// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include "Common.h" #include "IniFile.h" #include "Config.h" #include "../../../Core/Core/Src/ConfigManager.h" // FIXME Config g_Config; Config::Config() { } void Config::Load() { std::string temp; IniFile iniFile; iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini"); // get resolution iniFile.Get("Hardware", "WindowedRes", &temp, "640x480"); strncpy(iInternalRes, temp.c_str(), 16); // apply this to the fullscreen resolution too strncpy(iFSResolution, temp.c_str(), 16); iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false); iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true); iniFile.Get("Settings", "2xResolution", &b2xResolution, false); iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false); iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false); iniFile.Get("Settings", "Crop", &bCrop, false); iniFile.Get("Settings", "HideCursor", &bHideCursor, false); iniFile.Get("Settings", "UseXFB", &bUseXFB, 0); iniFile.Get("Settings", "AutoScale", &bAutoScale, true); iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false); iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false); iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false); iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0); iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0); iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0); iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0); iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0); iniFile.Get("Settings", "FreeLook", &bFreeLook, 0); iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0); iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0); iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false); iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0); iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0); iniFile.Get("Settings", "WireFrame", &bWireFrame, 0); iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0); iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0); iniFile.Get("Settings", "DisableFog", &bDisableFog, 0); iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0); iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x) iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""); iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0); iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0); iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0); iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0); // Load common settings iniFile.Load(CONFIG_FILE); bool bTmp; iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true); SetEnableAlert(bTmp); } void Config::GameIniLoad() { IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni; if (! iniFile) return; if (iniFile->Exists("Video", "ForceFiltering")) iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0); if (iniFile->Exists("Video", "MaxAnisotropy")) iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x) if (iniFile->Exists("Video", "EFBCopyDisable")) iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0); if (iniFile->Exists("Video", "EFBCopyDisableHotKey")) iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0); if (iniFile->Exists("Video", "EFBToTextureEnable")) iniFile->Get("Video", "EFBToTextureEnable", &bCopyEFBToRAM, 0); if (iniFile->Exists("Video", "SafeTextureCache")) iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false); if (iniFile->Exists("Video", "MSAA")) iniFile->Get("Video", "MSAA", &iMultisampleMode, 0); if (iniFile->Exists("Video", "DstAlphaPass")) iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, false); if (iniFile->Exists("Video", "UseXFB")) iniFile->Get("Video", "UseXFB", &bUseXFB, 0); if (iniFile->Exists("Video", "ProjectionHack")) iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0); } void Config::Save() { IniFile iniFile; iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini"); iniFile.Set("Hardware", "WindowedRes", iInternalRes); iniFile.Set("Hardware", "FullscreenRes", iFSResolution); iniFile.Set("Hardware", "Fullscreen", bFullscreen); iniFile.Set("Hardware", "VSync", bVSync); iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe); iniFile.Set("Settings", "StretchToFit", bNativeResolution); iniFile.Set("Settings", "2xResolution", b2xResolution); iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43); iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169); iniFile.Set("Settings", "Crop", bCrop); iniFile.Set("Settings", "HideCursor", bHideCursor); iniFile.Set("Settings", "UseXFB", bUseXFB); iniFile.Set("Settings", "AutoScale", bAutoScale); iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache); iniFile.Set("Settings", "ShowFPS", bShowFPS); iniFile.Set("Settings", "OverlayStats", bOverlayStats); iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats); iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel); iniFile.Set("Settings", "Show", iCompileDLsLevel); iniFile.Set("Settings", "DumpTextures", bDumpTextures); iniFile.Set("Settings", "HiresTextures", bHiresTextures); iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget); iniFile.Set("Settings", "DumpFrames", bDumpFrames); iniFile.Set("Settings", "FreeLook", bFreeLook); iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions); iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors); iniFile.Set("Settings", "MSAA", iMultisampleMode); iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable); iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter); iniFile.Set("Settings", "Wireframe", bWireFrame); iniFile.Set("Settings", "DisableLighting", bDisableLighting); iniFile.Set("Settings", "DisableTexturing", bDisableTexturing); iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass); iniFile.Set("Settings", "DisableFog", bDisableFog); iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering); iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy); iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader); iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable); iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey); iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM); iniFile.Set("Hacks", "ProjectionHack", iPhackvalue); iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini"); }