 lru_sreg = 0; void Reset() { block_idx = 0; num_blocks = 0; lru_sreg = 0; } void Fill(u64 block, u32 count) { block_idx = block; num_blocks = count; // NOTE: Setting only the high bit means the newest line will // be selected for eviction if every line in the cache was // touched. This gives MRU behavior which is probably // desirable in that case. MarkUsed(); } bool Contains(u64 block) const { return block >= block_idx && block - block_idx < num_blocks; } void MarkUsed() { lru_sreg |= 0x80000000; } void ShiftLRU() { lru_sreg >>= 1; } bool IsLessRecentlyUsedThan(const Cache& other) const { return lru_sreg < other.lru_sreg; } }; // Gets the cache line that contains the given block, or nullptr. // NOTE: The cache record only lasts until it expires (next GetEmptyCacheLine) const Cache* FindCacheLine(u64 block_num); // Finds the least recently used cache line, resets and returns it. Cache* GetEmptyCacheLine(); // Combines FindCacheLine with GetEmptyCacheLine and ReadChunk. // Always returns a valid cache line (loading the data if needed). // May return nullptr only if the cache missed and the read failed. const Cache* GetCacheLine(u64 block_num); // Read all bytes from a chunk of blocks into a buffer. // Returns the number of blocks read (may be less than m_chunk_blocks // if chunk_num is the last chunk on the disk and the disk size is not // evenly divisible into chunks). Returns zero if it fails. u32 ReadChunk(u8* buffer, u64 chunk_num); static constexpr int CACHE_LINES = 32; u32 m_block_size = 0; // Bytes in a sector/block u32 m_chunk_blocks = 1; // Number of sectors/blocks in a chunk std::array m_cache; }; class CBlobBigEndianReader { public: CBlobBigEndianReader(IBlobReader& reader) : m_reader(reader) {} template bool ReadSwapped(u64 offset, T* buffer) const { T temp; if (!m_reader.Read(offset, sizeof(T), reinterpret_cast(&temp))) return false; *buffer = Common::FromBigEndian(temp); return true; } private: IBlobReader& m_reader; }; // Factory function - examines the path to choose the right type of IBlobReader, and returns one. std::unique_ptr CreateBlobReader(const std::string& filename); typedef bool (*CompressCB)(const std::string& text, float percent, void* arg); bool CompressFileToBlob(const std::string& infile, const std::string& outfile, u32 sub_type = 0, int sector_size = 16384, CompressCB callback = nullptr, void* arg = nullptr); bool DecompressBlobToFile(const std::string& infile, const std::string& outfile, CompressCB callback = nullptr, void* arg = nullptr); } // namespace