// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/PerfQueryBase.h" #include "VideoCommon/VideoCommon.h" namespace EfbInterface { // xfb color format - packed so the compiler doesn't mess with alignment #pragma pack(push, 1) struct yuv422_packed { u8 Y; u8 UV; }; #pragma pack(pop) // But this struct is only used internally, so we could optimise alignment struct yuv444 { u8 Y; s8 U; s8 V; }; enum { ALP_C, BLU_C, GRN_C, RED_C }; // color order is ABGR in order to emulate RGBA on little-endian hardware // does full blending of an incoming pixel void BlendTev(u16 x, u16 y, u8* color); // compare z at location x,y // writes it if it passes // returns result of compare. bool ZCompare(u16 x, u16 y, u32 z); // sets the color and alpha void SetColor(u16 x, u16 y, u8* color); void SetDepth(u16 x, u16 y, u32 depth); u32 GetColor(u16 x, u16 y); u32 GetDepth(u16 x, u16 y); u8* GetPixelPointer(u16 x, u16 y, bool depth); void EncodeXFB(u8* xfb_in_ram, u32 memory_stride, const EFBRectangle& source_rect, float y_scale, float gamma); u32 GetPerfQueryResult(PerfQueryType type); void ResetPerfQuery(); void IncPerfCounterQuadCount(PerfQueryType type); } // namespace EfbInterface